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  • Banshee music file copy to Mac iPhone 4s ios5.1 not permanent

    - by user95736
    In Ubuntu 12.04 - When I drag .mp3 files from Banshee 2.6 to my Mac-formatted iPhone 4s ios5.1: a. Banshee says it's syncing with the phone, updating the media database, and the filecount on the phone is incremented; b. The files show up under the device in Banshee and I can play them; c. I can see them on the iPhone in a file browser; d. I can navigate to the iPhone filesystem in a terminal and create a file, so I know I have write permissions. When I disconnect the device in Banshee, it again tells me it's syncing the phone and updating the media database, but I can't find the songs on the phone in iTunes - they are not there when I reconnect the phone to my computer. Am I just being deceived by gvfs? I haven't been able to find a recent post indicating the status of syncing ios5.x devices with Banshee, RhythmBox, etc... Can someone tell me if this should work? Also, I wonder if my iPhone needs to be formatted/initialized by iTunes for Windows, since it has been managed on a Mac? I solved a syncing problem with an older ipod classic which had been managed by iTunes on a Mac, by re-initializing it under iTunes for Windows - perhaps an hfs+ issue. Thanks for any help.

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  • XNA 3D model collision is inaccurate

    - by Daniel Lopez
    I am creating a classic game in 3d that deals with asteriods and you have to shoot them and avoid being hit from them. I can generate the asteroids just fine and the ship can shoot bullets just fine. But the asteroids always hit the ship even it doesn't look they are even close. I know 2D collision very well but not 3D so can someone please shed some light to my problem. Thanks in advance. Code For ModelRenderer: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { class ModelRenderer { private float aspectratio; private Model model; private Vector3 camerapos; private Vector3 modelpos; private Matrix rotationy; float radiansy = 0; private bool isalive; public ModelRenderer(Model m, float AspectRatio, Vector3 initial_pos, Vector3 initialcamerapos) { isalive = true; model = m; if (model.Meshes.Count == 0) { throw new Exception("Invalid model because it contains zero meshes!"); } modelpos = initial_pos; camerapos = initialcamerapos; aspectratio = AspectRatio; return; } public float RadiusOfSphere { get { return model.Meshes[0].BoundingSphere.Radius; } } public BoundingBox BoxBounds { get { return BoundingBox.CreateFromSphere(model.Meshes[0].BoundingSphere); } } public BoundingSphere SphereBounds { get { return model.Meshes[0].BoundingSphere; } } public Vector3 CameraPosition { set { camerapos = value; } get { return camerapos; } } public bool IsAlive { get { return isalive; } } public Vector3 ModelPosition { set { modelpos = value; } get { return modelpos; } } public void RotateY(float radians) { radiansy += radians; rotationy = Matrix.CreateRotationY(radiansy); } public Matrix RotationY { set { rotationy = value; } get { return rotationy; } } public float AspectRatio { set { aspectratio = value; } get { return aspectratio; } } public void Kill() { isalive = false; } public void Draw(float scale) { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } public void Draw() { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } } Code For Game1: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; int score = 0, lives = 5; SpriteBatch spriteBatch; GameState gstate = GameState.OnMenuScreen; Menu menu = new Menu(Color.Yellow, Color.White); SpriteFont font; Texture2D background; ModelRenderer ship; Model b, a; List<ModelRenderer> bullets = new List<ModelRenderer>(); List<ModelRenderer> asteriods = new List<ModelRenderer>(); float time = 0.0f; int framecount = 0; SoundEffect effect; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 796; graphics.ApplyChanges(); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); font = Content.Load<SpriteFont>("Fonts\\Lucida Console"); background = Content.Load<Texture2D>("Textures\\B1_stars"); Model p1 = Content.Load<Model>("Models\\p1_wedge"); b = Content.Load<Model>("Models\\pea_proj"); a = Content.Load<Model>("Models\\asteroid1"); effect = Content.Load<SoundEffect>("Audio\\tx0_fire1"); ship = new ModelRenderer(p1, GraphicsDevice.Viewport.AspectRatio, new Vector3(0, 0, 0), new Vector3(0, 0, 9000)); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState state = Keyboard.GetState(PlayerIndex.One); switch (gstate) { case GameState.OnMenuScreen: { if (state.IsKeyDown(Keys.Enter)) { switch (menu.SelectedChoice) { case MenuChoices.Play: { gstate = GameState.GameStarted; break; } case MenuChoices.Exit: { this.Exit(); break; } } } if (state.IsKeyDown(Keys.Down)) { menu.MoveSelectedMenuChoiceDown(gameTime); } else if(state.IsKeyDown(Keys.Up)) { menu.MoveSelectedMenuChoiceUp(gameTime); } else { menu.KeysReleased(); } break; } case GameState.GameStarted: { foreach (ModelRenderer bullet in bullets) { if (bullet.ModelPosition.X < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.Z < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.X > (ship.ModelPosition.Z - 4000) && bullet.ModelPosition.Z > (ship.ModelPosition.Z - 4000)) { bullet.ModelPosition += (bullet.RotationY.Forward * 120); } else if (collidedwithasteriod(bullet)) { bullet.Kill(); } else { bullet.Kill(); } } foreach (ModelRenderer asteroid in asteriods) { if (ship.SphereBounds.Intersects(asteroid.BoxBounds)) { lives -= 1; asteroid.Kill(); // This always hits no matter where the ship goes. } else { asteroid.ModelPosition -= (asteroid.RotationY.Forward * 50); } } for (int index = 0; index < asteriods.Count; index++) { if (asteriods[index].IsAlive == false) { asteriods.RemoveAt(index); } } for (int index = 0; index < bullets.Count; index++) { if (bullets[index].IsAlive == false) { bullets.RemoveAt(index); } } if (state.IsKeyDown(Keys.Left)) { ship.RotateY(0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Right)) { ship.RotateY(-0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Up)) { ship.ModelPosition += (ship.RotationY.Forward * 50); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Space)) { time += gameTime.ElapsedGameTime.Milliseconds; if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0.0f; } if ((framecount % 60) == 0) { createasteroid(); framecount = 0; } framecount++; break; } } base.Update(gameTime); } void firebullet() { if (bullets.Count < 3) { ModelRenderer bullet = new ModelRenderer(b, GraphicsDevice.Viewport.AspectRatio, ship.ModelPosition, new Vector3(0, 0, 9000)); bullet.RotationY = ship.RotationY; bullets.Add(bullet); } } void createasteroid() { if (asteriods.Count < 2) { Random random = new Random(); float z = random.Next(-13000, -11000); float x = random.Next(-9000, -8000); Random random2 = new Random(); int degrees = random.Next(0, 45); float radians = MathHelper.ToRadians(degrees); ModelRenderer asteroid = new ModelRenderer(a, GraphicsDevice.Viewport.AspectRatio, new Vector3(x, 0, z), new Vector3(0,0, 9000)); asteroid.RotateY(radians); asteriods.Add(asteroid); } } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); switch (gstate) { case GameState.OnMenuScreen: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); menu.DrawMenu(ref spriteBatch, font, new Vector2(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2) - new Vector2(50f), 100f); spriteBatch.End(); break; } case GameState.GameStarted: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.DrawString(font, "Score: " + score.ToString() + "\nLives: " + lives.ToString(), Vector2.Zero, Color.White); spriteBatch.End(); ship.Draw(); foreach (ModelRenderer bullet in bullets) { bullet.Draw(); } foreach (ModelRenderer asteroid in asteriods) { asteroid.Draw(0.1f); } break; } } base.Draw(gameTime); } bool collidedwithasteriod(ModelRenderer bullet) { foreach (ModelRenderer asteroid in asteriods) { if (bullet.SphereBounds.Intersects(asteroid.BoxBounds)) { score += 10; asteroid.Kill(); return true; } } return false; } } } }

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  • Silverlight Cream for December 18, 2010 -- #1012

    - by Dave Campbell
    In this Issue: Mark Monster, Kevin Dockx, Jeremy Likness(-2-,-3-), Timmy Kokke, Den Delimarsky, Mike Snow, Samuel Jack(-2-), and Renuka Prasad(-2-). Above the Fold: Silverlight: "Trigger a Storyboard on ViewModel changes" Mark Monster WP7: "Microsoft Push Notification in Windows Phone 7" Renuka Prasad Shoutouts: SilverlightGal sent me the link to The Silverlight Dossier ... I think it's a pretty good start... additions I'd like to see are ways to submit to the various areas. Michael Crump put up a contest that runs from now to January 1st... Win a set of Infragistics Silverlight Controls with Data Visualization!... pretty cool, Michael! If you visit WynApse.com, you'll see I have a subscription to LearnVisualStudio.net... and now they have posted a batch of WP7 videos... 64 of them to be exact... wow!: New video series From SilverlightCream.com: Trigger a Storyboard on ViewModel changes Mark Monster has a great post up about triggering Storyboard on ViewModel changes using the DataTrigger from Blend... cool stuff, and you can also do GoToStateAction or other actions or build yourowndang Trigger Action... fun awaits! ... sorry it took a while to post, Mark... been a tad overloaded here! Working with the Silverlight Rich Text Box control Kevin Dockx has had a post up for a while at SilverlightShow where he takes a good look at the RichText control and it's various capabilities, including source so you can give it a dance yourself. Lessons Learned in Personal Web Page Part 3: Custom Panel and Listbox Jeremy Likness's part 3 of his Personal Web Page lessons learned is covering the tres-cool 3D Panel he did... and he's got it all explained out... building from scratch via a custom panel and a Listbox control... A Silverlight MVVM Feed Reader from Scratch in 30 Minutes Jeremy Likness has a video tutorial showing building an MVVM/Silverlight feedreader in 30 minutes ... plus a couple mods that he noticed after the fact... beat that HTML5 :) Jounce Part 8: Raising Property Changed In Jeremy Likness's latest post, he has number 8 in his series on his MVVM platform, Jounce. This time he's explaining the property changed notification, has a very cool way of doing it, and some interesting comments from readers. Dependency Injection, MVVM, Ninject and Silverlight Timmy Kokke has a great tutorial up with associated demo project on Dependency Injection in MVVM and Silverlight. Some hidden features in the Windows Phone 7 emulator Den Delimarsky shows how to get some of the hidden features on your WP7 emulator like the Call History, Call Settings, and Details about the numbers. Playing sound effects on Windows Phone 7 Mike Snow's latest tip is playing sound effects on your WP7 ... a little bit of XNA here and there, and badabing, badaboom, you got sound! Day 3 of my “Build a Windows Phone 7 game in 3 days” Challenge Samuel Jack has a couple more posts up about his 'Build a WP7 game in 3 Days' challenge... first up is Day 3 from 8:50 to 22:30 ... wow... long day! ... but he's got something good going now... some good external links also Day 3.5 of my “Build a Windows Phone 7 game in 3 days” Challenge Samuel Jack's 3rd day ended with another half-day added on to put on some finishing touches... again, some good external links... and he finished with this Say hello to Simon Squared, my 3.5 day old WP7 Game Microsoft Push Notification in Windows Phone 7 Renuka Prasad has a bunch of material up that I've not been aware of (how did that happen, people??) ... here's the first of a couple of his posts on Code Project ... a very nice tutorial on the Push Notification process... great diagrams and external links. Windows Phone 7 – Toast Notification Using Windows Azure Cloud Service Renuka Prasad has another WP7 post on CodeProject... this one on Toast Notification... and he's using Azure and WCF all rolled into it as well... great diagrams, descriptions and all the code. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Five geeky things you must do with your Android Smartphone

    - by Gopinath
    Android is the Windows of next generation. Its open, free, widely adopted and smart enough to outsmart Apple’s iOS. It’s a stolen product and cheap imitation of iOS, but Steve Job’s once quoted saying good artists copy and great artists steal. Alright, this post is not about Android vs iOS or is it really stolen or not. Android is a great OS for mobile devices and it lets you do amazing through mobiles.  In this post I want to write about the geeky things we can do with an Android Smartphone. Control your computer using mobile Assume that it is a lazy weekend and you are on a couch watching movies on a laptop which is a meter away. Now you want to adjust volume or skip a scene/song. How to control your laptop without moving out of couch? Just install Universal Remote free app on your smartphone and start control your computer using phone. Universal Remove app controls computers over Wifi or Bluetooth networks with dedicated remote controls for various media players and applications like YouTube, VLC & Spotify.  The application is very easy to use and works amazingly well in controlling computers. Few of the remote controls provided in the app are – Mouse, Keyboard, Media Controls, Power, Start, Windows Media Player, VLC Player,  YouTube. There is also paid version of this app with additional remotes, but for most of the users Free version is good enough. Stream YouTube videos playing on you mobile to computer You can stream YouTube videos playing on your mobile to computer/smart tv. This is something similar to Apple’s most popular AirPlay feature, but works only with YouTube videos. To start streaming videos install Google’s YouTube Remote on your smartphone, open youtube.com/leanback on your computer  and pair up mobile with computer. Once the pairing is done, videos played on YouTube Remote app will be streamed on to your computer. Access your mobile using any web browser – send/receive SMS, view photos/call logs, etc. Want to control your mobile phone using a computer? Install AirDroid app on your phone and start controlling your phone using computer browser – send and receive messages, view call logs, play music, upload/download files, edit contacts and many more. At times it’s lot of fun to access mobile using a big screen devices like laptops. Launch a webpage on your mobile browser using your computer With Google Chrome to Phone installed on your computer and mobile, you can send links and other information from Chrome browser to your Android device. With a click on Chrome browser, the current webpage of Chrome browser will be automatically launched on Android device. This is very handy when you want to send links, send driving direction to mobile using Google Maps and launch phone dialer with number selected on webpage. Install Apps on mobile using computer To install apps on your smartphone you really don’t need to touch it. Open any web browser, sing in to Google Play with your Google id that is associated with smartphone and start installing apps on to your phone right from the browser. As you browse apps on Google Play store, you find Install button and all you need to do is to just click Install. Google will automatically installs app on your mobile within few seconds.

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  • South Florida Code Camp 2011 - 02/12/2011 - Final Days to register

    - by Nikita Polyakov
    South Florida Code Camp - 02/12/2011 - Final Days to register 13 tracks, 78 sessions, 65 speakers Topics include: Windows Phone 7, Silverlight, Web dev, Architecture/Agile, Sharepoint and SQL Networking with 700 other software developers, over 800 already registered! Free breakfast and lunch Hobnob with speakers, MVP's and authors Party afterwards with attendees and speakers Convenient location at Nova University in Davie Free XBOX 360 Kinect 250 GB raffle (must be present) Free raffle of valuable software, books and swag Free Code Camp T-shirt Book swap - see site for details You get to say "I was there!" More information: http://www.fladotnet.com/codecamp   Register now at: https://www.clicktoattend.com/invitation.aspx?code=150628 (some people have had a problem with this link but click again and it should work). I am presenting Windows Phone Marketplace session. Marketplace and Monetization Details of Windows Phone Marketplace and using Microsoft Advertising SDK control. Monetization strategies, rules and tips for making the best out of your post writing the Windows Phone app experience. Many speakers end up hanging out in the back and this session turns into a open discussion panel.

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  • Silverlight Cream for November 17, 2011 -- #1168

    - by Dave Campbell
    In this Issue: Colin Eberhardt, Lazar Nikolov, WindowsPhoneGeek, Jesse Liberty, Peter Kuhn, Derik Whittaker, Chris Koenig, and Jeff Blankenburg(-2-). Above the Fold: Silverlight: "Facebook Graph API and Silverlight Part 2 – Publishing data" Lazar Nikolov WP7: "Suppressing Zoom and Scroll interactions in the Windows Phone 7 WebBrowser Control" Colin Eberhardt Metro/WinRT/W8: "Tip/Trick when working with the Application Bar in WinRT/Metro (C#)" Derik Whittaker Shoutouts: Michael Palermo's latest Desert Mountain Developers is up Michael Washington's latest Visual Studio #LightSwitch Daily is up Pete Brown announced the completion of his book: It’s a wrap! I’ve completed writing Silverlight 5 in Action From SilverlightCream.com: Suppressing Zoom and Scroll interactions in the Windows Phone 7 WebBrowser Control Colin Eberhardt's latest post is all about a helper class he wrote to suppress scrolling and pinch zoom of the WP7 browser control, which you might want to do if the browser is placed inside another control. Facebook Graph API and Silverlight Part 2 – Publishing data In this part 2 of his Facebook and Silverlight series, Lazar Nikolov shows how to post data to your profile or your friends' profiles Localizing a Windows Phone app Step by Step WindowsPhoneGeek's latest post is on Localizing a WP7 app .. another great tutorial with plenty of discussion, pictures, and a project to load up and follow Background Audio Part II: Copying Audio Files To Isolated Storage Continuing his WP7 series, Jesse Liberty has Part 2 of a mini-series on Background Audio up... in this episode he's using local audio and to do so, it must be in ISO Silverlight: Bugs in the multicast client In a Q/A session, Peter Kuhn was presented a nasty bug in the multicast client that he has verified exists in not only Silverlight 4 but also Silverlight 5 Beta, including a link to his entry on Connect. Tip/Trick when working with the Application Bar in WinRT/Metro (C#) Derik Whittaker offers up some good information about the Metro Application Bar and how to keep it where you want it New! Windows Phone Starter Kit for Podcasts Chris Koenig announced the release of a new starter kit for WP7... a starter kit for podcasts. Check out the links on Chris' site and the other two starter kits that are available 31 Days of Mango | Day #4: Compass Jeff Blankenburg continues with Day 4 of his Mango series with this post on the Compass and a cool app to demonstrate it 31 Days of Mango | Day #5: Gyroscope In Day 5, Jeff Blankenburg is talking about and discussing the gyroscope, of course if you have a phone as old as mine, you won't have a gyroscope and it's not on the emulator Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Brand new battery is 100% charged but at 0% capacity

    - by Chris Conway
    I just bought a brand new battery to replace one that had seemingly died. I followed the instructions that came with the battery and charged it overnight, then ran my computer on battery until it was in a critical state and charged it overnight again. Now the battery appears to be 100% charged and at the same time at 0% capacity—when it's plugged in it doesn't charge and when it's unplugged the computer immediately goes into low power mode. I've taken the battery out and checked the contacts. I've rebooted the system with and without the battery. Nothing seems to help. I'm not sure if I should blame the battery, the laptop, the charger, or the power management software for this state of affairs. The obvious answer would be the battery but I bought this battery because another year-old battery exhibited similar behavior—I assumed it was dead and a Dell tech came to the same conclusion. I'm loathe to order another new battery without first exploring other explanations. What can I do to diagnose this problem? Here's the /proc info: $ cat /proc/acpi/battery/BAT0/state present: yes capacity state: critical charging state: charged present rate: 1 mA remaining capacity: 0 mAh present voltage: 9754 mV $ cat /proc/acpi/battery/BAT0/info present: yes design capacity: 6600 mAh last full capacity: 6789 mAh battery technology: rechargeable design voltage: 11100 mV design capacity warning: 660 mAh design capacity low: 200 mAh cycle count: 0 capacity granularity 1: 66 mAh capacity granularity 2: 66 mAh model number: DELL WK serial number: 4043 battery type: LION OEM info: SMP

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  • CodePlex Daily Summary for Friday, October 28, 2011

    CodePlex Daily Summary for Friday, October 28, 2011Popular ReleasesWriteableBitmapEx: WriteableBitmapEx 0.9.8.5: Added a Rotate method for arbitrary angles (RotateFree). Provided by montago. See http://writeablebitmapex.codeplex.com/workitem/15214 Added Nokola's anti-aliased line drawing implementation. http://nokola.com/blog/post/2010/10/14/Anti-aliased-Lines-And-Optimizing-Code-for-Windows-Phone-7e28093First-Look.aspx Updated the Windows Phone project to WP 7.1 Mango. Added an extension file for the Windows Phone specific extensions and added the SaveToMediaLibrary extension including support fo...Duckworth Lewis Professional Edition Calculator: DLcalc 3.0: DLcalc 3.0 can perform Duckworth/Lewis Professional Edition calculations 100% accurately. It also produces over-by-over and ball-by-ball PAR score tables.Media Companion: MC 3.420b Weekly: Ensure .NET 4.0 Full Framework is installed. (Available from http://www.microsoft.com/download/en/details.aspx?id=17718) Ensure the NFO ID fix is applied when transitioning from versions prior to 3.416b. (Details here) Movies Fixed: Fanart and poster scraping issues TV Shows (Re)Added: Rebuild single show Fixed: Issue when shows are moved from original location Ability to handle " for actor nicknames Crash when episode name contains "<" (does not scrape yet) Clears fanart when switch...patterns & practices - Unity: Unity 3.0 for .NET4.5 Preview: The Unity 3.0.1026.0 Preview enables Unity to work on .NET 4.5 with both the WinRT and desktop profiles. The major changes include: Unity projects updated to target .NET 4.5. Dynamic build plans modified to use compiled lambda expressions instead of Reflection.Emit Converting reflection to use the new TypeInfo for reflection. Projects updated to work with the Microsoft Visual Studio 2011 Preview Notes/Known Issues: The Microsoft.Practices.Unity.UnityServiceLocator class cannot be use...Catel - WPF, Silverlight and Windows Phone 7 MVVM toolkit: 2.3: Catel history ============= (+) Added (*) Changed (-) Removed (x) Error / bug (fix) For more information about issues or new feature requests, please visit: http://catel.codeplex.com Documentation can be found at: http://catel.catenalogic.com ********************************************************** =========== Version 2.3 =========== Release date: ============= 2011/10/27 Added/fixed: ============ (+) Added new (non-generic) overloads in ServiceLocator for registering types (+) WP7 ...Managed Extensibility Framework: MEF 2 Preview 4: Detailed information on this release is available on the BCL team blog.AcDown????? - Anime&Comic Downloader: AcDown????? v3.6: ?? ● AcDown??????????、??????,??????????????????????,???????Acfun、Bilibili、???、???、???、Tucao.cc、SF???、?????80????,???????????、?????????。 ● AcDown???????????????????????????,???,???????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??????????????,??????????: ??"AcDown?????"????????? ?? v3.6?? ??“????”...SQL Backup Helper: SQL Backup Helper v1.0: Version 1.0 Changes Description added to settings table Automatic LOG files truncation added to BACKUP stored procedure Only database in status ONLINE will be backed upMySemanticSearch Sample: MySemanticSearch Installer (CTP3): Note: This release of the MySemanticSearch Sample works with SQL Server 2012 CTP3. Installation InstructionsDownload this self-extracting archive to your computer Execute the self-extracting archive Accept the licensing agreement Choose a target directory on your computer and extract the files Open Windows PowerShell command prompt with elevated priveleges Execute the following command: Set-ExecutionPolicy Unrestricted Close the Windows PowerShell command prompt Run C:\MySema...Path Copy Copy: 8.0: New version that mostly adds lots of requested features: 11340 11339 11338 11337 This version also features a more elaborate Settings UI that has several tabs. I tried to add some notes to better explain the use and purpose of the various options. The Path Copy Copy documentation is also on the way, both to explain how to develop custom plugins and to explain how to pre-configure options if you're a network admin. Stay tuned.MVC Controls Toolkit: Mvc Controls Toolkit 1.5.0: Added: The new Client Blocks feaure of Views A new "move" js method for the TreeViews The NewHtmlCreated js event to the DataGrid Improved the ChoiceList structure that now allows also the selection list of a dropdown to be chosen with a lambda expression Improved the AcceptViewHintAttribute controller filter. Now a client can specify not only the name of a View or Partial View it prefers, but also to receive just the rough data in Json format. Fixed: Issue with partial thrust Cl...Free SharePoint Master Pages: Buried Alive (Halloween) Theme: Release Notes *Created for Halloween, you will find theme file, custom css file and images. *Created by Al Roome @AlstarRoome Features: Custom styling for web part Custom background *Screenshot https://s3.amazonaws.com/kkhipple/post/sharepoint-showcase-halloween.pngDevForce Application Framework: DevForce AF 2.0.3 RTW: PrerequisitesWPF 4.0 Silverlight 4.0 DevForce 2010 6.1.3.1 Download ContentsDebug and Release Assemblies API Documentation Source code License.txt Requirements.txt Release HighlightsNew: EventAggregator event forwarding New: EntityManagerInterceptor<T> to intercept EntityManger events New: IHarnessAware to allow for ViewModel setup when executed inside of the Development Harness New: Improved design time stability New: Support for add-in development New: CoroutineFns.To...NicAudio: NicAudio 2.0.5: Minor change to accept special DTS stereo modes (LtRt, AB,...)Windows Azure Toolkit for Windows Phone: Windows Azure Toolkit for Windows Phone v1.3.1: Upgraded Windows Azure projects to Windows Azure Tools for Microsoft Visual Studio 2010 1.5 – September 2011 Upgraded the tools tools to support the Windows Phone Developer Tools RTW Update SQL Azure only scenarios to use ASP.NET Universal Providers (through the System.Web.Providers v1.0.1 NuGet package) Changed Shared Access Signature service interface to support more operations Refactored Blobs API to have a similar interface and usage to that provided by the Windows Azure SDK Stor...xUnit.net Contrib: xunitcontrib-resharper 0.4.4 (dotCover): xunitcontrib release 0.4.4 (ReSharper runner) This release provides a test runner plugin for Resharper 6.0 RTM, targetting all versions of xUnit.net. (See the xUnit.net project to download xUnit.net itself.) This release addresses the following issues:Support for dotCover code coverage 4132 Note that this build work against ALL VERSIONS of xunit. The files are compiled against xunit.dll 1.8 - DO NOT REPLACE THIS FILE. Thanks to xunit's version independent runner system, this package can r...Ribbon Editor for Microsoft Dynamics CRM 2011: Ribbon Editor (0.1.2122.266): Added CodePlex and PayPal links New icon Bug fix: can't connect to an IFD deployment when the discovery service url has been customizedSiteMap Editor for Microsoft Dynamics CRM 2011: SiteMap Editor (1.0.921.340): Added CodePlex and PayPal links New iconDotNet.Framework.Common: DotNet.Framework.Common 4.0: ??????????,????????????XML Explorer: XML Explorer 4.0.5: Changes in 4.0.5: Added 'Copy Attribute XPath to Address Bar' feature. Added methods for decoding node text and value from Base64 encoded strings, and copying them to the clipboard. Added 'ChildNodeDefinitions' to the options, which allows for easier navigation of parent-child and ID-IDREF relationships. Discovery happens on-demand, as nodes are expanded and child nodes are added. Nodes can now have 'virtual' child nodes, defined by an xpath to select an identifier (usually relative to ...New Projects#foo REST: HashFoo.REST is a simple message based layer that sits on top of ASP.NET MVC. Allows for service development based on POCO message objects and handlers, while still using the ever improving ASP.NET MVC infrastructure.Activity Tracking Log: The Activity Tracking Log is a pluggable component intended to provide user and system activity tracking functions for ASP.Net/MVC applications. Represents a set of HTTP handlers and modules that expose activity analytic reports and client side API. Easy to configure and use.ACTLAPoC: ACTLAPoCAnalysis of algorithms: This is a collective repository for a few academic projects.Anomaly: Anomaly is an application that can be used for generating one or more passwords, with varying levels of complexity. Archer: A shopping bags app for Windows Phone 7.5 code name "Archer".ASMX WebService Logger: This project provide a library to provide asp.net asmx web service logging mechanism, include when who access which web method, the detailed request/respond soap content. Build Versioning Services: This project is essentially an assembly that contains a WCF Service and a set of accompanying MSBuild tasks. The service provides functionality to maintain version numbers for applications separately from the source code of the application. The MSBuild tasks provide the functionality the WCF service provides to build scripts.Church CRM - Bookstore: The Congregations Relationship management Suite is a suite of tools designed to provide web based services and organizational tools geared toward online Congregation and Church resource management and social interaction. Church CRM - Sermons: The Congregations Relationship management Suite is a suite of tools designed to provide web based services and organizational tools geared toward online Congregation and Church resource management and social interaction. DasLabs: das labsdedu: Dedu is a SNS&Fourm web site that share the material about programming technique Find Me XML: Help people find your project. Write a concise, reader-focused summary. Example: <project name> makes it easier for <target user group> to <activity>. You'll no longer have to <activity>. It's developed in <programming language>.GEMySiteLockDown: This nifty little application generates a batch file that, when run, will set the LOCK state of a chosen Site Collection and sub sites to either NoAdditions or Readonly or NoAccessHEP Linux Access: Tools that make it simpler to access linux computer from Windows. Especially geared towards Fermilab and CERN computing.iCycle: Simple cycle application that allows the tracking of exercises and routes.ImportToTS: Import to TSLegal Dashboard: legal dashboardLWB-DOTNET: This project contains ASP.NET Ajax support for the AJAX-Lightweight Binder. Mass Mailing: Mass Mailing is an application to allow for mailing of a single email to a large email list. It is written in c# with a WPF front end. Allows for attachments, multiple smtp servers, and burst control.MineCobalt: MineCobalt is a administration system for the MineCraft server.MLBLDetector: MLBLDetectormokodownloader: this is a simple tool used to download images from websitenetgod: netgod opensource projectNews Feed: News Feed is a Windows Phone App which makes it easier for users to check out the latest news, sports and technology headlines and opinions from various customizable news sources (default CNN, Guardian, Daily Mail, Ta Nea). Uses RSS feeds. Free to download and distribute.P I: P. I.Precious Metals Pricing - nopCommerce Plugin: This is a plugin for the nopCommerce 2.x e-commerce platform. It allows product pricing to be based on the changing market values of precious metals. This is useful for companies that sell items such as coins or jewelry where the sale price fluctuates with market trends.produksi: A production ticket system.Prose: Prose is an playground for an experimental JavaScript like language compiler. Eventually it will implement 0-CFA, CFA2, and a Tracing JITRazor Generator Contrib: This project extends the capabilities of the PrecompiledMvcViewEngine (part of Razor Generator project). It supports precompiled Razor views in multiple assemblies.Rootfus: ROOT Surface. An attempt to make the final step in a histogram based analysis visual and easy. This has been attempted in the field before but has always failed - scripts and text seem to be a more natural way to do this. This project is an experiment to see if it is possible to do it another way with some basic visual programming. Based on the ROOT tool (http://root.cern.ch). This is aimed squarly at people who use ROOT as a final analysis tool.SimpleWebService: SimpleWebServicesmetgbr: Autohandel smetgbrSound Recorder for Windows Phone 7: The Sound Recorder App for WP7 allows you to record, save and play sound on your windows phone device. Co - developped by Dimitris Gkanatsios and Konstantinos Kyriakopoulos. Free to download and distribute. Don't hesitate to send me your comments/questions/angry complaints.SQL Refactor: A tool to aid in the refactoring of large SQL statements. Provides a comparison between the original query and the refactored one as well as maintaining a history of the iterations.stargame: reserch game projectTask Parallel Library Helper: TPLHelper is a helper library for the Task Parallel Library in .NET 4.0. It aims to add the ability to queue tasks with dependancies and have them added to the scheduler once all dependant taks are completed, it will also have some common usage such as time taken.TeamView: Team view is a tool to help the project manager, team members take a better view to the view of progress, quality in the project.View weather forecasts for multiple cities on mobile devices: View current weather temperature, low & high, and icon for weather condition for multiple cities in a single page on mobile devices. Uses ASP.NET WebForms, jQuery Mobile.Web Service App.: This program is an simple example web service application.Windows Azure Storage Mapper: a library for azure storage WolfGenerator: Generation code on script-like language with some intresting features.Xaml to Code Converter: This tool converts xaml designer text in normal C# code.XAML Toolkit: This will eventually be a toolkit that supports WPF, WinRT and possibly Silverlight.????: ??,?????、????、????????

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  • 13.04 Logitech bluetooth speaker adapter pairing but no mixer output

    - by user1455622
    I had to change [General] Enable = Socket in /etc/bluetooth/audio.conf to get it to pair. But now that they are I don't get an output in pavucontrol. D: [pulseaudio] bluetooth-util.c: Registering /MediaEndpoint/HFPAG on adapter /org/bluez/3855/hci0. D: [pulseaudio] bluetooth-util.c: Registering /MediaEndpoint/HFPHS on adapter /org/bluez/3855/hci0. D: [pulseaudio] bluetooth-util.c: Registering /MediaEndpoint/A2DPSource on adapter /org/bluez/3855/hci0. D: [pulseaudio] bluetooth-util.c: Registering /MediaEndpoint/A2DPSink on adapter /org/bluez/3855/hci0. E: [pulseaudio] bluetooth-util.c: org.bluez.Media.RegisterEndpoint() failed: org.bluez.Error.AlreadyExists: Already Exists E: [pulseaudio] bluetooth-util.c: org.bluez.Media.RegisterEndpoint() failed: org.bluez.Error.AlreadyExists: Already Exists E: [pulseaudio] bluetooth-util.c: org.bluez.Media.RegisterEndpoint() failed: org.bluez.Error.AlreadyExists: Already Exists E: [pulseaudio] bluetooth-util.c: org.bluez.Media.RegisterEndpoint() failed: org.bluez.Error.AlreadyExists: Already Exists D: [pulseaudio] bluetooth-util.c: dbus: property 'State' changed to value 'disconnected' D: [pulseaudio] bluetooth-util.c: dbus: property 'State' changed to value 'disconnected' D: [pulseaudio] bluetooth-util.c: dbus: property 'State' changed to value 'disconnected' D: [pulseaudio] bluetooth-util.c: dbus: property 'State' changed to value 'disconnected' D: [pulseaudio] bluetooth-util.c: dbus: property 'State' changed to value 'connected' D: [pulseaudio] bluetooth-util.c: dbus: property 'State' changed to value 'connected' D: [pulseaudio] bluetooth-util.c: Unknown Bluetooth minor device class 0 D: [pulseaudio] module-card-restore.c: Not restoring profile for card bluez_card.C8_84_47_15_B7_34, because already set. I: [pulseaudio] module-card-restore.c: Restoring port latency offsets for card bluez_card.C8_84_47_15_B7_34. I: [pulseaudio] card.c: Created 2 "bluez_card.C8_84_47_15_B7_34" W: [pulseaudio] module-bluetooth-device.c: Profile has no transport D: [pulseaudio] core-subscribe.c: Dropped redundant event due to change event. I: [pulseaudio] card.c: Changed profile of card 2 "bluez_card.C8_84_47_15_B7_34" to off I: [pulseaudio] module.c: Loaded "module-bluetooth-device" (index: #22; argument: "address=C8:84:47:15:B7:34 profile=a2dp"). I: [alsa-source] alsa-source.c: Scheduling delay of 10,06ms, you might want to investigate this to improve latency... I: [alsa-source] ratelimit.c: 5 events suppressed I: [alsa-source] alsa-source.c: Overrun! I: [alsa-source] alsa-source.c: Increasing minimal latency to 2,00 ms D: [alsa-source] alsa-source.c: latency set to 20,00ms D: [alsa-source] alsa-source.c: hwbuf_unused=62008 D: [alsa-source] alsa-source.c: setting avail_min=442 What can I do to get it working? Regards,

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  • Semi Fixed-timestep ported to javascript

    - by abernier
    In Gaffer's "Fix Your Timestep!" article, the author explains how to free your physics' loop from the paint one. Here is the final code, written in C: double t = 0.0; const double dt = 0.01; double currentTime = hires_time_in_seconds(); double accumulator = 0.0; State previous; State current; while ( !quit ) { double newTime = time(); double frameTime = newTime - currentTime; if ( frameTime > 0.25 ) frameTime = 0.25; // note: max frame time to avoid spiral of death currentTime = newTime; accumulator += frameTime; while ( accumulator >= dt ) { previousState = currentState; integrate( currentState, t, dt ); t += dt; accumulator -= dt; } const double alpha = accumulator / dt; State state = currentState*alpha + previousState * ( 1.0 - alpha ); render( state ); } I'm trying to implement this in JavaScript but I'm quite confused about the second while loop... Here is what I have for now (simplified): ... (function animLoop(){ ... while (accumulator >= dt) { // While? In a requestAnimation loop? Maybe if? ... } ... // render requestAnimationFrame(animLoop); // stand for the 1st while loop [OK] }()) As you can see, I'm not sure about the while loop inside the requestAnimation one... I thought replacing it with a if but I'm not sure it will be equivalent... Maybe some can help me.

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  • Mounting Samsung Galaxy S2 via USB on Ubuntu 13.04

    - by argvar
    Connecting my Samsung Galaxy S2 to Windows 7 worked seamlessly. Now that I'm on Ubuntu 13.04 I'd like to access my phone's drive via the USB cable, but that's not working. When I do plug it in I get a error message in Ubuntu: Unable to mount SAMSUNG_Android Unable to open MTP device '[usb:002,008]' Then when I unplug it I see a error message on the phone: Attention Unable to find software on your PC that can recognize your device. Service pack 3, Windows Media Player, version 10 or higher, for Windows XP or Android FIle Transfer for Mac OS must be installed. You can download and install PC Kies from http://www.samsung.com/kies in order to sync data with your device, back up data, and upgrade your device (Windows and Mac OS are supported) What can I do here to fix this? I don't want to use any special software with the phone, just access the phone's drive.

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  • SQL SERVER – Use ROLL UP Clause instead of COMPUTE BY

    - by pinaldave
    Note: This upgrade was test performed on development server with using bits of SQL Server 2012 RC0 (which was available at in public) when this test was performed. However, SQL Server RTM (GA on April 1) is expected to behave similarly. I recently observed an upgrade from SQL Server 2005 to SQL Server 2012 with compatibility keeping at SQL Server 2012 (110). After upgrading the system and testing the various modules of the application, we quickly observed that few of the reports were not working. They were throwing error. When looked at carefully I noticed that it was using COMPUTE BY clause, which is deprecated in SQL Server 2012. COMPUTE BY clause is replaced by ROLL UP clause in SQL Server 2012. However there is no direct replacement of the code, user have to re-write quite a few things when using ROLL UP instead of COMPUTE BY. The primary reason is that how each of them returns results. In original code COMPUTE BY was resulting lots of result set but ROLL UP. Here is the example of the similar code of ROLL UP and COMPUTE BY. I personally find the ROLL UP much easier than COMPUTE BY as it returns all the results in single resultset unlike the other one. Here is the quick code which I wrote to demonstrate the said behavior. CREATE TABLE tblPopulation ( Country VARCHAR(100), [State] VARCHAR(100), City VARCHAR(100), [Population (in Millions)] INT ) GO INSERT INTO tblPopulation VALUES('India', 'Delhi','East Delhi',9 ) INSERT INTO tblPopulation VALUES('India', 'Delhi','South Delhi',8 ) INSERT INTO tblPopulation VALUES('India', 'Delhi','North Delhi',5.5) INSERT INTO tblPopulation VALUES('India', 'Delhi','West Delhi',7.5) INSERT INTO tblPopulation VALUES('India', 'Karnataka','Bangalore',9.5) INSERT INTO tblPopulation VALUES('India', 'Karnataka','Belur',2.5) INSERT INTO tblPopulation VALUES('India', 'Karnataka','Manipal',1.5) INSERT INTO tblPopulation VALUES('India', 'Maharastra','Mumbai',30) INSERT INTO tblPopulation VALUES('India', 'Maharastra','Pune',20) INSERT INTO tblPopulation VALUES('India', 'Maharastra','Nagpur',11 ) INSERT INTO tblPopulation VALUES('India', 'Maharastra','Nashik',6.5) GO SELECT Country,[State],City, SUM ([Population (in Millions)]) AS [Population (in Millions)] FROM tblPopulation GROUP BY Country,[State],City WITH ROLLUP GO SELECT Country,[State],City, [Population (in Millions)] FROM tblPopulation ORDER BY Country,[State],City COMPUTE SUM([Population (in Millions)]) BY Country,[State]--,City GO After writing this blog post I continuously feel that there should be some better way to do the same task. Is there any easier way to replace COMPUTE BY? Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Ruby: implementing alpha-beta pruning for tic-tac-toe

    - by DerNalia
    So, alpha-beta pruning seems to be the most efficient algorithm out there aside from hard coding (for tic tac toe). However, I'm having problems converting the algorithm from the C++ example given in the link: http://www.webkinesia.com/games/gametree.php #based off http://www.webkinesia.com/games/gametree.php # (converted from C++ code from the alpha - beta pruning section) # returns 0 if draw LOSS = -1 DRAW = 0 WIN = 1 @next_move = 0 def calculate_ai_next_move score = self.get_best_move(COMPUTER, WIN, LOSS) return @next_move end def get_best_move(player, alpha, beta) best_score = nil score = nil if not self.has_available_moves? return false elsif self.has_this_player_won?(player) return WIN elsif self.has_this_player_won?(1 - player) return LOSS else best_score = alpha NUM_SQUARES.times do |square| if best_score >= beta break end if self.state[square].nil? self.make_move_with_index(square, player) # set to negative of opponent's best move; we only need the returned score; # the returned move is irrelevant. score = -get_best_move(1-player, -beta, -alpha) if (score > bestScore) @next_move = square best_score = score end undo_move(square) end end end return best_score end the problem is that this is returning nil. some support methods that are used above: WAYS_TO_WIN = [[0, 1, 2], [3, 4, 5], [6, 7, 8], [0, 3, 6], [1, 4, 7], [2, 5, 8],[0, 4, 8], [2, 4, 6]] def has_this_player_won?(player) result = false WAYS_TO_WIN.each {|solution| result = self.state[solution[0]] if contains_win?(solution) } return (result == player) end def contains_win?(ttt_win_state) ttt_win_state.each do |pos| return false if self.state[pos] != self.state[ttt_win_state[0]] or self.state[pos].nil? end return true end def make_move(x, y, player) self.set_square(x,y, player) end

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  • BizTalk: Suspend shape and Convoy

    - by Leonid Ganeline
    Part 1: BizTalk: Instance Subscription and Convoys: Details This is a Part 2. I am discussing the Suspend shape together with Convoys and going to show that using them together is undesirable. In previous article we investigated the Instance Subscriptions and how they could create situation with dangerous zones in processing.  Let' start with Suspend shape. [See the BizTalk Help] "You can use the Suspend shape to make an orchestration instance stop running until an administrator explicitly intervenes, perhaps to reflect an error condition that requires attention beyond the scope of the orchestration. All of the state information for the orchestration instance is saved, and will be reinstated when the administrator resumes the orchestration instance. When an orchestration instance is suspended, an error is raised. You can specify a message string to accompany the error to help the administrator diagnose the situation."   On the Suspend shape the orchestration is stopped in the Suspended (Resumable) state. Next we have two choices, one is to resume and the second is to terminate the orchestration. Is the orchestration is stopped or unenlisted? You don't find a note about it anywhere. The fact is the Orchestration is stopped and still enlisted. It is very important. So again, the suspended orchestration can be resumed or terminated. The moment when the operator or the operation script resumes or terminates can be far away. It is also important too. Let's go back to the case from previous article. Make sure you notice the convoy and the dangerous zone after the last Receive shape.     Now we have a Suspend shape inside the orchestration. The first orchestration instance is suspended. Next messages start new orchestration instance and have been consumed by this orchestration, right? Wrong! The orchestration is stopped on the Suspend shape but still enlisted. Now the dangerous zone, the "zombie zone" is expanded to the interval between the last receive and the moment of termination or end of the orchestration. The new orchestration instance for this convoy will not start till this moment. How fast operator finds out this suspended orchestration? Maybe hours or days. All this time orchestration is still enlisted and gathering the convoy messages. We can resume the orchestration but we cannot resume these messages together with orchestration. Seems the name Suspended of the orchestration is misleading. The orchestration can be in the Started (and Enlisted)/Stopped (and Enlisted)/Unenlisted state. The Suspend shape switches orchestration exactly to the Stopped state. The Stop name would describe the shape clearly and unambiguously and the Stopped state would describe the orchestration. Imagine we can change the BizTalk. The Orchestration editor can search these situations and returns the compile error. In similar case the Orchestration Editor forces us to use only ordered delivery port with convoys. The run-time core can force the orchestration with convoy be suspended in Unresumable state, that means the run-time unenlists the orchestration instance subscriptions. The Suspend shape name should be changed. The "Suspend" name is misleading. The "Stop" name is clear and unambiguous. The same for the orchestration state, it should be “Stopped” not “Suspended (Resumable)”.   Conclusion:  It is not recommended using a Suspend shape together with the convoy orchestrations.

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  • Small change in MVVM Light Toolkit templates for Blend 4 RC

    - by Laurent Bugnion
    Ah, the joy of new releases… You will find that the MVVM Light Toolkit works fine with Visual Studio 2010 RTM and Blend 4 RC except for a few adjustments: Blend templates The path to the Expression Blend 4 project templates changed. If you start Expression Blend 4 RC now, you will likely not see the MVVM Light templates in the New Project dialog.   New Project dialog with MVVM Light To restore the templates, follow the steps: Open Windows Explorer Navigate to C:\Users\[username]\Documents\Expression (or simply type My Documents in Windows Explorer and then open the Expression folder). Change the name of the “Blend 4 beta” folder into “Blend 4”. That’s it, you should now see the templates in the New Project dialog in Blend 4. Note that since the new name is “Blend 4”, I hope that I won’t need to do the same exercise when Blend 4 RTM is released! Windows Phone 7 templates Since the Windows Phone 7 tools are not ready yet for Visual Studio 2010 RTM and Blend 4 RC, the templates in the Silverlight for Windows Phone folders will not work. You will get an error if you try to create a new such project in the newly released environment. I hesitated to remove these templates from the current packages, but honestly that is a lot of trouble for a very short time before the tools for Windows Phone 7 are released (note: I don’t have any information as to when these tools will be released). In the mean time, just don’t create a WinPhone7 application. Reminder: If you want to write code for Windows Phone 7, you need to keep the Visual Studio 2010 RC as well as Expression Blend 4 beta. Updated package I uploaded an update to the Blend 4 templates. It is available like before on the “Install manually” page and on the Codeplex page.   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • We've completed the first iteration

    - by CliveT
    There are a lot of features in C# that are implemented by the compiler and not by the underlying platform. One such feature is a lambda expression. Since local variables cannot be accessed once the current method activation finishes, the compiler has to go out of its way to generate a new class which acts as a home for any variable whose lifetime needs to be extended past the activation of the procedure. Take the following example:     Random generator = new Random();     Func func = () = generator.Next(10); In this case, the compiler generates a new class called c_DisplayClass1 which is marked with the CompilerGenerated attribute. [CompilerGenerated] private sealed class c__DisplayClass1 {     // Fields     public Random generator;     // Methods     public int b__0()     {         return this.generator.Next(10);     } } Two quick comments on this: (i)    A display was the means that compilers for languages like Algol recorded the various lexical contours of the nested procedure activations on the stack. I imagine that this is what has led to the name. (ii)    It is a shame that the same attribute is used to mark all compiler generated classes as it makes it hard to figure out what they are being used for. Indeed, you could imagine optimisations that the runtime could perform if it knew that classes corresponded to certain high level concepts. We can see that the local variable generator has been turned into a field in the class, and the body of the lambda expression has been turned into a method of the new class. The code that builds the Func object simply constructs an instance of this class and initialises the fields to their initial values.     c__DisplayClass1 class2 = new c__DisplayClass1();     class2.generator = new Random();     Func func = new Func(class2.b__0); Reflector already contains code to spot this pattern of code and reproduce the form containing the lambda expression, so this is example is correctly decompiled. The use of compiler generated code is even more spectacular in the case of iterators. C# introduced the idea of a method that could automatically store its state between calls, so that it can pick up where it left off. The code can express the logical flow with yield return and yield break denoting places where the method should return a particular value and be prepared to resume.         {             yield return 1;             yield return 2;             yield return 3;         } Of course, there was already a .NET pattern for expressing the idea of returning a sequence of values with the computation proceeding lazily (in the sense that the work for the next value is executed on demand). This is expressed by the IEnumerable interface with its Current property for fetching the current value and the MoveNext method for forcing the computation of the next value. The sequence is terminated when this method returns false. The C# compiler links these two ideas together so that an IEnumerator returning method using the yield keyword causes the compiler to produce the implementation of an Iterator. Take the following piece of code.         IEnumerable GetItems()         {             yield return 1;             yield return 2;             yield return 3;         } The compiler implements this by defining a new class that implements a state machine. This has an integer state that records which yield point we should go to if we are resumed. It also has a field that records the Current value of the enumerator and a field for recording the thread. This latter value is used for optimising the creation of iterator instances. [CompilerGenerated] private sealed class d__0 : IEnumerable, IEnumerable, IEnumerator, IEnumerator, IDisposable {     // Fields     private int 1__state;     private int 2__current;     public Program 4__this;     private int l__initialThreadId; The body gets converted into the code to construct and initialize this new class. private IEnumerable GetItems() {     d__0 d__ = new d__0(-2);     d__.4__this = this;     return d__; } When the class is constructed we set the state, which was passed through as -2 and the current thread. public d__0(int 1__state) {     this.1__state = 1__state;     this.l__initialThreadId = Thread.CurrentThread.ManagedThreadId; } The state needs to be set to 0 to represent a valid enumerator and this is done in the GetEnumerator method which optimises for the usual case where the returned enumerator is only used once. IEnumerator IEnumerable.GetEnumerator() {     if ((Thread.CurrentThread.ManagedThreadId == this.l__initialThreadId)               && (this.1__state == -2))     {         this.1__state = 0;         return this;     } The state machine itself is implemented inside the MoveNext method. private bool MoveNext() {     switch (this.1__state)     {         case 0:             this.1__state = -1;             this.2__current = 1;             this.1__state = 1;             return true;         case 1:             this.1__state = -1;             this.2__current = 2;             this.1__state = 2;             return true;         case 2:             this.1__state = -1;             this.2__current = 3;             this.1__state = 3;             return true;         case 3:             this.1__state = -1;             break;     }     return false; } At each stage, the current value of the state is used to determine how far we got, and then we generate the next value which we return after recording the next state. Finally we return false from the MoveNext to signify the end of the sequence. Of course, that example was really simple. The original method body didn't have any local variables. Any local variables need to live between the calls to MoveNext and so they need to be transformed into fields in much the same way that we did in the case of the lambda expression. More complicated MoveNext methods are required to deal with resources that need to be disposed when the iterator finishes, and sometimes the compiler uses a temporary variable to hold the return value. Why all of this explanation? We've implemented the de-compilation of iterators in the current EAP version of Reflector (7). This contrasts with previous version where all you could do was look at the MoveNext method and try to figure out the control flow. There's a fair amount of things we have to do. We have to spot the use of a CompilerGenerated class which implements the Enumerator pattern. We need to go to the class and figure out the fields corresponding to the local variables. We then need to go to the MoveNext method and try to break it into the various possible states and spot the state transitions. We can then take these pieces and put them back together into an object model that uses yield return to show the transition points. After that Reflector can carry on optimising using its usual optimisations. The pattern matching is currently a little too sensitive to changes in the code generation, and we only do a limited analysis of the MoveNext method to determine use of the compiler generated fields. In some ways, it is a pity that iterators are compiled away and there is no metadata that reflects the original intent. Without it, we are always going to dependent on our knowledge of the compiler's implementation. For example, we have noticed that the Async CTP changes the way that iterators are code generated, so we'll have to do some more work to support that. However, with that warning in place, we seem to do a reasonable job of decompiling the iterators that are built into the framework. Hopefully, the EAP will give us a chance to find examples where we don't spot the pattern correctly or regenerate the wrong code, and we can improve things. Please give it a go, and report any problems.

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  • PPTP VPN connects via NM but goes down during SSH connection

    - by Andrea Olivato
    I setup a VPN PPTP connection via network manager and it connects correctly (I see the lock near the notification icon and the message "Vpn connection has been successfully...") As soon as I try to perform any SSH connection via the established tunnel the connection itself goes down with the message "Vpn connection failed". the SSH connection always fails at debug1: SSH2_MSG_KEXINIT sent I've looked into the system logs and this is the log Dec 12 12:25:00 ushuaia NetworkManager[1155]: <info> Starting VPN service 'pptp'... Dec 12 12:25:00 ushuaia NetworkManager[1155]: <info> VPN service 'pptp' started (org.freedesktop.NetworkManager.pptp), PID 7093 Dec 12 12:25:00 ushuaia NetworkManager[1155]: <info> VPN service 'pptp' appeared; activating connections Dec 12 12:25:00 ushuaia NetworkManager[1155]: <info> VPN plugin state changed: init (1) Dec 12 12:25:00 ushuaia NetworkManager[1155]: <info> VPN plugin state changed: starting (3) Dec 12 12:25:00 ushuaia NetworkManager[1155]: <info> VPN connection 'Redation' (Connect) reply received. Dec 12 12:25:05 ushuaia NetworkManager[1155]: <info> VPN connection 'Redation' (IP4 Config Get) reply received from old-style plugin. Dec 12 12:25:05 ushuaia NetworkManager[1155]: <info> VPN Gateway: 5.98.141.210 Dec 12 12:25:06 ushuaia NetworkManager[1155]: <info> VPN connection 'Redation' (IP Config Get) complete. Dec 12 12:25:06 ushuaia NetworkManager[1155]: <info> VPN plugin state changed: started (4) Dec 12 12:25:14 ushuaia NetworkManager[1155]: <info> VPN plugin state changed: stopping (5) Dec 12 12:25:14 ushuaia NetworkManager[1155]: <info> VPN plugin state changed: stopped (6) Dec 12 12:25:14 ushuaia NetworkManager[1155]: <info> VPN plugin state change reason: 0 Dec 12 12:25:15 ushuaia NetworkManager[1155]: <warn> error disconnecting VPN: Could not process the request because no VPN connection was active. Dec 12 12:25:20 ushuaia NetworkManager[1155]: <info> VPN service 'pptp' disappeared Please note that the same vpn is configured on my colleagues Windows 7 and works without problem when they use putty to connect via SSH

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  • "has no motion" warnings

    - by Adam R. Grey
    When I reimport my project's Library, I get lots of warnings such as State combat.Ghoul Attack has no motion but I have no idea why. In this specific case, I looked up Ghoul Attack. Here's the state in which it appears, in the only animator controller that includes anything called Ghoul Attack: State: m_ObjectHideFlags: 3 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: Ghoul Attack m_Speed: 1 m_CycleOffset: 0 m_Motions: - {fileID: 7400000, guid: 0db269712a91fd641b6dd5e0e4c6d507, type: 3} - {fileID: 0} m_ParentStateMachine: {fileID: 110708233} m_Position: {x: 492, y: 132, z: 0} m_IKOnFeet: 1 m_Mirror: 0 m_Tag: I thought perhaps that second one - {fileID: 0} was throwing up the warning incorrectly, so I removed it. There was no effect, I still get warnings about Ghoul Attack. So given that the only state I know of with that name does in fact have motion, what is this warning actually trying to tell me?

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  • History of Mobile Technology

    - by David Dorf
    Over the last ten years, mobile phones have gone through several incremental technology leaps that have added capabilities that impact the retail industry.  I've listed the six major ones below, along with their long-lasting impact. 1. Location In the US, the FCC required mobile phones to implement E911 (emergency calls) by 2006, requiring the caller to be located to within 300 meters.  Back in 2000, GPS was opened up for civilian use, and by 2004 Qualcomm had figured out how to use GPS in mobile phones.  So mobile operators moved from cell tower triangulation to GPS, principally for E911.  But then lots of other uses became apparent, especially navigation.  The earliest mobile apps from retailers made it easy to find nearby stores, and companies are looking at ways to use WiFi triangulation inside stores. 2. Computer Vision In 1997 Philippe Kahn shared a photo of his newborn using a mobile phone thus launching the popularity of instant visual communications.  Over the years the quality of the cameras got better, reaching the point where barcodes could be read around 2008.  That's when Occipital came on the scene with their Red Laser application, which was eventually acquired by eBay.  This opened up the ability for consumers to easily price compare inside stores.  Other interesting apps included Tesco's Wine Finder and Amazon's Price Checker, both allowing products to be identified by picture. 3. Augmented Reality Once the mobile phone had GPS, a video camera, and compass functionality it was suddenly possible to overlay digital information on the screen in real-time.  Yelp, which was using GPS to find nearby merchants, created a backdoor called Monocle on the iPhone that showed nearby merchants overlayed on the video camera view.  Today AR apps are mostly used by retailers for marketing, like Moosejaw's app that undresses models in their catalog. 4. Geo-Fencing So if we're able to track the location of a mobile phone, why not use that context to offer timely information?  My first experience with geo-fencing came courtesy of North Face, the outdoor enthusiast store. When a mobile phone enters a predetermined area, like near a store, a text message is sent to phone with an offer or useful information.  Of course retailers can geo-fence their competitors as well and find out which customers are aren't so loyal. 5. Digital Wallet Mobile payments leverage different technologies such as NFC, QRCodes, bluetooth, and SMS to facilitate communication between the consumers's phone and the retailer's point-of-sale. The key here is the potential to consolidate loyalty cards, coupons, and bank cards into the mobile phone and enable faster checkout.  Nobody does this better than Starbucks today, but McDonald's and Duncan Donuts aren't far behind.  Google, Isis, Paypal, Square, and MCX are all vying for leadership in this area.  If NFC does finally take off, it will be leveraged by retailers in more places than just the POS. 6. Voice Response Mobile Phones have had the ability to interpret simple voice commands for a while, but Google and Amazon were the first to use voice to allow searches for products.  Allowing searches by text, barcode, and voice makes it easy to comparison shop in the aisles.  Walmart even uses voice to build shopping lists, and if the Siri API is even opened we could see lots more innovation in this area.

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  • Wammu, Samsung J700 error GetNextMemory code: 56

    - by Tamas
    I have got a (old) Samsung J700i. When connecting with a USB cabel to Wammu first the access was denied. Now it is oké... However, when I try to get info out from the phone... I get error message: Error whlie communicating with phone Desciption: Internal phone error. Function: GetNextMemory Error code: 56 I am using Ubuntu 12.04 and Wammu 0.36 Running on Python 2.7.3 Using wxPython 2.8.12.1 Using python-gammu 1.31.0 and Gammu 1.31.0 How may I access data on the phone? Thanks, Tamas

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  • Good Customer Service Example

    - by MightyZot
    Here’s another good customer service example for you! My wife purchased a Galaxy last week and she loves the phone.  She asked me to add it to our AT&T Microcell last night. I purchased the AT&T Microcell a couple of years ago, because cell signal out where I live sucks! Since microcells are managed on the AT&T web site, I went to the site and tried to sign in. Naturally, having not managed that microcell in a couple of years…and much to my chagrin…I discovered that I didn’t know my password OR my user ID. So, I decided to call and see if I could get my account reset that late in the day (we’re talking last night, so it was well after 7pm.) I called the technical support line, touched the appropriate numbers to navigate to microcell support, turned on my speaker phone, and prepared for the long wait. After about 45 seconds I was delighted to hear “Jeffrey” break in and ask what he could help me with. I explained that I have not managed my microcell for some time and had forgotten the user name and password.  “No problem”, he replied, and he asked me for the line I used to register the microcell. After confirming the last four digits of my IMEI number, he asked me for my wife’s number. I gave him my wife’s number and he said, “I’ve taken care of it Mr Pope. Just have her reboot her phone and you should see your microcell.” We rebooted her phone, it connected to the microcell, and voila, she was online! “Is there anything else I can help you with while I’ve got you on the line”, he said. “Nope”, I replied. “Ok, have a great night.” What made this a great customer service experience for me was that “Jeffrey” didn’t stop at giving me my user account and password, which I would probably forget anyway after setting up my wife’s new phone. Instead, he solved the real problem for me – adding my wife’s new phone to my microcell. Great job Jeffrey!

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  • What calls trigger a new batch?

    - by sebf
    I am finding my project is starting to show performance degradation and I need to optimize it. The answer to my previous question and this presentation from NVidia have helped greatly in understanding the performance characteristics of code using the GPU but there are a couple of things that aren't clear that I need to know to optimize my drawing. Specifically, what calls make the distinction between batches. I know that any state changes cause a new batch, so that includes: Render State Changes Buffer Changes Shader Changes Render Target Changes Correct? What else counts as a 'state change'? Does each Draw**Primitive() call constitute a new batch? Even if I were to issue the same call twice, with no state changes, or call it once on on part of the buffer, then again on another? If I were to update a buffer, but not change the bindings, would that be a new batch? That presentation and a DX9 page suggest using all of the texture slots available, which I take to mean loading multiple objects in 'parallel' by mapping their buffers/shaders/textures to slots 1-16. But I am not sure how this works - surely to do this you would need to change the buffer binding and that would count as a state change? (or is it a case of you do but it saves 16 calls so its OK?)

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  • Automated Acceptance tests under specific contraints

    - by HH_
    This is a follow up to my previous question, which was a bit general, so I'll be asking for a more precise situation. I want to automate acceptance testing on a web application. Briefly, this application allows the user to create contracts for subscribers with the two constraints: You cannot create more than one contract for a subscriber. Once a contract is created, it cannot be deleted (from the UI) Let's say TestCreate is a test case with tests for the normal creation of a contract. The constraints have introduced complexities to the testing process, mainly dependencies between test cases and test executions. Before we run TestCreate we need to make sure that the application is in a suitable state (the subscriber has no contract) If we run TestCreate twice, the second run will fail since the state of the application will have changed. So we need to revert back to the initial state (i.e. delete the contract), which is impossible to do from the UI. More generally, after each test case we should guarantee that the state is reverted back. And since, in this case, it is impossible to do it from the UI, how do you handle this? Possible solution: I thought about doing a backup of the database in the state that I desire, and after each test case, run a script which deletes the db and restores the backup. However, I find that to be too heavy to do for each single test case. In addition, what if some information are stored in files? or in multiple or unaccessible databases? My question: In this situation, what would an experienced tester do to write automated and maintanable tests. Thank you. More info: I'm trying to integrate tests into a BDD framework, which I find to be a neat solution for test documentation and communication, but it does not solve this particular problem (it even makes it harder)

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  • Simple (I hope) Excel question about

    - by Princess
    I am doing a directory for my neighborhood. We had most of the information from a previous directory. The information was entered: A1 name, B1 address and C1 phone number; B1 name, B2 address, C2 phone number etc. The publisher wants the information in a different format A1 name, A2 address, A3 phone number, A4 blank; A5 name, A6 address, A7 phone number, A8 blank etc... Is there an easy (or heck - a not so easy) way to have Excel change the format of the information without me having to hand type 1300 households information? I will also need to reformat the information a second time into a crisscross. The format for that one is: A1 Street name, A2 Address Number, B2 Resident Name and C2 Phone number.

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