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  • Need a Holistic view of your Concurrent Processing? Choose CP Analyzer

    - by user793044
    The Concurrent Processing Analyzer is a Self-Service Health-Check script which reviews the overall Concurrent Processing Footprint, analyzes the current configurations and settings for the environment providing feedback and recommendations on Best Practices. This is a non-invasive script which provides recommended actions to be performed on the instance it was run on.  For production instances, always apply any changes to a recent clone to ensure an expected outcome. Benefits include: E-Business Applications Concurrent Processing Analyzer Overview E-Business Applications Concurrent Request Analysis E-Business Applications Concurrent Manager Analysis Identifies Concurrent System Setup and configurations Identifies and recommends Concurrent Best Practices Easy to add Tool for regular Concurrent Maintenance Execute Analysis anytime to compare trending from past outputs Go to Doc ID 1411723.1 for more details and script download. Feedback welcome!

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  • Switching domains in one's career?

    - by rocknroll
    I have been a C++,Qt programmer for the last 3.5 years and have hit a plateau in terms of doing something new. Work has been repetitive and routine. I personally believe it is time to move on but off late I am getting more offers in mobile development like Android,Iphone etc. The latest offer I have is for objective-C based profile. I do not have the slightest idea about objective-C apart from that it is Object oriented C resembling C++ but not exactly a clone. Questions in my mind are --what are the pros/cons of this careers switch or for any such switch? --Is it good for one's career to change domains after sometime? --How difficult it is to get back to one's previous area of proficiency? Thanks

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  • Ghosting Program for Ubuntu 12.10

    - by Sean Webber
    I am looking to figure out how to set up a mass backup system for a computer network (of about 25) and am looking for a ghosting program that makes an image of the entire system for backup/recovery purposes. While clonezilla would work.. you have to manually boot us the CD for it. I am looking for a program that runs INSIDE Ubuntu that sends a system image backup off to the network server at set times, then when needed could also be used to burn the clone back to the machine. Another words- automatically and the only time I have to do anything to it is when I need to burn a backup BACK to a 'crapped' machine. Any ideas?

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  • Fixing a bug while working on a different part of the code base

    - by imgx64
    This happened at least once to me. I'm working on some part of the code base and find a small bug in a different part, and the bug stops me from completing what I'm currently trying to do. Fixing the bug could be as simple as changing a single statement. What do you do in that situation? Fix the bug and commit it together with your current work Save your current work elsewhere, fix the bug in a separate commit, then continue your work [1] Continue what you're supposed to do, commit the code (even if it breaks the build fails some tests), then fix the bug (and the build make tests pass) in a separate commit [1] In practice, this would mean: clone the original repository elsewhere, fix the bug, commit/push the changes, pull the commit to the repository you're working on, merge the changes, and continue your work. Edit: I changed number three to reflect what I really meant.

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  • How to make a clones for the buttons? [closed]

    - by user1764781
    I need to create the new button that allows to make the clone of buttons in the code below. Please share some ideas, codes, links, scripts. using UnityEngine; using System.Collections; public class hibye: MonoBehaviour { public string slectedItem = "fd"; private bool editing = false; private void OnGUI() { if ( GUILayout.Button(slectedItem)) { editing = true; } if (editing) { string[] sig = {"Banana","Apple","Orange"}; for (int x = 0; x < sig.Length ; x++) { if (GUILayout.Button(sig[x])) { slectedItem = sig[x]; editing = false; } } } } }

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  • How do I add Different Screens to my C#/XNA Game?

    - by Ramses Brown
    I'm working on a Pong clone in XNA. Gameplay-wise, I have it where I want it to be. I want to add a title screen and some other screens to it like a menu, as well as a screen for the Winning/Losing results. I've tried the Game State Management Example on the App Hub site, but It's very complicated and I haven't been able to make sense of it. Is there a simpler way? I'm hoping for a solution that can be used in other projects too. Plus I'd like to know how to actually create menu items (basically, how do I display the different options on it, and highlight them, etc).

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  • DOMDocument programming: a lot of little dilemmas, how to solve them?

    - by Peter Krauss
    I need elegance and performance: how to decide by the "best implementation" for each DOM algorithm that I face. This simple "DOMNodeList grouper" illustrate many little dilemmas: use iterator_to_array or "populate an array", when not all items need to be copied. use clone operator, cloneNode method or import method? use parentNode::method() or documentElement::method? (see here) first removeChild or first replaceChild, no avoids "side effects"? ... My position, today, is only "do an arbitrary choice and follow it in all implementations" (like a "Convention over configuration" principle)... But, there are another considerations? About performance, there are some article showing benchmarks? PS: this is a generic DOM question, any language (PHP, Javascript, Python, etc.) have the problem.

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  • Language-independent sources on 2D collision detection [on hold]

    - by Phazyck
    While making a Pong clone with a friend, we had to implement some 2D collision detection. For research purposes, my friend dug up a book called "AdvancED Game Design with Flash" by Rex Van Der Spuy. This book was clearly targeted at implementing 2D collision detection in ActionScript, and I also have some problems with how the concepts are presented, e.g. presenting one method as better than another, without explaining that decision. Can anyone recommend some good material on 2D collision detection? I'd prefer it if it kept the implementation details as language-independent as possible, e.g. by implementing the concepts in pseudo-code. Language-specific materials are not completely unwelcome though, though I'd prefer those to be in either Java, C#, F# or Python or similar languages, as those are the ones I'm most familiar with. :-) Lastly, is there perhaps widely known and used book on collision detection that most people should know about, like a 'the book on 2D collision detection'?

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  • Deep Cloning C++ class that inherits CCNode in Cocos2dx

    - by A Devanney
    I stuck with something in Cocos2dx ... I'm trying to deep clone one of my classes that inherits CCNode. Basically i have.... GameItem* pTemp = new GameItem(*_actualItem); // loops through all the blocks in gameitem and updates their position pTemp->moveDown(); // if in boundary or collision etc... if (_gameBoard->isValidMove(pTemp)) { _actualItem = pTemp; // display the position CCLog("pos (1) --- (X : %d,Y : %d)", _actualItem->getGridX(),_actualItem->getGridY()); } Then doesn't work, because the gameitem inherits CCNode and has the collection of another class that also inherits CCNode. its just creating a shallow copy and when you look at children of the gameitem node in the copy, just point to the original? class GameItem : public CCNode { // maps to the actual grid position of the shape CCPoint* _rawPosition; // tracks the current grid position int _gridX, _gridY; // tracks the change if the item has moved CCPoint _offset; public: //constructors GameItem& operator=(const GameItem& item); GameItem(Shape shape); ... } then in the implementation.... GameItem& GameItem::operator=(const GameItem& item) { _gridX = item.getGridX(); _gridY = item.getGridY(); _offset = item.getOffSet(); _rawPosition = item.getRawPosition(); // how do i copy the node? return *this; } // shape contains an array of position for the game character GameItem::GameItem(Shape shape) { _rawPosition = shape.getShapePositions(); //loop through all blocks in position for (int i = 0; i < 7; i++) { // get the position of the first block in the shape and add to the position of the first block int x = (int) (getRawPosition()[i].x + getGridX()); int y = (int) (getRawPosition()[i].y + getGridY()); //instantiate a block with the position and type Block* block = Block::blockWithFile(x,y,(i+1), shape); // add the block to the this node this->addChild(block); } } And for clarity here is the block class class Block : public CCNode{ private: // using composition over inheritance CCSprite* _sprite; // tracks the current grid position int _gridX, _gridY; // used to store actual image number int _blockNo; public: Block(void); Block(int gridX, int gridY, int blockNo); Block& operator=(const Block& block); // static constructor for the creation of a block static Block* blockWithFile(int gridX, int gridY,int blockNo, Shape shape); ... } The blocks implementation..... Block& Block::operator=(const Block& block) { _sprite = new CCSprite(*block._sprite); _gridX = block._gridX; _gridY = block._gridY; _blockNo = block._blockNo; //again how to clone CCNode? return *this; } Block* Block::blockWithFile(int gridX, int gridY,int blockNo, Shape shape) { Block* block = new Block(); if (block && block->initBlockWithFile(gridX, gridY,blockNo, shape)) { block->autorelease(); return block; } CC_SAFE_DELETE(block); return NULL; } bool Block::initBlockWithFile(int gridX, int gridY,int blockNo, Shape shape) { setGridX(gridX); setGridY(gridY); setBlockNo(blockNo); const char* characterImg = helperFunctions::Format(shape.getFileName(),blockNo); // add to the spritesheet CCTexture2D* gameArtTexture = CCTextureCache::sharedTextureCache()->addImage("Character.pvr.ccz"); CCSpriteBatchNode::createWithTexture(gameArtTexture); // block settings _sprite = CCSprite::createWithSpriteFrameName(characterImg); // set the position of the block and add it to the layer this->setPosition(CONVERTGRIDTOACTUALPOS_X_Y(gridX,gridY)); this->addChild(_sprite); return true; } Any ideas are welcome at this point!! thanks

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  • Bitmap rotation jitter around pivot

    - by Manderin87
    I am working on a asteriods clone and I have the ship graphic loaded as a 96x96 bitmap. When the player rotates the ship I rotate the bitmap by degree (float). rotation function: if(m_Matrix == null) { m_Matrix = new Matrix(); } else { m_Matrix.reset(); } m_Matrix.setRotate(degree, m_BaseImage.getWidth() / 2, m_BaseImage.getHeight() / 2); m_RotatedImage = Bitmap.createBitmap(m_BaseImage, 0, 0, m_BaseImage.getWidth(), m_BaseImage.getHeight(), m_Matrix, true); draw function: m_Paint.setAntiAlias(true); m_Paint.setFilterBitmap(true); m_Paint.setDither(true); canvas.drawBitmap(m_RotatedImage, (int) posX - m_RotatedImage.getWidth() / 2, (int) posY - m_RotatedImage.getHeight() / 2, m_Paint); When the bitmap is drawn, the bitmap jitters slightly around the pivot. Can anyone fix or tell me why the bitmap is jittering around the pivot? It needs to be smooth.

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  • Where is EasUS coming from?

    - by Malcolm Lawrie
    I have downloaded the Universal USB Installer and Ubuntu 12.04 Desktop as described on your site. I installed it to a 16Gb USB stick including the format option. Now when I try to boot from the stick into Ubuntu I get a couple of lines of script then a screen with EasUS Todo Backup with Backup. Recovery, Clone and Tools options, but no sign of Ubuntu starting. Where is the start Ubuntu option please? I can find no reference to EaseUS on your help pages.

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  • Observer Pattern Implementation

    - by user17028
    To teach myself basic game programming, I am going to program a clone of Pong. I will use the Observer design pattern, with an interface between the input and the game engine. However, I'm not sure what the interface should do. One idea I had was for the input interface to tell the game engine that (e.g.) the screen was clicked, then to let the game engine decide what to do with that information (shoot a bullet, for example). Another idea I had was for the input interface, having caught the mouse click, to tell the game engine to shoot a bullet. Which method would be better for me to use?

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  • Setting up multiple monitors KDE 12.04

    - by Brandon
    I have 1 1920x1080 display that I am using as a primary display, with a 1600x900 display off to my side. I have tried to set up the smaller display to be positioned to the right of the larger display, but I can't. The only option that works is to use it as a clone. When I connect the smaller monitor to another DVI port on my AMD Radeon HD 6950, it doesnt work at all. I can provide more information if needed. Thank you!

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  • What method is used to create the password?

    - by Gortron
    Hello, I am developing on to a Groupon clone app called Couponic on behalf of a client. Can anyone help in pinpointing how Couponic generates user passwords? I want to be able to generate new passwords in the same method Couponic uses in a separate PHP script if possible, so that users of an existing site will also be able to log in to the Couponic site without re-creating an account. Couponic is built using the YII PHP framework, I can't find anything in the YII documentation. Any help would be greatly appreciated.

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  • What’s the Difference Between Sleep and Hibernate in Windows?

    - by Lori Kaufman
    Windows 7 provides several options for conserving power when you are not using your PC. These options include Sleep, Hibernate, and Hybrid Sleep and are very useful if you are using a laptop. Here’s the difference between them. Note: this article is meant primarily for beginners. Obviously ubergeeky readers will already know the difference between power modes. Screenshot Tour: XBMC 11 Eden Rocks Improved iOS Support, AirPlay, and Even a Custom XBMC OS How To Be Your Own Personal Clone Army (With a Little Photoshop) How To Properly Scan a Photograph (And Get An Even Better Image)

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  • Does Dropbox use a cronjob to sync up?

    - by Yko
    I was looking into lipsync on a Dropbox clone. I was looking at the diagram on how it works here. It shows that a cronjob is used to keep files in sync between client and server. Does that mean that every sec/min/hour, a cronjob runs and checks to see if there is a difference between client and server? Is that how Dropbox does it? If it does use a cronjob, what happens when you are in the middle of syncing and another cronjob runs? Does rsync (or additional libs) know how to handle this?

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  • Best way to move site from subdomain to root through cPanel?

    - by Mbbc
    I have an old Wordpress blog hosted on a subdomain (sub.mysite.com) with hundreds of posts. The root domain is actually empty and redirected to the subdomain. Now I want to move the site from the subdomain to the root domain. I found some .htaccess examples like this: RewriteEngine on RewriteCond %{HTTP_HOST} ^sub.example.com$ RewriteRule ^(.*)$ http://example.com/$1 [R=301,L] This redirection seems to work if I clone or move the subdomain site into the root domain but, Is there an easier way? I mean, just like when you redirect from www. to non-www. and you only have one site installation. The site would be kept installed on subdomain folder but it would be accessed from root domain, is it possible?

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  • Dual screen with JUST extended desktop

    - by c001os
    Im using a dual monitor set-up a lot, but i have a problem. I need to forbid to clone the dektop, i want to use just the extended desktop feature. Can it be done somehow? It's a problem because, when is start my system with two monitor it starts automaticaly with cloned desktop. When i use the hotkey to switch beatween monitors the same problem occours. Always going to the screen resolution options is pain in the *. I have a intel hd3000 videocard (sandy bridge) Thanx a lot

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  • ????Oracle EBS R12 on Exadata V2 ,MMA and Hight Performance

    - by longchun.zhu
    ???????? ?????,???, ????????hands-on ??? ??????: 1. Oracle EBS R12 on Database Machine MAA & Performance Architecture. 2. Oracle EBS R12 Single Instance Node Deployment Procedure. 2.Start Rapid Install Wizard. 3. Oracle EBS R12 Single Instance Node Chinese Patch Update. 4.Applying Patches. 5.Upgrade Application Database Version to 11g Release 2. 6.Database Upgrade 7. Deploy Clone Application Database to Sun Oracle Database Machine. 8.Migrate Application Database File System to Exadata ASM Storage. 9.Covert Application Database Single Instance to RAC.. 10.Configure High Availability & High Performance Architecture with Exadata.

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  • Rspec2, Rails3, Authlogic: Can't run specs

    - by Sam
    When I do rspec spec in my rails project, I get No examples were matched. Perhaps {:if=>#<Proc:0x0000010126e998@/Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/rspec-core-2.3.1/lib/rspec/core/configuration.rb:50 (lambda)>, :unless=>#<Proc:0x0000010126e970@/Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/rspec-core-2.3.1/lib/rspec/core/configuration.rb:51 (lambda)>} is excluding everything? Finished in 0.00004 seconds 0 examples, 0 failures Now, this seems like maybe if I wrote a spec it would work, but as soon as I write a spec (and I do include spec_helper) /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/rspec-core-2.3.1/lib/rspec/core/backward_compatibility.rb:20:in `const_missing': uninitialized constant Authlogic (NameError) from /{myapp}/app/models/user_session.rb:1:in `<top (required)>' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/railties-3.0.3/lib/rails/engine.rb:138:in `block (2 levels) in eager_load!' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/railties-3.0.3/lib/rails/engine.rb:137:in `each' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/railties-3.0.3/lib/rails/engine.rb:137:in `block in eager_load!' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/railties-3.0.3/lib/rails/engine.rb:135:in `each' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/railties-3.0.3/lib/rails/engine.rb:135:in `eager_load!' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/railties-3.0.3/lib/rails/application.rb:108:in `eager_load!' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/railties-3.0.3/lib/rails/application/finisher.rb:41:in `block in <module:Finisher>' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/railties-3.0.3/lib/rails/initializable.rb:25:in `instance_exec' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/railties-3.0.3/lib/rails/initializable.rb:25:in `run' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/railties-3.0.3/lib/rails/initializable.rb:50:in `block in run_initializers' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/railties-3.0.3/lib/rails/initializable.rb:49:in `each' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/railties-3.0.3/lib/rails/initializable.rb:49:in `run_initializers' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/railties-3.0.3/lib/rails/application.rb:134:in `initialize!' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/railties-3.0.3/lib/rails/application.rb:77:in `method_missing' from /{myapp}/config/environment.rb:5:in `<top (required)>' from <internal:lib/rubygems/custom_require>:29:in `require' from <internal:lib/rubygems/custom_require>:29:in `require' from /{myapp}/spec/spec_helper.rb:3:in `<top (required)>' from <internal:lib/rubygems/custom_require>:29:in `require' from <internal:lib/rubygems/custom_require>:29:in `require' from /{myapp}/spec/controllers/pages_controller_spec.rb:1:in `<top (required)>' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/rspec-core-2.3.1/lib/rspec/core/configuration.rb:388:in `load' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/rspec-core-2.3.1/lib/rspec/core/configuration.rb:388:in `block in load_spec_files' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/rspec-core-2.3.1/lib/rspec/core/configuration.rb:388:in `map' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/rspec-core-2.3.1/lib/rspec/core/configuration.rb:388:in `load_spec_files' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/rspec-core-2.3.1/lib/rspec/core/command_line.rb:18:in `run' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/rspec-core-2.3.1/lib/rspec/core/runner.rb:55:in `run_in_process' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/rspec-core-2.3.1/lib/rspec/core/runner.rb:46:in `run' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/rspec-core-2.3.1/lib/rspec/core/runner.rb:10:in `block in autorun' The important line here seems to be /core/backward_compatibility.rb:20:in `const_missing': uninitialized constant Authlogic (NameError) Now if this were rails 2.3.8, I'd simply put config.gem "authlogic" into the environment.rb, in the initialization code block. However, the rails 3 environment.rb looks way different (there is no config code block, so putting it in arbitrarily causes an error where config is not defined). So my questions are 1) Do I actually have to put the gem config anywhere? I looked at https://github.com/trevmex/authlogic_rails3_example/ and it seems he didn't put it anywhere. 2) Does anyone know what I'm doing wrong in terms of rspec? My gem list is *** LOCAL GEMS *** abstract (1.0.0) actionmailer (3.0.3, 3.0.1, 3.0.0, 3.0.0.rc2, 2.3.4) actionpack (3.0.3, 3.0.1, 3.0.0, 3.0.0.rc2, 2.3.4) activemodel (3.0.3, 3.0.1, 3.0.0, 3.0.0.rc2) activerecord (3.0.3, 3.0.1, 3.0.0, 3.0.0.rc2, 2.3.4) activeresource (3.0.3, 3.0.1, 3.0.0, 3.0.0.rc2, 2.3.4) activesupport (3.0.3, 3.0.1, 3.0.0, 3.0.0.rc2, 2.3.4) arel (2.0.6, 1.0.1) asdf (0.5.0) authlogic (2.1.6, 2.1.3) autotest (4.4.6, 4.4.1) autotest-fsevent (0.2.4) autotest-growl (0.2.9) autotest-rails (4.1.0) autotest-rails-pure (4.1.2) bluecloth (2.0.9) builder (2.1.2) bundler (1.0.7, 1.0.2) cgi_multipart_eof_fix (2.5.0) commonwatir (1.6.2) couchrest (0.33) cri (1.0.1) cucumber (0.4.4, 0.4.3, 0.3.11) daemons (1.1.0, 1.0.10) dependencies (0.0.7) diff-lcs (1.1.2) erubis (2.6.6) fastercsv (1.5.0) fastthread (1.0.7) firewatir (1.6.2) flay (1.4.0) flog (2.2.0) funfx (0.2.2) gem_plugin (0.2.3) gemsonrails (0.7.2) giraffesoft-resource_controller (0.6.5) haml (2.2.14) hoe (2.3.3) i18n (0.4.1) jscruggs-metric_fu (1.1.5) json_pure (1.1.9) kramdown (0.12.0) mail (2.2.13, 2.2.6.1) memcache-client (1.8.5) mime-types (1.16) mojombo-chronic (0.3.0) mongrel (1.1.5) monk (0.0.7) nanoc (3.1.5) nanoc3 (3.1.5) nokogiri (1.4.3.1, 1.4.0) open4 (0.9.6) polyglot (0.3.1, 0.2.9) rack (1.2.1, 1.0.1) rack-mount (0.6.13) rack-test (0.5.6) rails (3.0.0, 2.3.4) rails3-generators (0.17.0, 0.14.0) railties (3.0.3, 3.0.1, 3.0.0, 3.0.0.rc2) rake (0.8.7) relevance-rcov (0.9.2.1) rest-client (1.0.3) rspec (2.3.0, 2.0.0.rc, 1.2.9) rspec-core (2.3.1, 2.0.0.rc) rspec-expectations (2.3.0, 2.0.0.rc) rspec-mocks (2.3.0, 2.0.0.rc) rspec-rails (2.3.1, 2.0.0.rc, 1.2.9) ruby_parser (2.0.4) rubyforge (2.0.3) rubygems-update (1.3.6, 1.3.5) rvm (1.0.13) s4t-utils (1.0.4) safariwatir (0.3.7) sexp_processor (3.0.3) spork (0.7.3) sqlite3-ruby (1.3.1, 1.2.5) sys-uname (0.8.5) term-ansicolor (1.0.4) text-format (1.0.0) text-hyphen (1.0.0) thor (0.14.6, 0.14.3, 0.12.0) treetop (1.4.8, 1.4.2) tzinfo (0.3.23) user-choices (1.1.6) vlad (2.0.0) vlad-git (2.1.0) webrat (0.7.1, 0.6.0, 0.5.3) xml-simple (1.0.12) ZenTest (4.4.2) I am using ruby 1.9.2 and rails 3.0.3 installed using RVM on OSX 10.6 Snow Leopard. I just want to be able to run my specs like I used to. As a separate issue, autotest yields an error about an include for autotest/growl but I installed autotest-growl. Maybe this is a gem issue? I tried doing the same things and get the same error when it comes to using my ubuntu 10.04 server machine though. Gemfile source 'http://rubygems.org' gem 'rails', '3.0.3' # Bundle edge Rails instead: # gem 'rails', :git => 'git://github.com/rails/rails.git' gem 'sqlite3-ruby', :require => 'sqlite3' group :couch do gem 'couchrest' end group :user_auth do gem 'authlogic' gem "rails3-generators" gem 'facebooker' end group :markup do gem 'haml' gem 'sass' end group :testing do gem 'rspec-rails' gem 'rspec' gem 'webrat' gem 'cucumber' gem 'capybara' gem 'factory_girl' gem 'shoulda' gem 'autotest' end group :server do gem 'unicorn' end # Use unicorn as the web server # gem 'unicorn' # Deploy with Capistrano # gem 'capistrano' # To use debugger # gem 'ruby-debug' # Bundle the extra gems: # gem 'bj' # gem 'nokogiri' # gem 'sqlite3-ruby', :require => 'sqlite3' # gem 'aws-s3', :require => 'aws/s3' # Bundle gems for the local environment. Make sure to # put test-only gems in this group so their generators # and rake tasks are available in development mode: # group :development, :test do # gem 'webrat' # end Gemfile.lock GEM remote: http://rubygems.org/ specs: ZenTest (4.4.2) abstract (1.0.0) actionmailer (3.0.3) actionpack (= 3.0.3) mail (~> 2.2.9) actionpack (3.0.3) activemodel (= 3.0.3) activesupport (= 3.0.3) builder (~> 2.1.2) erubis (~> 2.6.6) i18n (~> 0.4) rack (~> 1.2.1) rack-mount (~> 0.6.13) rack-test (~> 0.5.6) tzinfo (~> 0.3.23) activemodel (3.0.3) activesupport (= 3.0.3) builder (~> 2.1.2) i18n (~> 0.4) activerecord (3.0.3) activemodel (= 3.0.3) activesupport (= 3.0.3) arel (~> 2.0.2) tzinfo (~> 0.3.23) activeresource (3.0.3) activemodel (= 3.0.3) activesupport (= 3.0.3) activesupport (3.0.3) arel (2.0.6) authlogic (2.1.6) activesupport autotest (4.4.6) ZenTest (>= 4.4.1) builder (2.1.2) capybara (0.4.0) celerity (>= 0.7.9) culerity (>= 0.2.4) mime-types (>= 1.16) nokogiri (>= 1.3.3) rack (>= 1.0.0) rack-test (>= 0.5.4) selenium-webdriver (>= 0.0.27) xpath (~> 0.1.2) celerity (0.8.6) childprocess (0.1.6) ffi (~> 0.6.3) couchrest (1.0.1) json (>= 1.4.6) mime-types (>= 1.15) rest-client (>= 1.5.1) cucumber (0.10.0) builder (>= 2.1.2) diff-lcs (~> 1.1.2) gherkin (~> 2.3.2) json (~> 1.4.6) term-ansicolor (~> 1.0.5) culerity (0.2.13) diff-lcs (1.1.2) erubis (2.6.6) abstract (>= 1.0.0) facebooker (1.0.75) json_pure (>= 1.0.0) factory_girl (1.3.2) ffi (0.6.3) rake (>= 0.8.7) gherkin (2.3.2) json (~> 1.4.6) term-ansicolor (~> 1.0.5) haml (3.0.25) i18n (0.5.0) json (1.4.6) json_pure (1.4.6) kgio (2.0.0) mail (2.2.13) activesupport (>= 2.3.6) i18n (>= 0.4.0) mime-types (~> 1.16) treetop (~> 1.4.8) mime-types (1.16) nokogiri (1.4.4) polyglot (0.3.1) rack (1.2.1) rack-mount (0.6.13) rack (>= 1.0.0) rack-test (0.5.6) rack (>= 1.0) rails (3.0.3) actionmailer (= 3.0.3) actionpack (= 3.0.3) activerecord (= 3.0.3) activeresource (= 3.0.3) activesupport (= 3.0.3) bundler (~> 1.0) railties (= 3.0.3) rails3-generators (0.17.0) railties (>= 3.0.0) railties (3.0.3) actionpack (= 3.0.3) activesupport (= 3.0.3) rake (>= 0.8.7) thor (~> 0.14.4) rake (0.8.7) rest-client (1.6.1) mime-types (>= 1.16) rspec (2.3.0) rspec-core (~> 2.3.0) rspec-expectations (~> 2.3.0) rspec-mocks (~> 2.3.0) rspec-core (2.3.1) rspec-expectations (2.3.0) diff-lcs (~> 1.1.2) rspec-mocks (2.3.0) rspec-rails (2.3.1) actionpack (~> 3.0) activesupport (~> 3.0) railties (~> 3.0) rspec (~> 2.3.0) rubyzip (0.9.4) sass (3.1.0.alpha.206) selenium-webdriver (0.1.2) childprocess (~> 0.1.5) ffi (~> 0.6.3) json_pure rubyzip shoulda (2.11.3) sqlite3-ruby (1.3.2) term-ansicolor (1.0.5) thor (0.14.6) treetop (1.4.9) polyglot (>= 0.3.1) tzinfo (0.3.23) unicorn (3.1.0) kgio (~> 2.0.0) rack webrat (0.7.2) nokogiri (>= 1.2.0) rack (>= 1.0) rack-test (>= 0.5.3) xpath (0.1.2) nokogiri (~> 1.3) PLATFORMS ruby DEPENDENCIES authlogic autotest capybara couchrest cucumber facebooker factory_girl haml rails (= 3.0.3) rails3-generators rspec rspec-rails sass shoulda sqlite3-ruby unicorn webrat

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  • Heroku and Github integration (how to structure the project)

    - by Noah
    I'm creating a webservice and I want to store the source on github and run the app on heroku. I haven't seen my exact scenario addressed anywhere on the 'net so far, so I'll ask it here: I want to have the following directory structure: /project .git README <-- project readme file TODO.otl <-- project outline ... <-- other project-related stuff /my_rails_app app config ... README <-- rails' readme file In the above, project corresponds to http://github.com/myuser/project, and my_rails_app is the code that should be pushed to heroku. Do I need a separate branch for the rails app, or is there a simpler way that I'm missing? I guess my project-related non-rails files could live in my_rails_app, but the rails README already lives there and it seems inconsistent to overwrite that. However, if I leave it, my github page for the rails app will contain the rails readme, which makes no sense. Thanks, Noah P.S. I tried just setting it up as described above and running git push heroku from the main project folder. Of course, heroku doesn't know I want to deploy the subfolder: -----> Heroku receiving push ! Heroku push rejected, no Rails or Rack app detected.

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  • "Pretty" Continuous Integration for Python

    - by dbr
    This is a slightly.. vain question, but BuildBot's output isn't particularly nice to look at.. For example, compared to.. phpUnderControl Hudson CruiseControl.rb ..and others, BuildBot looks rather.. archaic I'm currently playing with Hudson, but it is very Java-centric (although with this guide, I found it easier to setup than BuildBot, and produced more info) Basically: is there any Continuous Integration systems aimed at python, that produce lots of shiney graphs and the likes? Update: After trying a few alternatives, I think I'll stick with Hudson. Integrity was nice and simple, but quite limited. I think Buildbot is better suited to having numerous build-slaves, rather than everything running on a single machine like I was using it. Setting Hudson up for a Python project was pretty simple: Download Hudson from https://hudson.dev.java.net/ Run it with java -jar hudson.war Open the web interface on the default address of http://localhost:8080 Go to Manage Hudson, Plugins, click "Update" or similar Install the Git plugin (I had to set the git path in the Hudson global preferences) Create a new project, enter the repository, SCM polling intervals and so on Install nosetests via easy_install if it's not already In the a build step, add nosetests --with-xunit --verbose Check "Publish JUnit test result report" and set "Test report XMLs" to **/nosetests.xml That's all that's required. You can setup email notifications, and the plugins are worth a look. A few I'm currently using for Python projects: SLOCCount plugin to count lines of code (and graph it!) - you need to install sloccount separately Violations to parse the PyLint output (you can setup warning thresholds, graph the number of violations over each build) Cobertura can parse the coverage.py output. Nosetest can gather coverage while running your tests, using nosetests --with-coverage (this writes the output to **/coverage.xml)

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  • Good DB Migrations for CakePHP?

    - by Martin Westin
    Hi, I have been trying a few migration scripts for CakePHP but I ran into problems with all of the in some form or another. Please advice me on a migration option for Cake that you use live and know works. I'd like the following "features": -Support CakePHP 1.2(e.g. CakeDCs migrations will only be an option when 1.3 is stable and my app migrated to the new codebase) -Support for (or at least not halt on) Models with a different database config. -Support Models in sub-folders of app/models -Support Models in plugins -Support tables that do not conform to Cake conventions (I have a few special tables that do not have a single primary key field and need to keep them) -Plays well with automated deployment via Capistrano and Git. I do not need rails-style versioned files a git versioned schema file that is compared live to the existing schema will do. That is: I like the SchemaShell in Cake apart from it not being compatible with most of my requirements above. I have looked at and tested: CakePHP Schema Shell http://book.cakephp.org/view/734/Schema-management-and-migrations CakeDC migrations http://cakedc.com/downloads/view/cakephp_migrations_plugin YAML migrations http://github.com/georgious/cakephp-yaml-migrations-and-fixtures joelmoss migrations http://code.google.com/p/cakephp-migrations

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  • Database structure and source control - best practice

    - by Paddy
    Background I came from several years working in a company where all the database objects were stored in source control, one file per object. We had a list of all the objects that was maintained when new items were added (to allow us to have scripts run in order and handle dependencies) and a VB script that ran to create one big script for running against the database. All the tables were 'create if not exists' and all the SP's etc. were drop and recreate. Up to the present and I am now working in a place where the database is the master and there is no source control for DB objects, but we do use redgate's tools for updating our production database (SQL compare), which is very handy, and requires little work. Question How do you handle your DB objects? I like to have them under source control (and, as we're using GIT, I'd like to be able to handle merge conflicts in the scripts, rather than the DB), but I'm going to be pressed to get past the ease of using SQL compare to update the database. I don't really want to have us updating scripts in GIT and then using SQL compare to update the production database from our DEV DB, as I'd rather have 'one version of the truth', but I don't really want to get into re-writing a custom bit of software to bundle the whole lot of scripts together. I think that visual studio database edition may do something similar to this, but I'm not sure if we will have the budget for it. I'm sure that this has been asked to death, but I can't find anything that seems to quite have the answer I'm looking for. Similar to this, but not quite the same: http://stackoverflow.com/questions/340614/what-are-the-best-practices-for-database-scripts-under-code-control

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  • Help setting up command line gist

    - by smotchkkiss
    setup I'm following defunkt's gist setup guide. [smotchkkiss ~]$ sudo gem install gist [smotchkkiss ~]$ git config --global github.user "my github name" [smotchkkiss ~]$ git config --global github.token "my github token" [smotchkkiss ~]$ echo "puts 'hello, gist.'" > hello.rb [smotchkkiss ~]$ gist hello.rb output Usage: open [-e] [-t] [-f] [-W] [-n] [-g] [-h] [-b <bundle identifier>] [-a <application>] [filenames] Help: Open opens files from a shell. By default, opens each file using the default application for that file. If the file is in the form of a URL, the file will be opened as a URL. Options: -a Opens with the specified application. -b Opens with the specified application bundle identifier. -e Opens with TextEdit. -t Opens with default text editor. -f Reads input from standard input and opens with TextEdit. -W, --wait-apps Blocks until the used applications are closed (even if they were already running). -n, --new Open a new instance of the application even if one is already running. -g, --background Does not bring the application to the foreground. -h, --header Searches header file locations for headers matching the given filenames, and opens them. return value nil help! nil return value? What gives? No new gist appears in my My Gists page on github.

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