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  • Dependency Injection & Singleton Design pattern

    - by SysAdmin
    How do we identify when to use dependency injection or singleton pattern. I have read in lot of websites where they say "Use Dependency injection over singleton pattern". But I am not sure if I totally agree with them. For my small or medium scale projects I definitely see the use of singleton pattern straightforward. For example Logger. I could use Logger.GetInstance().Log(...) But, instead of this, why do I need to inject every class I create, with the logger's instance?.

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  • Data Application based on OO Concepts

    - by The King
    Hi... I'm looking for an application developed in C# with following qualities, which is available as source code... Based on OO Architecture Must connect to DB. Must handle atleast a "one to many master child" relationship (eg: Order and items ordered) Should display the data using Datagrid or other similar controls. Reports (either with report buider or otherwise) I want to understand the layering of objects better... Do you have any links... Thanks.

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  • SharePoint Web Part on Masterpage not displaying on SubSite

    - by madatanic
    Hi all, Scenario: - A out-of-the-box DataFormWebPart on masterpage connected to a top-level site List. - A subsite using that same masterpage from top-level site. - Error happens when accessing the sub site as below Stack Trace [InvalidOperationException: Operation is not valid due to the current state of the object.] Microsoft.SharePoint.SPFolder.get_ContentTypeOrder() +488 Microsoft.SharePoint.SPContext.get_ContentTypes() +898 Microsoft.SharePoint.SPContext.get_ContentType() +472 Microsoft.SharePoint.SPContext.get_Fields() +271 Microsoft.SharePoint.WebControls.FormComponent.get_Fields() +44 Microsoft.SharePoint.WebControls.FieldMetadata.get_Field() +419 Microsoft.SharePoint.WebControls.FormField.CreateChildControls() +596 System.Web.UI.Control.EnsureChildControls() +87 Microsoft.SharePoint.WebControls.BaseFieldControl.OnLoad(EventArgs e) +176 System.Web.UI.Control.LoadRecursive() +50 System.Web.UI.Control.LoadRecursive() +141 System.Web.UI.Control.AddedControl(Control control, Int32 index) +265 System.Web.UI.ControlCollection.Add(Control child) +80 System.Web.UI.Control.AddParsedSubObject(Object obj) +41 Microsoft.SharePoint.WebPartPages.WebPart.AddParsedSubObject(Object obj) +1149 Microsoft.SharePoint.WebPartPages.DataFormWebPart.CreateChildControls() +1267 System.Web.UI.Control.EnsureChildControls() +87 System.Web.UI.Control.PreRenderRecursiveInternal() +44 System.Web.UI.WebControls.WebParts.WebPart.PreRenderRecursiveInternal() +42 System.Web.UI.Control.PreRenderRecursiveInternal() +171 System.Web.UI.Control.PreRenderRecursiveInternal() +171 System.Web.UI.Control.PreRenderRecursiveInternal() +171 System.Web.UI.Control.PreRenderRecursiveInternal() +171 System.Web.UI.Control.PreRenderRecursiveInternal() +171 System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +842 I have tried the solution from this site to enable the subsite to access top level site list. Is this a bug? Any help would be appreciated.

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  • C# MultiThread Safe Class Design

    - by Robert
    I'm trying to designing a class and I'm having issues with accessing some of the nested fields and I have some concerns with how multithread safe the whole design is. I would like to know if anyone has a better idea of how this should be designed or if any changes that should be made? using System; using System.Collections; namespace SystemClass { public class Program { static void Main(string[] args) { System system = new System(); //Seems like an awkward way to access all the members dynamic deviceInstance = (((DeviceType)((DeviceGroup)system.deviceGroups[0]).deviceTypes[0]).deviceInstances[0]); Boolean checkLocked = deviceInstance.locked; //Seems like this method for accessing fields might have problems with multithreading foreach (DeviceGroup dg in system.deviceGroups) { foreach (DeviceType dt in dg.deviceTypes) { foreach (dynamic di in dt.deviceInstances) { checkLocked = di.locked; } } } } } public class System { public ArrayList deviceGroups = new ArrayList(); public System() { //API called to get names of all the DeviceGroups deviceGroups.Add(new DeviceGroup("Motherboard")); } } public class DeviceGroup { public ArrayList deviceTypes = new ArrayList(); public DeviceGroup() {} public DeviceGroup(string deviceGroupName) { //API called to get names of all the Devicetypes deviceTypes.Add(new DeviceType("Keyboard")); deviceTypes.Add(new DeviceType("Mouse")); } } public class DeviceType { public ArrayList deviceInstances = new ArrayList(); public bool deviceConnected; public DeviceType() {} public DeviceType(string DeviceType) { //API called to get hardwareIDs of all the device instances deviceInstances.Add(new Mouse("0001")); deviceInstances.Add(new Keyboard("0003")); deviceInstances.Add(new Keyboard("0004")); //Start thread CheckConnection that updates deviceConnected periodically } public void CheckConnection() { //API call to check connection and returns true this.deviceConnected = true; } } public class Keyboard { public string hardwareAddress; public bool keypress; public bool deviceConnected; public Keyboard() {} public Keyboard(string hardwareAddress) { this.hardwareAddress = hardwareAddress; //Start thread to update deviceConnected periodically } public void CheckKeyPress() { //if API returns true this.keypress = true; } } public class Mouse { public string hardwareAddress; public bool click; public Mouse() {} public Mouse(string hardwareAddress) { this.hardwareAddress = hardwareAddress; } public void CheckClick() { //if API returns true this.click = true; } } }

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  • How can I sync three classes?

    - by TheMachineCharmer
    class Foo { Bar b; List<Foo> Neighbours; } class Bar { Spam s; List<Bar> Neighbours; } class Spam { List<string> Neighbours; } Each of these classes have AddNeighbour,RemoveNeighbour methods. User can add/remove Neighbours from any of the class at random. I want these three objects to be in sync. How can I do this?

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  • Updating Activity UI from Different Activity Method?

    - by stormin986
    I have a tab widget where one of the tabs is a chat-type feature. I want to update the chat data at an interval (variable depending on whether the chat tab is active or not). The best approach seemed to be using an AsyncTask in my main TabActivity class, as that would avoid any issues of the chat activity being destroyed while in the background, while an AsyncTask was running. I wanted to ensure that the Activity isn't destroyed and recreated, thus causing my AsyncTask to be unable to modify the actual active Activity's data. However, now that my AsyncTask is in the TabActivity activity, I don't have a direct way to call my Chat's ListAdapter notifyDataSetChanged() from my onPostExecute() method anymore. Is there a way to get a reference to a given Tab's current Activity from the TabHost/TabActivity? Or, alternatively, can I assume my chat activity will never be destroyed as a child activity of the TabActivity activity (well, never destroyed while the TabActivity is active at least), and then just put the AsyncTask in the Chat Activity?

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  • Stateless singleton VS Static methods

    - by Sebastien Lorber
    Hey, Don't find any good answer to this simple question about helper/utils classes: Why would i create a singleton (stateless) rather than static methods? Why an object instance could be needed while the object has no state? Sometimes i really don't know what to use...

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  • How to implement "drag n drop" user interface on website?

    - by Nikkeloodeni
    Hello, I was wondering what would be the best way to implement some kind of "drag n drop" user interface? What i mean is that there would be one main page and every link click (eg. other sections like about, gallery, contact form) would open a new drag n drop element on top of that main page. Something like windows desktop where you can move your application windows around the screen. Would it be best to call different functions with AJAX when a link is clicked? Like "gallery" link would call gallery-function and retrieve dynamically generated contents of that "window" with AJAX call and then just load that stuff on some div? Or would some other type of approach suit better for this? I hope I was able to explain this clearly enough. I'm looking for a proper "design pattern" to implement this. All suggestions are wellcome! :)

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  • What is this Design Pattern?

    - by Can't Tell
    I read the Wikipedia articles on FactoryMethod and AbstractFactory but the following code doesn't seem to fit anywhere. Can someone explain to me what the following pattern is or if it is an anti-pattern? interace PaymentGateway{ void makePayment(); } class PaypalPaymentGateway implements PaymentGateway { public void makePayment() { //some implementation } } class AuthorizeNetPaymentGateway implements PaymentGateway { public void makePayment() { //some implementation } } class PaymentGatewayFacotry{ PaymentGateway createPaymentGateway(int gatewayId) { if(gatewayId == 1) return PaypalPaymentGateway(); else if(gatewayId == 2) return AuthorizeNetPaymentGateway(); } } Let's say the user selects the payment method using a radio button on an html page and the gatewayId is derived from the radio button value. I have seen code like this and thought it was the AbstractFactory pattern but after reading the Wikipedia article, I'm having doubts.

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  • Why does System.Threading.Timer callback successfully update UI?

    - by Geo P
    I have several System.Threading.Timers on my form application with callbacks that update the UI...successfully - i.e. without throwing errors. I had built these earlier, before I knew that UI should not be updated on any thread other than the UI thread. Now I am confused as to why it does not throw cross-thread exceptions when I am updating UI on these separate threading.timer threads? I will be changing these callbacks so that the UI updates are invoked on UI thread, but I am curious as to why this works. Edit: My application is a WinForms Application.

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  • Conceptually, how does replay work in a game?

    - by SnOrfus
    I was kind of curious as to how replay might be implemented in a game. Initially, I thought that there would be just a command list of every player/ai action that was taken in the game, and it then 're-plays' the game and lets the engine render as usual. However, I have looked at replays in FPS/RTS games, and upon careful inspection even things like the particles and graphical/audible glitches are consistent (and those glitches are generally *in*consistent). So How does this happen. In fixed camera angle games I though it might just write every frame of the whole scene to a stream that gets stored and then just replays the stream back, but that doesn't seem like enough for games that allow you to pause and move the camera around. You'd have to store the locations of everything in the scene at all points in time (No?). So for things like particles, that's a lot of data to push which seems like a significant draw on the game's performance whilst playing.

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  • Connecting data to a GUI - OOP

    - by tau
    I have an application with several graphs and tables on it. I worked fast and just made classes like Graph and Table that each contained a request object (pseudo-code): class Graph { private request; public function setDateRange(dateRange) { request.setDateRange(dateRange); } public function refresh() { request.getData(function() { //refresh the display }); } } Upon a GUI event (say, someone changes the date range dropdown), I'd just call the setters on the Graph instance and then refresh it. Well, when I added other GUI elements like tables and whatnot, they all basically had similar methods (setDateRange and other things common to the request). What are some more elegant OOP ways of doing this? The application is very simple and I don't want to over-architect it, but I also don't want to have a bunch of classes with basically the same methods that are just routing to a request object. I also don't want to set up each GUI class as inheriting from the request class, but I'm open to any ideas really.

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  • Using Remote Web Server to Initialize iPhone App

    - by Chris_K
    My iPhone app relies on a vendor's XML feed to provide data. But that feed is not locked down. The vendor could change the format of the XML at any time, although so far they've promised not to. Since I might want to tell my app to use a different URL for its data source, I'd like to set up a single "Command Central" Web page, on my own server, to direct the app to the correct data source. In other words, each time my app starts, in the background and unseen by the user, it would visit "http://www.myserver.com/iphoneapp_data_sources.xml" to retrieve the URL for retrieving data from my vendor. That way, if my vendor suddenly changes the exact URL or the XML feed that the app needs, I can update that Web page and ensure that all installations of the app are using the correct XML feed. Does anyone have any advice or examples showing this kind of approach? It seems as if this must be a common problem, but so far I haven't found a well-established design pattern that fits it.

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  • Design pattern: polymorphisim for list of objects

    - by ziang
    Suppose I have a class A, and A1, A2 inherits from A. There are 2 functions: List<A1> getListA1(){...} List<A2> getListA2(){...} Now I want to do something similar to both A1 and A2 in another function public void process(List<A>){...} If I want to pass the instance of either ListA1 or ListA2, of course the types doesn't match because the compiler doesn't allow the coercion from List< A1 to List< A. I can't do something like this: List<A1> listA1 = getListA1(); List<A> newList = (List<A>)listA1; //this is not allowed. So what is the best approach to the process()? Is there any way to do it in a universal way rather than write the similar code to both List and List?

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  • Generating jquery 'rules' from business model to UI in asp.net mvc

    - by jim
    Hi all, I've had a good look around and am certain that there's no matching question on SO, so here goes. Has anyone created a 'helper' method on their model that generates jquery (or plain javascript) rules validation dynamically, based on the criteria/rules that are contained within the object and taken from a repository (i.e. DB). What i'm thinking of is a discrete set of partial views (and associated models) that have rules at the business logic 'level' and rather than (or in combination with) validating the rule(s) at postback, translating the same rules into tightly focussed jquery methods that work identically at client (js) and server (c#) levels. I can see benefits here re performance. Also, the rules definitions could be created in a single place (in c#) and the jquery generated off of that, thus allowing single edits to update both code streams. I appreciate that there would be limitations imposed by language specific contstraints but the general principle could be quite interesting if used appropriately. I'm also aware that testibility could be an issue when using two different language structures and hoping to achieve similar test outcomes - but those aside... any thoughts or experiences of similar out there?? cheers jimi

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  • Interpreter in C++: Function table storage problem

    - by sub
    In my interpreter I have built-in functions available in the language like print exit input, etc. These functions can obviously be accessed from inside the language. The interpreter then looks for the corresponding function with the right name in a vector and calls it via a pointer stored with its name. So I gather all these functions in files like io.cpp, string.cpp, arithmetic.cpp. But I have to add every function to the function list in the interpreter in order for it to be found. So in these function files I have things like: void print( arg ) { cout << arg.ToString; } I'd add this print function to the interpreter function list with: interpreter.AddFunc( "print", print ); But where should I call the interpreter.AddFunc? I can't just put it there below the print function as it has to be in a function according to the C++ syntax. Where and how should all the functions be added to the list?

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  • Where do you put your dependencies?

    - by The All Foo
    If I use the dependency injection pattern to remove dependencies they end up some where else. For example, Snippet 1, or what I call Object Maker. I mean you have to instantiate your objects somewhere...so when you move dependency out of one object, you end up putting it another one. I see that this consolidates all my dependencies into one object. Is that the point, to reduce your dependencies so that they all reside in a single ( as close to as possible ) location? Snippet 1 - Object Maker <?php class ObjectMaker { public function makeSignUp() { $DatabaseObject = new Database(); $TextObject = new Text(); $MessageObject = new Message(); $SignUpObject = new ControlSignUp(); $SignUpObject->setObjects($DatabaseObject, $TextObject, $MessageObject); return $SignUpObject; } public function makeSignIn() { $DatabaseObject = new Database(); $TextObject = new Text(); $MessageObject = new Message(); $SignInObject = new ControlSignIn(); $SignInObject->setObjects($DatabaseObject, $TextObject, $MessageObject); return $SignInObject; } public function makeTweet( $DatabaseObject = NULL, $TextObject = NULL, $MessageObject = NULL ) { if( $DatabaseObject == 'small' ) { $DatabaseObject = new Database(); } else if( $DatabaseObject == NULL ) { $DatabaseObject = new Database(); $TextObject = new Text(); $MessageObject = new Message(); } $TweetObject = new ControlTweet(); $TweetObject->setObjects($DatabaseObject, $TextObject, $MessageObject); return $TweetObject; } public function makeBookmark( $DatabaseObject = NULL, $TextObject = NULL, $MessageObject = NULL ) { if( $DatabaseObject == 'small' ) { $DatabaseObject = new Database(); } else if( $DatabaseObject == NULL ) { $DatabaseObject = new Database(); $TextObject = new Text(); $MessageObject = new Message(); } $BookmarkObject = new ControlBookmark(); $BookmarkObject->setObjects($DatabaseObject,$TextObject,$MessageObject); return $BookmarkObject; } }

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  • Searching for the right pattern to handle login data

    - by stevebot
    Hi all, I'm working on a controller that handles logins for a Web app. These logins will come from multiple clients but will all contain the same data. However, depending on the client, this data will be interpreted into common entities for our webapp differently. For instance, we have a user code that gets sent in, and in one case we may use the first four digits of the code, and in another case 12 digits of the code to map to a field on a User entity. Instead of handling this all in the controller and having big nasty if blocks of logic, I would like to use a pattern to handle how this information gets ingested into our application. What are your opinions?

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  • Refactoring Singleton Overuse

    - by drharris
    Today I had an epiphany, and it was that I was doing everything wrong. Some history: I inherited a C# application, which was really just a collection of static methods, a completely procedural mess of C# code. I refactored this the best I knew at the time, bringing in lots of post-college OOP knowledge. To make a long story short, many of the entities in code have turned out to be Singletons. Today I realized I needed 3 new classes, which would each follow the same Singleton pattern to match the rest of the software. If I keep tumbling down this slippery slope, eventually every class in my application will be Singleton, which will really be no logically different from the original group of static methods. I need help on rethinking this. I know about Dependency Injection, and that would generally be the strategy to use in breaking the Singleton curse. However, I have a few specific questions related to this refactoring, and all about best practices for doing so. How acceptable is the use of static variables to encapsulate configuration information? I have a brain block on using static, and I think it is due to an early OO class in college where the professor said static was bad. But, should I have to reconfigure the class every time I access it? When accessing hardware, is it ok to leave a static pointer to the addresses and variables needed, or should I continually perform Open() and Close() operations? Right now I have a single method acting as the controller. Specifically, I continually poll several external instruments (via hardware drivers) for data. Should this type of controller be the way to go, or should I spawn separate threads for each instrument at the program's startup? If the latter, how do I make this object oriented? Should I create classes called InstrumentAListener and InstrumentBListener? Or is there some standard way to approach this? Is there a better way to do global configuration? Right now I simply have Configuration.Instance.Foo sprinkled liberally throughout the code. Almost every class uses it, so perhaps keeping it as a Singleton makes sense. Any thoughts? A lot of my classes are things like SerialPortWriter or DataFileWriter, which must sit around waiting for this data to stream in. Since they are active the entire time, how should I arrange these in order to listen for the events generated when data comes in? Any other resources, books, or comments about how to get away from Singletons and other pattern overuse would be helpful.

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  • Pattern or recommneded refactoring for method

    - by iKode
    I've written a method that looks like this: public TimeSlotList processTimeSlots (DateTime startDT, DateTime endDT, string bookingType, IList<Booking> normalBookings, GCalBookings GCalBookings, List<DateTime> otherApiBookings) { { ..... common process code ...... while (utcTimeSlotStart < endDT) { if (bookingType == "x") { //process normal bookings using IList<Booking> normalBookings } else if (bookingType == "y") { //process google call bookings using GCalBookings GCalBookings } else if (bookingType == "z" { //process other apibookings using List<DateTime> otherApiBookings } } } So I'm calling this from 3 different places, each time passing a different booking type, and each case passing the bookings I'm interested in processing, as well as 2 empty objects that aren't used for this booking type. I'm not able to get bookings all into the same datatype, which would make this easier and each booking type needs to be processed differently, so I'm not sure how I can improve this. Any ideas?

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