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  • Self-referencing anonymous closures: is JavaScript incomplete?

    - by Tom Auger
    Does the fact that anonymous self-referencing function closures are so prevelant in JavaScript suggest that JavaScript is an incomplete specification? We see so much of this: (function () { /* do cool stuff */ })(); and I suppose everything is a matter of taste, but does this not look like a kludge, when all you want is a private namespace? Couldn't JavaScript implement packages and proper classes? Compare to ActionScript 3, also based on EMACScript, where you get package com.tomauger { import bar; class Foo { public function Foo(){ // etc... } public function show(){ // show stuff } public function hide(){ // hide stuff } // etc... } } Contrast to the convolutions we perform in JavaScript (this, from the jQuery plugin authoring documentation): (function( $ ){ var methods = { init : function( options ) { // THIS }, show : function( ) { // IS }, hide : function( ) { // GOOD }, update : function( content ) { // !!! } }; $.fn.tooltip = function( method ) { // Method calling logic if ( methods[method] ) { return methods[ method ].apply( this, Array.prototype.slice.call( arguments, 1 )); } else if ( typeof method === 'object' || ! method ) { return methods.init.apply( this, arguments ); } else { $.error( 'Method ' + method + ' does not exist on jQuery.tooltip' ); } }; })( jQuery ); I appreciate that this question could easily degenerate into a rant about preferences and programming styles, but I'm actually very curious to hear how you seasoned programmers feel about this and whether it feels natural, like learning different idiosyncrasies of a new language, or kludgy, like a workaround to some basic programming language components that are just not implemented?

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  • Lessons From OpenId, Cardspace and Facebook Connect

    - by mark.wilcox
    (c) denise carbonell I think Johannes Ernst summarized pretty well what happened in a broad sense in regards to OpenId, Cardspace and Facebook Connect. However, I'm more interested in the lessons we can take away from this. First  - "Apple Lesson" - If user-centric identity is going to happen it's going to require not only technology but also a strong marketing campaign. I'm calling this the "Apple Lesson" because it's very similar to how Apple iPad saw success vs the tablet market. The iPad is not only a very good technology product but it was backed by a very good marketing plan. I know most people do not want to think about marketing here - but the fact is that nobody could really articulate why user-centric identity mattered in a way that the average person cared about. Second - "Facebook Lesson" - Facebook Connect solves a number of interesting problems that is easy for both consumer and service providers. For a consumer it's simple to log-in without any redirects. And while Facebook isn't perfect on privacy - no other major consumer-focused service on the Internet provides as much control about sharing identity information. From a developer perspective it is very easy to implement the SSO and fetch other identity information (if the user has given permission). This could only happen because a major company just decided to make a singular focus to make it happen. Third - "Developers Lesson" -  Facebook Social Graph API is by far the simplest API for accessing identity information which also is another reason why you're seeing such rapid growth in Facebook enabled Websites. By using a combination of URL and Javascript - the power a single HTML page now gives a developer writing Web applications is simply amazing. For example It doesn't get much simpler than this "http://api.facebook.com/mewilcox" for accessing identity. And while I can't yet share too much publicly about the specifics - the social graph API had a profound impact on me in designing our next generation APIs.  Posted via email from Virtual Identity Dialogue

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  • How to connect Ethernet on Ubuntu (with auto-detection)

    - by user12285
    It's been well over six months but I have the same router SmartAX MT880d with Ethernet, and the exact same problem : no internet, even though I can successfully reach the modem settings page by entering 192.168.1.1 in Firefox. I'm a total beginner with Ubuntu. My internet works great in Windows but does not work in Ubuntu. Sorry if I don't use the right (technical) terminology to explain my issue. English is not my mother tongue. For 2 weeks, I've been doing reading on the web and forums and the ubuntuguide.org to name a few, but to no avail. Now I see no other solution but to ask for help. My problem is that I can't find a way to put the right digits in the right place because I don't know what numbers I need to put in what files. E.g.: do I need to use DHCP? or a static IP address? No clue whatsoever. I'm concerned that I might put figures in the wrong spaces. For example, is the modem/router's IP exactly 192.168.1.1 for Huawei Smart AXMT880d modem? Is the subnet 255.255.255.0? Gateway 192.168.1.1? I'm confused as I can also see a different IP starting with 155131*** (is it an account number?) on my contract with Huawei (a Chinese ISP). Apart from calling 911, what other numbers do I need to put in and where? How do I check that all the numbers have been entered correctly in every appropriate space before trying to connect the Internet?

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  • Solving Big Problems with Oracle R Enterprise, Part I

    - by dbayard
    Abstract: This blog post will show how we used Oracle R Enterprise to tackle a customer’s big calculation problem across a big data set. Overview: Databases are great for managing large amounts of data in a central place with rigorous enterprise-level controls.  R is great for doing advanced computations.  Sometimes you need to do advanced computations on large amounts of data, subject to rigorous enterprise-level concerns.  This blog post shows how Oracle R Enterprise enables R plus the Oracle Database enabled us to do some pretty sophisticated calculations across 1 million accounts (each with many detailed records) in minutes. The problem: A financial services customer of mine has a need to calculate the historical internal rate of return (IRR) for its customers’ portfolios.  This information is needed for customer statements and the online web application.  In the past, they had solved this with a home-grown application that pulled trade and account data out of their data warehouse and ran the calculations.  But this home-grown application was not able to do this fast enough, plus it was a challenge for them to write and maintain the code that did the IRR calculation. IRR – a problem that R is good at solving: Internal Rate of Return is an interesting calculation in that in most real-world scenarios it is impractical to calculate exactly.  Rather, IRR is a calculation where approximation techniques need to be used.  In this blog post, we will discuss calculating the “money weighted rate of return” but in the actual customer proof of concept we used R to calculate both money weighted rate of returns and time weighted rate of returns.  You can learn more about the money weighted rate of returns here: http://www.wikinvest.com/wiki/Money-weighted_return First Steps- Calculating IRR in R We will start with calculating the IRR in standalone/desktop R.  In our second post, we will show how to take this desktop R function, deploy it to an Oracle Database, and make it work at real-world scale.  The first step we did was to get some sample data.  For a historical IRR calculation, you have a balances and cash flows.  In our case, the customer provided us with several accounts worth of sample data in Microsoft Excel.      The above figure shows part of the spreadsheet of sample data.  The data provides balances and cash flows for a sample account (BMV=beginning market value. FLOW=cash flow in/out of account. EMV=ending market value). Once we had the sample spreadsheet, the next step we did was to read the Excel data into R.  This is something that R does well.  R offers multiple ways to work with spreadsheet data.  For instance, one could save the spreadsheet as a .csv file.  In our case, the customer provided a spreadsheet file containing multiple sheets where each sheet provided data for a different sample account.  To handle this easily, we took advantage of the RODBC package which allowed us to read the Excel data sheet-by-sheet without having to create individual .csv files.  We wrote ourselves a little helper function called getsheet() around the RODBC package.  Then we loaded all of the sample accounts into a data.frame called SimpleMWRRData. Writing the IRR function At this point, it was time to write the money weighted rate of return (MWRR) function itself.  The definition of MWRR is easily found on the internet or if you are old school you can look in an investment performance text book.  In the customer proof, we based our calculations off the ones defined in the The Handbook of Investment Performance: A User’s Guide by David Spaulding since this is the reference book used by the customer.  (One of the nice things we found during the course of this proof-of-concept is that by using R to write our IRR functions we could easily incorporate the specific variations and business rules of the customer into the calculation.) The key thing with calculating IRR is the need to solve a complex equation with a numerical approximation technique.  For IRR, you need to find the value of the rate of return (r) that sets the Net Present Value of all the flows in and out of the account to zero.  With R, we solve this by defining our NPV function: where bmv is the beginning market value, cf is a vector of cash flows, t is a vector of time (relative to the beginning), emv is the ending market value, and tend is the ending time. Since solving for r is a one-dimensional optimization problem, we decided to take advantage of R’s optimize method (http://stat.ethz.ch/R-manual/R-patched/library/stats/html/optimize.html). The optimize method can be used to find a minimum or maximum; to find the value of r where our npv function is closest to zero, we wrapped our npv function inside the abs function and asked optimize to find the minimum.  Here is an example of using optimize: where low and high are scalars that indicate the range to search for an answer.   To test this out, we need to set values for bmv, cf, t, emv, tend, low, and high.  We will set low and high to some reasonable defaults. For example, this account had a negative 2.2% money weighted rate of return. Enhancing and Packaging the IRR function With numerical approximation methods like optimize, sometimes you will not be able to find an answer with your initial set of inputs.  To account for this, our approach was to first try to find an answer for r within a narrow range, then if we did not find an answer, try calling optimize() again with a broader range.  See the R help page on optimize()  for more details about the search range and its algorithm. At this point, we can now write a simplified version of our MWRR function.  (Our real-world version is  more sophisticated in that it calculates rate of returns for 5 different time periods [since inception, last quarter, year-to-date, last year, year before last year] in a single invocation.  In our actual customer proof, we also defined time-weighted rate of return calculations.  The beauty of R is that it was very easy to add these enhancements and additional calculations to our IRR package.)To simplify code deployment, we then created a new package of our IRR functions and sample data.  For this blog post, we only need to include our SimpleMWRR function and our SimpleMWRRData sample data.  We created the shell of the package by calling: To turn this package skeleton into something usable, at a minimum you need to edit the SimpleMWRR.Rd and SimpleMWRRData.Rd files in the \man subdirectory.  In those files, you need to at least provide a value for the “title” section. Once that is done, you can change directory to the IRR directory and type at the command-line: The myIRR package for this blog post (which has both SimpleMWRR source and SimpleMWRRData sample data) is downloadable from here: myIRR package Testing the myIRR package Here is an example of testing our IRR function once it was converted to an installable package: Calculating IRR for All the Accounts So far, we have shown how to calculate IRR for a single account.  The real-world issue is how do you calculate IRR for all of the accounts?This is the kind of situation where we can leverage the “Split-Apply-Combine” approach (see http://www.cscs.umich.edu/~crshalizi/weblog/815.html).  Given that our sample data can fit in memory, one easy approach is to use R’s “by” function.  (Other approaches to Split-Apply-Combine such as plyr can also be used.  See http://4dpiecharts.com/2011/12/16/a-quick-primer-on-split-apply-combine-problems/). Here is an example showing the use of “by” to calculate the money weighted rate of return for each account in our sample data set.  Recap and Next Steps At this point, you’ve seen the power of R being used to calculate IRR.  There were several good things: R could easily work with the spreadsheets of sample data we were given R’s optimize() function provided a nice way to solve for IRR- it was both fast and allowed us to avoid having to code our own iterative approximation algorithm R was a convenient language to express the customer-specific variations, business-rules, and exceptions that often occur in real-world calculations- these could be easily added to our IRR functions The Split-Apply-Combine technique can be used to perform calculations of IRR for multiple accounts at once. However, there are several challenges yet to be conquered at this point in our story: The actual data that needs to be used lives in a database, not in a spreadsheet The actual data is much, much bigger- too big to fit into the normal R memory space and too big to want to move across the network The overall process needs to run fast- much faster than a single processor The actual data needs to be kept secured- another reason to not want to move it from the database and across the network And the process of calculating the IRR needs to be integrated together with other database ETL activities, so that IRR’s can be calculated as part of the data warehouse refresh processes In our next blog post in this series, we will show you how Oracle R Enterprise solved these challenges.

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  • Free Developer Day - Hands-on Oracle 11g Applications Development

    - by [email protected]
    Spend a day with us learning the key tools, frameworks, techniques, and best practices for building database-backed applications. Gain hands-on experience developing database-backed applications with innovative and performance-enhancing methods. Meet, learn from, and network with Oracle database application development experts and your peers. Get a chance to win a Flip video camera and Oracle prizes, and enjoy post-event benefits such as advanced lab content downloads.Bring your own laptop (Windows, Linux, or Mac with minimum 2Gb RAM) and take away scripts, labs, and applications*.Space is limited. "Register Now"  for this FREE event. Don't miss your exclusive opportunity to meet with Oracle application development & database experts, win Oracle Trainings, and discuss today's most vital application development topics.          Win two Oracle Trainings valued in $2500 each. Offered by SDT Learning Corp·         Oracle Application Express: Developing Web Applications (duración de 4 días)·         Oracle Fusion Middleware 11g: Java Programming Ed 1.1 (duración de 5 días)You can also be registered Calling to Jamielle Gandía at 787-999-3187Requirements by TrackFor .Net Track1) A windows machine with 2 GB memory2) Attendees must in advance of the show, download and install VMWare player:       http://www.vmware.com/products/player/3) Attendees should test their machine to make sure they can run an executable on an external USB hard drive (some corporate machines are locked down so they cannot do this)For Java TrackYou will save time if you install these applications in advance:1) A windows machine with 2 GB memory2) VirtualBox must be installed in each laptopWhat is virtual box? Where can I download it?For APEX Track1) A windows machine with 2 GB memoryOracle Corporate agenda @  HereNote:  (Limited to 50 people per Track)

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  • Code Behaviour via Unit Tests

    - by Dewald Galjaard
    Normal 0 false false false EN-ZA X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Some four months ago my car started acting up. Symptoms included a sputtering as my car’s computer switched between gears intermittently. Imagine building up speed, then when you reach 80km/h the car magically and mysteriously decide to switch back to third or even second gear. Clearly it was confused! I managed to track down a technician, an expert in his field to help me out. As he fitted his handheld computer to some hidden port under the dash, he started to explain “These cars are quite intelligent, you know. When they sense something is wrong they run in a restrictive program which probably account for how you managed to drive here in the first place...”  I was surprised and thought this was certainly going to be an interesting test drive. The car ran smoothly down the first couple of stretches as the technician ran through routine checks. Then he said “Ok, all looking good. We need to start testing aspects of the gearbox. Inside the gearbox there are a couple of sensors. One of them is a speed sensor which talks to the computer, which in turn will decide which gear to switch to. The restrictive program avoid these sensors altogether and allow the computer to obtain its input from other [non-affected] sources”. Then, as soon as he forced the speed sensor to come back online the symptoms and ill behaviour re-emerged... What an incredible analogy for getting into a discussion on unit testing software? Besides I should probably put my ill fortune to some good use, right? This example provide a lot of insight into how and why we should conduct unit tests when writing code. More importantly, it captures what is easily and unfortunately often the most overlooked goal of writing unit tests by those new to the art and those who oppose it alike - The goal of writing unit tests is to test the behaviour of our code under predefined conditions. Although it is very possible to test the intrinsic workings of each and every component in your code, writing several tests for each method in practise will soon prove to be an exhausting and ultimately fruitless exercise given the certain and ever changing nature of business requirements. Consequently it is true and quite possible whilst conducting proper unit tests, to call any single method several times as you examine and contemplate different scenarios. Let’s write some code to demonstrate what I mean. In my example I make use of the Moq framework and NUnit to create my tests. Truly you can use whatever you’re comfortable with. First we’ll create an ISpeedSensor interface. This is to represent the speed sensor located in the gearbox.  Then we’ll create a Gearbox class which we’ll pass to a constructor when we instantiate an object of type Computer. All three are described below.   ISpeedSensor.cs namespace AutomaticVehicle {     public interface ISpeedSensor     {         int ReportCurrentSpeed();     } }   Gearbox.cs namespace AutomaticVehicle {      public class Gearbox     {         private ISpeedSensor _speedSensor;           public Gearbox( ISpeedSensor gearboxSpeedSensor )         {             _speedSensor = gearboxSpeedSensor;         }         /// <summary>         /// This method obtain it's reading from the speed sensor.         /// </summary>         /// <returns></returns>         public int ReportCurrentSpeed()         {             return _speedSensor.ReportCurrentSpeed();         }     } } Computer.cs namespace AutomaticVehicle {     public class Computer     {         private Gearbox _gearbox;         public Computer( Gearbox gearbox )         {                     }          public int GetCurrentSpeed()         {             return _gearbox.ReportCurrentSpeed( );         }     } } Since this post is about Unit testing, that is exactly what we’ll create next. Create a second project in your solution. I called mine AutomaticVehicleTests and I immediately referenced the respective nunit, moq and AutomaticVehicle dll’s. We’re going to write a test to examine what happens inside the Computer class. ComputerTests.cs namespace AutomaticVehicleTests {     [TestFixture]     public class ComputerTests     {         [Test]         public void Computer_Gearbox_SpeedSensor_DoesThrow()         {             // Mock ISpeedSensor in gearbox             Mock< ISpeedSensor > speedSensor = new Mock< ISpeedSensor >( );             speedSensor.Setup( n => n.ReportCurrentSpeed() ).Throws<Exception>();             Gearbox gearbox = new Gearbox( speedSensor.Object );               // Create Computer instance to test it's behaviour  towards an exception in gearbox             Computer carComputer = new Computer( gearbox );             // For simplicity let’s assume for now the car only travels at 60 km/h.             Assert.AreEqual( 60, carComputer.GetCurrentSpeed( ) );          }     } }   What is happening in this test? We have created a mocked object using the ISpeedsensor interface which we've passed to our Gearbox object. Notice that I created the mocked object using an interface, not the implementation. I’ll talk more about this in future posts but in short I do this to accentuate the fact that I'm not not really concerned with how SpeedSensor work internally at this particular point in time. Next I’ve gone ahead and created a scenario where I’ve declared the speed sensor in Gearbox to be faulty by forcing it to throw an exception should we ask Gearbox to report on its current speed. Sneaky, sneaky. This test is a simulation of how things may behave in the real world. Inevitability things break, whether it’s caused by mechanical failure, some logical error on your part or a fellow developer which didn’t consult the documentation (or the lack thereof ) - whether you’re calling a speed sensor, making a call to a database, calling a web service or just trying to write a file to disk. It’s a scenario I’ve created and this test is about how the code within the Computer instance will behave towards any such error as I’ve depicted. Now, if you’ve followed closely in my final assert method you would have noticed I did something quite unexpected. I might be getting ahead of myself now but I’m testing to see if the value returned is equal to what I expect it to be under perfect conditions – I’m not testing to see if an error has been thrown! Why is that? Well, in short this is TDD. Test Driven Development is about first writing your test to define the result we want, then to go back and change the implementation within your class to obtain the desired output (I need to make sure I can drive back to the repair shop. Remember? ) So let’s go ahead and run our test as is. It’s fails miserably... Good! Let’s go back to our Computer class and make a small change to the GetCurrentSpeed method.   Computer.cs public int GetCurrentSpeed() {   try   {     return _gearbox.ReportCurrentSpeed( );   }   catch   {     RunRestrictiveProgram( );   } }     This is a simple solution, I know, but it does provide a way to allow for different behaviour. You’re more than welcome to provide an implementation for RunRestrictiveProgram should you feel the need to. It's not within the scope of this post or related to the point I'm trying to make. What is important is to notice how the focus has shifted in our approach from how things can break - to how things behave when broken.   Happy coding!

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  • Googlebot visit but no cache update - why?

    - by Mick
    I have made a new plain vanilla HTML website. I have been making regular modifications to it on an almost daily basis. The site is hosted by hostmonster and as part of their service they offer "awstats" to let you know assorted details of visitors to the site. One thing is puzzling me. According to awstats, a "robot/spider" calling itself "Googlebot" visited my site as recently as today (28th June 2011), but when I find my site on google (e.g. by searching for "full reserve banking") the cache is dated only the 5th June. I always thought that a visit from the google robot was synonymous with a cache update. Am I wrong? Or have I accidentally put something in the site telling google that nothing has been updated? EDIT: It seems a moderator has removed the name of my website, so there is now no chance that anyone could check out if I had made some error on my site :-( ... but anyway, in answer to paulmorriss' question, here is what aw stats was telling me:

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  • Internal hard drive, can't format

    - by user113923
    I cannot format anymore the hard drive of my laptop. Here is how I proceed: I am starting my computer with a USB live drive (Ubuntu 10.04 LTS - the Lucid Lynx). Then I start disk utility and try to format the hard drive - I choosed to format the Master boot record but I get the following error: Error creating partition table: helper exited with exit code 1: Error calling fsync(2) on /dev/sda: Input/output error If I try to delete partitions I get the following error Error erasing: helper exited with exit code 1: In part_del_partition: device_file=/dev/sda, offset=32256 Entering MS-DOS parser (offset=0, size=30005821440) MSDOS_MAGIC found looking at part 0 (offset 32256, size 4096157184, type 0x83) new part entry looking at part 1 (offset 10618836480, size 8414461440, type 0x83) new part entry looking at part 2 (offset 19033297920, size 1077511680, type 0x82) new part entry looking at part 3 (offset 20110809600, size 9895011840, type 0x07) new part entry Exiting MS-DOS parser MSDOS partition table detected got it got disk got partition - part-type=0 Error: Input/output error during write on /dev/sda ped_disk_commit_to_dev() failed If I try to install ubuntu frrom the usb on the hard drive and choose erase and use the entire disk I get the error message Input/output error during write on /dev/sda For side infos I have at the moment 4 partitions on my hard drive: /dev/sda1 (ext2) /dev/sda2 (ext2) /dev/sda3 (swap) /dev/sda1 (ntfs) + /dev/sda (unlocated Space) My ultimate goal is to reinstall ubuntu and have only 2 partitions... I would really appreciate any help here! Thanks JB

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  • Why does glGetString returns a NULL string

    - by snape
    I am trying my hands at GLFW library. I have written a basic program to get OpenGL renderer and vendor string. Here is the code #include <GL/glew.h> #include <GL/glfw.h> #include <cstdio> #include <cstdlib> #include <string> using namespace std; void shutDown(int returnCode) { printf("There was an error in running the code with error %d\n",returnCode); GLenum res = glGetError(); const GLubyte *errString = gluErrorString(res); printf("Error is %s\n", errString); glfwTerminate(); exit(returnCode); } int main() { // start GL context and O/S window using GLFW helper library if (glfwInit() != GL_TRUE) shutDown(1); if (glfwOpenWindow(0, 0, 0, 0, 0, 0, 0, 0, GLFW_WINDOW) != GL_TRUE) shutDown(2); // start GLEW extension handler glewInit(); // get version info const GLubyte* renderer = glGetString (GL_RENDERER); // get renderer string const GLubyte* version = glGetString (GL_VERSION); // version as a string printf("Renderer: %s\n", renderer); printf("OpenGL version supported %s\n", version); // close GL context and any other GLFW resources glfwTerminate(); return 0; } I googled this error and found out that we have to initialize the OpenGL context before calling glGetString(). Although I have initialized OpenGL context using glfwInit() but still the function returns a NULL string. Any ideas? Edit I have updated the code with error checking mechanisms. This code on running outputs the following There was an error in running the code with error 2 Error is no error

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  • Script language native extensions - avoiding name collisions and cluttering others' namespace

    - by H2CO3
    I have developed a small scripting language and I've just started writing the very first native library bindings. This is practically the first time I'm writing a native extension to a script language, so I've run into a conceptual issue. I'd like to write glue code for popular libraries so that they can be used from this language, and because of the design of the engine I've written, this is achieved using an array of C structs describing the function name visible by the virtual machine, along with a function pointer. Thus, a native binding is really just a global array variable, and now I must obviously give it a (preferably good) name. In C, it's idiomatic to put one's own functions in a "namespace" by prepending a custom prefix to function names, as in myscript_parse_source() or myscript_run_bytecode(). The custom name shall ideally describe the name of the library which it is part of. Here arises the confusion. Let's say I'm writing a binding for libcURL. In this case, it seems reasonable to call my extension library curl_myscript_binding, like this: MYSCRIPT_API const MyScriptExtFunc curl_myscript_lib[10]; But now this collides with the curl namespace. (I have even thought about calling it curlmyscript_lib but unfortunately, libcURL does not exclusively use the curl_ prefix -- the public APIs contain macros like CURLCODE_* and CURLOPT_*, so I assume this would clutter the namespace as well.) Another option would be to declare it as myscript_curl_lib, but that's good only as long as I'm the only one who writes bindings (since I know what I am doing with my namespace). As soon as other contributors start to add their own native bindings, they now clutter the myscript namespace. (I've done some research, and it seems that for example the Perl cURL binding follows this pattern. Not sure what I should think about that...) So how do you suggest I name my variables? Are there any general guidelines that should be followed?

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  • Dynamically setting a value in XAML page:

    - by kaleidoscope
    This is find that I came across while developing the Silverlight screen for MSFT BPO Invoice project. Consider an instance wherein I am calling a xaml page as a popup in my parent xaml. And suppose we wanted to dynamically set a textbox field in the parent page with the  values that we select from the popup xaml. I tried the following approaches to achieve the above scenario: 1. Creating an object of the parent page within the popup xaml and initializing its textbox field.         ParentPage p = new ParentPage();         ParentPage.txtCompCode.Text = selectedValue; 2. Using App app = (App)Application.Current and storing the selected value in app. 3. Using IsolatedStorage All the above approaches failed to produce the desired effect since in the first case I did not want the parent page to get initialized over and over again and furthermore in all the approaches the value was not spontaneously rendered on the parent page. After a couple of trials and errors I decided to tweak the g.cs file of the Parent xaml. *.g.cs files are autogenerated and their purpose is to wire xaml-element with the code-behind file. This file is responsible for having reference to xaml-elements with the x:Name-property in code-behind. So I changed the access modifier of supposed textbox fields to 'static' and then directly set the value in popup xaml page as so: ParentPage.txtCompCode.Text = selectedValue; This seemed to work perfectly. We can access any xaml's g.cs file by going to the definition of InitializeComponent() present in the constructor of the xaml. PS: I may have failed to explore other more efficient ways of getting this done. So if anybody does find a better alternative please feel free to get back to me. Tinu

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  • Differences when Running with OutputCache managed module under ASP.NET IIS7.x with Cache-control header

    - by Shawn Cicoria
    This post is to report some differences when using MVC or IHttpHandlers if you’re attempting to set the Cache-control : max-age or s-maxage value under IIS7.x using the HttpResponse.Cache methods. [UPDATE]: 2011-3-14 – The missing piece was calling  Response.Cache.SetSlidingExpiration(true) as follows: context.Response.Cache.SetCacheability(HttpCacheability.Public); context.Response.Cache.SetMaxAge(TimeSpan.FromMinutes(5)); context.Response.ContentType = "image/jpeg"; context.Response.Cache.SetSlidingExpiration(true);   Under IIS7.x if you us one of the following 2 methods, you will only get a Cache-ability of “public”.  public ActionResult Image2() { MemoryStream oStream = new MemoryStream(); using (Bitmap obmp = ImageUtil.RenderImage("Respone.Cache.Setxx calls", 5, DateTime.Now)) { obmp.Save(oStream, ImageFormat.Jpeg); oStream.Position = 0; Response.Cache.SetCacheability(HttpCacheability.Public); Response.Cache.SetMaxAge(TimeSpan.FromMinutes(5)); return new FileStreamResult(oStream, "image/jpeg"); } } Method 2 – which is just a plain old HttpHandler and really isn’t MVC3, but under the same MVC ASP.NET application, same result. public class image : IHttpHandler { public void ProcessRequest(HttpContext context) { using (var image = ImageUtil.RenderImage("called from IHttpHandler direct", 5, DateTime.Now)) { context.Response.Cache.SetCacheability(HttpCacheability.Public); context.Response.Cache.SetMaxAge(TimeSpan.FromMinutes(5)); context.Response.ContentType = "image/jpeg"; image.Save(context.Response.OutputStream, ImageFormat.Jpeg); } } } Using the following under MVC3 (I haven’t tried under earlier versions) will work by applying the OutputCacheAttribute to your Action: [OutputCache(Location = OutputCacheLocation.Any, Duration = 300)] public ActionResult Image1() { MemoryStream oStream = new MemoryStream(); using (Bitmap obmp = ImageUtil.RenderImage("called with OutputCacheAttribute", 5, DateTime.Now)) { obmp.Save(oStream, ImageFormat.Jpeg); oStream.Position = 0; return new FileStreamResult(oStream, "image/jpeg"); } } To remove the “OutputCache” module, you use the following in your web.config: <system.webServer> <validation validateIntegratedModeConfiguration="false"/> <modules runAllManagedModulesForAllRequests="true"> <!--<remove name="OutputCache"/>--> </modules>

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  • Rails: Law of Demeter Confusion

    - by user2158382
    I am reading a book called Rails AntiPatterns and they talk about using delegation to to avoid breaking the Law of Demeter. Here is their prime example: They believe that calling something like this in the controller is bad (and I agree) @street = @invoice.customer.address.street Their proposed solution is to do the following: class Customer has_one :address belongs_to :invoice def street address.street end end class Invoice has_one :customer def customer_street customer.street end end @street = @invoice.customer_street They are stating that since you only use one dot, you are not breaking the Law of Demeter here. I think this is incorrect, because you are still going through customer to go through address to get the invoice's street. I primarily got this idea from a blog post I read: http://www.dan-manges.com/blog/37 In the blog post the prime example is class Wallet attr_accessor :cash end class Customer has_one :wallet # attribute delegation def cash @wallet.cash end end class Paperboy def collect_money(customer, due_amount) if customer.cash < due_ammount raise InsufficientFundsError else customer.cash -= due_amount @collected_amount += due_amount end end end The blog post states that although there is only one dot customer.cash instead of customer.wallet.cash, this code still violates the Law of Demeter. Now in the Paperboy collect_money method, we don't have two dots, we just have one in "customer.cash". Has this delegation solved our problem? Not at all. If we look at the behavior, a paperboy is still reaching directly into a customer's wallet to get cash out. EDIT I completely understand and agree that this is still a violation and I need to create a method in Wallet called withdraw that handles the payment for me and that I should call that method inside the Customer class. What I don't get is that according to this process, my first example still violates the Law of Demeter because Invoice is still reaching directly into Customer to get the street. Can somebody help me clear the confusion. I have been searching for the past 2 days trying to let this topic sink in, but it is still confusing.

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  • How to create a thread in XNA for pathfinding?

    - by Dan
    I am trying to create a separate thread for my enemy's A* pathfinder which will give me a list of points to get to the player. I have placed the thread in the update method of my enemy. However this seems to cause jittering in the game every-time the thread is called. I have tried calling just the method and this works fine. Is there any way I can sort this out so that I can have the pathfinder on its own thread? Do I need to remove the thread start from the update and start it in the constructor? Is there any way this can work? Here is the code at the moment: bool running = false; bool threadstarted; System.Threading.Thread thread; public void update() { if (running == false && threadstarted == false) { thread = new System.Threading.Thread(PathThread); //thread.Priority = System.Threading.ThreadPriority.Lowest; thread.IsBackground = true; thread.Start(startandendobj); //PathThread(startandendobj); threadstarted = true; } } public void PathThread(object Startandend) { object[] Startandendarray = (object[])Startandend; Point startpoint = (Point)Startandendarray[0]; Point endpoint = (Point)Startandendarray[1]; bool runnable = true; // Path find from 255, 255 to 0,0 on the map foreach(Tile tile in Map) { if(tile.Color == Color.Red) { if (tile.Position.Contains(endpoint)) { runnable = false; } } } if(runnable == true) { running = true; Pathfinder p = new Pathfinder(Map); pathway = p.FindPath(startpoint, endpoint); running = false; threadstarted = false; } }

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  • A case for not installing your own software

    - by James Gentsch
    This week I watched some of the Oracle Open World presentations (from the comfort of my Oracle office) and happened on some of Larry Ellison’s comments about cloud computing and engineered systems.  Larry said he sees the move to these as analogous to the moves made by the original adopters of electricity.  The argument goes that the first consumers of electricity had to set up their own power plant.  Then, as the market and infrastructure for electricity matured, power consumers moved from using their own personal power plant to purchasing power from another entity that was focused on power production as their primary product. In the end this was a cheaper and more reliable solution. Now, there are lots of compelling reasons to be looking very seriously at cloud computing and engineered systems for enterprise application deployment.  However, speaking as a software developer of enterprise applications, the part of this that I really love (besides Larry’s early electricity adopter analogy) is that as a mode of application deployment it provides me and my customers a consistent environment in which the applications I am providing will be run.  This cuts way down on the environmental surprises that consistently lead to the hated “well, it works here” situation with the support desk. And just to be clear, I think I hate this situation more than my clients, who I think are happy that at least it is working somewhere.  I hate this because when a problem happens, and let’s face it customers are not wasting their time calling in easy problems, we are seriously disabled when we cannot reproduce the issue which is triggered by something unforeseen in the environment where the application is running.  This situation is incredibly frustrating and an all too often occurrence. I look selfishly forward to cloud computing and engineered systems dramatically reducing the occurrence of problems triggered by unforeseen environmental situations in the software I am responsible for.  I think this is an evolutionary game changer that will be a huge benefit to the reliability and consistent performance of the software for my customers, and may make “well, it works here” a well forgotten phase for future software developers. It may even impact the stress squeeze toy industry.  Well, maybe at least for my group.

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  • What is the best type of c# timer to use with an Unity game that uses many timers simultaneously?

    - by Kyle Seidlitz
    I am developing a stand-alone 3d game in Unity that will have anywhere from 1 to 200 timers running simultaneously. For this game timer durations will range from 5 minutes to 4 days. There will not be any countdown displays or any UI for the timers. An object will be selected, a menu choice will then be selected, and the timer will start. Several events will occur at different intervals during the duration of the timer. The events will be confined to changing the material of the selected object, and calling a 1 second sound effect like a chime or a bell. If the user wants to save or end the game before all the timers are done, the start of the still running timers is to be saved to an XML file such that when the game is started again, any still running timers will have a calculation done to see if the timer is then done, where the game will change the materials appropriately. I am still trying to figure out what type of timer to use, and see also if there are any suggestions for saving and calculating times over several days. What class(es) of timers should I use? Are there any special issues I should look out for in terms of performance?

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  • Performing client-side OAuth authorized Twitter API calls versus server side, how much of a difference is there in terms of performance?

    - by Terence Ponce
    I'm working on a Twitter application in Ruby on Rails. One of the biggest arguments that I have with other people on the project is the method of calling the Twitter API. Before, everything was done on the server: OAuth login, updating the user's Twitter data, and retrieving tweets. Retrieving tweets was the heaviest thing to do since we don't store the tweets in our database, so viewing the tweets means that we have to call the API every time. One of the people in the project suggested that we call the tweets through Javascript instead to lessen the load on the server. We used GET search, which, correct me if I'm wrong, will be removed when v1.0 becomes completely deprecated, but that really isn't a concern now. When the Twitter API has migrated completely to v1.1 (again, correct me if I'm wrong), every calls to the API must be authenticated, so we have to authenticate our Javascript requests to the API. As said here: We don't support or recommend performing OAuth directly through Javascript -- it's insecure and puts your application at risk. The only acceptable way to perform it is if you kept all keys and secrets server-side, computed the OAuth signatures and parameters server side, then issued the request client-side from the server-generated OAuth values. If we do exactly what Twitter suggests, the only difference between this and doing everything server-side is that our server won't have to contact the Twitter API anymore every time the user wants to view tweets. Here's how I would picture what's happening every time the user makes a request: If we do it through Javascript, it would be harder on my part because I would have to create the signatures manually for every request, but I will gladly do it if the boost in performance is worth all the trouble. Doing it through Ruby on Rails would be very easy since the Twitter gem does most of the grunt work already, so I'm really encouraging the other people in the project to agree with me. Is the difference in performance trivial or is it significant enough to switch to Javascript?

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  • ubuntu mass deployment kickstart file how/where?

    - by gkrawiec
    i've succesfully been able to prepare an OEM image that is ready to be cloned and installed in about 1100 machines. My only issue right now is that when the machine boots for the first time it asks for the basic setup questions. I think I have the kickstart file ready, but I dont know how to call it. My logic says that before I run the "prepare to ship to end user" script that I have to modify the boot parameters to call the ks file so the ks.cfg file goes with each drive. My issue is I cant figure out how to modify the boot parameters. Also, i dont know if there is a log i can check to see if its actually calling it or not. I am using ubuntu 12.04 desktop x64. I am trying on /etc/default/grub by modifying one line from GRUB_CMDLINE_LINUX_DEFAULT="quiet splash" to GRUB_CMDLINE_LINUX_DEFAULT="quiet splash ks=file:/ks.cfg" then I run an update-grub but its not working. My ks.cfg file is: ----------------------- #Generated by Kickstart Configurator #System language lang en_US #System keyboard keyboard us #System timezone timezone America/Tijuana Initial user user mytestuser --fullname "Test User" --iscrypted --password $sdfsfsdgthrttyujtkyktru #Rebootafter installation reboot ------------------------- what am I doing wrong? thanks, -gk

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  • Light mask map and camera for static lights in XNA Platformer

    - by JiminyCricket
    Using the example for some basic light maps found here : http://blog.josack.com/2011/07/xna-2d-dynamic-lighting.html, I've managed to create a lightmap texture using individual lightmaps and display it over a 2D tiled world as in the Platformer example. I'm using the very basic 2D camera example as found here : http://www.david-amador.com/2009/10/xna-camera-2d-with-zoom-and-rotation/, and the problem is that the lightmap texture scrolls with the player sprite. This looks pretty good and would be excellent for lighting the player sprite as it moves. But, I also want to be able to place static lights (or some initial position for the lights) that do not move with the player or camera. When I turn off the camera or give it a static position, it works as a series of static lights so I believe it's probably caused by the camera transformation matrix following the player around. I'm using RenderTarget2Ds, one for the main game screen after all the backgrounds and tiles are rendered, and one for the "lightmap" which consists of a black background and a bunch of lighting textures which are merged with it using additive blending. For now, I'm doing all of this in PlatformerGame.cs where the camera transformation and position is set and the level.Draw() call is made. I can't figure out how to separate the drawing of the lightmap and the camera following the player. I was thinking it would be better to render the shadows and lighting directly in the drawing of the level itself, but I'm not sure how to do that either because this technique requires RenderTarget2Ds and calling SpriteBatch.Begin()/End().

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  • How can you Add Value to your Mobile Apps?

    - by Carlos Chang
    Author: Craig Mikus, Sr. Director, Enterprise Mobile Solutions Seems like every customer is either building or planning to build mobile apps, especially customer facing apps. Why? Inevitably, all companies want to improve the customer experience through more quality interactions that drive customer satisfaction, customer loyalty, new revenue streams, and even improve the way they service their customers. What better way than mobile apps? Right? But how can customers add more value to these mobile apps to drive more business benefit? Look closely, the answer just might be right in front of you. Still need another clue? What’s the first 4 letters of mobile – mo-bi? Or pronounced differently, More BI. That’s right – add more business intelligence to your overall mobile strategy. In today’s customer centric world where customer interactions and personalization are critical, it’s important to leverage a BI strategy that complements and feeds into your mobile strategy. For example, I was recently talking to a customer that was implementing a data warehouse project focused customer analytics. Their goal was to understand who are their best customers and why, develop customer profiles, identify customer trends & patterns, identify cross sell opportunities, and much more. The company then wanted to feed this information to marketing for targeted campaigns and programs. As we continued to talk, I asked my contact if they had plans to feed this information into their customer facing mobile apps to personalize the apps, target their interactions, and hopefully drive customer loyalty and new revenue streams? Two minutes later, my contact was calling his mobile development teams. So my advice to everyone, as you establish your enterprise mobile strategy and goals, remember that “mo-BI” is a critical component to add value to your mobile apps! So make sure you have “mo BI” in your mobile strategy. As I come to think of it, did you ever notice that Big Data also starts with BI?

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  • Everybody's Heard About the Bird: OTN ArchBeat Top Tweets for June 2013

    - by Bob Rhubart
    Your clicks count! Here at the Top 10 most popular tweets for June 2013 from @OTN ARchBeat on Twitter. Oracle #SOA Suite 11g Developers Cookbook Published | Antony Reynolds Jun 28, 2013 at 12:25 PM Notes on Oracle #BPM PS6 Adaptive Case Management | Graeme Colman Jun 24, 2013 at 11:55 AM Calling #ADF BC Web Service from #BPM Process | @AndrejusB Jun 24, 2013 at 12:12 PM ZDNet's @JoeMcKendrick interviews #SOA guru and author Thomas Erl (@soaschool). Jun 25, 2013 at 08:33 AM Two Weeks and counting: OTN Architect Day: Cloud Computing - July 9 - Redwood Shores, CA. Registration is free. Jun 25, 2013 at 06:00 PM Changing #WebLogic Server Deployment Order using #MBeans | @ArtofBI Jun 24, 2013 at 12:07 PM Getting Started with #WebCenter Portal — Content Contribution Project — Part 2 | Husain Dalal #fusionmiddleware Jun 24, 2013 at 09:58 AM Your next boss may not be the CIO, or any other IT manager for that matter | ZDNet Jun 25, 2013 at 02:00 PM Single Sign-On with Security Assertion Markup Language between Oracle and SAP | Ronaldo Fernandes Jun 26, 2013 at 04:08 PM RT @oracletechnet: It's Not TV, It's OTN: Top 10 Videos on the OTN YouTube Channel Jun 27, 2013 at 09:06 AM Thought for the Day "At some point you have to decide whether you're going to be a politician or an engineer. You cannot be both. To be a politician is to champion perception over reality. To be an engineer is to make perception subservient to reality. They are opposites. You can't do both simultaneously. " — H. W. Kenton Source: softwarequotes.com

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  • why is glVertexAttribDivisor crashing?

    - by 2am
    I am trying to render some trees with instancing. This is rather weird, but before sleeping yesterday night, I checked the code, and it was in a running state, when I got up this morning, it is crashing when I am calling glVertexAttribDivisor I haven't changed any code since yesterday. Here is how I am sending data to GPU for instancing. glGenBuffers(1, &iVBO); glBindBuffer(GL_ARRAY_BUFFER, iVBO); glBufferData(GL_ARRAY_BUFFER, (ml_instance->i_positions.size()*sizeof(glm::vec4)) , NULL, GL_STATIC_DRAW); glBufferSubData(GL_ARRAY_BUFFER, 0, (ml_instance->i_positions.size()*sizeof(glm::vec4)), &ml_instance->i_positions[0]); And then in vertex specification-- glBindBuffer(GL_ARRAY_BUFFER, iVBO); glVertexAttribPointer(i_positions, 4, GL_FLOAT, GL_FALSE, 0, 0); glEnableVertexAttribArray(i_positions); glVertexAttribDivisor(i_positions,1); // **THIS IS WHERE THE PROGRAM CRASHES** glDrawElementsInstanced(GL_TRIANGLES, indices.size(), GL_UNSIGNED_INT, 0,TREES_INSTANCE_COUNT); I have checked ml_instance->i_positions, it has all the data that needs to render. I have checked the value of i_positions in vertex shader, it is the same as whatever I have defined there. I am little out of ideas here, everything looks pretty much fine. What am I missing?

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  • First Experience with Web Services

    When I first started programming with Microsoft .Net (1.0 Framework) I had a strong desire to learn how search engines indexed web sites. At that time I was a working as a search engine spammer creating web pages to generate traffic for specific themes for various clients. One way I attempted to better understand .Net was to build a web spider that analyzed web pages on demand. An example of the spider is hosted at AddLinkz.com. After my spider was built I had no real idea what I could/should do with it until I found the MSN Search API. I used this web service to compare its results with my spider. Additionally, I used the API to feed my .Net web spider new URLs from the API based on specific search terms. MSN’s search API was very easy to use, I just had to request information by calling a web URL with parameters via a Get request and the results were returned in XML. At that time all requests were limited to XML responses and a maximum of 1,000 results per query.   Since then the entire API has gone through several reconstructions, rebranding and new search services.  Microsoft’s new Bing API replaced the older MSN search API and added several new search capabilities. These new features allow search data to be returned for web searches, image searches, new searches, and related search terms to name a few. Bing API Version 2.0 SourceTypes Web Searches for web content Sushi Image Searches for images on the web Sushi News Searches news stories Sushi InstantAnswer Searches Encarta online what is sushi, convert 5 feet to meters, x*5=7, and 2 plus 2 Spell Searches Encarta dictionary for spelling suggestions Phonebook Searches phonebook entries sushi in Los Angeles RelatedSearch Returns the query strings most similar to yours Ad Returns advertisements to incorporate with results I currently plan to start using the web search feature from the new Bing 2.0 API in an open source project related to exception management. Currently, it is still in the conception phase.

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  • Low-level game engine renderer design

    - by Mark Ingram
    I'm piecing together the beginnings of an extremely basic engine which will let me draw arbitrary objects (SceneObject). I've got to the point where I'm creating a few sensible sounding classes, but as this is my first outing into game engines, I've got the feeling I'm overlooking things. I'm familiar with compartmentalising larger portions of the code so that individual sub-systems don't overly interact with each other, but I'm thinking more of the low-level stuff, starting from vertices working up. So if I have a Vertex class, I can combine that with a list of indices to make a Mesh class. How does the engine determine identical meshes for objects? Or is that left to the level designer? Once we have a Mesh, that can be contained in the SceneObject class. And a list of SceneObject can be placed into the Scene to be drawn. Right now I'm only using OpenGL, but I'm aware that I don't want to be tying OpenGL calls right in to base classes (such as updating the vertices in the Mesh, I don't want to be calling glBufferData etc). Are there any good resources that discuss these issues? Are there any "common" heirachies which should be used?

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  • Collision detection code style

    - by Marian Ivanov
    Not only there are two useful broad-phase algorithms and a lot of useful narrowphase algorithms, there are also multiple code styles. Arrays vs. calling Make an array of broadphase checks, then filter them with narrowphase checks, then resolve them. function resolveCollisions(thingyStructure * a,thingyStructure * b,int index){ possibleCollisions = getPossibleCollisions(b,a->get(index)); for(i=0; i<possibleCollitionsNumber; i++){ if(narrowphase(possibleCollisions[i],a[index])) { collisions->push(possibleCollisions[i]); }; }; for(i=0; i<collitionsNumber; i++){ //CODE FOR RESOLUTION }; }; Make the broadphase call the narrowphase, and the narrowphase call the resolution function resolveCollisions(thingyStructure * a,thingyStructure * b,int index){ broadphase(b,a->get(index)); }; function broadphase(thingy * with, thingy * what){ while(blah){ //blahcode narrowphase(what,collidingThing); }; }; Events vs. in-the-loop Fire an event. This abstracts the check away, but it's trickier to make an equal interaction. a[index] -> collisionEvent(eventdata); //much later int collisionEvent(eventdata){ //resolution gets here } Resolve the collision inside the loop. This glues narrowphase and resolution into one layer. if(narrowphase(possibleCollisions[i],a[index])) { //CODE GOES HERE }; The questions are: Which of the first two is better, and how am I supposed to make a zero-sum Newtonian interaction under B1.

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