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  • Strange problem with NSMutableArray - Possibly some memory corruption

    - by user210504
    Hi! I am trying to update data in a table view using a NSMutableArray. Quite simple :( What is happening is that I get my data from a NSURLConnection Callback, which I parse and store it in an array and call reload data on the table view. The problem is that when cellForRowAtIndexPath is called back by the framework. The array still shows the correct count of the elements but all string objects I had stored earlier are shown as invalid. Any pointers

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  • Android problem: BufferedReader wont read whole stream into a string

    - by Levara
    Hi all! I'm making an android program that retrieves content of a webpage using HttpURLConnection. I'm new to both Java and Android. Problem is: Reader reads whole page source, but in the last while iteration it doesn't append to stringBuffer that last part. Using debbuger I have determined that, in the last loop iteration, string buff is created, but stringBuffer just doesnt append it. I need to parse retrieved content. Is there any better way to handle the content for parsing than using strings. I've read on numerous other sites that string size in Java is limited only by available heap size. Anyone know what could be the problem. Btw feel free to suggest any improvements to the code. Thanks! URL u; try { u = new URL("http://feeds.timesonline.co.uk/c/32313/f/440134/index.rss"); HttpURLConnection c = (HttpURLConnection) u.openConnection(); c.setRequestProperty("User-agent","Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1; SV1; .NET CLR 1.1.4322; InfoPath.1; .NET CLR 2.0.50727)"); c.setRequestMethod("GET"); c.setDoOutput(true); c.setReadTimeout(3000); c.connect(); StringBuffer stringBuffer = new StringBuffer(""); InputStream in = c.getInputStream(); InputStreamReader inp = new InputStreamReader(in); BufferedReader reader = new BufferedReader(inp); char[] buffer = new char[3072]; int len1 = 0; while ( (len1 = reader.read(buffer)) != -1 ) { String buff = new String(buffer,0,len1); stringBuffer.append(buff); } String stranica = new String(stringBuffer); c.disconnect(); reader.close(); inp.close(); in.close();

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  • Create Embedded Resources problem

    - by Night Walker
    I am trying to add an Embedded Resource I am doing it like it is written in following tutorial http://msdn.microsoft.com/en-us/library/e2c9s1d7%28VS.80%29.aspx But I cant the Persistence property from Linked at compile time To Embedded in .resx It always gray at Linked at compile time . Any idea why i have this problem ? Thanks .

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  • Verilog Posedge Problem

    - by Cenoc
    I'm having the following problem; I have a clk at 50MHz, but I want something else to run with a posedge signal whenever ready, but for some reason it always goes at the 50MHz, although I explicitly write otherwise, do you guys have any suggestions?

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  • tabs problem in Java Swing

    - by charan
    I have created 8 tabs in a tabbed panel using Java Swing. The problem is when I enter data in any tab and click the save button. After clicking it leaves the present tab/panel and goes to the first tab. I have to retain on the same tab after clicking the save button. Please help me on this.

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  • curious ill conditioned numerical problem

    - by aaa
    hello. somebody today showed me this curious ill conditioned problem (apparently pretty famous), which looks relatively simple ƒ = (333.75 - a^2)b^6 + a^2 (11a^2 b^2 - 121b^4 - 2) + 5.5b^8 + a/(2^b) where a = 77617 and b = 33096 can you determine correct answer?

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  • VB.NET Dock problem

    - by Sid
    Whenever I am adding New TableLayoutPanel programmatically in a Panel by setting DockStyle.Top, the last added TableLayoutPanel goes at the top most position of the Panel and the TableLayoutPanel added first comes down. Example: If I add like 1 2 3 4 5 It adds as 5 4 3 2 1 Please help me to fix the problem. The TableLayoutPanels should maintain the order as I am adding. Thanx.

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  • problem with custom NSProtocol and caching on iPhone

    - by TomSwift
    My iPhone app embeds a UIWebView which loads html via a custom NSProtocol handler I have registered. My problem is that resources referenced in the returned html, which are also loaded via my custom protocol handler, are cached and never reloaded. In particular, my stylesheet is cached: <link rel="stylesheet" type="text/css" href="./styles.css" /> The initial request to load the html in the UIWebView looks like this: NSString* strUrl = [NSMutableString stringWithFormat: @"myprotocol:///entry?id=%d", entryID ]; NSURL* url = [NSURL URLWithString: strUrl]; [_pCurrentWebView loadRequest: [NSURLRequest requestWithURL: url cachePolicy: NSURLRequestReloadIgnoringLocalCacheData timeoutInterval: 60 ]]; (note the cache policy is set to ignore, and I've verified this cache policy carries through to subsequent requests for page resources on the initial load) The protocol handler loads the html from a database and returns it to the client using code like this: // create the response record NSURLResponse *response = [[NSURLResponse alloc] initWithURL: [request URL] MIMEType: mimeType expectedContentLength: -1 textEncodingName: textEncodingName]; // get a reference to the client so we can hand off the data id client = [self client]; // turn off caching for this response data [client URLProtocol: self didReceiveResponse:response cacheStoragePolicy: NSURLCacheStorageNotAllowed]; // set the data in the response to our jfif data [client URLProtocol: self didLoadData:data]; [data release]; (Note the response cache policy is "not allowed"). Any ideas how I can make it NOT cache my styles.css resource? I need to be able to dynamically alter the content of this resource on subsequent loads of html that references this file. I thought clearing the shared url cache would work, but it doesnt: [[NSURLCache sharedURLCache] removeAllCachedResponses]; One thing that does work, but it's terribly inefficient, is to dynamically cache-bust the url for the stylesheet by adding a timestamp parameter: <link rel="stylesheet" type="text/css" href="./styles.css?ts=1234567890" /> To make this work I have to load my html from the db, search and replace the url for the stylesheet with a cache-busting parameter that changes on each request. I'd rather not do this. My presumption is that there is no problem if I were to load my content via the built-in HTTP protocol. In that case, I'm guessing that the UIWebView looks at any Cache-Control flags in the NSURLHTTPResponse object's http headers and abides by them. Since my NSURLResponseObject has no http headers (it's not http...) then perhaps UIWebView just decides to cached the resource (ignoring the NSURLRequest caching directive?). Ideas???

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  • Xsl mime type problem

    - by savruk
    Hi, I have a busybox with lighttpd running on as http server. My problem is while firefox and opera can get the page with applied xsl, Arora(webkit) can not. Here is the script I use to get it work: <html> <head> <script> function loadXMLDoc(dname) { if (window.XMLHttpRequest) { xhttp=new XMLHttpRequest(); } else { xhttp=new ActiveXObject("Microsoft.XMLHTTP"); } xhttp.open("GET",dname,false); xhttp.send(""); return xhttp.responseXML; } function querySt(ji) { hu = window.location.search.substring(1); gy = hu.split("&"); for (i=0;i<gy.length;i++) { ft = gy[i].split("="); if (ft[0] == ji) { return ft[1]; } } } function displayResult() { xml=loadXMLDoc("sample.xml"); alert(xml)//Gives [object Document] $scan=querySt("scan"); $sub = querySt("sub"); xsl=loadXMLDoc("sample.xsl"); alert(xsl)//Gives Null // code for IE if (window.ActiveXObject) { ex=xml.transformNode(xsl); document.getElementById("example").innerHTML=ex; } // code for Mozilla, Firefox, Opera, etc. else if (document.implementation && document.implementation.createDocument) { xsltProcessor=new XSLTProcessor(); xsltProcessor.importStylesheet(xsl); xsltProcessor.setParameter(null,"scan",$scan) if($sub != ""){ xsltProcessor.setParameter(null,"sub",$sub) } resultDocument = xsltProcessor.transformToFragment(xml,document); document.getElementById("example").appendChild(resultDocument); } } </script> </head> <body onload="displayResult()"> <div id="example" ></div> </body> </html> I tried to see if it load xsl well and put an alert(xsl) but it gives null. Other browser can get xml and xsl files perfectly. What can be the problem? Thanks P.S: It runs well on my local server with all browser.

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  • Problem using date when querying the appengine datastore

    - by manu1001
    I'm running this query: SELECT FROM com.Data WHERE entryDate DATE('2010-3-16') I get this error: org.datanucleus.store.appengine.query.DatastoreQuery$UnsupportedDatastoreFeatureException: Problem with query DATE('2010-3-16'): Unsupported method while parsing expression: InvokeExpression{[null].DATE(Literal{2010-3-16})} The same query works when I use it on the admin console. But it does not work for code (java), either locally or when deployed. Any ideas?

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  • PROBLEM LOADING IMAGES FROM DOM

    - by bappyiub
    I HAVE PROBLEM IN LOADING IMAGES USING JQUERY. MY PROGRAM IS SUCH THAT IT INSERTS ASWELL AS DELETES FROM THE SAME FORM. WHEN I DELETE AN IMAGE AND INSERTS THE IMAGE AND AFTER LOADING THE JQUERY FUNCTION THE DELETED IMAGE IS SHOWN. I HAVE FOUND INCOSTIENCY IN DOM AND ACTUAL LOACTION. THE BROWSER LOADS THE IMAGES FROM DOM NOT FORM ACTULA LOCATION. IS THERE ANY FUNCTION THAT WILL FORCE TO READ FROM DOM./ DELETE THE IMAGES IN DOM

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  • View hide problem

    - by Ajeet Kumar Yadav
    Hello, I am using a Xib (tab bar controller with navigation bar). when i use navigation bar in app delegate then Xib slides little bit bellow.Actually i want a navigation bar on enter page so it is compulsory to define navigation bar in app delegate. Please help me how i solve this problem.

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  • Pinax installation problem

    - by 47
    I'm trying to setup a Pinax demo to work on and I've tried it under both Windows and FreeBSD with no luck...in both OS's, the virtual environment is created without a hitch, but then the following happens: For Windows, I can start the virtal environment and clone one of the sample projects as my starting point....however, running: manage.py syncdb Gives this error:Error: Can't import Pinax. Make sure you're in a virtual environment that has Pinax installed... For FreeBSD, when I try to start the environment: Badly placed ()'s What could be the problem?

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  • Problem with focus in WPF

    - by Maurizio Reginelli
    I have an application with a WindowsFormHost, which contains an user control, and a DataGrid. When I hold down the left button on the user control, if the selection on the DataGrid changes (via data-binded property), I lose the focus. How can I solve that problem? Thank you.

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  • .htaccess whit multi domains problem

    - by NeoNmaN
    i have this .htaccess rule RewriteCond %{HTTP_HOST} ^domain1.com RewriteRule (.*) http://www.domain2.com/$1 [R=301,L] RewriteCond %{HTTP_HOST} www.domain1.com RewriteRule (.*) http://www.domain2.com/$1 [R=301,L] and right now i hav this code RewriteCond %{HTTP_HOST} ^www\.(.*) RewriteRule (.*) http://%1/$1 [R=301,L] the problem is right now if i type www.domain1.com its return to domain1.com and not www.domain2.com i will have it to if i type www.domain1.com, domain1.com or domain3.com its will return to this domain ( www.domain2.com ) and if i type ( domain2.com ) its return to www.domain2.com i hob i can be help here tanks a lot.

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  • Problem in Rich : menubar

    - by Ramesh G
    Hi, I'm using rich:toolbar with backing bean menuAction method.I'm facing one problem in menu link icons.Suppose if i ve child menu in my parent menu it is displaying "hand symbol" for that.else if i dont ve any child menu in my parent menu it is showing "I" this icon.While clicking parent menu(without having child menu) i want hand symbol icon instead of "I" this icon. please help me....... Regards, Ramesh G

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  • .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • Django 1.2 and south problem

    - by alexarsh
    Hi, I was using python 2.5 and django 1.0.2. But I moved to python 2.6 and django 1.2 recently and I'm getting the following error now during the migrate: http://slexy.org/view/s2HCFJj0yL After running migrate several times, it eventually passes. I have 5 different apps under migration and I thought it can be dependencies issue. But I have no migrations calling other apps. So what can be the problem? Regards, Arshavski Alexander.

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  • MySQL database - backup problem

    - by Mike
    Hi I need to backup MySQL database and then deploy it on another MySQL server. The problem is, I need it backup without data , just script which creates database, tables, procedures, users, resets autoincrements etc. ... I tried MySQL administrator tool (Windows) and UNchecked "complete inserts check box", but it still created it ... Thanks in advance

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  • Gvim shell problem.

    - by Deepak Prasanna
    I have been using Gvim for quite sometime and I like it very much. There is a problem I am facing with Gvim. I type "shell" and go to the command line, When I press the up arrow I get some weird symbols and I am not able to use backspace also. The version which I am using. VIM - Vi IMproved 7.2 (2008 Aug 9, compiled Mar 19 2009 15:27:51)

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  • JQuery Accordian Problem

    - by Kubi
    jQuery('#alternatives').accordion({ header: 'div.AirlineHeader', active: false, alwaysOpen: false, animated: 'bounceslide', autoheight: false }) My accordian is having many panes. The problem is when I click it first, it works OK but second time it doesn't have constant height, Instead it is having a greater height value. Should I add another option or anything for that ?

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