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  • Why is my Type.GetFields(BindingFlags.Instance|BindingFlags.Public) not working?

    - by granadaCoder
    My code can see the non-public members, but not the public ones. Why? FieldInfo[] publicFieldInfos = t.GetFields(BindingFlags.Instance | BindingFlags.Public); is returning nothing. Note: I'm trying to get at the properties on the abstract class as well as the concrete class. (And read the attributes as well). The MSDN example works with the 2 flags (BindingFlags.Instance | BindingFlags.Public) but my mini inheritance example below does not. private void RunTest1() { try { textBox1.Text = string.Empty; Type t = typeof(MyInheritedClass); //Look at the BindingFlags *** NonPublic *** int fieldCount = 0; while (null != t) { fieldCount += t.GetFields(BindingFlags.Instance | BindingFlags.NonPublic).Length; FieldInfo[] nonPublicFieldInfos = t.GetFields(BindingFlags.Instance | BindingFlags.NonPublic); foreach (FieldInfo field in nonPublicFieldInfos) { if (null != field) { Console.WriteLine(field.Name); } } t = t.BaseType; } Console.WriteLine("\n\r------------------\n\r"); //Look at the BindingFlags *** Public *** t = typeof(MyInheritedClass); FieldInfo[] publicFieldInfos = t.GetFields(BindingFlags.Instance | BindingFlags.Public); foreach (FieldInfo field in publicFieldInfos) { if (null != field) { Console.WriteLine(field.Name); object[] attributes = field.GetCustomAttributes(t, true); if (attributes != null && attributes.Length > 0) { foreach (Attribute att in attributes) { Console.WriteLine(att.GetType().Name); } } } } } catch (Exception ex) { ReportException(ex); } } private void ReportException(Exception ex) { Exception innerException = ex; while (innerException != null) { Console.WriteLine(innerException.Message + System.Environment.NewLine + innerException.StackTrace + System.Environment.NewLine + System.Environment.NewLine); innerException = innerException.InnerException; } } public abstract class MySuperType { public MySuperType(string st) { this.STString = st; } public string STString { get; set; } public abstract string MyAbstractString { get; set; } } public class MyInheritedClass : MySuperType { public MyInheritedClass(string ic) : base(ic) { this.ICString = ic; } [Description("This is an important property"), Category("HowImportant")] public string ICString { get; set; } private string _oldSchoolPropertyString = string.Empty; public string OldSchoolPropertyString { get { return _oldSchoolPropertyString; } set { _oldSchoolPropertyString = value; } } [Description("This is a not so importarnt property"), Category("HowImportant")] public override string MyAbstractString { get; set; } }

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  • How to override jquery's show() and hide() functions

    - by Max Williams
    hi all Short version of question: see title Long version of question: I've used jquery's show() and hide() functions extensively in my code and just encountered a bit of a problem: they work by changing the display attribute of the element to 'block' or 'none' respectively, so that if you have somethin that has display: inline and then hide and show it, you've changed its display to block, which screws up the layout in a couple of cases. In my code, whenever i want something to be hidden initially i give it a class 'hidden'. This class is simply {display: none}. I'd like the change show and hide to remove or add this class, instead of directly changing the display attribute, so that if you add the hidden class and then remove it again (ie hide and show something) then it's back to exactly how it was to start off with (since adding a class overrides the attributes rather than directly changing them). Something like this (this is a little pseucodey as i don't know how to set the function up properly - let's assume that 'this' is the object that show/hide was called on) function show(){ this.removeClass("hidden"); } function hide(){ this.addClass("hidden"); } how and where would i go about overriding the jquery methods? (I'm not a javascript expert) thanks - max

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  • Get Url Parameters In Django

    - by picomon
    I want to get current transaction id in url. it should be like this www.example.com/final_result/53432e1dd34b3 . I wrote the below codes, but after successful payment, I'm redirected to Page 404. (www.example.com/final_result//) Views.py @csrf_exempt def pay_notif(request, v_transaction_id): if request.method=='POST': v_transaction_id=request.POST.get('transaction_id') endpoint='https://testpay.com/?v_transaction_id={0}&type=json' req=endpoint.format(v_transaction_id) last_result=urlopen(req).read() if 'Approved' in last_result: session=Pay.objects.filter(session=request.session.session_key).latest('id') else: return HttpResponse(status=204) return render_to_response('final.html',{'session':session},context_instance=RequestContext(request)) Urls.py url(r'^final_result/(?P<v_transaction_id>[-A-Za-z0-9_]+)/$', 'digiapp.views.pay_notif', name="pay_notif"), Template: <input type='hidden' name='v_merchant_id' value='{{newpayy.v_merchant_id}}' /> <input type='hidden' name='item_1' value='{{ newpayy.esell.up_name }}' /> <input type='hidden' name='description_1' value='{{ newpayy.esell.up_description }}' /> <input type='hidden' name='price_1' value='{{ newpayy.esell.up_price }}' /> #page to be redirected to after successful payment <input type='hidden' name='success_url' value='http://127.0.0.1:8000/final_result/{{newpayy.v_transaction_id}}/' /> How can I go about this?

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  • How to submit to the server with JQuery.UI Dialog and ASP.Net?

    - by Paul
    Hi, I'm looking for a way to submit information captured in a JQuery Dialog to the server in ASP.Net. I originally thought it would work with a 'hidden' asp button, but the click doesn't seem to be submitting the form. Here's the code I have so far: <script type="text/javascript"> jQuery(document).ready(function() { var dlg = jQuery("#dialog").dialog({ bgiframe: true, autoOpen: false, height: 150, width: 300, modal: true, buttons: { "Add": function() { var btn = document.getElementById("<%=btnAdd.ClientID %>"); if (btn) btn.click(); $(this).dialog("close"); } } }); $("#dialog").parent().appendTo("#dialog_target"); }); </script> <div id="hidden" style="visibility:hidden" > <!-- Hidden button that actually triggers server add --> <asp:Button ID="btnAdd" runat="server" style="display:none" OnClick="btnAdd_Click" /> <!-- Hidden Delete Dialog --> <div id="dialog" title="New Additional Skill"> <label>Additional Skill Name:</label> <asp:TextBox ID="_txtNewSkillName" runat="server" /> </div> Any pointers?

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  • What is the below code

    - by Priyanka
    Hello, I am getting an issue wherein I am using FCKEditor, and once I type in something, in the source of FCKEditor, something like below is getting iserted automatically. <input type="hidden" id="gwProxy" /><!--Session data--><input type="hidden" id="jsProxy" /> <div id="refHTML">&nbsp;</div> Some hidden tag is getting inserted, which isnot getting diplayed here in my question. Can anyone tell me about this. Thanks in Advance

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  • How to pass a variable inside a jquery fonction $.each($("abc")...?

    - by Rock
    I'm trying to iterate a bunch of SELECT OPTION html drop-down fields and from the ones that are NOT empty, take the values and add a hidden field for a PAYPAL shopping cart. My problem is that for some reason, the variable "curitem" is not passed inside the each function and I can't add the hidden field like they should. All I get is "NaN" or "undefined". What PAYPAL expect is : item_name_1, item_name_2, etc. All numbers must iterate by +1. How can I do this? Thanks a bunch in advance var curitem; $.each($("select"), function(index, item) { var attname = $(this).attr("name"); var nom = $(this).attr("data-nom"); var prix = $(this).attr("data-val"); var partname = attname.substring(0, 1); var qte = $(this).val(); // i want all my <select option> items that the NAME start with "q" AND have a value selected if (partname == "q" && isNaN(qte) == false && qte > 0) { // item name var inp2 = document.createElement("input"); inp2.setAttribute("type", "hidden"); inp2.setAttribute("id", "item_name_"+curitem); inp2.setAttribute("name", "item_name_"+curitem); inp2.setAttribute("value", nom); // amount var inp3 = document.createElement("input"); inp3.setAttribute("type", "hidden"); inp3.setAttribute("id", "amount_"+curitem); inp3.setAttribute("name", "amount_"+curitem); inp3.setAttribute("value", prix); // qty var inp4 = document.createElement("input"); inp4.setAttribute("type", "hidden"); inp4.setAttribute("id", "quantity_"+curitem); inp4.setAttribute("name", "quantity_"+curitem); inp4.setAttribute("value", qte); // add hidden fields to form document.getElementById('payPalForm').appendChild(inp2); document.getElementById('payPalForm').appendChild(inp3); document.getElementById('payPalForm').appendChild(inp4); // item number curitem = curitem + 1; } });

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  • Why is my (Type).GetFields(BindingFlags.Instance | BindingFlags.Public) not working?

    - by granadaCoder
    My code can see the NonPublic members, but not the Public ones. (???) Full sample code below. FieldInfo[] publicFieldInfos = t.GetFields(BindingFlags.Instance | BindingFlags.Public); is returning nothing. Note, I'm trying to get at the properties on the abstract class as well as the 1 concrete class. (And read the attributes as well). I'm going bonkers on this one....the msdn example works with the 2 flags (BindingFlags.Instance | BindingFlags.Public).....but my mini inheritance example below is not. THANKS in advance. /////////////START CODE private void RunTest1() { try { textBox1.Text = string.Empty; Type t = typeof(MyInheritedClass); //Look at the BindingFlags *** NonPublic *** int fieldCount = 0; while (null != t) { fieldCount += t.GetFields(BindingFlags.Instance | BindingFlags.NonPublic).Length; FieldInfo[] nonPublicFieldInfos = t.GetFields(BindingFlags.Instance | BindingFlags.NonPublic); foreach (FieldInfo field in nonPublicFieldInfos) { if (null != field) { Console.WriteLine(field.Name); } } t = t.BaseType; } Console.WriteLine("\n\r------------------\n\r"); //Look at the BindingFlags *** Public *** t = typeof(MyInheritedClass); FieldInfo[] publicFieldInfos = t.GetFields(BindingFlags.Instance | BindingFlags.Public); foreach (FieldInfo field in publicFieldInfos) { if (null != field) { Console.WriteLine(field.Name); object[] attributes = field.GetCustomAttributes(t, true); if (attributes != null && attributes.Length > 0) { foreach (Attribute att in attributes) { Console.WriteLine(att.GetType().Name); } } } } } catch (Exception ex) { ReportException(ex); } } private void ReportException(Exception ex) { Exception innerException = ex; while (innerException != null) { Console.WriteLine(innerException.Message + System.Environment.NewLine + innerException.StackTrace + System.Environment.NewLine + System.Environment.NewLine); innerException = innerException.InnerException; } } public abstract class MySuperType { public MySuperType(string st) { this.STString = st; } public string STString { get; set; } public abstract string MyAbstractString {get;set;} } public class MyInheritedClass : MySuperType { public MyInheritedClass(string ic) : base(ic) { this.ICString = ic; } [Description("This is an important property"),Category("HowImportant")] public string ICString { get; set; } private string _oldSchoolPropertyString = string.Empty; public string OldSchoolPropertyString { get { return _oldSchoolPropertyString; } set { _oldSchoolPropertyString = value; } } [Description("This is a not so importarnt property"), Category("HowImportant")] public override string MyAbstractString { get; set; } }

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  • need small javascript for greasemonkey

    - by muqtar
    HI, i need a greasemonkey code for a web page. The page has hidden input type and value. I need a gm script which can alert the value of the hidden input object as soon as the page loads. The input tag is present in a form with: form id="bloog" method="post" action= "/newpage.php" name="bloog" The hidden content is present as: <input type="hidden" value="abcd" name="ans"> now as soon as the page loads the value abcd must come in the alertbox.. some body please help me i've been trying for these...

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  • NSUserDefaults and show a picture

    - by Momeks
    Hi , iam using setting.bundle and i try to show a hidden picture with Switch toggle , here is my code but i miss something : NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; [//Some code show the hidden pic]; myPic.hidden = NO; my key is .e.g = wood_back should i use ObjectForKey ?

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  • How to get the class of an input inside a jQuery each loop?

    - by Paul Atkins
    Hi, I have function which appends inputs inside a list item when a link is clicked. I then loop through these inputs using an each loop using the code below. It is working correctly as shown, however instead of using field.name I want to use the class of the input as the array key but when i try to do this the class is shown as undefined. Here is the code I am currently using: var values = {}; $.each($('li :input').serializeArray(), function(i, field) { values[field.name] = field.value; }); Here is the code I have inside the list item once I have appended the hidden inputs using jQuery append: <li><input type="hidden" name="group" class="group" value="2"/><input type="hidden" name="condition" class="condition" value="isany"/><input type="hidden" name="value" class="value" value="1,2"/></li> I can get the name attribute fine but class is always undefined. Could anybody help with this?

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  • Setting CSS attributes on Change using jQuery

    - by Nick B
    I want to change css visibility and display attributes using jQuery on click when the state of another div's visibility attribute changes. (Many apologies for the obfuscated markup, but needing to manipulate someone else's construction): There are four instances of [data-label="Checkbox"] [data-label="Checked"] in this page. I want to set [data-label="trash"] and [data-label="Sort Options"] to visibility: visible; display: [empty value] when any of the [data-label="Checkbox"] [data-label="Checked"]'s attributes changes to 'visibility', 'visible'. Else, if none of [data-label="Checkbox"] [data-label="Checked"]'s have the attribute 'visibility', 'visible', I want to set [data-label="trash"] and [data-label="Sort Options"] back to their initial states: display: none; visibility: hidden;. Here's the markup: <div data-label="Sort Options" style="display: none; visibility: hidden;"> <div data-label="trash" style="display: none; visibility: hidden;"></div> </div> <div data-label="Checkbox"> <div data-label="Unchecked"></div> <div data-label="Checked" style="display: none; visibility: hidden;"></div> </div> Here is what I have tried unsuccessfully: $('[data-label="Checkbox"]').click(function() { if ('[data-label="Checkbox"] [data-label="Checked"]').css('visibility', 'visible') { $('[data-label="trash"], [data-label="Sort Options"]').css({'display': '', 'visibility': 'visible'}); } else { $('[data-label="trash"], [data-label="Sort Options"]').css({'display': 'none', 'visibility': 'hidden'}); } }); Any help would be greatly appreciated! Thanks

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  • Persisting objects to a database using a loop

    - by ChaoticLoki
    I have a form that returns multiple values and each value I would like to store in a database, I created a test form for this purpose <form method="post" action="{{ path('submit_exercise', {'page': 1}) }}"> <input type="hidden" name="answers[]" value="Answer 1" "/> <input type="hidden" name="answers[]" value="Answer 2" "/> <input type="hidden" name="answers[]" value="Answer 3" "/> <input type="hidden" name="answers[]" value="Answer 4" "/> <input type="hidden" name="answers[]" value="Answer 5" "/> <input type="hidden" name="answers[]" value="Answer 6" "/> <input type="hidden" name="answers[]" value="Answer 7" "/> <input type="submit" name="submit" /> </form> </body> </html> My submit answers Action is currently written like so. public function submitAnswersAction($page) { //get submitted data $data = $this->get('request')->request->all(); $answers = $data['answers']; //get student ID $user = $this->get('security.context')->getToken()->getUser(); $studentID = $user->getId(); //Get Current time $currentTime = new \DateTime(date("Y-m-d H:m:s")); //var_dump($answers); //var_dump($studentID); //var_dump($currentTime); for($index = 0; $index < count($answers); $index++) { /*echo "Question ". ($index + 1) ."<br />"; echo "Student ID: ". $studentID."<br />"; echo "Page Number: $page <br />"; echo "Answer: $answers[$index]"."<br />"; echo "<br />";*/ $studentAnswer = new StudentAnswer(); $studentAnswer->setStudentID($studentID); $studentAnswer->setPageID($page); $studentAnswer->setQuestionID($index+1); $studentAnswer->setAnswer($answers[$index]); $studentAnswer->setDateCreated($currentTime); $studentAnswer->setReadStatus(0); $database = $this->getDoctrine()->getManager(); $database->persist($studentAnswer); $database->flush(); } return new Response('Answers saved for Student: '.$user->getFullName().' for page: '.$page); When I do a var_dump everything seems to be associated correctly, meaning that the answers array is populated with the right data and so is every other variable, my problem is actually persisting it to the database. when run it returns with this error which seems to me like it doesn't know what variables to put into the row. An exception occurred while executing 'INSERT INTO Student_Answer (student_id, page_id, question_id, answer, read, date_created) VALUES (?, ?, ?, ?, ?, ?)' with params {"1":2,"2":"1","3":1,"4":"Answer 1","5":0,"6":"2012-12-11 12:12:20"}: Any help would be greatly appreciated as this is a personal project to help me try and understand web development a bit more.

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  • HTTP Error 503. The service is unavailable

    - by user1671639
    I'm struggling to setup the environment in IIS8, I searched a lot but couldn't find a right solution. I checked the error logs, but no idea. C:\Windows\System32\LogFiles\HTTPERR 2013-10-09 09:28:39 192.168.43.205 60172 192.168.43.205 80 HTTP/1.1 GET / 503 2 AppOffline qa.hti.local 2013-10-09 09:28:39 192.168.43.205 60192 192.168.43.205 80 HTTP/1.1 GET /favicon.ico 503 2 AppOffline qa.hti.local Then in Event Viewer: WARNINGS: A listener channel for protocol 'http' in worker process '11188' serving application pool 'qa.hti.local' reported a listener channel failure. The data field contains the error number. A listener channel for protocol 'http' in worker process '7492' serving application pool 'qa.hti.local' reported a listener channel failure. The data field contains the error number. A listener channel for protocol 'http' in worker process '9088' serving application pool 'qa.hti.local' reported a listener channel failure. The data field contains the error number. A listener channel for protocol 'http' in worker process '9964' serving application pool 'qa.hti.local' reported a listener channel failure. The data field contains the error number. A listener channel for protocol 'http' in worker process '7716' serving application pool 'qa.hti.local' reported a listener channel failure. The data field contains the error number. I don't understand what the warning means. ERROR: Application pool 'qa.hti.local' is being automatically disabled due to a series of failures in the process(es) serving that application pool. Note: I learned that consecutive 5 failures leads to APP Pool crash, and this can increased. I also tried increasing this but no success. OS: Windows server 2012 IIS Version: 8 Please share your thoughts.

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  • E-mail from specific domain not delivered to one of the cc: recipients on Exchange 2010

    - by BobC
    we have a user on Exchange 2010 server who doesn't get email from one specific domain if her address is in cc: field. If she is a main recipient (To:) it goes through. We checked Exchange logs and it looks like our server doesn't even try to deliver it, it simply ignores her email address completely. We did several tests: send email with her email address in cc: field from another domain, succeeded send email with her email address in to: field from another domain, succeeded send email with her email address in to: field from affected domain, succeeded turn off all email rules check via webmail We also turned off firewall, antispam and antivirus for SMTP rule. Does anyone have any idea what could be an issue here? Thanks

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  • Send individual e-mails to each contact in Gmail?

    - by Robert C. Cartaino
    I'm trying to send an e-mail to a group of contacts in Gmail (200 recipients, no spam). Is there a way to force Gmail to send the e-mail as 200 individual e-mails, each addressed to that specific person in the list? But I'm trying to protect their privacy: Sending to a contact group puts all their e-mail addresses in the To: field. Adding their addresses to the cc: field means everyone can see all the addresses. Adding their addresses to the bcc: field means that no one sees their address (not even their own) in the to: field. That looks odd and seems like that would trigger a lot of spam filters. So how can I force Gmail to send the e-mail addressed specifically to each contact in the list?

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  • Cannot select fields with the mouse Windows 7

    - by Nick
    Lately I cannot select a word (field) with the mouse. When I left click on a field drag the mouse to the end of the field then release the button, the selection (blue shading) disappears. Sometimes after several tries the shading stays and I can delete the field. Up to a week ago everything worked fine. Is this a bug, virus? I am using Windows 7 Also, in Live Mail after I finished reading an item in the Inbox, I click the X in the upper right corner to return to the rest of my mail, but instead it takes me back to the desktop and have to double click the Live Mail again to continue. Again this only happened recently. Things worked OK before and this does not happen regularly.

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  • how to add a REverse PTR Record on Amazon Route 53?

    - by Oscar Cabrero
    if i have the below ip 168.144.254.X and i would like to add a ptr record in amazon in the form of X.254.144.168.in-addr.arpa what should be in the name field and what should be in the value field i have a zone created with a name like mydomain.com which host the DNS records for my ip. amazon wont let me add a value of X.254.144.168.in-addr.arpa in the name field do i need to create a new zone for the ip in order to allow this?

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  • Outlook: Move 'flag status' index column to the left

    - by ripper234
    In 'Messages' (inbox) view in Outlook 2007, there is a list of all messages (one liners) with several field. The rightmost field is the 'Flag Status' field. I'm trying to move this icon to the left. All other columns are movable (via several methods), but this status icon is not. How can I move it to the left of the headers line?

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  • Windows 7 Administrator HomeUsers Account

    - by Charles Carrington
    I'm trying to login to my Windows 7 PC from another PC so that I can transfer files to the Windows 7 PC. I've just installed Visual Studio 2008 on my new PC, and I wan't to transfer all of my work from my old machine to my new one. When I first set up a user on the Windows 7 PC after a reformat, the account created had a Group field that read "HomeUsers; Administrators" when viewing it from the User Accounts screen. You get to this screen by typing "netplwiz" in the search field of the Start Menu. I changed the Group of this account to Administrators before I realized that it was assigned to two Groups -- "HomeUsers; Administrators" as I mentioned above. I was trying to make sure that it was an Administrator account so I didn't have to type in a password everytime I wanted to install software. I can use this computer normally without being asked for an administrator password all the time when I want to install new software, but I can't log in to this PC from another PC because I don't have an account that has a Group of "HomeUsers". I should have left the account alone; everything would've been fine. But there doesn't seem to be a way to assign it to two groups after the initial assignment that take place automatically when you are setting up your computer for the first time. If you assign "HomeUsers" to the account, the Group field on the User Accounts screen will just read "HomeUsers". If you assign "Administrators" to the account, the Group field on the User Accounts screen will just read "Administrators". There's no way to make it read "HomeUsers; Administrators" again. If you don't have at least one account that is a "HomeUsers" account, you cannot log in to the PC from another PC on the network. If you don't have an account that is an "Administrators" account, you cannot install software on your machine without being asked for an Administrator password all the time, which is very annoying. I want an account on my Windows 7 PC that I can use to install software without being asked for a password AND that I can log into from another PC on the network to transfer files. If I could make the Group field read "HomeUsers; Administrators" of my primary account on the Windows 7 PC when I go to the User Accounts screen by typing "netplwiz" in the search field of the Start Menu, my primary account would do what I want it to do. Does anybody know how to make an account in Windows 7 a "HomeUsers" account AND an "Administrators" account? As I said before, Windows 7 does this for you automatically when you first set up your computer. But if you change it inadvertently, there is no way to change it back. At least I don't know how to do it. If anybody has any ideas on how to fix this, I would greatly appreciate it. Thanks, Charles Carrington

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  • Criteria strings, how many different criteria can be entered to retrieve specific data?

    - by Janet
    For our membership database we are currently using an old DOS program "Arclist". The program is old but the one feature we desperately need in a database program is to be able to enter multiple criteria at one time for more of a "one time" extraction of the data meeting all the various criteria entered in what I call a "criteria string". An example may be extracting only those records with zip codes matching (67893, 54235, 54323, 54201, 54302, 54303, 54301, 67894, 67895). Another set of criteria might be to omit records, not equal to, one type of criteria in one field and also extract records matching criteria in another field. So we would want records "not equal to" in one field, but whose information equals requested information in another field.

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  • Word 2007 Document Properties (gone wrong)

    - by Nippysaurus
    I have copied a document which contains some properties which are displayed in fields in the text. Specifically the "Subject" property. If I update the properties in "Menu Prepare Properties", then navigate to the field in my document, right-click it and select "Update Field", I would expect the field in my document to be updated with the new value that was entered in the menu, but the opposite is happening. Is there some strange voodoo going on here?

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  • phpmyadmin or other mysql gui - edit whole table from one screen

    - by lorem
    Let's say I have table in database. I'd like to be able to view all data from this table and be able to edit every field from single screen. I tried to do this in phpmyadmin but I'm not sure how... I can see all data but I have to click edit on single field and then I'm sent to next screen, can't really edit everything at once. How do I do this in phpmyadmin or other mysql gui? I'm on Linux, my server too. I'd like each field in table to be editable text field - maybe this will show better what I'm searching for.

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  • SOAP and NHibernate Session in C#

    - by Anonymous Coward
    In a set of SOAP web services the user is authenticated with custom SOAP header (username/password). Each time the user call a WS the following Auth method is called to authenticate and retrieve User object from NHibernate session: [...] public Services : Base { private User user; [...] public string myWS(string username, string password) { if( Auth(username, password) ) { [...] } } } public Base : WebService { protected static ISessionFactory sesFactory; protected static ISession session; static Base { Configuration conf = new Configuration(); [...] sesFactory = conf.BuildSessionFactory(); } private bool Auth(...) { session = sesFactory.OpenSession(); MembershipUser user = null; if (UserCredentials != null && Membership.ValidateUser(username, password)) { luser = Membership.GetUser(username); } ... try { user = (User)session.Get(typeof(User), luser.ProviderUserKey.ToString()); } catch { user = null; throw new [...] } return user != null; } } When the WS work is done the session is cleaned up nicely and everything works: the WSs create, modify and change objects and Nhibernate save them in the DB. The problems come when an user (same username/password) calls the same WS at same time from different clients (machines). The state of the saved objects are inconsistent. How do I manage the session correctly to avoid this? I searched and the documentation about Session management in NHibernate is really vast. Should I Lock over user object? Should I set up a "session share" management between WS calls from same user? Should I use Transaction in some savvy way? Thanks Update1 Yes, mSession is 'session'. Update2 Even with a non-static session object the data saved in the DB are inconsistent. The pattern I use to insert/save object is the following: var return_value = [...]; try { using(ITransaction tx = session.Transaction) { tx.Begin(); MyType obj = new MyType(); user.field = user.field - obj.field; // The fields names are i.e. but this is actually what happens. session.Save(user); session.Save(obj); tx.Commit(); return_value = obj.another_field; } } catch ([...]) { // Handling exceptions... } finally { // Clean up session.Flush(); session.Close(); } return return_value; All new objects (MyType) are correctly saved but the user.field status is not as I would expect. Even obj.another_field is correct (the field is an ID with generated=on-save policy). It is like 'user.field = user.field - obj.field;' is executed more times then necessary.

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  • Add collison detection to enemy sprites?

    - by xBroak
    i'd like to add the same collision detection used by the player sprite to the enemy sprites or 'creeps' ive added all the relevant code I can see yet collisons are still not being detected and handled, please find below the class, I have no idea what is wrong currently, the list of walls to collide with is 'wall_list' import pygame import pauseScreen as dm import re from pygame.sprite import Sprite from pygame import Rect, Color from random import randint, choice from vec2d import vec2d from simpleanimation import SimpleAnimation import displattxt black = (0,0,0) white = (255,255,255) blue = (0,0,255) green = (101,194,151) global currentEditTool currentEditTool = "Tree" global editMap editMap = False open('MapMaker.txt', 'w').close() def draw_background(screen, tile_img): screen.fill(black) img_rect = tile_img.get_rect() global rect rect = img_rect nrows = int(screen.get_height() / img_rect.height) + 1 ncols = int(screen.get_width() / img_rect.width) + 1 for y in range(nrows): for x in range(ncols): img_rect.topleft = (x * img_rect.width, y * img_rect.height) screen.blit(tile_img, img_rect) def changeTool(): if currentEditTool == "Tree": None elif currentEditTool == "Rock": None def pauseGame(): red = 255, 0, 0 green = 0,255, 0 blue = 0, 0,255 screen.fill(black) pygame.display.update() if editMap == False: choose = dm.dumbmenu(screen, [ 'Resume', 'Enable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("hi") elif choose ==1: global editMap editMap = True elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None else: choose = dm.dumbmenu(screen, [ 'Resume', 'Disable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("Resume") elif choose ==1: print("Dis ME") global editMap editMap = False elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None class Wall(pygame.sprite.Sprite): # Constructor function def __init__(self,x,y,width,height): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([width, height]) self.image.fill(green) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertTree(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/tree.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertRock(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/rock.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class Creep(pygame.sprite.Sprite): """ A creep sprite that bounces off walls and changes its direction from time to time. """ change_x=0 change_y=0 def __init__( self, screen, creep_image, explosion_images, field, init_position, init_direction, speed): """ Create a new Creep. screen: The screen on which the creep lives (must be a pygame Surface object, such as pygame.display) creep_image: Image (surface) object for the creep explosion_images: A list of image objects for the explosion animation. field: A Rect specifying the 'playing field' boundaries. The Creep will bounce off the 'walls' of this field. init_position: A vec2d or a pair specifying the initial position of the creep on the screen. init_direction: A vec2d or a pair specifying the initial direction of the creep. Must have an angle that is a multiple of 45 degres. speed: Creep speed, in pixels/millisecond (px/ms) """ Sprite.__init__(self) self.screen = screen self.speed = speed self.field = field self.rect = creep_image.get_rect() # base_image holds the original image, positioned to # angle 0. # image will be rotated. # self.base_image = creep_image self.image = self.base_image self.explosion_images = explosion_images # A vector specifying the creep's position on the screen # self.pos = vec2d(init_position) # The direction is a normalized vector # self.direction = vec2d(init_direction).normalized() self.state = Creep.ALIVE self.health = 15 def is_alive(self): return self.state in (Creep.ALIVE, Creep.EXPLODING) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def update(self, time_passed, walls): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 # collision detection old_x=bounds_rect.left new_x=old_x+self.direction.x bounds_rect.left = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes bounds_rect.left=old_x old_y=self.pos.y new_y=old_y+self.direction.y self.pos.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.pos.y=old_y elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead") def draw(self): """ Blit the creep onto the screen that was provided in the constructor. """ if self.state == Creep.ALIVE: # The creep image is placed at self.pos. To allow for # smooth movement even when the creep rotates and the # image size changes, its placement is always # centered. # self.draw_rect = self.image.get_rect().move( self.pos.x - self.image_w / 2, self.pos.y - self.image_h / 2) self.screen.blit(self.image, self.draw_rect) # The health bar is 15x4 px. # health_bar_x = self.pos.x - 7 health_bar_y = self.pos.y - self.image_h / 2 - 6 self.screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) self.screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) elif self.state == Creep.EXPLODING: self.explode_animation.draw() elif self.state == Creep.DEAD: pass def mouse_click_event(self, pos): """ The mouse was clicked in pos. """ if self._point_is_inside(vec2d(pos)): self._decrease_health(3) #begin new player class Player(pygame.sprite.Sprite): change_x=0 change_y=0 frame = 0 def __init__(self,x,y): pygame.sprite.Sprite.__init__(self) # LOAD PLATER IMAGES # Set height, width self.images = [] for i in range(1,17): img = pygame.image.load("images/player/" + str(i)+".png").convert() #player images img.set_colorkey(white) self.images.append(img) self.image = self.images[0] self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x self.health = 15 self.image_w, self.image_h = self.image.get_size() health_bar_x = self.rect.x - 7 health_bar_y = self.rect.y - self.image_h / 2 - 6 screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def update(self,walls): # collision detection old_x=self.rect.x new_x=old_x+self.change_x self.rect.x = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.x=old_x old_y=self.rect.y new_y=old_y+self.change_y self.rect.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.y=old_y # right to left if self.change_x < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 # Grab the image, divide by 4 # every 4 frames. self.image = self.images[self.frame//4] # Move left to right. # images 4...7 instead of 0...3. if self.change_x > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4] if self.change_y > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4] if self.change_y < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4+4] score = 0 # initialize pyGame pygame.init() # 800x600 sized screen global screen screen = pygame.display.set_mode([800, 600]) screen.fill(black) #bg_tile_img = pygame.image.load('images/map/grass.png').convert_alpha() #draw_background(screen, bg_tile_img) #pygame.display.flip() # Set title pygame.display.set_caption('Test') #background = pygame.Surface(screen.get_size()) #background = background.convert() #background.fill(black) # Create the player player = Player( 50,50 ) player.rect.x=50 player.rect.y=50 movingsprites = pygame.sprite.RenderPlain() movingsprites.add(player) # Make the walls. (x_pos, y_pos, width, height) global wall_list wall_list=pygame.sprite.RenderPlain() wall=Wall(0,0,10,600) # left wall wall_list.add(wall) wall=Wall(10,0,790,10) # top wall wall_list.add(wall) #wall=Wall(10,200,100,10) # poke wall wall_list.add(wall) wall=Wall(790,0,10,600) #(x,y,thickness, height) wall_list.add(wall) wall=Wall(10,590,790,10) #(x,y,thickness, height) wall_list.add(wall) f = open('MapMaker.txt') num_lines = sum(1 for line in f) print(num_lines) lineCount = 0 with open("MapMaker.txt") as infile: for line in infile: f = open('MapMaker.txt') print(line) coords = line.split(',') #print(coords[0]) #print(coords[1]) #print(coords[2]) #print(coords[3]) #print(coords[4]) if "tree" in line: print("tree in") wall=insertTree(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4]) wall_list.add(wall) elif "rock" in line: print("rock in") wall=insertRock(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4] ) wall_list.add(wall) width = 20 height = 540 height = height - 48 for i in range(0,23): width = width + 32 name = insertTree(width,540,790,10,"tree") #wall_list.add(name) name = insertTree(width,height,690,10,"tree") #wall_list.add(name) CREEP_SPAWN_TIME = 200 # frames creep_spawn = CREEP_SPAWN_TIME clock = pygame.time.Clock() bg_tile_img = pygame.image.load('images/map/grass.png').convert() img_rect = bg_tile_img FIELD_RECT = Rect(50, 50, 700, 500) CREEP_FILENAMES = [ 'images/player/1.png', 'images/player/1.png', 'images/player/1.png'] N_CREEPS = 3 creep_images = [ pygame.image.load(filename).convert_alpha() for filename in CREEP_FILENAMES] explosion_img = pygame.image.load('images/map/tree.png').convert_alpha() explosion_images = [ explosion_img, pygame.transform.rotate(explosion_img, 90)] creeps = pygame.sprite.RenderPlain() done = False #bg_tile_img = pygame.image.load('images/map/grass.png').convert() #draw_background(screen, bg_tile_img) totalCreeps = 0 remainingCreeps = 3 while done == False: creep_images = pygame.image.load("images/player/1.png").convert() creep_images.set_colorkey(white) draw_background(screen, bg_tile_img) if len(creeps) != N_CREEPS: if totalCreeps < N_CREEPS: totalCreeps = totalCreeps + 1 print(totalCreeps) creeps.add( Creep( screen=screen, creep_image=creep_images, explosion_images=explosion_images, field=FIELD_RECT, init_position=( randint(FIELD_RECT.left, FIELD_RECT.right), randint(FIELD_RECT.top, FIELD_RECT.bottom)), init_direction=(choice([-1, 1]), choice([-1, 1])), speed=0.01)) for creep in creeps: creep.update(60,wall_list) creep.draw() for event in pygame.event.get(): if event.type == pygame.QUIT: done=True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_RIGHT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_UP: player.changespeed(0,-2) creep.changespeed(0,-2) if event.key == pygame.K_DOWN: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_ESCAPE: pauseGame() if event.key == pygame.K_1: global currentEditTool currentEditTool = "Tree" changeTool() if event.key == pygame.K_2: global currentEditTool currentEditTool = "Rock" changeTool() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_RIGHT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_UP: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_DOWN: player.changespeed(0,-2) creep.changespeed(0,-2) if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0]: for creep in creeps: creep.mouse_click_event(pygame.mouse.get_pos()) if editMap == True: x,y = pygame.mouse.get_pos() if currentEditTool == "Tree": name = insertTree(x-10,y-25, 10 , 10, "tree") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") image = pygame.image.load("images/map/tree.png").convert() screen.blit(image, (30,10)) pygame.display.flip() f.write(str(x) + "," + str(y) + ",790,10, tree\n") #f.write("wall=insertTree(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") elif currentEditTool == "Rock": name = insertRock(x-10,y-25, 10 , 10,"rock") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") f.write(str(x) + "," + str(y) + ",790,10,rock\n") #f.write("wall=insertRock(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") else: None #pygame.display.flip() player.update(wall_list) movingsprites.draw(screen) wall_list.draw(screen) pygame.display.flip() clock.tick(60) pygame.quit()

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