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  • Send JSON object via GET and POST without having to wrapping it in another object literal, and manag

    - by Kucebe
    My site does some short ajax call in JSON format, using jQuery. At client-side i'd like to send object just passing it in ajax function, without being forced to wrap it in an object literal like this: {'person' : person}. For the same reasons, at server-side i'd like to manage objects without the binding of $_GET['person'] or $_POST['person']. For example: var person = { 'name' : 'John', 'lastName' : 'Doe', 'age' : 32, 'married' : true } sendAjaxRequest(person); in php, using: $person = json_decode(file_get_contents("php://input")); i can get easily the object, but only with POST format, not in GET. Any suggestions?

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  • Extract object (*.o) files from an iPhone static library

    - by Brett
    I have a set of iPhone static libraries (a *.a file) in which I only call a few of the classes from. I have used AR in the past (with linux libraries) to extract the object files from the static library, remove the unwanted object files and rearchive. However, when I try this with an iPhone compliled static library, I get the following error: ar: CustomiPhoneLib.a is a fat file (use libtool(1) or lipo(1) and ar(1) on it) ar: CustomiPhoneLib.a: Inappropriate file type or format Does anyone know how to extract the object files from an iphone compiled static library? Doing thie could potentially reduce the final file size.

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  • Why is hibernate returning a proxy object?

    - by predhme
    I have a service method that returns an object from the database. This method is called from numerous parts of the system. However, one particular method is getting a return type of ObjectClass_$$_javassist_somenumber as the type. Which is throwing things off. I call the service method exactly the same as everywhere else, so why would hibernate return the proxy as opposed to the natural object? I know there are ways to expose the "proxied" object, but I don't feel like I should have to do that. The query is simply hibernateTemplate.find("from User u where u.username = ?", username)

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  • C++ HW - defining classes - objects that have objects of other class problem in header file (out of

    - by kitfuntastik
    This is my first time with much of this code. With this instancepool.h file below I get errors saying I can't use vector (line 14) or have instance& as a return type (line 20). It seems it can't use the instance objects despite the fact that I have included them. #ifndef _INSTANCEPOOL_H #define _INSTANCEPOOL_H #include "instance.h" #include <iostream> #include <string> #include <vector> #include <stdlib.h> using namespace std; class InstancePool { private: unsigned instances;//total number of instance objects vector<instance> ipp;//the collection of instance objects, held in a vector public: InstancePool();//Default constructor. Creates an InstancePool object that contains no Instance objects InstancePool(const InstancePool& original);//Copy constructor. After copying, changes to original should not affect the copy that was created. ~InstancePool();//Destructor unsigned getNumberOfInstances() const;//Returns the number of Instance objects the the InstancePool contains. const instance& operator[](unsigned index) const; InstancePool& operator=(const InstancePool& right);//Overloading the assignment operator for InstancePool. friend istream& operator>>(istream& in, InstancePool& ip);//Overloading of the >> operator. friend ostream& operator<<(ostream& out, const InstancePool& ip);//Overloading of the << operator. }; #endif Here is the instance.h : #ifndef _INSTANCE_H #define _INSTANCE_H ///////////////////////////////#include "instancepool.h" #include <iostream> #include <string> #include <stdlib.h> using namespace std; class Instance { private: string filenamee; bool categoryy; unsigned featuress; unsigned* featureIDD; unsigned* frequencyy; string* featuree; public: Instance (unsigned features = 0);//default constructor unsigned getNumberOfFeatures() const; //Returns the number of the keywords that the calling Instance object can store. Instance(const Instance& original);//Copy constructor. After copying, changes to the original should not affect the copy that was created. ~Instance() { delete []featureIDD; delete []frequencyy; delete []featuree;}//Destructor. void setCategory(bool category){categoryy = category;}//Sets the category of the message. Spam messages are represented with true and and legit messages with false.//easy bool getCategory() const;//Returns the category of the message. void setFileName(const string& filename){filenamee = filename;}//Stores the name of the file (i.e. “spam/spamsga1.txt”, like in 1st assignment) in which the message was initially stored.//const string& trick? string getFileName() const;//Returns the name of the file in which the message was initially stored. void setFeature(unsigned i, const string& feature, unsigned featureID,unsigned frequency) {//i for array positions featuree[i] = feature; featureIDD[i] = featureID; frequencyy[i] = frequency; } string getFeature(unsigned i) const;//Returns the keyword which is located in the ith position.//const string unsigned getFeatureID(unsigned i) const;//Returns the code of the keyword which is located in the ith position. unsigned getFrequency(unsigned i) const;//Returns the frequency Instance& operator=(const Instance& right);//Overloading of the assignment operator for Instance. friend ostream& operator<<(ostream& out, const Instance& inst);//Overloading of the << operator for Instance. friend istream& operator>>(istream& in, Instance& inst);//Overloading of the >> operator for Instance. }; #endif Also, if it is helpful here is instance.cpp: // Here we implement the functions of the class apart from the inline ones #include "instance.h" #include <iostream> #include <string> #include <stdlib.h> using namespace std; Instance::Instance(unsigned features) { //Constructor that can be used as the default constructor. featuress = features; if (features == 0) return; featuree = new string[featuress]; // Dynamic memory allocation. featureIDD = new unsigned[featuress]; frequencyy = new unsigned[featuress]; return; } unsigned Instance::getNumberOfFeatures() const {//Returns the number of the keywords that the calling Instance object can store. return featuress;} Instance::Instance(const Instance& original) {//Copy constructor. filenamee = original.filenamee; categoryy = original.categoryy; featuress = original.featuress; featuree = new string[featuress]; for(unsigned i = 0; i < featuress; i++) { featuree[i] = original.featuree[i]; } featureIDD = new unsigned[featuress]; for(unsigned i = 0; i < featuress; i++) { featureIDD[i] = original.featureIDD[i]; } frequencyy = new unsigned[featuress]; for(unsigned i = 0; i < featuress; i++) { frequencyy[i] = original.frequencyy[i];} } bool Instance::getCategory() const { //Returns the category of the message. return categoryy;} string Instance::getFileName() const { //Returns the name of the file in which the message was initially stored. return filenamee;} string Instance::getFeature(unsigned i) const { //Returns the keyword which is located in the ith position.//const string return featuree[i];} unsigned Instance::getFeatureID(unsigned i) const { //Returns the code of the keyword which is located in the ith position. return featureIDD[i];} unsigned Instance::getFrequency(unsigned i) const { //Returns the frequency return frequencyy[i];} Instance& Instance::operator=(const Instance& right) { //Overloading of the assignment operator for Instance. if(this == &right) return *this; delete []featureIDD; delete []frequencyy; delete []featuree; filenamee = right.filenamee; categoryy = right.categoryy; featuress = right.featuress; featureIDD = new unsigned[featuress]; frequencyy = new unsigned[featuress]; featuree = new string[featuress]; for(unsigned i = 0; i < featuress; i++) { featureIDD[i] = right.featureIDD[i]; } for(unsigned i = 0; i < featuress; i++) { frequencyy[i] = right.frequencyy[i]; } for(unsigned i = 0; i < featuress; i++) { featuree[i] = right.featuree[i]; } return *this; } ostream& operator<<(ostream& out, const Instance& inst) {//Overloading of the << operator for Instance. out << endl << "<message file=" << '"' << inst.filenamee << '"' << " category="; if (inst.categoryy == 0) out << '"' << "legit" << '"'; else out << '"' << "spam" << '"'; out << " features=" << '"' << inst.featuress << '"' << ">" <<endl; for (int i = 0; i < inst.featuress; i++) { out << "<feature id=" << '"' << inst.featureIDD[i] << '"' << " freq=" << '"' << inst.frequencyy[i] << '"' << "> " << inst.featuree[i] << " </feature>"<< endl; } out << "</message>" << endl; return out; } istream& operator>>(istream& in, Instance& inst) { //Overloading of the >> operator for Instance. string word; string numbers = ""; string filenamee2 = ""; bool categoryy2 = 0; unsigned featuress2; string featuree2; unsigned featureIDD2; unsigned frequencyy2; unsigned i; unsigned y; while(in >> word) { if (word == "<message") {//if at beginning of message in >> word;//grab filename word for (y=6; word[y]!='"'; y++) {//pull out filename from between quotes filenamee2 += word[y];} in >> word;//grab category word if (word[10] == 's') categoryy2 = 1; in >> word;//grab features word for (y=10; word[y]!='"'; y++) { numbers += word[y];} featuress2 = atoi(numbers.c_str());//convert string of numbers to integer Instance tempp2(featuress2);//make a temporary Instance object to hold values read in tempp2.setFileName(filenamee2);//set temp object to filename read in tempp2.setCategory(categoryy2); for (i=0; i<featuress2; i++) {//loop reading in feature reports for message in >> word >> word >> word;//skip two words numbers = "";//reset numbers string for (int y=4; word[y]!='"'; y++) {//grab feature ID numbers += word[y];} featureIDD2 = atoi(numbers.c_str()); in >> word;// numbers = ""; for (int y=6; word[y]!='"'; y++) {//grab frequency numbers += word[y];} frequencyy2 = atoi(numbers.c_str()); in >> word;//grab actual feature string featuree2 = word; tempp2.setFeature(i, featuree2, featureIDD2, frequencyy2); }//all done reading in and setting features in >> word;//read in last part of message : </message> inst = tempp2;//set inst (reference) to tempp2 (tempp2 will be destroyed at end of function call) return in; } } } and instancepool.cpp: // Here we implement the functions of the class apart from the inline ones #include "instancepool.h" #include "instance.h" #include <iostream> #include <string> #include <vector> #include <stdlib.h> using namespace std; InstancePool::InstancePool()//Default constructor. Creates an InstancePool object that contains no Instance objects { instances = 0; ipp.clear(); } InstancePool::~InstancePool() { ipp.clear();} InstancePool::InstancePool(const InstancePool& original) {//Copy constructor. instances = original.instances; for (int i = 0; i<instances; i++) { ipp.push_back(original.ipp[i]); } } unsigned InstancePool::getNumberOfInstances() const {//Returns the number of Instance objects the the InstancePool contains. return instances;} const Instance& InstancePool::operator[](unsigned index) const {//Overloading of the [] operator for InstancePool. return ipp[index];} InstancePool& InstancePool::operator=(const InstancePool& right) {//Overloading the assignment operator for InstancePool. if(this == &right) return *this; ipp.clear(); instances = right.instances; for(unsigned i = 0; i < instances; i++) { ipp.push_back(right.ipp[i]); } return *this; } istream& operator>>(istream& in, InstancePool& ip) {//Overloading of the >> operator. ip.ipp.clear(); string word; string numbers; int total;//int to hold total number of messages in collection while(in >> word) { if (word == "<messagecollection"){ in >> word;//reads in total number of all messages for (int y=10; word[y]!='"'; y++){ numbers = ""; numbers += word[y]; } total = atoi(numbers.c_str()); for (int x = 0; x<total; x++) {//do loop for each message in collection in >> ip.ipp[x];//use instance friend function and [] operator to fill in values and create Instance objects and read them intot he vector } } } } ostream& operator<<(ostream& out, const InstancePool& ip) {//Overloading of the << operator. out << "<messagecollection messages=" << '"' << '>' << ip.instances << '"'<< endl << endl; for (int z=0; z<ip.instances; z++) { out << ip[z];} out << endl<<"</messagecollection>\n"; } This code is currently not writing to files correctly either at least, I'm sure it has many problems. I hope my posting of so much is not too much, and any help would be very much appreciated. Thanks!

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  • Removing an object in a child collection in MongoDB

    - by Jeremy B.
    I've got a collection of content. Said collection has a collection of responses as such Content : [{ 'id' : '1234', 'Responses' : [{ 'id' : '12345' } etc. Now, I want to remove response 12345, but I don't want to remove all of the responses. I can't seem to find the command to do so. I'm getting the impression that the correct action is to grab the object, rebuild the Responses without the one I want removed, and then save the Content object as a whole. Provided there are many responses, this seems like a bad practice to have to load the entire object that way.

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  • The ** idiom in C++ for object construction

    - by bobobobo
    In a lot of C++ API'S (COM-based ones spring to mind) that make something for you, the pointer to the object that is constructed is usually required as a ** pointer (and the function will construct and init it for you) You usually see signatures like: HRESULT createAnObject( int howbig, Object **objectYouWantMeToInitialize ) ; -- but you seldom see the new object being passed as a return value. Besides people wanting to see error codes, what is the reason for this? Is it better to use the ** pattern rather than a returned pointer for simpler operations such as: wchar_t* getUnicode( const char* src ) ; Or would this better be written as: void getUnicode( const char* src, wchar_t** dst ) ; The most important thing I can think of is to remember to free it, and the ** way, for some reason, tends to remind me that I have to deallocate it as well.

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  • Difference between var and Class class in object creation

    - by Divine
    Its a silly question, however shocked to see different behaviors. Learning a lot. Lets say I have two classes below Class A { public void Display() { } } Class B : A { public void Display() { } } Class C : B { public void Display() { } } Class Final { static void Main() { var c = new C(); // B c = new C(); //My doubt is, both of the above gives different results. May I know B c = new C() creates object of B or C? What I understood is, it creates object of B. Then why we say "new C()"? I agree with C c = new C(); But I thought, B b = new C(); creates object of B. Where we use this style? Only when utilizing runtime polymorphism? (Overriding methods)? } }

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  • ViewState Vs Session ... maintaining object through page lifecycle

    - by Kyle
    Can someone please explain the difference between ViewState and Session? More specifically, I'd like to know the best way to keep an object available (continuously setting members through postbacks) throughout the lifecycle of my page. I currently use Sessions to do this, but I'm not sure if it's the best way. For example: SearchObject searchObject; protected void Page_Load(object sender, EventArgs e) { if(!IsPostBack) { searchObject = new SearchObject(); Session["searchObject"] = searchObject; } else { searchObject = (SearchObject)Session["searchObject"]; } } that allows me to use my searchObject anywhere else on my page but it's kind of cumbersome as I have to reset my session var if I change any properties etc. I'm thinking there must be a better way to do this so that .NET doesn't re-instantiate the object each time the page loads, but also puts it in the global scope of the Page class? Please advise. TIA

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  • help with accessing an array/object

    - by noname
    i have printed out the contents of an array/object (named 'document') with print_r. it looks like this: Array ( [0] => SimpleXMLElement Object ( [@attributes] => Array ( [id] => 7006276 ) [name] => Arnessysla [type] => region [latitude] => 64.5833 [longitude] => -21.8833 [entities] => SimpleXMLElement Object ( ) ) ) how do i get the 'entities' contents? i've tried this: $document[0]-attributes['entities'] but it didnt work!

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  • Send JSON object via GET and POST in php without having to wrapping it in another object literal.

    - by Kucebe
    My site does some short ajax call in JSON format, using jQuery. At client-side i'd like to send object just passing it in ajax function, without being forced to wrap it in an object literal like this: {'person' : person}. For the same reasons, at server-side i'd like to manage objects without the binding of $_GET['person'] or $_POST['person']. For example: var person = { 'name' : 'John', 'lastName' : 'Doe', 'age' : 32, 'married' : true } sendAjaxRequest(person); in php, using: $person = json_decode(file_get_contents("php://input")); i can get easily the object, but only with POST format, not in GET. Any suggestions?

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  • How can I load an MP3 or similar music file for display and anaysis in wxWdigets?

    - by Jon Cage
    I'm developing a GUI in wxPython which allows a user to generate sequences of colours for some toys I'm building. Part of the program needs to load an MP3 (and potentially other formats further down the line) and display it to the user. That shuold be sufficient to get started but later I'd like to add features like identifying beats and some crude frequency analysis. Is there any simple way of loading / understanding an MP3's contents to display a plot of it's amplitudes to the screen using wxWidgets? I later intend to port to C++/wxWidgets for speed and to avoid having to distribute wxPython.

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  • WPF ComboBox Binding + Selected Index for object.

    - by abmv
    I have a case of WPF binding I want to solve: The issue is that I have a user detail screen and it has a employee combo box that gets filled with employees. cbxEmployee.ItemsSource = DataAccess.GetCollectionView("Employee", "[Active] = True", viewModel.Context); cbxEmployee.DisplayMemberPath = "FullName"; cbxEmployee.SelectedValuePath = "ID"; The binding in user detail screen xaml is for the user object, I just need the employee id to store in the int property.So no problems when the user selects an employee. <ComboBox x:Name="cbxEmployee" SelectedItem="{Binding Path=Employee,ValidatesOnExceptions=True}" SelectedValue="{Binding Path=AssociatedEmployeeId}" Style="{DynamicResource InputBaseStyle}"/> Now the issue is that when an existing object is edited I need the combo box to get the correct employee to be shown,i.e the index should be set at the correct employee for the AssociatedEmployeeId of the user object. Well how the heck should I do it ? Any advice?

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  • Is there some way to assume @Nullable as default? (using FindBugs or any other free tool).

    - by alex2k8
    Consider such code public void m1(String text) { if(text == null) text = "<empty>"; System.out.println(text.toLowerCase()); } And this is a buggy version: public void m1(String text) { System.out.println(text.toLowerCase()); } If null value passed, the NullPointerException may be thrown. I would like the static-analysis tool (e.g. FindBugs) to report this issue. Unsuccessfully the FindBugs (at least by default) requires me to specify @Nullable annotation explicitly. public void m1(@Nullable String text) { System.out.println(text.toLowerCase()); // FindBugs: text must be nonnull but is marked as nullable } The problem is that if I forget to annotate it, the bug will be missed!!! How can I make the FindBugs (or any other free tool) to assume @Nullable by default?

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  • Released object crashes app

    - by John Smith
    I am using objective-C++ (+Boost) for iPhone development. I am in a rather tight loop and need to allocate and release a certain object. The code is something like this. for (int i=0;i<100;i++) { opt = [[FObj alloc] init]; //do stuff with opt [opt release]; } The FObj object is something like @interface FObj MyCPPObj * cppobj; @end In the implementation of FObj there is a dealloc method: -(void) dealloc { delete cppobj; //previously allocated with 'new' [super dealloc]; } I am afraid that if i don't release then the 'MyCPPObj's will just pile up. But releasing makes the app crash after the first loop. What am I doing wrong? Or perhaps should I make cppobj and boost::shared_ptr? (do boost shared pointers automatically release their objects when an objective-C++ object is deleted?)

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  • Unboxing object containing a value which is known to be assignable to an integer variable

    - by Wim Coenen
    If I have an object instance and I know it is actually a boxed integer, then I can simply cast it back to int like this: object o = GetSomethingByName("foo"); int i = (int)o; However, I don't actually know that the value is an integer. I only know that it can be assigned to an integer. For example, it could be a byte, and the above code would throw InvalidCastException in that case. Instead I would have to do this: object o = GetSomethingByName("foo"); int i = (int)(byte)o; The value could also be a short, or something else which can be assigned to an int. How do I generalize my code to handle all those cases (without handling each possibility separately)?

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  • how to raise warning if return value is disregarded - gcc or static code check?

    - by Drakosha
    I'd like to see all the places in my code (C++) which disregard return value of a function. How can I do it - with gcc or static code analysis tool? Bad code example: int f(int z) { return z + (z*2) + z/3 + z*z + 23; } int main() { int i = 7; f(i); ///// <<----- here I disregard the return value return 1; } Update: it should work even if the function and its use are in different files free static check tool

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  • PHP Casting as Object type in foreach Loop

    - by Coulton
    Within the following code, $quiz_object->personalities contains an array of Personality() objects. // Loop through each personality that exists for the quiz foreach($quiz_object->personalities AS $existing_personality) { // Show all of the existing personalities echo $existing_personality->GetQuizMakerPersonalityHTML(); } How do I "cast" (I think that's the right word) my variable $existing_personality within the foreach loop as the object type? I wish to do this so that when I type $existing_personality->, I get the list of public functions available for that object type. At the moment, Zend doesn't know that it refers to a Personality object within the loop.

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  • Saving object state on Java without using external memory

    - by TryHarder
    Good day. I know that in order to save object state in Java I should use serialization. But in every single topic about serialization states that I must save my object somewhere (disk, network). My problem is that I'm not allowed to do so. I need a way to save and recover object state without writing it on "external" memory. Maybe to save it on heap or stack... Please don't offer to clone it, I'm not allowed to do so as well. Thanks.

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  • NSTableView doesn't populate with array objects until a new object is added via the controller

    - by Luke
    I have an NSTableView and an array controller set up as shown here, using cocoa bindings: https://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/TableView/PopulatingViewTablesWithBindings/PopulatingView-TablesWithBindings.html#//apple_ref/doc/uid/10000026i-CH13-SW3 In my app delegate during applicationDidFinishLaunching I have the following snippet in here, initialising the array and filling it with objects array = [[NSMutableArray alloc] init]; SomeObject* foo = [[Object alloc] init]; foo.text = @"sup"; [array addObject:foo]; //Repeat this a few times However, when I build the app and run it I end up with an empty table. However, if I bind a button to the array controller's add: input and click it during runtime (this adds a new object to the array and table) then the table will show the new object first, with the objects added during applicationDidFinishLaunching following it. Why does this happen? And is there a way to make my table populate without having to add an element first?

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  • iOS dynamic object creation

    - by Abdul Ahmad
    I've worked with Xcode and iOS on a few personal projects and have always used non-object-oriented designs for everything... just because I've been doing mostly learning/experimenting with things. Now I've been trying to implement some object oriented design into one game I've made previously. The idea is, I have a space ship that can shoot bullets. In the past I basically added the UIImageView to the storyboard and then connected it to the .h file and from there did things on it like move it around or whatever (using CGPointMake). The idea now is to make a method (and a whole other class soon) that will create a UIImageView programmatically, allocate it, add it to the superview etc... I've got this working so far, easy stuff, but the next part is a bit harder. Where do I store this local variable "bullet"? I've been saving it to an NSMutableArray and doing the following: (actually here are the methods that I have) -(void)movement { for (int i = 0; i < [array1 count]; i ++) { UIImageView *a = [array1 objectAtIndex:i]; a.center = CGPointMake(a.center.x + 2, a.center.y); if (a.center.x > 500) { [array1 removeObjectAtIndex:i]; [a removeFromSuperview]; } } } -(void)getBullet { UIImageView *bullet = [[UIImageView alloc] initWithFrame:CGRectMake(ship.center.x + 20, ship.center.y - 2, 15, 3)]; bullet.image = [UIImage imageNamed:@"bullet2.png"]; bullet.hidden = NO; [self.view addSubview:bullet]; [array1 addObject:bullet]; } (by the way, array1 is declared in the .h file) and theres a timer that controls the movement method timer = [NSTimer scheduledTimerWithTimeInterval:0.5 target:self selector:@selector(movement) userInfo:nil repeats:YES]; first question is: what is the correct way of doing this? Storing a bullet for example until it is removed from the superview, should I store it another way? and another question is, when I remove a UIImageView from the superview, does that remove it from memory so its not using up system resources? Thank you for the help! (will update if I Think of other questions

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  • What is the definition of a Service object ?

    - by Maskime
    I've been working a lot with PHP. But recently i was sent on a work wich use Java. In PHP i used to do a lot of Singleton object but this pattern has not the same signification in Java that it has in PHP. So i wanted to go for an utility class (a class with static method) but my chief doesn't like this kind of classes and ask me to go for services object. So my guess was that a service object is just a class with a constructor that implement some public methods... Am i right ?

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  • Read and write .NET Objects in SQL Database without serialization.

    - by Mohit
    Hello, I have a small query. I need to create a Caching Service of my own that will write and read .NET Objects to and from the Database. Now, I have achieved that with the help of Binary Serialization. But the Problem is I need to deliberately marked my objects as [Serializable], which makes me think that what if someone will try to add an object which is not marked as [Serializable]. Thus, I need to find a way to read and write Objects to Database without Serialization. I have one thought too.. As we all know Session can store any object in it. Now, we can make sessions to be stored in the DB, outproc. What mechanism it uses to store these objects without serializing or deserializing. Any help will be highly appreciated. Thanks. M.B

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  • Extending ENUM valus inherited from base object

    - by Tim
    Hi, If I defined a ENUM in a base object with serveral default values. When I inherit from the base object I want to add more options the the ENUM list which are specific to the inheriting object. For example my base could have a ENUM called Direction with values: None ALL Stop Start I create a new class call Compass which inherits the base class and what to add the following to the ENUM Direction. North South East West I create a new class call Navigation which inherits the base class and what to add the following to the ENUM Direction. Left Right So, In my inheriting class haow do I extend the ENUM. I am using VB.NET. Regards

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  • Bitmap manipulation as a referenced object

    - by John Maloney
    I am working with a Bitmap object that I add annotations or copyright material to the image and then return the modified bitmap. My problem is that the Bitmap won't hold the changes made to it as it moves along the chain. I am treating it as a reference type and would assume that as it gets passed to each class it would carry the changes made to it. I have verified that the code inside of the MarkImage() classes does function, but which ever one gets called last is the one that has changes. Public Shared Function GetImage(ByVal imageDef As IImageDefinition) As Bitmap Dim image As Bitmap = Drawing.Image.FromFile(imageDef.Path) If Not imageDef.Authorization.IsAllowed(AuthKeys.CanViewWithoutCopyright) Then image = New MarkCopyrightImage(image).MarkImage() End If If Not imageDef.Authorization.IsAllowed(AuthKeys.CanViewWithoutAnnotations) Then image = New MarkAnnotateImage(image).MarkImage() End If Return image End Function How do I write changes to a bitmap object and then pass that object to another class while maintaining the changes? Answers in C# or VB are fine? Thanks

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  • ShowDialog and Hide form, when from is called from other object in VS2010

    - by Piotr Dabrowski
    Hallo, I have a modal Form, used for searching information in DB. This Form is used by a COM object, that waits for search result. Initialization of the form take a lot of time (because of building connection to DB). So, I initialize the Form (without showing it), and keep Form-object alive, as long as COM-object work. In this way I keep the state of the Form: public void Search() this.ShowDialog(); string result = this.ResultOfSearch; this.Hide() return result; And it doesn't work anymore on VS2010 (compiled for Framework 2.0). I search for alternative way to make a modal form (or a method to protect a form against Destroy() at the end of ShowDialog). Any ideas?

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