Search Results

Search found 3518 results on 141 pages for 'arguments'.

Page 116/141 | < Previous Page | 112 113 114 115 116 117 118 119 120 121 122 123  | Next Page >

  • Using Mergesort to calculate number of inversions in C++

    - by Brown
    void MergeSort(int A[], int n, int B[], int C[]) { if(n > 1) { Copy(A,0,floor(n/2),B,0,floor(n/2)); Copy(A,floor(n/2),n-1,C,0,floor(n/2)-1); MergeSort(B,floor(n/2),B,C); MergeSort(C,floor(n/2),B,C); Merge(A,B,0,floor(n/2),C,0,floor(n/2)-1); } }; void Copy(int A[], int startIndexA, int endIndexA, int B[], int startIndexB, int endIndexB) { while(startIndexA < endIndexA && startIndexB < endIndexB) { B[startIndexB]=A[startIndexA]; startIndexA++; startIndexB++; } }; void Merge(int A[], int B[],int leftp, int rightp, int C[], int leftq, int rightq) //Here each sub array (B and C) have both left and right indices variables (B is an array with p elements and C is an element with q elements) { int i=0; int j=0; int k=0; while(i < rightp && j < rightq) { if(B[i] <=C[j]) { A[k]=B[i]; i++; } else { A[k]=C[j]; j++; inversions+=(rightp-leftp); //when placing an element from the right array, the number of inversions is the number of elements still in the left sub array. } k++; } if(i=rightp) Copy(A,k,rightp+rightq,C,j,rightq); else Copy(A,k,rightp+rightq,B,i,rightp); } I am specifically confused on the effect of the second 'B' and 'C' arguments in the MergeSort calls. I need them in there so I have access to them for Copy and and Merge, but

    Read the article

  • Flash: Closest point to MovieClip

    - by LiraNuna
    I need to constrain a point inside a DisplayObject given to me by the artist. I got it working but only for the occations where the cursor is still inside bounds. The limited object is called limited. function onSqMouseMove(event:MouseEvent) { if(bounds.hitTestPoint(event.stageX, event.stageY, true)) { limited.x = event.stageX; limited.y = event.stageY; } else { /* Find closest point in the Sprite */ } } limited.addEventListener(MouseEvent.MOUSE_DOWN, function(event:MouseEvent) { stage.addEventListener(MouseEvent.MOUSE_MOVE, onSqMouseMove); }); limited.addEventListener(MouseEvent.MOUSE_UP, function(event:MouseEvent) { stage.removeEventListener(MouseEvent.MOUSE_MOVE, onSqMouseMove); }); How do I go about implementing the other half of the function? I am aware Sprite's startDrag accepts arguments, where the second one is the constraint rectangle, but in my case, bounds are an arbitrary shape. When the object is dragged outside the bounds, I want to calculate the closest point from the cursor to bounds' polygon. Just to note that bounds can have 'holes'.

    Read the article

  • Usage Rails 3.0 beta 3 without ActiveRecord ORM

    - by Anton
    Hi everybody! Just installed Rails 3.0 beta 3 in Windows 7. And started playing with some easy examples class SignupController < ApplicationController def index @user = User.new(params[:user]) if method.post? and @user.save redirect_to :root end end end class User def initialize(params = {}) @email = params[:email] @passw = params[:password] end def save end end <div align="center"> <% form_for :user do |form| %> <%= form.label :email %> <%= form.text_field :email %><br /> <%= form.label :password %> <%= form.text_field :password %><br /> <%= form.submit :Register! %> <% end %> </div> When I go to /signup I'm getting this error ArgumentError in SignupController#index wrong number of arguments(0 for 1) Is there a problem with constructor or what's wrong?Please, need your help!

    Read the article

  • Compile IL code at runtime using .NET 3.5 and C# from file

    - by nitefrog
    I would like to take a file that is an IL file, and at run time compile it back to an exe. Right now I can use process.start to fire off the command line with parameters (ilasm.exe) but I would like to automate this process from a C# service I will create. Is there a way to do this with reflection and reflection.emit? While this works: string rawText = File.ReadAllText(string.Format("c:\\temp\\{0}.il", Utility.GetAppSetting("baseName")), Encoding.ASCII); rawText = rawText.Replace("[--STRIP--]", guid); File.Delete(string.Format("c:\\temp\\{0}.il", Utility.GetAppSetting("baseName"))); File.WriteAllText(string.Format("c:\\temp\\{0}.il", Utility.GetAppSetting("baseName")),rawText, Encoding.ASCII); pi = new ProcessStartInfo(); pi.WindowStyle = ProcessWindowStyle.Hidden; pi.FileName = "\"" + ilasm + "\""; pi.Arguments = string.Format("c:\\temp\\{0}.il", Utility.GetAppSetting("baseName")); using(Process p = Process.Start(pi)) { p.WaitForExit(); } It is not ideal as I really would like this to be a streamlined process. I have seen examples of creating the IL at runtime, then saving, but I need to use the IL I already have in file form and compile it back to an exe. Thanks.

    Read the article

  • javamail api isertion of main class help

    - by bobby
    import javax.servlet.*; import javax.servlet.http.*; import java.io.*; import javax.mail.*; import javax.mail.internet.*; import javax.mail.event.*; import javax.mail.Authenticator; import java.net.*; import java.util.*; public class servletmail extends HttpServlet { public void doPost(HttpServletRequest request,HttpServletResponse response)throws ServletException,IOException { PrintWriter out=response.getWriter(); response.setContentType("text/html"); try { Properties props=new Properties(); props.put("mail.transport.protocol", "smtp"); props.put("mail.smtp.host","smtp.googlemail.com"); props.put("mail.smtp.port", "995"); props.put("mail.smtp.auth", "true"); javax.mail.Authenticator authenticator = new javax.mail.Authenticator() { protected javax.mail.PasswordAuthentication getPasswordAuthentication() { return new javax.mail.PasswordAuthentication("[email protected]", "password"); } }; Session sess=Session.getDefaultInstance(props,authenticator); sess.setDebug (true); Transport transport =sess.getTransport ("smtp"); Message msg=new MimeMessage(sess); msg.setFrom(new InternetAddress("[email protected]")); msg.addRecipient(Message.RecipientType.TO, new InternetAddress("[email protected]")); msg.setSubject("Hello JavaMail"); msg.setText("Welcome to JavaMail"); transport.connect(); transport.send(msg); out.println("mail has been sent"); } catch(Exception e) { System.out.println("err"+e); } } } how to insert main class in above java code and how to pass arguments of "from" and "to"

    Read the article

  • Initializing Detail View from nib with parameters passed from Root View

    - by culov
    I'm have a map view with a number of annotations on it... once the callout is clicked, i need to pass several parameters to the DetailViewController, so ive been trying to do this through the constructor. I've debugged a bit and discovered that the arguments are being passed properly and are being received as expected within the constructor, but for some reason whenever I try to change the values of the IBOutlets I've positioned in the nib, it never has an effect. Here's what im passing (btw, im getting a "No initWithNibName : bundle : header' method found" warning at this line): DetailViewController *dvc = [[DetailViewController alloc] initWithNibName:@"DetailViewController" bundle:nil header:headerText]; [self.navigationController pushViewController:dvc animated:YES]; Now heres my constructor: - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil header:(UILabel*)headerLabel { if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) { self.headerTextView = headerLabel; NSLog(@"header:%@", headerLabel.text); } return self; } Once again, the problem is that headerLabel.text is printed properly in the console, but the line self.headerTextView = headerLabel; doesnt seem to be doing what I want it to do. Thanks!

    Read the article

  • Does "epsilon" really guarantees anything in floating-point computations?!

    - by Michal Czardybon
    To make the problem short let's say I want to compute expression: a / (b - c) on float's. To make sure the result is meaningful, I can check if 'b' and 'c' are inequal: float eps = std::numeric_limits<float>::epsilon(); if ((b - c) > EPS || (c - b) > EPS) { return a / (b - c); } but my tests show it is not enough to guarantee either meaningful results nor not failing to provide a result if it is possible. Case 1: a = 1.0f; b = 0.00000003f; c = 0.00000002f; Result: The if condition is NOT met, but the expression would produce a correct result 100000008 (as for the floats' precision). Case 2: a = 1e33f; b = 0.000003; c = 0.000002; Result: The if condition is met, but the expression produces not a meaningful result +1.#INF00. I found it much more reliable to check the result, not the arguments: const float INF = numeric_limits<float>::infinity(); float x = a / (b - c); if (-INF < x && x < INF) { return x; } But what for is the epsilon then and why is everyone saying epsilon is good to use?

    Read the article

  • How to get SimpleRpcClient.Call() to be a blocking call to achieve synchronous communication with RabbitMQ?

    - by Nick Josevski
    In the .NET version (2.4.1) of RabbitMQ the RabbitMQ.Client.MessagePatterns.SimpleRpcClient has a Call() method with these signatures: public virtual object[] Call(params object[] args); public virtual byte[] Call(byte[] body); public virtual byte[] Call(IBasicProperties requestProperties, byte[] body, out IBasicProperties replyProperties); The problem: With various attempts, the method still continues to not block where I expect it to, so it's unable ever handle the response. The Question: Am I missing something obvious in the setup of the SimpleRpcClient, or earlier with the IModel, IConnection, or even PublicationAddress? More Info: I've also tried various paramater configurations of the QueueDeclare() method too with no luck. string QueueDeclare(string queue, bool durable, bool exclusive, bool autoDelete, IDictionary arguments); Some more reference code of my setup of these: IConnection conn = new ConnectionFactory{Address = "127.0.0.1"}.CreateConnection()); using (IModel ch = conn.CreateModel()) { var client = new SimpleRpcClient(ch, queueName); var queueName = ch.QueueDeclare("t.qid", true, true, true, null); ch.QueueBind(queueName, "exch", "", null); //HERE: does not block? var replyMessageBytes = client.Call(prop, msgToSend, out replyProp); } Looking elsewhere: Or is it likely there's an issue in my "server side" code? With and without the use of BasicAck() it appears the client has already continued execution.

    Read the article

  • std::conditional compile-time branch evaluation

    - by cmannett85
    Compiling this: template < class T, class Y, class ...Args > struct isSame { static constexpr bool value = std::conditional< sizeof...( Args ), typename std::conditional< std::is_same< T, Y >::value, isSame< Y, Args... >, // Error! std::false_type >::type, std::is_same< T, Y > >::type::value; }; int main() { qDebug() << isSame< double, int >::value; return EXIT_SUCCESS; } Gives me this compiler error: error: wrong number of template arguments (1, should be 2 or more) The issue is that isSame< double, int > has an empty Args parameter pack, so isSame< Y, Args... > effectively becomes isSame< Y > which does not match the signature. But my question is: Why is that branch being evaluated at all? sizeof...( Args ) is false, so the inner std:conditional should not be evaluated. This isn't a runtime piece of code, the compiler knows that sizeof..( Args ) will never be true with the given template types. If you're curious, it's supposed to be a variadic version of std::is_same, not that it works...

    Read the article

  • How to run OpenGL code with out compiling?

    - by Ole Jak
    So I have some openGL code (such code for example) /* FUNCTION: YCamera :: CalculateWorldCoordinates ARGUMENTS: x mouse x coordinate y mouse y coordinate vec where to store coordinates RETURN: n/a DESCRIPTION: Convert mouse coordinates into world coordinates */ void YCamera :: CalculateWorldCoordinates(float x, float y, YVector3 *vec) { // START GLint viewport[4]; GLdouble mvmatrix[16], projmatrix[16]; GLint real_y; GLdouble mx, my, mz; glGetIntegerv(GL_VIEWPORT, viewport); glGetDoublev(GL_MODELVIEW_MATRIX, mvmatrix); glGetDoublev(GL_PROJECTION_MATRIX, projmatrix); real_y = viewport[3] - (GLint) y - 1; // viewport[3] is height of window in pixels gluUnProject((GLdouble) x, (GLdouble) real_y, 1.0, mvmatrix, projmatrix, viewport, &mx, &my, &mz); /* 'mouse' is the point where mouse projection reaches FAR_PLANE. World coordinates is intersection of line(camera->mouse) with plane(z=0) (see LaMothe 306) Equation of line in 3D: (x-x0)/a = (y-y0)/b = (z-z0)/c Intersection of line with plane: z = 0 x-x0 = a(z-z0)/c <=> x = x0+a(0-z0)/c <=> x = x0 -a*z0/c y = y0 - b*z0/c */ double lx = fPosition.x - mx; double ly = fPosition.y - my; double lz = fPosition.z - mz; double sum = lx*lx + ly*ly + lz*lz; double normal = sqrt(sum); double z0_c = fPosition.z / (lz/normal); vec->x = (float) (fPosition.x - (lx/normal)*z0_c); vec->y = (float) (fPosition.y - (ly/normal)*z0_c); vec->z = 0.0f; } I want to run It but with out precompiling. Is there any way to do such thing

    Read the article

  • Boost's "cstdint" Usage

    - by patt0h
    Boost's C99 stdint implementation is awfully handy. One thing bugs me, though. They dump all of their typedefs into the boost namespace. This leaves me with three choices when using this facility: Use "using namespace boost" Use "using boost::[u]<type><width>_t" Explicitly refer to the target type with the boost:: prefix; e.g., boost::uint32_t foo = 0; Option ? 1 kind of defeats the point of namespaces. Even if used within local scope (e.g., within a function), things like function arguments still have to be prefixed like option ? 3. Option ? 2 is better, but there are a bunch of these types, so it can get noisy. Option ? 3 adds an extreme level of noise; the boost:: prefix is often = to the length of the type in question. My question is: What would be the most elegant way to bring all of these types into the global namespace? Should I just write a wrapper around boost/cstdint.hpp that utilizes option ? 2 and be done with it? Also, wrapping the header like so didn't work on VC++ 10 (problems with standard library headers): namespace Foo { #include <boost/cstdint.hpp> using namespace boost; } using namespace Foo; Even if it did work, I guess it would cause ambiguity problems with the ::boost namespace.

    Read the article

  • C two functions in one with casts

    - by Favolas
    I have two functions that do the exact same thing but in two different types of struct and this two types of struct are very similar. Imagine I have this two structs. typedef struct nodeOne{ Date *date; struct nodeOne *next; struct nodeOne *prev; }NodeOne; typedef struct nodeTwo{ Date *date; struct nodeTwo *next; struct nodeTwo *prev; }NodeTwo; Since my function to destroy each of the list is almost the same (Just the type of the arguments are different) I would like to make just one function to make the two thins. I have this two functions void destroyListOne(NodeOne **head, NodeOne **tail){ NodeOne *aux; while (*head != NULL){ aux = *head; *head = (*head)->next; free(aux); } *tail = NULL; } and this one: void destroyListTwo(NodeTwo **head, NodeTwo **tail){ NodeTwo *aux; while (*head != NULL){ aux = *head; *head = (*head)->next; free(aux); } *tail = NULL; } Since they are very similar I thought making something like this: void destroyList(void **ini, void **end, int listType){ if (listType == 0) { NodeOne *aux; NodeOne head = (NodeOne) ini; NodeOne tail = (NodeOne) ed; } else { NodeTwo *aux; NodeTwo head = (NodeTwo) ini; NodeTwo tail = (NodeTwo) ed; } while (*head != NULL){ aux = *head; *head = (*head)->next; free(aux); } *tail = NULL; } As you may now this is not working but I want to know if this is possible to achieve. I must maintain both of the structs as they are.

    Read the article

  • Haskell Cons Operator (:)

    - by Carson Myers
    I am really new to Haskell (Actually I saw "Real World Haskell" from O'Reilly and thought "hmm, I think I'll learn functional programming" yesterday) and I am wondering: I can use the construct operator to add an item to the beginning of a list: 1 : [2,3] [1,2,3] I tried making an example data type I found in the book and then playing with it: --in a file data BillingInfo = CreditCard Int String String | CashOnDelivery | Invoice Int deriving (Show) --in ghci $ let order_list = [Invoice 2345] $ order_list [Invoice 2345] $ let order_list = CashOnDelivery : order_list $ order_list [CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, ...- etc... it just repeats forever, is this because it uses lazy evaluation? -- EDIT -- okay, so it is being pounded into my head that let order_list = CashOnDelivery:order_list doesn't add CashOnDelivery to the original order_list and then set the result to order_list, but instead is recursive and creates an infinite list, forever adding CashOnDelivery to the beginning of itself. Of course now I remember that Haskell is a functional language and I can't change the value of the original order_list, so what should I do for a simple "tack this on to the end (or beginning, whatever) of this list?" Make a function which takes a list and BillingInfo as arguments, and then return a list? -- EDIT 2 -- well, based on all the answers I'm getting and the lack of being able to pass an object by reference and mutate variables (such as I'm used to)... I think that I have just asked this question prematurely and that I really need to delve further into the functional paradigm before I can expect to really understand the answers to my questions... I guess what i was looking for was how to write a function or something, taking a list and an item, and returning a list under the same name so the function could be called more than once, without changing the name every time (as if it was actually a program which would add actual orders to an order list, and the user wouldn't have to think of a new name for the list each time, but rather append an item to the same list).

    Read the article

  • How do I run NUnit in debug mode from Visual Studio?

    - by Jon Cage
    I've recently been building a test framework for a bit of C# I've been working on. I have NUnit set up and a new project within my workspace to test the component. All works well if I load up my unit tests from Nunit (v2.4), but I've got to the point where it would be really useful to run in debug mode and set some break points. I've tried the suggestions from several guides which all suggest changing the 'Debug' properties of the test project: Start external program: C:\Program Files\NUnit 2.4.8\bin\nunit-console.exe Command line arguments: /assembly: <full-path-to-solution>\TestDSP\bin\Debug\TestDSP.dll I'm using the console version there, but have tried the calling the GUI as well. Both give me the same error when I try and start debugging: Cannot start test project 'TestDSP' because the project does not contain any tests. Is this because I normally load \DSP.nunit into the Nunit GUI and that's where the tests are held? I'm beginning to think the problem may be that VS wants to run it's own test framework and that's why it's failing to find the NUnit tests? [Edit] To those asking about test fixtures, one of my .cs files in the TestDSP project looks roughly like this: namespace Some.TestNamespace { // Testing framework includes using NUnit.Framework; [TestFixture] public class FirFilterTest { /// <summary> /// Tests that a FirFilter can be created /// </summary> [Test] public void Test01_ConstructorTest() { ...some tests... } } } ...I'm pretty new to C# and the Nunit test framework so it's entirely possible I've missed some crucial bit of information ;-) [FINAL SOLUTION] The big problem was the project I'd used. If you pick: Other Languages->Visual C#->Test->Test Project ...when you're choosing the project type, Visual Studio will try and use it's own testing framework as far as I can tell. You should pick a normal c# class library project instead and then the instructions in my selected answer will work.

    Read the article

  • A quick question on data returned by jquery.ajax() call (EDITED)

    - by recipriversexclusion
    EDIT: The original problem was due a stupid syntax mistake somewhere else, whicj I fixed. I have a new problem though, as described below I have the following jquery.ajax call: $.ajax({ type: 'GET', url: servicesUrl + "/" + ID + "/tasks", dataType: "xml", success : createTaskListTable }); The createTaskListTable function is defined as function createTaskListTable(taskListXml) { $(taskListXml).find("Task").each(function(){ alert("Found task") }); // each task } Problem is: this doesn't work, I get an error saying taskListXml is not defined. JQuery documentation states that the success functions gets passed three arguments, the first of which is the data. How can I pass the data returned by .ajax() to my function with a variable name of my own choosing. My problem now is that I'm getting the XML from a previous ajax call! How is this even possible? That previous function is defined as function convertServiceXmlDataToTable(xml), so they don't use the same variable name. Utterly confused. Is this some caching issue? If so, how can I clear the browser cache to get rid of the earlier XML? Thanks!

    Read the article

  • Having some fun - what is a good way to include a secret key functionality and fire the KeyDown event?

    - by Sisyphus
    To keep myself interested, I try to put little Easter Eggs in my projects (mostly to amuse myself). I've seen some websites where you can type a series of letters "aswzaswz" and you get a "secret function" - how would I achieve this in C#? I've assigned a "secret function" in the past by using modifier keys bool showFunThing = (Control.ModifierKeys & Keys.Control) == Keys.Control; but wanted to get a bit more secretive (without the modifier keys) I just wanted the form to detect a certain word typed without any input ... I've built a method that I think should do it: private StringBuilder _pressedKeys = new StringBuilder(); protected override void OnKeyDown(KeyEventArgs e) { const string kWord = "fun"; char letter = (char)e.KeyValue; if (!char.IsLetterOrDigit(letter)) { return; } _pressedKeys.Append(letter); if (_pressedKeys.Length == kWord.Length) { if (_pressedKeys.ToString().ToLower() == kWord) { MessageBox.Show("Fun"); _pressedKeys.Clear(); } } base.OnKeyDown(e); } Now I need to wire it up but I can't figure out how I'm supposed to raise the event in the form designer ... I've tried this: this.KeyDown +=new System.Windows.Forms.KeyEventHandler(OnKeyDown); and a couple of variations on this but I'm missing something because it won't fire (or compile). It tells me that the OnKeyDown method is expecting a certain signature but I've got other methods like this where I haven't specified arguments. I fear that I may have got myself confused so I am turning to SO for help ... anyone?

    Read the article

  • ASP.NET MVC Viewmodel trouble...

    - by ile
    I've already started similar topic, but still didn't find final solution... So here I am with new one :) ... I'm developing NerdDinner from scratch and now I came to point where I define DinnerViewModel. Following these instructions (starting from Listing 5) I came to this: namespace Nerd.Controllers { // View Model Classes public class DinnerViewModel { public DinnerViewModel(List<Dinner> dinners) { this.Dinners = dinners; } public List<Dinner> Dinners { get; private set; } } public class DinnerController : Controller { private DinnerRepository dinnerRepository = new DinnerRepository(); .... public ActionResult NewDinners() { // Create list of products var dinners = new List<Dinner>(); dinners.Add(new Dinner(/*Something to add*/)); // Return view return View(new DinnerViewModel(dinners)); } } } Also, the Dinner table in this new version of NerdDinner is a bit shortened (it contains of DinnerID, Title, EventDate and Description fields). No matter what I try to add here dinners.Add(new Dinner(/*Something to add*/)); I always get following error Error 1 'Nerd.Model.Dinner' does not contain a constructor that takes '1' arguments C:\Documents and Settings\ilija\My Documents\Visual Studio 2008\Projects\Nerd\Nerd\Controllers\DinnerController.cs 150 25 Nerd Because I'm total beginner in C# and generally OOP, I have no idea what to do here... I suppose I need to declare a constructor, but how and where exactly? Thanks, Ile

    Read the article

  • Is C++ (one of) the best language to learn at first

    - by AlexV
    C++ is one of the most used programming language in the world since like 25+ years. My first job as programmer was in C++ and I coded in C++ everyday for nearly 4 years. Now I do mostly PHP, but I will forever cherish this C++ background. C++ has helped me understand many "under the hood" features/behaviors/restrictions of many other (and different) programming languages like PHP and Delphi. I'm a full time programmer for 6+ years now and since I have a quite varied programming background I often get questions by "newbies" as where to start to become a "good" programmer. I think C++ is one of the best language to start with because it gives you a real usefull experience that will last and will teach you how things work under the hood. It's not the easier one to learn for a newbie, but in my opinion it's one that will reward in the long term. I would like to know your opinion on this matter to add to my arguments when I guide "newbies". After this introduction, here's my question : Is C++ (one of) the best language to learn at first for you. Since it's subjective, I've marked this question as community wiki. EDIT: This question is not about why Java (or C# or any other language) is better than C++ to start with, it's about what's make C++ a good choice or not a good choice to learn as one of your firsts languages. For example, for me C++ made me understand how the memory works. Now today in many languages everything is managed by the garbadge collector and some people don't even know that. I'm glad I know how it works underneath and I think it can help you to write better code.

    Read the article

  • How to write a flexible modular program with good interaction possibilities between modules?

    - by PeterK
    I went through answers on similar topics here on SO but could't find a satisfying answer. Since i know this is a rather large topic, i will try to be more specific. I want to write a program which processes files. The processing is nontrivial, so the best way is to split different phases into standalone modules which then would be used as necessary (since sometimes i will be only interested in the output of module A, sometimes i would need output of five other modules, etc). The thing is, that i need the modules to cooperate, because the output of one might be the input of another. And i need it to be FAST. Moreover i want to avoid doing certain processing more than once (if module A creates some data which then need to be processed by module B and C, i don't want to run module A twice to create the input for modules B,C ). The information the modules need to share would mostly be blocks of binary data and/or offsets into the processed files. The task of the main program would be quite simple - just parse arguments, run required modules (and perhaps give some output, or should this be the task of the modules?). I don't need the modules to be loaded at runtime. It's perfectly fine to have libs with a .h file and recompile the program every time there is a new module or some module is updated. The idea of modules is here mainly because of code readability, maintaining and to be able to have more people working on different modules without the need to have some predefined interface or whatever (on the other hand, some "guidelines" on how to write the modules would be probably required, i know that). We can assume that the file processing is a read-only operation, the original file is not changed. Could someone point me in a good direction on how to do this in C++ ? Any advice is wellcome (links, tutorials, pdf books...).

    Read the article

  • Problem with circular definition in Scheme

    - by user8472
    I am currently working through SICP using Guile as my primary language for the exercises. I have found a strange behavior while implementing the exercises in chapter 3.5. I have reproduced this behavior using Guile 1.4, Guile 1.8.6 and Guile 1.8.7 on a variety of platforms and am certain it is not specific to my setup. This code works fine (and computes e): (define y (integral (delay dy) 1 0.001)) (define dy (stream-map (lambda (x) x) y)) (stream-ref y 1000) The following code should give an identical result: (define (solve f y0 dt) (define y (integral (delay dy) y0 dt)) (define dy (stream-map f y)) y) (solve (lambda (x) x) 1 0.001) But it yields the error message: standard input:7:14: While evaluating arguments to stream-map in expression (stream-map f y): standard input:7:14: Unbound variable: y ABORT: (unbound-variable) So when embedded in a procedure definition, the (define y ...) does not work, whereas outside the procedure in the global environment at the REPL it works fine. What am I doing wrong here? I can post the auxiliary code (i.e., the definitions of integral, stream-map etc.) if necessary, too. With the exception of the system-dependent code for cons-stream, they are all in the book. My own implementation of cons-stream for Guile is as follows: (define-macro (cons-stream a b) `(cons ,a (delay ,b)))

    Read the article

  • Uva's 3n+1 problem

    - by dmindreader
    I'm solving Uva's 3n+1 problem and I don't get why the judge is rejecting my answer. The time limit hasn't been exceeded and the all test cases I've tried have run correctly so far. import java.io.*; public class NewClass{ /** * @param args the command line arguments */ public static void main(String[] args) throws IOException { int maxCounter= 0; int input; int lowerBound; int upperBound; int counter; int numberOfCycles; int maxCycles= 0; int lowerInt; BufferedReader consoleInput = new BufferedReader(new InputStreamReader(System.in)); String line = consoleInput.readLine(); String [] splitted = line.split(" "); lowerBound = Integer.parseInt(splitted[0]); upperBound = Integer.parseInt(splitted[1]); int [] recentlyused = new int[1000001]; if (lowerBound > upperBound ) { int h = upperBound; upperBound = lowerBound; lowerBound = h; } lowerInt = lowerBound; while (lowerBound <= upperBound) { counter = lowerBound; numberOfCycles = 0; if (recentlyused[counter] == 0) { while ( counter != 1 ) { if (recentlyused[counter] != 0) { numberOfCycles = recentlyused[counter] + numberOfCycles; counter = 1; } else { if (counter % 2 == 0) { counter = counter /2; } else { counter = 3*counter + 1; } numberOfCycles++; } } } else { numberOfCycles = recentlyused[counter] + numberOfCycles; counter = 1; } recentlyused[lowerBound] = numberOfCycles; if (numberOfCycles > maxCycles) { maxCycles = numberOfCycles; } lowerBound++; } System.out.println(lowerInt +" "+ upperBound+ " "+ (maxCycles+1)); } }

    Read the article

  • C++ meta-splat function

    - by aaa
    hello. Is there an existing function (in boost mpl or fusion) to splat meta-vector to variadic template arguments? for example: splat<vector<T1, T2, ...>, function>::type same as function<T1, T2, ...> my search have not found one, and I do not want to reinvent one if it already exists. edit: after some tinkering, apparently it's next to impossible to accomplish this in general way, as it would require declaring full template template parameter list for all possible cases. only reasonable solution is to use macro: #define splat(name, function) \ template<class T, ...> struct name; \ template<class T> \ struct name<T,typename boost::enable_if_c< \ result_of::size<T>::value == 1>::type> { \ typedef function< \ typename result_of::value_at_c<T,0>::type \ > type; \ }; Oh well. thank you

    Read the article

  • Does C# allow method overloading, PHP style (__call)?

    - by mr.b
    In PHP, there is a special method named __call($calledMethodName, $arguments), which allows class to catch calls to non-existing methods, and do something about it. Since most of classic languages are strongly typed, compiler won't allow calling a method that does not exist, I'm clear with that part. What I want to accomplish (and I figured this is how I would do it in PHP, but C# is something else) is to proxy calls to a class methods and log each of these calls. Right now, I have code similar to this: class ProxyClass { static logger; public AnotherClass inner { get; private set; } public ProxyClass() { inner = new AnotherClass(); } } class AnotherClass { public void A() {} public void B() {} public void C() {} // ... } // meanwhile, in happyCodeLandia... ProxyClass pc = new ProxyClass(); pc.inner.A(); pc.inner.B(); // ... So, how can I proxy calls to an object instance in extensible way? Extensible, meaning that I don't have to modify ProxyClass whenever AnotherClass changes. In my case, AnotherClass can have any number of methods, so it wouldn't be appropriate to overload or wrap all methods to add logging. I am aware that this might not be the best approach for this kind of problem, so if anyone has idea what approach to use, shoot. Thanks!

    Read the article

  • android custom dialog imageButton onclicklistener

    - by Asaf Nevo
    this is my custom dialog class: package com.WhosAround.Dialogs; import com.WhosAround.AppVariables; import com.WhosAround.R; import com.WhosAround.AsyncTasks.LoadUserStatus; import com.WhosAround.Facebook.FacebookUser; import android.app.Dialog; import android.content.Context; import android.graphics.drawable.Drawable; import android.view.MotionEvent; import android.view.View; import android.widget.ImageButton; import android.widget.ImageView; import android.widget.TextView; public class MenuFriend extends Dialog{ private FacebookUser friend; private AppVariables app; public MenuFriend(Context context, FacebookUser friend) { super(context, android.R.style.Theme_Translucent_NoTitleBar); this.app = (AppVariables) context.getApplicationContext(); this.friend = friend; } public void setDialog(String userName, Drawable userProfilePicture) { setContentView(R.layout.menu_friend); setCancelable(true); setCanceledOnTouchOutside(true); TextView name = (TextView) findViewById(R.id.menu_user_name); TextView status = (TextView) findViewById(R.id.menu_user_status); ImageView profilePicture = (ImageView) findViewById(R.id.menu_profile_picture); ImageButton closeButton = (ImageButton) findViewById(R.id.menu_close); name.setText(userName); profilePicture.setImageDrawable(userProfilePicture); if (friend.getStatus() != null) status.setText(friend.getStatus()); else new LoadUserStatus(app, friend, status).execute(0); closeButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { dismiss(); } }) } } for some reason eclipse tells me the following errors on closeButton imageButton: The method setOnClickListener(View.OnClickListener) in the type View is not applicable for the arguments (new DialogInterface.OnClickListener(){}) The type new DialogInterface.OnClickListener(){} must implement the inherited abstract method DialogInterface.OnClickListener.onClick(DialogInterface, int) The method onClick(View) of type new DialogInterface.OnClickListener(){} must override or implement a supertype method why is that ?

    Read the article

  • handle large Parcelable ArrayList in Android

    - by Gal Ben-Haim
    I'm developing an Android app that is a client to a JSON webservice API. I have classes of resource objects (some are nested) and I pass results from an IntentService that access the webserive using the Parcelable interface for all the resource classes. the webservice returns arrays or results that can be potentially large (because of the nesting, for example, a post object also contains comments array, each comment also contains a user object). currently I'm either inserting the results into a SQlite database or displaying them in a ListView. (my relevant methods are accepting ArrayList<resourceClass> as arguments). (some data need to be persistent stored and some should not). since I don't know what size of lists I can handle this way without reaching the memory limits, is this a good practice ? is it a better idea to save the parsed JSON to a local file immediately and pass the file path to the ResultReceiver, then either insert to database from that file or display the data ? is there a better way to handle this ? btw - I'm parsing the JSON as a stream with Gson's Reader so there shouldn't be memory issues at that stage.

    Read the article

< Previous Page | 112 113 114 115 116 117 118 119 120 121 122 123  | Next Page >