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  • Refresh a GridView after some event on server

    - by Attilah
    I use a GridView to represent data from a table in my DB. the GridView has some template fields whose content are determined before displaying the Grid ( I use the RowDataBound event to determine content of template fields before displaying the GridView). The page displays a list of records from the table records and then, the recording process starts. after the process is over, the template fields should be updated. how do I automatically refresh the GridView after the process is finished ? it should be noted that the GridView is contained within an control and that I continuously poll the server using a Timer control that executes "GridView1.DataBind()" at the server level every 60 seconds. How can I solve this ?

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  • Disabling click or mousedown event on jQuery UI Slider

    - by Sparda
    I am trying to disable the click or mousedown event on the Slider tract. I want the slider to only move by dragging the handle. I tried adding preventDefault() and return false to the slider but no use. Its still triggering the jump. Example: http://jsbin.com/iguruh/1/edit I know this is similar to this jQuery UI Slider - Disable click on slider track but the solutions provided there are not working because i have the range option set to false. Appreciate any help.

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  • Preventing click event with jQuery drag and drop

    - by Sasha Yanovets
    I have an elements on page that are draggabe with jQuery. These elements have click event wich navigates to another page (ordinary links for example). What is the best way to prevent click from firing on dropping such element, while allowing clicking it in not drag and drop state? I have this problem with sortable elements, but think it is good to have solution for general drag and drop. I've solved the problem for myself. After that found that same solution exists for Scriptaculous, but maybe someone have a better way to achieve that.

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  • Java: Do something on event in SQL Database?

    - by wretrOvian
    Hello I'm building an application with distributed parts. Meaning, while one part (writer) maybe inserting, updating information to a database, the other part (reader) is reading off and acting on that information. Now, i wish to trigger an action event in the reader and reload information from the DB whenever i insert something from the writer. Is there a simple way about this? Would this be a good idea? : // READER while(true) { connect(); // reload info from DB executeQuery("select * from foo"); disconnect(); }

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  • Outlook AppointmentItem Write Event - how many times does it execute

    - by marcincoles
    I need to perform some activity when an appointmentitem (or specifically a meeting) is saved. What I want is once the user has filled in the info and clicks 'send', Outlook does it's stuff and my code executes once. However what I'm finding, is that the Write event occurs multiple times - at least twice, sometimes more (eg in updates). Where this is an issue for me, is that I have an object that needs to be updated before it's serialized, and I don't want to be doing the update and serialization multiple times. Has anyone come across this issue, before and is there a better way to do this to use than appointmentitem.write?

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  • Documentation for JavaScript Event Hanlders.

    - by The Rook
    I am looking for a list of all JavaScript event handlers (such as onLoad, onSubmit ect...) and the corresponding html tags that they can be applied to. This is is the best document I have found so far, but I believe it is is incomplete. The W3 specs are even worse, all it says is "This attribute may be used with most elements.". All browsers have their own quarks, if you know of a document for a specific browser like Firefox or IE that would also be helpful.

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  • Calling function from an object with event listener

    - by Mirat Can Bayrak
    i have a view model something like this: CANVAS = getElementById... RemixView = function(attrs) { this.model = attrs.model; this.dragging = false; this.init(); }; RemixView.prototype = { init: function() { CANVAS.addEventListener("click", this.handleClick); }, handleClick: function(ev) { var obj = this.getHoveredObject(ev); }, getHoveredObject: function(ev) {} ... ... } rv = new RemixView() the problem is my when clickHandler event fired, this object is being equal to CANVAS object, not RemixView. So i get error that says: this.getHoveredObject is not a function What is correct approach at that stuation?

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  • Column moved [finished] event in JTable

    - by chown
    How should I detect that column moved action is finished in JTable? I've added columnModeListener to my column model but the problem is columnMoved method is called every time a column moves (by certain pixels). I don't want this behavior. I just want to detect when the column dragging is finished. columnModel.addColumnModelListener(new TableColumnModelListener() { public void columnAdded(TableColumnModelEvent e) { } public void columnRemoved(TableColumnModelEvent e) { } public void columnMoved(TableColumnModelEvent e) { //this is called so many times //I don't want this, but something like column moved finished event System.out.println("Moved "+e.getFromIndex()+", "+e.getToIndex()); } public void columnMarginChanged(ChangeEvent e) { } public void columnSelectionChanged(ListSelectionEvent e) { } }); I hope it is clear what I'm looking for. Thanks.

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  • jQuery Hover/Click event on same DIV (Mobile Devices)

    - by Aaron
    I've written a simple script that displays circles over an image. When you hover over a circle it expands to a tooltip. $('div.tooltip').live({mouseenter:function(e){ ... animate tooltip open; },mouseleave:function(e){ ... animate tooltip closed; }}); When you click on the open tooltip it displays a lightbox with more information. $('div.tooltip').live('click',function(e){ ... open related lightbox }); Everything works as it should, except on mobile devices. When I tap the circle to open the tooltip it fires the click event and completely bypasses the mouseenter/mouseexit events. Any ideas would be greatly appreciated :) Thanks

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  • Continual "The Windows Filtering Platform has blocked a connection" errors?

    - by Richard
    Our systems have been compromised by something recently which has lead us to carry out a more detailed look at what is happening on our workstations. I have noticed an issue where the Security log of this Windows 7 workstation is continually logging a security "Audit Failure" where the detail is that "The Windows Filtering Platform has blocked a connection". This is happening thousands of times a day and would appear to be our BT Business Broadband HGV 2700 ADSL router attempting to connect to Port 137 (NET Bios) on my workstation and being blocked. This has unfortunately had the effect of filling up the log files so much that anything which might have been of use which was logged over the weekend to help debug the intrusion has been "overwritten off the end" of the Security log. (I've since increased the log file size limits massively and turned on archiving). Does anyone know if this is standard behaviour of a BT ADSL router or whether this indicates that the router is compromised in some way or malfunctioning, or have any further suggestions as to how to diagnose this problem?

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  • How can I store spell & items using a std::vector implementation?

    - by Vladimir Marenus
    I'm following along with a book from GameInstitute right now, and it's asking me to: Allow the player to buy and carry healing potions and potions of fireball. You can add an Item array (after you define the item class) to the Player class for storing them, or use a std::vector to store them. I think I would like to use the std::vector implementation, because that seems to confuse me less than making an item class, but I am unsure how to do so. I've heard from many people that vectors are great ways to store dynamic values (such as items, weapons, etc), but I've not seen it used.

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  • Synergy 1.4.2 Linux server, OSX client, Media/Function key mapping issues

    - by at165dB
    I'm using an Apple bluetooth keybord to control my Linux synergy server. SSH tunneling, Mouse, Keyboard, and Copy&Paste all work. Linux sees all the media/app keys that are on top of the F# keys correctly. However if I press any of those keys while controlling my OSX client, nothing happens on the client. Running synergys with -d DEBUG1 I can see the following keycode info: Pressing the "dim monitor" key that also serves as F1 generates: new mask: 0x2000 event: KeyPress code=232, state=0x0010 new mask: 0x2000 If I press "fn" and the same key, I can see it sending what I'm assuming is an F1: event: KeyPress code=67, state=0x0010 onKeyDown id=61374 mask=0x2000 button=0x0043 send key down to "foo.cisco.com" id=61374, mask=0x2000, button=0x0043 new mask: 0x2000 event: KeyRelease code=67, state=0x0010 onKeyUp id=61374 mask=0x2000 button=0x0043 send key up to "foo.cisco.com" id=61374, mask=0x2000, button=0x0043 I'm guessing I need to tweak my synergy.conf so that the server sends keys that it currently isn't. I'm also not sure what I need to do to tweak the keys that it is sending, but are not working. Below are all the other keys I'm having issues with. Does anyone have any idea how I can enable their functionality? brighten monitor: new mask: 0x2000 event: KeyPress code=233, state=0x0010 new mask: 0x2000 expose: new mask: 0x2000 event: KeyPress code=128, state=0x0010 new mask: 0x2000 dashboard: new mask: 0x2000 event: KeyPress code=212, state=0x0010 new mask: 0x2000 dim keyboard: new mask: 0x2000 event: KeyPress code=237, state=0x0010 new mask: 0x2000 brighten keyboard: new mask: 0x2000 event: KeyPress code=238, state=0x0010 new mask: 0x2000 rewind: event: KeyPress code=173, state=0x0010 onKeyDown id=57521 mask=0x2000 button=0x00ad send key down to "foo.cisco.com" id=57521, mask=0x2000, button=0x00ad new mask: 0x2000 event: KeyRelease code=173, state=0x0010 onKeyUp id=57521 mask=0x2000 button=0x00ad send key up to "foo.cisco.com" id=57521, mask=0x2000, button=0x00ad play/pause: event: KeyPress code=172, state=0x0010 onKeyDown id=57523 mask=0x2000 button=0x00ac send key down to "foo.cisco.com" id=57523, mask=0x2000, button=0x00ac new mask: 0x2000 event: KeyRelease code=172, state=0x0010 onKeyUp id=57523 mask=0x2000 button=0x00ac send key up to "foo.cisco.com" id=57523, mask=0x2000, button=0x00ac fastforward: event: KeyPress code=171, state=0x0010 onKeyDown id=57520 mask=0x2000 button=0x00ab send key down to "foo.cisco.com" id=57520, mask=0x2000, button=0x00ab new mask: 0x2000 event: KeyRelease code=171, state=0x0010 onKeyUp id=57520 mask=0x2000 button=0x00ab send key up to "foo.cisco.com" id=57520, mask=0x2000, button=0x00ab mute: event: KeyPress code=121, state=0x0010 onKeyDown id=57517 mask=0x2000 button=0x0079 send key down to "foo.cisco.com" id=57517, mask=0x2000, button=0x0079 new mask: 0x2000 event: KeyRelease code=121, state=0x0010 onKeyUp id=57517 mask=0x2000 button=0x0079 send key up to "foo.cisco.com" id=57517, mask=0x2000, button=0x0079 volume down: onKeyDown id=57518 mask=0x2000 button=0x007a send key down to "foo.cisco.com" id=57518, mask=0x2000, button=0x007a new mask: 0x2000 event: KeyRelease code=122, state=0x0010 onKeyUp id=57518 mask=0x2000 button=0x007a send key up to "foo.cisco.com" id=57518, mask=0x2000, button=0x007a volume up: event: KeyPress code=123, state=0x0010 onKeyDown id=57519 mask=0x2000 button=0x007b send key down to "foo.cisco.com" id=57519, mask=0x2000, button=0x007b new mask: 0x2000 event: KeyRelease code=123, state=0x0010 onKeyUp id=57519 mask=0x2000 button=0x007b send key up to "foo.cisco.com" id=57519, mask=0x2000, button=0x007b eject: event: KeyPress code=169, state=0x0010 onKeyDown id=57345 mask=0x2000 button=0x00a9 send key down to "foo.cisco.com" id=57345, mask=0x2000, button=0x00a9 new mask: 0x2000 event: KeyRelease code=169, state=0x0010 onKeyUp id=57345 mask=0x2000 button=0x00a9 send key up to "foo.cisco.com" id=57345, mask=0x2000, button=0x00a9

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  • Security log overflowing with filtering blocks

    - by Jacob
    I have a Windows 7 workstation whose security log is overflowing with the following errors: Audit Failure 3/31/2010 2:00:50 PM Microsoft-Windows-Security-Auditing 5157 Filtering Platform Connection "The Windows Filtering Platform has blocked a connection." Audit Failure 3/31/2010 2:00:50 PM Microsoft-Windows-Security-Auditing 5152 Filtering Platform Packet Drop "The Windows Filtering Platform has blocked a packet." These are not unexpected events; the firewall is expected to drop unsolicited traffic. However, I can't figure out how to tell Windows to stop writing these events to the security log. I've seen this problem before and have been able to find an answer with the use of Google, but I wasn't able to locate on this this time. Thanks!

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  • svchost.exe crash on wake up

    - by Serge
    Lately whenever I wake up my laptop from sleep I get a series of errors (generated by a host process failing) I haven't been able to figure out why this happens but I know which host process fails and was wondering if someone had some insight on why this keeps occuring 99% of the time when my laptop wakes up. here's the host process error Faulting application svchost.exe_SysMain, version 6.0.6001.18000, time stamp 0x47919291, faulting module ntdll.dll, version 6.0.6002.18005, time stamp 0x49e0421d, exception code 0xc0000006, fault offset 0x000000000005a02d, process id 0x1738, application start time 0x01cae656279b1010. and here are some services that fail because of that host The Windows Audio Endpoint Builder service terminated unexpectedly. It has done this 1 time(s). The following corrective action will be taken in 60000 milliseconds: Restart the service. The Wired AutoConfig service terminated unexpectedly. It has done this 1 time(s). The following corrective action will be taken in 0 milliseconds: Restart the service. The ReadyBoost service terminated unexpectedly. It has done this 2 time(s). The following corrective action will be taken in 60000 milliseconds: Restart the service. The Human Interface Device Access service terminated unexpectedly. It has done this 1 time(s). The following corrective action will be taken in 120000 milliseconds: Restart the service. The Network Connections service terminated unexpectedly. It has done this 2 time(s). The following corrective action will be taken in 100 milliseconds: Restart the service. The Program Compatibility Assistant Service service terminated unexpectedly. It has done this 2 time(s). The following corrective action will be taken in 60000 milliseconds: Restart the service. The Superfetch service terminated unexpectedly. It has done this 2 time(s). The following corrective action will be taken in 60000 milliseconds: Restart the service. Anyways I think you get the point, there are a few more. It got really annoying to wait for those services to restart so I created a batch file that does it automatically whenever the wlan stops I'm using Vista x64 on a Studio XPS 1640

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  • How should I store and secure self-signed certificates?

    - by Anthony Mastrean
    I'm fairly certain I shouldn't commit certificates into source control. Even if the repository is private and only authenticated coworkers (for example) have access to it. That would allow for accidental exposure (thumb drives, leaked credentials, whatever). But, how should I store and secure certificates? I don't suppose I should just plop them on the network file server, for some of the same reasons I wouldn't put them into source control, right? Is there some kind of secure certificate store that I can run? Does the Java "keystore" do that generally or is it specific for like weblogic servers or something?

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  • Eclipse And Linux: Keyboard unusable after gnome-screen-saver

    - by martijn-courteaux
    Hi, I know this is not programming related. But I can't find any topics on Google or UbuntuForums. So the problem is: When gnome-screensaver starts on the moment Eclipse has the focus and I wake up again my laptop, Eclipse doesn't listen to keyboard-events. To solve this I have to change the focus to another program and then back to Eclipse. Than it works again. This isn't a real problem, but it would be nice if someone can solve it. Thanks

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  • Game Over function is not working Starling

    - by aNgeLyN omar
    I've been following a tutorial over the web but it somehow did not show something about creating a game over function. I am new to the Starling framework and Actionscript so I'm kind of still trying to find a way to make it work. Here's the complete snippet of the code. package screens { import flash.geom.Rectangle; import flash.utils.getTimer; import events.NavigationEvent; import objects.GameBackground; import objects.Hero; import objects.Item; import objects.Obstacle; import starling.display.Button; import starling.display.Image; import starling.display.Sprite; import starling.events.Event; import starling.events.Touch; import starling.events.TouchEvent; import starling.text.TextField; import starling.utils.deg2rad; public class InGame extends Sprite { private var screenInGame:InGame; private var screenWelcome:Welcome; private var startButton:Button; private var playAgain:Button; private var bg:GameBackground; private var hero:Hero; private var timePrevious:Number; private var timeCurrent:Number; private var elapsed:Number; private var gameState:String; private var playerSpeed:Number = 0; private var hitObstacle:Number = 0; private const MIN_SPEED:Number = 650; private var scoreDistance:int; private var obstacleGapCount:int; private var gameArea:Rectangle; private var touch:Touch; private var touchX:Number; private var touchY:Number; private var obstaclesToAnimate:Vector.<Obstacle>; private var itemsToAnimate:Vector.<Item>; private var scoreText:TextField; private var remainingLives:TextField; private var gameOverText:TextField; private var iconSmall:Image; static private var lives:Number = 2; public function InGame() { super(); this.addEventListener(starling.events.Event.ADDED_TO_STAGE, onAddedToStage); } private function onAddedToStage(event:Event):void { this.removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage); drawGame(); scoreText = new TextField(300, 100, "Score: 0", "MyFontName", 35, 0xD9D919, true); remainingLives = new TextField(600, 100, "Lives: " + lives +" X ", "MyFontName", 35, 0xD9D919, true); iconSmall = new Image(Assets.getAtlas().getTexture("darnahead1")); iconSmall.x = 360; iconSmall.y = 40; this.addChild(iconSmall); this.addChild(scoreText); this.addChild(remainingLives); } private function drawGame():void { bg = new GameBackground(); this.addChild(bg); hero = new Hero(); hero.x = stage.stageHeight / 2; hero.y = stage.stageWidth / 2; this.addChild(hero); startButton = new Button(Assets.getAtlas().getTexture("startButton")); startButton.x = stage.stageWidth * 0.5 - startButton.width * 0.5; startButton.y = stage.stageHeight * 0.5 - startButton.height * 0.5; this.addChild(startButton); gameArea = new Rectangle(0, 100, stage.stageWidth, stage.stageHeight - 250); } public function disposeTemporarily():void { this.visible = false; } public function initialize():void { this.visible = true; this.addEventListener(Event.ENTER_FRAME, checkElapsed); hero.x = -stage.stageWidth; hero.y = stage.stageHeight * 0.5; gameState ="idle"; playerSpeed = 0; hitObstacle = 0; bg.speed = 0; scoreDistance = 0; obstacleGapCount = 0; obstaclesToAnimate = new Vector.<Obstacle>(); itemsToAnimate = new Vector.<Item>(); startButton.addEventListener(Event.TRIGGERED, onStartButtonClick); //var mainStage:InGame =InGame.current.nativeStage; //mainStage.dispatchEvent(new Event(Event.COMPLETE)); //playAgain.addEventListener(Event.TRIGGERED, onRetry); } private function onStartButtonClick(event:Event):void { startButton.visible = false; startButton.removeEventListener(Event.TRIGGERED, onStartButtonClick); launchHero(); } private function launchHero():void { this.addEventListener(TouchEvent.TOUCH, onTouch); this.addEventListener(Event.ENTER_FRAME, onGameTick); } private function onTouch(event:TouchEvent):void { touch = event.getTouch(stage); touchX = touch.globalX; touchY = touch.globalY; } private function onGameTick(event:Event):void { switch(gameState) { case "idle": if(hero.x < stage.stageWidth * 0.5 * 0.5) { hero.x += ((stage.stageWidth * 0.5 * 0.5 + 10) - hero.x) * 0.05; hero.y = stage.stageHeight * 0.5; playerSpeed += (MIN_SPEED - playerSpeed) * 0.05; bg.speed = playerSpeed * elapsed; } else { gameState = "flying"; } break; case "flying": if(hitObstacle <= 0) { hero.y -= (hero.y - touchY) * 0.1; if(-(hero.y - touchY) < 150 && -(hero.y - touchY) > -150) { hero.rotation = deg2rad(-(hero.y - touchY) * 0.2); } if(hero.y > gameArea.bottom - hero.height * 0.5) { hero.y = gameArea.bottom - hero.height * 0.5; hero.rotation = deg2rad(0); } if(hero.y < gameArea.top + hero.height * 0.5) { hero.y = gameArea.top + hero.height * 0.5; hero.rotation = deg2rad(0); } } else { hitObstacle-- cameraShake(); } playerSpeed -= (playerSpeed - MIN_SPEED) * 0.01; bg.speed = playerSpeed * elapsed; scoreDistance += (playerSpeed * elapsed) * 0.1; scoreText.text = "Score: " + scoreDistance; initObstacle(); animateObstacles(); createEggItems(); animateItems(); remainingLives.text = "Lives: "+lives + " X "; if(lives == 0) { gameState = "over"; } break; case "over": gameOver(); break; } } private function gameOver():void { gameOverText = new TextField(800, 400, "Hero WAS KILLED!!!", "MyFontName", 50, 0xD9D919, true); scoreText = new TextField(800, 600, "Score: "+scoreDistance, "MyFontName", 30, 0xFFFFFF, true); this.addChild(scoreText); this.addChild(gameOverText); playAgain = new Button(Assets.getAtlas().getTexture("button_tryAgain")); playAgain.x = stage.stageWidth * 0.5 - startButton.width * 0.5; playAgain.y = stage.stageHeight * 0.75 - startButton.height * 0.75; this.addChild(playAgain); playAgain.addEventListener(Event.TRIGGERED, onRetry); } private function onRetry(event:Event):void { playAgain.visible = false; gameOverText.visible = false; scoreText.visible = false; var btnClicked:Button = event.target as Button; if((btnClicked as Button) == playAgain) { this.dispatchEvent(new NavigationEvent(NavigationEvent.CHANGE_SCREEN, {id: "playnow"}, true)); } disposeTemporarily(); } private function animateItems():void { var itemToTrack:Item; for(var i:uint = 0; i < itemsToAnimate.length; i++) { itemToTrack = itemsToAnimate[i]; itemToTrack.x -= playerSpeed * elapsed; if(itemToTrack.bounds.intersects(hero.bounds)) { itemsToAnimate.splice(i, 1); this.removeChild(itemToTrack); } if(itemToTrack.x < -50) { itemsToAnimate.splice(i, 1); this.removeChild(itemToTrack); } } } private function createEggItems():void { if(Math.random() > 0.95){ var itemToTrack:Item = new Item(Math.ceil(Math.random() * 10)); itemToTrack.x = stage.stageWidth + 50; itemToTrack.y = int(Math.random() * (gameArea.bottom - gameArea.top)) + gameArea.top; this.addChild(itemToTrack); itemsToAnimate.push(itemToTrack); } } private function cameraShake():void { if(hitObstacle > 0) { this.x = Math.random() * hitObstacle; this.y = Math.random() * hitObstacle; } else if(x != 0) { this.x = 0; this.y = 0; lives--; } } private function initObstacle():void { if(obstacleGapCount < 1200) { obstacleGapCount += playerSpeed * elapsed; } else if(obstacleGapCount !=0) { obstacleGapCount = 0; createObstacle(Math.ceil(Math.random() * 5), Math.random() * 1000 + 1000); } } private function animateObstacles():void { var obstacleToTrack:Obstacle; for(var i:uint = 0; i<obstaclesToAnimate.length; i++) { obstacleToTrack = obstaclesToAnimate[i]; if(obstacleToTrack.alreadyHit == false && obstacleToTrack.bounds.intersects(hero.bounds)) { obstacleToTrack.alreadyHit = true; obstacleToTrack.rotation = deg2rad(70); hitObstacle = 30; playerSpeed *= 0.5; } if(obstacleToTrack.distance > 0) { obstacleToTrack.distance -= playerSpeed * elapsed; } else { if(obstacleToTrack.watchOut) { obstacleToTrack.watchOut = false; } obstacleToTrack.x -= (playerSpeed + obstacleToTrack.speed) * elapsed; } if(obstacleToTrack.x < -obstacleToTrack.width || gameState == "over") { obstaclesToAnimate.splice(i, 1); this.removeChild(obstacleToTrack); } } } private function checkElapsed(event:Event):void { timePrevious = timeCurrent; timeCurrent = getTimer(); elapsed = (timeCurrent - timePrevious) * 0.001; } private function createObstacle(type:Number, distance:Number):void{ var obstacle:Obstacle = new Obstacle(type, distance, true, 300); obstacle.x = stage.stageWidth; this.addChild(obstacle); if(type >= 4) { if(Math.random() > 0.5) { obstacle.y = gameArea.top; obstacle.position = "top" } else { obstacle.y = gameArea.bottom - obstacle.height; obstacle.position = "bottom"; } } else { obstacle.y = int(Math.random() * (gameArea.bottom - obstacle.height - gameArea.top)) + gameArea.top; obstacle.position = "middle"; } obstaclesToAnimate.push(obstacle); } } }

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  • Free Windows Application Blocker/Monitor

    - by Click Ok
    I want a free application monitor that when detects certain keywords on window title by example, it closes the application (or prevents that it opens/install). Nice extra will be if the program log the application activity too and internet sites accessed by any browser. Thank you very much! PS: I'm using Windows 7 Ultimate.

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  • Is it a bad practice to store large files (10 MB) in a database?

    - by B Seven
    I am currently creating a web application that allows users to store and share files, 1 MB - 10 MB in size. It seems to me that storing the files in a database will significantly slow down database access. Is this a valid concern? Is it better to store the files in the file system and save the file name and path in the database? Are there any best practices related to storing files when working with a database? I am working in PHP and MySQL for this project, but is the issue the same for most environments (Ruby on Rails, PHP, .NET) and databases (MySQL, PostgreSQL).

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  • How and where do you store your private work/sourcecode?

    - by Amir Rezaei
    I have worked as a developer for over 10 years now. During that time I have had my own small projects where I have developed tools, applications and games. I have not found any robust solution to store my work. It’s always fun to get back to your code and see how you did before and how you would do it now. It’s just work that is unfortunate to lose. There are SVN solution such as Google’s Project Hosting. However I’m not interested in sharing my code or making it open source. Currently I’m hosting my own SVN server. So here comes my question: How and where do you store your private work/sourcecode? Requirements: Sourcecode versioning Backup Prefers free Edit: Remote access Edit: I have used Dropbox + TrueCrypt + SVN. Unfortunately you are limited to 5gb.

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  • Windows keyboard macro playback software?

    - by WilliamKF
    Many years ago, I had a product called Quickeys for the Macintosh that allowed me to record keyboard and mouse events and create a macro that could be assigned to a keyboard accelerator. This was a really useful tool, but I haven't seen anything like it ever on Microsoft Windows OS platform. Does such a product exist?

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  • Having trouble locating charms - pointing to store.juju.ubuntu.com? DNS error

    - by dt2511
    Can't seem to sort out how to get juju to point to the right source for charms, base install yields the following result when issued the following command. juju deploy --repository=examples mysql DNS lookup failed: address 'store.juju.ubuntu.com' not found: [Errno -2] Name or service not known. 2011-10-12 18:38:39,946 ERROR DNS lookup failed: address 'store.juju.ubuntu.com' not found: [Errno -2] Name or service not known. When trying to run it with juju deploy --repository=examples local:mysql I get this error: Charm 'local:oneiric/mysql' not found in repository /root/juju/examples 2011-10-12 18:53:57,311 ERROR Charm 'local:oneiric/mysql' not found in repository /root/juju/examples I've put the charm itself in the directory /root/juju/examples, and am running the command from /root/juju. What is wrong?

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  • Forward Windows Events Logs to Rsyslog

    - by SamCulley
    Thanks for taking time to read this post. Basically I would like to forward Windows Events Logs from all my desktop clients to a linux box with rsyslog on. Rsyslog provide a Windows agent to do just that but its 40 euros per license and when you have x amount of machines that cost adds up. I was wondering if there is a FOSS alternative available I have tried searching the Google but haven't managed to find anything. Hopefully someone might already faced this same problem and are using an alternative that they could recommend. Again thanks for reading, Kind Regards Sam

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  • How and where do you store your private work/source codes?

    - by Amir Rezaei
    I have worked as developer for over 10 years now. Over the time I have had my own small projects where I have developed tool/application and games. I have not found any robust solution to store my work. It’s always fun to get back to your code and see how you did before and how you would do it now. It’s just a work that is unfortunate to get lost. There are SVN solution such as Google’s Project Hosting. However I’m not interested in sharing my code or making it open source. Currently I’m hosting my own SVN server. So here comes my question. How and where do you store your private work/source codes? Requirements: Source code versioning Backup Prefers free

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