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  • How to keep track of NSManagedObjects created in core-data persistently.

    - by KayKay
    In my application i am using core-data to store information and saving these data to the server using web-connectivity i have to use MySql. Basically what i want to do is to keep track of number of NSManagedObject already created and Whenever i am adding new NSManagedObject, based on that counting it will assign the class a Int_value which will act as primary_key in MySql. For examaple, there are already 10 NSManagedobjects, and when i will add new one it will assign it "11" as primary_key. these value will have to be increasing because there is no deleting of NSManagedObject. From my approach its about static member in applicationDelegate whose initial value can be any integer but should be incremented by one everytime new NSManagedObject is created and also it should be persistent. I am not clear how to do this, please give me suggestions. Thanks in advance.

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  • Compile a shared library statically

    - by Simon Walker
    I've got a shared library with some homemade functions, which I compile into my other programs, but I have to link the end program with all the libraries I have used to compile the static library. Here is an example: I have function foo in the library which requires a function from another library libbar.so. In my main program to use function foo I have to compile it with the -lbar flag. Is there a way I can compile my library statically so it includes all the required code from the other libraries, and I can compile my end program without needing the -lbar flag? Cheers

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  • F# Extention Methods on Lists, IEnumberable, etc

    - by flevine100
    I have searched StackOverflow (and other sources) for this answer, but can't seem to find anything. In C#, if I had a widget definition, say: class widget { public string PrettyName() { ... do stuff here } } and I wanted to allow for easy printing of a list of Widgets, I might do this: namespace ExtensionMethods { public static PrintAll( this IEnumerable<Widget> widgets, TextWriter writer ) { foreach(var w in widgets) { writer.WriteLine( w.PrettyName() ) } } } How would I accomplish something similar with a record type and a collection (List or Seq preferrably in F#). I'd love to have a list of Widgest and be able to call a function right on the collection that did something like this. Assume (since it's F#) that the function would not be changing the state of the collection that it's attached to, but returning some new value.

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  • Code in Global.asax prevents webpage from loading

    - by pete the pagan-gerbil
    I've made a static class to hold a number of configuration values (and also swap these values out in unit tests). If I initialise it in the Global.asax, the code runs correctly but the page doesn't load at all, and trying to navigate to a specific page fails. I can't initialise the values in a constructor or inline on the field declarations, because I need to be able to swap the values out in unit tests before the web.config is interrogated. Basically, putting the one line "ConfigClass.SetValues()" in the Global.asax prevents the app from loading correctly (although, as I say, it runs the code fine) and removing it again makes the app load properly - but without the class values initialised. As an aside, I'm sure I had this working correctly and being initialised in the Global.asax yesterday. I'm positive I didn't take any action to change or break it... Does anyone have advice on how I might track down what's going on here? Was I mistaken that it worked before (always possible) and that I need to go back and redesign something?

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  • Linking to a C library compiled as C++

    - by Jacob
    I'm in linker paradise now. I have a C library which only compiles in Visual C++ (it probably works in gcc) if: I compile it as C++ code Define __cplusplus which results in all the declarations being enclosed in extern "C" { } So, by doing this I have a static library called, say, bsbs.lib Now, I have a C++ project called Tester which would like to call function barbar in declared in bsbs.h. All goes fine, until I try to link to bsbs.lib where I get the all-too-familiar: Tester.obj : error LNK2001: unresolved external symbol _foofoo And it always seems to be foofoo which cannot be resolved regardless of which function I call in Tester (barbar or anything else).

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  • node_load in drupal gets incorrect node when you are NOT logged in

    - by Alaa
    Hi All, i have a module and i am using node_load(array('nid' = arg(1))); now the problem is that this function keep getting its data for node_load from DB cache. how can i force this function to not use DB cache or static value? Example my link is http://mydomain.com/node/344983 now: $node=node_load(array('nid'=arg(1)),null,true); echo $node-nid; output: 435632 which is a randomly node id (available in the database) and everytime i ctrl+F5 my browser, i get new nid!! Note: if i am logged in, it gives the result correctly, but this problem happens only when i am browsing the website as an anonymous user i really appreciate any idea!! Thanks

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  • dependencies linking isnt enough?

    - by Russel
    In Visual Studio (C++) the other day, I was trying to build some example code and it would not work, even though I was pointing at the right include and lib directories. (I got linker errors) I asked a friend who fixed the problem by specifying the necessary .lib files in the General Properties-Linker-Input field of the project settings. My questions: Simply pointing to the directory with the .lib files is not enough? You need to specifically tell the linker which lib files to link? By listing the .lib files in the "additional dependencies" field, am I specifying exactly which static libs get built into the exe? If the answer to this is yes, then will these be the ONLY lib files that get built into the exe? Why is it called "additional" dependencies? Is there another place to specify lib files to include? Before I thought this was done by including the necessary header file? Thanks everyone! Russel

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  • Is it possible to establish default values for inherited fields in subclasses?

    - by Christian Mann
    I'm trying to establish a default value for inherited fields from superclasses. So, my class hierarchy is thus: Character - Enemy - Boss                 \                   - Hero Each Character has a public static char avatar to represent him on an ASCII playing field. How do I set a default value for the avatar of each class inherited from Character? Thank you!

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  • Calling some functions before main in C

    - by minjang
    I'd like to do some stuffs before main function. I have multiple source files. In each file, there is some work that needs to be done before main. It was no problem in C++, but problematic with C. In C++, this can be done by two ways: Exploiting a constructor of a global class/struct. Calling a function to a global variable For example, static const int __register_dummy_ = __AddRegisterMetaInfo(...); However, in C, either ways is impossible. Obviously, there is no constructor. So, the first option is inherently impossible. I thought that the second option would be possible, but not compiled in C (I tested only with Visual C++. It gives C2099.). C only allows a constant to a non-automatic variable. Is there any way to call some functions before main?

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  • Is there some way to assume @Nullable as default? (using FindBugs or any other free tool).

    - by alex2k8
    Consider such code public void m1(String text) { if(text == null) text = "<empty>"; System.out.println(text.toLowerCase()); } And this is a buggy version: public void m1(String text) { System.out.println(text.toLowerCase()); } If null value passed, the NullPointerException may be thrown. I would like the static-analysis tool (e.g. FindBugs) to report this issue. Unsuccessfully the FindBugs (at least by default) requires me to specify @Nullable annotation explicitly. public void m1(@Nullable String text) { System.out.println(text.toLowerCase()); // FindBugs: text must be nonnull but is marked as nullable } The problem is that if I forget to annotate it, the bug will be missed!!! How can I make the FindBugs (or any other free tool) to assume @Nullable by default?

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  • What is the right way to implement communication between java objects?

    - by imoschak
    I'm working on an academic project which simulates a rather large queuing procedure in java. The core of the simulator rests within one package where there exist 8 classes, each one implementing a single concept. Every class in the project follows SRP. These classes encapsulate the behavior of the simulator and inter-connect every other class in the project. The problem that has arisen is that most of these 8 classes are, as is logical i think, tightly coupled and each one has to have working knowledge of every other class in this package in order to be able to call methods from it when needed. The application needs only one instance of each class so it might be better to create static fields for each class in a new class and use that to make calls -instead of preserving a reference in each class for every other class in the package (which I'm certain that is incorrect)-, but is this considered a correct design solution? or is there a design pattern maybe that better suits my needs?

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  • Is object clearing/array deallocation really necessary in VB6/VBA (Pros/Cons?)

    - by Oorang
    Hello, A lot of what I have learned about VB I learned from using Static Code Analysis (Particularly Aivosto's Project Analyzer). And one one of things it checks for is whether or not you cleared all objects and arrays. I used to just do this blindly because PA said so. But now that I know a little bit more about the way VB releases resources, it seems to me that these things should be happening automatically. Is this a legacy feature from pre VB6, or is there a reason why you should explicitly set objects back to nothing and use Erase on arrays?

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  • What is the problem with this code?

    - by eSKay
    #include<stdio.h> class A { public: int a;}; class B: public A { public: static int b; B(){ b++; printf("B:%d\n",b); } }; int main() { A* a1 = new B[100]; A* a2 = new B(); return 0; } Error: In function `main': undefined reference to `B::b' undefined reference to `B::b' undefined reference to `B::b' undefined reference to `B::b'

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  • The right way to implement communication between java objects

    - by imoschak
    I'm working on an academic project which simulates a rather large queuing procedure in java. The core of the simulator rests within one package where there exist 8 classes each one implementing a single concept. Every class in the project follows SRP. These classes encapsulate the behavior of the simulator and inter-connect every other class in the project. The problem that I has arisen is that most of these 8 classes are, as is logical i think, tightly coupled and each one has to have working knowledge of every other class in this package in order to be able to call methods from it when needed. The application needs only one instance of each class so it might be better to create static fields for each class in a new class and use that to make calls -instead of preserving a reference in each class for every other class in the package (which I'm certain that is incorrect)-, but is this considered a correct design solution? or is there a design pattern maybe that better suits my needs?

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  • Difference between "Data Binding'","Data Hiding","Data Wraping" and "Encapsulation"?

    - by krishna Chandra
    I have been studying the conpects of Object oriented programming. Still I am not able to distinguish between the following concepts of object oriented programming.. a) Data Binding b) Data Hiding c) Data Wrapping d) encapsulation e) Data Abstraction I have gone through a lot of books ,and I also search the difference in google. but still I am not able to make the difference between these? Could anyone please help me ?

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  • Sortie de PySide 1.0.4, le binding Python de Qt prend en charge la dernière version de MeeGo utilisé dans le Nokia N9

    Sortie de PySide 1.0.4 Le binding Python de Qt prend en charge la dernière version de MeeGo utilisé dans le Nokia N9 Mise à jour du 23/06/11 Nokia vient d'annoncer la sortie de la release mensuelle de PySide : PySide 1.0.4. En plus des quelques correctifs, cette version apporte une compatibilité complète avec squich, outil multi-platforme permettant de tester les logiciels que vous créez et supportant plusieurs langages. On peut aussi noter le support de Harmattan, la dernière version de MeeGo, utilisée dans

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  • PySide 1.0 : une cinquième beta disponible, la version finale du binding Python de Qt devrait arriver dans le mois

    PySide 1.0.0 : une cinquième beta disponible La version finale du binding Python de Qt devrait arriver dans le mois Mise à jour du 02/02/11 par Jiyuu Et voici plus vite que prévu la beta 5 de PySide, qui corrige une nouvelle fois un certain nombre de bogues (23 cette fois). D'après l'équipe de développement, nous devrions voir arriver d'ici deux semaines la première version release candidate (rc1), puis en théorie une version 1.0 après deux semaines de rc1. Source La quatrième b...

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  • PySide 1.0.0 en Release Candidate, la version finale du binding Python de Qt prévue début mars

    PySide 1.0.0 : une cinquième beta disponible La version finale du binding Python de Qt devrait arriver dans le mois Mise à jour du 02/02/11 par Jiyuu Et voici plus vite que prévu la beta 5 de PySide, qui corrige une nouvelle fois un certain nombre de bogues (23 cette fois). D'après l'équipe de développement, nous devrions voir arriver d'ici deux semaines la première version release candidate (rc1), puis en théorie une version 1.0 après deux semaines de rc1. Source La quatrième b...

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  • What is the most efficient way to convert to binary and back in C#?

    - by Saad Imran.
    I'm trying to write a general purpose socket server for a game I'm working on. I know I could very well use already built servers like SmartFox and Photon, but I wan't to go through the pain of creating one myself for learning purposes. I've come up with a BSON inspired protocol to convert the the basic data types, their arrays, and a special GSObject to binary and arrange them in a way so that it can be put back together into object form on the client end. At the core, the conversion methods utilize the .Net BitConverter class to convert the basic data types to binary. Anyways, the problem is performance, if I loop 50,000 times and convert my GSObject to binary each time it takes about 5500ms (the resulting byte[] is just 192 bytes per conversion). I think think this would be way too slow for an MMO that sends 5-10 position updates per second with a 1000 concurrent users. Yes, I know it's unlikely that a game will have a 1000 users on at the same time, but like I said earlier this is supposed to be a learning process for me, I want to go out of my way and build something that scales well and can handle at least a few thousand users. So yea, if anyone's aware of other conversion techniques or sees where I'm loosing performance I would appreciate the help. GSBitConverter.cs This is the main conversion class, it adds extension methods to main datatypes to convert to the binary format. It uses the BitConverter class to convert the base types. I've shown only the code to convert integer and integer arrays, but the rest of the method are pretty much replicas of those two, they just overload the type. public static class GSBitConverter { public static byte[] ToGSBinary(this short value) { return BitConverter.GetBytes(value); } public static byte[] ToGSBinary(this IEnumerable<short> value) { List<byte> bytes = new List<byte>(); short length = (short)value.Count(); bytes.AddRange(length.ToGSBinary()); for (int i = 0; i < length; i++) bytes.AddRange(value.ElementAt(i).ToGSBinary()); return bytes.ToArray(); } public static byte[] ToGSBinary(this bool value); public static byte[] ToGSBinary(this IEnumerable<bool> value); public static byte[] ToGSBinary(this IEnumerable<byte> value); public static byte[] ToGSBinary(this int value); public static byte[] ToGSBinary(this IEnumerable<int> value); public static byte[] ToGSBinary(this long value); public static byte[] ToGSBinary(this IEnumerable<long> value); public static byte[] ToGSBinary(this float value); public static byte[] ToGSBinary(this IEnumerable<float> value); public static byte[] ToGSBinary(this double value); public static byte[] ToGSBinary(this IEnumerable<double> value); public static byte[] ToGSBinary(this string value); public static byte[] ToGSBinary(this IEnumerable<string> value); public static string GetHexDump(this IEnumerable<byte> value); } Program.cs Here's the the object that I'm converting to binary in a loop. class Program { static void Main(string[] args) { GSObject obj = new GSObject(); obj.AttachShort("smallInt", 15); obj.AttachInt("medInt", 120700); obj.AttachLong("bigInt", 10900800700); obj.AttachDouble("doubleVal", Math.PI); obj.AttachStringArray("muppetNames", new string[] { "Kermit", "Fozzy", "Piggy", "Animal", "Gonzo" }); GSObject apple = new GSObject(); apple.AttachString("name", "Apple"); apple.AttachString("color", "red"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)1.5); GSObject lemon = new GSObject(); apple.AttachString("name", "Lemon"); apple.AttachString("color", "yellow"); apple.AttachBool("inStock", false); apple.AttachFloat("price", (float)0.8); GSObject apricoat = new GSObject(); apple.AttachString("name", "Apricoat"); apple.AttachString("color", "orange"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)1.9); GSObject kiwi = new GSObject(); apple.AttachString("name", "Kiwi"); apple.AttachString("color", "green"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)2.3); GSArray fruits = new GSArray(); fruits.AddGSObject(apple); fruits.AddGSObject(lemon); fruits.AddGSObject(apricoat); fruits.AddGSObject(kiwi); obj.AttachGSArray("fruits", fruits); Stopwatch w1 = Stopwatch.StartNew(); for (int i = 0; i < 50000; i++) { byte[] b = obj.ToGSBinary(); } w1.Stop(); Console.WriteLine(BitConverter.IsLittleEndian ? "Little Endian" : "Big Endian"); Console.WriteLine(w1.ElapsedMilliseconds + "ms"); } Here's the code for some of my other classes that are used in the code above. Most of it is repetitive. GSObject GSArray GSWrappedObject

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  • WPF animation: binding to the "To" attribute of storyboard animation.

    - by bozalina
    Hi, I'm trying to create a button that behaves similarly to the "slide" button on the iPhone. I have an animation that adjusts the position and width of the button, but I want these values to be based on the text used in the control. Currently, they're hardcoded. Here's my working XAML, so far: <CheckBox x:Class="Smt.Controls.SlideCheckBox" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:local="clr-namespace:Smt.Controls" xmlns:System.Windows="clr-namespace:System.Windows;assembly=PresentationCore" Name="SliderCheckBox" mc:Ignorable="d"> <CheckBox.Resources> <System.Windows:Duration x:Key="AnimationTime">0:0:0.2</System.Windows:Duration> <Storyboard x:Key="OnChecking"> <DoubleAnimation Storyboard.TargetName="CheckButton" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(TranslateTransform.X)" Duration="{StaticResource AnimationTime}" To="40" /> <DoubleAnimation Storyboard.TargetName="CheckButton" Storyboard.TargetProperty="(Button.Width)" Duration="{StaticResource AnimationTime}" To="41" /> </Storyboard> <Storyboard x:Key="OnUnchecking"> <DoubleAnimation Storyboard.TargetName="CheckButton" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(TranslateTransform.X)" Duration="{StaticResource AnimationTime}" To="0" /> <DoubleAnimation Storyboard.TargetName="CheckButton" Storyboard.TargetProperty="(Button.Width)" Duration="{StaticResource AnimationTime}" To="40" /> </Storyboard> <Style x:Key="SlideCheckBoxStyle" TargetType="{x:Type local:SlideCheckBox}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type local:SlideCheckBox}"> <Canvas> <ContentPresenter SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}" Content="{TemplateBinding Content}" ContentTemplate="{TemplateBinding ContentTemplate}" RecognizesAccessKey="True" VerticalAlignment="Center" HorizontalAlignment="Center" /> <Canvas> <!--Background--> <Rectangle Width="{Binding ElementName=ButtonText, Path=ActualWidth}" Height="{Binding ElementName=ButtonText, Path=ActualHeight}" Fill="LightBlue" /> </Canvas> <Canvas> <!--Button--> <Button Width="{Binding ElementName=CheckedText, Path=ActualWidth}" Height="{Binding ElementName=ButtonText, Path=ActualHeight}" Name="CheckButton" Command="{x:Static local:SlideCheckBox.SlideCheckBoxClicked}"> <Button.RenderTransform> <TransformGroup> <TranslateTransform /> </TransformGroup> </Button.RenderTransform> </Button> </Canvas> <Canvas> <!--Text--> <StackPanel Name="ButtonText" Orientation="Horizontal" IsHitTestVisible="False"> <Grid Name="CheckedText"> <Label Margin="7 0" Content="{Binding RelativeSource={RelativeSource AncestorType={x:Type local:SlideCheckBox}}, Path=CheckedText}" /> </Grid> <Grid Name="UncheckedText" HorizontalAlignment="Right"> <Label Margin="7 0" Content="{Binding RelativeSource={RelativeSource AncestorType={x:Type local:SlideCheckBox}}, Path=UncheckedText}" /> </Grid> </StackPanel> </Canvas> </Canvas> <ControlTemplate.Triggers> <Trigger Property="IsChecked" Value="True"> <Trigger.EnterActions> <BeginStoryboard Storyboard="{StaticResource OnChecking}" /> </Trigger.EnterActions> <Trigger.ExitActions> <BeginStoryboard Storyboard="{StaticResource OnUnchecking}" /> </Trigger.ExitActions> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> </CheckBox.Resources> <CheckBox.CommandBindings> <CommandBinding Command="{x:Static local:SlideCheckBox.SlideCheckBoxClicked}" Executed="OnSlideCheckBoxClicked" /> </CheckBox.CommandBindings> </CheckBox> And the code behind: using System.Windows; using System.Windows.Controls; using System.Windows.Input; namespace Smt.Controls { public partial class SlideCheckBox : CheckBox { public SlideCheckBox() { InitializeComponent(); Loaded += OnLoaded; } public static readonly DependencyProperty CheckedTextProperty = DependencyProperty.Register("CheckedText", typeof(string), typeof(SlideCheckBox), new PropertyMetadata("Checked Text")); public string CheckedText { get { return (string)GetValue(CheckedTextProperty); } set { SetValue(CheckedTextProperty, value); } } public static readonly DependencyProperty UncheckedTextProperty = DependencyProperty.Register("UncheckedText", typeof(string), typeof(SlideCheckBox), new PropertyMetadata("Unchecked Text")); public string UncheckedText { get { return (string)GetValue(UncheckedTextProperty); } set { SetValue(UncheckedTextProperty, value); } } public static readonly RoutedCommand SlideCheckBoxClicked = new RoutedCommand(); void OnLoaded(object sender, RoutedEventArgs e) { Style style = TryFindResource("SlideCheckBoxStyle") as Style; if (!ReferenceEquals(style, null)) { Style = style; } } void OnSlideCheckBoxClicked(object sender, ExecutedRoutedEventArgs e) { IsChecked = !IsChecked; } } } The problem comes when I try to bind the "To" attribute in the DoubleAnimations to the actual width of the text, the same as I'm doing in the ControlTemplate. If I bind the values to an ActualWidth of an element in the ControlTemplate, the control comes up as a blank checkbox (my base class). However, I'm binding to the same ActualWidths in the ControlTemplate itself without any problems. Just seems to be the CheckBox.Resources that have a problem with it. For instance, the following will break it: <DoubleAnimation Storyboard.TargetName="CheckButton" Storyboard.TargetProperty="(Button.Width)" Duration="{StaticResource AnimationTime}" To="{Binding ElementName=CheckedText, Path=ActualWidth}" /> I don't know whether this is because it's trying to bind to a value that doesn't exist until a render pass is done, or if it's something else. Anyone have any experience with this sort of animation binding?

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  • How can I make a WPF TreeView data binding lazy and asynchronous?

    - by pauldoo
    I am learning how to use data binding in WPF for a TreeView. I am procedurally creating the Binding object, setting Source, Path, and Converter properties to point to my own classes. I can even go as far as setting IsAsync and I can see the GUI update asynchronously when I explore the tree. So far so good! My problem is that WPF eagerly evaluates parts of the tree prior to them being expanded in the GUI. If left long enough this would result in the entire tree being evaluated (well actually in this example my tree is infinite, but you get the idea). I would like the tree only be evaluated on demand as the user expands the nodes. Is this possible using the existing asynchronous data binding stuff in the WPF? As an aside I have not figured out how ObjectDataProvider relates to this task. My XAML code contains only a single TreeView object, and my C# code is: public partial class Window1 : Window { public Window1() { InitializeComponent(); treeView.Items.Add( CreateItem(2) ); } static TreeViewItem CreateItem(int number) { TreeViewItem item = new TreeViewItem(); item.Header = number; Binding b = new Binding(); b.Converter = new MyConverter(); b.Source = new MyDataProvider(number); b.Path = new PropertyPath("Value"); b.IsAsync = true; item.SetBinding(TreeView.ItemsSourceProperty, b); return item; } class MyDataProvider { readonly int m_value; public MyDataProvider(int value) { m_value = value; } public int[] Value { get { // Sleep to mimick a costly operation that should not hang the UI System.Threading.Thread.Sleep(2000); System.Diagnostics.Debug.Write(string.Format("Evaluated for {0}\n", m_value)); return new int[] { m_value * 2, m_value + 1, }; } } } class MyConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { // Convert the double to an int. int[] values = (int[])value; IList<TreeViewItem> result = new List<TreeViewItem>(); foreach (int i in values) { result.Add(CreateItem(i)); } return result; } public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { throw new InvalidOperationException("Not implemented."); } } } Note: I have previously managed to do lazy evaluation of the tree nodes by adding WPF event handlers and directly adding items when the event handlers are triggered. I'm trying to move away from that and use data binding instead (which I understand is more in spirit with "the WPF way").

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  • In WPF, Selecting ItemContainerStyle based on data bound content

    - by Bart Roozendaal
    In #WPF you have ItemTemplateSelectors. But, can you also select an ItemContainerStyle based on the datatype of a bound object? I am databinding a scatterview. I want to set some properties of the generated ScatterViewItems based on the object in their DataContext. A mechanism similar to ItemTemplateSelector for styles would be great. Is that at all possible? I am now binding to properties in the objects that I am displaying to get the effect, but that feels like overhead and too complex (and most importantly, something that our XU designers can't do by themselves). This is the XAML that I am using now. Your help is greatly appreciated. <s:ScatterView x:Name="topicsViewer"> <s:ScatterView.ItemTemplateSelector> <local:TopicViewerDataTemplateSelector> <DataTemplate DataType="{x:Type mvc:S7VideoTopic}"> <Grid> <ContentPresenter Content="{Binding MediaElement}" /> <s:SurfaceButton Visibility="{Binding MailToVisible}" x:Name="mailto" Tag="{Binding Titel}" Click="mailto_Click" HorizontalAlignment="Right" VerticalAlignment="Top" Background="Transparent" Width="62" Height="36"> <Image Source="/Resources/MailTo.png" /> </s:SurfaceButton> <StackPanel Orientation="Horizontal" VerticalAlignment="Bottom" HorizontalAlignment="Center" Height="32"> <s:SurfaceButton Tag="{Binding MediaElement}" x:Name="btnPlay" Click="btnPlay_Click"> <Image Source="/Resources/control_play.png" /> </s:SurfaceButton> <s:SurfaceButton Tag="{Binding MediaElement}" x:Name="btnPause" Click="btnPause_Click"> <Image Source="/Resources/control_pause.png" /> </s:SurfaceButton> <s:SurfaceButton Tag="{Binding MediaElement}" x:Name="btnStop" Click="btnStop_Click"> <Image Source="/Resources/control_stop.png" /> </s:SurfaceButton> </StackPanel> </Grid> </DataTemplate> <DataTemplate DataType="{x:Type mvc:S7ImageTopic}"> <Grid> <ContentPresenter Content="{Binding Resource}" /> <s:SurfaceButton Visibility="{Binding MailToVisible}" x:Name="mailto" Tag="{Binding Titel}" Click="mailto_Click" HorizontalAlignment="Right" VerticalAlignment="Top" Background="Transparent" Width="62" Height="36"> <Image Source="/Resources/MailTo.png" /> </s:SurfaceButton> </Grid> </DataTemplate> <DataTemplate DataType="{x:Type local:Kassa}"> <ContentPresenter Content="{Binding}" Width="300" Height="355" /> </DataTemplate> </local:TopicViewerDataTemplateSelector> </s:ScatterView.ItemTemplateSelector> <s:ScatterView.ItemContainerStyle> <Style TargetType="s:ScatterViewItem"> <Setter Property="MinWidth" Value="200" /> <Setter Property="MinHeight" Value="150" /> <Setter Property="MaxWidth" Value="800" /> <Setter Property="MaxHeight" Value="700" /> <Setter Property="Width" Value="{Binding DefaultWidth}" /> <Setter Property="Height" Value="{Binding DefaultHeight}" /> <Setter Property="s:ScatterViewItem.CanMove" Value="{Binding CanMove}" /> <Setter Property="s:ScatterViewItem.CanScale" Value="{Binding CanScale}" /> <Setter Property="s:ScatterViewItem.CanRotate" Value="{Binding CanRotate}" /> <Setter Property="Background" Value="Transparent" /> </Style> </s:ScatterView.ItemContainerStyle> </s:ScatterView> Bart Roozendaal, Sevensteps

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  • Statically Compiling QWebKit 4.6.2

    - by geeko
    I tried to compile Qt+Webkit statically with MS VS 2008 and this worked. C:\Qt\4.6.2configure -release -static -opensource -no-fast -no-exceptions -no-accessibility -no-rtti -no-stl -no-opengl -no-openvg -no-incredibuild-xge -no-style-plastique -no-style-cleanlooks -no-style-motif -no-style-cde -no-style-windowsce -no-style-windowsmobile -no-style-s60 -no-gif -no-libpng -no-libtiff -no-libjpeg -no-libmng -no-qt3support -no-mmx -no-3dnow -no-sse -no-sse2 -no-iwmmxt -no-openssl -no-dbus -platform win32-msvc2008 -arch windows -no-phonon -no-phonon-backend -no-multimedia -no-audio-backend -no-script -no-scripttools -webkit -no-declarative However, I get these errors whenever building a project that links statically to QWebKit: 1 Creating library C:\Users\Geeko\Desktop\Qt\TestQ\Release\TestQ.lib and object C:\Users\Geeko\Desktop\Qt\TestQ\Release\TestQ.exp 1QtWebKit.lib(PluginPackageWin.obj) : error LNK2019: unresolved external symbol _VerQueryValueW@16 referenced in function "class WebCore::String __cdecl WebCore::getVersionInfo(void * const,class WebCore::String const &)" (?getVersionInfo@WebCore@@YA?AVString@1@QAXABV21@@Z) 1QtWebKit.lib(PluginPackageWin.obj) : error LNK2019: unresolved external symbol _GetFileVersionInfoW@16 referenced in function "private: bool __thiscall WebCore::PluginPackage::fetchInfo(void)" (?fetchInfo@PluginPackage@WebCore@@AAE_NXZ) 1QtWebKit.lib(PluginPackageWin.obj) : error LNK2019: unresolved external symbol _GetFileVersionInfoSizeW@8 referenced in function "private: bool __thiscall WebCore::PluginPackage::fetchInfo(void)" (?fetchInfo@PluginPackage@WebCore@@AAE_NXZ) 1QtWebKit.lib(PluginDatabaseWin.obj) : error LNK2019: unresolved external symbol _imp_PathRemoveFileSpecW@4 referenced in function "class WebCore::String __cdecl WebCore::safariPluginsDirectory(void)" (?safariPluginsDirectory@WebCore@@YA?AVString@1@XZ) 1QtWebKit.lib(PluginDatabaseWin.obj) : error LNK2019: unresolved external symbol _imp_SHGetValueW@24 referenced in function "void __cdecl WebCore::addWindowsMediaPlayerPluginDirectory(class WTF::Vector &)" (?addWindowsMediaPlayerPluginDirectory@WebCore@@YAXAAV?$Vector@VString@WebCore@@$0A@@WTF@@@Z) 1QtWebKit.lib(PluginDatabaseWin.obj) : error LNK2019: unresolved external symbol _imp_PathCombineW@12 referenced in function "void __cdecl WebCore::addMacromediaPluginDirectories(class WTF::Vector &)" (?addMacromediaPluginDirectories@WebCore@@YAXAAV?$Vector@VString@WebCore@@$0A@@WTF@@@Z) 1C:\Users\Geeko\Desktop\Qt\TestQ\Release\TestQ.exe : fatal error LNK1120: 6 unresolved externals Do I need to check something in the Qt project options ? I have QtCore, QtGui, Network and WebKit checked.

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  • Statically Compiling Qt 4.6.2

    - by geeko
    This what I did but it results in errors: 1: In win32-msvc2008\qmake.conf I set QMAKE_CFLAGS_RELEASE = -O1 -Og -GL -MD 2: From MSVC2008 CMD I run vcvarsall.bat x86 and vcvars32.bat "C:\Program Files\Microsoft Visual Studio 9.0\VC\bin 3: From Qt 4.6.2 CMD I run the following C:\Qt\4.6.2configure -release -nomake examples -nomake demos -no-exceptions -n o-stl -no-rtti -no-qt3support -no-scripttools -no-openssl -no-opengl -no-webkit -no-phonon -no-style-motif -no-style-cde -no-style-cleanlooks -no-style-plastique -no-sql-sqlite -platform win32-msvc2008 -static -qt-libjpeg -qt-zlib -qt-libpng and then nmake However, I ended up every time with these errors: link /LIBPATH:"c:\Qt\4.6.2\lib" /LIBPATH:"c:\Qt\4.6.2\lib" /NOLOGO /INCR EMENTAL:NO /MANIFEST /MANIFESTFILE:"tmp\obj\release_static\assistant_adp.interme diate.manifest" /SUBSYSTEM:WINDOWS "/MANIFESTDEPENDENCY:type='win32' name='Micro soft.Windows.Common-Controls' version='6.0.0.0' publicKeyToken='6595b64144ccf1df ' language='' processorArchitecture=''" /OUT:......\bin\assistant_adp.exe @C :\DOCUME~1\Geeko\LOCALS~1\Temp\nm3F8.tmp fontpanel.obj : MSIL .netmodule or module compiled with /GL found; restarting li nk with /LTCG; add /LTCG to the link command line to improve linker performance main.obj : error LNK2001: unresolved external symbol "class QObject * __cdecl qt _plugin_instance_qjpeg(void)" (?qt_plugin_instance_qjpeg@@YAPAVQObject@@XZ) ......\bin\assistant_adp.exe : fatal error LNK1120: 1 unresolved externals NMAKE : fatal error U1077: '"C:\Program Files\Microsoft Visual Studio 9.0\VC\BIN \link.EXE"' : return code '0x460' Stop. NMAKE : fatal error U1077: '"C:\Program Files\Microsoft Visual Studio 9.0\VC\BIN \nmake.exe"' : return code '0x2' Stop. NMAKE : fatal error U1077: 'cd' : return code '0x2' Stop. NMAKE : fatal error U1077: 'cd' : return code '0x2' Stop. NMAKE : fatal error U1077: 'cd' : return code '0x2' Stop. Thank you in deed.

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  • undefined references

    - by Brandon
    Hello, I'm trying to compile some fortran code and I'm running into some confusing linking errors. I have some code that I compile and place into a static library: >gfortran -c -I../../inc -o bdout.o bdout.F >ar rv libgeo.a bdout.o I then try to compile against that library with some simple test code and get the following: >gfortran -o mytest -L -lgeo mytest.F /tmp/cc4uvcsj.o: In function `MAIN__': mytest.F:(.text+0xb0): undefined reference to `ncwrite1_' collect2: ld returned 1 exit status It's not in the object naming because everything looks fine: >nm -u libgeo.a bdout.o: U _gfortran_exit_i4 U _gfortran_st_write U _gfortran_st_write_done U _gfortran_transfer_character U _gfortran_transfer_integer U ncobjcl_ U ncobjwrp_ U ncopencr_ U ncopenshcr_ U ncopenwr_ U ncwrite1_ U ncwrite2_ U ncwrite3_ U ncwrite4_ U ncwritev_ I can check the original object file too: >nm -u bdout.o U _gfortran_exit_i4 U _gfortran_st_write U _gfortran_st_write_done U _gfortran_transfer_character U _gfortran_transfer_integer U ncobjcl_ U ncobjwrp_ U ncopencr_ U ncopenshcr_ U ncopenwr_ U ncwrite1_ U ncwrite2_ U ncwrite3_ U ncwrite4_ U ncwritev_ The test code simply contains a single call to a function defined in bdout.o: program hello print *,"Hello World!" call ncwrite1( istat, f, ix2, ix3, ix4, ix5, ih ) end program hello I can't figure out what the problem is. Does anyone have any suggestions? Maybe even just a way to track the problem down? Cheers.

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