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  • Programming Concepts That Were "Automated" By Modern Languages

    - by Ygam
    Weird question but here it is. What are the programming concepts that were "automated" by modern languages? What I mean are the concepts you had to manually do before. Here is an example: I have just read that in C, you manually do garbage collection; with "modern" languages however, the language itself takes care of it. Do you know of any other, or there aren't any more?

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  • A regular expression question

    - by Hellnar
    Hello, I am in dire need of a such regular expression where my alphabet is made up of 0s and 1s. Now I need a language that accepts all words as long as it has three 0s. IE: 000 10001 0001 1000 10000101

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  • What is going to be "the next Hype" ? [closed]

    - by kabado
    I know it's a very vague question, but maybe the answers could act like a poll about what could possibly be the next big event in computer science. A new language ? A new technology ? A new architecture ? A new business model ? Please provide details, what is it and why do you think it's going to rule the world.

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  • When did you feel comfortable with programming?

    - by misterwebz
    I've been programming for about 6 months, but i still feel like i haven't learned anything. Or maybe i'm overwhelmed by the things i still don't know. Am i doing something wrong here or is this normal? I want to be able to work as a freelancer in a year or two, but i'm not sure if that goal is achievable. So when did you feel comfortable using your programming language of choice and how did you learn it?

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  • Why Swift is 100 times slower than C in this image processing test?

    - by xiaobai
    Like many other developers I have been very excited at the new Swift language from Apple. Apple has boasted its speed is faster than Objective C and can be used to write operating system. And from what I learned so far, it's a very type-safe language and able to have precisely control over the exact data type (like integer length). So it does look like having good potential handling performance critical tasks, like image processing, right? That's what I thought before I carried out a quick test. The result really surprised me. Here is a much simplified image alpha blending code snippet in C: test.c: #include <stdio.h> #include <stdint.h> #include <string.h> uint8_t pixels[640*480]; uint8_t alpha[640*480]; uint8_t blended[640*480]; void blend(uint8_t* px, uint8_t* al, uint8_t* result, int size) { for(int i=0; i<size; i++) { result[i] = (uint8_t)(((uint16_t)px[i]) *al[i] /255); } } int main(void) { memset(pixels, 128, 640*480); memset(alpha, 128, 640*480); memset(blended, 255, 640*480); // Test 10 frames for(int i=0; i<10; i++) { blend(pixels, alpha, blended, 640*480); } return 0; } I compiled it on my Macbook Air 2011 with the following command: gcc -O3 test.c -o test The 10 frame processing time is about 0.01s. In other words, it takes the C code 1ms to process one frame: $ time ./test real 0m0.010s user 0m0.006s sys 0m0.003s Then I have a Swift version of the same code: test.swift: let pixels = UInt8[](count: 640*480, repeatedValue: 128) let alpha = UInt8[](count: 640*480, repeatedValue: 128) let blended = UInt8[](count: 640*480, repeatedValue: 255) func blend(px: UInt8[], al: UInt8[], result: UInt8[], size: Int) { for(var i=0; i<size; i++) { var b = (UInt16)(px[i]) * (UInt16)(al[i]) result[i] = (UInt8)(b/255) } } for i in 0..10 { blend(pixels, alpha, blended, 640*480) } The build command line is: xcrun swift -O3 test.swift -o test Here I use the same O3 level optimization flag to make the comparison hopefully fair. However, the resulting speed is 100 time slower: $ time ./test real 0m1.172s user 0m1.146s sys 0m0.006s In other words, it takes Swift ~120ms to processing one frame which takes C just 1 ms. I also verified the memory initialization time in both test code are very small compared to the blend processing function time. What happened?

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  • What language/framework (technology) to use for website (flash games portal)

    - by cripox
    Hello, I know there are a lot of similar questions on the net, but because I am a newbie in web development I didn't find the solution for my specific problem. I am planing on creating a flash games portal from scratch. It is a big chance that there will be big traffic from the beginning (millions of pageviews). I want to reduce the server costs as much as possible but in the same time to not be tide to an expensive contract as there is a chance that the project will not be as successfully as I want and in that case the money would be very little. The question is : what technology to use? I don't know any web dev technology yet so it doesn't matter what I will learn. My web dev experience is a little php 8 years ago, and from then I programmed in C++ / Java- game and mobile development. I like Java and C syntax and language very much and I tend to dislike dynamic typing or non robust scripting (like php)- but I can get along if these are the best choices. The candidates are now: - Grails (my best for now) Ruby on Rails Cake PHP Other technologies (Google App Engine, Python/Django etc...) I was considering at first using pure C and compiling the web app in the server- just to squeeze more from the servers, but soon I understand that this is overkill. Next my eyes came on Ruby - as there is a lot of buzz for it's easiness of use. Next I discovered Grails and looked at Java because it is said that it is "faster". But I don't know what this "Faster" really means on my needs, so here comes the first question: 1) What will be my biggest consumption on the server, other than bandwidth, for a lot of flash content requests? Is it memory? I heard that Java needs a lot of memory, but is faster. Is it CPU? I am planning to take some daily VPS.NET nodes at first, to see if there is a demand, and if the "spike" is permanent to move to a dedicated server (serverloft.com has some good offers), else to remain with less nodes. I was also considering developing in Google App Engine- cheap or free hosting to use at first - so I can test my assumption- and also very easy to use (no need for sys administration) but the costs became high if used more ( 3 million games played / month .. x mb/ each). And the issue with Google is that it looks me in this technology. My other concern is scalability (not only for traffic/users, but as adding functionality) My plans are to release a functional site in just 4 weeks (just the basics frontend and some quick basic backend - so I can be able to modify some things and add games manually) - but then to raise it and add more things to it. I am planning to take a little different approach than other portals so I need to write it from scratch (a script will not do). 2) Will Grails take much more resources than RoR or Php server wise? I heard that making it on Java stack will be hardware expensive and is overkill if you don't make a bank application. My application will not be very complex (I hope and i will try to) but will have a lot of traffic. I also took in account using CDN for files, but the cheapest CDN found was 5c/GB (vps.net) and the cost per gb on serverloft (http://www.serverloft.com/dedizierte-server/server-details.php?products=4) is only 1.79 cents/GB and comes with the other resources either. I am new to this domain (web). I am learning the ropes and searching on the web for ~half of year but don't have any really practical experience, so I know that I must have some naive thinking and other issues that i don't know from now, so please give me any advice you want regarding anything, not just the specific questions asked. And thank you so much for such great community!

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  • Closure vs Anonymous function (difference?)

    - by Maxim Gershkovich
    Hi, I have been unable to find a definition that clearly explains the differences between a closure and an anonymous function. Most references I have seen clearly specify that they are distinct "things" yet I can't seem to get my head around why. Could someone please simplify it for me? What are the specific differences between these two language features? Which one is more appropriate in what scenarios?

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  • Why there are no semicolons and {} blocks in some languages

    - by Incognito
    I know the question has no practical value, but it is interesting why in some languages semicolons and {} blocks are removed although their predecessor have them. Actually it makes me nervous to write a code in Python as there are no ";" and {}. Also in new language Google-GO semicolons are also missing although it says that lexer uses a rule to insert semicolons automatically as it scans. So is there any secret :) reason for this.

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  • Why is Reinforcement Learning so rarely used in pathfinding?

    - by doug
    The venerable shortest-path graph theoretic algorithm A* and subsequent improvements (e.g., Hierarchical Annotated A*) is clearly the technique of choice for pathfinding in game development. Instead, it just seems to me that RL is a more natural paradigm to move a character around a game space. And yet I'm not aware of a single game developer who has implemented a Reinforcement Learning-based pathfinding engine. (I don't infer from this that the application of RL in pathfinding is 0, just that it's very small relative to A* and friends.) Whatever the reason, it's not because these developers are unaware of RL, as evidenced by the fact that RL is frequently used elsewhere in the game engine. This question is not a pretext for offering an opinion on RL in pathfinding; in fact, i am assuming that the tacit preference for A* et al. over RL is correct--but that preference is not obviously to me and i'm very curious about the reason for it, particularly from anyone who has tried to use RL for pathfinding.

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  • Should I be paid for time spent learning a framework?

    - by nate-bit
    To give light to the situation: I am currently one of two programmers working in a small startup software company. Part of my job requires me to learn a Web development framework that I am not currently familiar with. I get paid by the hour. So the question is: Is it wholly ethical to spend multiple hours of the day reading through documentation and tutorials and be paid for this time where I am not actively developing for our product? Or should the bulk of this learning be done at home, or otherwise off hours, to allow for more full-on development of our application during the work day?

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  • Will I have an easier time learning OpenGL in Pygame or Pyglet? (NeHe tutorials downloaded)

    - by shadowprotocol
    I'm looking between PyGame and Pyglet, Pyglet seems to be somewhat newer and more Pythony, but it's last release according to Wikipedia is January '10. PyGame seems to have more documentation, more recent updates, and more published books/tutorials on the web for learning. I downloaded both the Pyglet and PyGame versions of the NeHe OpenGL tutorials (Lessons 1-10) which cover this material: lesson01 - Setting up the window lesson02 - Polygons lesson03 - Adding color lesson04 - Rotation lesson05 - 3D lesson06 - Textures lesson07 - Filters, Lighting, input lesson08 - Blending (transparency) lesson09 - 2D Sprites in 3D lesson10 - Moving in a 3D world What do you guys think? Is my hunch that I'll be better off working with PyGame somewhat warranted?

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  • What are the best resources for learning about concurrency and multi-threaded applications?

    - by Zepee
    I realised I have a massive knowledge gap when it comes to multi-threaded applications and concurrent programming. I've covered some basics in the past, but most of it seems to be gone from my mind, and it is definitely a field that I want, and need, to be more knowledgeable about. What are the best resources for learning about building concurrent applications? I'm a very practical oriented person, so if said book contains concrete examples the better, but I'm open to suggestions. I personally prefer to work in pseudocode or C++, and a slant toward game development would be best, but not required.

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  • I need to know the reasons why learning Linux Shell Scripting (BASH) benefits me as a PHP developer

    - by Ahmad Farouk
    I have been developing web sites/applications using the LAMP stack for almost 5 years. Currently I am interested to dig more into Linux OS, specifically BASH but from a web developer perspective, not from sys admin perspective. I am not intending to administrate Linux Servers. Only, I want to know, does learning shell scripting benefit me as a PHP developer? Does it make me a better, more skilled developer, or just its something irrelevant? Reasons, and examples are highly appreciated. Thanks in advance.

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  • Is self learning Computer Science/programming over a college degree worth it? [on hold]

    - by user106576
    I am currently in college and I just want to skip to learning and gaining experience in what I came here to do, but unfortunately the first two years of college is general classes that everyone takes. I have a couple of friends that are also in Computer Science and we were planning on starting a small company/self employment. Would dropping out and gaining experience and a portfolio qualify for smaller companies if I look for a job there? What programs should I learn, and which ones should I learn before others to better understand the programs that are harder?

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  • Learning python, what to learn next to build a site?

    - by user1476145
    Hi everyone thanks for your help. I am currently learning python now through Think Python: How to Think Like a Computer Scientist. It is a great book, and is free online. I will learn more about python through Udacity and books online. After I learn python, what will I need to learn next to build a site? I want to build an interactive photo site. I will have to learn HTML. Do any of you know a good book or web site to learn HTML? I need to learn how to have python in HTML. As you know, I am using an editor now, but I need to learn how to use python to build a site. I am sorry that I am so ignorant. I just need some good books to read or courses to take. thank you so much, Luke

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  • E-learning, VPN décentralisé et voitures connectées gagnent le concours de start-ups de l'Epitech : bravo aux jeunes développeurs

    E-learning, VPN décentralisé et voitures connectées gagnent le concours 2012 de start-ups de l'Epitech Créées par de jeunes développeurs Chaque année, l'Epitech organise un concours de création d'entreprise (baptisé EIP) auquel participent ses étudiants en 4ème et 5ème année. Le but est de leur mettre le pied à l'étrier et de leur faire toucher du doigt tous les impératifs (marketing, communication, partenariat, etc.) qu'ils seront amenés à gérer dans le monde du travail et des affaires. A la clef, en moyenne 15% des étudiants deviennent de « vrais » entrepreneurs. Pour l'école il s'agit évidemment d'une formidable vitrine pour rappeler que l'esprit d'initiative est au coeur de sa pédagogi...

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  • How could your company's learning/development department best serve you?

    - by MTR
    I'll preface my question with a disclaimer - I am not an engineer, I'm just someone who works with them full-time, in a learning and development capacity. Given that, one of the comments I get regularly from the engineers I'm tasked with developing is that they feel that they're having solutions (both technical and non-technical) for development "pushed" at them vs. anyone from my field consulting with them to determine what they really need. So my question is - if you could give your company a list of the top 3-5 things they could do - in a classroom, or elsewhere - to develop meaningful skills that would help you be a better engineer, a better employee, and one more likely to STAY with the company for the long haul, what would make the cut and why? Thanks in advance for your responses.

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  • best approach to learning for an undergrad operating systems course?

    - by rrazd
    what is the best approach to learning for an undergrad operating systems course in order to understand the concepts and get a good grade in the exam? I know that some courses can be mastered through diligently reading the textbook or attending lectures while for others the concepts can only be understood by doing hands on projects. Is there a general studying approach that should be adopted for this type of a course? I know this may be subjective but I am looking for personal experiences/study methods by those who have taken similar courses to see if there is one particular method that worked well for the majority.

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