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  • When to unload graphics object from main memory?

    - by piotrek
    I writing my resource mangaer, and I consider about how it can work for graphics objects (like textures, meshes). I think about this : I want to load texture (in pseudocode): Texture t = resMgr.GetTex("image.png"); and GetTex make something like this: load texture from disk to main memory create texture object (load it to gpu memory) unload texture from main memory I consider about 3 step, does game engines that you know unload meshes/textures after load them into gpu memory ?

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  • WCF Compare objects on client

    - by Petoj
    Well i have a WCF service and has to methods one that gives a list of a object and one that gives a list of objects.. the object returned from method one is part of the list from method two. Im using wpf and binding a combo box to the two the results.. but the problem is that the combo box dosent know how to compare the objects as WCF did not generate this for me.. is there some way to fix this??

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  • Managing a Web Portal

    - by A competent translator
    After skimming almost all questions tagged "books" here at Pro Webmasters to find a book on managing web portals I found references to general web mastering. Are there books on managing and curating content of public web portals , i.e. a governmental portal for a given department or agency ? I need a reference on the day-to-day management and best practices of a portal and its content. Also welcomed are references on managing multilingual portals.

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  • Django admin, filter objects by ManyToMany reference

    - by Nick Z
    Hello! There's photologue application, simple photo gallery for django, implementing Photo and Gallery objects. Gallery object has ManyToMany field, which references Photo objects. I need to be able to get list of all Photos for a given Gallery. Is it possible to add Gallery filter to Photo's admin page? If it's possible, how to do it best?

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  • C++ HW - defining classes - objects that have objects of other class problem in header file (out of

    - by kitfuntastik
    This is my first time with much of this code. With this instancepool.h file below I get errors saying I can't use vector (line 14) or have instance& as a return type (line 20). It seems it can't use the instance objects despite the fact that I have included them. #ifndef _INSTANCEPOOL_H #define _INSTANCEPOOL_H #include "instance.h" #include <iostream> #include <string> #include <vector> #include <stdlib.h> using namespace std; class InstancePool { private: unsigned instances;//total number of instance objects vector<instance> ipp;//the collection of instance objects, held in a vector public: InstancePool();//Default constructor. Creates an InstancePool object that contains no Instance objects InstancePool(const InstancePool& original);//Copy constructor. After copying, changes to original should not affect the copy that was created. ~InstancePool();//Destructor unsigned getNumberOfInstances() const;//Returns the number of Instance objects the the InstancePool contains. const instance& operator[](unsigned index) const; InstancePool& operator=(const InstancePool& right);//Overloading the assignment operator for InstancePool. friend istream& operator>>(istream& in, InstancePool& ip);//Overloading of the >> operator. friend ostream& operator<<(ostream& out, const InstancePool& ip);//Overloading of the << operator. }; #endif Here is the instance.h : #ifndef _INSTANCE_H #define _INSTANCE_H ///////////////////////////////#include "instancepool.h" #include <iostream> #include <string> #include <stdlib.h> using namespace std; class Instance { private: string filenamee; bool categoryy; unsigned featuress; unsigned* featureIDD; unsigned* frequencyy; string* featuree; public: Instance (unsigned features = 0);//default constructor unsigned getNumberOfFeatures() const; //Returns the number of the keywords that the calling Instance object can store. Instance(const Instance& original);//Copy constructor. After copying, changes to the original should not affect the copy that was created. ~Instance() { delete []featureIDD; delete []frequencyy; delete []featuree;}//Destructor. void setCategory(bool category){categoryy = category;}//Sets the category of the message. Spam messages are represented with true and and legit messages with false.//easy bool getCategory() const;//Returns the category of the message. void setFileName(const string& filename){filenamee = filename;}//Stores the name of the file (i.e. “spam/spamsga1.txt”, like in 1st assignment) in which the message was initially stored.//const string& trick? string getFileName() const;//Returns the name of the file in which the message was initially stored. void setFeature(unsigned i, const string& feature, unsigned featureID,unsigned frequency) {//i for array positions featuree[i] = feature; featureIDD[i] = featureID; frequencyy[i] = frequency; } string getFeature(unsigned i) const;//Returns the keyword which is located in the ith position.//const string unsigned getFeatureID(unsigned i) const;//Returns the code of the keyword which is located in the ith position. unsigned getFrequency(unsigned i) const;//Returns the frequency Instance& operator=(const Instance& right);//Overloading of the assignment operator for Instance. friend ostream& operator<<(ostream& out, const Instance& inst);//Overloading of the << operator for Instance. friend istream& operator>>(istream& in, Instance& inst);//Overloading of the >> operator for Instance. }; #endif Also, if it is helpful here is instance.cpp: // Here we implement the functions of the class apart from the inline ones #include "instance.h" #include <iostream> #include <string> #include <stdlib.h> using namespace std; Instance::Instance(unsigned features) { //Constructor that can be used as the default constructor. featuress = features; if (features == 0) return; featuree = new string[featuress]; // Dynamic memory allocation. featureIDD = new unsigned[featuress]; frequencyy = new unsigned[featuress]; return; } unsigned Instance::getNumberOfFeatures() const {//Returns the number of the keywords that the calling Instance object can store. return featuress;} Instance::Instance(const Instance& original) {//Copy constructor. filenamee = original.filenamee; categoryy = original.categoryy; featuress = original.featuress; featuree = new string[featuress]; for(unsigned i = 0; i < featuress; i++) { featuree[i] = original.featuree[i]; } featureIDD = new unsigned[featuress]; for(unsigned i = 0; i < featuress; i++) { featureIDD[i] = original.featureIDD[i]; } frequencyy = new unsigned[featuress]; for(unsigned i = 0; i < featuress; i++) { frequencyy[i] = original.frequencyy[i];} } bool Instance::getCategory() const { //Returns the category of the message. return categoryy;} string Instance::getFileName() const { //Returns the name of the file in which the message was initially stored. return filenamee;} string Instance::getFeature(unsigned i) const { //Returns the keyword which is located in the ith position.//const string return featuree[i];} unsigned Instance::getFeatureID(unsigned i) const { //Returns the code of the keyword which is located in the ith position. return featureIDD[i];} unsigned Instance::getFrequency(unsigned i) const { //Returns the frequency return frequencyy[i];} Instance& Instance::operator=(const Instance& right) { //Overloading of the assignment operator for Instance. if(this == &right) return *this; delete []featureIDD; delete []frequencyy; delete []featuree; filenamee = right.filenamee; categoryy = right.categoryy; featuress = right.featuress; featureIDD = new unsigned[featuress]; frequencyy = new unsigned[featuress]; featuree = new string[featuress]; for(unsigned i = 0; i < featuress; i++) { featureIDD[i] = right.featureIDD[i]; } for(unsigned i = 0; i < featuress; i++) { frequencyy[i] = right.frequencyy[i]; } for(unsigned i = 0; i < featuress; i++) { featuree[i] = right.featuree[i]; } return *this; } ostream& operator<<(ostream& out, const Instance& inst) {//Overloading of the << operator for Instance. out << endl << "<message file=" << '"' << inst.filenamee << '"' << " category="; if (inst.categoryy == 0) out << '"' << "legit" << '"'; else out << '"' << "spam" << '"'; out << " features=" << '"' << inst.featuress << '"' << ">" <<endl; for (int i = 0; i < inst.featuress; i++) { out << "<feature id=" << '"' << inst.featureIDD[i] << '"' << " freq=" << '"' << inst.frequencyy[i] << '"' << "> " << inst.featuree[i] << " </feature>"<< endl; } out << "</message>" << endl; return out; } istream& operator>>(istream& in, Instance& inst) { //Overloading of the >> operator for Instance. string word; string numbers = ""; string filenamee2 = ""; bool categoryy2 = 0; unsigned featuress2; string featuree2; unsigned featureIDD2; unsigned frequencyy2; unsigned i; unsigned y; while(in >> word) { if (word == "<message") {//if at beginning of message in >> word;//grab filename word for (y=6; word[y]!='"'; y++) {//pull out filename from between quotes filenamee2 += word[y];} in >> word;//grab category word if (word[10] == 's') categoryy2 = 1; in >> word;//grab features word for (y=10; word[y]!='"'; y++) { numbers += word[y];} featuress2 = atoi(numbers.c_str());//convert string of numbers to integer Instance tempp2(featuress2);//make a temporary Instance object to hold values read in tempp2.setFileName(filenamee2);//set temp object to filename read in tempp2.setCategory(categoryy2); for (i=0; i<featuress2; i++) {//loop reading in feature reports for message in >> word >> word >> word;//skip two words numbers = "";//reset numbers string for (int y=4; word[y]!='"'; y++) {//grab feature ID numbers += word[y];} featureIDD2 = atoi(numbers.c_str()); in >> word;// numbers = ""; for (int y=6; word[y]!='"'; y++) {//grab frequency numbers += word[y];} frequencyy2 = atoi(numbers.c_str()); in >> word;//grab actual feature string featuree2 = word; tempp2.setFeature(i, featuree2, featureIDD2, frequencyy2); }//all done reading in and setting features in >> word;//read in last part of message : </message> inst = tempp2;//set inst (reference) to tempp2 (tempp2 will be destroyed at end of function call) return in; } } } and instancepool.cpp: // Here we implement the functions of the class apart from the inline ones #include "instancepool.h" #include "instance.h" #include <iostream> #include <string> #include <vector> #include <stdlib.h> using namespace std; InstancePool::InstancePool()//Default constructor. Creates an InstancePool object that contains no Instance objects { instances = 0; ipp.clear(); } InstancePool::~InstancePool() { ipp.clear();} InstancePool::InstancePool(const InstancePool& original) {//Copy constructor. instances = original.instances; for (int i = 0; i<instances; i++) { ipp.push_back(original.ipp[i]); } } unsigned InstancePool::getNumberOfInstances() const {//Returns the number of Instance objects the the InstancePool contains. return instances;} const Instance& InstancePool::operator[](unsigned index) const {//Overloading of the [] operator for InstancePool. return ipp[index];} InstancePool& InstancePool::operator=(const InstancePool& right) {//Overloading the assignment operator for InstancePool. if(this == &right) return *this; ipp.clear(); instances = right.instances; for(unsigned i = 0; i < instances; i++) { ipp.push_back(right.ipp[i]); } return *this; } istream& operator>>(istream& in, InstancePool& ip) {//Overloading of the >> operator. ip.ipp.clear(); string word; string numbers; int total;//int to hold total number of messages in collection while(in >> word) { if (word == "<messagecollection"){ in >> word;//reads in total number of all messages for (int y=10; word[y]!='"'; y++){ numbers = ""; numbers += word[y]; } total = atoi(numbers.c_str()); for (int x = 0; x<total; x++) {//do loop for each message in collection in >> ip.ipp[x];//use instance friend function and [] operator to fill in values and create Instance objects and read them intot he vector } } } } ostream& operator<<(ostream& out, const InstancePool& ip) {//Overloading of the << operator. out << "<messagecollection messages=" << '"' << '>' << ip.instances << '"'<< endl << endl; for (int z=0; z<ip.instances; z++) { out << ip[z];} out << endl<<"</messagecollection>\n"; } This code is currently not writing to files correctly either at least, I'm sure it has many problems. I hope my posting of so much is not too much, and any help would be very much appreciated. Thanks!

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  • Expanding list of databases in SQL Server 2008 Management Studio Takes Longer than SQL Server 2005

    - by Clever Human
    Is it just me, or does expanding the list of databases in SQL Server 2008 Management Studio take significantly more time than expanding the list of databases in SQL Server 2005 Management Studio? If it isn't just me, is there an explanation for this behavior? Whatever it is doing in the background that makes it take longer, can we turn that off? Is it configurable? I know, it seems trivial, but I am perpetually being surprised at how long this takes.

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  • How to pass objects to functions in C++?

    - by Rakesh K
    I am new to C++ programming, but I have experience in Java. I need guidance on how to pass objects to functions in C++. Do I need to pass pointers, references, or non-pointer and non-reference values? I remember in Java there are no such issues since we pass just the variable that holds reference to the objects. It would be great if you could also explain where to use each of those options.

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  • Buisness Rule and Process Management?

    - by elgcom
    After some searching in google and wikipedia, I still can not get a clear image about the "difference" between BRMS (Business Rule Management System) and BPM (Business process management)/workflow system. can those two concepts do the same thing from each other? (theoretically) A "rule" can be modeled as a "process" as well. isn't it?

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  • Add objects to NSMutableArray

    - by iorf
    I'm trying to add objects to NSMutableArray (categoriasArray), but its not done by the iterator: @synthesize categoriasArray; for (int i = 0; i < [categories count]; i++) { categoria *cat = [[categoria alloc] initWithDictionary:[categories objectAtIndex:i]]; [self.categoriasArray addObject:cat]; cat=nil; } After the for iterator, categoriasArray has 0 objects. Many thanks

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  • How to build this encryption system that allows multiple users/objects.

    - by Patrick
    Hello! I am trying to figure out how to create an optimal solution for my project. I made this simple picture in Photoshop to try to illustrate the problem and how i want it (if possible). Illustrative image Ill also try to explain it based on the picture. First off we have a couple of objects to the left, these objects all get encrypted with their own encryption key (EKey on the picture) and then stored in the database. On the other side we have different users placed into roles (one user can be in a lot of roles) and the roles are associated with different objects. So one person only has access the to the objects that the role provides. So for instance Role A might have access to Object A and B. Role B have access only to Object C and Role C have access to all objects. Nothing strange in that, right? Different roles have different objects that they can access. Now to the problem part. Each user has to login with his/her username/password and then he/she gets access to the objects that his/her roles provide. All the objects are encrypted so she needs to get a decryption key somehow. I don't want to store the encryption key as a text string on the server. It should be, if possible, decrypted using the users password (along with the role) or similar. That way you have to be a user on the server in order to decrypt an object an to work with it. I was thinking about making a public/private key encryption system, but i am kinda stuck on how to give the different users the decryption key to the objects. Since i need to be able to move users to and from roles, add new users, add new roles and create/delete objects. There will be one administrator that then adds some data to allow the users in that role to get the decryption key to decrypt the object. Nothing is static and i am trying to get a picture of how this can be built or if there is a far better solution. The only criteria are: -Encrypted objects. -Decryption key should not be stored as text. -Different users have access to different objects. -Does NOT have to have roles.

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  • Methods in Ruby: objects or not?

    - by Mladen Jablanovic
    Inspired by this discussion, after some googling I wasn't able to find an answer to a pretty simple question regarding methods in Ruby: are they objects or not? There are different opinions here and there, and I would really like to hear, let's say, an in-depth explanation. I'm aware of Object#method method, which takes a method name and returns a Method instance, but, on the other hand, there's a similar thing you can do with blocks to make them into Proc instances, and blocks aren't objects, so what makes methods any different?

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  • What is a good metaphor for c memory management?

    - by fsmc
    I'm trying to find a good metaphor to explain memory allocation, initialization and freeing in c to a non technical audience. I've heard pass-by-reference/value talked about quite well with postal service usage, but not so much for allocation/deallocation. So for I've thought about using the idea of renting a space might work, but I wonder if the SO crew can provide something better.

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  • Implementing prototypes OR instantiating class objects

    - by intuited
    I'm wondering how to implement prototypal inheritance in Python. It seems like the way to do this would be to either use a metaclass to cause instantiations to actually be classes, rather than objects, or use some magical powers to transform an existing object into a class. The second method would seem to be more flexible, in that it could be applied to existing objects of varied types, while the first would likely be more convenient for typical use cases. Insights on the practicality of these two approaches, as well as alternative suggestions, are hereby requested.

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  • Should we persist with an employee still writing bad code after many years?

    - by user94986
    I've been assigned the task of managing developers for a well-established company. They have a single developer who specialises in all their C++ coding (since forever), but the quality of the work is abysmal. Code reviews and testing have revealed many problems, one of the worst being memory leaks. The developer has never tested his code for leaks, and I discovered that the applications could leak many MBs with only a minute of use. User's were reporting huge slowdowns, and his take was, "it's nothing to do with me - if they quit and restart, it's all good again." I've given him tools to detect and trace the leaks, and sat down with him for many hours to demonstrate how the tools are used, where the problems occur, and what to do to fix them. We're 6 months down the track, and I assigned him to write a new module. I reviewed it before it was integrated into our larger code base, and was dismayed to discover the same bad coding as before. The part that I find incomprehensible is that some of the coding is worse than amateurish. For example, he wanted a class (Foo) that could populate an object of another class (Bar). He decided that Foo would hold a reference to Bar, e.g.: class Foo { public: Foo(Bar& bar) : m_bar(bar) {} private: Bar& m_bar; }; But (for other reasons) he also needed a default constructor for Foo and, rather than question his initial design, he wrote this gem: Foo::Foo() : m_bar(*(new Bar)) {} So every time the default constructor is called, a Bar is leaked. To make matters worse, Foo allocates memory from the heap for 2 other objects, but he didn't write a destructor or copy constructor. So every allocation of Foo actually leaks 3 different objects, and you can imagine what happened when a Foo was copied. And - it only gets better - he repeated the same pattern on three other classes, so it isn't a one-off slip. The whole concept is wrong on so many levels. I would feel more understanding if this came from a total novice. But this guy has been doing this for many years and has had very focussed training and advice over the past few months. I realise he has been working without mentoring or peer reviews most of that time, but I'm beginning to feel he can't change. So my question is, would you persist with someone who is writing such obviously bad code?

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  • What's the best way to store custom objects in relational database?

    - by user342610
    I have my objects with their properties. Objects could change their structure: properties may be added/removed/changed. Objects could be absolutely dropped. So object's metadata (description, classes, call them like you want :) )could be changed. The database should store objects schemas and instances of these objects. What's the best way to organise a relational database structure to store data mentioned above? Currently I see only two ways: 1) Store objects schemas in a few tables: schema general data,schema properties, possible properties types. Store instances in their tables: instance general data, a few tables - per each type from possible properties types table to store instance properties data. And so on. 2) store objects schemas like in p1 but store instances like XML files in one table: one table for general instance info and one table with instance XML. please, don't ask why/for what I need this. Just need to store custom objects and DB should work fast :)

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  • C++ Expose Already Existing Instance of Objects to a Scripting Language

    - by user947871
    So, I want to be able to modify already instanced C++ objects in a scripting language. I have been looking at Lua with LuaBind and Python with SWIG or Boost::Python, but all I see is how to make new instances of the objects, but I want to modify already existing ones. Example: C++: Player playerOne = new Player(); Scripting Language : playerOne.Transform.x += 5; Is this possible, and if so, wat would you suggest as a good Language/library to achieve this with?

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  • troubles creating a List of doubles from a list of objects

    - by Michel
    Hi, i have a list with objects. The object has a property 'Sales' which is a string. Now i want to create a list of doubles with the values of all objects' 'Sales' properties. I tried this: var tmp = from n in e.Result select new{ Convert.ToDouble ( n.Sales) }; but this gives me this error: Error 106 Invalid anonymous type member declarator. Anonymous type members must be declared with a member assignment, simple name or member access.

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  • Removing "duplicate objects"

    - by keruilin
    Let's say I have an array of objects from the same class, with two attributes of concern here: name and created_at. How do I find objects with the same name (considered dups) in the array, and then delete the duplicate record in the database. The object with the most-recent created_at date, however, is the one that must be deleted.

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  • How to point a subdomain to local server with dynamic IP

    - by jlego
    I see there are many related questions to this one, however the answers given seem to be a little vague for a novice like me. I've got a dedicated LAMP stack running Fedora 16 locally on my home network. Everything works fine internally. I can access the Apache server from other machines on the network using the internal IP in a browser. I'm using the stack for a local file server as well as a development environment for websites. There are a couple of reasons why I would like the development sites hosted on the machine to be available publicly. 1.) I use a CMS that has paid add-ons which allows you to assign the paid license to a domain. I can't develop with paid add-ons on the closed dev server. 2.) I would occasionally like for clients to be able to view the site dev at late stages before it goes live. I have a domain (foo.com, and I want to point a *sub*domain (dev.foo.com) to the local server. I know this is best accomplished with a Static IP, however my IP from my ISP is Dynamic and I don't think there is any way to change that. From what I have read, services like ZoneEdit & DynDNS are supposed to be able to accomplish this, but I have tried both and found it very confusing. Also the server is behind a router and I have also read that you need to set up DDNS(?) in your router, that many routers have presets for these services, and I've found that DynDNS is the only one my router seems to support.

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  • Access Home Network Server via External Address

    - by Dominic Barnes
    For the last few months, I've been using a server on my home network for basic backups and hosting some small websites. Up until this past week, I've been using Comcast (cable) as an ISP and now that I've moved into an apartment, I'm using AT&T. (DSL) I've set up dynamic DNS and I can verify it works externally. However, I can't seem to access the public address from within the local network. Is there something DSL does differently from Cable that makes this frustration possible?

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