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  • How to modify posted form data within controller action before sending to view?

    - by Gary
    I want to render the same view after a successful action (rather than use RedirectToAction), but I need to modify the model data that is rendered to that view. The following is a contrived example that demonstrates two methods that that do not work: [AcceptVerbs("POST")] public ActionResult EditProduct(int id, [Bind(Include="UnitPrice, ProductName")]Product product) { NORTHWNDEntities entities = new NORTHWNDEntities(); if (ModelState.IsValid) { var dbProduct = entities.ProductSet.First(p => p.ProductID == id); dbProduct.ProductName = product.ProductName; dbProduct.UnitPrice = product.UnitPrice; entities.SaveChanges(); } /* Neither of these work */ product.ProductName = "This has no effect"; ViewData["ProductName"] = "This has no effect either"; return View(product); } Does anyone know what the correct method is for accomplishing this?

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  • How to add jQuery UI Button icons to input buttons?

    - by jrummell
    Is it possible to use jQuery UI Button icons with <input type="submit"> elements? The documentation example uses <button> elements, but it does not explicitly say whether or not icons work with input buttons. I'd like to add icons to ASP.NET Button controls which render as <input type="submit">. This is what I've tried: $("input.add").button({ icons: { primary: "ui-icon-circle-plus" } }); The button is styled correctly except for the missing icon. Am I missing something?

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  • custom map service mapguide openlayers

    - by Vish
    Hi, Recently got started on MapGuide. Kind of lost. The amount of information available on the web is overwhleming. My requirement is to use custom maps of a campus and building and navigate from a campus view to the floor levels and floor plans of that building. Please let me know how can I create a map service with my building images using MapGuide. Also want to use OpenLayers to render it on the browser. Pl let me know. Regards Vish.

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  • What is the best way to pass server side variables to JavaScript on the client side?

    - by steve_c
    Our application uses a lot of configuration options. Those options need to be reflected on the client side in the form of User preferences, site wide preferences, etc. Currently, we pass server side settings down to the client side in the form of JSON that is stored in custom attributes in the markup for a specific element (and no, our application currently doesn't worry about W3C validation). We then retrieve the data from the custom attribute, and parse it into a JSON object for use in script using jQuery. One drawback to this is referencing attributes on elements from within event handlers. I know this is frowned upon, as it can create circular references, and subsequently memory leaks. I would much prefer to use jQuery's data function, but you can't invoke this from the server side at page render time. What does everyone else do in this type of scenario?

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  • Visual Studio 2005 - strange characters rendered for ANSI text

    - by Apogee
    Hi all, Has anyone seen this odd text rendering issue in VS2005 before? The first line of using statements actually says "using System;". If I copy the line as it is displayed and paste into notepad, the text appears correctly, so clearly the character codes are correct. In addition, the solution compiles and runs correctly. I was thinking it might be due to ClearCase using a different character encoding as all the solutions we're using were freshly checked-out yesterday on to a new build machine, but this is only happening in 2 of our ~30 solutions. Incidentally the same .cs files when opened in VS2008 render correctly on this machine, could this be a corruption in VS2005?

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  • Django 1.2 - Pb with a form in a template (WSGIRequest)

    - by Tom
    Hi, I'm trying to display a form on a template, but I get a fantastic error : Caught AttributeError while rendering: 'WSGIRequest' object has no attribute 'get' The error is in this line : {% for field in form.visible_fields %} My view : def view_discussion(request, discussion_id): discussion = get_object_or_404(Discussion, id=discussion_id) form = BaseMessageForm(request) return render(request,'ulule/discussions/view_discussion.html', { 'discussion':discussion, 'form':form, }) My form : class BaseMessageForm(forms.Form): message_content = forms.CharField(widget=forms.HiddenInput()) My template : <form action="" method="post"> {% csrf_token %} {% for field in form.visible_fields %} <div class="fieldWrapper"> {% if forloop.first %} {% for hidden in form.hidden_fields %} {{ hidden }} {% endfor %} {% endif %} {{ field.errors }} {{ field.label_tag }}: {{ field }} </div> {% endfor %} <p><input type="submit" value="Send message" /></p> </form> Thanks a lot for your help !

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  • Additional information with widgets in django

    - by fromclouds
    I am displaying a django widget, with which I need to display additional information (something like a tool tip) that is attendant to the widget. I essentially have a widget that asks a random question, which is self contained. {{ form.fieldname }} displays the full widget which looks something like (à la the widget's render method): <label for="id_answer">Question:</label> <input type="hidden" name="question_id" value="n" /> <span class="prompt">What is the air-speed velocity of an unladen swallow?</span> <input type="text" name="answer" /> What I'm essentially asking is, is there a way to break out the prompt, so that I can lay the widget out piecemeal? I would like to lay it out not with a call to {{ form.fieldname }} as above, but like: {{ form.fieldname.label }} {{ form.fieldname.prompt }} {{ form.fieldname }} Does anyone know how to do this?

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  • Does exist any problem with mixing jsf html xhtml?

    - by RhigoHR
    Hi! I have the next code: <li> <h:form rendered="#{!loginController.session}"> <h3>Inicio de Sesi&oacute;n</h3> <h:panelGrid columns="2" cellpadding="7" > <h:outputText value="Usuario: " /> <h:inputText id="loginname" value="#{loginController.loginname}" maxlength="16" /> <h:outputText value="Contrase&ntilde;a: " /> <h:inputSecret id="password" value="#{loginController.password}" maxlength="16"/> <h:outputText value="" /> <h:commandButton value="Iniciar Sesi&oacute;n" action="#{loginController.CheckValidUser}" /> </h:panelGrid> </h:form> </li> But when run that the page doesn't render the form, anybody can tell me why? Thx

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  • Does MVCScriptManager from CodePlex work with ViewUserControls?

    - by RonnBlack
    I tried the MVCScriptManager from CodePlex and it seems to work well until you try to use it in conjunction with a ViewUserControl. When it is used in this type of scenario it gives the following error. A ScriptManager with RenderMode set to Master is not present. Such ScriptManager must precede one with RenderMode set to Slave. There is a ScriptManager with render mode set to "Master" in the header of the Site.Master page but it appears that the partial views are rendered first. Is there any way to work around this problem?

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  • JQuery Optimization: Is there any way to speed up the rendering of the FlexSelect control?

    - by Sephrial
    Greetings, I am new to jQuery, and I have a performance problem with the FlexSelect control where it takes about 5 seconds to render the dropdown control (in the renderDropdown() function). The dropdown list contains about 5000 element. I believe all the runtime is attributed to the following block of code: var list = this.dropdownList.html(""); $.each(this.results, function() { list.append($("<li/>").html(this.name)); }); Question: Are there any alternatives that would build this list of elements in a more inefficient manner?

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  • Measuring time taken to display an object in Flex

    - by dta
    For e.g. function showIt():void { something.visible = true; } function init():void { time1 = flash.utils.getTimer(); showIt(); time2 = flash.utils.getTimer(); } <mx:st id="something" visible="false"/> <mx:Button click="init()"/> In the above code, I want to measure the time taken to display st on screen. Is it enough to compute time2 - time1? Or should I put an event handler on render? Or some other way?

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  • Type-aware rendering (and editing) of tabular data in pyqt4

    - by pihentagy
    I would like to have a very short / minimal example of how to create some tabular widget with different types of item in it. In the first round let's say I'd like to render [["Hello", 12, True], ["World", 13, False]] (Hello as string, 12 as number (right-align), True as a checkbox for eg.), but it would be nice to have Dates, Colors, and other type of info. Next round: editing (integer with spinbox, maybe sometimes a combobox is handy, but that may not work out of the box). There must be a simple solution, but I couldn't find...

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  • Adding name and id properties to textarea (struts)

    - by reg3n
    Hi, i mostly do CSS and php so i'm kind'a lost here, so no idea if this is possible the way i want it anyway, this is it: I have this code <html:textarea rows="10" cols="70" property="thankYouMessage" /> And i want this textarea to render an id of "textareaID" and a name like "textareaname" how can i go about this?... if i use styleID, the page just won't load anymore... i need to apply some css to that markup so that's the thing. Thanks in advance!

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  • Create dynamic view with android

    - by ekevin
    Hi I'm stuck on a problem and if possible I will need help from the community. I'm not looking for a ready-made solution, but something which would help me to produce the result. I'm looking for a way to produce a dynamic activity based on a JSON object. Here an example of a JSON object: [ { "name": "my checkbox name", "type": "checkbox", "value": "one,two,three" } { "name": "my edit text", "type": "text", "value": "" } ...] This JSONObject could be totally random. I could have 2 text views, 3 select menus, 1 text view and so on. The goal is to iterate over this JSONObject and create the appropriate elements within my android code. To produce the result I've thought of a simple switch which would render one by one my different JSONObject to an android widget. But after that how could I have access of every property of every widget rendered? Thank you.

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  • How to raise CComponent event in Yii

    - by srigi
    Let's assume I have Component (say Graph like Yahoo Finance) rendered on the page. Component view template contains bunch of a_hrefs which I wanto to switch period in graph. I created Event and Event handler in Component. I have two questions: How to raise event on Graph Component via those a_hrefs (should they be part of Graph?)? How to redraw Graph without loosing curent page context (section, filter - specified as $_GET values)? My Graph Component look like this: Yii::import('zii.widgets.CPortlet'); class Graph extends CPortlet { private $_period; /* ********************** * * COMPONENT PROPERTIES * * ********************** */ public function getPeriod() { return $this-_period; } public function setPeriod($period) { $this-_period = $period; } /* ********************** * * GENERIC * * ********************** */ public function init() { parent::init(); // assign event handlers $this-onPeriodChange = array($this, 'handlePeriodChange'); } protected function renderContent() { $this-render('graph'); } /* ********************** * * EVENTS * * ********************** */ public function onPeriodChange($event) { $this-raiseEvent('onPeriodChange', $event); } /* ********************** * * EVENT HANDLERS * * ********************** */ public function handlePeriodChange($event) { // CODE } }

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  • GAE datastore - count records between one minute ago and two minutes ago?

    - by Arthur Wulf White
    I am using GAE datastore with python and I want to count and display the number of records between two recent dates. for examples, how many records exist with a time signature between two minutes ago and three minutes ago in the datastore. Thank you. #!/usr/bin/env python import wsgiref.handlers from google.appengine.ext import db from google.appengine.ext import webapp from google.appengine.ext.webapp import template from datetime import datetime class Voice(db.Model): when = db.DateTimeProperty(auto_now_add=True) class MyHandler(webapp.RequestHandler): def get(self): voices = db.GqlQuery( 'SELECT * FROM Voice ' 'ORDER BY when DESC') values = { 'voices': voices } self.response.out.write(template.render('main.html', values)) def post(self): voice = Voice() voice.put() self.redirect('/') self.response.out.write('posted!') def main(): app = webapp.WSGIApplication([ (r'.*', MyHandler)], debug=True) wsgiref.handlers.CGIHandler().run(app) if __name__ == "__main__": main()

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  • Saving full page content using Selenium

    - by Rick
    Hi all, I was wondering what's the best way to save all the files that are retrieved when Selenium visits a site. In other words, when Selenium visits http://www.google.com I want to save the HTML, JavaScript (including scripts referenced in src tags), images, and potentially content contained in iframes. How can this be done? I know getHTMLSource() will return the HTML content in the body of the main frame, but how can this be extended to download the complete set of files necessary to render that page again. Thanks in advance!

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  • Best way to implement symfony admin components

    - by Chris T
    I am coding a backend in symfony using the sfThemePlugin (part of sympal). The dashboard should allow for new "admin plugins" to be added fairly easily. What I'd like is to have a config.yml config like this: sf_easy_admin_plugin: enabled_admin_dashboard_plugins: [Twitter, QuickBlogPost, QuickConfig] and when these are set it includes the correct components into the template. I'd like to have each one be in it's own plugin (sfTwitterEasyAdminModule, sfQuickBlogPostEasyAdminModule) or have them all bundled in one (sfEasyAdminModules). Is there anyway to accomplish this? As far I know symfonys include_component() only let's you include components from the current module and not from other plugins. Each "component" or admin plugin should render an icon for the dashboard and a html form that will be hidden until the user clicks the icon.

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  • Conditional value for ActiveRecord create method only

    - by Steve Wright
    I have a form where I have an administrator creating new users. The form uses the User model I created (login, password, first_name, etc...). For the last field on the form, I want to have a checkbox that doesn't need to be stored as part of the User record, but it is needed for the controller. This will control whether or not the newly created user will receive a welcome email or not. def create @user = User.new(params[:user]) if @user.save if @user.send_welcome_email UserMailer.welcome_email(@user).deliver end redirect_to(admin_users_url, :notice => "User #{@user.name} was successfully created.") else render :action => "new" end end In my view (haml) I am trying to access it like this: %p Send Welcome Email? = f.check_box :send_welcome_email I tried to make this an attr_accessible: :send_welcome_email but the controller does not recognize it. I get an undefined method 'send_welcome_email' for #&lt;User:0x00000100d080a8&gt; I would like it to look like this: What is the best way to get this working:

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  • syntax error, unexpected ',', expecting ')' RoR

    - by McDoku
    I am trying to get a collection select from an another model and I keep getting the above error. Looked everywhere, got rails casts but nothing makes sense. _form.rb <%= f.label :city %><br /> <%= f.collection_select (:share ,:city_id, City.all , :id, :name ) %> It highlights 'form' on the error report <h1>New share</h1> <%= render 'form' %> <%= link_to 'Back', shares_path %> Here are my models... class Share include Mongoid::Document field :name, type: String field :type, type: String field :summary, type: String field :description, type: String field :city, type: String embedded_in :city has_many :category end class City include Mongoid::Document embedded_in :share field :name, type: String field :country, type: String attr_accessible :name, :city_id, :id end Searched everywhere and I cannot figure it out. It must be something silly.

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  • GLUT multiple Windows and OpenGL context

    - by user3511595
    I would like to use GLUT 3.7 Window Toolkit in a program written in php because i saw that there was a binding in php. I am interesting in having multiple windows ! In order to have a clean code, i was wondering to separate on the one hand the window toolkit and on the other hand the OpenGL implementation. I hope that i can program event with the glut callbacks in php then the application get the events and can interacts ! But i don't know how to draw in each window from php with opengl ? They say in the man page that each glut window has an opengl context. How to get each context ? Can i render offscreen with each context ?

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  • JSON is not nested in rails view

    - by SeanGeneva
    I have a several models in a heirarchy, 1:many at each level. Each class is associated only with the class above it and the one below it, ie: L1 course, L2 unit, L3 unit layout, L4 layout fields, L5 table fields (not in code, but a sibling of layout fields) I am trying to build a JSON response of the entire hierarchy. def show @course = Course.find(params[:id]) respond_to do |format| format.html # show.html.erb format.json do @course = Course.find(params[:id]) @units = @course.units.all @unit_layouts = UnitLayout.where(:unit_id => @units) @layout_fields = LayoutField.where(:unit_layout_id => @unit_layouts) response = {:course => @course, :units => @units, :unit_layouts => @unit_layouts, :layout_fields => @layout_fields} respond_to do |format| format.json {render :json => response } end end end end The code is bring back the correct values, but the units, unit_layouts and layout_fields are all nested at the same level under course. I would like them to be nested inside their parent.

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  • how to get transform a local image to a web accessable image

    - by hguser
    Hi: Generally,if we want to display a image in the web page,we give the uri of the image resource like: http://host:port/image/xxx.jpg. Now,there are some images in my file system,and I save its absolute path in the db. Like this; id name address image 1 xxxx xxxx C:/images/xxx.jpg Now if the entity is retrived,its image should be displayed in the page. How to make it? What I thought is copy the image under the web server dir,then build its url,then the page can render it. But I wonder if this is a good idea? Is there any other way?

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  • Trying to draw textured triangles on device fails, but the emulator works. Why?

    - by Dinedal
    I have a series of OpenGL-ES calls that properly render a triangle and texture it with alpha blending on the emulator (2.0.1). When I fire up the same code on an actual device (Droid 2.0.1), all I get are white squares. This suggests to me that the textures aren't loading, but I can't figure out why they aren't loading. All of my textures are 32-bit PNGs with alpha channels, under res/raw so they aren't optimized per the sdk docs. Here's how I am loading my textures: private void loadGLTexture(GL10 gl, Context context, int reasource_id, int texture_id) { //Get the texture from the Android resource directory Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), reasource_id, sBitmapOptions); //Generate one texture pointer... gl.glGenTextures(1, textures, texture_id); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[texture_id]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); //Different possible texture parameters, e.g. GL10.GL_CLAMP_TO_EDGE gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); //Use the Android GLUtils to specify a two-dimensional texture image from our bitmap GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); //Clean up bitmap.recycle(); } Here's how I am rendering the texture: //Clear gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); //Enable vertex buffer gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); //Push transformation matrix gl.glPushMatrix(); //Transformation matrices gl.glTranslatef(x, y, 0.0f); gl.glScalef(scalefactor, scalefactor, 0.0f); gl.glColor4f(1.0f,1.0f,1.0f,1.0f); //Bind the texture gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[textureid]); //Draw the vertices as triangles gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer); //Pop the matrix back to where we left it gl.glPopMatrix(); //Disable the client state before leaving gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); And here are the options I have enabled: gl.glShadeModel(GL10.GL_SMOOTH); //Enable Smooth Shading gl.glEnable(GL10.GL_DEPTH_TEST); //Enables Depth Testing gl.glDepthFunc(GL10.GL_LEQUAL); //The Type Of Depth Testing To Do gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA,GL10.GL_ONE_MINUS_SRC_ALPHA); Edit: I just tried supplying a BitmapOptions to the BitmapFactory.decodeResource() call, but this doesn't seem to fix the issue, despite manually setting the same preferredconfig, density, and targetdensity. Edit2: As requested, here is a screenshot of the emulator working. The underlaying triangles are shown with a circle texture rendered onto it, the transparency is working because you can see the black background. Here is a shot of what the droid does with the exact same code on it: Edit3: Here are my BitmapOptions, updated the call above with how I am now calling the BitmapFactory, still the same results as below: sBitmapOptions.inPreferredConfig = Bitmap.Config.RGB_565; sBitmapOptions.inDensity = 160; sBitmapOptions.inTargetDensity = 160; sBitmapOptions.inScreenDensity = 160; sBitmapOptions.inDither = false; sBitmapOptions.inSampleSize = 1; sBitmapOptions.inScaled = false; Here are my vertices, texture coords, and indices: /** The initial vertex definition */ private static final float vertices[] = { -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f }; /** The initial texture coordinates (u, v) */ private static final float texture[] = { //Mapping coordinates for the vertices 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f }; /** The initial indices definition */ private static final byte indices[] = { //Faces definition 0,1,3, 0,3,2 }; Is there anyway to dump the contents of the texture once it's been loaded into OpenGL ES? Maybe I can compare the emulator's loaded texture with the actual device's loaded texture? I did try with a different texture (the default android icon) and again, it works fine for the emulator but fails to render on the actual phone. Edit4: Tried switching around when I do texture loading. No luck. Tried using a constant offset of 0 to glGenTextures, no change. Is there something that I'm using that the emulator supports that the actual phone does not? Edit5: Per Ryan below, I resized my texture from 200x200 to 256x256, and the issue was NOT resolved. Edit: As requested, added the calls to glVertexPointer and glTexCoordPointer above. Also, here is the initialization of vertexBuffer, textureBuffer, and indexBuffer: ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); vertexBuffer = byteBuf.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(texture.length * 4); byteBuf.order(ByteOrder.nativeOrder()); textureBuffer = byteBuf.asFloatBuffer(); textureBuffer.put(texture); textureBuffer.position(0); indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); loadGLTextures(gl, this.context);

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  • Can layouts be chosen by Grails controllers?

    - by maerics
    I'm building a CMS as a learning exercise in Grails and would like to give content managers the ability to choose between different HTML page structures (e.g. 2 column, 3 column, etc). Grails Layouts seem like a logical choice but is it possible for a Grails controller to explicitly name which layout will be used for rendering? Ideally there would be a layout option to the render method, per Ruby on Rails but I don't see anything like it. It seems like it might be possible using the applyLayout method by passing the name of the layout but this requires each GSP page to explicitly request layout (annoying overhead per-page) rather than using Layout by Convention. Any ideas?

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