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  • jquery background image rotating script doesn't work

    - by Catfish
    I'm writing this script to rotate a background Image every 3 seconds but it doesn't work at all and i'm stumped as to why not. $(document).ready(function() { var inc = 0; var bgImages = new Array(); bgImages.push("../Images/backgroundDog-small.jpg"); bgImages.push("../Images/backgroundDog1-small.jpg"); bgImages.push("../Images/backgroundDog2-small.jpg"); bgImages.push("../Images/backgroundDog3-small.jpg"); setInterval(change, 3000); function change() { //if we're not at the end of the array if (inc < (bgImages.length)) { var image = bgImages[inc]; $('body').css('backgroundImage', image); console.log(image); inc++; //reset the counter inc and go through the array again } else { inc = 0; } } });

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  • Jquery scrolling image top to bottom direction

    - by Geetha
    Hi, I have the following code to scroll images in vertical direction (uses jCarouselLite) Code: $('#image').jCarouselLite({ speed: 1000, visible: 1, circular: true, auto: 5000, scroll: 1, vertical: true }); Needs: This code allows the image to scroll bottom to top direction. I want to scroll image in reverse direction.[Top to Bottom] Geetha.

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  • Image through Script, How to add variable to URL

    - by Liso22
    I'm sure it's pretty straightforward since someone just solved a similar problem I had. I have a folder full of city images and need users to see the image corresponding to their city. Right now I'm getting the users location without problem using "geoip_city()" but I don't quite know how to integrate it into the URL of the image. All images have the following format: New York.jpg, Boston.jpg so I just need to make the script put the location before .jpg This is what I'm trying now: <img src="blank.png" id="image" > <script type="text/javascript"> document.getElementById('image').src = "Imagenes/grupos/' + geoip_city() + '.jpg"; </script> I believe I'm just messing with the quotes or something similar. Could anyone tell me what I'm doing wrong? Also this is where I'm testing it: http://chusmix.com/?page_id=1770 Thanks

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  • C# Reading and Writing a Char[] to and from a Byte[]

    - by Simon G
    Hi, I have a byte array of around 10,000 bytes which is basically a blob from delphi that contains char, string, double and arrays of various types. This need to be read in and updated via C#. I've created a very basic reader that gets the byte array from the db and converts the bytes to the relevant object type when accessing the property which works fine. My problem is when I try to write to a specific char[] item, it doesn't seem to update the byte array. I've created the following extensions for reading and writing: public static class CharExtension { public static byte ToByte( this char c ) { return Convert.ToByte( c ); } public static byte ToByte( this char c, int position, byte[] blob ) { byte b = c.ToByte(); blob[position] = b; return b; } } public static class CharArrayExtension { public static byte[] ToByteArray( this char[] c ) { byte[] b = new byte[c.Length]; for ( int i = 1; i < c.Length; i++ ) { b[i] = c[i].ToByte(); } return b; } public static byte[] ToByteArray( this char[] c, int positon, int length, byte[] blob ) { byte[] b = c.ToByteArray(); Array.Copy( b, 0, blob, positon, length ); return b; } } public static class ByteExtension { public static char ToChar( this byte[] b, int position ) { return Convert.ToChar( b[position] ); } } public static class ByteArrayExtension { public static char[] ToCharArray( this byte[] b, int position, int length ) { char[] c = new char[length]; for ( int i = 0; i < length; i++ ) { c[i] = b.ToChar( position ); position += 1; } return c; } } to read and write chars and char arrays my code looks like: Byte[] _Blob; // set from a db field public char ubin { get { return _tariffBlob.ToChar( 14 ); } set { value.ToByte( 14, _Blob ); } } public char[] usercaplas { get { return _tariffBlob.ToCharArray( 2035, 10 ); } set { value.ToByteArray( 2035, 10, _Blob ); } } So to write to the objects I can do: ubin = 'C'; // this will update the byte[] usercaplas = new char[10] { 'A', 'B', etc. }; // this will update the byte[] usercaplas[3] = 'C'; // this does not update the byte[] I know the reason is that the setter property is not being called but I want to know is there a way around this using code similar to what I already have? I know a possible solution is to use a private variable called _usercaplas that I set and update as needed however as the byte array is nearly 10,000 bytes in length the class is already long and I would like a simpler approach as to reduce the overall code length and complexity. Thank

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  • Processing image data in java me

    - by Trimack
    Hi, I want to process raw data from a picture taken in java me with byte[] snap = videoControl.getSnapshot(encoding); My question is, whether I should try working already with snap or should I first create the image from this array Image im = Image.createImage(snap, 0, snap.length); and then work with that? Or is there some better documentation of both methods, i.e. getSnapshot and createImage than the Java API reference?

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  • Storing an image map in a database

    - by ColoradoRockie
    I have a requirement to allow users in a content management system to create their own image maps through a gui interface, which I have accomplished. But instead of saving the image map to the page code, I want to save the image map code to a database (sql), which I've also accomplished. When I started down this road in my head I was thinking the whole time that I'd just add the "usemap" attribute at runtime shown below where promo1.ImageMap holds the entire map code: if(promo1.HasImageMap) imgPromotion1.Attributes.Add("usemap", promo1.ImageMap); I guess I didn't think it though well enough, because it seems that "usemap" only expects the name of the existing map to use from the page code, and not the map code as a string. Does anyone have any clever ideas on how to apply the map from the database to the image at run time?

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  • Zooming image in a scroll view

    - by iSharreth
    I want to zoom an image in a scroll view. I used the below code. All are working fine, but the image is not zooming. Anyone please help. I am a beginner in iPhone app development. I had connected the delegate to files manager and set max zooming to 5 I can see the image. But how can I zoom it. IBOutlet UIScrollView *scrForImg; IBOutlet UIImageView *imgForScr; (void)viewDidLoad { [super viewDidLoad]; NSString *imagePath = [NSString stringWithFormat:@"myImage.png"]; imgForScr.image = [UIImage imageNamed:imagePath]; } -(UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView{ return imgForScr; }

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  • PIL's Image.show() brings up *two* different viewers

    - by DarenW
    When toying with images in the python shell, I use image.show(), where image is an instance of Image. Long ago nothing happened, but after defining a symlink to mirage named "xv", I was happy. The last few days, show() will bring up both ImageMagick's display and also Mirage. It's not clear where show() gets information on what to run. Documentation wasn't helpful. How to make it behave and bring up only what it thinks is xv?

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  • Is it possible to put binary image data into html markup and then get the image displayed as usual i

    - by Joern Akkermann
    It's an important security issue and I'm sure this should be possible. A simple example: You run a community portal. Users are registered and upload their pictures. Your application gives security rules whenever a picture is allowed to be displayed. For example users must be friends on each sides by the system, in order that you can view someone else's uploaded pictures. Here comes the problem: it is possible that someone crawls the image directories of your server. But you want to protect your users from such attacks. If it's possible to put the binary data of an image directly into the HTML markup, you can restrict the user access of your image dirs the user and group your web application runs of and pass the image data to your Apache user and group directly in the HTML. The only possible weakness then is the password of the user that your web app runs as. Is there already a possibility?

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  • Animating an Image

    - by Viral
    hi friends, I m creating a game, in that i want to use some animation, but i m new to animations. I want to create an image ,as soon as i click on imageview, the image should come in bouncing manner as if it is a Ball, so is it possible to do so??? The image is predefined for the game.and it must come after touch begin event occures, can any one help me??? regards viral.

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  • Wicket Drag and drop functionality for adding an image

    - by Marcel
    I'm making a wicket app that can manage some options for a cashdesk app. One of the options is to change the image of a selected Product. The user(manager) can choose from the already present images in the database (SQL) when this option is selected, or add a new image if the desired image is not present. Don't mention the test names and awesome images (it's still in test-fase) I prefer to see the adding of an image achieved by Drag and Drop html5 demo [dnd-upload] (From the desktop into the browser) I'm currently using Wicket-6.2.0 and wicket-dnd 0.5.0 and i can't seem to get this working! All examples I can find are from wicket 2.x or lower. It is possible to use drag and drop in Wicket-6.2, but how do I achieve this? There seems to be some DraggableBehavior in wicket? Any help is welcome! [UPDATE] Upgraded to wicket-dnd 0.6

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  • CSS Background image in Redmine template arbitrarily not loading

    - by Pekka
    I`m in the process of building a template for Redmine (a project management system based on Ruby on Rails.) Ruby is running on a virtual server from a Bitnami.org installation package. The OS is Windows. The template essentially consists of a styles.css file. In that file, I have the following line: #header { padding: 0px; padding-top: 48px; background-color: #62DFFF; background-image: url(../images/bkg.jpg) background-position: center bottom; background-repeat: repeat-x; height:150px; } It's a header element with a background image. The problem: This background image arbitrarily appears and disappears when reloading. Say you reload ten times in twenty seconds; the image will appear in two instances, and be missing in the 18 others. I would have put this down to server problems, but the weird thing is that when it's missing, the request for the image doesn't appear in Firebug's net tab at all. Even if it were cached, the request should be there. Raw screenshots of the identical page on two reloads: I am 100% sure the CSS file does not change in between. I have examined both instances with Firebug and the CSS is identical. It happens in both Firefox and Chrome so it must be something basic I'm overlooking. What could be causing a browser not to load a resource at all? I have zero idea about Ruby nor Rails - getting Redmine running and customized is all I have ever had to do with this platform - so I don't really know where to look. Apache's, Mongrel's and Redmine's error logs look fine, though.

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  • Flex 3: Embedding MovieClip Symbol to Image Control programmatically

    - by BlueDude
    I've reviewed all the documentation and Google results surrounding this and I think I have everything setup correctly. My problem is that the symbol is not appearing in my app. I have a MovieClip symbol that I've embedded to my Flex Component. I need to create a new Image control for each item from my dataProvider and assign this embedded symbol as the Image's source. I thought it was simple but apparently not. Here's a stub of the code: [Embed(source="../assets/assetLib.swf", symbol="StarMC")] private var StarClass:Class; protected function rebuildChildren():void { iterator.seek( CursorBookmark.FIRST ); while ( !iterator.afterLast ) { child = new Image(); var asset:MovieClipAsset = new StarClass() as MovieClipAsset; (child as Image).source = asset; } } I know the child is being created because I can draw a shape and and that appears. Am I doing something wrong? Thank you!

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  • MVC: Upload image in partial view, routing problem

    - by D.J
    I am trying to upload images via a form which sits in partial view using MVC. View Code: <form action="/Item/ImageUpload" method="post" enctype="multipart/form-data"> <%= Html.TextBox("ItemId",Model.ItemId) %> <input type="file" name="file" id="file" /> <input type="submit" value="Add" /> </form> Action Code: public void ImageUpload(string ItemId, HttpPostedFileBase file) { // upload image // Add Image record to database // Associate Image record to Item record //Go back to existing view where the partial view sits RedirectToAction("Details/"+ItemId); } The Image is uploaded successful All the data manipulation are working as expected However instead of redirect to view "Item/Details/id", page went to "/Item/ImageUpload" I tried several different way of doing this including using jsonResultAction, but all failed in this same result. where did i do wrong, any ideas? thanks in advance

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  • how to retrieve data in image uri in sd card to read data in byte convertion

    - by narasimha
    hi sir i am implementing upload image click upload button then select into sdcard images i am getting uri File Img = new File(selectedImage.getPath()); System.out.println("2............."+Img); FileInputStream is = null; try { is = new FileInputStream(Img); is.read(buffer); BufferedInputStream bis = new BufferedInputStream(is); Bitmap bm = BitmapFactory.decodeStream(is); bis.close(); is.close(); i got in image uri how can retrieve data in particular image uri in image path above code Img i am new in android then some suggition give me some reply

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  • Reading and writing C++ vector to a file

    - by JB
    For some graphics work I need to read in a large amount of data as quickly as possible and would ideally like to directly read and write the data structures to disk. Basically I have a load of 3d models in various file formats which take too long to load so I want to write them out in their "prepared" format as a cache that will load much faster on subsequent runs of the program. Is it safe to do it like this? My worries are around directly reading into the data of the vector? I've removed error checking, hard coded 4 as the size of the int and so on so that i can give a short working example, I know it's bad code, my question really is if it is safe in c++ to read a whole array of structures directly into a vector like this? I believe it to be so, but c++ has so many traps and undefined behavour when you start going low level and dealing directly with raw memory like this. I realise that number formats and sizes may change across platforms and compilers but this will only even be read and written by the same compiler program to cache data that may be needed on a later run of the same program. #include <fstream> #include <vector> using namespace std; struct Vertex { float x, y, z; }; typedef vector<Vertex> VertexList; int main() { // Create a list for testing VertexList list; Vertex v1 = {1.0f, 2.0f, 3.0f}; list.push_back(v1); Vertex v2 = {2.0f, 100.0f, 3.0f}; list.push_back(v2); Vertex v3 = {3.0f, 200.0f, 3.0f}; list.push_back(v3); Vertex v4 = {4.0f, 300.0f, 3.0f}; list.push_back(v4); // Write out a list to a disk file ofstream os ("data.dat", ios::binary); int size1 = list.size(); os.write((const char*)&size1, 4); os.write((const char*)&list[0], size1 * sizeof(Vertex)); os.close(); // Read it back in VertexList list2; ifstream is("data.dat", ios::binary); int size2; is.read((char*)&size2, 4); list2.resize(size2); // Is it safe to read a whole array of structures directly into the vector? is.read((char*)&list2[0], size2 * sizeof(Vertex)); }

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  • Swapping an image during web development

    - by detly
    I'm trying to see what a certain webpage would look like if I replaced a certain image with another. Rather than upload the image, edit the site, etc, each time I tweak it, I'd like to know if there's a way to change the image in the page to my local version while viewing the remote page. I use Firebug for debugging web development usually, but I'm open to any other tool that might do this. (It is absolutely impossible to search for this and find anything but questions about dynamic image swapping on a deployed website, so sorry if this is a duplicate.)

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  • Rotate a feature Image in Open Layers

    - by Ozaki
    I have an open layers map. It adds and removes my "imageFeature" every 10secs or so. I have a JSON feed that gives me the rotation that I need, I have a request to get that rotation and set it as a variable of rotationv. Everything works but the fact when the image is recreated it does not update the rotation. My code is as follows: JSON request: var rotationv = (function () { rotationv = null; $.ajax({ 'async': false, 'global': true, 'url': urldefault, 'dataType': "json", 'success': function (data) { rotationv = data.rotation; } }); return rotationv })(); Creating image feature: imageFeature = new OpenLayers.Feature.Vector( new OpenLayers.Geometry.Point(mylon, mylat), { rotation: rotationv } ); The image is set in the styling elsewhere. Why does this not rotate my image?

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  • SDL_BlitSurface() not displaying image?

    - by Christian Gonzalez
    So I'm trying to display a simply image with the SDL library, but when I use the function SDL_BlitSurface() nothing happens, and all I get is a black screen. I should also note that I have the .bmp file, the source, and the executable file all in the same directory. //SDL Header #include "SDL/SDL.h" int main(int argc, char* args[]) { //Starts SDL SDL_Init(SDL_INIT_EVERYTHING); //SDL Surfaces are images that are going to be displayed. SDL_Surface* Hello = NULL; SDL_Surface* Screen = NULL; //Sets the size of the window (Length, Height, Color(bits), Sets the Surface in Software Memory) Screen = SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE); //Loads a .bmp image Hello = SDL_LoadBMP("Hello.bmp"); //Applies the loaded image to the screen SDL_BlitSurface(Hello, NULL, Screen, NULL); //Update Screen SDL_Flip(Screen); //Pause SDL_Delay(2000); //Deletes the loaded image from memory SDL_FreeSurface(Hello); //Quits SDL SDL_Quit(); return 0; }

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  • Using an image file vs data URI in the CSS

    - by fudgey
    I'm trying to decide the best way to include an image that is required for a script I've written. I discovered this site and it made me think about trying this method to include the image as a data URI since it was so small - it's a 1x1 pixel 50% opacity png file (used for a background) - it ends up at 2,792 bytes as an image versus 3,746 bytes as text in the CSS. So would this be considered good practice, or would it just clutter up the CSS unnecessarily?

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