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  • Matching a rotated bitmap to a collage image

    - by Dmi
    Hi, My problem is that I have an image of a detailed street map. On this map, there can be a certain small image of a sign (such as a traffic light icon) rotated at any angle, maybe resized. I have this small image in a bitmap. Is there any algorithm or technique by which I can locate this bitmap if a copy of it exists, rotated and maybe resized, in the large collage image? This is similar to the problem with Augmented Reality and locating the marker image, but mine is only 2D with no perspective distortion.

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  • centralizing background image, using css

    - by Jean
    Hello, I want to centralize a background image. There is no div used, this is the css style body{ background-position:center; background-image:url(../images/images2.jpg) no-repeat; } The above CSS tiles all over and does centralize it, but half the image is not seen, it just kind of moves up. What I want to do is centralize the image. Could I adopt the image to view even on a 21". Appreciate help. Thanks Jean

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  • How can I fit an Image into another imageview

    - by user1597833
    I have an imageview with a default image already set from the xml, and I want to change it's image pragmatically so that the new image will scale to the previous image size, both of the images are rounded. I have tried setting the scaleType attribute to different values before setting the new image but it didn't work. This is the xml: <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" > <ImageView android:id="@+id/up_right_circle_firstiv" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerInParent="true" android:scaleType="fitXY" android:src="@drawable/circle_medium_up" /> This is the activity code: public class MainActivity extends Activity { ImageView middleCircle; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); middleCircle = (ImageView) findViewById(R.id.up_right_circle_firstiv); middleCircle.setImageResource(R.drawable.round_pic_one); } } Inside the activity. I have uploaded the screenshots: http://imgur.com/OM79T http://imgur.com/G7y3Q

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  • how to show image from ms access to jpanel in java netbeans

    - by Shiv
    I have used this code : private void okActionPerformed(java.awt.event.ActionEvent evt) { try { String Update = name.getText(); Class.forName("sun.jdbc.odbc.JdbcOdbcDriver"); Connection connection = DriverManager.getConnection("jdbc:odbc:NewPData"); PreparedStatement psmnt = connection.prepareStatement("SELECT Image FROM Table1 where Name='" + Update + "'"); ResultSet rs = psmnt.executeQuery(); Blob blob = rs.getBlob("Image"); int b; InputStream bis = rs.getBinaryStream("Image"); FileOutputStream f = new FileOutputStream("Image.jpg"); while ((b = bis.read()) >= 0) { f.write(b); } f.close(); bis.close(); icon = new ImageIcon(blob.getBytes(1L, (int) blob.length())); lblImage.setIcon(icon); } catch (ClassNotFoundException e) { e.printStackTrace(); } catch (Exception e) { e.printStackTrace(); } } Exception it show is java.lang.UnsupportedOperationException i have stored image first in ms access and now i want to show it on a label plz help

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  • Using opencv in Win32 application for image show

    - by erjik
    Is it possible to output images so that they all will be inside a single window? Before, I used to output data using only opencv functions: cvNamedWindow("Image 1"); cvShowImage("Image 1", img); So I change image, then call: cvShowImage function and so on. But If I want to look at more than one image, then every new image needs its own window to be shown there And what I want is to put every such an output opencv's window inside one big main window. Is it possible to do it? And how?

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  • Displaying menus on image

    - by Snehal
    Hi all, Here is what i am doing: I have a viewcontroller screen1 to which I have added long press gesture. On longPress, user will get draw menu. On selecting that menu, i am creating another uiviewcontroller class object which has a rectangle image. This instance i am adding as a subview to screen1. Now what i want is that once the image is displayed on the screen1, i want to display UImenuItems Done and cancel above the image drawn so that on tapping on done menu, the image is saved. I tried making the new viewcontroller as firstResponder after adding image to screen1 but the menus are not visible. Any one please help

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  • C# Drag and Drop Effect with Overlay/Opaque Image

    - by CallMeLaNN
    Hi, I think this would be simple question and should be asked in the pas few years but unable to google around and dont know if there is a specific keyword. In c# WinForm I want to do drag and drop but I dont want the image of DragDropEffects Move, Copy or whatever. I want to display an image with half opaque. Just like Firefox when dragging an image, you would see the image folowing the mouse pointer like a ghost :) I already Implement DoDragDrop, DragEnter and DragDrop events. I just want to customize the dragging effects with overlay image.

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  • Java iText Image position

    - by skowron-line
    I have: Image i = Image.getInstance("tabelka.png"); i.scalePercent(25, 25); for(int i=0; i<= 5; i++) { doc.add(i); content.moveTo(50, ??);////// <-------------- HOW TO CHECK THE Y POSITION content.showText("skowron-line"); } I want to set text on upper right corner of image. How do I do that? EIDT: After hours of thinkin i found dirty solution: Image img = Image.getInstance("tabelka.png"); img.scalePercent(25, 25); float start = x; for(int i =1; i<= 5; i++) { start = (x - (img.getHeight() * 0.25f) * i); } If U know better solution let me know.

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  • not able to draw image on canvas of surface view in Android

    - by Fayaz Ali
    I am drawing an image using drawbitmap method on a canvas of surface view which is an overlay surface on my camera preview.The image drawn is a portion of captured image to guide the user to capture next image with a proper overlap.Now when I am launching the activity as the application start activity i.e it is my first activity,it works fine and draws the image.But when I launch the same activity from some other activity,the surface view is not show anything. Is there any difference between launching an activity from another activity and from the application launch. Anyone help here please!

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  • Click event of a button which is subview of an image view in xcode

    - by Christina
    in my app i have an image view and above that i added an button.And also in button click event i am calling a method.But i am unable to click on the button .whenever i try to click the button then the row of the table vie win which my image view is present is selected .Is there any method from which i can get the click event of the button which is placed on the image view.I do not want to use UIbuttons for setting the images in place of image view .Also if i am adding button as a subview of the table view then the click event is working but when i change the subview to image view then i get unsatisfactory result.Please help. Thanks, Christy

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  • Working with image pixels

    - by Mario
    Hey Guys, I'm trying to do a project here, which I want to implement the following: I have a rotation matrix and translation matrix are estimated, now I have an image in a certain location and I want to multiply all the image pixel by the rotation matrix and add the results to the translation matrix..... My issue is how to work with the pixels? I mean how to extract the pixel from the image in order to do the operation that I mentioned above? it's ok to give me the suggestion in either opencv or c++ *I need to know how to do this operation new_p(x,y) = old(x,y)* rotation_matrix + translation_matrix. I'm defining the image like that IplImage(), 3 channel image. For now I need to do the geometrical transformation* Thank you.

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  • Android how to display and image from URL

    - by Patrick
    Hi all! I'm having trouble displaying SOME images on my android app. Just normal display image from certain URL. Some images works, some just doesn't work. For instance try displaying this image from URL: http://img191.imageshack.us/img191/7379/tronlegacys7i7wsjf.jpg It doesn't work. Doesn't even work in emulator. Could it be the EXIF info for the image is problematic? Can anyone try to see they are able to display that image on android app, and share the code/method to display that image on screen? Thank you!

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  • iPhone animation with stretchable image

    - by ryyst
    I got a UIView subclass that draws a UIImage as its background. The image is created using the stretchableImageWithLeftCapWidth:topCapHeight: method, it has round edges. I also use an animation block inside of which I resize my view. I had hoped that during animation, the drawRect:method would get called sometimes, which would result in the background image getting drawn correctly. Unfortunately, the animation seems to render the image and then just rescale it during the animation, which obviously makes the formerly round edges getting nastily stretched. The only workaround I can imagine is put three separate UIImageViews (top cap, middle fill, bottom cap) above my original background image and then reposition the caps images and scaling the fill image. However, this seems quite complicated... Is there any better way I can prevent this from happening?

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  • placing image as div background

    - by Lucka
    How can I place only an image in a div as background image, and add url link to it. Currenty I'm doing it this way: <div class="image"><a href="example.com"><img src="books.png" alt="Test" /></a></div> I want to do something like following, but its not working (the image does not appear). <div class="image"><a href="example.com"><span class="books"></span></a></div> Thanks.

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  • Change Image in Resources at Runtime

    - by zaidwaqi
    Hi, My understanding of Resources is that I can combine resources i.e. images and my program into single executable. Let's say I have image pic1.png and I put it into Resource of my project, and is accessible with Properties.Resource.pic1. For example, PictureBox pb = new PictureBox(); pb.Image = Properties.Resource.pic1; What I want to do is for that my program will be able to replace this image at runtime. For example, my program runs, and locate newPicture.png, and use this new image to replace pic1.png that was originally used. Maybe my question is better reworded as "Can I include new image into Resources at runtime?" Please help. Thanks.

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  • CSS and JQuery: spaces inside image name break code of url()

    - by Shyam
    Hi, I have a page that is supposed to display a larger version of an image when hovered over a thumbnail. I have a 'div' with an ID and the JQuery code is as following: $(document).ready(function(){ $('img').hover(function() { var src = $("#im" + this.id).attr("src"); $('#viewlarge').css('backgroundImage','url(' + src +')'); return false; }); }); The images I use, are generated by a Ruby script that "generate" an image with a similar, yet different id. However, sometimes, photo's are uploaded that have "spaces" inside. My developer tools tell me that the background-image is not set correctly, yet the image path is correct and the browser don't have problems finding the image. My question is, can I somehow sanitize the url 'src', so spaces won't be a problem? I am aware of doing this server side, yet I would like to know how to do this with JQuery/JS too. Thanks!

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  • fft understanding

    - by maximus
    Can somebody give a good explanation of FFT image transform How the FFT transformed image and it's Re^2+Im^2 image can be analyzed? I just want to understand something when loiking to the image and it's frequency.

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  • jQuery galleria plugin with dynamically loaded images

    - by panas
    I'm using the Galleria plugin with jQuery to create my image gallery. I'm trying to get load images dynamically from the user's selection into the DOM and have the gallery auto-update to display those new images but it's not working. Firebug shows the images are successfully loading into the DOM but Galleria displays no thumbnails. I need a way to reload Galleria to display the new images. /* ---- Gallery Code ---- */ if ($(this).find('div').attr('title') == 'photogallery' && $('.galleria_container').length == 0) { $('.gallery').galleria( { history : false, clickNext : true, onImage : function(image,caption,thumb) { if(! ($.browser.mozilla && navigator.appVersion.indexOf("Win")!=-1) ) { image.css('display','none').fadeIn(1000); } var _li = thumb.parents('li'); caption.css('display','none').fadeIn(1000); _li.siblings().children('img.selected').fadeTo(500,0.3); thumb.fadeTo('fast',1).addClass('selected'); image.attr('title','Next image >>'); }, onThumb : function(thumb) { var _li = thumb.parents('li'); var _fadeTo = _li.is('.active') ? '1' : '0.3'; thumb.css({display:'none',opacity:_fadeTo}).fadeIn(1500); thumb.hover ( function() { thumb.fadeTo('fast',1); }, function() { _li.not('.active').children('img').fadeTo('fast',0.3); } // don't fade out if the parent is active ) } }); } /* ---- Gallery Selector ---- */ $(document).ready(function() { var galleryImages = new Object(); <?php echo $myGal; ?> function setImages(type) { var image = ''; for (var i = 0; i < galleryImages[type].length; i++) { image += '<li><img src="' + galleryImages[type][i] + '"></li>'; } $('ul.gallery').html(image); } $('ul.menu-horiz li ul li').click(function() { setImages($(this).attr('rel')); }); }); The PHP code you see just creates an array of images. So to summarise my question: How can I reload Galleria once the new images have been loaded into the DOM?

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  • C# or C++ game: many 16 color images loaded into RAM. Efficient solution?

    - by user560639
    I am in the planning stages of creating a fighting game and am unsure how to handle one issue relating to memory. Background info: - Still debating whether to use C# (XNA) or C++. We do not want to commit to either until we have explored how to solve this problem in both languages. - Using a max of 256MB RAM would be great if possible. - Two characters will be present at a time, and these characters can only change between battles. There is time to load/free memory between battles, but the game needs to run at a constant 60 drawn frames per second during combat. Each frame is 16.67ms - The total number of images per character is in the low hundreds. Each image is roughly 200x400 pixels. Only one image from each character will be displayed at any given moment. Uncompressed, each image takes roughly 300kb from my calculations; upwards of 100MB for a whole character. This is pushing too close to the 256MB limit given that memory will be needed for some other resources as well. Since each image can be made with a total of 16 colors. Theoretically I should be able to use 1/8th the space if I can take advantage of this. I've looked around but haven't found any word of native support for paletted images. (Storing each pixel using fewer bits that each map to a 32-bit RGBa color) I was considering making my own file format with 4 bits per pixel (and some extra palette info), loading all the images of this new format into RAM before battle, and then when drawing any specific image, decompress only that image into a raw image so it can be rendered properly. I don't know if it's realistic to perform so many assignment operations (appx 200x400 for each character = 160k) each frame. It sounds very hacky to me. Does anyone have advice on whether my solution sounds reasonable, and if there is perhaps a better one available? Thanks so much! (I also attempted to use an image with only 1 channel, then use a shader to perform a series of if statements to translate various values into other colors. Unfortunately, there were too many lines of code for the shader. It is also rather hacky and does not scale well.)

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  • jQuery height() width()

    - by JamesBrownIsDead
    I have an image on the page: <img id="foobar" src="emptySpace.gif" /> The image has an absolute position of left: 0 and top: 0 in a .css file. When I try this in JavaScript onmouseover, the height and width don't change. What am I missing? var image = jQuery("#foobar"); image.height(500).width(500); What gives?

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  • Good library to load images of different formats

    - by codymanix
    Hi Iam developing an image viewer application just like irfan-view or acdsee which should be capable to view lots of different image file formats (not just the standard ones which can be done with System.Drawing.Image). Iam currently using ImageMagick but it isn't very fast and seems to be unstable with some image files. Can anyone suggest a good imaging library, ideally with a .NET wrapper already present?

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  • Google Drive Update keeps throwing an error when I try to save a thumbnail

    - by Dano64
    The Base64 string checks out fine. I was able to export it to another website and download it again as my image. When I try to do an update using the Drive Javascript api, it just keeps returning this error: Invalidvaluefor:Notavalidbase64bytestring I also true making the string URL safe. Per this page https://google-api-client-libraries.appspot.com/documentation/drive/v2/python/latest/drive_v2.files.html Am I doing something wrong here, the documentation says send Base64, the string is valid and, the string is intact throughout the process, but Google will not accept it? I am using the javascript api, I think there is maybe a bug sending the thumbnail using the javascript api. This is the request Request URL:https://www.googleapis.com/upload/drive/v2/files/?uploadType=multipart Request Method:POST Status Code:400 Bad Request **Request Headers** :host:www.googleapis.com :method:POST :path:/upload/drive/v2/files/?uploadType=multipart :scheme:https :version:HTTP/1.1 accept:*/* accept-encoding:gzip,deflate,sdch accept-language:en-US,en;q=0.8 authorization:Bearer ya29.AHES6ZQr...YXDacdY4 content-length:14313 content-type:multipart/mixed; boundary="--mpart_delim" origin:https://www.googleapis.com x-javascript-user-agent:google-api-javascript-client/1.1.0-beta x-origin:https://app.pinteract.com x-referer:https://app.pinteract.com **Query String Parameters** uploadType:multipart **Request Payload** ----mpart_delim Content-Type: application/json {"id":null,"title":"Test Pinup.pint","mimeType":"application/vnd.pinteract.pint","thumbnail":{"mimeType":"image/png","image":"iVBORw0KGgoAAAANSUh...UVORK5CYII%3D"}} ----mpart_delim Content-Type: application/vnd.pinteract.pint Content-Transfer-Encoding: binary { "header" : {"id":"215A660A"} "members" : [ {"id":"100523752012631912873"} ], "manifest" : [ {"id":"0000","ele":[],"own":"100523752012631912873","dtc":1371679680000,"txt":"&Delta; Created","typ":0} ], "elements" : [ {"id":"0F54","x":560,"y":264,"bak":"#44ff44","own":"100523752012631912873","srt":"544","sta":0,"wid":120,"hgt":120,"dtc":0,"rec":"","txt":"This is Note"} ] } ----mpart_delim-- **Response Headers** content-length:10848 content-type:application/json date:Mon, 01 Jul 2013 14:41:33 GMT server:HTTP Upload Server Built on Jun 25 2013 11:32:14 (1372185134) status:400 Bad Request version:HTTP/1.1 This is the Response { "error": { "errors": [ { "domain": "global", "reason": "invalid", "message": "Invalid value for: Not a valid base64 byte string: iVBORw0KGgoAAAANSUhEUg...AASUVORK5CYII%3D" } ], "code": 400, "message": "Invalid value for: Not a valid base64 byte string: iVBORw0KGgoAAAANSU...lRtkAAAAASUVORK5CYII%3D" } } Raw Base64 String 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"}],"code":400,"message":"Invalidvaluefor:Notavalidbase64bytestring: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  • Segment a CGImage

    - by mag725
    Hi, In iOS 4.0 and later is there a way to segment a CGImage without loading the entire image into memory? What I am attempting to do is * programmatically* segment an image for use in a CATiledLayer application using large images, but I don't want to take up the memory involved in loading the full image. Also, is there a way to load that (or any) segment at a particular resolution, so if we are zoomed out from the image we can load that tile at a low level of detail, thus saving memory. Thanks! -Matt

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