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  • How should I implement multiple threads in a game? [duplicate]

    - by xerwin
    This question already has an answer here: Multi-threaded games best practices. One thread for 'logic', one for rendering, or more? 6 answers So I recently started learning Java, and having a interest in playing games as well as developing them, naturally I want to create game in Java. I have experience with games in C# and C++ but all of them were single-threaded simple games. But now, I learned how easy it is to make threads in Java, I want to take things to the next level. I started thinking about how would I actually implement threading in a game. I read couple of articles that say the same thing "Usually you have thread for rendering, for updating game logic, for AI, ..." but I haven't (or didn't look hard enough) found example of implementation. My idea how to make implementation is something like this (example for AI) public class AIThread implements Runnable{ private List<AI> ai; private Player player; /*...*/ public void run() { for (int i = 0; i < ai.size(); i++){ ai.get(i).update(player); } Thread.sleep(/* sleep until the next game "tick" */); } } I think this could work. If I also had a rendering and updating thread list of AI in both those threads, since I need to draw the AI and I need to calculate the logic between player and AI(But that could be moved to AIThread, but as an example) . Coming from C++ I'm used to do thing elegantly and efficiently, and this seems like neither of those. So what would be the correct way to handle this? Should I just keep multiple copies of resources in each thread or should I have the resources on one spot, declared with synchronized keyword? I'm afraid that could cause deadlocks, but I'm not yet qualified enough to know when a code will produce deadlock.

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  • Stuck removing ffmpeg from system due to package problems

    - by Michiel
    I'd be very grateful to get a bit of support on the following situation: Using Ubuntu 12.04, and I used the PPA of Jon Severinson for ffmpeg. I had a problem playing movies with mplayer, so I decided to remove the PPA and try to use libav only after I read this article about libav vs ffmpeg. I first removed the PPA from the list, then apt-get update, etc. But I couldn't remove ffmpeg due to dependency-errors and got stuck in what seemed some kind of loop. Then I found a suggestion here. I followed the steps, and ended up force-removing libavcodec-extra-53. Because, apparently that was "what got stuff moving again". At the moment I can't. Now Ubuntu is reporting a broken package (BrokenCount 0). Errors: De afhankelijkheden van de volgende pakketten konden niet geïnstalleerd worden: audacious-plugins: Depends: audacious-plugins-data (= 3.2.1-4ubuntu1) maar 3.2.1-4ubuntu1 is geïnstalleerd Depends: libavcodec-extra-53 (= 4:0.8-1~) maar het is niet geïnstalleerd Depends: libavformat-extra-53 (= 4:0.8-1~) maar 6:0.10.4.0ubuntu0jon2.2 is geïnstalleerd Depends: libavutil-extra-51 (= 4:0.8-1~) maar 6:0.10.4.0ubuntu0jon2.2 is geïnstalleerd Depends: libcurl3-gnutls (= 7.16.2-1) maar 7.22.0-3ubuntu4 is geïnstalleerd Depends: libgcc1 (= 1:4.1.1) maar 1:4.6.3-1ubuntu5 is geïnstalleerd Depends: libpulse0 (= 1:0.99.1) maar 1:1.1-0ubuntu15.1 is geïnstalleerd Depends: libstdc++6 (= 4.6) maar 4.6.3-1ubuntu5 is geïnstalleerd Depends: libwavpack1 (= 4.40.0) maar 4.60.1-2 is geïnstalleerd Depends: libxcomposite1 (= 1:0.3-1) maar 1:0.4.3-2build1 is geïnstalleerd Depends: zlib1g (= 1:1.1.4) maar 1:1.2.3.4.dfsg-3ubuntu4 is geïnstalleerd libavfilter-extra-2: Depends: libavcodec-extra-53 (= 6:0.10.4.0ubuntu0jon2.2) maar het is niet geïnstalleerd Depends: libavcodec-extra-53 (< 6:0.10.4.0ubuntu0jon2.2-99) maar het is niet geïnstalleerd Depends: libavformat-extra-53 (= 6:0.10.4.0ubuntu0jon2.2) maar 6:0.10.4.0ubuntu0jon2.2 is geïnstalleerd Depends: libavutil-extra-51 (= 6:0.10.4.0ubuntu0jon2.2) maar 6:0.10.4.0ubuntu0jon2.2 is geïnstalleerd Depends: libswresample-extra-0 (= 6:0.10.4.0ubuntu0jon2.2) maar 6:0.10.4.0ubuntu0jon2.2 is geïnstalleerd Depends: libswscale-extra-2 (= 6:0.10.4.0ubuntu0jon2.2) maar 6:0.10.4.0ubuntu0jon2.2 is geïnstalleerd libavformat-extra-53: Depends: libavcodec-extra-53 (= 6:0.10.4.0ubuntu0jon2.2) maar het is niet geïnstalleerd Depends: libavcodec-extra-53 (< 6:0.10.4.0ubuntu0jon2.2-99) maar het is niet geïnstalleerd Depends: libavutil-extra-51 (= 6:0.10.4.0ubuntu0jon2.2) maar 6:0.10.4.0ubuntu0jon2.2 is geïnstalleerd libk3b6-extracodecs: Depends: libavcodec-extra-53 (= 4:0.8-1~) maar het is niet geïnstalleerd Depends: libavformat-extra-53 (= 4:0.8-1~) maar 6:0.10.4.0ubuntu0jon2.2 is geïnstalleerd Depends: libavutil-extra-51 (= 4:0.8-1~) maar 6:0.10.4.0ubuntu0jon2.2 is geïnstalleerd Depends: libc6 (= 2.14) maar 2.15-0ubuntu10 is geïnstalleerd Depends: libkdecore5 (= 4:4.4.4) maar 4:4.8.4a-0ubuntu0.2 is geïnstalleerd Depends: libkio5 (= 4:4.4.4) maar 4:4.8.4a-0ubuntu0.2 is geïnstalleerd Depends: libqtcore4 (= 4:4.7.0~beta1) maar 4:4.8.1-0ubuntu4.2 is geïnstalleerd Depends: libstdc++6 (= 4.1.1) maar 4.6.3-1ubuntu5 is geïnstalleerd libquicktime2: Depends: libavcodec-extra-53 (= 4:0.8~beta2-2) maar het is niet geïnstalleerd Depends: libswscale-extra-2 (= 4:0.8~beta2-2) maar 6:0.10.4.0ubuntu0jon2.2 is geïnstalleerd libxine1-ffmpeg: Depends: libavcodec-extra-53 (= 4:0.7.3-1) maar het is niet geïnstalleerd Depends: libavutil-extra-51 (= 4:0.7.3-1) maar 6:0.10.4.0ubuntu0jon2.2 is geïnstalleerd Depends: libc6 (= 2.4) maar 2.15-0ubuntu10 is geïnstalleerd Depends: libpostproc-extra-52 (= 4:0.7.3-1) maar het is niet geïnstalleerd Depends: libxine1-bin (= 1.1.20-2build1) maar 1.1.20-2build1 is geïnstalleerd mencoder: Depends: libavcodec-extra-53 (= 4:0.8-1~) maar het is niet geïnstalleerd Depends: libavformat-extra-53 (= 4:0.8-1~) maar 6:0.10.4.0ubuntu0jon2.2 is geïnstalleerd Depends: libavutil-extra-51 (= 4:0.8-1~) maar 6:0.10.4.0ubuntu0jon2.2 is geïnstalleerd Depends: libpostproc-extra-52 (= 4:0.8-1~) maar het is niet geïnstalleerd Depends: libswscale-extra-2 (= 4:0.8-1~) maar 6:0.10.4.0ubuntu0jon2.2 is geïnstalleerd mplayer: Depends: libavcodec-extra-53 (= 4:0.8-1~) maar het is niet geïnstalleerd Depends: libavformat-extra-53 (= 4:0.8-1~) maar 6:0.10.4.0ubuntu0jon2.2 is geïnstalleerd Depends: libavutil-extra-51 (= 4:0.8-1~) maar 6:0.10.4.0ubuntu0jon2.2 is geïnstalleerd Depends: libpostproc-extra-52 (= 4:0.8-1~) maar het is niet geïnstalleerd Depends: libswscale-extra-2 (= 4:0.8-1~) maar 6:0.10.4.0ubuntu0jon2.2 is geïnstalleerd vlc: Depends: vlc-nox (= 2.0.3-0ubuntu0.12.04.1) maar 2.0.3-0ubuntu0.12.04.1 is geïnstalleerd Depends: libavcodec-extra-53 (= 4:0.8-1~) maar het is niet geïnstalleerd Depends: libavutil-extra-51 (= 4:0.8-1~) maar 6:0.10.4.0ubuntu0jon2.2 is geïnstalleerd Depends: libc6 (= 2.15) maar 2.15-0ubuntu10 is geïnstalleerd Depends: libfreetype6 (= 2.2.1) maar 2.4.8-1ubuntu2 is geïnstalleerd Depends: libgcc1 (= 1:4.1.1) maar 1:4.6.3-1ubuntu5 is geïnstalleerd Depends: libqtcore4 (= 4:4.8.0) maar 4:4.8.1-0ubuntu4.2 is geïnstalleerd Depends: libqtgui4 (= 4:4.7.0~beta1) maar 4:4.8.1-0ubuntu4.2 is geïnstalleerd Depends: libstdc++6 (= 4.6) maar 4.6.3-1ubuntu5 is geïnstalleerd Depends: zlib1g (= 1:1.2.3.3.dfsg) maar 1:1.2.3.4.dfsg-3ubuntu4 is geïnstalleerd vlc-nox: Depends: libavcodec-extra-53 (= 4:0.8-1~) maar het is niet geïnstalleerd Depends: libavformat-extra-53 (= 4:0.8-1~) maar 6:0.10.4.0ubuntu0jon2.2 is geïnstalleerd Depends: libavutil-extra-51 (= 4:0.8-1~) maar 6:0.10.4.0ubuntu0jon2.2 is geïnstalleerd Depends: libc6 (= 2.15) maar 2.15-0ubuntu10 is geïnstalleerd Depends: libfontconfig1 (= 2.8.0) maar 2.8.0-3ubuntu9.1 is geïnstalleerd Depends: libfreetype6 (= 2.2.1) maar 2.4.8-1ubuntu2 is geïnstalleerd Depends: libgcc1 (= 1:4.1.1) maar 1:4.6.3-1ubuntu5 is geïnstalleerd Depends: libgnutls26 (= 2.12.6.1-0) maar 2.12.14-5ubuntu3.1 is geïnstalleerd Depends: libmpcdec6 (= 1:0.1~r435) maar 2:0.1~r459-1ubuntu1 is geïnstalleerd Depends: libncursesw5 (= 5.6+20070908) maar 5.9-4 is geïnstalleerd Depends: libpostproc-extra-52 (= 4:0.8-1~) maar het is niet geïnstalleerd Depends: libsmbclient (= 3.0.24) maar 2:3.6.3-2ubuntu2.3 is geïnstalleerd Depends: libstdc++6 (= 4.6) maar 4.6.3-1ubuntu5 is geïnstalleerd Depends: libswscale-extra-2 (= 4:0.8-1~) maar 6:0.10.4.0ubuntu0jon2.2 is geïnstalleerd Depends: libudev0 (= 147) maar 175-0ubuntu9.1 is geïnstalleerd Depends: libxml2 (= 2.7.4) maar 2.7.8.dfsg-5.1ubuntu4.1 is geïnstalleerd Depends: zlib1g (= 1:1.2.0.2) maar 1:1.2.3.4.dfsg-3ubuntu4 is geïnstalleerd xbmc-bin: Depends: libavcodec-extra-53 (= 4:0.8-1~) maar het is niet geïnstalleerd Depends: libavfilter-extra-2 (= 4:0.8-1~) maar 6:0.10.4.0ubuntu0jon2.2 is geïnstalleerd Depends: libavformat-extra-53 (= 4:0.8-1~) maar 6:0.10.4.0ubuntu0jon2.2 is geïnstalleerd Depends: libavutil-extra-51 (= 4:0.8-1~) maar 6:0.10.4.0ubuntu0jon2.2 is geïnstalleerd Depends: libpostproc-extra-52 (= 4:0.8-1~) maar het is niet geïnstalleerd Depends: libswscale-extra-2 (= 4:0.8-1~) maar 6:0.10.4.0ubuntu0jon2.2 is geïnstalleerd And apt-get is reporting: root@LAPTOP:~# apt-get -f install Pakketlijsten worden ingelezen... Klaar Boom van vereisten wordt opgebouwd De status informatie wordt gelezen... Klaar Vereisten worden gecorrigeerd... mislukt. De volgende pakketten hebben niet-voldane vereisten: audacious-plugins : Vereisten: libavcodec53 (= 4:0.8-1~) maar het is niet geïnstalleerd of libavcodec-extra-53 (= 4:0.8-1~) maar het is niet geïnstalleerd libavfilter-extra-2 : Vereisten: libavcodec-extra-53 (= 6:0.10.4.0ubuntu0jon2.2) maar het is niet geïnstalleerd Vereisten: libavcodec-extra-53 (< 6:0.10.4.0ubuntu0jon2.2-99) maar het is niet geïnstalleerd libavformat-extra-53 : Vereisten: libavcodec-extra-53 (= 6:0.10.4.0ubuntu0jon2.2) maar het is niet geïnstalleerd Vereisten: libavcodec-extra-53 (< 6:0.10.4.0ubuntu0jon2.2-99) maar het is niet geïnstalleerd libk3b6-extracodecs : Vereisten: libavcodec53 (= 4:0.8-1~) maar het is niet geïnstalleerd of libavcodec-extra-53 (= 4:0.8-1~) maar het is niet geïnstalleerd libquicktime2 : Vereisten: libavcodec53 (= 4:0.8~beta2-2) maar het is niet geïnstalleerd of libavcodec-extra-53 (= 4:0.8~beta2-2) maar het is niet geïnstalleerd libxine1-ffmpeg : Vereisten: libavcodec53 (= 4:0.7.3-1) maar het is niet geïnstalleerd of libavcodec-extra-53 (= 4:0.7.3-1) maar het is niet geïnstalleerd mencoder : Vereisten: libavcodec53 (= 4:0.8-1~) maar het is niet geïnstalleerd of libavcodec-extra-53 (= 4:0.8-1~) maar het is niet geïnstalleerd mplayer : Vereisten: libavcodec53 (= 4:0.8-1~) maar het is niet geïnstalleerd of libavcodec-extra-53 (= 4:0.8-1~) maar het is niet geïnstalleerd vlc : Vereisten: libavcodec53 (= 4:0.8-1~) maar het is niet geïnstalleerd of libavcodec-extra-53 (= 4:0.8-1~) maar het is niet geïnstalleerd vlc-nox : Vereisten: libavcodec53 (= 4:0.8-1~) maar het is niet geïnstalleerd of libavcodec-extra-53 (= 4:0.8-1~) maar het is niet geïnstalleerd xbmc-bin : Vereisten: libavcodec53 (= 4:0.8-1~) maar het is niet geïnstalleerd of libavcodec-extra-53 (= 4:0.8-1~) maar het is niet geïnstalleerd E: Fout, pkgProblemResolver::Resolve maakte scheidingen aan, dit kan veroorzaakt worden door vastgehouden pakketten. E: Kan vereisten niet corrigeren How to proceed?? Thanks in advance, Michiel

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  • Find More Streaming TV Online with Clicker.tv

    - by DigitalGeekery
    Looking for a way to access more of your favorite TV Shows and other online entertainment? Today we’ll take a look at Clicker.tv which offers an awesome way to find tons of TV programs and movies. Clicker.tv Clicker.tv is an HTML5 web application that indexes both free and premium content from sources like Hulu, Netflix, Amazon, iTunes, and more. Some movies or episodes, such as those from Netflix and Amazon.com’s Video on Demand, will require viewers to have a membership, or pay a fee to access content. There is also a Clicker.tv app for Boxee.   Navigation Navigating in Clicker.tv is rather easy with your keyboard. Directional Keys: navigate up, down, left, and right. Enter: make a selection Backspace: return to previous screen Escape: return to the Clicker.tv home screen. Note: You can also navigate through Clicker.tv with your PC remote. Recommended Browsers Firefox 3.6 + Safari 4.0 + Internet Explorer 8 + Google Chrome Note: You’ll need the latest version of Flash installed to play the majority of content. Earlier versions of the above browsers may work, but for full keyboard functionality, stick with the recommendations. Using Clicker.tv The first time you go to Clicker.tv, (link below) you’ll be met with a welcome screen and some helpful hints. Click Enter when finished.   The Home screen feature Headliners, Trending Shows, and Trending Episodes. You can scroll through the different options and category links along the left side.   The Search link pulls up an onscreen keyboard so you can enter search terms with a remote as well as a keyboard. Type in your search terms and matching items are displayed on the screen.   You can also browse by a wide variety of categories. Select TV to browse only available TV programs. Or, browse only Movies in the movie category. There are also links for Web content and Music.   Creating an Account You can access all Clicker.tv content without an account, but a Clicker account allows users to create playlists and subscribe to shows and have them automatically added to their playlist. You’ll need to go to Clicker.com and create an account. You’ll find the link at the upper right of the page. Enter a username, password and email address. There also an option to link with Facebook, or you can simply Skip this step.   Go to Clicker.tv and sign in. You can manually type in your credentials or use the onscreen keyboard with your remote.   Settings If you’d prefer not to display content from premium sites or Netflix, you can remove them through the Settings. Toggle Amazon, iTunes and Netflix on or off.   Watching Episodes To watch an episode, select the image to begin playing from the default source, or select one of the other options. You can see in the example below that you can choose to watch the episode from Fox, Hulu, or Amazon Video on Demand.   Your episode will then launch and begin playing from your chosen source. If you choose a premium content source such as iTunes or Amazon’s VOD, you’ll be taken to the Amazon’s website or iTunes and prompted to purchase the content.   Playlists Once you’ve created an account and signed in, you can begin adding Shows to your playlist. Choose a series and select Add to Playlist.   You’ll see in the example below that Family Guy has been Added and the number 142 is shown next to the playlist icon to indicate that 142 episodes has been added to your playlist. Underneath the listings for each episode in your playlist you can mark as Watched, or Remove individual episodes.   You can also view the playlist or make any changes from the Clicker.com website. Click on “Playlist” on the top right of the Clicker.com site to access your playlists. You can select individual episodes from your playlists, remove them, or mark them as watched or unwatched. Clicker.TV and Boxee Boxee offers a Clicker.TV app that features a limited amount of the Clicker.TV content. You’ll find Clicker.TV located in the Boxee Apps Library. Select the Clicker App and then choose Start. From the Clicker App interface you can search or browse for available content. Select an episode you’d like to view… Then select play in the pop up window. You can also add it to your Boxee queue, share it, or add a shortcut, just as you can from other Boxee apps. When you click play your episode will launch and begin playing in Boxee. Conclusion Clicker.TV is currently still in Beta and has some limitations. Typical remotes won’t work completely in all external websites. So, you’ll still need a keyboard to be able to perform some operations such as switching to full screen mode. The Boxee app offers a more fully remote friendly environment, but unfortunately lacks a good portion of the Clicker.tv content. As with many content sites, availability of certain programming may be limited by your geographic location. Want to add Clicker.TV functionality to Windows Media Center? You can do so through the Boxee Integration for Windows 7 Media Center plug-in. Clicker.tv Clicker.com Similar Articles Productive Geek Tips Share Digital Media With Other Computers on a Home Network with Windows 7Stream Music and Video Over the Internet with Windows Media Player 12Listen to Online Radio with AntennaEnable Media Streaming in Windows Home Server to Windows Media PlayerNorton Internet Security 2010 [Review] TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Nice Websites To Watch TV Shows Online 24 Million Sites Windows Media Player Glass Icons (icons we like) How to Forecast Weather, without Gadgets Outlook Tools, one stop tweaking for any Outlook version Zoofs, find the most popular tweeted YouTube videos

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  • Tricks and Optimizations for you Sitecore website

    - by amaniar
    When working with Sitecore there are some optimizations/configurations I usually repeat in order to make my app production ready. Following is a small list I have compiled from experience, Sitecore documentation, communicating with Sitecore Engineers etc. This is not supposed to be technically complete and might not be fit for all environments.   Simple configurations that can make a difference: 1) Configure Sitecore Caches. This is the most straight forward and sure way of increasing the performance of your website. Data and item cache sizes (/databases/database/ [id=web] ) should be configured as needed. You may start with a smaller number and tune them as needed. <cacheSizes hint="setting"> <data>300MB</data> <items>300MB</items> <paths>5MB</paths> <standardValues>5MB</standardValues> </cacheSizes> Tune the html, registry etc cache sizes for your website.   <cacheSizes> <sites> <website> <html>300MB</html> <registry>1MB</registry> <viewState>10MB</viewState> <xsl>5MB</xsl> </website> </sites> </cacheSizes> Tune the prefetch cache settings under the App_Config/Prefetch/ folder. Sample /App_Config/Prefetch/Web.Config: <configuration> <cacheSize>300MB</cacheSize> <!--preload items that use this template--> <template desc="mytemplate">{XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX}</template> <!--preload this item--> <item desc="myitem">{XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX }</item> <!--preload children of this item--> <children desc="childitems">{XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX}</children> </configuration> Break your page into sublayouts so you may cache most of them. Read the caching configuration reference: http://sdn.sitecore.net/upload/sitecore6/sc62keywords/cache_configuration_reference_a4.pdf   2) Disable Analytics for the Shell Site <site name="shell" virtualFolder="/sitecore/shell" physicalFolder="/sitecore/shell" rootPath="/sitecore/content" startItem="/home" language="en" database="core" domain="sitecore" loginPage="/sitecore/login" content="master" contentStartItem="/Home" enableWorkflow="true" enableAnalytics="false" xmlControlPage="/sitecore/shell/default.aspx" browserTitle="Sitecore" htmlCacheSize="2MB" registryCacheSize="3MB" viewStateCacheSize="200KB" xslCacheSize="5MB" />   3) Increase the Check Interval for the MemoryMonitorHook so it doesn’t run every 5 seconds (default). <hook type="Sitecore.Diagnostics.MemoryMonitorHook, Sitecore.Kernel"> <param desc="Threshold">800MB</param> <param desc="Check interval">00:05:00</param> <param desc="Minimum time between log entries">00:01:00</param> <ClearCaches>false</ClearCaches> <GarbageCollect>false</GarbageCollect> <AdjustLoadFactor>false</AdjustLoadFactor> </hook>   4) Set Analytics.PeformLookup (Sitecore.Analytics.config) to false if your environment doesn’t have access to the internet or you don’t intend to use reverse DNS lookup. <setting name="Analytics.PerformLookup" value="false" />   5) Set the value of the “Media.MediaLinkPrefix” setting to “-/media”: <setting name="Media.MediaLinkPrefix" value="-/media" /> Add the following line to the customHandlers section: <customHandlers> <handler trigger="-/media/" handler="sitecore_media.ashx" /> <handler trigger="~/media/" handler="sitecore_media.ashx" /> <handler trigger="~/api/" handler="sitecore_api.ashx" /> <handler trigger="~/xaml/" handler="sitecore_xaml.ashx" /> <handler trigger="~/icon/" handler="sitecore_icon.ashx" /> <handler trigger="~/feed/" handler="sitecore_feed.ashx" /> </customHandlers> Link: http://squad.jpkeisala.com/2011/10/sitecore-media-library-performance-optimization-checklist/   6) Performance counters should be disabled in production if not being monitored <setting name="Counters.Enabled" value="false" />   7) Disable Item/Memory/Timing threshold warnings. Due to the nature of this component, it brings no value in production. <!--<processor type="Sitecore.Pipelines.HttpRequest.StartMeasurements, Sitecore.Kernel" />--> <!--<processor type="Sitecore.Pipelines.HttpRequest.StopMeasurements, Sitecore.Kernel"> <TimingThreshold desc="Milliseconds">1000</TimingThreshold> <ItemThreshold desc="Item count">1000</ItemThreshold> <MemoryThreshold desc="KB">10000</MemoryThreshold> </processor>—>   8) The ContentEditor.RenderCollapsedSections setting is a hidden setting in the web.config file, which by default is true. Setting it to false will improve client performance for authoring environments. <setting name="ContentEditor.RenderCollapsedSections" value="false" />   9) Add a machineKey section to your Web.Config file when using a web farm. Link: http://msdn.microsoft.com/en-us/library/ff649308.aspx   10) If you get errors in the log files similar to: WARN Could not create an instance of the counter 'XXX.XXX' (category: 'Sitecore.System') Exception: System.UnauthorizedAccessException Message: Access to the registry key 'Global' is denied. Make sure the ApplicationPool user is a member of the system “Performance Monitor Users” group on the server.   11) Disable WebDAV configurations on the CD Server if not being used. More: http://sitecoreblog.alexshyba.com/2011/04/disable-webdav-in-sitecore.html   12) Change Log4Net settings to only log Errors on content delivery environments to avoid unnecessary logging. <root> <priority value="ERROR" /> <appender-ref ref="LogFileAppender" /> </root>   13) Disable Analytics for any content item that doesn’t add value. For example a page that redirects to another page.   14) When using Web User Controls avoid registering them on the page the asp.net way: <%@ Register Src="~/layouts/UserControls/MyControl.ascx" TagName="MyControl" TagPrefix="uc2" %> Use Sublayout web control instead – This way Sitecore caching could be leveraged <sc:Sublayout ID="ID" Path="/layouts/UserControls/MyControl.ascx" Cacheable="true" runat="server" />   15) Avoid querying for all children recursively when all items are direct children. Sitecore.Context.Database.SelectItems("/sitecore/content/Home//*"); //Use: Sitecore.Context.Database.GetItem("/sitecore/content/Home");   16) On IIS — you enable static & dynamic content compression on CM and CD More: http://technet.microsoft.com/en-us/library/cc754668%28WS.10%29.aspx   17) Enable HTTP Keep-alive and content expiration in IIS.   18) Use GUID’s when accessing items and fields instead of names or paths. Its faster and wont break your code when things get moved or renamed. Context.Database.GetItem("{324DFD16-BD4F-4853-8FF1-D663F6422DFF}") Context.Item.Fields["{89D38A8F-394E-45B0-826B-1A826CF4046D}"]; //is better than Context.Database.GetItem("/Home/MyItem") Context.Item.Fields["FieldName"]   Hope this helps.

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  • CodePlex Daily Summary for Saturday, April 03, 2010

    CodePlex Daily Summary for Saturday, April 03, 2010New ProjectsASP.NET MVC Demo: aspnetmvcdemoClasslessInterDomainRouting: ClasslessInterDomainRouting provides a class that is designed to detail with CIDR requests and ranges, it is developed within the C# Langauge and f...ClientSideRefactor: Plugin for Visual Studio.ColinTest: ColinTestePMS: An educational project to learn ASP.Net MVC, entity framework using vs 2010Extensible ASP.NET: Extensible Framework on top of ASP.NET - infrastructure level. Uses MEF for extensibility.Franchise Computing Model: Franchise Computing is a client-centric, contract-oriented, consumption-based computing model. Its framework allows service providers and consumers...GameEngine ReactorFX: Set of tools and code snippets for creation DirectX based games. Also provides a number of ideas, algorythms and problem-solutions.It's All Just Ones And Zeros: Utility code libraries for Vault API developers.Live Writer Picasa Plugin: Live Writer Picasa Plugin is a plugin for Windows Live Writer that allows you to embed photos from your Picasa Web Albums into your blog posts. Liv...Managed SDK for Meizu Cell Phone: The goal of this project is to deliver an open source managed SDK for Meizu cell phones, currently for M8. Media Player Field Type: Display a media player in a column of you document library. The library can contain movie files of diferent formats. The player will appear in the ...praca magisterska: This is my thesis: Algebraical aspects of modern cryptography,Pyx: An experimental programming language for statistics.SharpHydroLiDAR: A C# version of Lidar Hydrographic ExtractionSql Server Mds Destination: SSIS destination transform component for SQL Server Master Data ServicesStackOverflow.Net: A C# library for the StackOverflow API (currently in beta). Provides methods for every call currently in the StackOverflow API.TRX Merger Utility: People working on test projects that involve test management and execution from Visual Studio Team System 2008 and who do not have a TFS server for...UniPlanner: The UniPlanner project goal is to develop a web application able to visualize and schedule a university timetable.WikiNETParser: Wiki .NET Parser, Open Source project powered by ANTLR. Syntax defined in 3(4) files Lexer, Grammar, AST Parser.New ReleasesaaronERP builder - a framework to create customized ERP solutions: aaronERP_0.4.0.0: Changes (compared to version 0.3.0.0) : Businesslayer : - Caching of data-tables - ITranslatable Interface for mutli-language DAOs Web-Frontend: ...BatterySaver: Version 0.5: Add support for executing a power state event manually (Issue) Add support for battery percentage thresholds (Issue)ColinTest: asdfzxcv: asdfasdfComposer: V1.0.402.2001 Beta: Minor bug fixes Minor changes in interfaces Added documentation to the setup packageDynamic Configuration: Dynamic Configuration Release 2: Added ConfigurationChanged event fired whenever changes in .config file detected. Improved file watching filtering.Facebook Developer Toolkit: Version 3.1 BETA: Lots of bug fixes. Issues addressed: http://facebooktoolkit.codeplex.com/WorkItem/View.aspx?WorkItemId=14808 http://facebooktoolkit.codeplex.com/W...iExporter - iTunes playlist exporting: iExporter gui v2.5.0.0 - console v1.2.1.0: Paypal donate! New features and redesign for iExporter Gui You can now select/deselect all visible items with one click in the overview When yo...Line Counter: 1.5.5: The Line Counter is a tool to calculate lines of your code files. The tool was written in .NET 2.0. Line Counter 1.5.5 Fixed bugs in C# counter an...Live Writer Picasa Plugin: Live Writer Picasa Plugin 1.0.0: Changelog Since this is the first version there are no changes.Media Player Field Type: Media Player Field Type v1.0: Display a media player in a column of you document library. The library can contain movie files of diferent formats. The player will appear in the ...Numina Application/Security Framework: Numina.Framework Core 49601: Added .LESS library for CSS Updated default style and logo Added a few methods and method overloads to the .NET libraryOver Store: OverStore 1.16.0.0: Version 1.16.0.0 Runtime components uses PersistingRuntimeException instead of many exception types. PersistingRuntimeException message includes...patterns & practices Web Client Developer Guidance: Web Client Software Factory 2010 beta source code: The Web Client Software Factory 2010 provides an integrated set of guidance that assists architects and developers in creating web client applicati...SCSI Interface for Multimedia and Block Devices: Release 12 - View CD-DVD Drive Features: Changes in this version: - Added the ability to view the features of a CD/DVD device (e.g.: what discs it supports, whether it supports Mount Raini...SharePoint Labs: SPLab5006A-FRA-Level100: SPLab5006A-FRA-Level100 This SharePoint Lab will teach you how to create a Feature within Visual Studio, how to brand it, how to incorporate ressou...SharePoint Labs: SPLab5007A-FRA-Level300: SPLab5007A-FRA-Level300 This SharePoint Lab will teach you how to create a reusable and distributable project model for developping Features within...SharePoint Labs: SPLab5008A-FRA-Level100: SPLab5008A-FRA-Level100 This SharePoint Lab will teach you how to add an option in the ECB menu (Edit Control Block) only for specific file types w...SharePoint Labs: SPLab5009A-FRA-Level100: SPLab5009A-FRA-Level100 This SharePoint Lab will teach you the "Site Pages" model and the differences between customized/uncustomized pages (ghoste...SharePoint Labs: SPLab5010A-FRA-Level100: SPLab5010A-FRA-Level100 This SharePoint Lab will teach you the "Application Pages" model and the differences between "Site Pages" and "Application ...SharePoint Labs: SPLab5011A-FRA-Level100: SPLab5011A-FRA-Level100 This SharePoint Lab will teach you how to create a basic Application Page in the 12\TEMPLATE\LAYOUTS. Lab Language : French...sPATCH: sPatch v0.9b: + Fixed: an issue most webservers need leading slash to return filestreamsTASKedit: sTASKedit (pre-Alpha Release): This release is only for playing around, currently not useful Supported Files:Open 1.3.6 client tasks.data Export to 1.3.6 client tasks.data E...TRX Merger Utility: TRX Merger v1.0: First versionttgLib: ttgLib-0.01-beta1: In beta-version we've implemented basic functionality of ttgLib - now it can solve various problems using CPU+GPU bundle. Most important things: ...WikiNETParser: Wiki .NET Parser 2.5: Wiki .NET Parser 2.5 The documentation, binaries and source code could be downloaded from http://catarsa.com portal The latest release to downloa...WPF Zen Garden: Release 1.0: This is the first release.XNA 3D World Studio Content Pipeline: XNA 3DWS Content Pipeline - R2: This version adds terrains and brush based modelsMost Popular ProjectsRawrWBFS ManagerMicrosoft SQL Server Product Samples: DatabaseASP.NET Ajax LibrarySilverlight ToolkitAJAX Control ToolkitWindows Presentation Foundation (WPF)ASP.NETMicrosoft SQL Server Community & SamplesDotNetNuke® Community EditionMost Active ProjectsGraffiti CMSRawrjQuery Library for SharePoint Web ServicesFacebook Developer ToolkitBlogEngine.NETN2 CMSBase Class LibrariesFarseer Physics EngineLINQ to TwitterMicrosoft Biology Foundation

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  • Let’s Get Social

    - by Kristin Rose
    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} You can try to run from it like a bad Facebook picture but you can’t hide. Social media as we know it is quickly taking over our lives and is not going away any time soon. Though attempting to reach as many Twitter followers as Lady Gaga is daunting, learning how to leverage social media to meet your customer’s needs is not. For Oracle, this means interacting directly with our partners through our many social media outlets, and refraining from posting a mindless status on the pastrami on rye we ate for lunch today… though it was delicious. The “correct” way to go about social media is going to mean something different to each company. For example, sending a customer more than one friend request a day may not be the best way to get their attention, but using social media as a two-way marketing channel is. Oracle’s Partner Business Center’s (PBC) twitter handle was recently mentioned by Elateral as the “ideal way to engage with your market and use social media in the channel”. Why you ask? Because the PBC has two named social media leads manning the Twitter feed at all times, helping partners get the information and answers they need more quickly than a Justin Bieber video gone viral. So whether you want to post a video of your favorite customer attempting the Marshmallow challenge or tweet like there’s no tomorrow, be sure to follow @OraclePartnerBiz today, and see how they can help you achieve your next partner milestone with Oracle. Happy Socializing, The OPN Communications Team v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • Announcing: Improvements to the Windows Azure Portal

    - by ScottGu
    Earlier today we released a number of enhancements to the new Windows Azure Management Portal.  These new capabilities include: Service Bus Management and Monitoring Support for Managing Co-administrators Import/Export support for SQL Databases Virtual Machine Experience Enhancements Improved Cloud Service Status Notifications Media Services Monitoring Support Storage Container Creation and Access Control Support All of these improvements are now live in production and available to start using immediately.  Below are more details on them: Service Bus Management and Monitoring The new Windows Azure Management Portal now supports Service Bus management and monitoring. Service Bus provides rich messaging infrastructure that can sit between applications (or between cloud and on-premise environments) and allow them to communicate in a loosely coupled way for improved scale and resiliency. With the new Service Bus experience, you can now create and manage Service Bus Namespaces, Queues, Topics, Relays and Subscriptions. You can also get rich monitoring for Service Bus Queues, Topics and Subscriptions. To create a Service Bus namespace, you can now select the “Service Bus” tab in the Windows Azure portal and then simply select the CREATE command: Doing so will bring up a new “Create a Namespace” dialog that allows you to name and create a new Service Bus Namespace: Once created, you can obtain security credentials associated with the Namespace via the ACCESS KEY command. This gives you the ability to obtain the connection string associated with the service namespace. You can copy and paste these values into any application that requires these credentials: It is also now easy to create Service Bus Queues and Topics via the NEW experience in the portal drawer.  Simply click the NEW command and navigate to the “App Services” category to create a new Service Bus entity: Once you provision a new Queue or Topic it can be managed in the portal.  Clicking on a namespace will display all queues and topics within it: Clicking on an item in the list will allow you to drill down into a dashboard view that allows you to monitor the activity and traffic within it, as well as perform operations on it. For example, below is a view of an “orders” queue – note how we now surface both the incoming and outgoing message flow rate, as well as the total queue length and queue size: To monitor pub/sub subscriptions you can use the ADD METRICS command within a topic and select a specific subscription to monitor. Support for Managing Co-Administrators You can now add co-administrators for your Windows Azure subscription using the new Windows Azure Portal. This allows you to share management of your Windows Azure services with other users. Subscription co-administrators share the same administrative rights and permissions that service administrator have - except a co-administrator cannot change or view billing details about the account, nor remove the service administrator from a subscription. In the SETTINGS section, click on the ADMINISTRATORS tab, and select the ADD button to add a co-administrator to your subscription: To add a co-administrator, you specify the email address for a Microsoft account (formerly Windows Live ID) or an organizational account, and choose the subscription you want to add them to: You can later update the subscriptions that the co-administrator has access to by clicking on the EDIT button, and then select or deselect the subscriptions to which they belong. Import/Export Support for SQL Databases The Windows Azure administration portal now supports importing and exporting SQL Databases to/from Blob Storage.  Databases can be imported/exported to blob storage using the same BACPAC file format that is supported with SQL Server 2012.  Among other benefits, this makes it easy to copy and migrate databases between on-premise and cloud environments. SQL Databases now have an EXPORT command in the bottom drawer that when pressed will prompt you to save your database to a Windows Azure storage container: The UI allows you to choose an existing storage account or create a new one, as well as the name of the BACPAC file to persist in blob storage: You can also now import and create a new SQL Database by using the NEW command.  This will prompt you to select the storage container and file to import the database from: The Windows Azure Portal enables you to monitor the progress of import and export operations. If you choose to log out of the portal, you can come back later and check on the status of all of the operations in the new history tab of the SQL Database server – this shows your entire import and export history and the status (success/fail) of each: Enhancements to the Virtual Machine Experience One of the common pain-points we have heard from customers using the preview of our new Virtual Machine support has been the inability to delete the associated VHDs when a VM instance (or VM drive) gets deleted. Prior to today’s release the VHDs would continue to be in your storage account and accumulate storage charges. You can now navigate to the Disks tab within the Virtual Machine extension, select a VM disk to delete, and click the DELETE DISK command: When you click the DELETE DISK button you have the option to delete the disk + associated .VHD file (completely clearing it from storage).  Alternatively you can delete the disk but still retain a .VHD copy of it in storage. Improved Cloud Service Status Notifications The Windows Azure portal now exposes more information of the health status of role instances.  If any of the instances are in a non-running state, the status at the top of the dashboard will summarize the status (and update automatically as the role health changes): Clicking the instance hyperlink within this status summary view will navigate you to a detailed role instance view, and allow you to get more detailed health status of each of the instances.  The portal has been updated to provide more specific status information within this detailed view – giving you better visibility into the health of your app: Monitoring Support for Media Services Windows Azure Media Services allows you to create media processing jobs (for example: encoding media files) in your Windows Azure Media Services account. In the Windows Azure Portal, you can now monitor the number of encoding jobs that are queued up for processing as well as active, failed and queued tasks for encoding jobs. On your media services account dashboard, you can visualize the monitoring data for last 6 hours, 24 hours or 7 days. Storage Container Creation and Access Control Support You can now create Windows Azure Storage storage containers from within the Windows Azure Portal.  After selecting a storage account, you can navigate to the CONTAINERS tab and click the ADD CONTAINER command: This will display a dialog that lets you name the new container and control access to it: You can also update the access setting as well as container metadata of existing containers by selecting one and then using the new EDIT CONTAINER command: This will then bring up the edit container dialog that allows you to change and save its settings: In addition to creating and editing containers, you can click on them within the portal to drill-in and view blobs within them.  Summary The above features are all now live in production and available to use immediately.  If you don’t already have a Windows Azure account, you can sign-up for a free trial and start using them today.  Visit the Windows Azure Developer Center to learn more about how to build apps with it. We’ll have even more new features and enhancements coming later this month – including support for the recent Windows Server 2012 and .NET 4.5 releases (we will enable new web and worker role images with Windows Server 2012 and .NET 4.5, and support .NET 4.5 with Websites).  Keep an eye out on my blog for details as these new features become available. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • CodePlex Daily Summary for Saturday, June 16, 2012

    CodePlex Daily Summary for Saturday, June 16, 2012Popular ReleasesCosmos (C# Open Source Managed Operating System): Release 92560: Prerequisites Visual Studio 2010 - Any version including Express. Express users must also install Visual Studio 2010 Integrated Shell runtime VMWare - Cosmos can run on real hardware as well as other virtualization environments but our default debug setup is configured for VMWare. VMWare Player (Free). or Workstation VMWare VIX API 1.11AutoUpdaterdotNET : Autoupdate for VB.NET and C# Developer: AutoUpdater.NET 1.1: Release Notes *New feature added that allows user to select remind later interval.Sumzlib: API document: API documentMicrosoft SQL Server Product Samples: Database: AdventureWorks 2008 OLTP Script: Install AdventureWorks2008 OLTP database from script The AdventureWorks database can be created by running the instawdb.sql DDL script contained in the AdventureWorks 2008 OLTP Script.zip file. The instawdb.sql script depends on two path environment variables: SqlSamplesDatabasePath and SqlSamplesSourceDataPath. The SqlSamplesDatabasePath environment variable is set to the default Microsoft ® SQL Server 2008 path. You will need to change the SqlSamplesSourceDataPath environment variable to th...HigLabo: HigLabo_20120613: Bug fix HigLabo.Mail Decode header encoded by CP1252Jasc (just another script compressor): 1.3.1: Updated Ajax Minifier to 4.55.WipeTouch, a jQuery touch plugin: 1.2.0: Changes since 1.1.0: New: wipeMove event, triggered while moving the mouse/finger. New: added "source" to the result object. Bug fix: sometimes vertical wipe events would not trigger correctly. Bug fix: improved tapToClick handler. General code refactoring. Windows Phone 7 is not supported, yet! Its behaviour is completely broken and would require some special tricks to make it work. Maybe in the future...Phalanger - The PHP Language Compiler for the .NET Framework: 3.0.0.3026 (June 2012): Fixes: round( 0.0 ) local TimeZone name TimeZone search compiling multi-script-assemblies PhpString serialization DocDocument::loadHTMLFile() token_get_all() parse_url()BlackJumboDog: Ver5.6.4: 2012.06.13 Ver5.6.4  (1) Web???????、???POST??????????????????Yahoo! UI Library: YUI Compressor for .Net: Version 2.0.0.0 - Ferret: - Merging both 3.5 and 2.0 codebases to a single .NET 2.0 assembly. - MSBuild Task. - NAnt Task.Bumblebee: Version 0.3.1: Changed default config values to decent ones. Restricted visibility of Hive.fs to internal. Added some XML documentation. Added Array.shuffle utility. The dll is also available on NuGet My apologies, the initial source code referenced was missing one file which prevented it from building The source code contains two examples, one in C#, one in F#, illustrating the usage of the framework on the Travelling Salesman Problem: Source CodeSharePoint XSL Templates: SPXSLT 0.0.9: Added new template FixAmpersands. Fixed the contents of the MultiSelectValueCheck.xsl file, which was missing the stylesheet wrapper.ExcelFileEditor: .CS File: nothingBizTalk Scheduled Task Adapter: Release 4.0: Works with BizTalk Server 2010. Compiled in .NET Framework 4.0. In this new version are available small improvements compared to the current version (3.0). We can highlight the following improvements or changes: 24 hours support in “start time” property. Previous versions had an issue with setting the start time, as it shown 12 hours watch but no AM/PM. Daily scheduler review. Solved a small bug on Daily Properties: unable to switch between “Every day” and “on these days” Installation e...Weapsy - ASP.NET MVC CMS: 1.0.0 RC: - Upgrade to Entity Framework 4.3.1 - Added AutoMapper custom version (by nopCommerce Team) - Added missed model properties and localization resources of Plugin Definitions - Minor changes - Fixed some bugsXenta Framework - extensible enterprise n-tier application framework: Xenta Framework 1.8.0 Beta: Catalog and Publication reviews and ratings Store language packs in data base Improve reporting system Improve Import/Export system A lot of WebAdmin app UI improvements Initial implementation of the WebForum app DB indexes Improve and simplify architecture Less abstractions Modernize architecture Improve, simplify and unify API Simplify and improve testing A lot of new unit tests Codebase refactoring and ReSharpering Utilize Castle Windsor Utilize NHibernate ORM ...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.55: Properly handle IE extension to CSS3 grammar that allows for multiple parameters to functional pseudo-class selectors. add new switch -braces:(new|same) that affects where opening braces are placed in multi-line output. The default, "new" puts them on their own new line; "same" outputs them at the end of the previous line. add new optional values to the -inline switch: -inline:(force|noforce), which can be combined with the existing boolean value via comma-separators; value "force" (which...Microsoft Media Platform: Player Framework: MMP Player Framework 2.7 (Silverlight and WP7): Additional DownloadsSMFv2.7 Full Installer (MSI) - This will install everything you need in order to develop your own SMF player application, including the IIS Smooth Streaming Client. It only includes the assemblies. If you want the source code please follow the link above. Smooth Streaming Sample Player - This is a pre-built player that includes support for IIS Smooth Streaming. You can configure the player to playback your content by simplying editing a configuration file - no need to co...Liberty: v3.2.1.0 Release 10th June 2012: Change Log -Added -Liberty is now digitally signed! If the certificate on Liberty.exe is missing, invalid, or does not state that it was developed by "Xbox Chaos, Open Source Developer," your copy of Liberty may have been altered in some (possibly malicious) way. -Reach Mass biped max health and shield changer -Fixed -H3/ODST Fixed all of the glitches that users kept reporting (also reverted the changes made in 3.2.0.2) -Reach Made some tag names clearer and more consistent between m...Media Companion: Media Companion 3.503b: It has been a while, so it's about time we release another build! Major effort has been for fixing trailer downloads, plus a little bit of work for episode guide tag in TV show NFOs.New Projects.NinJa (dotNinja): An extensive JavaScript Framework revolving around principles found in .NET and aiming to integrate full Intellisense support. bab-rizg: solve unemployment problemBizTalk Multi-part Message Attachments Zipper Pipeline Component: This pipeline component replaces all attachments of a multi-part message, in a send pipeline, for its zipped equivalent.Boggle.Net: A basic implementation of Boggle for WPF.CFScript: CFScript is an ANT-like scripting system for Compact Framework. Tasks like copying files, setting registry values o install CAB files can be done with CFScript.Diablo3: Diablo3Dygraphs.NET: Dygraphs.NETDynamics CRM plugin for nopCommerce: This plugins is a bridge between nopCommerce and Dynamics CRM. nms.gaming: Place holderProject Bright Star: Project Bright Star. Deal with it.RDFSharp: RDFSharp is a library designed to ease the development of .NET applications based on the RDF and Semantic Web data model.SlamCMS: An application framework that allows you to build content managed sites leveraging SharePoint 2010 for publishing with tools to query and manifest your data.test02: no

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  • PHP session not working with JQuery Ajax?

    - by Bolt_Head
    Update, Solved: After all this I found out that I was calling an old version of my code in the update ajax. 'boardControl.php' instead of 'boardUpdate.php' These are the kinds of mistakes that make programing fun. I'm writing a browser gomoku game. I have the ajax statement that allows the player to play a piece. $(document).ready(function() { $("td").live('click',function(){ var value = $(this).attr('id'); $.get('includes/boardControl.php',{play: value, bid: bid}); }); }); value = board square location bid = board ID Before creating a user login for player identification, the server side php had a temporary solution. It would rotate the piece state for the squares when clicked instead of knowing what player to create them for. After creating login stuff I set a session variable for the player's ID. I was hoping to read the session ID from the php during the ajax request and figure out what player they are from there. session_start(); ... $playerId = $_SESSION['char']; $Query=("SELECT p1, p2 FROM board WHERE bid=$bid"); $Result=mysql_query($Query); $p1 = mysql_result($Result,0,"p1"); $p2 = mysql_result($Result,0,"p2"); $newPiece = 0; //*default no player if($playerId == $p1) $newPiece = 1; if($playerId == $p2) $newPiece = 2; For some reason when I run the full web app, the pieces still cycle though, even after I deleted the code to make them cycle. Furthermore, after logging in If i manually load the php page in the browser, it modifies the database correctly (where it only plays pieces belonging to that player) and outputs the correct results. It seems to me that the session is not being carried over when used with Ajax. Yet Google searches tell me that, sessions do work with Ajax. Update: I'm trying to provide more information. Logging in works correctly. My ID is recognized and I printed it out next to the board to ensure that I was retrieving it correctly. The ajax request does update the board. The values passed are correct and confirmed with firebug's console. However instead of placing pieces only for the player they belong to it cycles though the piece states (0,1,2). When manually browsing to boardUpdate.php and putting in the same values sent from the Ajax the results seen in the echo'ed response indicates that the corresponding piece is played each time as intended. Same results on my laptop after fresh load of firefox. Manually browsing to boardUpdate.php without logging in before hand leave the board unchanged (as intended when no user is found in the session). I've double checked the that session_start() is on the php files and double checked the session ID variables. Hope this extra information helps, i'm running out of ideas what to tell you. Should I load up the full code? Update 2: After checking the Ajax responce in fire-bug I realized that the 'play' request does not get a result, and the board is not updated till the next 'update'. I'm still looking into this but I'll post it here for you guys too. boardUpdate.php Notable places are: Refresh Board(line6) Place Piece(line20) function boardUpdate($turnCount) (line63) <?php session_start(); require '../../omok/dbConnect.php'; //*** Refresh Board *** if(isset($_GET['update'])) { $bid = $_GET['bid']; $Query=("SELECT turn FROM board WHERE bid=$bid"); $Result=mysql_query($Query); $turnCount=mysql_result($Result,0,"turn"); if($_GET['turnCount'] < $turnCount) //** Turn increased { boardUpdate($turnCount); } } //*** Place Piece *** if(isset($_GET['play'])) // turn order? player detect? { $squareID = $_GET['play']; $bid = $_GET['bid']; $Query=("SELECT turn, boardstate FROM board WHERE bid=$bid"); $Result=mysql_query($Query); $turnCount=mysql_result($Result,0,"turn"); $boardState=mysql_result($Result,0,"boardstate"); $turnCount++; $playerId = $_SESSION['char']; $Query=("SELECT p1, p2 FROM board WHERE bid=$bid"); $Result=mysql_query($Query); $p1 = mysql_result($Result,0,"p1"); $p2 = mysql_result($Result,0,"p2"); $newPiece = 0; //*default no player if($playerId == $p1) $newPiece = 1; if($playerId == $p2) $newPiece = 2; // if($newPiece != 0) // { $oldPiece = getBoardSpot($squareID, $bid); $oldLetter = $boardState{floor($squareID/3)}; $slot = $squareID%3; //***function updateCode($old, $new, $current, $slot)*** $newLetter = updateCode($oldPiece, $newPiece, $oldLetter, $slot); $newLetter = value2Letter($newLetter); $newBoard = substr_replace($boardState, $newLetter, floor($squareID/3), 1); //** Update Query for boardstate & turn $Query=("UPDATE board SET boardState = '$newBoard', turn = '$turnCount' WHERE bid = '$bid'"); mysql_query($Query); // } boardUpdate($turnCount); } function boardUpdate($turnCount) { $json = '{"turnCount":"'.$turnCount.'",'; //** turnCount ** $bid = $_GET['bid']; $Query=("SELECT boardstate FROM board WHERE bid='$bid'"); $Result=mysql_query($Query); $Board=mysql_result($Result,0,"boardstate"); $json.= '"boardState":"'.$Board.'"'; //** boardState ** $json.= '}'; echo $json; } function letter2Value($input) { if(ord($input) >= 48 && ord($input) <= 57) return ord($input) - 48; else return ord($input) - 87; } function value2Letter($input) { if($input >= 10) return chr($input += 87); else return chr($input += 48); } //*** UPDATE CODE *** updates an letter with a new peice change and returns result letter. //***** $old : peice value before update //***** $new : peice value after update //***** $current : letterValue of code before update. //***** $slot : which of the 3 sqaures the change needs to take place in. function updateCode($old, $new, $current, $slot) { if($slot == 0) {// echo $current,"+((",$new,"-",$old,")*9)"; return letter2Value($current)+(($new-$old)*9); } else if($slot == 1) {// echo $current,"+((",$new,"-",$old,")*3)"; return letter2Value($current)+(($new-$old)*3); } else //slot == 2 {// echo $current,"+((",$new,"-",$old,")"; return letter2Value($current)+($new-$old); } }//updateCode() //**** GETBOARDSPOT *** Returns the peice value at defined location on the board. //****** 0 is first sqaure increment +1 in reading order (0-254). function getBoardSpot($squareID, $bid) { $Query=("SELECT boardstate FROM board WHERE bid='$bid'"); $Result=mysql_query($Query); $Board=mysql_result($Result,0,"boardstate"); if($squareID %3 == 2) //**3rd spot** { if( letter2Value($Board{floor($squareID/3)} ) % 3 == 0) return 0; else if( letter2Value($Board{floor($squareID/3)} ) % 3 == 1) return 1; else return 2; } else if($squareID %3 == 0) //**1st spot** { if(letter2Value($Board{floor($squareID/3)} ) <= 8) return 0; else if(letter2Value($Board{floor($squareID/3)} ) >= 18) return 2; else return 1; } else //**2nd spot** { return floor(letter2Value($Board{floor($squareID/3)}))/3%3; } }//end getBoardSpot() ?> Please help, I'd be glad to provide more information if needed. Thanks in advance =)

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  • How do I search the MediaStore for a specific directory instead of entire external storage?

    - by Nick Lopez
    In my app I have an option that allows users to browse for audio files on their phone to add to the app. I am having trouble however with creating a faster way of processing the query code. Currently it searches the entire external storage and causes the phone to prompt a force close/wait warning. I would like to take the code I have posted below and make it more efficient by either searching in a specific folder on the phone or by streamlining the process to make the file search quicker. I am not sure how to do this however. Thanks! public class BrowseActivity extends DashboardActivity implements OnClickListener, OnItemClickListener { private List<Sound> soundsInDevice = new ArrayList<Sound>(); private List<Sound> checkedList; private ListView browsedList; private BrowserSoundAdapter adapter; private long categoryId; private Category category; private String currentCategoryName; private String description; // private Category newCategory ; private Button doneButton; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.activity_browse); checkedList = new ArrayList<Sound>(); browsedList = (ListView) findViewById(android.R.id.list); doneButton = (Button) findViewById(R.id.doneButton); soundsInDevice = getMediaSounds(); if (soundsInDevice.size() > 0) { adapter = new BrowserSoundAdapter(this, R.id.browseSoundName, soundsInDevice); } else { Toast.makeText(getApplicationContext(), getString(R.string.no_sounds_available), Toast.LENGTH_SHORT) .show(); } browsedList.setAdapter(adapter); browsedList.setOnItemClickListener(this); doneButton.setOnClickListener(this); } private List<Sound> getMediaSounds() { List<Sound> mediaSoundList = new ArrayList<Sound>(); ContentResolver cr = getContentResolver(); String[] projection = {MediaStore.Audio.Media._ID, MediaStore.Audio.Media.DISPLAY_NAME, MediaStore.Audio.Media.TITLE, MediaStore.Audio.Media.DATA, MediaStore.Audio.Media.DURATION}; final Uri uri = MediaStore.Audio.Media.EXTERNAL_CONTENT_URI; Log.v("MediaStore.Audio.Media.EXTERNAL_CONTENT_URI", "" + uri); final Cursor cursor = cr.query(uri, projection, null, null, null); int n = cursor.getCount(); Log.v("count", "" + n); if (cursor.moveToFirst()) { do { String soundName = cursor .getString(cursor .getColumnIndexOrThrow(MediaStore.Audio.Media.DISPLAY_NAME)); Log.v("soundName", "" + soundName); String title = cursor .getString(cursor .getColumnIndexOrThrow(MediaStore.Audio.Media.TITLE)); Log.v("title", "" + title); String path = cursor.getString(cursor .getColumnIndexOrThrow(MediaStore.Audio.Media.DATA)); Log.v("path", "" + path); Sound browsedSound = new Sound(title, path, false, false, false, false, 0); Log.v("browsedSound", "" + browsedSound); mediaSoundList.add(browsedSound); Log.v("mediaSoundList", "" + mediaSoundList.toString()); } while (cursor.moveToNext()); } return mediaSoundList; } public class BrowserSoundAdapter extends ArrayAdapter<Sound> { public BrowserSoundAdapter(Context context, int textViewResourceId, List<Sound> objects) { super(context, textViewResourceId, objects); } @Override public View getView(final int position, View convertView, ViewGroup parent) { ViewHolder viewHolder; View view = convertView; LayoutInflater inflater = getLayoutInflater(); if (view == null) { view = inflater.inflate(R.layout.list_item_browse, null); viewHolder = new ViewHolder(); viewHolder.soundNameTextView = (TextView) view .findViewById(R.id.browseSoundName); viewHolder.pathTextView = (TextView) view .findViewById(R.id.browseSoundPath); viewHolder.checkToAddSound = (CheckBox) view .findViewById(R.id.browse_checkbox); view.setTag(viewHolder); } else { viewHolder = (ViewHolder) view.getTag(); } final Sound sound = soundsInDevice.get(position); if (sound.isCheckedState()) { viewHolder.checkToAddSound.setChecked(true); } else { viewHolder.checkToAddSound.setChecked(false); } viewHolder.soundNameTextView.setText(sound.getName()); viewHolder.pathTextView.setText(sound.getUri()); viewHolder.checkToAddSound .setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { CheckBox cb = (CheckBox) v .findViewById(R.id.browse_checkbox); boolean checked = cb.isChecked(); boolean newValue = checked; updateView(position, newValue); doneButtonStatus(checkedList.size()); } }); return view; } } // Adapter view holder class private class ViewHolder { private TextView soundNameTextView; private TextView pathTextView; private CheckBox checkToAddSound; } // done button On Click @Override public void onClick(View view) { boolean status = getIntent().getBooleanExtra("FromAddCat", false); Log.v("for add category","enters in if"); if(status){ Log.v("for add category","enters in if1"); currentCategoryName = getIntent().getStringExtra("categoryName"); description = getIntent().getStringExtra("description"); boolean existCategory = SQLiteHelper.getCategoryStatus(currentCategoryName); if (!existCategory) { category = new Category(currentCategoryName, description, false); category.insert(); category.update(); Log.v("for add category","enters in if2"); } }else{ categoryId = getIntent().getLongExtra("categoryId",-1); category = SQLiteHelper.getCategory(categoryId); } for (Sound checkedsound : checkedList) { checkedsound.setCheckedState(false); checkedsound.insert(); category.getSounds().add(checkedsound); final Intent intent = new Intent(this, CategoriesActivity.class); finish(); startActivity(intent); } } @Override public void onItemClick(AdapterView<?> arg0, View view, int position, long arg3) { boolean checked = true; boolean newValue = false; CheckBox cb = (CheckBox) view.findViewById(R.id.browse_checkbox); if (cb.isChecked()) { cb.setChecked(!checked); newValue = !checked; } else { cb.setChecked(checked); newValue = checked; } updateView(position, newValue); doneButtonStatus(checkedList.size()); } private void doneButtonStatus(int size) { if (size > 0) { doneButton.setEnabled(true); doneButton.setBackgroundResource(R.drawable.done_button_drawable); } else { doneButton.setEnabled(false); doneButton.setBackgroundResource(R.drawable.done_btn_disabled); } } private void updateView(int index, boolean newValue) { System.out.println(newValue); Sound sound = soundsInDevice.get(index); if (newValue == true) { checkedList.add(sound); sound.setCheckedState(newValue); } else { checkedList.remove(sound); sound.setCheckedState(newValue); } } }

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  • Django Deploy trouble

    - by i-Malignus
    Well, i've walking around this for a couples of days now... I think is time to ask for some help, i think my installation is ok... Server OS: Centos 5 Python -v 2.6.5 Django -v (1, 1, 1, 'final', 0) my apache conf: <VirtualHost *:80> DocumentRoot /opt/workshop ServerName taller.antell.com.py WSGIScriptAlias / /opt/workshop/workshop.wsgi WSGIDaemonProcess taller.antell.com.py user=ignacio group=ignacio processes=2 threads=25 ErrorLog /opt/workshop/apache.error.log CustomLog /opt/workshop/apache.custom.log combined <Directory "/opt/workshop"> Options +ExecCGI +FollowSymLinks -Indexes -MultiViews AllowOverride All Order allow,deny Allow from all </Directory> </VirtualHost> my mod_wsgi conf: import os import sys sys.path.append('/opt/workshop') os.environ['DJANGO_SETTINGS_MODULE'] = 'workshop.settings' os.environ['PYTHON_EGG_CACHE'] = '/tmp/.python-eggs' import django.core.handlers.wsgi application = django.core.handlers.wsgi.WSGIHandler( ) the error that i'm getting on my apache error log is: [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] mod_wsgi (pid=11459): Exception occurred processing WSGI script '/opt/workshop/workshop.wsgi'. [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] Traceback (most recent call last): [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] File "/opt/python2.6/lib/python2.6/site-packages/django/core/handlers/wsgi.py", line 241, in __call__ [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] response = self.get_response(request) [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] File "/opt/python2.6/lib/python2.6/site-packages/django/core/handlers/base.py", line 134, in get_response [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] return self.handle_uncaught_exception(request, resolver, exc_info) [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] File "/opt/python2.6/lib/python2.6/site-packages/django/core/handlers/base.py", line 154, in handle_uncaught_exception [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] return debug.technical_500_response(request, *exc_info) [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] File "/opt/python2.6/lib/python2.6/site-packages/django/views/debug.py", line 40, in technical_500_response [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] html = reporter.get_traceback_html() [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] File "/opt/python2.6/lib/python2.6/site-packages/django/views/debug.py", line 114, in get_traceback_html [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] return t.render(c) [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] File "/opt/python2.6/lib/python2.6/site-packages/django/template/__init__.py", line 178, in render [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] return self.nodelist.render(context) [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] File "/opt/python2.6/lib/python2.6/site-packages/django/template/__init__.py", line 779, in render [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] bits.append(self.render_node(node, context)) [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] File "/opt/python2.6/lib/python2.6/site-packages/django/template/debug.py", line 81, in render_node [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] raise wrapped [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] TemplateSyntaxError: Caught an exception while rendering: No module named vehicles [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] Original Traceback (most recent call last): [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] File "/opt/python2.6/lib/python2.6/site-packages/django/template/debug.py", line 71, in render_node [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] result = node.render(context) [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] File "/opt/python2.6/lib/python2.6/site-packages/django/template/debug.py", line 87, in render [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] output = force_unicode(self.filter_expression.resolve(context)) [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] File "/opt/python2.6/lib/python2.6/site-packages/django/template/__init__.py", line 572, in resolve [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] new_obj = func(obj, *arg_vals) [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] File "/opt/python2.6/lib/python2.6/site-packages/django/template/defaultfilters.py", line 687, in date [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] return format(value, arg) [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] File "/opt/python2.6/lib/python2.6/site-packages/django/utils/dateformat.py", line 269, in format [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] return df.format(format_string) [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] File "/opt/python2.6/lib/python2.6/site-packages/django/utils/dateformat.py", line 30, in format [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] pieces.append(force_unicode(getattr(self, piece)())) [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] File "/opt/python2.6/lib/python2.6/site-packages/django/utils/dateformat.py", line 175, in r [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] return self.format('D, j M Y H:i:s O') [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] File "/opt/python2.6/lib/python2.6/site-packages/django/utils/dateformat.py", line 30, in format [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] pieces.append(force_unicode(getattr(self, piece)())) [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] File "/opt/python2.6/lib/python2.6/site-packages/django/utils/encoding.py", line 71, in force_unicode [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] s = unicode(s) [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] File "/opt/python2.6/lib/python2.6/site-packages/django/utils/functional.py", line 201, in __unicode_cast [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] return self.__func(*self.__args, **self.__kw) [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] File "/opt/python2.6/lib/python2.6/site-packages/django/utils/translation/__init__.py", line 62, in ugettext [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] return real_ugettext(message) [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] File "/opt/python2.6/lib/python2.6/site-packages/django/utils/translation/trans_real.py", line 286, in ugettext [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] return do_translate(message, 'ugettext') [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] File "/opt/python2.6/lib/python2.6/site-packages/django/utils/translation/trans_real.py", line 276, in do_translate [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] _default = translation(settings.LANGUAGE_CODE) [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] File "/opt/python2.6/lib/python2.6/site-packages/django/utils/translation/trans_real.py", line 194, in translation [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] default_translation = _fetch(settings.LANGUAGE_CODE) [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] File "/opt/python2.6/lib/python2.6/site-packages/django/utils/translation/trans_real.py", line 180, in _fetch [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] app = import_module(appname) [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] File "/opt/python2.6/lib/python2.6/site-packages/django/utils/importlib.py", line 35, in import_module [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] __import__(name) [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] ImportError: No module named vehicles [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] mod_wsgi (pid=11463): Exception occurred processing WSGI script '/opt/workshop/workshop.wsgi'. [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] Traceback (most recent call last): [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] File "/opt/python2.6/lib/python2.6/site-packages/django/core/handlers/wsgi.py", line 241, in __call__ [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] response = self.get_response(request) [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] File "/opt/python2.6/lib/python2.6/site-packages/django/core/handlers/base.py", line 73, in get_response [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] response = middleware_method(request) [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] File "/opt/python2.6/lib/python2.6/site-packages/django/middleware/common.py", line 56, in process_request [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] if (not _is_valid_path(request.path_info) and [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] File "/opt/python2.6/lib/python2.6/site-packages/django/middleware/common.py", line 142, in _is_valid_path [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] urlresolvers.resolve(path) [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] File "/opt/python2.6/lib/python2.6/site-packages/django/core/urlresolvers.py", line 303, in resolve [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] return get_resolver(urlconf).resolve(path) [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] File "/opt/python2.6/lib/python2.6/site-packages/django/core/urlresolvers.py", line 218, in resolve [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] sub_match = pattern.resolve(new_path) [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] File "/opt/python2.6/lib/python2.6/site-packages/django/core/urlresolvers.py", line 216, in resolve [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] for pattern in self.url_patterns: [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] File "/opt/python2.6/lib/python2.6/site-packages/django/core/urlresolvers.py", line 245, in _get_url_patterns [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] patterns = getattr(self.urlconf_module, "urlpatterns", self.urlconf_module) [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] File "/opt/python2.6/lib/python2.6/site-packages/django/core/urlresolvers.py", line 240, in _get_urlconf_module [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] self._urlconf_module = import_module(self.urlconf_name) [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] File "/opt/python2.6/lib/python2.6/site-packages/django/utils/importlib.py", line 35, in import_module [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] __import__(name) [Wed Apr 21 15:17:48 2010] [error] [client 190.128.226.122] ImportError: No module named vehicles.urls Please give my a hand, i stuck... Obviously is a problem with my vehicle module (the only one in the app), another thing is that when i try: [root@localhost workshop]# python manage.py runserver 0:8000 The app runs perfectly, i think that the problem is something near the wsgi conf, something is not clicking.... Tks... Update: workshop dir looks like... [root@localhost workshop]# ls -l total 504 -rw-r--r-- 1 root root 22706 Apr 21 15:17 apache.custom.log -rw-r--r-- 1 root root 408141 Apr 21 15:17 apache.error.log -rw-r--r-- 1 root root 0 Apr 17 10:56 __init__.py -rw-r--r-- 1 root root 124 Apr 21 11:09 __init__.pyc -rw-r--r-- 1 root root 542 Apr 17 10:56 manage.py -rw-r--r-- 1 root root 3326 Apr 17 10:56 settings.py -rw-r--r-- 1 root root 2522 Apr 21 11:09 settings.pyc drw-r--r-- 4 root root 4096 Apr 17 10:56 templates -rw-r--r-- 1 root root 381 Apr 21 13:42 urls.py -rw-r--r-- 1 root root 398 Apr 21 13:00 urls.pyc drw-r--r-- 2 root root 4096 Apr 21 13:44 vehicles -rw-r--r-- 1 root root 38912 Apr 17 10:56 workshop.db -rw-r--r-- 1 root root 263 Apr 21 15:30 workshop.wsgi vehicles dir [root@localhost vehicles]# ls -l total 52 -rw-r--r-- 1 root root 390 Apr 17 10:56 admin.py -rw-r--r-- 1 root root 967 Apr 21 13:00 admin.pyc -rw-r--r-- 1 root root 732 Apr 17 10:56 forms.py -rw-r--r-- 1 root root 2086 Apr 21 13:00 forms.pyc -rw-r--r-- 1 root root 0 Apr 17 10:56 __init__.py -rw-r--r-- 1 root root 133 Apr 21 11:36 __init__.pyc -rw-r--r-- 1 root root 936 Apr 17 10:56 models.py -rw-r--r-- 1 root root 1827 Apr 21 11:36 models.pyc -rw-r--r-- 1 root root 514 Apr 17 10:56 tests.py -rw-r--r-- 1 root root 989 Apr 21 13:44 tests.pyc -rw-r--r-- 1 root root 1035 Apr 17 10:56 urls.py -rw-r--r-- 1 root root 1935 Apr 21 13:00 urls.pyc -rw-r--r-- 1 root root 3164 Apr 17 10:56 views.py -rw-r--r-- 1 root root 4081 Apr 21 13:00 views.pyc Update 2: this is my settings.py # Django settings for workshop project. DEBUG = True TEMPLATE_DEBUG = DEBUG ADMINS = ( ('Ignacio Rojas', '[email protected]'), ('Fabian Biedermann', '[email protected]'), ) MANAGERS = ADMINS DATABASE_ENGINE = 'sqlite3' DATABASE_NAME = '/opt/workshop/workshop.db' DATABASE_USER = '' DATABASE_PASSWORD = '' DATABASE_HOST = '' DATABASE_PORT = '' # Local time zone for this installation. Choices can be found here: # http://en.wikipedia.org/wiki/List_of_tz_zones_by_name # although not all choices may be available on all operating systems. # If running in a Windows environment this must be set to the same as your # system time zone. TIME_ZONE = 'America/Asuncion' # Language code for this installation. All choices can be found here: # http://www.i18nguy.com/unicode/language-identifiers.html LANGUAGE_CODE = 'es-py' SITE_ID = 1 # If you set this to False, Django will make some optimizations so as not # to load the internationalization machinery. USE_I18N = True # Absolute path to the directory that holds media. # Example: "/home/media/media.lawrence.com/" MEDIA_ROOT = '' # URL that handles the media served from MEDIA_ROOT. Make sure to use a # trailing slash if there is a path component (optional in other cases). # Examples: "http://media.lawrence.com", "http://example.com/media/" MEDIA_URL = '' # URL prefix for admin media -- CSS, JavaScript and images. Make sure to use a # trailing slash. # Examples: "http://foo.com/media/", "/media/". ADMIN_MEDIA_PREFIX = '/media/' # Make this unique, and don't share it with anybody. SECRET_KEY = '11y0_jb=+b4^nq@2-fo#g$-ihk5*v&d5-8hg_y0i@*9$w8jalp' MIDDLEWARE_CLASSES = ( 'django.middleware.common.CommonMiddleware', 'django.contrib.sessions.middleware.SessionMiddleware', 'django.contrib.auth.middleware.AuthenticationMiddleware', ) ROOT_URLCONF = 'workshop.urls' TEMPLATE_DIRS = ( # Put strings here, like "/home/html/django_templates" or "C:/www/django/templates". # Always use forward slashes, even on Windows. # Don't forget to use absolute paths, not relative paths. "/opt/workshop/templates" ) INSTALLED_APPS = ( 'django.contrib.admin', 'django.contrib.auth', 'django.contrib.contenttypes', 'django.contrib.sessions', 'django.contrib.sites', 'workshop.vehicles', ) TEMPLATE_CONTEXT_PROCESSORS = ( 'django.core.context_processors.auth', 'django.core.context_processors.debug', 'django.core.context_processors.i18n', 'django.core.context_processors.media', )

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  • Converting to flash video

    - by Shadow
    I'm trying to convert a .dv video from a camcorder to flash video to show on my organization's website. I'm having issues using VLC (the file ends up empty or not compressed, depending on different options), so I either need help with VLC or other recommendations. If you're recommending software, it absolutely must be free. (My organization is non-profit) Thanks

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  • Always route a keypress to an application regardless of focus

    - by George Mauer
    I have to transcribe some audio (not enough to download dedicated software but enough to put my hacker hat on) and flipping back and forth between vlc and my text editor every time I want to pause is really annoying. Is there a way to always route a key-press (for example F10) to vlc regardless of what window has focus. Bonus - I have a Makey Makey so if I can get this working I can create a pedal and it will be my first real use of it!

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  • Why my application ask for a codec to pla the MVI(.MOV) video files while i can play them on WMP and QuickTime?

    - by Daniel Lip
    I have an application i did some time ago when im loading the video file its ok when trying to play/use the file im getting the messageBox message say that its need a codec to use gspot or search the internet. Wehn im playing this files on my hard disk with Windows Media Play or either QuickTime there is no problems. The Video files for example name are: MVI_2483 in the file name properties i see its type: Quick Time Movie (.MOV) In my application im using DirectShowLib-2005.dll this is the class im using in my case to extract the video file im using it in my application to extract only lightnings from the video file name. In Form1 i have a button click event that just starting the action: private void button8_Click(object sender, EventArgs e) { viewToolStripMenuItem.Enabled = false; fileToolStripMenuItem.Enabled = false; button2.Enabled = false; label14.Visible = false; label15.Visible = false; label21.Visible = false; label22.Visible = false; label24.Visible = false; label25.Visible = false; ExtractAutomatic = true; DirectoryInfo info = new DirectoryInfo(_videoFile); string dirName = info.Name; automaticModeDirectory = dirName + "_Automatic"; subDirectoryName = _outputDir + "\\" + automaticModeDirectory; if (secondPass == true) { Start(true); } Start(false); } This is the function start in Form1: private void Start(bool secondpass) { setpicture(-1); if (Directory.Exists(_outputDir) && secondpass == false) { } else { Directory.CreateDirectory(_outputDir); } if (ExtractAutomatic == true) { string subDirectory_Automatic_Name = _outputDir + "\\" + automaticModeDirectory; Directory.CreateDirectory(subDirectory_Automatic_Name); f = new WmvAdapter(_videoFile, Path.Combine(subDirectory_Automatic_Name)); } else { string subDirectory_Manual_Name; if (Directory.Exists(subDirectoryName)) { subDirectory_Manual_Name = subDirectoryName; f = new WmvAdapter(_videoFile, Path.Combine(subDirectory_Manual_Name)); } else { subDirectory_Manual_Name = _outputDir + "\\" + averagesListTextFileDirectory + "_Manual"; Directory.CreateDirectory(subDirectory_Manual_Name); f = new WmvAdapter(_videoFile, Path.Combine(subDirectory_Manual_Name)); } } button1.Enabled = false; f.Secondpass = secondpass; f.FramesToSave = _fts; f.FrameCountAvailable += new WmvAdapter.FrameCountEventHandler(f_FrameCountAvailable); f.StatusChanged += new WmvAdapter.EventHandler(f_StatusChanged); f.ProgressChanged += new WmvAdapter.ProgressEventHandler(f_ProgressChanged); this.Text = "Processing Please Wait..."; label5.ForeColor = Color.Green; label5.Text = "Processing Please Wait"; button8.Enabled = false; button5.Enabled = false; label5.Visible = true; pictureBox1.Image = Lightnings_Extractor.Properties.Resources.Weather_Michmoret; Hrs = 0; //number of hours Min = 0; //number of Minutes Sec = 0; //number of Sec timeElapsed = 0; label10.Text = "00:00:00"; label11.Visible = false; label12.Visible = false; label9.Visible = false; label8.Visible = false; this.button1.Enabled = false; myTrackPanelss1.trackBar1.Enabled = false; this.checkBox2.Enabled = false; this.checkBox1.Enabled = false; numericUpDown1.Enabled = false; timer1.Start(); label2.Text = ""; label1.Visible = true; label2.Visible = true; label3.Visible = true; label4.Visible = true; f.Start(); } And this is the class wich is not my oqn class i just just defined it in some places wich making the problem: using System; using System.Diagnostics; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Runtime.InteropServices; using DirectShowLib; using System.Collections.Generic; using Extracting_Frames; using System.Windows.Forms; namespace Polkan.DataSource { internal class WmvAdapter : ISampleGrabberCB, IDisposable { #region Fields_Properties_and_Events bool dis = false; int count = 0; const string fileName = @"d:\histogramValues.dat"; private IFilterGraph2 _filterGraph; private IMediaControl _mediaCtrl; private IMediaEvent _mediaEvent; private int _width; private int _height; private readonly string _outFolder; private int _frameId; //better use a custom EventHandler that passes the results of the action to the subscriber. public delegate void EventHandler(object sender, EventArgs e); public event EventHandler StatusChanged; public delegate void FrameCountEventHandler(object sender, FrameCountEventArgs e); public event FrameCountEventHandler FrameCountAvailable; public delegate void ProgressEventHandler(object sender, ProgressEventArgs e); public event ProgressEventHandler ProgressChanged; private IMediaSeeking _mSeek; private long _duration = 0; private long _avgFrameTime = 0; //just save the averages to a List (not to fs) public List<double> AveragesList { get; set; } public List<long> histogramValuesList; public bool Secondpass { get; set; } public List<int> FramesToSave { get; set; } #endregion #region Constructors and Destructors public WmvAdapter(string file, string outFolder) { _outFolder = outFolder; try { SetupGraph(file); } catch { Dispose(); MessageBox.Show("A codec is required to load this video file. Please use http://www.headbands.com/gspot/ or search the web for the correct codec"); } } ~WmvAdapter() { CloseInterfaces(); } #endregion public void Dispose() { CloseInterfaces(); } public void Start() { EstimateFrameCount(); int hr = _mediaCtrl.Run(); WaitUntilDone(); DsError.ThrowExceptionForHR(hr); } public void WaitUntilDone() { int hr; const int eAbort = unchecked((int)0x80004004); do { System.Windows.Forms.Application.DoEvents(); EventCode evCode; if (dis == true) { return; } hr = _mediaEvent.WaitForCompletion(100, out evCode); }while (hr == eAbort); DsError.ThrowExceptionForHR(hr); OnStatusChanged(); } //Edit: added events protected virtual void OnStatusChanged() { if (StatusChanged != null) StatusChanged(this, new EventArgs()); } protected virtual void OnFrameCountAvailable(long frameCount) { if (FrameCountAvailable != null) FrameCountAvailable(this, new FrameCountEventArgs() { FrameCount = frameCount }); } protected virtual void OnProgressChanged(int frameID) { if (ProgressChanged != null) ProgressChanged(this, new ProgressEventArgs() { FrameID = frameID }); } /// <summary> build the capture graph for grabber. </summary> private void SetupGraph(string file) { ISampleGrabber sampGrabber = null; IBaseFilter capFilter = null; IBaseFilter nullrenderer = null; _filterGraph = (IFilterGraph2)new FilterGraph(); _mediaCtrl = (IMediaControl)_filterGraph; _mediaEvent = (IMediaEvent)_filterGraph; _mSeek = (IMediaSeeking)_filterGraph; var mediaFilt = (IMediaFilter)_filterGraph; try { // Add the video source int hr = _filterGraph.AddSourceFilter(file, "Ds.NET FileFilter", out capFilter); DsError.ThrowExceptionForHR(hr); // Get the SampleGrabber interface sampGrabber = new SampleGrabber() as ISampleGrabber; var baseGrabFlt = sampGrabber as IBaseFilter; ConfigureSampleGrabber(sampGrabber); // Add the frame grabber to the graph hr = _filterGraph.AddFilter(baseGrabFlt, "Ds.NET Grabber"); DsError.ThrowExceptionForHR(hr); // --------------------------------- // Connect the file filter to the sample grabber // Hopefully this will be the video pin, we could check by reading it's mediatype IPin iPinOut = DsFindPin.ByDirection(capFilter, PinDirection.Output, 0); // Get the input pin from the sample grabber IPin iPinIn = DsFindPin.ByDirection(baseGrabFlt, PinDirection.Input, 0); hr = _filterGraph.Connect(iPinOut, iPinIn); DsError.ThrowExceptionForHR(hr); // Add the null renderer to the graph nullrenderer = new NullRenderer() as IBaseFilter; hr = _filterGraph.AddFilter(nullrenderer, "Null renderer"); DsError.ThrowExceptionForHR(hr); // --------------------------------- // Connect the sample grabber to the null renderer iPinOut = DsFindPin.ByDirection(baseGrabFlt, PinDirection.Output, 0); iPinIn = DsFindPin.ByDirection(nullrenderer, PinDirection.Input, 0); hr = _filterGraph.Connect(iPinOut, iPinIn); DsError.ThrowExceptionForHR(hr); // Turn off the clock. This causes the frames to be sent // thru the graph as fast as possible hr = mediaFilt.SetSyncSource(null); DsError.ThrowExceptionForHR(hr); // Read and cache the image sizes SaveSizeInfo(sampGrabber); //Edit: get the duration hr = _mSeek.GetDuration(out _duration); DsError.ThrowExceptionForHR(hr); } finally { if (capFilter != null) { Marshal.ReleaseComObject(capFilter); } if (sampGrabber != null) { Marshal.ReleaseComObject(sampGrabber); } if (nullrenderer != null) { Marshal.ReleaseComObject(nullrenderer); } GC.Collect(); } } private void EstimateFrameCount() { try { //1sec / averageFrameTime double fr = 10000000.0 / _avgFrameTime; double frameCount = fr * (_duration / 10000000.0); OnFrameCountAvailable((long)frameCount); } catch { } } public double framesCounts() { double fr = 10000000.0 / _avgFrameTime; double frameCount = fr * (_duration / 10000000.0); return frameCount; } private void SaveSizeInfo(ISampleGrabber sampGrabber) { // Get the media type from the SampleGrabber var media = new AMMediaType(); int hr = sampGrabber.GetConnectedMediaType(media); DsError.ThrowExceptionForHR(hr); if ((media.formatType != FormatType.VideoInfo) || (media.formatPtr == IntPtr.Zero)) { throw new NotSupportedException("Unknown Grabber Media Format"); } // Grab the size info var videoInfoHeader = (VideoInfoHeader)Marshal.PtrToStructure(media.formatPtr, typeof(VideoInfoHeader)); _width = videoInfoHeader.BmiHeader.Width; _height = videoInfoHeader.BmiHeader.Height; //Edit: get framerate _avgFrameTime = videoInfoHeader.AvgTimePerFrame; DsUtils.FreeAMMediaType(media); GC.Collect(); } private void ConfigureSampleGrabber(ISampleGrabber sampGrabber) { var media = new AMMediaType { majorType = MediaType.Video, subType = MediaSubType.RGB24, formatType = FormatType.VideoInfo }; int hr = sampGrabber.SetMediaType(media); DsError.ThrowExceptionForHR(hr); DsUtils.FreeAMMediaType(media); GC.Collect(); hr = sampGrabber.SetCallback(this, 1); DsError.ThrowExceptionForHR(hr); } private void CloseInterfaces() { try { if (_mediaCtrl != null) { _mediaCtrl.Stop(); _mediaCtrl = null; dis = true; } } catch (Exception ex) { Debug.WriteLine(ex); } if (_filterGraph != null) { Marshal.ReleaseComObject(_filterGraph); _filterGraph = null; } GC.Collect(); } int ISampleGrabberCB.SampleCB(double sampleTime, IMediaSample pSample) { Marshal.ReleaseComObject(pSample); return 0; } int ISampleGrabberCB.BufferCB(double sampleTime, IntPtr pBuffer, int bufferLen) { if (Form1.ExtractAutomatic == true) { using (var bitmap = new Bitmap(_width, _height, _width * 3, PixelFormat.Format24bppRgb, pBuffer)) { if (!this.Secondpass) { long[] HistogramValues = Form1.GetHistogram(bitmap); long t = Form1.GetTopLumAmount(HistogramValues, 1000); Form1.averagesTest.Add(t); } else { //this is the changed part if (_frameId > 0) { if (Form1.averagesTest[_frameId] / 1000.0 - Form1.averagesTest[_frameId - 1] / 1000.0 > 150.0) { count = 6; } if (count > 0) { bitmap.RotateFlip(RotateFlipType.Rotate180FlipX); bitmap.Save(Path.Combine(_outFolder, _frameId.ToString("D6") + ".bmp")); count --; } } } _frameId++; //let only report each 100 frames for performance if (_frameId % 100 == 0) OnProgressChanged(_frameId); } } else { using (var bitmap = new Bitmap(_width, _height, _width * 3, PixelFormat.Format24bppRgb, pBuffer)) { if (!this.Secondpass) { //get avg double average = GetAveragePixelValue(bitmap); if (AveragesList == null) AveragesList = new List<double>(); //save avg AveragesList.Add(average); //***************************\\ // for (int i = 0; i < (int)framesCounts(); i++) // { // get histogram values long[] HistogramValues = Form1.GetHistogram(bitmap); if (histogramValuesList == null) histogramValuesList = new List<long>(256); histogramValuesList.AddRange(HistogramValues); //***************************\\ //} } else { if (FramesToSave != null && FramesToSave.Contains(_frameId)) { bitmap.RotateFlip(RotateFlipType.Rotate180FlipX); bitmap.Save(Path.Combine(_outFolder, _frameId.ToString("D6") + ".bmp")); // get histogram values long[] HistogramValues = Form1.GetHistogram(bitmap); if (histogramValuesList == null) histogramValuesList = new List<long>(256); histogramValuesList.AddRange(HistogramValues); using (BinaryWriter binWriter = new BinaryWriter(File.Open(fileName, FileMode.Create))) { for (int i = 0; i < histogramValuesList.Count; i++) { binWriter.Write(histogramValuesList[(int)i]); } binWriter.Close(); } } } _frameId++; //let only report each 100 frames for performance if (_frameId % 100 == 0) OnProgressChanged(_frameId); } } return 0; } /* int ISampleGrabberCB.SampleCB(double sampleTime, IMediaSample pSample) { Marshal.ReleaseComObject(pSample); return 0; } int ISampleGrabberCB.BufferCB(double sampleTime, IntPtr pBuffer, int bufferLen) { using (var bitmap = new Bitmap(_width, _height, _width * 3, PixelFormat.Format24bppRgb, pBuffer)) { if (!this.Secondpass) { //get avg double average = GetAveragePixelValue(bitmap); if (AveragesList == null) AveragesList = new List<double>(); //save avg AveragesList.Add(average); //***************************\\ // for (int i = 0; i < (int)framesCounts(); i++) // { // get histogram values long[] HistogramValues = Form1.GetHistogram(bitmap); if (histogramValuesList == null) histogramValuesList = new List<long>(256); histogramValuesList.AddRange(HistogramValues); long t = Form1.GetTopLumAmount(HistogramValues, 1000); //***************************\\ Form1.averagesTest.Add(t); // to add this list to a text file or binary file and read the averages from the file when its is Secondpass !!!!! //} } else { if (FramesToSave != null && FramesToSave.Contains(_frameId)) { bitmap.RotateFlip(RotateFlipType.Rotate180FlipX); bitmap.Save(Path.Combine(_outFolder, _frameId.ToString("D6") + ".bmp")); // get histogram values long[] HistogramValues = Form1.GetHistogram(bitmap); if (histogramValuesList == null) histogramValuesList = new List<long>(256); histogramValuesList.AddRange(HistogramValues); using (BinaryWriter binWriter = new BinaryWriter(File.Open(fileName, FileMode.Create))) { for (int i = 0; i < histogramValuesList.Count; i++) { binWriter.Write(histogramValuesList[(int)i]); } binWriter.Close(); } } for (int x = 1; x < Form1.averagesTest.Count; x++) { double fff = Form1.averagesTest[x] / 1000.0 - Form1.averagesTest[x - 1] / 1000.0; if (Form1.averagesTest[x] / 1000.0 - Form1.averagesTest[x - 1] / 1000.0 > 180.0) { bitmap.RotateFlip(RotateFlipType.Rotate180FlipX); bitmap.Save(Path.Combine(_outFolder, _frameId.ToString("D6") + ".bmp")); _frameId++; } } } _frameId++; //let only report each 100 frames for performance if (_frameId % 100 == 0) OnProgressChanged(_frameId); } return 0; }*/ private unsafe double GetAveragePixelValue(Bitmap bmp) { BitmapData bmData = null; try { bmData = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb); int stride = bmData.Stride; IntPtr scan0 = bmData.Scan0; int w = bmData.Width; int h = bmData.Height; double sum = 0; long pixels = bmp.Width * bmp.Height; byte* p = (byte*)scan0.ToPointer(); for (int y = 0; y < h; y++) { p = (byte*)scan0.ToPointer(); p += y * stride; for (int x = 0; x < w; x++) { double i = ((double)p[0] + p[1] + p[2]) / 3.0; sum += i; p += 3; } //no offset incrementation needed when getting //the pointer at the start of each row } bmp.UnlockBits(bmData); double result = sum / (double)pixels; return result; } catch { try { bmp.UnlockBits(bmData); } catch { } } return -1; } } public class FrameCountEventArgs { public long FrameCount { get; set; } } public class ProgressEventArgs { public int FrameID { get; set; } } } I remember i had this codec problem/s before and i installed the codec/'s that were needed but in this case both quick time and windows media player can play the video files so why the application cant detect and find the codec/'s on my computer ? Gspot say that the codec is AVC1 but again wmp and quicktime play the video files no problems. The video files are from my digital camera !

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  • Ask How-To Geek: Dropbox in the Start Menu, Understanding Symlinks, and Ripping TV Series DVDs

    - by Jason Fitzpatrick
    This week we take a look at how to incorporate Dropbox into your Windows Start Menu, understanding and using symbolic links, and how to rip your TV series DVDs right to unique and high-quality episode files. Once a week we dip into our reader mailbag and help readers solve their problems, sharing the useful solutions with you in the process. Read on to see our fixes for this week’s reader dilemmas. Add Drobox to Your Start Menu Dear How-To Geek, I use Dropbox all the time and would like to add it right onto my start menu along side the other major shortcuts like Documents, Pictures, etc. It seems like adding Dropbox into the menu should be part of the Dropbox installation package! Sincerely, Dropboxing in Des Moines Dear Dropboxing, We agree, it would be a nice installation option. As it stands you’re going to have to do a little simple hacking to get Dropbox nestled neatly into your start menu. The hack isn’t super elegant but when you’re done you’ll have the link you want and it’ll look like it was there all along. Check out this step-by-step guide here in order to take an existing Library shortcut and rework it to be a Dropbox link. Understanding and Using Symbolic Links Dear How-To Geek, I was talking to a coworker the other day about an issue I’d been having with a media center application I’m running. He suggested using symbolic links to better organize my media and make it easier for the application to access my collection. I had no idea what he was talking about and never got a chance to bug him about it later. Can you clear up this whole symbolic links business for me? I’ve been using computers for years and I’ve never even heard of it! Sincerely, Symbolic Who? Dear Symbolic, Symbolic links aren’t commonly used by many Windows users which is why you likely haven’t run into the concept. Symbolic links are essentially supercharged shortcuts—the newly introduced Windows library system is really just a type of symbolic link system. You can use symbolic links to do all sorts of neat stuff like link folders to your Dropbox folder, organize media, and more. The concept of symbolic links is pretty simple but the execution can be really tricky. We’d suggest reading over our guide to creating symbolic links in Windows 7, Windows XP, and Ubunutu to get a clearer idea what you’re getting into. Rip Your TV DVDs into Handy Episode Files Dear How-To Geek, My wife got me an iPod for Christmas and I still haven’t got around to filling it up. I have tons of entire TV show seasons on DVD and would like to get them on the iPod but I have absolutely no idea where to start. How do I get the shows off the discs? I thought it would be as easy to import the TV shows into iTunes as it is to import tracks off a CD but I was totally wrong. I tried downloading some applications to rip them but those didn’t work at all. Very frustrating! Surely there is an easy and/or automated way to do this, right? Sincerely, Free My DVDs Dear DVDs, Oh man is this a frustration we can relate to. It’s inordinately difficult to get movies and TV shows off physical media and into digital (and portable media player-friendly) formats. There are a multitude of ways to rip DVDs and quite a few applications out there (some good, some mediocre, and some outright malware). We’d recommend a two-part punch to solve your ripping woes. You’ll need a copy of DVDFab to strip away the protections on the discs and rip the disc and Handbrake to load the disc image and convert the files. It’s not quite as smooth as the CD-to-iTunes workflow but it’s still pretty easy. Check out all the steps and settings you’ll want to toggle here. Have a question you want to put before the How-To Geek staff? Shoot us an email at [email protected] and then keep an eye out for a solution in the Ask How-To Geek column. Latest Features How-To Geek ETC Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The How-To Geek Valentine’s Day Gift Guide Inspire Geek Love with These Hilarious Geek Valentines Google’s New Personal Blocklist Extension Kills Search Engine Spam KeyCounter Tracks Your Keystrokes and Mouse Clicks Add Custom LED Ambient Lighting to Your PC or Media Center The Trackor Monitors Amazon Prices; Integrates with Chrome, Firefox, and Safari Four Awesome TRON Legacy Themes for Chrome and Iron Anger is Illogical – Old School Style Instructional Video [Star Trek Mashup]

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  • Feedback on "market manipulation", a peripheral game mechanic for a satirical MMO

    - by BerndBrot
    This question asks for feedback on a specific game-mechanic. Since there is not one right feedback on a game mechanic, I tried to provide enough context and guidelines to still make it possible for users to rate answers and to accept an answer as the best answer (following these criteria from Writer.SE's meta website). Please comment if you have any suggestions on how I could improve the question in that regard. So, let's begin with the game itself and some of its elements which are relevant for this question. Context I'm working on a satirical, text-based multiplayer adventure and role-playing game set in modern-day London. The game resolves around the concept of sin and features a myriad of (venomous) allusions to all the things that go wrong in this world. Players can choose between character classes like bullshit artist (consultant), bankster, lawyer, mobster, celebrity, politician, etc. In order to complete the game, the player has to live so sinfully with regard to any of the seven deadly sins that a demon is willing to offer them a contract of sponsorship. On their quest to live a sinful live, characters explore more and more locations of modern-day London (on a GoogleMap), fight "monsters" like insurance sales agents or Jehovah's Witnesses, and complete quests, like building a PowerPoint presentation out of marketing buzz words or keeping up a number of substance abuse effects in order to progress on the gluttony path. Battles are turn based with both combatants having a deck of cards, with which they try to make their enemy give in to temptations of all sorts. Tempted enemies sometimes become contacts (an item drop mechanic), which can be exploited for various benefits, depending on their area of influence (finance, underworld, bureaucracy, etc.), level of influence, and kind of sway that the player has over them (bribed, seduced, threatened, etc.) Once a contract has been exploited, the player loses that contact. Most actions require turns. Turns are limited, but refill each day. Criteria A number of peripheral game mechanics are supposed to represent real world abuses and mischief in a humorous way integrate real world data and events to strengthen the feeling of relevance of the game's humor with regard to real world problems add fun ways of interacting with other players add ways for players to express themselves through game-play Market manipulation is one such peripheral game mechanic and should fulfill all of these goals. Market manipulation This is my initial design of the mechanic: Players can enter the London Stock Exchange (LSE) (without paying a turn) LSE displays the stock prices of a number of companies in industries like weapons or tobacco as well as some derivatives based on wheat and corn. The stock prices are calculated based on the actual stock prices of these companies and derivatives (in real time) any market manipulations that were conducted by the players any market corrections of the system Players can buy and sell shares with cash, a resource in the game, at current in-game market value (without paying a turn). Players can manipulate the market, i.e. let the price of a share either rise or fall, by some amount, over a certain period of time. Manipulating the market requires 1 turn A contact in the financial sector (see above). The higher the level of influence of the contact, the stronger the effect of the manipulation on the stock price, and/or the shorter it takes for the manipulation to manifest itself. Market manipulation also adds a crime to the player's record. (There are a multitude of ways to take care of that, but it is still another "cost" of market manipulations.) The system continuously corrects market manipulations by letting the in-game prices converge towards their real world counterparts at a rate of 2% of the difference between the two per hour. Because of this market correction mechanism, pushing up prices (and screwing down prices) becomes increasingly difficult the higher (lower) the price already is. Whenever food prices reach a certain level, in-game stories are posted about hunger catastrophes happening somewhere far, far away (maybe with links to real world news stories). Whenever a player sells a certain number of shares with a sufficiently high margin, they are mentioned in that day's in-game financial news. Since the number of stock options is very limited, players will inevitably collide in their efforts to manipulate the market in their favor. Hopefully, it will also be a fun side-arena for guilds and covenants to fight each other. Question(s) What do you think of this mechanism given the criteria for peripheral game mechanics that I specified for my game? Do you have any ideas how the mechanic could be improved with regard to these criteria (or otherwise)? Could it be improved to allow for more expressive game-play, or involve an allusion to some other real world madness (like short selling, leveraging, or some other banking magic)? Are there any game-theoretic problems with this mechanic, like maybe certain dominant individual strategies that, collectively, lead to every player profiting and thus eliminating the idea of market manipulation PVP? Also, if you like (or dislike) this question, feel free to participate in the discussion on GDSE meta: "Should we be more lax with regard to SE's question/answer format to make game design questions possible?"

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  • Quick 2D sight area calculation algorithm?

    - by Rogach
    I have a matrix of tiles, on some of that tiles there are objects. I want to calculate which tiles are visible to player, and which are not, and I need to do it quite efficiently (so it would compute fast enough even when I have a big matrices (100x100) and lots of objects). I tried to do it with Besenham's algorithm, but it was slow. Also, it gave me some errors: ----XXX- ----X**- ----XXX- -@------ -@------ -@------ ----XXX- ----X**- ----XXX- (raw version) (Besenham) (correct, since tunnel walls are still visible at distance) (@ is the player, X is obstacle, * is invisible, - is visible) I'm sure this can be done - after all, we have NetHack, Zangband, and they all dealt with this problem somehow :) What algorithm can you recommend for this? EDIT: Definition of visible (in my opinion): tile is visible when at least a part (e.g. corner) of the tile can be connected to center of player tile with a straight line which does not intersect any of obstacles.

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  • Console keyboard input OOP

    - by Alexandre P. Levasseur
    I am trying to build a very simple console-based game with a focus on using OOP instead of procedural programming because I intend to build up on that code for more complex projects. I am wondering if there is a design pattern that nicely handles this use case: There is a Player class with a MakeMove() method interacting with the board game. The MakeMove() method has to somehow get the user input yet I do not want to code it into the Player class as this would reduce cohesion and augment coupling. I was thinking of maybe having some controller class handle the sequence of events and thus the calls to keyboard input. However, that controller class would need to be able to handle differently the subclasses of Player (e.g. the AI class does not require keyboard input). Thoughts ?

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  • Can’t Miss Webinar: The Nine Cs of Customer Engagement

    - by Christie Flanagan
    In recent years, we’ve seen social media evolve from a cool but unproven medium to become the foundation of pragmatic social business and a driver of business value.  Yet, with the onset of social media fatigue, time seems to be running out for businesses to make the most out of this important channel for customer engagement. Attend our upcoming webcast to hear industry analyst R “Ray” Wang of Constellation Research explain how to apply the nine Cs of customer engagement. Hosted by Senior Director of Evangelism for Oracle WebCenter, Christian Finn, this webcast promises a lively discussion where you'll learn: How to overcome social media fatigue and make the most of the medium Why engagement is the most critical factor in the age of overexposure The nine pillars of successful customer engagement This event is part of our Social Business Thought Leaders Webcast Series featuring industry experts with leading perspectives about how social tools, technology, and the changing workplace are affecting businesses today. You can register for upcoming webcasts or view past webcasts on demand here.

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  • What to send to server in real time FPS game?

    - by syloc
    What is the right way to tell the position of our local player to the server? Some documents say that it is better to send the inputs whenever they are produced. And some documents say the client sends its position in a fixed interval. With the sending the inputs approach: What should I do if the player is holding down the direction keys? It means I need to send a package to the server in every frame. Isn't it too much? And there is also the rotation of the player from the mouse input. Here is an example: http://www.gabrielgambetta.com/fpm_live.html What about sending the position in fixed interval approach. It sends too few messages to the server. But it also reduces responsiveness. So which way is better?

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  • Quickly, syntax error: media_grid.show()

    - by Alex
    i run the app and get this error. the little arrow points to the 'd', dont know what that means. plus i had the same error just before but on this line: from quickly.widgets.dictionary grid import DictionaryGrid the arrow pointed to the 'd' in grid as well. then i changed it to this: from quickly.widgets.dictionary_grid import DictionaryGrid i added a '_' in the middle. and now i have the syntax error in the question. Thanks for any help that is given! Traceback (most recent call last): File "bin/simple-player", line 32, in <module> import simple_player File "/home/alex/simple-player/simple_player/__init__.py", line 14, in <module> from simple_player import SimplePlayerWindow File "/home/alex/simple-player/simple_player/SimplePlayerWindow.py", line 51 media_grid.show() ^ SyntaxError: invalid syntax

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  • How do I break an image into 6 or 8 pieces of different shapes?

    - by Anil gupta
    I am working on puzzle game, where the player can select an image from iPhone photo gallery. The selected image will save in puzzle page and after 3 second wait the selected image will be broken into 6 or 8 parts of different shapes. Then player will arrange these broken parts of images to make the original image. I am not getting idea how to break the image and merged so that player arrange the broken part. I want to break image like this below frame. I am developing this game in cocos2d.

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  • Fusion Middleware 11gR1 : 2012?10??????

    - by Hiro
    2012?10? (2012/10/16 ??)?Fusion Middleware 11gR1 ?????????????? ?????????????2??????? 1. Oracle WebLogic PortalOracle WebLogic Portal 11gR1 (10.3.5) ?????????????Media Pack????????? ? ??????????????AIX, HP-UX Itanium, HP-UX PA-RISC, Linux x86, Linux x86-64, Solaris (SPARC), Solaris x86-64, Windows (32-bit), Windows x64, Other Platforms ?????? 2. Oracle JRockit, JRE, JDKOracle JRockit, JRE, JDK????????Media Pack?????????????????????????Oracle Java Products Media Pack?????????? ???????????????

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  • How to tell thunar to stop using my device?

    - by Guillaume Coté
    When I do sudo umount /media/KINGSTON I got umount: /media/KINGSTON: device is busy. By using fuser -c /media/KINGSTON And cat /proc/<pid>/cmdline I found that the process is thunar--deamon. I closed all file manager windows. When I try to umount it by right cliking on the desktop, it also gave an error : An application is preventing the volume "KINGSTON" from being unmounted I am affraid that killing Thunar is going to impact other process running in other terminal. How can I tell it that I don't need this usb key anymore so it stop using it?

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  • What to do with input during movement?

    - by user1895420
    In a concept I'm working on, the player can move from one position in a grid to the next. Once movement starts it can't be changed and takes a predetermined amount of time to finish (about a quarter of a second). Even though their movement can't be altered, the player can still press keys (perhaps in anticipation of their next move). What do I do with this input? Possibilities i've thought of: Ignore all input during movement. Log all input and loop through them one by one once movement finishes. Log the first or last input and move when possible. I'm not really sure which is the most appropriate or most natural. Hence my question: What do I do with player-input during movement?

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