How can I achieve this lighting with OpenGL?
- by Smallbro
I'm currently trying to implement a type of "smooth" lighting. How can I achieve lighting which looks like this:
http://dl.dropbox.com/u/1668516/concept/warp3.png
Using OpenGl. I've attempted to use blending modes and have come very close to making it work but it came out like this:
https://pbs.twimg.com/media/A1071viCEAAlFmJ.png
and I also wasn't able to change the alpha of the black background which I want to be able to do.
Could I get a few pointers in the right direction?