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  • Problem with sound in Kubuntu 12.10

    - by Mihkel
    I'm really enjoying Kubuntu 12.10 experience, but the problem starts with sound. It wasn't here before, but today sound sounds garbled and echoed and wrong. It happens in Audacity and VLC. It doesn't happen when I test the sound devices nor when I use Amarok to play the music files (but come on, who uses Amarok to listen to a random music file, it's much more natural to use VLC for that ;-) ) Kubuntu/Phonon recognizes 2 sound devices: 1) RV770 HDMI Audio [Radeon HD 4850/4870] Digital Stereo [HDMI] 2) Built-in Audio Analog Stereo I know it has to use the second option, and it probably does, but that's not the case. What I did find out was that I had to rescan for audio devices in Audacity (and probably select "sysdefault") for it to sound normal. Why does it happen? I've tried following some other questions, but well.

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  • help bonding streaming rtp 3g

    - by enrique
    first sorry for contact me here. Recuro to you after reading all the material I found about it and so it does not get set. My question is: I can configure load balancing in any way out? I have a hub with 3 USB 3G modems, I got the 3 simultaneously connect with an upload speed of about 500kb in each approx. and a dynamic ip each. I do a unicast streaming with vlc rtp with a bandwidth of 1.5mb. Bone the sum of the three modems. I was searching on ifenslave, iproute. Then I found a draft vlc MultiCat. I understood that this could end, but configure it only moves a card. If I can help extend the information willingly. From now eternally grateful.

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  • Ubuntu 11.10 momentarily freezes every couple minutes

    - by Jeff Welling
    I'm working on an Acer Aspire One D257 running Ubuntu 11.10, and every few minutes the laptop freezes up for a second or two, before becoming responsive again. This doesn't really present a huge problem, but when I'm trying to code all of a sudden vim stops responding for a couple seconds while I'm trying to modify my code, it's increasingly frustrating. The odd part is, if I play a movie in VLC at the same time, when vim pauses the video keeps playing just fine (VLC's priority is not modified). I'm wondering if anyone knows why this may be happening, or in lieu of that, how I might be able to track down the source of my frustrating pauses. Normally I would try using top, but the pauses are shorter than 2 seconds so nothing unusual shows up in top as consuming the CPU. Does anyone know how to troubleshoot intermittent repeating 1 second long pauses in vim?

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  • Resolving collisions between dynamic game objects

    - by TheBroodian
    I've been building a 2D platformer for some time now, I'm getting to the point where I am adding dynamic objects to the stage for testing. This has prompted me to consider how I would like my character and other objects to behave when they collide. A typical staple in many 2D platformer type games is that the player takes damage upon touching an enemy, and then essentially becomes able to pass through enemies during a period of invulnerability, and at the same time, enemies are able to pass through eachother freely. I personally don't want to take this approach, it feels strange to me that the player should receive arbitrary damage for harmless contact to an enemy, despite whether the enemy is attacking or not, and I would like my enemies' interactions between each other (and my player) to be a little more organic, so to speak. In my head I sort of have this idea where a game object (player, or non player) would be able to push other game objects around by manner of 'pushing' each other out of one anothers' bounding boxes if there is an intersection, and maybe correlate the repelling force to how much their bounding boxes are intersecting. The problem I'm experiencing is I have no idea what the math might look like for something like this? I'll show what work I've done so far, it sort of works, but it's jittery, and generally not quite what I would pass in a functional game: //Clears the anti-duplicate buffer collisionRecord.Clear(); //pick a thing foreach (GameObject entity in entities) { //pick another thing foreach (GameObject subject in entities) { //check to make sure both things aren't the same thing if (!ReferenceEquals(entity, subject)) { //check to see if thing2 is in semi-near proximity to thing1 if (entity.WideProximityArea.Intersects(subject.CollisionRectangle) || entity.WideProximityArea.Contains(subject.CollisionRectangle)) { //check to see if thing2 and thing1 are colliding. if (entity.CollisionRectangle.Intersects(subject.CollisionRectangle) || entity.CollisionRectangle.Contains(subject.CollisionRectangle) || subject.CollisionRectangle.Contains(entity.CollisionRectangle)) { //check if we've already resolved their collision or not. if (!collisionRecord.ContainsKey(entity.GetHashCode())) { //more duplicate resolution checking. if (!collisionRecord.ContainsKey(subject.GetHashCode())) { //if thing1 is traveling right... if (entity.Velocity.X > 0) { //if it isn't too far to the right... if (subject.CollisionRectangle.Contains(new Microsoft.Xna.Framework.Rectangle(entity.CollisionRectangle.Right, entity.CollisionRectangle.Y, 1, entity.CollisionRectangle.Height)) || subject.CollisionRectangle.Intersects(new Microsoft.Xna.Framework.Rectangle(entity.CollisionRectangle.Right, entity.CollisionRectangle.Y, 1, entity.CollisionRectangle.Height))) { //Find how deep thing1 is intersecting thing2's collision box; float offset = entity.CollisionRectangle.Right - subject.CollisionRectangle.Left; //Move both things in opposite directions half the length of the intersection, pushing thing1 to the left, and thing2 to the right. entity.Velocities.Add(new Vector2(-(((offset * 4) * (float)gameTime.ElapsedGameTime.TotalMilliseconds)), 0)); subject.Velocities.Add(new Vector2((((offset * 4) * (float)gameTime.ElapsedGameTime.TotalMilliseconds)), 0)); } } //if thing1 is traveling left... if (entity.Velocity.X < 0) { //if thing1 isn't too far left... if (entity.CollisionRectangle.Contains(new Microsoft.Xna.Framework.Rectangle(subject.CollisionRectangle.Right, subject.CollisionRectangle.Y, 1, subject.CollisionRectangle.Height)) || entity.CollisionRectangle.Intersects(new Microsoft.Xna.Framework.Rectangle(subject.CollisionRectangle.Right, subject.CollisionRectangle.Y, 1, subject.CollisionRectangle.Height))) { //Find how deep thing1 is intersecting thing2's collision box; float offset = subject.CollisionRectangle.Right - entity.CollisionRectangle.Left; //Move both things in opposite directions half the length of the intersection, pushing thing1 to the right, and thing2 to the left. entity.Velocities.Add(new Vector2((((offset * 4) * (float)gameTime.ElapsedGameTime.TotalMilliseconds)), 0)); subject.Velocities.Add(new Vector2(-(((offset * 4) * (float)gameTime.ElapsedGameTime.TotalMilliseconds)), 0)); } } //Make record that thing1 and thing2 have interacted and the collision has been solved, so that if thing2 is picked next in the foreach loop, it isn't checked against thing1 a second time before the next update. collisionRecord.Add(entity.GetHashCode(), subject.GetHashCode()); } } } } } } } } One of the biggest issues with my code aside from the jitteriness is that if one character were to land on top of another character, it very suddenly and abruptly resolves the collision, whereas I would like a more subtle and gradual resolution. Any thoughts or ideas are incredibly welcome and helpful.

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  • Best practice to identify and kill hanging process, when system hangs and reacts slowly on user input?

    - by NES
    Recently when I tried to open a video with VLC, my system slowed down, the open applications webbrowser, VLC and filemanager and others didn't react any longer. The mouse just reacted still very slowly. On a windows machine i would press a keycombi CTRL-ALT-DEL to open the taskmanager, search the process which caused the hang and kill it. Since i'm fairly new with the use of linux i haven't figured out the best practice for solve such a situation in Ubuntu. Which quick and effective way would you recommend to identify the hanging process and close it, when the system already reacts very slowly on user input?

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  • Why does SQL 2005 SSIS component install fail?

    - by Ducain
    I am trying to install SSIS on our production SQL 2005 SP2 box. Each time I try, the install/setup screen results in failure, starting with the native client, and moving on down. Screen shots below show what I see: Here is the result of clicking on the status link to the right of the native client after the install failed: === Verbose logging started: 3/28/2012 16:38:08 Build type: SHIP UNICODE 3.01.4000.4042 Calling process: C:\Program Files\Microsoft SQL Server\90\Setup Bootstrap\setup.exe === MSI (c) (DC:00) [16:38:08:875]: Resetting cached policy values MSI (c) (DC:00) [16:38:08:875]: Machine policy value 'Debug' is 0 MSI (c) (DC:00) [16:38:08:875]: ******* RunEngine: ******* Product: {F9B3DD02-B0B3-42E9-8650-030DFF0D133D} ******* Action: ******* CommandLine: ********** MSI (c) (DC:00) [16:38:08:875]: Client-side and UI is none or basic: Running entire install on the server. MSI (c) (DC:00) [16:38:08:875]: Grabbed execution mutex. MSI (c) (DC:00) [16:38:08:875]: Cloaking enabled. MSI (c) (DC:00) [16:38:08:875]: Attempting to enable all disabled priveleges before calling Install on Server MSI (c) (DC:00) [16:38:08:875]: Incrementing counter to disable shutdown. Counter after increment: 0 MSI (s) (90:F0) [16:38:08:875]: Grabbed execution mutex. MSI (s) (90:D4) [16:38:08:875]: Resetting cached policy values MSI (s) (90:D4) [16:38:08:875]: Machine policy value 'Debug' is 0 MSI (s) (90:D4) [16:38:08:875]: ******* RunEngine: ******* Product: {F9B3DD02-B0B3-42E9-8650-030DFF0D133D} ******* Action: ******* CommandLine: ********** MSI (s) (90:D4) [16:38:08:875]: Machine policy value 'DisableUserInstalls' is 0 MSI (s) (90:D4) [16:38:08:890]: Warning: Local cached package 'C:\WINDOWS\Installer\65eb99.msi' is missing. MSI (s) (90:D4) [16:38:08:890]: User policy value 'SearchOrder' is 'nmu' MSI (s) (90:D4) [16:38:08:890]: User policy value 'DisableMedia' is 0 MSI (s) (90:D4) [16:38:08:890]: Machine policy value 'AllowLockdownMedia' is 0 MSI (s) (90:D4) [16:38:08:890]: SOURCEMGMT: Media enabled only if package is safe. MSI (s) (90:D4) [16:38:08:890]: SOURCEMGMT: Looking for sourcelist for product {F9B3DD02-B0B3-42E9-8650-030DFF0D133D} MSI (s) (90:D4) [16:38:08:890]: SOURCEMGMT: Adding {F9B3DD02-B0B3-42E9-8650-030DFF0D133D}; to potential sourcelist list (pcode;disk;relpath). MSI (s) (90:D4) [16:38:08:890]: SOURCEMGMT: Now checking product {F9B3DD02-B0B3-42E9-8650-030DFF0D133D} MSI (s) (90:D4) [16:38:08:890]: SOURCEMGMT: Media is enabled for product. MSI (s) (90:D4) [16:38:08:890]: SOURCEMGMT: Attempting to use LastUsedSource from source list. MSI (s) (90:D4) [16:38:08:890]: SOURCEMGMT: Trying source C:\Program Files\Microsoft SQL Server\90\Setup Bootstrap\Cache\. MSI (s) (90:D4) [16:38:08:890]: SOURCEMGMT: Source is invalid due to invalid package code (product code doesn't match). MSI (s) (90:D4) [16:38:08:890]: Note: 1: 1706 2: -2147483646 3: sqlncli.msi MSI (s) (90:D4) [16:38:08:890]: SOURCEMGMT: Processing net source list. MSI (s) (90:D4) [16:38:08:890]: Note: 1: 1706 2: -2147483647 3: sqlncli.msi MSI (s) (90:D4) [16:38:08:890]: SOURCEMGMT: Processing media source list. MSI (s) (90:D4) [16:38:09:921]: SOURCEMGMT: Trying media source F:\. MSI (s) (90:D4) [16:38:09:921]: Note: 1: 2203 2: F:\sqlncli.msi 3: -2147287038 MSI (s) (90:D4) [16:38:09:921]: SOURCEMGMT: Source is invalid due to missing/inaccessible package. MSI (s) (90:D4) [16:38:09:921]: Note: 1: 1706 2: -2147483647 3: sqlncli.msi MSI (s) (90:D4) [16:38:09:921]: SOURCEMGMT: Processing URL source list. MSI (s) (90:D4) [16:38:09:921]: Note: 1: 1402 2: UNKNOWN\URL 3: 2 MSI (s) (90:D4) [16:38:09:921]: Note: 1: 1706 2: -2147483647 3: sqlncli.msi MSI (s) (90:D4) [16:38:09:921]: Note: 1: 1706 2: 3: sqlncli.msi MSI (s) (90:D4) [16:38:09:921]: SOURCEMGMT: Failed to resolve source MSI (s) (90:D4) [16:38:09:921]: MainEngineThread is returning 1612 MSI (c) (DC:00) [16:38:09:921]: Decrementing counter to disable shutdown. If counter >= 0, shutdown will be denied. Counter after decrement: -1 MSI (c) (DC:00) [16:38:09:921]: MainEngineThread is returning 1612 === Verbose logging stopped: 3/28/2012 16:38:09 === Here is the log visible when I click the failed status for MSXML6: === Verbose logging started: 3/28/2012 16:38:12 Build type: SHIP UNICODE 3.01.4000.4042 Calling process: C:\Program Files\Microsoft SQL Server\90\Setup Bootstrap\setup.exe === MSI (c) (DC:58) [16:38:12:250]: Resetting cached policy values MSI (c) (DC:58) [16:38:12:250]: Machine policy value 'Debug' is 0 MSI (c) (DC:58) [16:38:12:250]: ******* RunEngine: ******* Product: {56EA8BC0-3751-4B93-BC9D-6651CC36E5AA} ******* Action: ******* CommandLine: ********** MSI (c) (DC:58) [16:38:12:250]: Client-side and UI is none or basic: Running entire install on the server. MSI (c) (DC:58) [16:38:12:250]: Grabbed execution mutex. MSI (c) (DC:58) [16:38:12:250]: Cloaking enabled. MSI (c) (DC:58) [16:38:12:250]: Attempting to enable all disabled priveleges before calling Install on Server MSI (c) (DC:58) [16:38:12:250]: Incrementing counter to disable shutdown. Counter after increment: 0 MSI (s) (90:58) [16:38:12:265]: Grabbed execution mutex. MSI (s) (90:DC) [16:38:12:265]: Resetting cached policy values MSI (s) (90:DC) [16:38:12:265]: Machine policy value 'Debug' is 0 MSI (s) (90:DC) [16:38:12:265]: ******* RunEngine: ******* Product: {56EA8BC0-3751-4B93-BC9D-6651CC36E5AA} ******* Action: ******* CommandLine: ********** MSI (s) (90:DC) [16:38:12:265]: Machine policy value 'DisableUserInstalls' is 0 MSI (s) (90:DC) [16:38:12:265]: Warning: Local cached package 'C:\WINDOWS\Installer\ce6d56e.msi' is missing. MSI (s) (90:DC) [16:38:12:265]: User policy value 'SearchOrder' is 'nmu' MSI (s) (90:DC) [16:38:12:265]: User policy value 'DisableMedia' is 0 MSI (s) (90:DC) [16:38:12:265]: Machine policy value 'AllowLockdownMedia' is 0 MSI (s) (90:DC) [16:38:12:265]: SOURCEMGMT: Media enabled only if package is safe. MSI (s) (90:DC) [16:38:12:265]: SOURCEMGMT: Looking for sourcelist for product {56EA8BC0-3751-4B93-BC9D-6651CC36E5AA} MSI (s) (90:DC) [16:38:12:265]: SOURCEMGMT: Adding {56EA8BC0-3751-4B93-BC9D-6651CC36E5AA}; to potential sourcelist list (pcode;disk;relpath). MSI (s) (90:DC) [16:38:12:265]: SOURCEMGMT: Now checking product {56EA8BC0-3751-4B93-BC9D-6651CC36E5AA} MSI (s) (90:DC) [16:38:12:265]: SOURCEMGMT: Media is enabled for product. MSI (s) (90:DC) [16:38:12:265]: SOURCEMGMT: Attempting to use LastUsedSource from source list. MSI (s) (90:DC) [16:38:12:265]: SOURCEMGMT: Trying source d:\2a2ac35788eea9066bae01\. MSI (s) (90:DC) [16:38:12:265]: Note: 1: 2203 2: d:\2a2ac35788eea9066bae01\msxml6.msi 3: -2147287037 MSI (s) (90:DC) [16:38:12:265]: SOURCEMGMT: Source is invalid due to missing/inaccessible package. MSI (s) (90:DC) [16:38:12:265]: Note: 1: 1706 2: -2147483647 3: msxml6.msi MSI (s) (90:DC) [16:38:12:265]: SOURCEMGMT: Processing net source list. MSI (s) (90:DC) [16:38:12:265]: Note: 1: 1706 2: -2147483647 3: msxml6.msi MSI (s) (90:DC) [16:38:12:265]: SOURCEMGMT: Processing media source list. MSI (s) (90:DC) [16:38:12:296]: SOURCEMGMT: Trying media source F:\. MSI (s) (90:DC) [16:38:12:296]: Note: 1: 2203 2: F:\msxml6.msi 3: -2147287038 MSI (s) (90:DC) [16:38:12:296]: SOURCEMGMT: Source is invalid due to missing/inaccessible package. MSI (s) (90:DC) [16:38:12:296]: Note: 1: 1706 2: -2147483647 3: msxml6.msi MSI (s) (90:DC) [16:38:12:296]: SOURCEMGMT: Processing URL source list. MSI (s) (90:DC) [16:38:12:296]: Note: 1: 1402 2: UNKNOWN\URL 3: 2 MSI (s) (90:DC) [16:38:12:296]: Note: 1: 1706 2: -2147483647 3: msxml6.msi MSI (s) (90:DC) [16:38:12:296]: Note: 1: 1706 2: 3: msxml6.msi MSI (s) (90:DC) [16:38:12:296]: SOURCEMGMT: Failed to resolve source MSI (s) (90:DC) [16:38:12:296]: MainEngineThread is returning 1612 MSI (c) (DC:58) [16:38:12:296]: Decrementing counter to disable shutdown. If counter >= 0, shutdown will be denied. Counter after decrement: -1 MSI (c) (DC:58) [16:38:12:296]: MainEngineThread is returning 1612 === Verbose logging stopped: 3/28/2012 16:38:12 === When I click on the failed status for SSIS, no log file appears at all. To be honest, I'm not even sure where to start on this one - never guessed it would be so much trouble to add a component right from the disk. Any help or pointers whatsoever would be greatly appreciated. If any more details are needed, please ask - I'd be glad to add them.

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  • How to convert Silverlight XAML to Resource dictionary in Silverlight 2

    - by Vecdid
    I am looking for the quickest and easiest way to combine two silverlight projects. Once has controls all in Silverlight XAML the other is template driven and uses a template based on a Silverlight resource dictionary. I am looking for some advice and resources on the best and quickest way to do this. One project is based on this: Silverlight Image Slider http://www.silverlightshow.net/items/Image-slider-control-in-Silverlight-1.1.aspx the other project is based on this: Open Video Player http://www.openvideoplayer.com/ I need to move the slider into the player, but the player uses a template and I just don't get how to merge the two as I do not understand resource dictionaries as they are applied to the player. We have completely gutted and made each proiject do what we want, but heck if I can figure out how to combine them.

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  • video file download issue

    - by George2
    Hello everyone, I am using VSTS 2008 + C# + .Net 3.5 + Silverlight 3.0 + ASP.Net to develop a Silverlight application (a video media player) in browser and the function is simple, just use MediaElement to play a remote video file. The remote server is Windows Server 2008 + IIS 7.0 + IIS Media Bit Rate Throttling Control. Since the request media URL can be discovered (e.g. from traffic sniffer), and I want to know how to prevent from download directly from the Url? i.e. I want end user to use my Silverlight media player application in browser to play the file, prevent them from download to local directly. Any easy and quick solution or reference code/documents? thanks in advance, George

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  • Android SDK : Playing video using mms protocol

    - by GX
    Hello, Using the Android SDK, is it possible to play a video stream using the MMS protocol I am streaming video from a PC using windows media. I can use Windows Media Player to play the stream by just inputting the following URL in Windows Media Player mms://192.168.223.194:8081 Is it possible to play the same stream using the Android SDK ? Thanks

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  • Django: What's an awesome plugin to maintain images in the admin?

    - by meder
    I have an articles entry model and I have an excerpt and description field. If a user wants to post an image then I have a separate ImageField which has the default standard file browser. I've tried using django-filebrowser but I don't like the fact that it requires django-grappelli nor do I necessarily want a flash upload utility - can anyone recommend a tool where I can manage image uploads, and basically replace the file browse provided by django with an imagepicking browser? In the future I'd probably want it to handle image resizing and specify default image sizes for certain article types. Edit: I'm trying out adminfiles now but I'm having issues installing it. I grabbed it and added it to my python path, added it to INSTALLED_APPS, created the databases for it, uploaded an image. I followed the instructions to modify my Model to specify adminfiles_fields and registered but it's not applying in my admin, here's my admin.py for articles: from django.contrib import admin from django import forms from articles.models import Category, Entry from tinymce.widgets import TinyMCE from adminfiles.admin import FilePickerAdmin class EntryForm( forms.ModelForm ): class Media: js = ['/media/tinymce/tiny_mce.js', '/media/tinymce/load.js']#, '/media/admin/filebrowser/js/TinyMCEAdmin.js'] class Meta: model = Entry class CategoryAdmin(admin.ModelAdmin): prepopulated_fields = { 'slug': ['title'] } class EntryAdmin( FilePickerAdmin ): adminfiles_fields = ('excerpt',) prepopulated_fields = { 'slug': ['title'] } form = EntryForm admin.site.register( Category, CategoryAdmin ) admin.site.register( Entry, EntryAdmin ) Here's my Entry model: class Entry( models.Model ): LIVE_STATUS = 1 DRAFT_STATUS = 2 HIDDEN_STATUS = 3 STATUS_CHOICES = ( ( LIVE_STATUS, 'Live' ), ( DRAFT_STATUS, 'Draft' ), ( HIDDEN_STATUS, 'Hidden' ), ) status = models.IntegerField( choices=STATUS_CHOICES, default=LIVE_STATUS ) tags = TagField() categories = models.ManyToManyField( Category ) title = models.CharField( max_length=250 ) excerpt = models.TextField( blank=True ) excerpt_html = models.TextField(editable=False, blank=True) body_html = models.TextField( editable=False, blank=True ) article_image = models.ImageField(blank=True, upload_to='upload') body = models.TextField() enable_comments = models.BooleanField(default=True) pub_date = models.DateTimeField(default=datetime.datetime.now) slug = models.SlugField(unique_for_date='pub_date') author = models.ForeignKey(User) featured = models.BooleanField(default=False) def save( self, force_insert=False, force_update= False): self.body_html = markdown(self.body) if self.excerpt: self.excerpt_html = markdown( self.excerpt ) super( Entry, self ).save( force_insert, force_update ) class Meta: ordering = ['-pub_date'] verbose_name_plural = "Entries" def __unicode__(self): return self.title Edit #2: To clarify I did move the media files to my media path and they are indeed rendering the image area, I can upload fine, the <<<image>>> tag is inserted into my editable MarkItUp w/ Markdown area but it isn't rendering in the MarkItUp preview - perhaps I just need to apply the |upload_tags into that preview. I'll try adding it to my template which posts the article as well.

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  • Blackberry Development, communicating two Blackberry device in a multiplayer game programatically

    - by Nikesh Yadav
    Hi Forum, We are developing a game application for Blackberry, which will have multi player option to let two or more player compete against each other. We have implemented the logic for that and already two or more player are able to play the game simultaneously on single device. Now we want to upgrade our application so that two or more user can compete each other playing from different device and different locations. Can anyone please help me by providing me the way (or code) to achieve this (communicating two blackberry devices over the air to access single session programmaticaly)? I found the code to connect two device using Bluetooth but as the player may situated in different geographic regions we need to achieve this using over the air connection. Thanks in advance. Thanks, Nikesh

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  • "The Server is not configured correctly" message while playing movie in iphone

    - by Jim
    Hi All, I am trying to play video files from iPhone media player in my iphone application.I am reading the stream from one Media server. but i am getting error message as "The server is not configured correctly". Here is my observation: - I kept five different video files on server.(i am sure that all of these files are properly encoded and in right format.) - When i try to run same video URL in Mobile Safari i works perfectly without any error. - When i try to run any of video it doesn't create any stream on media server.(Usually when i try to play video it create stream on media server.but here the stream is not created on server side.) - I tried to play this files using Apple's sample application MoviePlayer but i am facing same issue.(Here i tried to run the application on Simulator) I also checked on my iphone 2G having OS 3.1.2 (jailbreak) but i face same issue. Please let me know your response on this. Thanks, Jim.

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  • Correct way to import Blueprint's ie.css via DotLess in a Spark view

    - by Chris F
    I am using the Spark View Engine for ASP.NET MVC2 and trying to use Blueprint CSS. The quick guide to Blueprint says to add links to the css files like so: <link rel="stylesheet" href="blueprint/screen.css" type="text/css" media="screen, projection"> <link rel="stylesheet" href="blueprint/print.css" type="text/css" media="print"> <!--[if lt IE 8]><link rel="stylesheet" href="blueprint/ie.css" type="text/css" media="screen, projection"><![endif]--> But I'm using DotLess and wish to simplify Blueprint as suggested here. So I'm doing this in my site.less (which gets compiled to site.min.css by Chirpy): @import "screen.css"; #header { #title { .span-10; .column; } } ... Now my site can just reference site.min.css and it includes blueprint's screen.css, which includes my reset. I can also tack on an @import "print.css" after my @import "screen.css" if desired. But now, I'm trying to figure out the best way to bring in the ie.css file to have Blueprint render correctly in IE6 & IE7. In my Spark setup, I have a partial called _Styles.spark that is brought into the Application.spark and is passed a view model that includes the filenames for all stylesheets to include (and an HtmlExtension to get the full path) and they're added using an "each" iterator. <link each="var styleSheet in Model.Styles" href="${Html.Stylesheet(styleSheet)}" rel="stylesheet" type="text/css" media="all"/> Should I simply put this below the above line in my _Styles.spark file? <!--[if lt IE 8]><link rel="stylesheet" href="${Html.Stylesheet("ie.css")}" type="text/css" media="screen, projection"><![endif]--> Will Spark even process it because it's surrounded by a comment?

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  • How to use gnlcomposition to concatenate video files?

    - by Hardy
    Hi All, I am trying to concatenate two video files with the gnonlin components of the gstreamer. The pipeline I am using is gst-launch-0.10 gnlcomposition { gnlfilesource name="s1" location="/home/s1.mp4" start=0 duration=2000000000 media-start=0 media-duration=2000000000 gnlfilesource name="s2" location="/home/s2.mp4" start=2000000000 duration=2000000000 media-start=0 media-duration=2000000000 } ! queue ! videorate ! progressreport name="Merging Progress" ! ffmpegcolorspace ! ffenc_mpeg4 ! ffmux_mp4 ! filesink location="/home/merge.mp4" As a result I am getting only the second file for the duration specified in the parameters. Tried several things and also searched on google but I could not figure out the problem with the above command. Can anyone point what i am doing wrong? Any other way of concatenating multiple files into one based on time is welcome too. Thanks

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  • Getting the index of the returned max or min item using max()/min() on a list

    - by KevinGriffin
    I'm using Python's max and min functions on lists for a minimax algorithm, and I need the index of the value returned by max() or min(). In other words, I need to know which move produced the max (at a first player's turn) or min (second player) value. for i in range(9): newBoard = currentBoard.newBoardWithMove([i / 3, i % 3], player) if newBoard: temp = minMax(newBoard, depth + 1, not isMinLevel) values.append(temp) if isMinLevel: return min(values) else: return max(values) I need to be able to return the actual index of the min or max value, not just the value.

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  • Configuration problems with django and mod_wsgi

    - by Jimbo
    Hi, I've got problems on getting django to work on apache 2.2 with mod_wsgi. Django is installed and mod_wsgi too. I can even see a 404 page when accessing the path and I can login to django admin. But if I want to install the tagging module I get the following error: Traceback (most recent call last): File "setup.py", line 49, in <module> version_tuple = __import__('tagging').VERSION File "/home/jim/django-tagging/tagging/__init__.py", line 3, in <module> from tagging.managers import ModelTaggedItemManager, TagDescriptor File "/home/jim/django-tagging/tagging/managers.py", line 5, in <module> from django.contrib.contenttypes.models import ContentType File "/usr/lib/python2.5/site-packages/django/contrib/contenttypes/models.py", line 1, in <module> from django.db import models File "/usr/lib/python2.5/site-packages/django/db/__init__.py", line 10, in <module> if not settings.DATABASE_ENGINE: File "/usr/lib/python2.5/site-packages/django/utils/functional.py", line 269, in __getattr__ self._setup() File "/usr/lib/python2.5/site-packages/django/conf/__init__.py", line 40, in _setup self._wrapped = Settings(settings_module) File "/usr/lib/python2.5/site-packages/django/conf/__init__.py", line 75, in __init__ raise ImportError, "Could not import settings '%s' (Is it on sys.path? Does it have syntax errors?): %s" % (self.SETTINGS_MODULE, e) ImportError: Could not import settings 'mysite.settings' (Is it on sys.path? Does it have syntax errors?): No module named mysite.settings My httpd.conf: Alias /media/ /home/jim/django/mysite/media/ <Directory /home/jim/django/mysite/media> Order deny,allow Allow from all </Directory> Alias /admin/media/ "/usr/lib/python2.5/site-packages/django/contrib/admin/media/" <Directory "/usr/lib/python2.5/site-packages/django/contrib/admin/media/"> Order allow,deny Allow from all </Directory> WSGIScriptAlias /dj /home/jim/django/mysite/apache/django.wsgi <Directory /home/jim/django/mysite/apache> Order deny,allow Allow from all </Directory> My django.wsgi: import sys, os sys.path.append('/home/jim/django') sys.path.append('/home/jim/django/mysite') os.chdir('/home/jim/django/mysite') os.environ['DJANGO_SETTINGS_MODULE'] = 'mysite.settings' import django.core.handlers.wsgi application = django.core.handlers.wsgi.WSGIHandler() I try to get this to work since a few days and have read several blogs and answers here on so but nothing worked.

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  • Is there a DRM scheme that works?

    - by Simon
    We help our clients to manage and publish their media online - images, video, audio, whatever. They always ask my boss whether they can stop users from copying their media, and he asks me, and I always tell him the same thing: no. If the users can view the media, then a sufficiently determined user will always be able to make a copy. But am I right? I've been asked again today, and I promised my boss I'd ask about it online. So - is there a DRM scheme that will work? One that will stop users making copies without stopping legitimate viewing of the media? And if there isn't, how do I convince my boss?

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  • Getting problem in accessing web cam.

    - by Chetan
    Hi... I have written code in Java to access web cam,and to save image... I am getting following exceptions : Exception in thread "main" java.lang.NullPointerException at SwingCapture.(SwingCapture.java:40) at SwingCapture.main(SwingCapture.java:66) how to remove this exceptions. here is the code: import javax.swing.*; import javax.swing.event.; import java.io.; import javax.media.; import javax.media.format.; import javax.media.util.; import javax.media.control.; import javax.media.protocol.; import java.util.; import java.awt.; import java.awt.image.; import java.awt.event.; import com.sun.image.codec.jpeg.; public class SwingCapture extends Panel implements ActionListener { public static Player player = null; public CaptureDeviceInfo di = null; public MediaLocator ml = null; public JButton capture = null; public Buffer buf = null; public Image img = null; public VideoFormat vf = null; public BufferToImage btoi = null; public ImagePanel imgpanel = null; public SwingCapture() { setLayout(new BorderLayout()); setSize(320,550); imgpanel = new ImagePanel(); capture = new JButton("Capture"); capture.addActionListener(this); String str1 = "vfw:iNTEX IT-308 WC:0"; String str2 = "vfw:Microsoft WDM Image Capture (Win32):0"; di = CaptureDeviceManager.getDevice(str2); ml = di.getLocator(); try { player = Manager.createRealizedPlayer(ml); player.start(); Component comp; if ((comp = player.getVisualComponent()) != null) { add(comp,BorderLayout.NORTH); } add(capture,BorderLayout.CENTER); add(imgpanel,BorderLayout.SOUTH); } catch (Exception e) { e.printStackTrace(); } } public static void main(String[] args) { Frame f = new Frame("SwingCapture"); SwingCapture cf = new SwingCapture(); f.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { playerclose(); System.exit(0);}}); f.add("Center",cf); f.pack(); f.setSize(new Dimension(320,550)); f.setVisible(true); } public static void playerclose() { player.close(); player.deallocate(); } public void actionPerformed(ActionEvent e) { JComponent c = (JComponent) e.getSource(); if (c == capture) { // Grab a frame FrameGrabbingControl fgc = (FrameGrabbingControl) player.getControl("javax.media.control.FrameGrabbingControl"); buf = fgc.grabFrame(); // Convert it to an image btoi = new BufferToImage((VideoFormat)buf.getFormat()); img = btoi.createImage(buf); // show the image imgpanel.setImage(img); // save image saveJPG(img,"\test.jpg"); } } class ImagePanel extends Panel { public Image myimg = null; public ImagePanel() { setLayout(null); setSize(320,240); } public void setImage(Image img) { this.myimg = img; repaint(); } public void paint(Graphics g) { if (myimg != null) { g.drawImage(myimg, 0, 0, this); } } } public static void saveJPG(Image img, String s) { BufferedImage bi = new BufferedImage(img.getWidth(null), img.getHeight(null), BufferedImage.TYPE_INT_RGB); Graphics2D g2 = bi.createGraphics(); g2.drawImage(img, null, null); FileOutputStream out = null; try { out = new FileOutputStream(s); } catch (java.io.FileNotFoundException io) { System.out.println("File Not Found"); } JPEGImageEncoder encoder = JPEGCodec.createJPEGEncoder(out); JPEGEncodeParam param = encoder.getDefaultJPEGEncodeParam(bi); param.setQuality(0.5f,false); encoder.setJPEGEncodeParam(param); try { encoder.encode(bi); out.close(); } catch (java.io.IOException io) { System.out.println("IOException"); } } }

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  • Using of html5 <video> tag in web-based applications for iPhone

    - by Alexander Sharov
    As you know iPhone plays video content from < video tags in full-screen mode via internal media player. Here I have several questions: 1) is it possible to show custom text over video playing? something like subtitles appeared during movie playback. I tried several solutions like http://blog.gingertech.net/2008/12/12/attaching-subtitles-to-html5-video/, but seems they are not working in iPhone case. Ideally, I want to add some div over media player and show necessary information there. 2) is there any way to disable controls of iPhone media player. Seams it is not metter if you add "controls" attrinbute to < video tag or don't add, iPhone always switch on controls for media player. The goal for me is do not allow to user to change playback possition(user should see full movie from start to finish. Of course user can stop the video, but he can't rewind a record) Thanks for your help.

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  • Quartz compositions created in Snow Leopard (10.6) doesn't work in Leopard (10.5) despite testing in

    - by adib
    Hi I have a reasonably advanced (many patches and subpatches) quartz composition that was created in Snow Leopard but doesn't run well (many elements are not rendered) in Leopard. The composition tested OK via Quartz Composer's Test in Runtime option and works fine for both Leopard 32-bits and Leopard 64-bits (menu item "File | Test in Runtime | Leopard 32-bits". In an actual Leopard (32-bits) system, a lot of elements are not rendered in the quartz composition. Below are the log file excerpt when the composition is run in QuickTime Player under Leopard: QuickTime Player[134] *** <QCNodeManager | namespace = "com.apple.QuartzComposer" | 335 nodes>: Patch with name "/units to pixels" is missing QuickTime Player[134] *** Message from <QCPatch = 0x06D82880 "(null)">:Cannot create node of class "/units to pixels" and identifier "(null)" QuickTime Player[134] *** Message from <QCPatch = 0x06D7C130 "(null)">:Cannot create node of class "/resize image to target" and identifier "(null)" QuickTime Player[134] *** Message from <QCPatch = 0x06D7C130 "(null)">:Cannot create connection from ["outputValue" @ "Math_1"] to ["Target_Pixels" @ "Patch_2"] The patch "units to pixels" is a system patch in Snow Leopard whereas the patch "resize image to target" is a custom virtual patch located in my home directory. It seems that we can cross out problems in which the composition is referencing a missing virtual patch. I have tested the composition under another user's account and it ran fine which shows that it already embeds the "resize image to target" virtual patch that is located in my home directory. I'm really puzzled why the composition passes the Leopard Runtime test but yet fail to run in an actual Leopard OS? Is there a post-processing step that I need to run to the composition file? Is there any way to make this patch more compatible with Leopard? Thanks in advance.

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  • game speed problem

    - by Meko
    HI..I made a little game.But this game works on every computer with different speed.I think it is about resolution.I used every thing in paintcomponent.and If I change screen size the game goes slower or faster.And if i run this game on another computer wich has different resolution it also works different. This is my game http://rapidshare.com/files/364597095/ShooterGame.2.6.0.jar and here code public class Shooter extends JFrame implements KeyListener, Runnable { JFrame frame = new JFrame(); String player; Font startFont, startSubFont, timerFont,healthFont; Image img; Image backGround; Graphics dbi; URL url1 = this.getClass().getResource("Images/p2.gif"); URL url2 = this.getClass().getResource("Images/p3.gif"); URL url3 = this.getClass().getResource("Images/p1.gif"); URL url4 = this.getClass().getResource("Images/p4.gif"); URL urlMap = this.getClass().getResource("Images/zemin.jpg"); Player p1 = new Player(5, 150, 10, 40, Color.GREEN, url3); Computer p2 = new Computer(750, 150, 10, 40, Color.BLUE, url1); Computer p3 = new Computer(0, 0, 10, 40, Color.BLUE, url2); Computer p4 = new Computer(0, 0, 10, 40, Color.BLUE, url4); ArrayList<Bullets> b = new ArrayList<Bullets>(); ArrayList<CBullets> cb = new ArrayList<CBullets>(); Thread sheap; boolean a, d, w, s; boolean toUp, toDown; boolean GameOver; boolean Level2; boolean newGame, resart, pause; int S, E; int random; int cbSpeed = 0; long timeStart, timeEnd; int timeElapsed; long GameStart, GameEnd; int GameScore; int Timer = 0; int timerStart, timerEnd; public Shooter() { sheap = new Thread(this); sheap.start(); startFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 32); startSubFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 25); timerFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 16); healthFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 16); setTitle("Shooter 2.5.1"); setBounds(350, 250, 800, 600); // setResizable(false); setBackground(Color.black); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); addKeyListener(this); a = d = w = s = false; toUp = toDown = true; GameOver = true; newGame = true; Level2 = false; S = E = 0; setVisible(true); } public void paint(Graphics g) { img = createImage(getWidth(), getHeight()); dbi = img.getGraphics(); paintComponent(dbi); g.drawImage(img, 0, 0, this); } public void paintComponent(Graphics g) { repaint(); timeStart = System.currentTimeMillis(); backGround = Toolkit.getDefaultToolkit().getImage(urlMap); g.drawImage(backGround, 0, 0, null); g.setColor(Color.red); g.setFont(healthFont); g.drawString("" + player + " Health : " + p1.health, 30, 50); g.setColor(Color.red); g.drawString("Computer Health : " + (p2.health + p3.health + p4.health), 600, 50); g.setColor(Color.BLUE); g.setFont(timerFont); g.drawString("Time : " + Timer, 330, 50); if (newGame) { g.setColor(Color.LIGHT_GRAY); g.setFont(startFont); g.drawString("Well Come To Shoot Game", 200, 190); g.drawString("Press ENTER To Start", 250, 220); g.setColor(Color.LIGHT_GRAY); g.setFont(startSubFont); g.drawString("Use W,A,S,D and Space For Fire", 200, 250); g.drawString("GOOD LUCK", 250, 280); newGame(); } if (!GameOver) { for (Bullets b1 : b) { b1.draw(g); } for (CBullets b2 : cb) { b2.draw(g); } update(); // Here MOvements for Player and For Fires } if (p1.health <= 0) { g.setColor(p2.col); g.setFont(startFont); g.drawString("Computer Wins ", 200, 190); g.drawString("Press Key R to Restart ", 200, 220); GameOver = true; } else if (p2.health <= 0 && p3.health <= 0 && p4.health <= 0) { g.setColor(p1.col); g.setFont(startFont); g.drawString(""+player+" Wins ", 200, 190); g.drawString("Press Key R to Resart ", 200, 220); GameOver = true; g.setColor(Color.MAGENTA); g.drawString(""+player+"`s Score is " + Timer, 200, 120); } if (Level2) { if (p3.health >= 0) { p3.draw(g); for (CBullets b3 : cb) { b3.draw(g); } } else { p3.x = 1000; } if (p4.health >= 0) { p4.draw(g); for (CBullets b4 : cb) { b4.draw(g); } } else { p4.x = 1000; } } if (p1.health >= 0) { p1.draw(g); } if (p2.health >= 0) { p2.draw(g); } else { p2.x = 1000; } } public void update() { if (w && p1.y > 54) { p1.moveUp(); } if (s && p1.y < 547) { p1.moveDown(); } if (a && p1.x > 0) { p1.moveLeft(); } if (d && p1.x < 200) { p1.moveRight(); } random = 1 * (int) (Math.random() * 100); if (random > 96) { if (p2.health >= 0) { CBullets bo = p2.getCBull(); bo.xVel =-1-cbSpeed; cb.add(bo); } if (Level2) { if (p3.health >= 0) { CBullets bo1 = p3.getCBull(); bo1.xVel = -2-cbSpeed; cb.add(bo1); } if (p4.health >= 0) { CBullets bo2 = p4.getCBull(); bo2.xVel = -4-cbSpeed; cb.add(bo2); } } } if (S == 1) { if (p1.health >= 0) { Bullets bu = p1.getBull(); bu.xVel = 5; b.add(bu); S += 1; } } //Here Also Problem .. When COmputer have More fire then it gaves Array Exeption . Or Player have More Fire for (int i = cb.size() -1; i = 0 ; i--) { boolean bremoved = false; for (int j = b.size() -1 ; j =0 ; j--) { if (b.get(j).rect.intersects(cb.get(i).rect) || cb.get(i).rect.intersects(b.get(j).rect)) { bremoved = true; b.remove(j); } } if(bremoved) cb.remove(i); } for (int i = 0; i < b.size(); i++) { b.get(i).move(); if (b.get(i).rect.intersects(p2.rect)) { if (p2.health >= 0) { p2.health--; b.remove(i); // System.out.println("Hited P2"); i--; continue; } } if (b.get(i).rect.intersects(p3.rect)) { if (p3.health >= 0) { p3.health--; b.remove(i); // System.out.println("Hited P3"); i--; continue; } } if (b.get(i).rect.intersects(p4.rect)) { if (p4.health >= 0) { p4.health--; b.remove(i); // System.out.println("Hited P4"); i--; continue; } } if (b.get(i).rect.x > 790) { b.remove(i); } } for (int j = 0; j < cb.size(); j++) { cb.get(j).move(); if (cb.get(j).rect.intersects(p1.rect) && cb.get(j).xVel < 0) { p1.health--; cb.remove(j); j--; continue; } } timeEnd = System.currentTimeMillis(); timeElapsed = (int) (timeEnd - timeStart); } public void level2() { if (p2.health <= 10) { Level2 = true; cbSpeed = 4; p3.x = 750; p4.x = 750; p2.speed = 10; p3.speed = 20; p4.speed = 30; } } public void keyTyped(KeyEvent e) { } public void keyPressed(KeyEvent e) { switch (e.getKeyCode()) { case KeyEvent.VK_ENTER: newGame = false; break; case KeyEvent.VK_P: pause = true; break; case KeyEvent.VK_R: resart = true; break; case KeyEvent.VK_A: a = true; break; case KeyEvent.VK_D: d = true; break; case KeyEvent.VK_W: w = true; break; case KeyEvent.VK_S: s = true; break; case KeyEvent.VK_SPACE: S += 1; break; } } public void keyReleased(KeyEvent e) { switch (e.getKeyCode()) { case KeyEvent.VK_A: a = false; break; case KeyEvent.VK_D: d = false; break; case KeyEvent.VK_W: w = false; break; case KeyEvent.VK_S: s = false; break; case KeyEvent.VK_SPACE: S = 0; break; } } public void newGame() { p1.health = 20; p2.health = 20; p3.health = 20; p4.health = 20; p3.x = 0; p4.x = 0; p2.x = 750; Level2 = false; cbSpeed = 0; p2.speed = 9; b.removeAll(b); cb.removeAll(cb); timerStart = (int) System.currentTimeMillis(); GameOver = false; } public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { public void run() { KeyListener k = new Shooter(); } }); } @Override public void run() { player = JOptionPane.showInputDialog(frame, "Enter Player Name", "New Player", JOptionPane.DEFAULT_OPTION); while (true) { timerEnd = (int) System.currentTimeMillis(); if (resart) { newGame(); resart = false; } if (pause) { Thread.currentThread().notify(); } try { if (!GameOver) { Timer = timerEnd - timerStart; level2(); if (p1.y < p2.y && p2.y60) { p2.moveUp(); } if (p1.y < p3.y && p3.y43) { p3.moveUp(); } if (p1.y < p4.y && p4.y43) { p4.moveUp(); } if (p1.y > p2.y && p2.y<535) { p2.moveDown(); } if (p1.y > p3.y && p3.y<535) { p3.moveDown(); } if (p1.y > p4.y && p4.y<530) { p4.moveDown(); } } if (timeElapsed < 125) { Thread.currentThread().sleep(125); } } catch (InterruptedException ex) { System.out.print("FInished"); } } } }

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  • Loading a image and copying the metadata of a jpeg image.

    - by Ravi shankar
    I am trying to load a jpeg image and trying to copy metadata to new image, but the new image is created with out any metadata. Can some one help me out in solving above problem. I am using C++ CLI 3.5. if (System::IO::Stream ^jpegStreamIn = File::Open(FileMyPictures, FileMode::Open, FileAccess::ReadWrite, FileShare::None)) { decoder = gcnew System::Windows::Media::Imaging::JpegBitmapDecoder(jpegStreamIn, System::Windows::Media::Imaging::BitmapCreateOptions::PreservePixelFormat, System::Windows::Media::Imaging::BitmapCacheOption::OnLoad); jpegStreamIn->Close(); } bitmapFrame = decoder->Frames[0]; metadata = (System::Windows::Media::Imaging::BitmapMetadata^)bitmapFrame->Metadata;

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  • AVAudioPlayer only initializes with some files

    - by Brendan
    Hi everyone, I'm having trouble playing some files with AVAudioPlayer. When I try to play a certain m4a, it works fine. It also works with an mp3 that I try. However it fails on one particular mp3 every time (15 Step, by Radiohead), regardless of the order in which I try to play them. The audio just does not play, though the view loading and everything that happens concurrently happens correctly. The code is below. I get the "Player loaded." log output on the other two songs, but not on 15 Step. I know the file path is correct (I have it log outputted earlier in the app, and it is correct). Any ideas? NSData *musicData = [NSData dataWithContentsOfURL:[[NSURL alloc] initFileURLWithPath:[[NSBundle mainBundle] pathForResource:[song filename] ofType:nil]]]; NSLog([[NSBundle mainBundle] pathForResource:[song filename] ofType:nil]); if(musicData) { NSLog(@"File found."); } self.songView.player = [[AVAudioPlayer alloc] initWithData:musicData error:nil]; if(self.songView.player) { NSLog(@"Player loaded."); } [self.songView.player play]; NSLog(@"You should be hearing something now."); Thanks, Brendan

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  • Modeling a Generic Relationship in a Database

    - by StevenH
    This is most likely one for all you sexy DBAs out there: How would I effieciently model a relational database whereby I have a field in an "Event" table which defines a "SportType". This "SportsType" field can hold a link to different sports tables E.g. "FootballEvent", "RubgyEvent", "CricketEvent" and "F1 Event". Each of these Sports tables have different fields specific to that sport. My goal is to be able to genericly add sports types in the future as required, yet hold sport specific event data (fields) as part of my Event Entity. Is it possible to use an ORM such as NHibernate / Entity framework which would reflect such a relationship? I have thrown together a quick C# example to express my intent at a higher level: public class Event<T> where T : new() { public T Fields { get; set; } public Event() { EventType = new T(); } } public class FootballEvent { public Team CompetitorA { get; set; } public Team CompetitorB { get; set; } } public class TennisEvent { public Player CompetitorA { get; set; } public Player CompetitorB { get; set; } } public class F1RacingEvent { public List<Player> Drivers { get; set; } public List<Team> Teams { get; set; } } public class Team { public IEnumerable<Player> Squad { get; set; } } public class Player { public string Name { get; set; } public DateTime DOB { get; set;} }

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  • Can't set up image upload in Django

    - by culebrón
    I can't understand what's not working here: 1) settings MEDIA_ROOT = '/var/www/satel/media' MEDIA_URL = 'http://media.satel.culebron' ADMIN_MEDIA_PREFIX = '/media/' 2) models class Photo(models.Model): id = models.AutoField(primary_key=True) name = models.CharField(max_length = 200) desc = models.TextField(max_length = 1000) img = models.ImageField(upload_to = 'upload') 3) access rights: drwxr-xrwx 3 culebron culebron 4.0K 2010-04-14 21:13 media drwxr-xrwx 2 culebron culebron 4.0K 2010-04-14 19:04 upload 4) SQL: CREATE TABLE "photos_photo" ( "id" integer NOT NULL PRIMARY KEY, "name" varchar(200) NOT NULL, "desc" text NOT NULL, "img" varchar(100) NOT NULL ); 4) run Django test server as myself. 5) result: SuspiciousOperation at /admin/photos/author/add/ Attempted access to '/var/www/satel/upload/OpenStreetMap.png' denied. Not a PIL & jpeg issue, seems not to be access rights issue. But what's wrong?

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