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  • Android: Layouts and views or a single full screen custom view?

    - by futlib
    I'm developing an Android game, and I'm making it so that it can run on low end devices without GPU, so I'm using the 2D API. I have so far tried to use Android's mechanisms such as layouts and activities where possible, but I'm beginning to wonder if it's not easier to just create a single custom view (or one per activity) and do all the work there. Here's an example of how I currently do things: I'm using a layout to display the game's background as an image view and the square game area, which is a custom view, centered in the middle. What would you say? Should I continue to use layouts where possible or is it more common/reasonable to just use a large custom view? I'm thinking that this would probably also make it easier to port my code to other platforms.

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  • Imap server woes with Android Gingerbread email and Thunderbird

    - by Mojo
    I run my own mail server and use UW's imapd/popd daemons to provide service. This week I just upgraded my OG Droid to a new Droid 3, running Android 2.3.4 (Gingerbread). The email client is much improved over the previous one. But now I have a bad interaction when I try to access email using imap from Thunderbird on a laptop or desktop. Frequently Thunderbird will stop receiving any email at all, and it will appear only on the Droid. Sometimes a Thunderbird restart will make the mail appear, but none of my "deletes" will be recorded, so when I start Thunderbird again, all my old email reappears. If I kill all of the open imap daemons and restart xinetd, I can force it to behave for maybe a session. I've tried turning off IDLE service (push email) on both sides, to no apparent avail. I've also tried installing DroidMail with the same result.

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  • Microsoft Office enfin disponible sur Android, mais uniquement pour les abonnés Office 365

    Microsoft Office enfin disponible sur Android Mais uniquement pour les abonnés Office 365Le très attendu Office est enfin disponible sur Android, plus d'un mois après la publication d'une déclinaison pour iPhone.L'application est téléchargeable gratuitement, mais uniquement pour les personnes disposant d'un abonnement Office 365, et fonctionne sur les terminaux sous Android à partir de la version 4.0. Dans l'ensemble, il s'agit d'une application très complète, qui fonctionne aussi hors connexion et permet de consulter, éditer, stocker et partager ses documents Word, Excel et PowerPoint sur Android.

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  • How can I convert an image from raw data in Android without any munging?

    - by stephelton
    I have raw image data (may be .png, .jpg, ...) and I want it converted in Android without changing its pixel depth (bpp). In particular, when I load a grayscale (8 bpp) image that I want to use as alpha (glTexImage() with GL_ALPHA), it converts it to 16 bpp (presumably 5_6_5). While I do have a plan B (actually, I'm probably on plan 'E' by now, this is really becoming annoying) I would really like to discover an easy way to do this using what is readily available in the API. So far, I'm using BitmapFactory.decodeByteArray(). While I'm at it. I'm doing this from a native environment via JNI (passing the buffer in from C, and a new buffer back to C from Java). Any portable solution in C/C++ would be preferable, but I don't want to introduce anything that might break in future versions of Android, etc.

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  • Handle wiki from android phone

    - by cmbrnt
    I'm currently using Oddmuse wiki to document thing, both personal and work related. What I'd like to do is to find an android app along with a wiki engine which enables me to read and make changes to the wiki with my phone. Using only the browser is unintuitive and hard to use. Does anyone else do this? I'd rather use mediawiki or dokuwiki, but I don't knlw of any apps which can both display and let me log in to edit the wiki. Any tips would be great!

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  • What's the recommended way of doing a HUD for an android game?

    - by joxnas
    Basically the question is in the title. I'm creating a RTS game and I will need buttons like attack move / attack ground, etc. I am not using any engine. When people do games in OpenGL for android (my case), do they ever use android components to control the game or do they create their components in the game? What are the general recommended approach, if there's any? How about more complex components like scrolling lists of items , etc? I would also appreciate you to pair your answer with a brief comment about how was your experience using the approach(es) you describe. Thanks :)

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  • Android : Oracle muscle sa plainte contre Google et déclare que 8 fichiers du code d'Android sont du code Oracle décompilé

    Android : Oracle muscle sa plainte contre Google Et déclare que 8 fichiers du code d'Android sont du code Oracle décompilé Mise à jour du 24/02/11, par Hinault Romaric Nouvel épisode dans l'affaire opposant Oracle et Google sur l'utilisation de Java dans Android. L'analyse de l'expert en logiciels libres Florian Mueller qui affirmait que Google aurait ouvertement copié du code Java sans les permissions nécessaires dans Android 2.2 et 2.3 (lire ci-avant) a permis à Oracle de muscler un peu plus sa plainte contre Google. Oracle a en effet adressé une nouvelle déposition au juge de la cour fédérale Williams Alsup pou...

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  • Unable to install Android for Windows 7 because JDK is not found

    - by user1294663
    I have JDK SE7u4 installed in windows 7. I tried to install Android on Windows 7 using the installer_r18-windows.exe but no avail. The setup window showed the message saying that the Java SE JDK not found and ERROR: Failed to find Java version for C:\Windows\System32\java.exe The system cannot found the file specified. If you believe you have a JDK installed and it was not properly recognized, simply set an environment variable JAVA_HOME to point to it I right clicked on Computer Properties Advanced System Settings Environment variables. I created a NEW system variable called JAVA_HOME and set the value as C:\Program Files\Java\jdk1.7.0_04\bin or C:\Windows\System32\java.exe. I ran the installer again — the same error message still appeared.

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  • How should I store a Game Database on Android?

    - by Liam
    I'm looking at creating a game for Android and while I have most of the ins and outs worked out, the one thing I'm struggling with is how to store data for the game. Ultimately, the game will be based off of a lot of pre-defined data and statistics so the obvious choice to me would be something like SQLite, but as I'm pretty new to the realm of Android and Game Development, I'm not 100% certain if this is the right route to follow. The data will be general pre-defined data as well as player data (along the lines of careers stats - what place finished, etc). I was wondering if there was a better/best practice solution that wasn't SQLite and that would provide said functionality and if so, could you point me in the right direction?

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  • How much does it cost to develop an Android application?

    - by raychenon
    Following the same iPhone question. How much can a development team charge for an Android app like the official Twitter Inc ? In general how much amount of time is devoted to build the likes of Google Goggles , Google Skymap, Gmail with server side applications included :) Now if you're a solo developer and proud to show your app. How much time have you spent so far ? What was your background GUI desktop in Java, C#, web developer, started from zero programming experience ? Disclaimer : I've developed Android apps ( 10 000 downloads) on my free time and one commercial to be published. Just to know the amount of efforts needed to catch up :)

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  • Aero to Accelerate Android Application Development

    The mobile application development arena saw the dawn of a new mobile handset that capitalized on the rapid strides that have recently characterized the Android application development scene. The Aero is an Android handset unveiled by AT&T developed in the trusted stables of Dell. The Android smartphone has laid to rest all rumours that have floated around Dell's launch of their first Android device.

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  • Android : deux autres constructeurs signent un accord avec Microsoft pour se protéger d'éventuelles poursuites

    Android : deux autres constructeurs signent un accord avec Microsoft pour se protéger d'éventuelles poursuites La longue liste des constructeurs Android ayant signé un accord pour éviter des poursuites judiciaires pour violation des brevets par Microsoft dans leurs terminaux vient encore de s'allonger. Aux côtés de Samsung, HTC, ACER, LG pour ne citer que ceux-là, viennent s'ajouter deux nouveaux fabricants de dispositifs Android. Microsoft vient d'annoncer qu'il a signé des accords avec la société Coby Electronics, spécialisée dans la fabrication de téléviseurs connectés, qui produit des tablettes à faible coût sur Android et Chrome OS, et le constructeur Aluratek qui p...

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  • Things to do to port game made for iOS in Unity to Android?

    - by 2600th
    I have just made my first game for iOS and submitted it to app store. I was thinking of porting my game to Android also. I would like to know things one need to do/remember to port game made for iOS in Unity to Android. How to handle different screen resolutions and pixel densities, optimizations required, etc. Any other suggestions and important things you think I should know? EDIT: Also, should I handle builds according to device resolutions or by pixel density?

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  • Prevent runaway threads and ultimately physical overheating and battery drain on Android [migrated]

    - by foampile
    I was wondering if there is a system monitor app that will raise (audible) alerts and offer app closure if it detects runaway threads on Android that cause physical overheating and battery drain. E.g., I just had to turn my phone off because there was a runaway thread that I think was constantly trying to refresh FB where there was very poor connection, so it was going in a virtually endless loop. But I get that with other apps too and not just Facebook. I'd like to actually shut apps down when they're detected. I am not kidding, I nearly burned my fingertips when I touched my phone -- it was on for only 2 hrs and the battery was almost dead. It is because 4G is very poor inside my office building and I checked Facebook walking between my vehicle and the building this AM. After that, the app kept trying to refresh continuously without success and overheating the phone.

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  • I finished "Beginning Android Games", should I use its framework?

    - by orod
    I've worked through Mario Zechner's "Beginning Android Games" and have made my own pong and asteroids game using the framework used in the book. I have also downloaded the source code for Replica Island and am able to run that. I like Replica Island's framework over the one I made from reading the book. Some differences are that Replica Island uses different activities for each screen instead of Zechner's Screen class and that Replica Island can use a lot of textures and isn't limited to textures with dimensions of powers of 2. If I'm serious about writing games and apps for Android should I learn Replica Island's framework and use that instead of the one I made while reading Zechner's book?

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  • How can I send SMS from my PC using my Android Phone (Galaxy S3)

    - by Dean Rather
    I've been a long-time Nokia fan, but finally succumbed to the Samsung Galaxy S3's amazing screen, & Android's Open community. One feature I use a lot (about a hundred times a day...) is Nokia PC Suite's ability to send SMS via the phone. It: Uses my phone's contact list. Notifies me when I get an sms. Allows me to send SMS using my PC's keyboard. Essentially turning SMS into just another IM medium I use on the PC. How will I do this with the Samsung Galaxy S3 + Windows 7?

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  • What should be learned for someone starting in Android Games?

    - by user14544
    I know this might be a little subjective. But I've read the other questions. A lot of answers kept on popping up like to use box2d, libgdx, andEngine, etc. So the real question is, what would be the best to start off with as a beginner. I have some experience with java code, just by reading about in the Oracle Docs. I've gone through Flash and Eclipse. When i mean gone through, i don't mean i have actually created my own game from Flash or Eclipse, but i just learn things here and there. Currently I'm reading Beginning Android for Beginners but I don't have the knowledge to implement my own Ideas into the game tutorials because of lack of experience. I'm looking for a way to learn how to program to create games for Android. While at the same time get experience from programming. I do not want to learn those drag and drop game making applications such as GameMaker.

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  • CyanogenMod 11 M7 disponible et apporte Android 4.4.2, les Nightlies passent à Android 4.4.3 avant une sortie finale prévue pour juillet

    CyanogenMod 11 M7 disponible et apporte Android 4.4.2 les Nightlies passent à Android 4.4.3 avant une sortie finale prévue pour juilletEn 2008, un hacker fan de Linux au pseudonyme de JesusFreke, développa pour le HTC Dream les prémices d'un système d'exploitation mobile qui allait devenir par la suite une ROM non officielle (CyanogenMod) du populaire Android.CyanogenMod a au fil du temps gagné le coeur d'un nombre important d'utilisateurs d'Android, qui ont trouvé en l'OS le moyen de garder la...

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  • How much memory can i safely use on android?

    - by xastor
    To make my game more fluid, I try to prevent memory allocations during the game I am writing. To that end, I allocate a whopping 16MB of buffers on startup and then use those as I go along. When I check in Eclipse my game now uses 24MB in total, which does not change noticeably during the game. This all works fine on the phone I have now (android 2.3, motorola defy) but I wonder if I'm going to run into problems with this on other phones or tablets that run android 2.2 or higher (which is what I'm aiming for)?

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  • How to visualize real time data on Android? [closed]

    - by matarsak
    I want to build and android app that visualizes real time data (2D animation). I set up a UDP channel that get the data, now I want to visualize it. I know that I can use OpenGL ES, but after a few weeks, I dont think that I'm able to learn that. What about Android Processing? Could it be used for an extensive visualization task like this? or is it limited in some way? I've heard it's not hard learn. Any other options?

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  • sqlite3 problem..need help..urgently..HELP**

    - by summer
    - (void) hydrateDetailViewData { //if detail view is hydrated then do not get it from database if(isDetailViewHydrated) return; if(detailStmt == nil) { const char *sql = "select snapTitle, snapDesc from Snap where snapID =?"; if(sqlite3_prepare_v2(database, sql, -1, &detailStmt, NULL) != SQLITE_OK) NSAssert1(0, @"Error while creating detail view statement. '%s'", sqlite3_errmsg(database)); NSLog(@"SQLite= %d", sqlite3_step(detailStmt)); } if (sqlite3_step(detailStmt) == SQLITE_ROW)//execute sql statement on database, and make sure it executed properly. { self.snapDescription = [NSString stringWithUTF8String:(char *)sqlite3_column_text(detailStmt, 1)]; } looking at the above code, can someone tell me what's wrong and why is it that i can't get it to load on my detailview?i basically followed the tutorial on iphone sdk article..but yet i am having this don't know why error..need help urgently because i have been at this for days!!it's driving me crazy! i can even send my project if u guys need to take a look..help please!! Error msg: * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[UIViewController _loadViewFromNibNamed:bundle:] was unable to load a nib named "DetailView"' 2010-03-15 16:35:55.202 Snap2Play[58213:20b]

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  • How to change the border color of a Grouped UITableView

    - by ctpenrose
    This concerns iPhoneOS-sdk-3.2 I am having difficulty changing the border color of a grouped UITableView. I can change the cell background color, separator color, text color, quite easily now, and the rounded corners clip correctly, even when highlighted with whatever colors I have chosen. However the surrounding border remains infuriatingly gray despite many different attempts. I have read all of the related posts I can find via Google, let alone stackoverflow. I have tried both a programmatic and xib-based solution and both provide the same results. I will share the programmatic version below: I have a UIViewController subclass rather than a UITableViewController subclass to act as a UITableView delegate -- I chose this route as I am coding on the iPad and UITableViewController reportedly takes over the whole screen. loadView method of my UIViewController subclass: - (void) loadView { self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; [self.view release]; self.view.backgroundColor = [UIColor blackColor]; // add and configure UITableView CGRect tableViewRect = CGRectMake(0., 0., 256., 768.); myTableView = [[UITableView alloc] initWithFrame:tableViewRect style:UITableViewStyleGrouped]; // set the tableview delegate to this object and the datasource to the datasource which has already been set myTableView.delegate = self; myTableView.dataSource = self; myTableView.sectionIndexMinimumDisplayRowCount=1; myTableView.backgroundColor = [UIColor clearColor]; myTableView.separatorColor = [UIColor whiteColor]; myTableView.separatorStyle = UITableViewCellSeparatorStyleSingleLine; myTableView.opaque = NO; // add the table view to our background view [self.view addSubview:myTableView]; [myTableView release]; }

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  • custom view on iphone's native media player(MPMoviePlayerController)

    - by sneha
    I am building an application that implements a custom view on iPhone’s native media player. I want your help in deciding directions to lay this effort. At present I have find out that iPhone SDK doesn’t support APIs to customize media player. I need these things in the player: I would like to have custom views i.e. want to change all control buttons on player like Play/Pause, seek bar etc. The background of player will also need to be different. The player has to play audio or video file from local/remote location. Can i use MPMoviePlayerController if it can be customized (How to do it ??). However, any other third party player approved by iPhone which has an ability to download and play the media file from local/remote location is also fine. It will be great to have an access to media player buffer so that it can be encrypted. I have following questions: 1.Any help in building/customizing player..... 2.Do you see issues in signing of application? 3.Does Apple have any restrictions on customizing media player? 4.Any sample iPhone application where media player is customized Any help in this regard is highly appreciated.

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  • 3.1.3 and 3.2 different behaviour

    - by teo
    I'm using a custom cell in tableView with a UITextField - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease]; UITextField *txtField = [[UITextField alloc] initWithFrame:CGRectMake(0, 0, 280, 24)]; txtField.placeholder = @"<Enter Text>"; txtField.textAlignment = UITextAlignmentLeft; txtField.clearButtonMode = UITextFieldViewModeAlways; txtField.autocapitalizationType = UITextAutocapitalizationTypeNone; txtField.autocorrectionType = UITextAutocorrectionTypeNo; [cell.contentView addSubview:txtField]; [txtField release]; } } This works fine and the UITextField covers the cell. When i run this with 3.2 sdk or on the iPad the UITextField isn't aligned properly to the left, overlapping the cell and i have to use a UITextField width of 270 instead of 280 UITextField *txtField = [[UITextField alloc] initWithFrame:CGRectMake(0, 0, 270, 24)]; It seems something is wrong the pixel ratio. How can this be fixed? Is there a way to determine the version of os the device has ( 3.1.2, 3.1.3, 3.2 or maybe even the 4.0) or can it be done another way? Thank you Teo

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  • Facebook Android SDK. Error validating access token

    - by Mj1992
    I am trying to access user information from facebook sdk.But I keep getting this error. {"error":{"message":"Error validating access token: The session has been invalidated because the user has changed the password.","type":"OAuthException","code":190,"error_subcode":460}} Here is the call which returns me the error in the response parameter of the oncomplete function. mAsyncRunner.request("me", new RequestListener() { @Override public void onComplete(String response, Object state) { Log.d("Profile", response); String json = response; //<-- error in response try { JSONObject profile = new JSONObject(json); MainActivity.this.userid = profile.getString("id"); new GetUserProfilePic().execute(); runOnUiThread(new Runnable() { @Override public void run() { Toast.makeText(getApplicationContext(), "Name: " + MainActivity.this.userid, Toast.LENGTH_LONG).show(); } }); } catch (JSONException e) { e.printStackTrace(); Log.e("jsonexception",e.getMessage()); facebook.extendAccessTokenIfNeeded(MainActivity.this, null); GetUserInfo(); } } @Override public void onIOException(IOException e, Object state) { } @Override public void onFileNotFoundException(FileNotFoundException e, Object state) { } @Override public void onMalformedURLException(MalformedURLException e, Object state) { } @Override public void onFacebookError(FacebookError e, Object state) { } }); Sometimes I get the correct response also.I think this is due to the access token expiration if I am right. So can you guys tell me how to extend the access token although I've used this facebook.extendAccessTokenIfNeeded(this, null); in the onResume method of the activity. How to solve this?

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