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  • iPhone developer cert not associating with Provisioning Profiles

    - by baudot
    I'm seeing the dreaded "Code Sign error: The identity 'iPhone Developer' doesn't match any valid certificate/private key pair in the default keychain" error. Strange, as it used to work. Not sure what changed. A few of the symptoms I've noticed beyond this: In the project info, for Code Signing Identity, instead of saying "iPhone Developer: My Name Here", it only says "iPhone Developer", followed by a list of grayed out Provisioning Profiles with the error message "profile doesn't match any valid certificate/private key pair in the keychain." In the organizer, if I click the "Developer Profile" sidebar entry, it shows one entry in the "Identities" pane, "iPhone Distribution: My Name Here". However, no profiles show in the Provisioning Profiles pane. In the organizer, if I click the "Provisioning Profiles" sidebar entry, for each of the profiles there it reports "A valid signing identity matching this profile could not be found in your keychain." I've tried a handful of the usual folk cures for this ailment, without success so far, such as: Cleared my old keypairs and expired developer identity cert out of the keychain. Deleted my old developer profile, created a new one, and regenerated the provisioning profile after. Reconfirmed: The App ID on the provisioning portal for this app is a pure wildcard ID. (The "Bundle Identifier" in the info.plist is just the appname, no reversed domain prefix.) Restored my iPhone. Overstalled the latest version of Xcode.

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  • Memory leak dyld dlopen

    - by imthi
    I am getting leak and I cannot detect from where this is happening. The stack trace does not give full info after dyld open. For few leaks I am not getting any stack trace info. All I get is only object memory address. Is anyone else facing the same issue. I am using XCode 3.2 on show leopard. 18 0x103038 17 0x1033c7 16 0x1034a1 15 0x90145f48 14 dyld dlopen 13 dyld dyld::link(ImageLoader*, bool, ImageLoader::RPathChain const&) 12 dyld ImageLoader::link(ImageLoader::LinkContext const&, bool, bool, ImageLoader::RPathChain const&) 11 dyld ImageLoader::recursiveLoadLibraries(ImageLoader::LinkContext const&, bool, ImageLoader::RPathChain const&) 10 dyld dyld::libraryLocator(char const*, bool, char const*, ImageLoader::RPathChain const*) 9 dyld dyld::load(char const*, dyld::LoadContext const&) 8 dyld dyld::loadPhase0(char const*, dyld::LoadContext const&, std::vector<char const*, std::allocator<char const*> >*) 7 dyld dyld::loadPhase1(char const*, dyld::LoadContext const&, std::vector<char const*, std::allocator<char const*> >*) 6 dyld dyld::loadPhase3(char const*, dyld::LoadContext const&, std::vector<char const*, std::allocator<char const*> >*) 5 dyld dyld::loadPhase4(char const*, dyld::LoadContext const&, std::vector<char const*, std::allocator<char const*> >*) 4 dyld dyld::loadPhase5(char const*, dyld::LoadContext const&, std::vector<char const*, std::allocator<char const*> >*) 3 dyld dyld::mkstringf(char const*, ...) 2 dyld strdup 1 dyld mallocenter

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  • Use Objective-C without NSObject?

    - by Alex I
    I am testing some simple Objective-C code on Windows (cygwin, gcc). This code already works in Xcode on Mac. I would like to convert my objects to not subclass NSObject (or anything else, lol). Is this possible, and how? What I have so far: // MyObject.h @interface MyObject - (void)myMethod:(int) param; @end and // MyObject.m #include "MyObject.h" @interface MyObject() { // this line is a syntax error, why? int _field; } @end @implementation MyObject - (id)init { // what goes in here? return self; } - (void)myMethod:(int) param { _field = param; } @end What happens when I try compiling it: gcc -o test MyObject.m -lobjc MyObject.m:4:1: error: expected identifier or ‘(’ before ‘{’ token MyObject.m: In function ‘-[MyObject myMethod:]’: MyObject.m:17:3: error: ‘_field’ undeclared (first use in this function) EDIT My compiler is cygwin's gcc, also has cygwin gcc-objc package: gcc --version gcc (GCC) 4.7.3 I have tried looking for this online and in a couple of Objective-C tutorials, but every example of a class I have found inherits from NSObject. Is it really impossible to write Objective-C without Cocoa or some kind of Cocoa replacement that provides NSObject? (Yes, I know about GNUstep. I would really rather avoid that if possible...)

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  • Linker flags for one library break loading of another

    - by trevrosen
    I'm trying to use FMOD and HTTPriot in the same app. FMOD works fine until I add in linker flags for HTTPriot, at which point I get a bunch of linking errors wherein FMOD is complaining about undefined symbols. In other words, adding in linker flags for HTTPriot seems to break the loading of FMOD's library. These are the kinds of errors I'm getting, all coming during the linking phase of my build: Undefined symbols: "_FMOD_Sound_Lock", referenced from: -[FMODEngine recordedSoundAsNSData] in FMODEngine.o -[FMODEngine writeRecordingToDiskWithName:] in FMODEngine.o "_FMOD_MusicSystem_PrepareCue", referenced from: -[FMODEngine addCue:] in FMODEngine.o These are the linker flags for HTTPriot: -lhttpriot -lxml2 -ObjC -all_load I added those as well as a path to the HTTPriot SDK per the instructions here: http://labratrevenge.com/httpriot/docs/iphone-setup.html I was hoping someone could enlighten me on why adding linker flags for one library might cause a failure of another to load. If I DON'T have these flags in, HTTPriot and FMOD both work fine on the simulator, but HTTPriot has runtime errors on the device, I assume because its libraries are not linked. FMOD works fine on the device though. I placed header search paths and library search paths in my build settings in order for XCode to find FMOD. That seemed to be OK until I tried adding these HTTPriot linker flags. I also tried adding a linker flag for the FMOD library (-lfmodex), but I get the same errors as I do without it.

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  • Install MySQLdb on a Mac

    - by Youcha
    I have Python 32 bits, I installed MySQL Community server 32 bits and I'm trying to install MySQLdb for Python. I run easy_install mysql-python and I have this error > easy_install mysql-python Searching for mysql-python Reading http://pypi.python.org/simple/mysql-python/ Reading http://sourceforge.net/projects/mysql-python/ Reading http://sourceforge.net/projects/mysql-python Best match: MySQL-python 1.2.4b5 Downloading http://pypi.python.org/packages/source/M/MySQL-python/MySQL-python-1.2.4b5.zip#md5=4f645ed23ea0f8848be77f25ffe94ade Processing MySQL-python-1.2.4b5.zip Running MySQL-python-1.2.4b5/setup.py -q bdist_egg --dist-dir /var/folders/ke/ke8HKCuzGB4LMCJ1eIAGqk+++TI/-Tmp-/easy_install-W_yT0e/MySQL-python-1.2.4b5/egg-dist-tmp-GjLaFB Downloading http://pypi.python.org/packages/source/d/distribute/distribute-0.6.28.tar.gz Extracting in /var/folders/ke/ke8HKCuzGB4LMCJ1eIAGqk+++TI/-Tmp-/easy_install-W_yT0e/MySQL-python-1.2.4b5/temp/tmpOVVY_R Now working in /var/folders/ke/ke8HKCuzGB4LMCJ1eIAGqk+++TI/-Tmp-/easy_install-W_yT0e/MySQL-python-1.2.4b5/temp/tmpOVVY_R/distribute-0.6.28 Building a Distribute egg in /private/var/folders/ke/ke8HKCuzGB4LMCJ1eIAGqk+++TI/-Tmp-/easy_install-W_yT0e/MySQL-python-1.2.4b5 /private/var/folders/ke/ke8HKCuzGB4LMCJ1eIAGqk+++TI/-Tmp-/easy_install-W_yT0e/MySQL-python-1.2.4b5/distribute-0.6.28-py2.6.egg unable to execute gcc-4.0: No such file or directory error: Setup script exited with error: command 'gcc-4.0' failed with exit status 1 Any idea on why gcc-4.0 cannot be found? I have Xcode and gcc 4.2.1 installed.

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  • Google Translate API for iPhone - UTF8 problem in Chinese Translation

    - by Sky Chen
    I've tested a workable translation API url by: http://translate.google.com/translate_a/t?client=t&text=%E5%BB%A3%E5%A0%B4&langpair=zh|zh-CN And it returns the correct result as the following which is in JSON format: {"sentences":[{"trans":"??","orig":"??","translit":"Guangchang"}],"src":"zh-CN"} However, when I try to use this function in XCode, I experienced this problem ... Here is my code: NSData *data; NSString *urlPath = [NSString stringWithFormat:@"/translate_a/t?client=t&text=%@&langpair=zh|zh-CN",qText]; NSURL *url = [[NSURL alloc] initWithScheme:@"http" host:@"translate.google.com" path:urlPath]; NSMutableURLRequest *request = [[[NSMutableURLRequest alloc] init] autorelease]; [request setURL:url]; [request setHTTPMethod:@"GET"]; NSURLResponse *response; NSError *error; data = [NSURLConnection sendSynchronousRequest:request returningResponse:&response error:&error]; NSString *result = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding]; //Problem's here. It returns nil. NSLog(result); Initially I guessed it's encoding problem so I tried other encoding as well (NSISOLatin1StringEncoding) , but I got wrong answer: {"sentences":[{"trans":"ã ","orig":"ã ","translit":"Tu¨¯ "}],"src":"zh-CN"} Does anyone know how to solve this problem? Thank you very much!

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  • Simple NSTableView bindings example

    - by sirjorj
    I am trying to populate a 2-column NSVTableView via bindings, but the data is not showing up in the table. In XCode: I have a NSMutableArray in my AppDelegate that will hold the data, as well as the corresponding @property and @synthesize. On an event, I call [removeAllObjects] on the NSMutableArray and repopulate it with some NSDictionary objects. Each dictionary contains 2 KVP's: a NAME and a VALUE. In IB: I added an NSArrayController and bound it's Content Array to my AppDelegate and set the ModelKeyPath to the name of the NSMutableArray in the AppDelegate. On the NSTableView, I bound the Content to the ArrayController. ControllerKey = "arrangedObjects", ModelKeyPath = empty. For each of the two columns, I bound the Value to the AppController and set the ModelKeyPaths to NAME and VALUE respectively. ControllerKey = "ArrangedObjects". I have tried several other things, such as using an NSArray in the app delegate and making a new one every time I need to update the values. There must be some tiny little thing I am forgetting. What is it? jorj

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  • What's wrong with debugging in Eclipse on Android?

    - by Sebastian Dwornik
    I've obviously been spoiled by Visual Studio, because although I'm just learning Android and the Eclipse environment, debugging apps in Eclipse is becoming a serious detriment to further development. For example, Eclipse will compile this divide by zero just fine: public class Lesson2Main extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate (savedInstanceState); int i = 1 / 0; TextView tv = new TextView (this); tv.setText ("Hello, Android!"); setContentView (tv); } } And then, when it executes it under the debugger, I will get a full screen of useless debug info, non of which actually points me to the specific line containing the error. The stackTrace is null within the exception ('e') info tree, and it simply states a message stating 'ArithmeticException'. (that's nice, how about you point me in the direction of where you found it!?) I've looked all over the screen and am baffled that this IDE can't get this right. Does developing with Eclipse resort everyone back to 1991 with printf() like logging at every interval then to track down bugs? Seriously. Is there a configuration or plug-in that I'm missing to help with this? I haven't tested this case with XCode, but if the iPhone dev. IDE handles this more like Visual Studio, then no wonder the Android marketplace has so few apps. I'm excited about Android, but it seems that Eclipse is getting in the way.

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  • Flipping View transition becomes clunky when using UIPickerViews with a large number of elements

    - by user302246
    I have a very simple app created with the Utility Application project template on XCode. My MainView has two UIPickerView components and two buttons. The FlipSideView has another UIPickerView. The pickers on the main view each have 4 segments and each segment has 8 rows. The picker on the flip side has just 1 segment with 8 rows. All rows on all pickers are just text. With just this setup, pressing the button to flip the view back and forth displays a noticeable delay before the animation actually starts, and then the animation actually seems to go faster than what it should, like it's trying to make up for the lost time. I removed the pickers in interface builder and loaded the app on the phone and the animation now seems natural. I also tried just one picker (the flipside one) and things still seem normal. So my current theory is that the number of objects involved in the main view is the cause. The thing is that I don't think it's that many (4 x 8 x 2 = 64), but I could be completely wrong. This is pretty much my first app so maybe I'm just doing something grossly wrong, or maybe the phone is has a lot more limited processing than I thought. I am thinking of creating the picker views with pickerView:viewForRow:forComponent:reusingView: to see if this hopefully performs better, but I'm not sure if this is just a waste of time. Any suggestions? Thanks Ruy P.S.: Testing on a 3G phone on 3.1.2

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  • std::locale breakage on MacOS 10.6 with LANG=en_US.UTF-8

    - by fixermark
    I have a C++ application that I am porting to MacOSX (specifically, 10.6). The app makes heavy use of the C++ standard library and boost. I recently observed some breakage in the app that I'm having difficulty understanding. Basically, the boost filesystem library throws a runtime exception when the program runs. With a bit of debugging and googling, I've reduced the offending call to the following minimal program: #include <locale> int main ( int argc, char *argv [] ) { std::locale::global(std::locale("")); return 0; } This program fails when I run this through g++ and execute the resulting program in an environment where LANG=en_US.UTF-8 is set (which on my computer is part of the default bash session when I create a new console window). Clearing the environment variable (setenv LANG=) allows the program to run without issues. But I'm surprised I'm seeing this breakage in the default configuration. My questions are: Is this expected behavior for this code on MacOS 10.6? What would a proper workaround be? I can't really re-write the function because the version of the boost libraries we are using executes this statement internally as part of the filesystem library. For completeness, I should point out that the program from which this code was synthesized crashes when launched via the 'open' command (or from the Finder) but not when Xcode runs the program in Debug mode. edit The error given by the above code on 10.6.1 is: $ ./locale terminate called after throwing an instance of 'std::runtime_error' what(): locale::facet::_S_create_c_locale name not valid Abort trap

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  • Dynamically populated NSPopUpButtonCell menu in an NSOutlineView

    - by Mo
    I’m working with an NSOutlineView which has two columns. My dataSource supplies the outline view with a tree of items of a custom class which represents file types (that is, you initialise it with a UTI). The first column is the display name of the file type (e.g., “Source code”, “Interface Builder NIB document”, etc.). The second column is an NSPopUpButtonCell which is supposed to allow the user to pick a handler for the given document type (think of Xcode’s “File Types” preference pane, and you’re pretty much there). I can generate an NSMenu for a given item in the tree, populated with options based upon the Launch Services database entries for the UTI, complete with the relevant application icon and and so on. In fact, the menu itself works wonderfully, populated by way of NSPopUpButtonCellWillPopUpNotification. The problem is, try as I might, the cell when the menu isn’t popped up always contains precisely one of two things: either an empty string, or the default text for the cell, the former if the result of -handlerName on the item (the attribute assigned to the column) is non-nil, the latter otherwise. Moreover, I’m manually calling -selectItem: on the NSPopUpButtonCell instance, which just seems Wrong. In contrast, the left-hand column, which is just an NSTextFieldCell, everything just works (although granted, all it’s got to do is read the value from the item and present it). (Disclaimer: I’m fairly new at Cocoa UI stuff; I know Objective-C, and lots of other programming languages, but I’ve not a huge amount of experience of building Mac OS X UIs, so be gentle).

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  • C Programming Logic Error?

    - by mbpluvr64
    The following code compiles fine, but does not allow the user to choose whether or not the program is to run again. After giving the user the answer, the program automatically terminates. I placed the main code in a "do while" loop to have the ability to convert more than one time if I wanted too. I have tried to run the program in the command line (Mac and Ubuntu machines) and within XCode with the exact same results. Any assistance would be greatly appreciated. C Beginner P.S. Compiling on MacBookPro running Snow Leopard. #include <stdio.h> #include <stdlib.h> int main(void) { char anotherIteration = 'Y'; do { const float Centimeter = 2.54f; float inches = 0.0f; float result = 0.0f; // user prompt printf("\nEnter inches: "); scanf("%f", &inches); if (inches < 0) { printf("\nTry again. Enter a positive number.\n"); break; } else { // calculate result result = inches * Centimeter; } printf("%0.2f inches is %0.2f centimeters.\n", inches, result); // flush input fflush(stdin); // user prompt printf("\nWould you like to run the program again? (Y/N): "); scanf("%c", &anotherIteration); if ((anotherIteration != 'Y') || (anotherIteration != 'N')) { printf("\nEnter a Y or a N."); break; } } while(toupper(anotherIteration == 'Y')); printf("Program terminated.\n"); return 0; }

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  • Adding iPod Support to (previously) iPhone Only App

    - by rjstelling
    When I started on my current project, there was already an App in the App Store. This App was iPhone only. My first task was to test and build a version that also ran on an iPod Touch. About 3 weeks ago Apple removed the option on iTunes connect to set the device requirements. And sent an email out to all developers: "The App Store requires that you provide metadata about your application before submitting it. While most of this metadata is specified using the iPhone Developer Program Portal, the process for selecting device-related dependencies in iTunes Connect is no longer available. Instead, if your app relies on features that are specific to a device, such as the compass on iPhone 3GS, add the UIRequiredDeviceCapabilities key to your app's Info.plist file to indicate the specific hardware feature required." When I compiled the iPod compatible version I set the device requirements (UIRequiredDeviceCapabilities) in the info.plist to: location-services (gps or skyhook) wi-fi (any device) However, as the App was originally uploaded and the option for "iPhone only" set in iTunes connect this appears to be the default. The kicker is, because Apple have removed this feature there is no way to change it! Has anyone come up against this problem? And how did you solve it? Is it possible I have incorrect values in UIRequiredDeviceCapabilities? UPDATE: The app will run fine on a iPod Touch if installed as a development version via Xcode. The problem is on the App Store it is listed as iPhone only and when iPod Touch users search in the App store no results are returned.

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  • What do you need to implement to provide a Content Set for an NSArrayController?

    - by whuuh
    Heys, I am writing something in Xcode. I use Core Data for persistency and link the view and the model together with Cocoa Bindings; pretty much your ordinary Core Data application. I have an array controller (NSArrayController) in my Xib. This has its managedObjectContext bound to the AppDelegate, as is convention, and tracks an entity. So far so good. Now, the "Content Set" biding of this NSArrayController limits its content set (as you'd expect), by a keyPath from the selection in another NSArrayController (otherAc.selection.detailsOfMaster). This is the usual way to implement a Master-Detail relationship. I want to variably change the key path at runtime, using other controls. This way, I sould return a content set that includes several other content sets, which is all advanced and beyond Interface Builder. To achieve this, I think I should bind the Content Set to my AppDelegate instead. I have tried to do this, but don't know what methods to implement. If I just create the KVC methods (objectSet, setObjectSet), then I can provide a Content Set for the Array Controller in the contentSet method. However, I don't think I'm binding this properly, because it doesn't "refresh". I'm new to binding; what do I need to implement to properly update the Content Set when other things, like the selection in the master NSArrayController, changes?

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  • Can Core Data be used for objects with variable schemas?

    - by glenc
    I'm implementing a new iPhone app and am relatively new to Cocoa development overall. I am at the stage of choosing how the persistence layer of this app will work, and it looks like I'm basically choosing between Core Data and sqlite3. The persisted models in this app are intended to have a schema that is loaded at runtime (from some kind of defn file, probably XML). By which I mean, this app is intended to have objects that are user-definable to some extent, e.g. the Customer type (which has certain built-in fields like "name" and "email") can be modified to have extra fields based on the user's specific needs (e.g. a user might want to add a "favourite fruit" field to their Customer type). Having said that, will Core Data work for an app with a non-baked-in data model like this? I've just started playing around with the Core Data object designer thing in XCode and it seems like this thing wants to work with objects that have fixed fields that are compiled in. I'm definitely trying to take the path of least resistance here, and I can see the benefits of using an Apple-supplied data framework, but don't want to start down that path if it's going to lock me into a data model that's defined at compile time.

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  • How do I update a progress bar in Cocoa during a long running loop?

    - by Nic
    Hi, I've got a while loop, that runs for many seconds and that's why I want to update a progress bar (NSProgressIndicator) during that process, but it updates only once after the loop has finished. The same happens if I want to update a label text, by the way. I believe, my loop prevents other things of that application to happen. There must be another technique. Does this have to do with threads or something? Am I on the right track? Can someone please give me a simple example, how to “optimize” my application? My application is a Cocoa Application (Xcode 3.2.1) with these two methods in my Example_AppDelegate.m: // This method runs when a start button is clicked. - (IBAction)startIt:(id)sender { [progressbar setDoubleValue:0.0]; [progressbar startAnimation:sender]; running = YES; // this is a instance variable int i = 0; while (running) { if (i++ = processAmount) { // processAmount is something like 1000000 running = NO; continue; } // Update progress bar double progr = (double)i / (double)processAmount; NSLog(@"progr: %f", progr); // Logs values between 0.0 and 1.0 [progressbar setDoubleValue:progr]; [progressbar needsDisplay]; // Do I need this? // Do some more hard work here... } } // This method runs when a stop button is clicked, but as long // as -startIt is busy, a click on the stop button does nothing. - (IBAction)stopIt:(id)sender { NSLog(@"Stop it!"); running = NO; [progressbar stopAnimation:sender]; } I'm really new to Objective-C, Cocoa and applications with a UI. Thank you very much for any helpful answer.

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  • Plist won't copy to documents directory

    - by John
    I have a plist file in my resources group in xcode. I am trying to copy this into my documents directory on app launch. I am using the following code (taken from a sqlite tutorial): BOOL success; NSError *error; NSFileManager *fileManager = [NSFileManager defaultManager]; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *filePath = [documentsDirectory stringByAppendingString:@"ActiveFeedsPlist.plist"]; success = [fileManager fileExistsAtPath:filePath]; if (success) return; NSString *path = [[[NSBundle mainBundle] resourcePath] stringByAppendingFormat:@"ActiveFeedsPlist.plist"]; success = [fileManager copyItemAtPath:path toPath:filePath error:&error]; if (!success) { NSAssert1(0, @"Failed to copy Plist. Error %@", [error localizedDescription]); } I am given the error " * Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Failed to copy Plist. Error Operation could not be completed. No such file or directory'" in the console however. Any idea what is wrong? Thanks

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  • Objective-C: Getting the True Class of Classes in Class Clusters

    - by TechZen
    Recently while trying to answer a questions here, I ran some test code to see how Xcode/gdb reported the class of instances in class clusters. (see below) In the past, I've expected to see something like: PrivateClusterClass:PublicSuperClass:NSObject Such as this (which still returns as expected): NSPathStore2:NSString:NSObject ... for a string created with +[NSString pathWithComponents:]. However, with NSSet and subclass the following code: - (void)applicationDidFinishLaunching:(UIApplication *)application { NSSet *s=[NSSet setWithObject:@"setWithObject"]; NSMutableSet *m=[NSMutableSet setWithCapacity:1]; [m addObject:@"Added String"]; NSMutableSet *n = [[NSMutableSet alloc] initWithCapacity:1]; [self showSuperClasses:s]; [self showSuperClasses:m]; [self showSuperClasses:n]; [self showSuperClasses:@"Steve"]; } - (void) showSuperClasses:(id) anObject{ Class cl = [anObject class]; NSString *classDescription = [cl description]; while ([cl superclass]) { cl = [cl superclass]; classDescription = [classDescription stringByAppendingFormat:@":%@", [cl description]]; } NSLog(@"%@ classes=%@",[anObject class], classDescription); } ... outputs: // NSSet *s NSCFSet classes=NSCFSet:NSMutableSet:NSSet:NSObject //NSMutableSet *m NSCFSet classes=NSCFSet:NSMutableSet:NSSet:NSObject //NSMutableSet *n NSCFSet classes=NSCFSet:NSMutableSet:NSSet:NSObject // NSString @"Steve" NSCFString classes=NSCFString:NSMutableString:NSString:NSObject The debugger shows the same class for all Set instances. I know that in the past the Set class cluster did not return like this. What has changed? (I suspect it is a change in the bridge from Core Foundation.) What class cluster report just a generic class e.g. NSCFSet and which report an actual subclass e.g. NSPathStore2? Most importantly, when debugging how do you determine the actual class of a NSSet cluster instance?

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  • Why does my iOS app crash when trying presentModalViewController?

    - by user555807
    I've been banging my head against this all day, it seems like something simple but I can't figure it out. I've got an iOS app that I created using the "View-based Application" template in XCode. Here is essentially the code I have: AppDelegate.h: #import <UIKit/UIKit.h> @interface AppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; MainViewController *viewController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet MainViewController *viewController; @end AppDelegate.m: #import "AppDelegate.h" #import "MainViewController.h" @implementation AppDelegate @synthesize window, viewController; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { [self.window addSubview:viewController.view]; [self.window makeKeyAndVisible]; return YES; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } @end MainViewController.h: #import <UIKit/UIKit.h> @interface MainViewController : UIViewController { } -(IBAction) button:(id)sender; @end MainViewController.m: #import "MainViewController.h" #import "ModalViewController.h" @implementation MainViewController ... -(IBAction) button:(id)sender { ModalViewController *mvc = [[[ModalViewController alloc] initWithNibName:NSStringFromClass([ModalViewController class]) bundle:nil] autorelease]; [self presentModalViewController:mvc animated:YES]; } @end There's nothing of interest in the ModalViewController. So the modal view should display when the button is pressed. When I press the button, it hangs for a second then crashes back to the home screen with no error message. I am stumped, please show me what I'm doing wrong!

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  • g++ on MacOSX doesn't work with -arch ppc64

    - by Albert
    I am trying to build a Universal binary on MacOSX with g++. However, it doesn't really work. I have tried with this simple dummy code: #include <iostream> using namespace std; int main() { cout << "Hello" << endl; } This works fine: % g++ test.cpp -arch i386 -arch ppc -arch x86_64 -o test % file test test: Mach-O universal binary with 3 architectures test (for architecture i386): Mach-O executable i386 test (for architecture ppc7400): Mach-O executable ppc test (for architecture x86_64): Mach-O 64-bit executable x86_64 However, this does not: % g++ test.cpp -arch i386 -arch ppc -arch x86_64 -arch ppc64 -o test In file included from test.cpp:1: /usr/include/c++/4.2.1/iostream:44:28: error: bits/c++config.h: No such file or directory In file included from /usr/include/c++/4.2.1/ios:43, from /usr/include/c++/4.2.1/ostream:45, from /usr/include/c++/4.2.1/iostream:45, from test.cpp:1: /usr/include/c++/4.2.1/iosfwd:45:29: error: bits/c++locale.h: No such file or directory /usr/include/c++/4.2.1/iosfwd:46:25: error: bits/c++io.h: No such file or directory In file included from /usr/include/c++/4.2.1/bits/ios_base.h:45, from /usr/include/c++/4.2.1/ios:48, from /usr/include/c++/4.2.1/ostream:45, from /usr/include/c++/4.2.1/iostream:45, from test.cpp:1: /usr/include/c++/4.2.1/ext/atomicity.h:39:23: error: bits/gthr.h: No such file or directory /usr/include/c++/4.2.1/ext/atomicity.h:40:30: error: bits/atomic_word.h: No such file or directory ... Any idea why that is? I have installed Xcode 3.2.2 with all SDKs it comes with.

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  • I'm about to learn x86 assembly on os x 10.6 let me know how compile..plz

    - by kevin choung
    hello~ I'm about to learn x86 assembly language on mac os x... I'm using as instruction to compile assembly file in commend window. but I have several errors.. and I don't know how I can get through.. here is the errors and my assembly code.. which is quite simple. **ung-mi-lims-macbook-pro:pa2 ungmi$ as swap.s swap.s:16:Unknown pseudo-op: .type swap.s:16:Rest of line ignored. 1st junk character valued 115 (s). swap.s:19:suffix or operands invalid for `push' swap.s:46:suffix or operands invalid for `pop' ung-mi-lims-macbook-pro:pa2 ungmi$** and the source is .text .align 4 .globl swap .type swap,@function swap: pushl %ebp movl %esp, %ebp movl %ebp, %esp popl %ebp ret and I searched some solution which is I have to put -arch i386 than **ung-mi-lims-macbook-pro:pa2 ungmi$ as -arch i386 swap.s swap.s:16:Unknown pseudo-op: .type swap.s:16:Rest of line ignored. 1st junk character valued 115 (s). ung-mi-lims-macbook-pro:pa2 ungmi$** could you help me out.. just let me know what I need to compile assembly file.. I have xcode already.. and I'd rather to do this with commend window..and vi editor.. I will be waiting for your answer... plz help me.

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  • After interruption, delayed audio route change notifications when recording

    - by Frank Shearar
    My iPhone application requires that I know when a user has/has not plugged in her headphones. That's easy. AudioSessionAddPropertyListener with a callback listening to kAudioSessionProperty_AudioRouteChange. I write logs with NSLog as things happen. User plugs the headphones in? Get a notification, and a line in the gdb console. User unplugs the headphones? Ditto. At the same time I'm sensing the noise level of the environment by starting a recording audio queue. This, too, works great: I can get the mic noise level and listen for audio route changes just fine. What I find is that after an interruption, and I've reactivated the audio session and restored the audio category to kAudioSessionCategory_RecordAudio, the audio route notifications go a bit haywire. When I plug in the headphones, I see no notification. When I unplug the headphones I see BOTH the "plugged in" notification AND the "unplugged" notification, in rapid succession. It's like the "plugged in" notification's delayed and, when the "unplugged" notification arrives, the queue of pending notifications is flushed. What am I doing wrong? How do I correctly restore the audio session to get timeous notifications? EDIT: iPhone OS 3.1.2, running on an iPhone 3G. I'm running a program compiled with the 3.0 SDK (from within XCode 3.1.2).

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  • UIImageView subclass with CGRectIntersectsRect - help!

    - by Flafla2
    The title of this question should be pretty self explanatory. I am making an app that involves multiple UIImageViews that serve the same purpose. They are merely different sizes. Anyway, I decided that the best solution was to make UIImageView subclasses, link the subcalsses in IB, and work from there. My code should explain this better - #define kPausedStatePaused 1 #define kPausedStatePlay 2 #import "Game.h" #import "ScoreSystem.h" @interface Doctor : UIImageView { } @end @interface Ground : UIImageView { } @end @interface Wall : UIImageView { } @end @interface Electric_Wire : UIImageView { } @end @implementation Game /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ /* // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } */ - (IBAction)pause { UIAlertView *pause = [[UIAlertView alloc] initWithTitle:@"Pause" message:nil delegate:self cancelButtonTitle:@"Quit" otherButtonTitles:@"Play", nil]; [pause show]; [pause release]; pauseint = kPausedStatePaused; } - (void)viewDidAppear { pauseint = kPausedStatePlay; } - (void)loop { Doctor *doctorview; Ground *groundview; if (CGRectIntersectsRect(doctorview, groundview)) { } } - (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex { if ([alertView.title isEqual:@"Pause"]) { if(buttonIndex == 0) [self dismissModalViewControllerAnimated:YES]; pauseint = kPausedStatePlay; } } // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationLandscapeRight); } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end Unsurprisingly, Xcode gave me an "incompatible type for CGRectIntersectsRect" error.

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  • iphone: cross platform references and referencing external framework resources

    - by dan
    hi there working on an iphone app and separate framework. the separate framework is for an API that i'm building for use in multiple future apps. this api now needs to reference resources (images). what i would like to do is keep the resources WITH the API framework as local set of resources. i followed the instructions from http://www.clintharris.net/2009/iphone-app-shared-libraries/ to setup my app's project to use the headers from the separate API framework. what i can't seem to figure out is how to automatically load the framework's resources into the app's xcode environment so they can be linked in at app compile time. sure, i can drag the resources across from the framework into the main app's set of resources. but that seems kinda ugly and another step that possibly can be automated (??) anyone know of a better way? it would be great if any changes from the framework would be automatically available in the main app (due to the project 'link-age'). thanks for any help/tips/suggestions...

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  • strange run time error message from CIImage initWithContentsOfURL

    - by Adam
    When executing the following code I receive a run time error when the code executes the second line of code. The error (which shows up in the debugger) says: [NSButton initWithContentsOfURL:]: unrecognized selector sent to instance 0x100418e10. I don't understand this message, because it looks to me (based on my source code) like the initWithContentsOfURL message is being sent to the myImage instance (of the CIImage class) ... not NSButton. Any idea what is going on? If it matters ... this code is in the Application Controller class module of an Xcode project (a Cocoa application) -- within a method that is called when I click on a button on the application window. There is only the one button on the window ... // Step1: Load the JPG file into CIImage NSURL *myURL = [NSURL fileURLWithPath:@"/Users/Adam/Documents/Images/image7.jpg"]; CIImage *myImage = [myImage initWithContentsOfURL: myURL]; if (myImage = Nil) { NSLog(@"Creating myImage failed"); return; } else { NSLog(@"Created myImage successfully"); }

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