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  • How do you make an image opened in colorbox scrollable

    - by nicholas.alipaz
    I would like my images that I open in colorbox to be displayed fullsize with no resizing applied to them and then apply scrollbars to allow for viewing the larger images. Some of my images are quite tall and things get pixelated when resized down. Currently colorbox just resizes my images down to the size of the available height/width. Is there a way to make all images display fullsize with overflow scrollable in colorbox? I am linking directly to an image: <a href="/myimage.png" title="My Image" class="colorbox imagefield imagefield-imagelink imagefield-field_portfolio_screenshot initColorbox-processed cboxElement" rel="gallery-12"> <img src="/thumb/myimage.png" alt="image" title="My Image" class="imagecache imagecache-portfolio_screenshot_thumb" height="50" width="50"> </a>

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  • image upload on server

    - by user338322
    I am trying to upload an image to server using iphone . I haven't done it before. But I am not getting how can i do it. I know how to add text data on server. But how to add the image data or an Image to server . Can any one suggest!?

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  • How to recreate the UITabBarItem image filter?

    - by boliva
    Hi, I'm writing a custom UITabBar replacement, and I would like to know how to recreate the filter that the built-in implementation does with the UITabBarItem image - that blue shining on selected tabs and gray gradient on unselected ones. I guess it's a matter of using the source image alpha value as a mask and overlay it with a pre-made blue (or whatever color) shining image and another one grayed out, but I would like to know what is the best approach from a code point of view. Best,

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  • glReadPixels and save to image

    - by Julius Petraška
    I have app, where user drags and drops image, and it is being redrawn with OpenGL for some aviable processing. Everything works. And when user wants to save his image it works like that: glReadPixels -> NSBitmapImageRep -> NSData -> Write to file This works too. Almost. With some images it is not working as it should work. For example: .png when I open and save this image: I get: And if I open and save this image: I get: .jpg If I open and save: I get: And when I open and save: I get: So sometimes images saves badly. Why is it happening?

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  • PHP Resize image down and crop using imagemagick

    - by mr12086
    I'm trying to downsize image uploaded by users at the time of upload. This is no problem but I want to get specific with sizes now. I'm looking for some advice on an algorithm im struggling to produce that will take any shape image - square or rectangle of any widths/heights and downsize it. This image needs to be downsized to a target box size (this changes but is stored in a variable).. So it needs to downsize the image so that both the width and height are larger than the width and height of the target maintaining aspect ratio. but only just.. The target size will be used to crop the image so there is no white space around the edges etc. I'm looking for just the algorithm behind creating the correct resize based on different dimension images - I can handle the cropping, even resizing in most cases but it fails in a few so i'm reaching out. I'm not really asking for PHP code more pseudo. Either is fine obviously. Thanks Kindly.

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  • MPMoviePlayerController not setting the bounds for background image

    - by VXtreme
    I am using MPMoviePlayerController for playing the media . I want to set the image at the background of the player.The image is set accordingly but when i set the bounds for the image then the image is not set according to bounds . I have tried following code: UIImageView *imageView=[[UIImageView alloc]initWithImage:[operationControl getCoverImage:stringId]]; imageView.bounds=CGRectMake(0, 100, 200, 200); [moviePlayer.backgroundView addSubview:imageView]; [moviePlayer.backgroundView setBackgroundColor:[UIColor purpleColor]]; moviePlayer.controlStyle = MPMovieControlStyleDefault; moviePlayer.shouldAutoplay = YES; [moviePlayer setScalingMode:MPMovieScalingModeAspectFit]; [self.view addSubview:moviePlayer.view]; [moviePlayer setFullscreen:YES animated:YES];

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  • Setting String as Image Source in C#

    - by Dan
    UPDATE: Okay I've changed my code to this: if (appSettings.Contains("image")) { Uri uri = new Uri( (string)appSettings["image"] + ".jpg", UriKind.Absolute); ImageSource imgSource = new BitmapImage(uri); myImage.Source = imgSource; } else { Uri uriDefault = new Uri("default.jpg", UriKind.Absolute); ImageSource imgSourceDefault = new BitmapImage(uriDefault); myImage.Source = imgSourceDefault; } But now I get "Invalid URI: The format of the URI could not be determined". Well I've looked up several methods to fix this in my Windows Phone 7 app but I can't seem to find anything that works. What confuses me is that I've done something just like this before with no problem, so I'm not sure why it's not working. The code causing me the problem is this: if (appSettings.Contains("image")) { myImage.Source = (string)appSettings["image"]; } else { myImage.Source = "default.jpg"; } The error I get is this "Cannot implicitly convert type 'string' to 'System.Windows.Media.ImageSource". The reason this confuses me is because I did this Twitter app tutorial: http://weblogs.asp.net/scottgu/archive/2010/03/18/building-a-windows-phone-7-twitter-application-using-silverlight.aspx , in which you bind the image source directly to a string. So what can I do to remedy this?

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  • wicket: how to add table background image

    - by vivmal
    Hi All Can anyone please tell me how to add table background image in wicket. Actually I've tried a lot like <table background="images/logo.jpg"> also <style>table {background-image: url('images/logo.jpg')}</style> also <table style="background-image: url('images/logo.jpg')"> But nothing works. Please help. Thanks in advance.

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  • Algorithm to split an article without breaking the reading flow or HTML code

    - by Victor Stanciu
    Hello, I have a very large database of articles, of varying lengths. The articles have HTML elements in them. I have to insert some ads (simple <script> elements) in the body of each article when it is displayed (I know, I hate ads that interrupt my reading too). Now, the problem is that each ad must be inserted at about the same position in each article. The simplest solution is to simply split the article on a fixed number of characters (without breaking words), and insert the ad code. This, however, runs the risk of inserting the ad in the middle of a HTML tag. I could go the regex way, but I was thinking about the following solution, using JS: Establish a character count threshold. For example, "the add should be inserted at about 200 words" Set accepted deviations in each direction, say -20, +20 characters. Loop through each text node inside the article, and while doing so, keep count of the total number of characters so far Once the count exceeds the threshold, make the following decision: 4.1. If count exceeds the threshold by a value lower that the positive accepted deviation (for example, 17 characters), insert the ad code just after the current text node. 4.2. If the count is greater than the sum of the threshold and the deviation, roll back to the previous text node, and make the same decision, only this time use the previous count and check if it's lower than the difference between the threshold and the deviation, and if not, insert the ad between the current node and the previous one. 4.3. If the 4.1 and 4.2 fail (which means that the previous node reached a too low character count and the current node a too high one), insert the ad after whatever character count is needed inside the current element. I know it's convoluted, but it's the first thing out of my mind and it has the advantage that, by trying to insert the ad between text nodes, perhaps it will not break the flow of the article as bad as it would if I would just stick it in (like the final 4.3 case) Here is some pseudo-code I put together, I don't trust my english-explaining skills: threshold = 200 deviation = 20 current_count = 0 for each node in article_nodes { previous_count = current_count current_count = current_count + node.length if current_count < threshold { continue // next interation } if current_count > threshold + deviation { if previous_count < threshdold - deviation { // insert ad in current node } else { // insert ad between the current and previous nodes } } else { // insert ad after the current node } break; } Am I over-complicating stuff, or am I missing a simpler, more elegant solution?

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  • Reading column header and column values of a data table using LAMBDA(C#3.0)

    - by Newbie
    Consider the folowing where I am reading the data table values and writing to a text file using (StreamWriter sw = new StreamWriter(@"C:\testwrite.txt",true)) { DataPreparation().AsEnumerable().ToList().ForEach(i => { string col1 = i[0].ToString(); string col2 = i[1].ToString(); string col3 = i[2].ToString(); string col4 = i[3].ToString(); sw.WriteLine( col1 + "\t" + col2 + "\t" + col3 + "\t" + col4 + Environment.NewLine ); }); } The data preparation function is as under private static DataTable DataPreparation() { DataTable dt = new DataTable(); dt.Columns.Add("Col1", typeof(string)); dt.Columns.Add("Col2", typeof(int)); dt.Columns.Add("Col3", typeof(DateTime)); dt.Columns.Add("Col4", typeof(bool)); for (int i = 0; i < 10; i++) { dt.Rows.Add("String" + i.ToString(), i, DateTime.Now.Date, (i % 2 == 0) ? true : false); } return dt; } It is working fine. Now in the above described program, it is known to me the Number of columns and the column headers. How to achieve the same in case when the column headers and number of columns are not known at compile time using the lambda expression? I have already done that which is as under public static void WriteToTxt(string directory, string FileName, DataTable outData, string delimiter) { FileStream fs = null; StreamWriter streamWriter = null; using (fs = new FileStream(directory + "\\" + FileName + ".txt", FileMode.Append, FileAccess.Write)) { try { streamWriter = new StreamWriter(fs); streamWriter.BaseStream.Seek(0, SeekOrigin.End); streamWriter.WriteLine(); DataTableReader datatableReader = outData.CreateDataReader(); for (int header = 0; header < datatableReader.FieldCount; header++) { streamWriter.Write(outData.Columns[header].ToString() + delimiter); } streamWriter.WriteLine(); int row = 0; while (datatableReader.Read()) { for (int field = 0; field < datatableReader.FieldCount; field++) { streamWriter.Write(outData.Rows[row][field].ToString() + delimiter); } streamWriter.WriteLine(); row++; } } catch (Exception ex) { throw ex; } } } I am using C#3.0 and framework 3.5 Thanks in advance

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  • Image overlapping in widget

    - by Hunt
    I am trying to create a widget in android in which when I click over image the image gets changed with a new one -- kind of toggle image. But when I click over it, the image overwrites over the old one rather then replacing the new one. I don't know whether this is the way the widget works or am I doing something wrong. My images are semi-transparent so in case one overrides another one can see the image which is being overlapped. This is the code that I have written in OnReceive by overriding it: @Override public void onReceive(Context context, Intent intent){ if (intent.getAction().equals(iAlertConstant.ACTION_WIDGET_UPDATE_FROM_WIDGET)) { RemoteViews remoteViews = new RemoteViews(context.getPackageName(),R.layout.mywidget); remoteViews.setImageViewResource(R.id.btnOnOff,R.drawable.offbtn); ComponentName thisWidget = new ComponentName(context, EmergencyWidget.class); AppWidgetManager.getInstance(context).updateAppWidget(thisWidget, remoteViews); } else super.onReceive(context, intent); } Layout <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:background="@drawable/widget_background" android:paddingLeft="10.0dip" android:paddingTop="8.0dip" android:paddingRight="10.0dip" android:paddingBottom="8.0dip" android:layout_width="fill_parent" android:layout_height="72dp" android:layout_marginLeft="10.0dip" android:layout_marginTop="10.0dip" android:layout_marginRight="10.0dip" android:id="@+id/emergencyWidget" android:orientation="horizontal"> <ImageView android:background="@drawable/offbtn" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginTop="7dp" android:layout_marginLeft="4dp" android:layout_marginRight="4dp" android:layout_gravity="right" android:id="@+id/btnOnOff" /> </LinearLayout>

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  • add text to curved image

    - by miki123
    $config['source_image'] = '/path/to/image/mypic.jpg'; $config['wm_text'] = 'Copyright 2006 - John Doe'; $config['wm_type'] = 'text'; $config['wm_font_path'] = './system/fonts/texb.ttf'; $config['wm_font_size'] = '16'; $config['wm_font_color'] = 'ffffff'; $config['wm_vrt_alignment'] = 'bottom'; $config['wm_hor_alignment'] = 'center'; $config['wm_padding'] = '20'; $this->image_lib->initialize($config); $this->image_lib->watermark(); This is water mark code in php, it is working fine when we add text to curve image like mug image, the letter is not overlap the curved image how can we overcome?

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  • PHP - upload.class image and $_FILES

    - by Ockonal
    Hello, I'm using class.upload.php to upload pictures onto the server. Here is my form: <form action="<?="http://".$_SERVER['SERVER_NAME'].$_SERVER['REQUEST_URI'];?>" method="post" enctype="multipart/form-data"> <table style="width: 100%; padding-top: 20px;"> <tr> <td>Image file:</td> <td><input type="file" name="image_file" /></td> </tr> <tr> <td>&nbsp;</td> <td align="right"><input type="submit" name="add_new" value="Add image" /><td></td> </tr> </table> </form> In php code I do: if( array_key_exists('add_new', $_POST) ) { echo 'add new is in array'; echo '<pre>'; print_r($_POST); print_r($_FILES); echo '</pre>'; $handle = new Upload($_FILES['image_file']); ... } Here is an output of print_r: Array ( [image_file] => somefile.png [add_new] => Add image ) Array ( ) As you can see second array is empty ($_FILES), so image doesn't upload. Why? operating system : Linux PHP version : 5.2.12 GD version : 2.0.34 supported image types : png jpg gif bmp open_basedir : /home/httpd/vhosts/kz-gbi.ru/httpdocs:/tmp

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  • Use single static image as map

    - by berve
    I have a single image (a flattened out image of the world map), I want to be able to plot some coordinates in this image without having to create a map server or whatever per se, Idon't know where to begin, whats the easiest approach

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  • Hide Image Title in Slimbox

    - by Stephen
    My issue is a lot like this solved thread, except I'm using Slimbox 2: http://stackoverflow.com/questions/940994/hide-image-title-tool-tip-popup-on-mouse-rollover-or-hover When you hover over an image, the "Title" attribute pops up. I need HTML in my image title in Slimbox. So, of course, when you're hovering, the "Title" attribute shows all the HTML code. The code works perfectly when you're viewing the image in Slimbox so no problems there. I just need the Title attribute to be hidden/modified not to show this HTML code. I tried to change Q.title in slimbox.js to something else (like captionname). Then changed the HTML to call for: <a href="images/team/large.jpg" title="Joe Smith" captionname="URL" rel="lightbox-team"><img src="images/team/small.jpg" class ="headline" border="1" hspace="2" /></a> "Joe Smith" displays as the Title but when you view the image in Slimbox, captionname does not come up at all and neither does the Title. It's just blank where it should be. What do I need to modify in slimbox2.js to make this work?

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  • In Javascript, by what mechanism does setting an Image src property trigger an image load?

    - by brainjam
    One of the things you learn early on when manipulating a DOM using Javascript is the following pattern: var img = new Image(); // Create new Image object img.onload = function(){ // execute drawImage statements here } img.src = 'myImage.png'; // Set source path As far as I know, in general when you set an object property there are no side effects. So what is the mechanism for triggering an image load? Is it just magic? Or can I use a similar mechanism to implement a class Foo that supports a parallel pattern? var foo = new Foo(); // Create new object foo.barchanged = function(){ // execute something after side effect has completed } foo.bar = 'whatever'; // Assign something to 'bar' property I'm vaguely aware of Javascript getters and setters. Is this how Image.src triggers a load?

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