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  • Run programs that require a window manager, on the CLI

    - by Twitchy
    Is there any way I can run a game server (MW3) under wine without requiring a window manager present? Currently to run windows only game servers on my Ubuntu box, I have to start them using RDP access as this creates a X session which the program (which has its own GUI). This is a pain as it cannot be automated (or can it?) on start up. What I would rather is some sort of X session emulator that pulls the console output of the program into the CLI so that I can automate server start ups. Is there any program or method that can do this?

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  • Firefox booste de 10 à 26 % ses performances JavaScript avec IonMonkey, la bêta de la version 18 est sortie

    Firefox booste de 10 à 26 % ses performances JavaScript avec IonMonkey la bêta de la version 18 sort Le prochain Firefox sera doté d'un nouveau moteur JavaScript permettant d'obtenir de meilleure performance pour les applications Web complexes. Les utilisateurs peuvent déjà avoir un premier aperçu du gain en rapidité de cette mouture grâce à la bêta de Firefox 18 qui est disponible en téléchargement. Firefox 18 introduit le nouveau compilateur JavaScript « Just In Time » IonMonkey, qui permet d'exécuter le code non pas au sein du navigateur, mais directement sur le processeur de la machine. IonMonkey se distingue du moteur JägerMonkey avec l'é...

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  • Linux 3.10 améliore la mise en cache pour les SSD et offre de meilleures performances pour le CPU et le GPU, la version stable disponible

    Linux 3.10 améliore la mise en cache pour les SSD et offre de meilleures performances pour le CPU et le GPU, la version stable disponibleComme il est de coutume, Linus Torvalds a annoncé la publication de la version stable du noyau Linux 3.10.Cette nouvelle mouture, qui sort pratiquement deux mois après son prédécesseur, se distingue essentiellement par une meilleure prise en charge des disques SSD, le support de Radeon et des améliorations pour le CPU et GPU.Développée pendant plus d'un an, la technologie de mise en cache SSD « block layer cache » (Bcache) a été intégrée à Linux 3.10. Cette fonctionnalité peut être utilisée pour configurer un disque comme mémoire cache pour un autre disque pl...

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  • Open webOS 1.0 et Enyo 2 disponibles, l'OS open-source chapeauté par HP est arrivé avec son framework de développement JavaScript

    Open webOS sort en version bêta et en deux solutions Sous Ubuntu et pour l'environnement "OpenEmbedded" Il y a de cela huit mois, l'équipe du projet webOS avait promis à ses adaptes ainsi qu'à la communauté open source de lancer une version libre du système d'exploitation pour appareils mobiles. [IMG]http://idelways.developpez.com/news/images/openwebos-logo.png[/IMG] Chose promise, chose due, car après beaucoup d'efforts, une version bêta de l'Open webOS est enfin disponible. Sur le blog du projet Open webOS, l'équipe indique que cette version, dite « August Edition », comporte 54 composants webOS disponibles en open source. Cela c...

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  • Writing scripts for Visual Studio project

    - by oillio
    What is the best way to write and run small scripts and tasks that are specific to a particular .Net project? Such things as configuring a database or confirming proper connections to servers. In Ruby, I would build rake tasks for this sort of thing. I am currently using unit tests for these tasks as they are easy to run within VS and they have access to all the necessary libraries and project code. However, this is not really their intended purpose and, with the dropping of Test Lists in VS 2012, it does not work nearly as well as it used to. Is there a better solution than writing a console project to handle these little code snippets I need to run periodically?

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  • Sprite rotation

    - by Kipras
    I'm using OpenGL and people suggest using glRotate for sprite rotation, but I find that strange. My problem with it is that it rotates the whole matrix, which sort of screws up all my collision detection and so on and so forth. Imagine I had a sprite at position (100, 100) and in position (100, 200) is an obstacle and the sprite's facing it. I rotate the sprite away from the obstacle and when move upwards my y axis, even though the projection shows like it's going away from the obstacle, the sprite will intersect it. So I don't see another way of a rotating a sprite and not screwing up all collision detection other than doing mathematical operations on the image itself. Am I right or am I missing something?

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  • Constrained A* problem

    - by Ragekit
    I've got a little problem with an A* algorithm that I need to Constrained a little bit. Basically : I use an A* to find the shortest path between 2 randomly placed room in 3D space, and then build a corridor between them. The problem I found is that sometimes it makes chimney like corridors that are not ideal, so I constrict the A* so that if the last movement was up or down, you go sideways. Everything is fine, but in some corner cases, it fails to find a path (when there is obviously one). Like here between the blue and red dot : (i'm in unity btw, but i don't think it matters) Here is the code of the actual A* (a bit long, and some redundency) while(current != goal) { //add stair up / stair down foreach(Node<GridUnit> test in current.Neighbors) { if(!test.Data.empty && test != goal) continue; //bug at arrival; if(test == goal && penul !=null) { Vector3 currentDiff = current.Data.bounds.center - test.Data.bounds.center; if(!Mathf.Approximately(currentDiff.y,0)) { //wanna drop on the last if(!coplanar(test.Data.bounds.center,current.Data.bounds.center,current.Data.parentUnit.bounds.center,to.Data.bounds.center)) { continue; } else { if(Mathf.Approximately(to.Data.bounds.center.x, current.Data.parentUnit.bounds.center.x) && Mathf.Approximately(to.Data.bounds.center.z, current.Data.parentUnit.bounds.center.z)) { continue; } } } } if(current.Data.parentUnit != null) { Vector3 previousDiff = current.Data.parentUnit.bounds.center - current.Data.bounds.center; Vector3 currentDiff = current.Data.bounds.center - test.Data.bounds.center; if(!Mathf.Approximately(previousDiff.y,0)) { if(!Mathf.Approximately(currentDiff.y,0)) { //you wanna drop now : continue; } if(current.Data.parentUnit.parentUnit != null) { if(!coplanar(test.Data.bounds.center,current.Data.bounds.center,current.Data.parentUnit.bounds.center,current.Data.parentUnit.parentUnit.bounds.center)) { continue; }else { if(Mathf.Approximately(test.Data.bounds.center.x, current.Data.parentUnit.parentUnit.bounds.center.x) && Mathf.Approximately(test.Data.bounds.center.z, current.Data.parentUnit.parentUnit.bounds.center.z)) { continue; } } } } } g = current.Data.g + HEURISTIC(current.Data,test.Data); h = HEURISTIC(test.Data,goal.Data); f = g + h; if(open.Contains(test) || closed.Contains(test)) { if(test.Data.f > f) { //found a shorter path going passing through that point test.Data.f = f; test.Data.g = g; test.Data.h = h; test.Data.parentUnit = current.Data; } } else { //jamais rencontré test.Data.f = f; test.Data.h = h; test.Data.g = g; test.Data.parentUnit = current.Data; open.Add(test); } } closed.Add (current); if(open.Count == 0) { Debug.Log("nothingfound"); //nothing more to test no path found, stay to from; List<GridUnit> r = new List<GridUnit>(); r.Add(from.Data); return r; } //sort open from small to biggest travel cost open.Sort(delegate(Node<GridUnit> x, Node<GridUnit> y) { return (int)(x.Data.f-y.Data.f); }); //get the smallest travel cost node; Node<GridUnit> smallest = open[0]; current = smallest; open.RemoveAt(0); } //build the path going backward; List<GridUnit> ret = new List<GridUnit>(); if(penul != null) { ret.Insert(0,to.Data); } GridUnit cur = goal.Data; ret.Insert(0,cur); do{ cur = cur.parentUnit; ret.Insert(0,cur); } while(cur != from.Data); return ret; You see at the start of the foreach i constrict the A* like i said. If you have any insight it would be cool. Thanks

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  • Beginner's steps to game programming [on hold]

    - by CodeTrasher
    I have graduated from university less than 6 months ago and became a B.Eng in Software Engineering. I have moderate understanding of programming experience from languages like C++, Java and C#. But mostly on simple desktop and mobile applications. I've tried some simple Pong-like games but never finished even the smallest game. I have a couple of nice ideas growing (IMO, at least...) in my mind but don't really know where to begin. 2D is way to go, of course, at the beginning. I just want to hear from more experienced game devs how they started out. Should I make a rough outline of the core idea and mechanics and start working on a prototype of core gameplay? Or should I just practice more by making Pong, Asteroids and that sort of games and get an understanding of those before moving on? Thanks to all!

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  • What makes C so popular in the age of OOP?

    - by GradGuy
    I code a lot both in C and C++ but did not expect C to be the second popular language, slightly behind Java! http://www.tiobe.com/index.php/content/paperinfo/tpci/index.html I'm curious as why, in this age of OOP, C is still all that popular? Note that 4 out of top 5 popular languages are all "modern" object-oriented capable languages. Now I agree that you can do OOP in C to some extend, but that's sort of painful and not quite elegant! (well at least compared to C++ I guess) So what makes C this popular? efficiency? being low-level? or the vast majority of libraries that already exist? ... or something else?

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  • I can't link my Algorithms and the problem idea with writing the code?

    - by Novice Programmer
    First ,, i have just learnt c , c++ and started with java .. i faced serious problem in the first two ones . any sort of problem i can handle with it on my mind ,, if it's much complex i use the pen and paper method , i nearly could solve any easy problem ,, but when i start to write the code i don't know what's happening i got totally lost and even the best problems i can't link the solution with the code . it's not a problem with syntax because i know the syntax well . i need to figure what's the problem and find a way to solve it !! thanks . (Excuse me for my bad English)

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  • Interviews that include Algorithms and Data Structures

    - by EricFromSouthPark
    I want to start looking for jobs in great companies and I have four years of enterprise corporations development, three years with C#.NET and alomst one year with Ruby On Rails, JS, etc... But when I look up interview questions from Google, Amazon, Fog Creek, DropBox, etc... they are really targeted at students that are coming fresh out of college and still remember what was Dynamic Programming and Dijkstra algorithms ... but I don't! :( It has been a while for me ... If a I need a sort algorithm I would either Google it or there already is a library and method that does it for me. So what should I do? Do they realize that this guy is not coming from college and will ask more general questions about software architecture or nop! I should go back find my old Data structures book from the storage and read them? In that case wht books and language do you recommend to hone my skills?

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  • Perl fête ses 25 ans, que pensez-vous de l'évolution du langage de programmation ?

    Perl fête ses 25 ans que pensez-vous de l'évolution du langage ? Perl (Practical Extraction and Report Language) a un quart de siècle cette semaine. Le langage de programmation dérivé des langages de scripts shell, sed, awk et du langage C avait été lancé en version 1.0 le 18 décembre 1987 par Larry Wall. Le langage avait été présenté comme une alternative aux utilitaires de traitement de texte Unix Sed et Awk. C'est un an plus tard après la sortie de la version 2.0 que Perl va réellement décoller. En 2000, Perl sort en version 6 et est entièrement réécrit à partir de zéro, tout en concevant ses principes de base. Le langage interprété est surtout apprécié...

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  • How to work with edge Texture

    - by XzenTorXz
    Im not sure if i use the right terms, but im not able to find something to start with. Im trying to develop a little HTML5 game. I have a ground with a texture and now I want to make a surrounding texture. The texture is an image wich should be bend around the ground. At the moment im using easelJS for display my images/textures. So im looking for some sort of Tutorial/Script/Advice. Im not even sure if I can bend a image in javascript. So the worst case I can think of is split the image in 100 pieces and then put it back together and rotate each piece. for example like this:

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  • Best stats tool for cross-domain tracking

    - by kidbrax
    We build a webapp that allows users to run the app under their own subdomain. So we run the app under search.domainX.com, search.domainY.com and so on. They each have their own Google Analytics to track individual stats. But we want to know what general traffic for all clients of our app. So we want to know stuff like "among all our clients we had x number of views." What is the best way tool to track that sort of thing.

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  • How should I license code written for a startup without a contract?

    - by andijcr
    I wrote a fair amount of code for a startup, but I haven't signed a contract before doing so. The only document that I signed with them does not mention the fact that I have to pass the rights on the code to them, and after a consulting with a lawyer it seems that I own the full rights. Now I want to preemptively correct this situation by giving them some sort of exclusive license. Is there an existing license for closed-source, exclusive use that is used in these cases or I simply write somewhere "I grant exclusive license to use and modify this piece of code to FooBar-inc at the followings conditions: bla bla bla signed me, them"?

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  • Learning PHP MySQL [closed]

    - by Keith Groben
    I've been a designer for several year now. I'm now very interested in learning PHP, MySQL. I've read through W3Schools already and it helped me become familiar. I now want to know where I could go to start building some simple database and php applications so I could be come familiar with coding and start to improve. I think hands on application is the best way to learn. Since I'm a beginner, much of what I've found so far is sort of advanced to me.

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  • Is it correct to refer to a performing programming assignments as a "computer labs"?

    - by Nick Rosencrantz
    Can we say that developing an algorithm is a "laboration"? Are these "labs"? At engineering performing an exercise or an assignement is refered to as "labs" but are those "labs" when in fact it is mainly software problem solving pretty much like numeric methods in math which are not "labs". When studying engineering such as electrical engineering or physics you might do a "laser lab" or a "chemical laboration" if you study chemical engineering for instance. How do you define "lab"? Just performing something experimental? This is sort of double meaning also the physical environment at universities which we call "computer labs" that in fact are just rooms with computers.

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  • Hosting a Small PHP/MySQL Project [closed]

    - by paulrehkugler
    I have a small PHP/MySQL project in the works and I'm looking for somewhere to host it. My criteria are: Ability to run PHP/MySQL (either natively, or contains the ability to install). Ability to manipulate the web server, so I can make pretty URLs. Not spammy (if you've ever looked for hosting, you know what I mean). Semi-professional - no ridiculous downtime or long response time. I obviously don't need anything spectacular (I'm not aiming to be the next Facebook) but something that doesn't seem cheap. Reasonably priced - obviously this is a side project for fun so I'm not planning on making or dispensing any sort of "serious" revenue.

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  • Google se lance encore un peu plus dans la voix sur IP et la vidéo-conférence, au moment où Skype so

    Mise à jour du 19/05/10 Google se lance dans la voix sur IP et la vidéo-conférence Au moment où Skype sort la nouvelle version de son application Les deux faits ne sont pas liés, mais ils montrent que la voix sur Internet (VoIP) au sens large est un secteur en plein devenir. Après Gizmo5 (lire ci-avant), Google vient en effet de lancer une Offre Publique d'Achat (OPA) sur une société norvégienne spécialisée dans la « transmission du son et de la vidéo en temps réel » sur Internet. La définition d'une technologie qui fait furieusement penser à Skype. La direction de Global IP Solutions a d'ores et déjà annoncé qu'...

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  • How can I fix the compiz effects lag in unity?

    - by Samir
    I've recently installed ubuntu 11.04, and I actually liked Unity (although many others prefer Gnome), but there seems to be a lag problem. Every time I press the super button to bring out the Dash, or Super+W to show all windows, or any other action that involves some sort of effect, the effect lags a bit, and it could get really annoying. I've seen a fix using CompizConfig Settings Manager, but that doesn't seem to work for me. I've got a NVidia 9800 GT 1 GB video card, a 2 GB Ram, and not sure about the CPU (if you need it, tell me and I'll figure it out). Any help would be appreciated Thanks in advance.

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  • If you need more than 3 levels of indentation, you're screwed?

    - by jokoon
    Per the Linux kernel coding style document: The answer to that is that if you need more than 3 levels of indentation, you're screwed anyway, and should fix your program. What can I deduct from this quote? On top of the fact that too long methods are hard to maintain, are they hard or impossible to optimize for the compiler? I don't really understand if this quote encourages better coding practice or is really a mathematical / algorithmic sort of truth. I also read in some C++ optimizing guide that dividing up a program into more function improves its design is a common thing taught at school, but it should be not done too much, since it can turn into a lot of JMP calls (even if the compiler can inline some methods by itself).

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  • Getting weather information (from a thermometer and a hygrometer)

    - by EKS
    I have decided, as a arrogant geek, to build my own home ventilation and heating system, and will try to do this as my little project. I have always been annoyed with the lack of good ventilation systems at work, so I accept building my own is arrogant. Does anyone know about a device I can interact with that allows me to get temperature and humidity that I can interact with using C#? I cannot get it from the Internet because I need to get the humidity from my server "room", so I can control the dehumidifier there. Similar with temperature, outside is not that important. It would be a huge plus if the sensors had some sort of wireless access.

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  • How are dependant quests generated in Guild Wars 2?

    - by Aufziehvogel
    I recently read that Guild Wars 2 uses a system where the creation of quests depends on which actions user took when they were presented another quest. An example was: There might be a quest to protect a person. If users do not take this action, the person might be kidnapped and later there is a quest to rescue this person. Is there any information on whether the creation of these quests is somehow automatic? From the article it sounded like automatically, but from the specific example you could also guess that people just created a task-set where they added conditions (Task 1 taken: OK; Task 1 not taken: Show Task 2). From what I heard about AI they might also have implemented some sort of a huge neural network to make decisions?

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  • How to access UbuntOne when it asks for default keyring which has never been set?

    - by obu-tim
    I am trying to set up UbuntuOne on a new computer and after I enter the email and password, it asks for the keyring 'default'. I don't know what it is and I never set it. Makes it difficult to enter so it seems to be a counterproductive security default. I understand that if autologin is set the keyring is called. I tried setting the main user to need a password but if I reboot it doesn't ask for the password so it sort of autoboots still. So How do I set the keyring default password? If I can't set it I can't install UbuntOne

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  • Jumping Login Box after Lighdm Multiple Monitor workaround

    - by Tom Gamon
    So I used this workaround to sort my resolution at the login screen when using multiple monitors with Lightdm. #!/bin/bash XCOM0=`xrandr -q | grep 'VGA1 connected'` XCOM1=`xrandr --output LVDS1 --primary --auto --output VGA1 --auto --right-of LVDS1` XCOM2=`xrandr --output LVDS1 --primary --auto` # if the external monitor is connected, then we tell XRANDR to set up an extended desktop if [ -n "$XCOM0" ] || [ ! "$XCOM0" = "" ]; then echo $XCOM1 # if the external monitor is disconnected, then we tell XRANDR to output only to the laptop screen else echo $XCOM2 fi exit 0; Found Here: How to force Multiple Monitors correct resolutions for LightDM? It works great. However, now when I am on my login screen, the login box seems to jump to between the two displays. Any advice as to how I could make it stay on one display? Thanks

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