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  • Eclipse editor closing itself

    - by Rohit
    I have been facing this weird problem for some days ... When i try to open my eclipse editor it closes itself and just show some error message that is logged in my .log file .. I am pasting my log file content here .. help ! !ENTRY org.eclipse.jface 4 0 2012-09-23 01:45:17.443 !MESSAGE An error has occurred. See error log for more details. !STACK 0 org.eclipse.core.runtime.AssertionFailedException: assertion failed: The application has not been initialized. at org.eclipse.core.runtime.Assert.isTrue(Assert.java:110) at org.eclipse.core.internal.runtime.InternalPlatform.assertInitialized(InternalPlatform.java:148) at org.eclipse.core.internal.runtime.InternalPlatform.getAdapterManager(InternalPlatform.java:169) at org.eclipse.core.runtime.Platform.getAdapterManager(Platform.java:628) at org.eclipse.ui.part.IntroPart.getAdapter(IntroPart.java:143) at org.eclipse.ui.internal.ViewIntroAdapterPart.getAdapter(ViewIntroAdapterPart.java:117) at org.eclipse.ui.internal.util.Util.getAdapter(Util.java:109) at org.eclipse.ui.internal.services.WorkbenchSourceProvider.getShowInSource(WorkbenchSourceProvider.java:406) at org.eclipse.ui.internal.services.WorkbenchSourceProvider.getContext(WorkbenchSourceProvider.java:410) at org.eclipse.ui.internal.services.WorkbenchSourceProvider.updateActivePart(WorkbenchSourceProvider.java:478) at org.eclipse.ui.internal.services.WorkbenchSourceProvider.checkActivePart(WorkbenchSourceProvider.java:305) at org.eclipse.ui.internal.services.WorkbenchSourceProvider.checkActivePart(WorkbenchSourceProvider.java:300) at org.eclipse.ui.internal.services.WorkbenchSourceProvider$2.windowDeactivated(WorkbenchSourceProvider.java:270) at org.eclipse.ui.internal.Workbench$15.run(Workbench.java:1026) at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42) at org.eclipse.ui.internal.Workbench.fireWindowDeactivated(Workbench.java:1024) at org.eclipse.ui.internal.WorkbenchWindow$29.shellDeactivated(WorkbenchWindow.java:3169) at org.eclipse.swt.widgets.TypedListener.handleEvent(TypedListener.java:111) at org.eclipse.swt.widgets.EventTable.sendEvent(EventTable.java:84) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1258) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1282) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1263) at org.eclipse.swt.widgets.Shell.filterProc(Shell.java:748) at org.eclipse.swt.widgets.Display.filterProc(Display.java:1543)

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  • Extended JMS Support

    - by ACShorten
    In a previous post I discussed the real time JMS integration we added in FW4.1 and also as patches for FW2.2. There are some additional aspects of this integration I did not mention which may be of interest: JMS Topic Support - In the post I concentrated on talking about JMS Queue support but failed to mention that the MDB and outgoing real time JMS also supports JMS Topics. JMS Queues are typically used for point to point decoupled integration and JMS Topics are used for hub integration that uses Publish and Subscribe. JMS Selector Support - By default the MDB will process every message from a JMS resource (Queue or Topic). If you want to alter this behaviour to selectively filter JMS messages then you can use JMS Selectors to specify the conditions for the MDB to selectively process JMS messages based upon conditions. JMS Selectors allow filters to be specified on elements in the JMS Header and JMS Message Properties using SQL like syntax. Note: JMS Selectors do not support filters on the body elements. JMS Header Support - It is possible to place custom information in the JMS Header and JMS Message Properties for outgoing messages (so that other applications can use JMS selectors if necessary as well). This is only available when installing Patches 11888040 (FW4.1) and 11850795 (FW2.2). These facilities coupled with the JMS facilities described in the previous posts gives the product integration capabilities in JMS which can be used with configuration rather than coding. Of course, the JMS facility I have described can also be used in conjunction with SOA Suite to provide greater levels of traceability and management.

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  • How would the optimal Emacs-keyboard look like?

    - by Thorsten
    Emacs is a historic piece of software. It promises outstanding productivity for keyboard wizards that really want to explore it's power. The effective use of the keyboard is key to Emacs productivity, but the keyboard hardware has changed a lot since the old days, so many modern Emacs users are struggling with weird 'Emacs chords' on their Windows/IBM keyboards. If one would design a keyboard that is entirely focused on the needs of Emacs users - how would it look like? I assume the following: the standard keybindings of Emacs are accepted, redefinitions are rare exceptions we are only talking about QWERTY keyboards (including regional variations like QWERTZ) we are only considering users applying the (10 fingers) touch typing system. the question is not only about remapping the keys of existing keyboards (perfectly possible on Linux with .xmodmap and on Windows with keytweak, for example) - think about the perfect keyboard-hardware you would like to see on your desk while hacking in Emacs all day long. Please tag your answer with your locale, i.e. [en] or [de], so that everybody knows what regional layout you are using. I will answer my own question below, to show you the results of some investigation and experimentation, but I really would like to read about different approaches and their pro's and con's. The emacswiki has a somehow related page with a lot of links (http://www.emacswiki.org/emacs/RepeatedStrainInjury), but here it's about optimal keyboard design for maximal productivity, assuming avoidance of RSI as a byproduct.

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  • ASP.NET MVC 2 RTM Unit Tests not compiling

    - by nmarun
    I found something weird this time when it came to ASP.NET MVC 2 release. A very handful of people ‘made noise’ about the release.. at least on the asp.net blog site, usually there’s a big ‘WOOHAA… <something> is released’, kind of a thing. Hmm… but here’s the reason I’m writing this post. I’m not sure how many of you read the release notes before downloading the version.. I did, I did, I did. Now there’s a ‘Known issues’ section in the document and I’m quoting the text as is from this section: Unit test project does not contain reference to ASP.NET MVC 2 project: If the Solution Explorer window is hidden in Visual Studio, when you create a new ASP.NET MVC 2 Web application project and you select the option Yes, create a unit test project in the Create Unit Test Project dialog box, the unit test project is created but does not have a reference to the associated ASP.NET MVC 2 project. When you build the solution, Visual Studio will display compilation errors and the unit tests will not run. There are two workarounds. The first workaround is to make sure that the Solution Explorer is displayed when you create a new ASP.NET MVC 2 Web application project. If you prefer to keep Solution Explorer hidden, the second workaround is to manually add a project reference from the unit test project to the ASP.NET MVC 2 project. This definitely looks like a bug to me and see below for a visual: At the top right corner you’ll see that the Solution Explorer is set to auto hide and there’s no reference for the TestMvc2 project and that is the reason we get compilation errors without even writing a single line of code. So thanks to <VeryBigFont>ME</VeryBigFont> and <VerySmallFont>Microsoft</VerySmallFont>) , we’ve shown the world how to resolve a major issue and to live in Peace with the rest of humanity!

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  • Directory structure for a website (js/css/img folders)

    - by nightcoder
    For years I've been using the following directory structure for my websites: <root> ->js ->jquery.js ->tooltip.js ->someplugin.js ->css ->styles.css ->someplugin.css ->images -> all website images... it seemed perfectly fine to me until I began to use different 3rd-party components. For example, today I've downloaded a datetime picker javascript component that looks for its images in the same directory where its css file is located (css file contains urls like "url('calendar.png')"). So now I have 3 options: 1) put datepicker.css into my css directory and put its images along. I don't really like this option because I will have both css and image files inside the css directory and it is weird. Also I might meet files from different components with the same name, such as 2 different components, which link to background.png from their css files. I will have to fix those name collisions (by renaming one of the files and editing the corresponding file that contains the link). 2) put datepicker.css into my css directory, put its images into the images directory and edit datepicker.css to look for the images in the images directory. This option is ok but I have to spend some time to edit 3rd-party components to fit them to my site structure. Again, name collisions may occur here (as described in the previous option) and I will have to fix them. 3) put datepicker.js, datepicker.css and its images into a separate directory, let's say /3rdParty/datepicker/ and place the files as it was intended by the author (i.e., for example, /3rdParty/datepicker/css/datepicker.css, /3rdParty/datepicker/css/something.png, etc.). Now I begin to think that this option is the most correct. Experienced web developers, what do you recommend?

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  • Unity3D and Texture2D. GetPixel returns wrong values

    - by Heisenbug
    I'm trying to use Texture2D set and get colors, but I encountered a strange behavior. Here's the code to reproduce it: Texture2D tex = new Texture2D(2,2, TextureFormat.RGBA32 ,false); Color col = new Color(1.0f,0.5f,1.0f,0.5f); //col values: 1.00, 0.500, 1.00, 0.500 tex.setPixel(0,0,col); Color colDebug = tex.getPixel(0,0); //col values: 1.00, 0.502, 1.00, 0.502 The Color retrieved with getPixel is different from the Color set before. I initially thought about float approximation, but when inspectin col the value stored are correct, so can't be that reason. It sounds weird even a sampling error because the getValue returns a value really similar that not seems to be interpolated with anything else. Anyway I tried even to add these lines after building the texture but nothing change: this.tex.filterMode = FilterMode.Point; this.tex.wrapMode = TextureWrapMode.Clamp; this.tex.anisoLevel = 1; What's my mistake? What am I missing? In addition to that. I'm using tex to store Rect coordinates returned from atlas generation, in order to be able of retriving the correct uv coordinate of an atlas inside a shader. Is this a right way to go?

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  • What's wrong with cplusplus.com?

    - by Kerrek SB
    This is perhaps not a perfectly suitable forum for this question, but let me give it a shot, at the risk of being moved away. There are several references for the C++ standard library, including the invaluable ISO standard, MSDN, IBM, cppreference, and cplusplus. Personally, when writing C++ I need a reference that has quick random access, short load times and usage examples, and I've been finding cplusplus.com pretty useful. However, I've been hearing negative opinions about that website frequently here on SO, so I would like to get specific: What are the errors, misconceptions or bad pieces of advice given by cplusplus.com? What are the risks of using it to make coding decisions? Let me add this point: I want to be able to answer questions here on SO with accurate quotes of the standard, and thus I would like to post immediately-usable links, and cplusplus.com would have been my choice site were it not for this issue. Update: There have been many great responses, and I have seriously changed my view on cplusplus.com. I'd like to list a few choice results here; feel free to suggest more (and keep posting answers). As of June 29, 2011: Incorrect description of some algorithms (e.g. remove). Information about the behaviour of functions is sometimes incorrect (atoi), fails to mention special cases (strncpy), or omits vital information (iterator invalidation). Examples contain deprecated code (#include style). Inexact terminology is doing a disservice to learners and the general community ("STL", "compiler" vs "toolchain"). Incorrect and misleading description of the typeid keyword.

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  • Problems Running GTA San Anread under wine

    - by Samyon Sahnovitch
    Although I can actually run San Andreas under wine first of all this is the menu: Well when I press the first menu item, I can play but there are some weird "bugs" with the graphics. The sky turns black, some 3d figures appearing on the screen etc. + the game is very slow. Intel built in graphic card so drivers are built in as well. When I run it on Windows - same computer everything works fine. Output from lspci if it will help. 00:00.0 Host bridge: Intel Corporation Mobile 4 Series Chipset Memory Controller Hub (rev 07) 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:02.1 Display controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:1a.0 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #4 (rev 03) 00:1a.1 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #5 (rev 03) 00:1a.7 USB controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #2 (rev 03) 00:1b.0 Audio device: Intel Corporation 82801I (ICH9 Family) HD Audio Controller (rev 03) 00:1c.0 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 1 (rev 03) 00:1c.1 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 2 (rev 03) 00:1d.0 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #1 (rev 03) 00:1d.1 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #2 (rev 03) 00:1d.2 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #3 (rev 03) 00:1d.3 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #6 (rev 03) 00:1d.7 USB controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #1 (rev 03) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev 93) 00:1f.0 ISA bridge: Intel Corporation ICH9M LPC Interface Controller (rev 03) 00:1f.2 SATA controller: Intel Corporation 82801IBM/IEM (ICH9M/ICH9M-E) 4 port SATA Controller [AHCI mode] (rev 03) 00:1f.3 SMBus: Intel Corporation 82801I (ICH9 Family) SMBus Controller (rev 03) 00:1f.6 Signal processing controller: Intel Corporation 82801I (ICH9 Family) Thermal Subsystem (rev 03) 02:00.0 Network controller: Atheros Communications Inc. AR9285 Wireless Network Adapter (PCI-Express) (rev 01) 03:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller (rev 02)

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  • Workshop in Holland - and open questions

    - by Mike Dietrich
    Thanks to everybody visiting yesterday the Upgrade Workshop in Maarsen. I had lots of fun - and I hope you'd enjoy it, too :-) The slides, as always, can be downloaded from: http://apex.oracle.com/folien Use the Schluesselwort/Keyword: upgrade112 And thanks to all those of you sending feedback regarding "traget/destination" (will change it in the slides) and other topics such as Enterprise Manager Grid Control 11g. Enterprise Manager 11g will be launched on 22-APR-2010 - and you can join the event live if you will be accidentialy in New York:http://www.oracle.com/enterprisemanager11g/index.html Thanks for this hint!!! Regarding the open questions: Will there be PSUs available for Intel Solaris? PSUs will be made available on nearly all platforms including Intel Solaris. Please see Note:882604.1 for platform information and Note:854428.1 for direct links to the PSU download location. Is COMMIT_WRITE=NOWAIT the default in patch set 10.2.0.4? I tried to verify this and neither couldn't find a bug entry nor a documentation saying the 10.2.0.4 has a different default setting (default behaviour is WAIT). Checked it in my 10.2.0.4 instances as well and there it is set to WAIT. If this parameter is not explicitly specified, then database commit behavior defaults to writing commit records to disk before control is returned to the client. If only IMMEDIATE or BATCH is specified, but not WAIT or NOWAIT, then WAIT mode is assumed. If only WAIT or NOWAIT is specified, but not IMMEDIATE or BATCH, then IMMEDIATE mode is assumed Please feedback to me if you have different experiences. Service Request escalation by telephone? Thanks for this update - I didn't realize that ;-) Now I know why it hasn't helped last month when I've updated an SR ... here's the official information on that: Note:199389.1 - Note has been updated on 24-FEB-2010. See the telephone number to Oracle support to request an escalation here: http://www.oracle.com/support/contact.html

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  • Two 12.04 machines have the same display settings but different results

    - by durron597
    I have one machine that has a relatively fresh install of 12.04 and one that I inherited. The terminal window in the inherited machine has a really weird font, and the regular one is what I would expect. Especially the behavior of the "m" character is messed up. Note: both of these machines are on the same KVM switch. Here is what I've tried: MyUnity on both machines seem the same .bashrc on both machines seem similar in all the ways that would matter for this issue The terminal profiles on both machines are the default Here are the xrandr outputs: Good xrandr: Screen 0: minimum 320 x 200, current 1280 x 1024, maximum 4096 x 4096 VGA1 connected 1280x1024+0+0 (normal left inverted right x axis y axis) 376mm x 301mm 1280x1024 60.0 + 76.0 75.0* 72.0 70.0 1152x864 75.0 1024x768 75.1 70.1 60.0 832x624 74.6 800x600 72.2 75.0 60.3 640x480 72.8 75.0 66.7 60.0 720x400 70.1 Bad xrandr: Screen 0: minimum 8 x 8, current 1280 x 1024, maximum 8192 x 8192 DP-0 disconnected (normal left inverted right x axis y axis) DP-1 disconnected (normal left inverted right x axis y axis) DP-2 disconnected (normal left inverted right x axis y axis) DP-3 connected 1280x1024+0+0 (normal left inverted right x axis y axis) 376mm x 301mm 1280x1024 60.0*+ 76.0 75.0 72.0 70.0 1152x864 75.0 1024x768 75.0 70.1 60.0 800x600 75.0 72.2 60.3 640x480 75.0 72.8 59.9 Finally here are screenshots of both machines, it seems to really only be Terminal, I have askubuntu behind the terminal window for comparison: Good screenshot: Bad Screenshot: Any thoughts as to what this might be?

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  • How to implement curved movement while tracking the appropriate angle?

    - by Vexille
    I'm currently coding a 2D top-down car game which will be turn-based. And since it's turn-based, the cars won't be controlled directly (i.e. with a simple velocity vector that adjusts its angle when the player wants to turn), but instead it's movement path has to be planned beforehand, and then the car needs to follow the path when the turn ends (think Steambirds). This question has some interesting information, but its focus is on homing-missile behaviour, which I kinda had figured out, but doesn't really apply to my case, I think, since I need to show a preview of the path when the player is planning his turn, then have the car follow that path. In that same question, there's an excellent answer by Andrew Russel which mentions Equations of Motion and Bézier's Curve. Some of his other suggestions of implementation are specific to XNA though, so they don't help much (I'm using Marmalade SDK). If I assume Bézier's Curve as the solution of choice, I'm left with one specific problem: I'll have the car's position (the first endpoint) and the target/final position (the last endpoint), but what should I use as the control point (assuming a square/quadratic curve)? And whether I use Bézier's Curve or another parametric equation, I'd still be left with another issue: the car can't just follow the curve, it must turn (i.e. adjust its angle) accordingly. So how can I figure out which way the car should be pointing to at any given point in the curve?

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  • Is there any way to stop a window's title bar merging with the panel when maximised?

    - by Richard Turner
    I'm working on a desktop machine with plenty of screen real-estate, so I don't need my windows' title bars to merge with the global menu bar when the windows are maximised. Moreover, I'm working on a dual-screen set-up, so the fact that a window is maximised doesn't mean that it's the only window visible. Before Unity I'd switch to a maximised window by clicking on its title bar, or close the window, even though it isn't focused, by clicking on its close button; I can no longer do this because the title bar is missing and the global menu bar is empty on that screen. This isn't a huge problem - I can click on some of the window's chrome to focus it - but it's unintuitive and it's forcing me to relearn my mousing behaviour. I'd like to turn-off the merging of title and global menu bars, but how? EDIT: I simply want the title bar of the window NOT to merge with the top panel whenever I maximize a Window. The global menu should stay in the top panel as far as I am concerned. Current it maximizes like this I want it to maximize like this (In that screeny the unmaximized Window has been resized to take rest of the space)

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  • No endpoint listening at.........

    - by Michael Stephenson
    I was having some very frustrating behaviour on our build server and while I found a number of articles online with similar error messages none of them helped me.  I thought I would just explain this here incase if helps me or anyone else in future.The error message we were getting is:There was no endpoint listening at http://localhostStubs.ExternalApplication/SampleService.svc that could accept the message. This is often caused by an incorrect address or SOAP action. See InnerException, if present, for more detailsOur scenario is as follows:We have a solution where a WCF service application hosting the WCF routing service is listening to the Windows Azure Service Bus Relay.  We have an acceptance test project in the solution which sends a message to the service bus which is then received by the WCF routing service and routed to SampleService.svc which is hosted in another IIS application on the same box.  A response is flowed back through to the test.  In the tests there are 5 scenarios simulating a successful message, and various error conditions.  On my developer machine it was working absolutely fine every time, and a clean build on my developer machine worked fine.  On the build server however one or more of the tests would fail each time with the above error message.  There didnt seem to be any pattern to which test would fail.The solution was building on a Windows 2008 R2 machine with IIS 7 and AppFabric Server installed with auto-start configured for the IIS Application which would be listening to service bus.After lots of searching online and looking at logs etc it turned out to be a simple solution to just restart the WAS service (Windows Process Activation Service) and the services it advised you to restart with it.  Hope this helps someone else

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  • NLP - Queries using semantic wildcards in full text searching, maybe with Lucene?

    - by Zsolt
    Let's say I have a big corpus (for example in english or an arbitrary language), and I want to perform some semantic search on it. For example I have the query: "Be careful: [art] armada of [sg] is coming to [do sg]!" And the corpus contains the following sentence: "Be careful: an armada of alien ships is coming to destroy our planet!" It can be seen that my query string could contain "semantic placeholders", such as: [art] - some placeholder for articles (for example a / an in English) [sg], [do sg] - some placeholders for NPs and VPs (subjects and predicates) I would like to develop a library which would be capable to handle these queries efficiently. I suspect that some kind of POS-tagging would be necessary for parsing the text, but because I don't want to fully reimplement an already existing full-text search engine to make it work, I'm considering that how could I integrate this behaviour into a search engine like Lucene? I know there are SpanQueries which could behave similarly in some cases, but as I can see, Lucene doesn't do any semantic stuff with stored texts. It is possible to implement a behavior like this? Or do I have to write an own search engine?

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  • Formatting HTML lists using CSS

    - by pwaring
    I'm trying to recreate list in HTML which has clauses and subclauses like this: 1. Main Clause (a) Sub clause (b) Sub clause 2. Another main clause (a) Sub clause The problems I'm running into are: If I use the existing HTML elements (ol and li) there doesn't seem to be a list style for (a) - I can have a. b. c. or A. B. C. but not (a) (b) (c). If I don't use the existing HTML elements and start using span tags, then if a subclause runs beyond the end of the line it appears underneath the clause number, rather than being indented. Like so: (a) Very long subclause which goes over one line when what I really want is the behaviour from lists, which is: (a) Very long subclause which goes over one line Is there any way to get round these two problems at the same time? I'd prefer to use semantic HTML and CSS for styling, but having the clauses spaced correctly is more important than doing things 'the right way'. I may need subsubclauses at some point (i.e. (i), (ii) etc.), so I can't assume that (a) will be the maximum clause depth.

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  • Managing Personal Projects As Solo Developer - Getting out of depth and failing projects

    - by James Jeffery
    I need some advice on project management. I start a project, and often times it will a large project for a solo developer. Usually its a web project. I handle everything from the UI, to the JS, PHP, server management etc. Half way in I feel out of my depth. I lose where I am, so I spend a couple of days away from the project to avoid the stress and before you know it, it becomes another unfinished project. I try to use frameworks and code libraries to make my developments easier on myself. Sometimes I will complete a project so it "works" and then go back and handle errors, design the UI properly and stuff. But without fail I will always end up out of my depth. I've though about outsourcing tasks such as the UI, and the behaviour, and focusing just on the PHP - which I feel is my strong point. But then pride kicks in, and I don't feel at one with a project I haven't completed myself. Does this make sense? I am sure there are many others who have felt like this either at home, or at work, and I would love some advice on managing my projects better.

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  • Hardening network with sysctl settings made Wi-fi downloading speed extremely slow

    - by Rohit Bansal
    I just followed up following steps to harden network security The /etc/sysctl.conf file contain all the sysctl settings. Prevent source routing of incoming packets and log malformed IP's enter the following in a terminal window: sudo vi /etc/sysctl.conf Edit the `/etc/sysctl.conf` file and un-comment or add the following lines : # IP Spoofing protection net.ipv4.conf.all.rp_filter = 1 net.ipv4.conf.default.rp_filter = 1 # Ignore ICMP broadcast requests net.ipv4.icmp_echo_ignore_broadcasts = 1 # Disable source packet routing net.ipv4.conf.all.accept_source_route = 0 net.ipv6.conf.all.accept_source_route = 0 net.ipv4.conf.default.accept_source_route = 0 net.ipv6.conf.default.accept_source_route = 0 # Ignore send redirects net.ipv4.conf.all.send_redirects = 0 net.ipv4.conf.default.send_redirects = 0 # Block SYN attacks net.ipv4.tcp_syncookies = 1 net.ipv4.tcp_max_syn_backlog = 2048 net.ipv4.tcp_synack_retries = 2 net.ipv4.tcp_syn_retries = 5 # Log Martians net.ipv4.conf.all.log_martians = 1 net.ipv4.icmp_ignore_bogus_error_responses = 1 # Ignore ICMP redirects net.ipv4.conf.all.accept_redirects = 0 net.ipv6.conf.all.accept_redirects = 0 net.ipv4.conf.default.accept_redirects = 0 net.ipv6.conf.default.accept_redirects = 0 # Ignore Directed pings net.ipv4.icmp_echo_ignore_all = 1 To reload sysctl with the latest changes, enter: sudo sysctl -p But, after applying the changes I found "Wi-fi" downloading speed and terminal downloading speed extremely slow (less than 1KB/s) however surfing speed through browser was good. But, using direct ethernet cable was giving a good speed. Then, I reverted back the above changes and things fall back in line once again.... Could you please let me know what possibly in above script is affecting such behaviour [and why] ? How could I still maintain hardening of network security without disturbing Wi-fi downloading speed ?

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  • Game physics presentation by Richard Lord, some questions

    - by Steve
    I been implementing (in XNA) the examples in this physics presentation by Richard Lord where he discusses various integration techniques. Bearing in mind that I am a newcomer to game physics (and physics in general) I have some questions. 15 slides in he shows ActionScript code for a gravity example and an animation showing a bouncing ball. The ball bounces higher and higher until it is out of control. I implemented the same in C# XNA but my ball appeared to be bouncing at a constant height. The same applies to the next example where the ball bounces lower and lower. After some experimentation I found that if I switched to a fixed timestep and then on the first iteration of Update() I set the time variable to be equal to elapsed milliseconds (16.6667) I would see the same behaviour. Doing this essentially set the framerate, velocity and acceleration to zero for the first update and introduced errors(?) into the algorithm causing the ball's velocity to increase (or decrease) over time. I think! My question is, does this make the integration method used poor? Or is it demonstrating that it is poor when used with variable timestep because you can't pass in a valid value for the first lot of calculations? (because you cannot know the framerate in advance). I will continue my research into physics but can anyone suggest a good method to get my feet wet? I would like to experiment with variable timestep, acceleration that changes over time and probably friction. Would the Time Corrected Verlet be OK for this?

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  • Wubi doens't work anymore - shows 'No wubildr' error

    - by Joe
    Basics: HP Mini 311 Ubuntu netbook edition 10.04 (installed via Wubi) Symptoms: I load to Windows Boot Manager as usual. Options are Windows 7 and Ubuntu Netbook, like usual. Selecting Windows 7 does as it should. Loading Ubuntu Netbook, though, does not take me to the usual screen where it lets me select versions of Ubuntu (sorry for bad wording, not sure what the real name is called; it's where you select from about 6 items; I always picked the first due to lack of knowledge without issue). Instead it flashes an error in white on a black screen then restarts very quickly. It took me a few restarts, but here is the error: Try (hd0,0): NTSF5 No wubildr Try (hd0,1): NTSF5: Situation: I have no clue what caused it. The only thing I did last night on Ubuntu was install Skype, but the mic didn't work instantly so I got lazy and switched to Windows 7 and used Skype on there. When I tried to switch back to Ubuntu it began this. (There may be something I forget... it was 5 in the morning). There were no recent updates that I remember. No weird activity. Just... random. Help please?

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  • What are your suggestions on learning how to think?

    - by Jonathan Khoo
    First of all, this is not the generic 'make me a better programmer' question, even though the outcome of asking this question might seem similar to it. On programmers.SE, I've read and seen these get closed here, here, here, here, and here. We all know there are a multitude of generic suggestions to hone your programming skills (e.g reading SO, reading recommended books, following blogs, getting involved in open-source projects, etc.). This is not what I'm after. I also acknowledge the active readership on this web site and am hoping it works in my favour by yielding some great answers. From reading correspondence here, there appears to be a vast number of experienced people who are working, or have worked, programming-related fields. And most of you can convey thoughts in an eloquent, concise manner. I've recently noticed the distinction between someone who's capable of programming and a programmer who can really think. I refuse to believe that in order to become great at programmer, we simply submit ourselves to a lifetime of sponge-like behaviour (i.e absorb everything related to our field by reading, listening, watching, etc.). I would even state that simply knowing every single programming concept that allows you to solve problem X faster than everyone around you, if you can't think, you're enormously limiting yourself - you're just a fast robot. I like to believe there's a whole other face of being a great programmer which is unrelated to how much you know about programming, but it is how well you can intertwine new concepts and apply them to your programming profession or hobby. I haven't seen anyone delve into, or address, this facet of the human mind and programming. (Yes, it's also possible that I haven't looked hard enough too - sorry if that's the case.) So for anyone who has spent any time thinking about what I've mentioned above - or maybe it's everyone here because I'm a little behind in my personal/professional development - what are your suggestions on learning how to think? Aside from the usual reading, what else have you done to be better than the other people in your/our field?

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  • Ubuntu.sh on Android Phone

    - by pjtatlow
    So today I noticed something weird on my phone. I used a terminal emulator to see what I could do with it, and noticed that there is a file called ubuntu.sh. I tried to run it and got all sorts of permission denied errors, and then I decided to root my phone. But now I'm nervous to run it, does anyone know what it does or why it is there? edit I forgot to mention that I have an AT&T Morotola Atrix 4G running Android 2.3.6. Also when I use the app SSHDroid to go into my phone from my Ubuntu machine, I'm greeted with this: "The programs included with the Ubuntu system are free software; the exact distribution terms for each program are described in the individual files in /usr/share/doc/*/copyright. Ubuntu comes with ABSOLUTELY NO WARRANTY, to the extent permitted by applicable law. To access official Ubuntu documentation, please visit: http://help.ubuntu.com/" Also, here are the contents of ubuntu.sh #!/bin/sh export PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin export LD_LIBRARY_PATH=/usr/lib:/usr/local/lib # make sure no left-over pidfiles, etc. ####################################### rm -fr /var/run/* rm -fr /var/lock/* chmod 666 /system/usr/keychars/* rm -f /tmp/tab* mkdir -p /home/adas/Desktop chmod 755 /home/adas/Desktop chown -R adas.adas /home/adas/Desktop [ -x /usr/bin/firefox-install-profile ] && /usr/bin/firefox-install-profile [ -x /usr/local/bin/check-citrix-certs.sh ] && /usr/local/bin/check-citrix-certs.sh [ -x /usr/bin/migrate-webapps ] && /usr/bin/migrate-webapps # boot scripts ############## /etc/init.d/rc S # lock down /var for CTS ######################## chown root.adas /var/tmp chown root.adas /var/lock chmod 775 /var/tmp chmod 775 /var/lock chmod 666 /dev/socket/dbus chmod 666 /dev/null # runlevel 2 scripts #################### /etc/init.d/rc 2 cp /sdcard/*.lic /data/ chmod 666 /data/*.lic This is really strange, any ideas?

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  • Glenn Fiedler's fixed timestep with fake threads

    - by kaoD
    I've implemented Glenn Fiedler's Fix Your Timestep! quite a few times in single-threaded games. Now I'm facing a different situation: I'm trying to do this in JavaScript. I know JS is single-threaded, but I plan on using requestAnimationFrame for the rendering part. This leaves me with two independent fake threads: simulation and rendering (I suppose requestAnimationFrame isn't really threaded, is it? I don't think so, it would BREAK JS.) Timing in these threads is independent too: dt for simulation and render is not the same. If I'm not mistaken, simulation should be up to Fiedler's while loop end. After the while loop, accumulator < dt so I'm left with some unspent time (dt) in the simulation thread. The problem comes in the draw/interpolation phase: const double alpha = accumulator / dt; State state = currentState*alpha + previousState * ( 1.0 - alpha ); render( state ); In my render callback, I have the current timestamp to which I can subtract the last-simulated-in-physics-timestamp to have a dt for the current frame. Should I just forget about this dt and draw using the physics thread's dt? It seems weird, since, well, I want to interpolate for the unspent time between simulation and render too, right? Of course, I want simulation and rendering to be completely independent, but I can't get around the fact that in Glenn's implementation the renderer produces time and the simulation consumes it in discrete dt sized chunks. A similar question was asked in Semi Fixed-timestep ported to javascript but the question doesn't really get to the point, and answers there point to removing physics from the render thread (which is what I'm trying to do) or just keeping physics in the render callback too (which is what I'm trying to avoid.)

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  • Use Your Chart-Drawing Skills to Win a Free Chrome Cr-48 Notebook

    - by ETC
    Today Google announced that they are partnering with a number of Chrome web application developers to distribute a number of their Chrome OS Notebooks to lucky fans. That’s when we noticed something interesting that can greatly increase your odds of getting one. Unlike Box, MOG, and Zoho, who are doing random giveaways, the LucidChart giveaway is based on a contest of skill – they are picking the best drawings using their flowchart tool and giving away Chrome Notebooks to the winners. So all you have to do is create one of the most interesting drawings / charts, and you will get your hands on one. We’ve also confirmed this with the fine people at LucidChart, who told us “any user who spends a bit of time and effort to do something creative has a good shot at winning one.” How great is the Chrome Cr-48 Notebook? What’s it all about? We wouldn’t know, since Google hasn’t given us here at How-To Geek an opportunity to use one, despite our attempts. It’s sad, since we’re huge fans of the Chrome browser, that we can’t share our Chrome notebook experiences with hundreds of thousands of daily subscribers and millions of monthly visitors. Hint. Hint. Win a Chrome Cr-48 notebook from LucidChart [LucidChart] Latest Features How-To Geek ETC How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? How to Use and Master the Notoriously Difficult Pen Tool in Photoshop HTG Explains: What Are the Differences Between All Those Audio Formats? How To Use Layer Masks and Vector Masks to Remove Complex Backgrounds in Photoshop Bring Summer Back to Your Desktop with the LandscapeTheme for Chrome and Iron The Prospector – Home Dash Extension Creates a Whole New Browsing Experience in Firefox KinEmote Links Kinect to Windows Why Nobody Reads Web Site Privacy Policies [Infographic] Asian Temple in the Snow Wallpaper 10 Weird Gaming Records from the Guinness Book

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  • multi-dimension array problem in RGSS (RPG Maker XP)

    - by AzDesign
    This is my first day code script in RMXP. I read tutorials, ruby references, etc and I found myself stuck on a weird problem, here is the scenario: I made a custom script to display layered images Create the class, create an instance variable to hold the array, create a simple method to add an element into it, done The draw method (skipped the rest of the code to this part): def draw image = [] index = 0 for i in [email protected] if image.size > 0 index = image.size end image[index] = Sprite.new image[index].bitmap = RPG::Cache.picture(@components[i][0] + '.png') image[index].x = @x + @components[i][1] image[index].y = @y + @components[i][2] image[index].z = @z + @components[i][3] @test =+ 1 end end Create an event that does these script > $layerz = Layerz.new $layerz.configuration[0] = ['root',0,0,1] > $layerz.configuration[1] = ['bark',0,10,2] > $layerz.configuration[2] = ['branch',0,30,3] > $layerz.configuration[3] = ['leaves',0,60,4] $layerz.draw Run, trigger the event and the result : ERROR! Undefined method`[]' for nil:NilClass pointing at this line on draw method : image[index].bitmap = RPG::Cache.picture(@components[i][0] + '.png') THEN, I changed the method like these just for testing: def draw image = [] index = 0 for i in [email protected] if image.size > 0 index = image.size end image[index] = Sprite.new image[index].bitmap = RPG::Cache.picture(@components[0][0] + '.png') image[index].x = @x + @components[0][1] image[index].y = @y + @components[0][2] image[index].z = @z + @components[0][3] @test =+ 1 end I changed the @components[i][0] to @components[0][0] and IT WORKS, but only the root as it not iterates to the next array index Im stuck here, see : > in single level array, @components[0] and @components[i] has no problem > in multi-dimension array, @components[0][0] has no problem BUT > in multi-dimension array, @components[i][0] produce the error as above > mentioned. any suggestion to fix the error ? Or did I wrote something wrong ?

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  • Why do things change between using a LiveCD/LiveUSB and installing Ubuntu?

    - by ahow628
    Here have been a couple of weird experiences I've had with a Ubuntu LiveCD or LiveUSB: 1) I had one of the original Chromebooks (CR-48). I ended up wiping ChromeOS and installing only Ubuntu 12.04.0 just after it came out. It worked like a charm. About a year later, I broke something and reinstalled Ubuntu using 12.04.3 on a LiveUSB. The LiveUSB worked perfectly - screen resolution, wifi, trackpad all worked fine. I installed it (once installing updates, once stock from the USB drive) and both times screen resolution, wifi, and trackpad all broke. I ended up downloading 12.04.0 and installing it then upgrading to 12.04.3 after the fact and everything worked perfectly once again. 2) I purchased a Toshiba Portege z935 and the LiveUSB worked perfectly, namely the wifi. After install, wifi was extremely slow and basically couldn't load any pages. The answer was that Bluetooth conflicted somehow with wifi and Bluetooth had to be disabled to get wifi to work. Yet both could be enabled in the LiveUSB version, no problem. So my question is, why does this happen? Why does everything work perfectly from the LiveUSB version but then get broken when installed on the system? Is there a different way to install Ubuntu that would allow things to be installed over exactly as they were on the LiveUSB version (drivers, settings, etc)? Are there assumptions that the install makes that I could override somehow?

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