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  • Microsoft Office enfin disponible sur Android, mais uniquement pour les abonnés Office 365

    Microsoft Office enfin disponible sur Android Mais uniquement pour les abonnés Office 365Le très attendu Office est enfin disponible sur Android, plus d'un mois après la publication d'une déclinaison pour iPhone.L'application est téléchargeable gratuitement, mais uniquement pour les personnes disposant d'un abonnement Office 365, et fonctionne sur les terminaux sous Android à partir de la version 4.0. Dans l'ensemble, il s'agit d'une application très complète, qui fonctionne aussi hors connexion et permet de consulter, éditer, stocker et partager ses documents Word, Excel et PowerPoint sur Android.

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  • How can I convert an image from raw data in Android without any munging?

    - by stephelton
    I have raw image data (may be .png, .jpg, ...) and I want it converted in Android without changing its pixel depth (bpp). In particular, when I load a grayscale (8 bpp) image that I want to use as alpha (glTexImage() with GL_ALPHA), it converts it to 16 bpp (presumably 5_6_5). While I do have a plan B (actually, I'm probably on plan 'E' by now, this is really becoming annoying) I would really like to discover an easy way to do this using what is readily available in the API. So far, I'm using BitmapFactory.decodeByteArray(). While I'm at it. I'm doing this from a native environment via JNI (passing the buffer in from C, and a new buffer back to C from Java). Any portable solution in C/C++ would be preferable, but I don't want to introduce anything that might break in future versions of Android, etc.

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  • Handle wiki from android phone

    - by cmbrnt
    I'm currently using Oddmuse wiki to document thing, both personal and work related. What I'd like to do is to find an android app along with a wiki engine which enables me to read and make changes to the wiki with my phone. Using only the browser is unintuitive and hard to use. Does anyone else do this? I'd rather use mediawiki or dokuwiki, but I don't knlw of any apps which can both display and let me log in to edit the wiki. Any tips would be great!

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  • DLNA Server/Control Point like Windows Media Player

    - by csde_rats
    Yes, I know that most questions ending with "like Windows" are odd, but this one really bothers me ;) If you ever used some DLNA renderer (in my case DLNA-enabled loudspeakers) you probably know the handy "play to"-feature. From my knowledge of DLNA stuff I would guess, that Windows Media Player is both a DLNA server and control point here, so my question is: Is there any similar software for Linux accomplishing the same thing with minimal configuration effort? I normally use Banshee for my music library, but it doesn't seem that there is anything available for Banshee...

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  • What's the recommended way of doing a HUD for an android game?

    - by joxnas
    Basically the question is in the title. I'm creating a RTS game and I will need buttons like attack move / attack ground, etc. I am not using any engine. When people do games in OpenGL for android (my case), do they ever use android components to control the game or do they create their components in the game? What are the general recommended approach, if there's any? How about more complex components like scrolling lists of items , etc? I would also appreciate you to pair your answer with a brief comment about how was your experience using the approach(es) you describe. Thanks :)

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  • Android : Oracle muscle sa plainte contre Google et déclare que 8 fichiers du code d'Android sont du code Oracle décompilé

    Android : Oracle muscle sa plainte contre Google Et déclare que 8 fichiers du code d'Android sont du code Oracle décompilé Mise à jour du 24/02/11, par Hinault Romaric Nouvel épisode dans l'affaire opposant Oracle et Google sur l'utilisation de Java dans Android. L'analyse de l'expert en logiciels libres Florian Mueller qui affirmait que Google aurait ouvertement copié du code Java sans les permissions nécessaires dans Android 2.2 et 2.3 (lire ci-avant) a permis à Oracle de muscler un peu plus sa plainte contre Google. Oracle a en effet adressé une nouvelle déposition au juge de la cour fédérale Williams Alsup pou...

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  • Unable to install Android for Windows 7 because JDK is not found

    - by user1294663
    I have JDK SE7u4 installed in windows 7. I tried to install Android on Windows 7 using the installer_r18-windows.exe but no avail. The setup window showed the message saying that the Java SE JDK not found and ERROR: Failed to find Java version for C:\Windows\System32\java.exe The system cannot found the file specified. If you believe you have a JDK installed and it was not properly recognized, simply set an environment variable JAVA_HOME to point to it I right clicked on Computer Properties Advanced System Settings Environment variables. I created a NEW system variable called JAVA_HOME and set the value as C:\Program Files\Java\jdk1.7.0_04\bin or C:\Windows\System32\java.exe. I ran the installer again — the same error message still appeared.

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  • How should I store a Game Database on Android?

    - by Liam
    I'm looking at creating a game for Android and while I have most of the ins and outs worked out, the one thing I'm struggling with is how to store data for the game. Ultimately, the game will be based off of a lot of pre-defined data and statistics so the obvious choice to me would be something like SQLite, but as I'm pretty new to the realm of Android and Game Development, I'm not 100% certain if this is the right route to follow. The data will be general pre-defined data as well as player data (along the lines of careers stats - what place finished, etc). I was wondering if there was a better/best practice solution that wasn't SQLite and that would provide said functionality and if so, could you point me in the right direction?

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  • Ubuntu One Music Store: Tops or Flop?

    <b>Linux Pro Magazine:</b> "Thus Canonical is implementing the cloud in its context. The DRM-free songs in MP3 format with a bitrate of at least 256 kbits/second are not loaded on the local machine, but in the Ubuntu One cloud."

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  • How much does it cost to develop an Android application?

    - by raychenon
    Following the same iPhone question. How much can a development team charge for an Android app like the official Twitter Inc ? In general how much amount of time is devoted to build the likes of Google Goggles , Google Skymap, Gmail with server side applications included :) Now if you're a solo developer and proud to show your app. How much time have you spent so far ? What was your background GUI desktop in Java, C#, web developer, started from zero programming experience ? Disclaimer : I've developed Android apps ( 10 000 downloads) on my free time and one commercial to be published. Just to know the amount of efforts needed to catch up :)

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  • Music player that uses an alarm function with multiple time settings

    - by Mat
    I have tried many different players searching for one with a specific feature that I would think would be easy. Simply, I want to play MP3 primarily. I would like to play a radio stream on Thursdays from 11:00 am until 12:00 pm, then return to playing MP3. Also, because I am in the Husker state, I would like to program another stream to start at game time on Saturdays and end several hours later, resuming my MP3 play until 11:00 am Thursday. Does anyone have a simple solution for me?

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  • Aero to Accelerate Android Application Development

    The mobile application development arena saw the dawn of a new mobile handset that capitalized on the rapid strides that have recently characterized the Android application development scene. The Aero is an Android handset unveiled by AT&T developed in the trusted stables of Dell. The Android smartphone has laid to rest all rumours that have floated around Dell's launch of their first Android device.

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  • Microphone doesn't give any input, yet music does

    - by user52643
    I've tried a few guides but nothing works as of yet. I've tried two microphones, both of which work on my Vista setup but do nothing on Ubuntu. Nothing is on mute both on the Sound utility or Skype (which I'm trying to use my mic for). I've been informed that when my speakers are playing very load, this can be heard on the other end of a call, too. See link for cat /proc/asound/card0/codec#0 results which are apparently relevant... _' N.B. I am noob x

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  • Problem downloading Android SDK?

    - by primehunter326
    So I'm trying to download the Android SDK for Windows from their website but it isn't working. The download seems to proceed without a hitch but something is wrong because the downloaded .zip is only 2-3 MB (size varies), MD5 doesn't match and the file won't open or extract. Obviously the download is corrupt but I have no idea why. A quick google didn't turn up anyone else with this problem to indicate that it might be on the server side. My connection is rock solid and I've never had issues with it so I'm not sure what it could be on my end. I tried downloading the linux version as well and tried using the alternate link, both to no avail. Having recently discovered this amazing community I thought I'd ask here. Any ideas?

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  • Creating a steady rhythm for music-based game in XNA

    - by A-Type
    I'm looking to develop a game for Windows Phone to explore an idea I had which involves the user building notes into a sequencer while playing a puzzle game. The issue I'm running into is that, while my implementation is very close to being on-beat, there is the occasional pause between beats which makes the whole thing sound sloppy. I'm just not sure how to get around this inside XNA's infrastructure. Currently I'm running this code in the Update method of my GameBoard: public void Update(GameTime gameTime) { onBeat = IsOnBeat(gameTime); [...] if (onBeat) BeatUpdate(); } private bool IsOnBeat(GameTime gameTime) { beatTime += gameTime.ElapsedGameTime.TotalSeconds; if (Math.Abs(beatTime - beatLength) < 0.0166666) { beatTime -= beatLength; return true; } return false; } private void BeatUpdate() { cursor.BeatUpdate(); board.CursorPass((int)cursor.CursorPosition % Board.GRID_WIDTH); } Update checks to see if the time is on beat, and if it is, it calls the BeatUpdate method which moves the cursor over the board (sequencer). The cursor reports its X position to the board, which then plays any notes which are in that position on the sequencer. Notes are SoundEffectInstances, preloaded and ready to play. Oh, and TargetElapsedTime is set to 166666, or 60FPS target. Obviously totaling up the time and then subtracting isn't the most accurate way to go but I can't figure out a way to work within XNA's system in order to overcome this issue. This current system is just horribly unstable. Beats lag and fire too early and it's obvious. I thought about perhaps some sort of threaded solution but I'm not familiar enough with multithreading to figure out how that would work. Any ideas?

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  • Android : deux autres constructeurs signent un accord avec Microsoft pour se protéger d'éventuelles poursuites

    Android : deux autres constructeurs signent un accord avec Microsoft pour se protéger d'éventuelles poursuites La longue liste des constructeurs Android ayant signé un accord pour éviter des poursuites judiciaires pour violation des brevets par Microsoft dans leurs terminaux vient encore de s'allonger. Aux côtés de Samsung, HTC, ACER, LG pour ne citer que ceux-là, viennent s'ajouter deux nouveaux fabricants de dispositifs Android. Microsoft vient d'annoncer qu'il a signé des accords avec la société Coby Electronics, spécialisée dans la fabrication de téléviseurs connectés, qui produit des tablettes à faible coût sur Android et Chrome OS, et le constructeur Aluratek qui p...

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  • Things to do to port game made for iOS in Unity to Android?

    - by 2600th
    I have just made my first game for iOS and submitted it to app store. I was thinking of porting my game to Android also. I would like to know things one need to do/remember to port game made for iOS in Unity to Android. How to handle different screen resolutions and pixel densities, optimizations required, etc. Any other suggestions and important things you think I should know? EDIT: Also, should I handle builds according to device resolutions or by pixel density?

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  • Prevent runaway threads and ultimately physical overheating and battery drain on Android [migrated]

    - by foampile
    I was wondering if there is a system monitor app that will raise (audible) alerts and offer app closure if it detects runaway threads on Android that cause physical overheating and battery drain. E.g., I just had to turn my phone off because there was a runaway thread that I think was constantly trying to refresh FB where there was very poor connection, so it was going in a virtually endless loop. But I get that with other apps too and not just Facebook. I'd like to actually shut apps down when they're detected. I am not kidding, I nearly burned my fingertips when I touched my phone -- it was on for only 2 hrs and the battery was almost dead. It is because 4G is very poor inside my office building and I checked Facebook walking between my vehicle and the building this AM. After that, the app kept trying to refresh continuously without success and overheating the phone.

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  • I finished "Beginning Android Games", should I use its framework?

    - by orod
    I've worked through Mario Zechner's "Beginning Android Games" and have made my own pong and asteroids game using the framework used in the book. I have also downloaded the source code for Replica Island and am able to run that. I like Replica Island's framework over the one I made from reading the book. Some differences are that Replica Island uses different activities for each screen instead of Zechner's Screen class and that Replica Island can use a lot of textures and isn't limited to textures with dimensions of powers of 2. If I'm serious about writing games and apps for Android should I learn Replica Island's framework and use that instead of the one I made while reading Zechner's book?

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  • How can I send SMS from my PC using my Android Phone (Galaxy S3)

    - by Dean Rather
    I've been a long-time Nokia fan, but finally succumbed to the Samsung Galaxy S3's amazing screen, & Android's Open community. One feature I use a lot (about a hundred times a day...) is Nokia PC Suite's ability to send SMS via the phone. It: Uses my phone's contact list. Notifies me when I get an sms. Allows me to send SMS using my PC's keyboard. Essentially turning SMS into just another IM medium I use on the PC. How will I do this with the Samsung Galaxy S3 + Windows 7?

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  • What should be learned for someone starting in Android Games?

    - by user14544
    I know this might be a little subjective. But I've read the other questions. A lot of answers kept on popping up like to use box2d, libgdx, andEngine, etc. So the real question is, what would be the best to start off with as a beginner. I have some experience with java code, just by reading about in the Oracle Docs. I've gone through Flash and Eclipse. When i mean gone through, i don't mean i have actually created my own game from Flash or Eclipse, but i just learn things here and there. Currently I'm reading Beginning Android for Beginners but I don't have the knowledge to implement my own Ideas into the game tutorials because of lack of experience. I'm looking for a way to learn how to program to create games for Android. While at the same time get experience from programming. I do not want to learn those drag and drop game making applications such as GameMaker.

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  • Lyrics on mp3 ID-tag

    - by puchrojo
    Since a few years ago I stopped listening to CDs and began to listen to mp3 only. At the begining I continued to buy the CDs to support the artist, but later I started to buy the album direct online as mp3. The problem is, that by this, I don't have the lyrics for the songs. For the "commercial" or popular music it is not a big problem, but for others there are no lyrics on the Internet. How can I make use of the ID3-tag for the lyrics? Is there a music store that adds lyrics to the mp3 files sold? Can this be done with Ubuntu One? Another alternative would be to have an Internet lyrics databases like musixmatch.com supported.

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  • CyanogenMod 11 M7 disponible et apporte Android 4.4.2, les Nightlies passent à Android 4.4.3 avant une sortie finale prévue pour juillet

    CyanogenMod 11 M7 disponible et apporte Android 4.4.2 les Nightlies passent à Android 4.4.3 avant une sortie finale prévue pour juilletEn 2008, un hacker fan de Linux au pseudonyme de JesusFreke, développa pour le HTC Dream les prémices d'un système d'exploitation mobile qui allait devenir par la suite une ROM non officielle (CyanogenMod) du populaire Android.CyanogenMod a au fil du temps gagné le coeur d'un nombre important d'utilisateurs d'Android, qui ont trouvé en l'OS le moyen de garder la...

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