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  • How to load a configuration file at startup within tomcat

    - by Alex
    I want to be able to load my configuration for the webapp at startup of tomcat (apache commons configuration library) is this a possible way: public class MyAppCfg implements javax.servlet.ServletContextListener { private ServletContext context = null; @Override public void contextInitialized(ServletContextEvent event) { try{ this.context = event.getServletContext(); XMLConfiguration config = new XMLConfiguration("cfg.xml"); config.setReloadingStrategy(new FileChangedReloadingStrategy()); this.context.setAttribute("mycfg", config); } catch (Exception e) { e.printStackTrace(); } } @Override public void contextDestroyed(ServletContextEvent arg0) { this.context = null; } } web.xml <listener> <listener-class>mypackage.MyAppCfg</listener-class> </listener> and later acces them in the webapp via this.cfg = (XMLConfiguration) servletRequest.getAttribute("mycfg");

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  • jQuery click event still firing on filtered element

    - by Phil.Wheeler
    I'm trying to filter button events based on whether they have a CSS class assigned to them or not. Assume I have a button like this: <button id="save-button" class="ui-state-default ui-corner-all">Save</button> I want to get jQuery to select all buttons that currently do not have a class of "ui-state-disabled". The selector I'm using looks like this: $('#save-button:not(.ui-state-disabled)').click(function() { ... }); When the button is clicked, I'll call a different function, do some stuff and then add the class 'ui-state-disabled' to the button. However the button still continues to accept click events. I'm guessing this is because of two possible causes: The event binder looks only at the initial state when binding the click event and doesn't recognise that a new class has been added later on My filter ['... :not(.ui-state-disabled)] is not correct Any observations?

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  • How to update control state in asp.net/ajax?

    - by darth_alexious
    I'm trying to update certain controls according to a selection in a dropdown list. For example, in the "selectedIndexChanged" event of a dropDownList, if a user selects the value "sport-car" the text box "payload" is disabled and the textbox "max speed" is enabled. private sub dropDownList1_SelectedIndexChanged(byval sender as object, byval e as eventargs) handles dropDownList1.SelectedIndexChanged If dropDownList1.selectedValue = "sport-car" then textBox_payLoad.enabled = false textBox_maxSpeed.enabled = true end if end sub When I'm doing something like this, the controls aren't enabled/disabled, even the event (wich I've added a breakpoint) seems not to be raised (sometimes several time after it is raised). Also, when the instructions in the condition is executed, nothing changes. What am I doing wrong? Maybe this is a very easy issue, but I'm a begginer in MS Visual Web Developer.

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  • Uniquely identify two instances of one browser that share Session state?

    - by jdk
    I want to make sure that a user isn't editing the same form data in two different browser tabs or windows (of the same web browser instance). It's to stop the user from stupidly overwriting their own data as they continue through a very long form process. On the server ongoing data input through the screens is collected into the Session. Assume for any browser, all tabs and windows run in the same instance of it (i.e. not each in a separate process). Obviously the browser tabs and windows share the same cookies in this scenario so cookie modification seems out of the question for viable solutions. This is also the reason they shared the same session. Considering that the form is already created and this is one of the final touches, how can I use ASP.NET, hopefully easily, to oversee this "feature"?

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  • How can you tell if an activities state is stored?

    - by Joren
    I have an activity which pulls some JSON from my server, and then uses it to draw a list. That list launches further activities. My problem is that I can't figure out a way to tell if the activity is still alive when you go back to it, so I end up re-querying my JSON from the server and redrawing the list every time the user goes back to the activity. How can I tell if my activity is still alive so I can skip the redraw?

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  • SQL Query - 20mil records - Best practice to return information

    - by eqiz
    I have a SQL database that has the following table: Table: PhoneRecords ID(identity Seed) FirstName LastName PhoneNumber ZipCode Very simple straight forward table. This table has over 20million records. I am looking for the best way to do queries that pull out records based off area codes from the table. For instance here is an example query that I have done. SELECT phonenumber, firstname FROM [PhoneRecords] WHERE (phone LIKE '2012042%') OR (phone LIKE '2012046%') OR (phone LIKE '2012047%') OR (phone LIKE '2012083%') OR (phone LIKE '2012088%') OR (phone LIKE '2012841%') As you can see this is an ugly query, but it would get the job done (if I wasn't running into timeout issues) Can anyone tell me the best way for speed/optimization to do the above query to display the results? Currently that query above takes around 2 hours to complete on a 9gb 1600mhz ram, i7 930 quadcore OC'd 4.01ghz. I obviously have the computer power required to do such a query, but still takes too long for queries.

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  • Running out of memory.. How?

    - by maxdj
    I'm attempting to write a solver for a particular puzzle. It tries to find a solution by trying every possible move one at a time until it finds a solution. The first version tried to solve it depth-first by continually trying moves until it failed, then backtracking, but this turned out to be too slow. I have rewritten it to be breadth-first using a queue structure, but I'm having problems with memory management. Here are the relevant parts: int main(int argc, char *argv[]) { ... int solved = 0; do { solved = solver(queue); } while (!solved && !pblListIsEmpty(queue)); ... } int solver(PblList *queue) { state_t *state = (state_t *) pblListPoll(queue); if (is_solution(state->pucks)) { print_solution(state); return 1; } state_t *state_cp; puck new_location; for (int p = 0; p < puck_count; p++) { for (dir i = NORTH; i <= WEST; i++) { if (!rules(state->pucks, p, i)) continue; new_location = in_dir(state->pucks, p, i); if (new_location.x != -1) { state_cp = (state_t *) malloc(sizeof(state_t)); state_cp->move.from = state->pucks[p]; state_cp->move.direction = i; state_cp->prev = state; state_cp->pucks = (puck *) malloc (puck_count * sizeof(puck)); memcpy(state_cp->pucks, state->pucks, puck_count * sizeof(puck)); /*CRASH*/ state_cp->pucks[p] = new_location; pblListPush(queue, state_cp); } } } return 0; } When I run it I get the error: ice(90175) malloc: *** mmap(size=2097152) failed (error code=12) *** error: can't allocate region *** set a breakpoint in malloc_error_break to debug Bus error The error happens around iteration 93,000. From what I can tell, the error message is from malloc failing, and the bus error is from the memcpy after it. I have a hard time believing that I'm running out of memory, since each game state is only ~400 bytes. Yet that does seem to be what's happening, seeing as the activity monitor reports that it is using 3.99GB before it crashes. I'm using http://www.mission-base.com/peter/source/ for the queue structure (it's a linked list). Clearly I'm doing something dumb. Any suggestions?

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  • How can I refactor that code ? (state pattern ?)

    - by alex
    Hello guys, How can I refactor that code ? public enum enum1 { value1 = 0x01, value2 = 0x02, value3 = 0x03, value4 = 0x04, value5 = 0x05, UNKNOWN = 0xFF } class class1 { private const string STR_VALUE1 = "some text description of value1"; private const string STR_VALUE2 = "some text description of value2"; private const string STR_VALUE3 = "some text description of value3"; private const string STR_VALUE4 = "some text description of value4"; private const string STR_VALUE5 = "some text description of value5"; private const string STR_VALUE6 = "some text description of unknown type"; public static string GetStringByTypeCode(enum1 type) { switch(type) { case enum1.value1: return STR_VALUE1; case enum1.value2: return STR_VALUE2; case enum1.value3: return STR_VALUE3; case enum1.value4: return STR_VALUE4; case enum1.value5: return STR_VALUE5; default: return STR_VALUE6; } } } PS: there are many enum1...enumX and GetStringByTypeCode(enum1) ... GetStringByTypeCode(enumX) methods.

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  • Should i use remote or local service for this scenario?

    - by rayman
    Hi, I need to build some kind of listener, now this listener suppose to run activies of diffrentz appz , i want this listener to be as a service that will run the appropriate activity, should i make it as a remote service or local service(for this i need some app to hold it - make sense?) what will fit in? thanks, ray.

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  • How can I make a core-plot graph on the phone that doesn't auto-expand to fill the whole superview

    - by Robb
    I'm pretty sure I saw an example where the graph wasn't filling the whole iPhone screen, but I can't get that to happen in my app, nor in the Core-Plot Test app from Switch On The Code. I've added a subview to the original CPLayerHostingView in the sample, then changed the classes – original back to UIView, new subview to CPLayerHostingView, and I've reconnected the File's owner's view outlet to the new subview. When I create a graph with: graph = [[CPXYGraph alloc] initWithFrame: theSubviewOutlet.bounds]; … and step through the first stages of building up the layers the bounds are accurate (i.e. the same as in the .xib) however, when all the initialization is done, and the graph shows up, it fills the whole superview. Am I missing something obvious?

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  • Model state inferno - how can Model.A be two different things at the same time?

    - by Martin
    I have this <%=Model.StartDate%> <%=Html.Hidden("StartDate", Model.StartDate)%> it outputs: 2010-05-11 11:00:00 +01:00 <input type="hidden" value="2010-03-17 11:00:00 +01:00" name="StartDate" id="StartDate"> What the... It's a paging mechanism so the hidden value was valid on the first page and I've been able to move forward to the next page. But since the values won't update properly it ends there. What do I need to do? Using firefox.

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  • Can you transport a Javascript object to server and receive it in the same state?

    - by zorglub76
    I'm considering creating a simple remote debugging application for Javascript. Actually, I want to provide an object to Firebug Lite and let it do all the job. So, can I get an object from one page, serialize it, send it to server and then to another browser and finally see the same results in Firebug Lite (on that other client) as I would see on the first browser (with doing "console.dir(obj)")? Is it possible to do?

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  • how do you load files in windows phone 7?

    - by matt
    do you seriously have to make your own content pipeline project for every single type of file you want to load? Microsoft just seem to be pretending that the iphone doesn't exist (even though they are now paying devs to port between them). I'm trying to port my game from the iphone to winmo7, and I already have a nice asset pipeline set up for exporting textures in the exact format we want (16 bit fmts ect) I just want to be able to open a file and read it, just like I would on any other platform. I have tried System.IO.File.OpenText("atextfile.txt"), but it says that function is "RESTRICTED!!!!" I have tried just adding the txt file to the content project, setting its properties to "content" and "copy always" and then trying to open it doing this.Content.Load("atextfile.txt"); with and without the extension, says it can't find the file.

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  • no more hitcollision at 1 life

    - by user1449547
    So I finally got my implementation of lives fixed, and it works. Now however when I collide with a ghost when I am at 1 life, nothing happens. I can fall to my death enough times for a game over. from what i can tell the problem is that hit collision is not longer working, because it does not detect a hit, I do not fall. the question is why? update if i kill myself fast enough it works, but if i play for like 30 seconds, it stops the hit collision detection on my ghosts. platforms and springs still work. public class World { public interface WorldListener { public void jump(); public void highJump(); public void hit(); public void coin(); public void dying(); } public static final float WORLD_WIDTH = 10; public static final float WORLD_HEIGHT = 15 * 20; public static final int WORLD_STATE_RUNNING = 0; public static final int WORLD_STATE_NEXT_LEVEL = 1; public static final int WORLD_STATE_GAME_OVER = 2; public static final Vector2 gravity = new Vector2(0, -12); public Hero hero; public final List<Platform> platforms; public final List<Spring> springs; public final List<Ghost> ghosts; public final List<Coin> coins; public Castle castle; public final WorldListener listener; public final Random rand; public float heightSoFar; public int score; public int state; public int lives=3; public World(WorldListener listener) { this.hero = new Hero(5, 1); this.platforms = new ArrayList<Platform>(); this.springs = new ArrayList<Spring>(); this.ghosts = new ArrayList<Ghost>(); this.coins = new ArrayList<Coin>(); this.listener = listener; rand = new Random(); generateLevel(); this.heightSoFar = 0; this.score = 0; this.state = WORLD_STATE_RUNNING; } private void generateLevel() { float y = Platform.PLATFORM_HEIGHT / 2; float maxJumpHeight = Hero.hero_JUMP_VELOCITY * Hero.hero_JUMP_VELOCITY / (2 * -gravity.y); while (y < WORLD_HEIGHT - WORLD_WIDTH / 2) { int type = rand.nextFloat() > 0.8f ? Platform.PLATFORM_TYPE_MOVING : Platform.PLATFORM_TYPE_STATIC; float x = rand.nextFloat() * (WORLD_WIDTH - Platform.PLATFORM_WIDTH) + Platform.PLATFORM_WIDTH / 2; Platform platform = new Platform(type, x, y); platforms.add(platform); if (rand.nextFloat() > 0.9f && type != Platform.PLATFORM_TYPE_MOVING) { Spring spring = new Spring(platform.position.x, platform.position.y + Platform.PLATFORM_HEIGHT / 2 + Spring.SPRING_HEIGHT / 2); springs.add(spring); } if (rand.nextFloat() > 0.7f) { Ghost ghost = new Ghost(platform.position.x + rand.nextFloat(), platform.position.y + Ghost.GHOST_HEIGHT + rand.nextFloat() * 3); ghosts.add(ghost); } if (rand.nextFloat() > 0.6f) { Coin coin = new Coin(platform.position.x + rand.nextFloat(), platform.position.y + Coin.COIN_HEIGHT + rand.nextFloat() * 3); coins.add(coin); } y += (maxJumpHeight - 0.5f); y -= rand.nextFloat() * (maxJumpHeight / 3); } castle = new Castle(WORLD_WIDTH / 2, y); } public void update(float deltaTime, float accelX) { updatehero(deltaTime, accelX); updatePlatforms(deltaTime); updateGhosts(deltaTime); updateCoins(deltaTime); if (hero.state != Hero.hero_STATE_HIT) checkCollisions(); checkGameOver(); checkFall(); } private void updatehero(float deltaTime, float accelX) { if (hero.state != Hero.hero_STATE_HIT && hero.position.y <= 0.5f) hero.hitPlatform(); if (hero.state != Hero.hero_STATE_HIT) hero.velocity.x = -accelX / 10 * Hero.hero_MOVE_VELOCITY; hero.update(deltaTime); heightSoFar = Math.max(hero.position.y, heightSoFar); } private void updatePlatforms(float deltaTime) { int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); platform.update(deltaTime); if (platform.state == Platform.PLATFORM_STATE_PULVERIZING && platform.stateTime > Platform.PLATFORM_PULVERIZE_TIME) { platforms.remove(platform); len = platforms.size(); } } } private void updateGhosts(float deltaTime) { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); ghost.update(deltaTime); if (ghost.state == Ghost.GHOST_STATE_DYING && ghost.stateTime > Ghost.GHOST_DYING_TIME) { ghosts.remove(ghost); len = ghosts.size(); } } } private void updateCoins(float deltaTime) { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); coin.update(deltaTime); } } private void checkCollisions() { checkPlatformCollisions(); checkGhostCollisions(); checkItemCollisions(); checkCastleCollisions(); } private void checkPlatformCollisions() { if (hero.velocity.y > 0) return; int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); if (hero.position.y > platform.position.y) { if (OverlapTester .overlapRectangles(hero.bounds, platform.bounds)) { hero.hitPlatform(); listener.jump(); if (rand.nextFloat() > 0.5f) { platform.pulverize(); } break; } } } } private void checkGhostCollisions() { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); if (hero.position.y < ghost.position.y) { if (OverlapTester.overlapRectangles(ghost.bounds, hero.bounds)){ hero.hitGhost(); listener.hit(); } break; } else { if(hero.position.y > ghost.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, ghost.bounds)){ hero.hitGhostJump(); listener.jump(); ghost.dying(); score += Ghost.GHOST_SCORE; } break; } } } } private void checkItemCollisions() { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); if (OverlapTester.overlapRectangles(hero.bounds, coin.bounds)) { coins.remove(coin); len = coins.size(); listener.coin(); score += Coin.COIN_SCORE; } } if (hero.velocity.y > 0) return; len = springs.size(); for (int i = 0; i < len; i++) { Spring spring = springs.get(i); if (hero.position.y > spring.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, spring.bounds)) { hero.hitSpring(); listener.highJump(); } } } } private void checkCastleCollisions() { if (OverlapTester.overlapRectangles(castle.bounds, hero.bounds)) { state = WORLD_STATE_NEXT_LEVEL; } } private void checkFall() { if (heightSoFar - 7.5f > hero.position.y) { --lives; hero.hitSpring(); listener.highJump(); } } private void checkGameOver() { if (lives<=0) { state = WORLD_STATE_GAME_OVER; } } }

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  • The Current State Of Serving a PHP 5.x App on the Apache, LightTPD & Nginx Web Servers?

    - by Gregory Kornblum
    Being stuck in a MS stack architecture/development position for the last year and a half has prevented me from staying on top of the world of open source stack based web servers recent evolution more than I would have liked to. However I am now building an open source stack based application/system architecture and sadly I do not have the time to give each of the above mentioned web servers a thorough test of my own to decide. So I figured I'd get input from the best development community site and more specifically the people who make it so. This is a site that is a resource for information regarding a specific domain and target audience with features to help users not only find the information but to also interact with one another in various ways for various reasons. I chose the open source stack for the wealth of resources it has along with much better offers than the MS stack (i.e. WordPress vs BlogEngine.NET). I feel Java is more in the middle of these stacks in this regard although I am not ruling out the possibility of using it in certain areas unrelated to the actual web app itself such as background processes. I have already come to the conclusion of using PHP (using CodeIgniter framework & APC), MySQL (InnoDB) and Memcached on CentOS. I am definitely serving static content on Nginx. However the 3 servers mentioned have no consensus on which is best for dynamic content in regards to performance. It seems LightTPD still has the leak issue which rules it out if it does, Nginx seems it is still not mature enough for this aspect and of course Apache tries to be everything for everybody. I am still going to compile the one chosen with as many performance tweaks as possible such as static linking and the likes. I believe I can get Apache to match the other 2 in regards to serving dynamic content through this process and not having it serve anything static. However during my research it seems the others are still worth considering. So with all things considered I would love to hear what everyone here has to say on the matter. Thanks!

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  • Diamonds Are Forever. Services Are Not.

    - by rayman
    Hi, ive read this article by Mark Murphy, while i was looking for a solution to my case. I have a Listener in my system, which suppose to get a UDP trigger times to times from an outside server, ive done this listener as a service. how could i prevent it being shut off by the user? (SDK 1.5), i`am working for a company which create cell phones, and we spread the device with this Listener. as soon as the listener goes off our systems will be terminated any idea for this scenario? *i`am already aware to the face, that the system could also take it off, but this case will be easier to handle and avoid. thanks, ray.

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  • Example of contravariance

    - by Misha
    I am thinking of the following example to illustrate why contravariance is useful. Let's consider a GUI framework with Widgets, Events, and Event Listeners. abstract class Event; class KeyEvent extends Event class MouseEvent extends Event trait EventListener[-Event] { def listen(e:Event) } Let Widgets define the following methods: def addKeyEventListener(listener:EventListener[KeyEvent]) def addMouseEventListener(listener:EventListener[MouseEvent]) These methods accept only "specific" event listeners, which is fine. However I would like to define also "kitchen-sink" listeners, which listen to all events, and pass such listeners to the "add listener" methods above. For instance, I would like to define LogEventListener to log all incoming events class LogEventListener extends EventListener[Event] { def listen(e:Event) { log(event) } } Since the trait EventListener is contravariant in Event we can pass LogEventListener to all those "add listener" methods without losing their type safety. Does it make sense ?

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  • Using Session State in Public Class in ASP.NET?

    - by davemackey
    I'm trying to move some reusable portions of code into a class. This is working okay except when I attempt to use Session within this class. I get an error: "Cannot refer to an instance member of a class from within a shared method or shared member initializer without an explicit instance of the class." My code looks something like this: Public Class webHousing Inherits System.Web.UI.Page Public Sub GetUserInfo() Dim x as String x = 10 Session("x")= x End Sub End Class I've simplified this code significantly - but the basic problem is present - trying to set a session value from within a class. I found the following MSDN article1 but don't believe Public/Shared can be used on Session?

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