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  • How should I plan the inheritance structure for my game?

    - by Eric Thoma
    I am trying to write a platform shooter in C++ with a really good class structure for robustness. The game itself is secondary; it is the learning process of writing it that is primary. I am implementing an inheritance tree for all of the objects in my game, but I find myself unsure on some decisions. One specific issue that it bugging me is this: I have an Actor that is simply defined as anything in the game world. Under Actor is Character. Both of these classes are abstract. Under Character is the Philosopher, who is the main character that the user commands. Also under Character is NPC, which uses an AI module with stock routines for friendly, enemy and (maybe) neutral alignments. So under NPC I want to have three subclasses: FriendlyNPC, EnemyNPC and NeutralNPC. These classes are not abstract, and will often be subclassed in order to make different types of NPC's, like Engineer, Scientist and the most evil Programmer. Still, if I want to implement a generic NPC named Kevin, it would nice to be able to put him in without making a new class for him. I could just instantiate a FriendlyNPC and pass some values for the AI machine and for the dialogue; that would be ideal. But what if Kevin is the one benevolent Programmer in the whole world? Now we must make a class for him (but what should it be called?). Now we have a character that should inherit from Programmer (as Kevin has all the same abilities but just uses the friendly AI functions) but also should inherit from FriendlyNPC. Programmer and FriendlyNPC branched away from each other on the inheritance tree, so inheriting from both of them would have conflicts, because some of the same functions have been implemented in different ways on the two of them. 1) Is there a better way to order these classes to avoid these conflicts? Having three subclasses; Friendly, Enemy and Neutral; from each type of NPC; Engineer, Scientist, and Programmer; would amount to a huge number of classes. I would share specific implementation details, but I am writing the game slowly, piece by piece, and so I haven't implemented past Character yet. 2) Is there a place where I can learn these programming paradigms? I am already trying to take advantage of some good design patterns, like MVC architecture and Mediator objects. The whole point of this project is to write something in good style. It is difficult to tell what should become a subclass and what should become a state (i.e. Friendly boolean v. Friendly class). Having many states slows down code with if statements and makes classes long and unwieldy. On the other hand, having a class for everything isn't practical. 3) Are there good rules of thumb or resources to learn more about this? 4) Finally, where does templating come in to this? How should I coordinate templates into my class structure? I have never actually taken advantage of templating honestly, but I hear that it increases modularity, which means good code.

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  • Would this be a good web application architecture?

    - by Gustav Bertram
    My problem Our MVC based framework does not allow us to cache only part of our output. Ideally we want to cahce static and semi-static bits, and run dynamic bits. In addition, we need to consider data caching that reacts to database changes. My idea The concept I came up with was to represent a page as a tree of XML fragment objects. (I say XML, but I mean XHTML). Some of the fragments are dynamic, and can pull their data directly from models or other sources, but most of the fragments are static scaffolding. If a subtree of fragments is completely static, then I imagine that they could unfold into pure XML that would then be cached as the text representation of their parent element. This process would ideally continue until we are left with a root element that contains all of the static XML, and has a couple of dynamic XML fragments that are resolved and attached to the relevant nodes of the XML tree just before the page is displayed. In addition to separating content into dynamic and static fragments, some fragments could be dynamic and cached. A simple expiry time which propagates up through the XML fragment tree would indicate that a specific fragment should periodically be refreshed. A newspaper section or front page does not need to be updated each second. Minutes or sometimes even longer is sufficient. Other fragments would be dynamic and uncached. Typically too many articles are viewed for them to be cached - the cache would overflow. Some individual articles may be cached if they are extremely popular. Functional notes The folding mechanism could be to be smart enough to judge when it would be more profitable to fold a dynamic cached fragment and propagate the expiry date to the parent fragment, or to keep it separate and simple attach to the XML tree when resolving the page. If some dynamic cached fragments are associated to database objects through mechanisms like a globally unique content id, then changes to the database could trigger changes to the output cache. If fragments store the identifiers of parent fragments, then they could trigger a refolding process that would then include the updated data. A set of pure XML with an ordered array of fragment objects (that each store the identifying information of the node to which they should be attached), can be resolved in a fairly simple way by walking the XML tree, and merging the data from the fragments. Because it is not necessary to parse and construct the entire tree in memory before attaching nodes, processing should be fairly fast. The identifiers of each fragment would be a combination of relevant identity data and the type of fragment object. Cached parent fragments would contain references to these identifiers, in order to then either pull them from the fragment cache, or to run their code. The controller's responsibility is reduced to making changes to the database, and telling the root XML fragment object to render itself. The Question My question has two parts: Is this a good design? Are there any obvious flaws I'm missing? Has somebody else thought of this before? References? Is there an existing alternative that I should consider? A cool templating engine maybe?

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  • Use a custom value object or a Guid as an entity identifier in a distributed system?

    - by Kazark
    tl;dr I've been told that in domain-driven design, an identifier for an entity could be a custom value object, i.e. something other than Guid, string, int, etc. Can this really be advisable in a distributed system? Long version I will invent an situation analogous to the one I am currently facing. Say I have a distributed system in which a central concept is an egg. The system allows you to order eggs and see spending reports and inventory-centric data such as quantity on hand, usage, valuation and what have you. There area variety of services backing these behaviors. And say there is also another app which allows you to compose recipes that link to a particular egg type. Now egg type is broken down by the species—ostrich, goose, duck, chicken, quail. This is fine and dandy because it means that users don't end up with ostrich eggs when they wanted quail eggs and whatnot. However, we've been getting complaints because jumbo chicken eggs are not even close to equivalent to small ones. The price is different, and they really aren't substitutable in recipes. And here we thought we were doing users a favor by not overwhelming them with too many options. Currently each of the services (say, OrderSubmitter, EggTypeDefiner, SpendingReportsGenerator, InventoryTracker, RecipeCreator, RecipeTracker, or whatever) are identifying egg types with an industry-standard integer representation the species (let's call it speciesCode). We realize we've goofed up because this change could effect every service. There are two basic proposed solutions: Use a predefined identifier type like Guid as the eggTypeID throughout all the services, but make EggTypeDefiner the only service that knows that this maps to a speciesCode and eggSizeCode (and potentially to an isOrganic flag in the future, or whatever). Use an EggTypeID value object which is a combination of speciesCode and eggSizeCode in every service. I've proposed the first solution because I'm hoping it better encapsulates the definition of what an egg type is in the EggTypeDefiner and will be more resilient to changes, say if some people now want to differentiate eggs by whether or not they are "organic". The second solution is being suggested by some people who understand DDD better than I do in the hopes that less enrichment and lookup will be necessary that way, with the justification that in DDD using a value object as an ID is fine. Also, they are saying that EggTypeDefiner is not a domain and EggType is not an entity and as such should not have a Guid for an ID. However, I'm not sure the second solution is viable. This "value object" is going to have to be serialized into JSON and URLs for GET requests and used with a variety of technologies (C#, JavaScript...) which breaks encapsulation and thus removes any behavior of the identifier value object (is either of the fields optional? etc.) Is this a case where we want to avoid something that would normally be fine in DDD because we are trying to do DDD in a distributed fashion? Summary Can it be a good idea to use a custom value object as an identifier in a distributed system (solution #2)?

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  • Validation and authorization in layered architecture

    - by SonOfPirate
    I know you are thinking (or maybe yelling), "not another question asking where validation belongs in a layered architecture?!?" Well, yes, but hopefully this will be a little bit of a different take on the subject. I am a firm believer that validation takes many forms, is context-based and varies at each level of the architecture. That is the basis for the post - helping to identify what type of validation should be performed in each layer. In addition, a question that often comes up is where authorization checks belong. The example scenario comes from an application for a catering business. Periodically during the day, a driver may turn in to the office any excess cash they've accumulated while taking the truck from site to site. The application allows a user to record the 'cash drop' by collecting the driver's ID, and the amount. Here's some skeleton code to illustrate the layers involved: public class CashDropApi // This is in the Service Facade Layer { [WebInvoke(Method = "POST")] public void AddCashDrop(NewCashDropContract contract) { // 1 Service.AddCashDrop(contract.Amount, contract.DriverId); } } public class CashDropService // This is the Application Service in the Domain Layer { public void AddCashDrop(Decimal amount, Int32 driverId) { // 2 CommandBus.Send(new AddCashDropCommand(amount, driverId)); } } internal class AddCashDropCommand // This is a command object in Domain Layer { public AddCashDropCommand(Decimal amount, Int32 driverId) { // 3 Amount = amount; DriverId = driverId; } public Decimal Amount { get; private set; } public Int32 DriverId { get; private set; } } internal class AddCashDropCommandHandler : IHandle<AddCashDropCommand> { internal ICashDropFactory Factory { get; set; } // Set by IoC container internal ICashDropRepository CashDrops { get; set; } // Set by IoC container internal IEmployeeRepository Employees { get; set; } // Set by IoC container public void Handle(AddCashDropCommand command) { // 4 var driver = Employees.GetById(command.DriverId); // 5 var authorizedBy = CurrentUser as Employee; // 6 var cashDrop = Factory.CreateCashDrop(command.Amount, driver, authorizedBy); // 7 CashDrops.Add(cashDrop); } } public class CashDropFactory { public CashDrop CreateCashDrop(Decimal amount, Employee driver, Employee authorizedBy) { // 8 return new CashDrop(amount, driver, authorizedBy, DateTime.Now); } } public class CashDrop // The domain object (entity) { public CashDrop(Decimal amount, Employee driver, Employee authorizedBy, DateTime at) { // 9 ... } } public class CashDropRepository // The implementation is in the Data Access Layer { public void Add(CashDrop item) { // 10 ... } } I've indicated 10 locations where I've seen validation checks placed in code. My question is what checks you would, if any, be performing at each given the following business rules (along with standard checks for length, range, format, type, etc): The amount of the cash drop must be greater than zero. The cash drop must have a valid Driver. The current user must be authorized to add cash drops (current user is not the driver). Please share your thoughts, how you have or would approach this scenario and the reasons for your choices.

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  • Is my class structure good enough?

    - by Rivten
    So I wanted to try out this challenge on reddit which is mostly about how you structure your data the best you can. I decided to challenge my C++ skills. Here's how I planned this. First, there's the Game class. It deals with time and is the only class main has access to. A game has a Forest. For now, this class does not have a lot of things, only a size and a Factory. Will be put in better use when it will come to SDL-stuff I guess A Factory is the thing that deals with the Game Objects (a.k.a. Trees, Lumberjack and Bears). It has a vector of all GameObjects and a queue of Events which will be managed at the end of one month. A GameObject is an abstract class which can be updated and which can notify the Event Listener The EventListener is a class which handles all the Events of a simulation. It can recieve events from a Game Object and notify the Factory if needed, the latter will manage correctly the event. So, the Tree, Lumberjack and Bear classes all inherits from GameObject. And Sapling and Elder Tree inherits from Tree. Finally, an Event is defined by an event_type enumeration (LUMBERJACK_MAWED, SAPPLING_EVOLUTION, ...) and an event_protagonists union (a GameObject or a pair of GameObject (who killed who ?)). I was quite happy at first with this because it seems quite logic and flexible. But I ended up questionning this structure. Here's why : I dislike the fact that a GameObject need to know about the Factory. Indeed, when a Bear moves somewhere, it needs to know if there's a Lumberjack ! Or it is the Factory which handles places and objects. It would be great if a GameObject could only interact with the EventListener... or maybe it's not that much of a big deal. Wouldn't it be better if I separate the Factory in three vectors ? One for each kind of GameObject. The idea would be to optimize research. If I'm looking do delete a dead lumberjack, I would only have to look in one shorter vector rather than a very long vector. Another problem arises when I want to know if there is any particular object in a given case because I have to look for all the gameObjects and see if they are at the given case. I would tend to think that the other idea would be to use a matrix but then the issue would be that I would have empty cases (and therefore unused space). I don't really know if Sapling and Elder Tree should inherit from Tree. Indeed, a Sapling is a Tree but what about its evolution ? Should I just delete the sapling and say to the factory to create a new Tree at the exact same place ? It doesn't seem natural to me to do so. How could I improve this ? Is the design of an Event quite good ? I've never used unions before in C++ but I didn't have any other ideas about what to use. Well, I hope I have been clear enough. Thank you for taking the time to help me !

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  • Best way to load application settings

    - by enzom83
    A simple way to keep the settings of a Java application is represented by a text file with ".properties" extension containing the identifier of each setting associated with a specific value (this value may be a number, string, date, etc..). C# uses a similar approach, but the text file must be named "App.config". In both cases, in source code you must initialize a specific class for reading settings: this class has a method that returns the value (as string) associated with the specified setting identifier. // Java example Properties config = new Properties(); config.load(...); String valueStr = config.getProperty("listening-port"); // ... // C# example NameValueCollection setting = ConfigurationManager.AppSettings; string valueStr = setting["listening-port"]; // ... In both cases we should parse strings loaded from the configuration file and assign the ??converted values to the related typed objects (parsing errors could occur during this phase). After the parsing step, we must check that the setting values ??belong to a specific domain of validity: for example, the maximum size of a queue should be a positive value, some values ??may be related (example: min < max), and so on. Suppose that the application should load the settings as soon as it starts: in other words, the first operation performed by the application is to load the settings. Any invalid values for the settings ??must be replaced automatically with default values??: if this happens to a group of related settings, those settings are all set with default values. The easiest way to perform these operations is to create a method that first parses all the settings, then checks the loaded values ??and finally sets any default values??. However maintenance is difficult if you use this approach: as the number of settings increases while developing the application, it becomes increasingly difficult to update the code. In order to solve this problem, I had thought of using the Template Method pattern, as follows. public abstract class Setting { protected abstract bool TryParseValues(); protected abstract bool CheckValues(); public abstract void SetDefaultValues(); /// <summary> /// Template Method /// </summary> public bool TrySetValuesOrDefault() { if (!TryParseValues() || !CheckValues()) { // parsing error or domain error SetDefaultValues(); return false; } return true; } } public class RangeSetting : Setting { private string minStr, maxStr; private byte min, max; public RangeSetting(string minStr, maxStr) { this.minStr = minStr; this.maxStr = maxStr; } protected override bool TryParseValues() { return (byte.TryParse(minStr, out min) && byte.TryParse(maxStr, out max)); } protected override bool CheckValues() { return (0 < min && min < max); } public override void SetDefaultValues() { min = 5; max = 10; } } The problem is that in this way we need to create a new class for each setting, even for a single value. Are there other solutions to this kind of problem? In summary: Easy maintenance: for example, the addition of one or more parameters. Extensibility: a first version of the application could read a single configuration file, but later versions may give the possibility of a multi-user setup (admin sets up a basic configuration, users can set only certain settings, etc..). Object oriented design.

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  • Writing a method to 'transform' an immutable object: how should I approach this?

    - by Prog
    (While this question has to do with a concrete coding dilemma, it's mostly about what's the best way to design a function.) I'm writing a method that should take two Color objects, and gradually transform the first Color into the second one, creating an animation. The method will be in a utility class. My problem is that Color is an immutable object. That means that I can't do color.setRGB or color.setBlue inside a loop in the method. What I can do, is instantiate a new Color and return it from the method. But then I won't be able to gradually change the color. So I thought of three possible solutions: 1- The client code includes the method call inside a loop. For example: int duration = 1500; // duration of the animation in milliseconds int steps = 20; // how many 'cycles' the animation will take for(int i=0; i<steps; i++) color = transformColor(color, targetColor, duration, steps); And the method would look like this: Color transformColor(Color original, Color target, int duration, int steps){ int redDiff = target.getRed() - original.getRed(); int redAddition = redDiff / steps; int newRed = original.getRed() + redAddition; // same for green and blue .. Thread.sleep(duration / STEPS); // exception handling omitted return new Color(newRed, newGreen, newBlue); } The disadvantage of this approach is that the client code has to "do part of the method's job" and include a for loop. The method doesn't do it's work entirely on it's own, which I don't like. 2- Make a mutable Color subclass with methods such as setRed, and pass objects of this class into transformColor. Then it could look something like this: void transformColor(MutableColor original, Color target, int duration){ final int STEPS = 20; int redDiff = target.getRed() - original.getRed(); int redAddition = redDiff / steps; int newRed = original.getRed() + redAddition; // same for green and blue .. for(int i=0; i<STEPS; i++){ original.setRed(original.getRed() + redAddition); // same for green and blue .. Thread.sleep(duration / STEPS); // exception handling omitted } } Then the calling code would usually look something like this: // The method will usually transform colors of JComponents JComponent someComponent = ... ; // setting the Color in JComponent to be a MutableColor Color mutableColor = new MutableColor(someComponent.getForeground()); someComponent.setForeground(mutableColor); // later, transforming the Color in the JComponent transformColor((MutableColor)someComponent.getForeground(), new Color(200,100,150), 2000); The disadvantage is - the need to create a new class MutableColor, and also the need to do casting. 3- Pass into the method the actual mutable object that holds the color. Then the method could do object.setColor or similar every iteration of the loop. Two disadvantages: A- Not so elegant. Passing in the object that holds the color just to transform the color feels unnatural. B- While most of the time this method will be used to transform colors inside JComponent objects, other kinds of objects may have colors too. So the method would need to be overloaded to receive other types, or receive Objects and have instanceof checks inside.. Not optimal. Right now I think I like solution #2 the most, than solution #1 and solution #3 the least. However I'd like to hear your opinions and suggestions regarding this.

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  • Why is 0 false?

    - by Morwenn
    This question may sound dumb, but why does 0 evaluates to false and any other [integer] value to true is most of programming languages? String comparison Since the question seems a little bit too simple, I will explain myself a little bit more: first of all, it may seem evident to any programmer, but why wouldn't there be a programming language - there may actually be, but not any I used - where 0 evaluates to true and all the other [integer] values to false? That one remark may seem random, but I have a few examples where it may have been a good idea. First of all, let's take the example of strings three-way comparison, I will take C's strcmp as example: any programmer trying C as his first language may be tempted to write the following code: if (strcmp(str1, str2)) { // Do something... } Since strcmp returns 0 which evaluates to false when the strings are equal, what the beginning programmer tried to do fails miserably and he generally does not understand why at first. Had 0 evaluated to true instead, this function could have been used in its most simple expression - the one above - when comparing for equality, and the proper checks for -1 and 1 would have been done only when needed. We would have considered the return type as bool (in our minds I mean) most of the time. Moreover, let's introduce a new type, sign, that just takes values -1, 0 and 1. That can be pretty handy. Imagine there is a spaceship operator in C++ and we want it for std::string (well, there already is the compare function, but spaceship operator is more fun). The declaration would currently be the following one: sign operator<=>(const std::string& lhs, const std::string& rhs); Had 0 been evaluated to true, the spaceship operator wouldn't even exist, and we could have declared operator== that way: sign operator==(const std::string& lhs, const std::string& rhs); This operator== would have handled three-way comparison at once, and could still be used to perform the following check while still being able to check which string is lexicographically superior to the other when needed: if (str1 == str2) { // Do something... } Old errors handling We now have exceptions, so this part only applies to the old languages where no such thing exist (C for example). If we look at C's standard library (and POSIX one too), we can see for sure that maaaaany functions return 0 when successful and any integer otherwise. I have sadly seen some people do this kind of things: #define TRUE 0 // ... if (some_function() == TRUE) { // Here, TRUE would mean success... // Do something } If we think about how we think in programming, we often have the following reasoning pattern: Do something Did it work? Yes -> That's ok, one case to handle No -> Why? Many cases to handle If we think about it again, it would have made sense to put the only neutral value, 0, to yes (and that's how C's functions work), while all the other values can be there to solve the many cases of the no. However, in all the programming languages I know (except maybe some experimental esotheric languages), that yes evaluates to false in an if condition, while all the no cases evaluate to true. There are many situations when "it works" represents one case while "it does not work" represents many probable causes. If we think about it that way, having 0 evaluate to true and the rest to false would have made much more sense. Conclusion My conclusion is essentially my original question: why did we design languages where 0 is false and the other values are true, taking in account my few examples above and maybe some more I did not think of? Follow-up: It's nice to see there are many answers with many ideas and as many possible reasons for it to be like that. I love how passionate you seem to be about it. I originaly asked this question out of boredom, but since you seem so passionate, I decided to go a little further and ask about the rationale behind the Boolean choice for 0 and 1 on Math.SE :)

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  • ASP.NET trace level

    - by axk
    This question is related to my another question. With trace enabled I can get the following(not quite verbose) trace of a page request: [2488] aspx.page: Begin PreInit [2488] aspx.page: End PreInit [2488] aspx.page: Begin Init [2488] aspx.page: End Init [2488] aspx.page: Begin InitComplete [2488] aspx.page: End InitComplete [2488] aspx.page: Begin PreLoad [2488] aspx.page: End PreLoad [2488] aspx.page: Begin Load [2488] aspx.page: End Load [2488] aspx.page: Begin LoadComplete [2488] aspx.page: End LoadComplete [2488] aspx.page: Begin PreRender [2488] aspx.page: End PreRender [2488] aspx.page: Begin PreRenderComplete [2488] aspx.page: End PreRenderComplete [2488] aspx.page: Begin SaveState [2488] aspx.page: End SaveState [2488] aspx.page: Begin SaveStateComplete [2488] aspx.page: End SaveStateComplete [2488] aspx.page: Begin Render [2488] aspx.page: End Render Reflector shows that System.Web.UI.Page.ProcessRequestMain method which I suppose does the main part of request processing has more conditional trace messges. For example: if (context.TraceIsEnabled) { this.Trace.Write("aspx.page", "Begin PreInit"); } if (EtwTrace.IsTraceEnabled(5, 4)) { EtwTrace.Trace(EtwTraceType.ETW_TYPE_PAGE_PRE_INIT_ENTER, this._context.WorkerRequest); } this.PerformPreInit(); if (EtwTrace.IsTraceEnabled(5, 4)) { EtwTrace.Trace(EtwTraceType.ETW_TYPE_PAGE_PRE_INIT_LEAVE, this._context.WorkerRequest); } if (context.TraceIsEnabled) { this.Trace.Write("aspx.page", "End PreInit"); } if (context.TraceIsEnabled) { this.Trace.Write("aspx.page", "Begin Init"); } if (EtwTrace.IsTraceEnabled(5, 4)) { EtwTrace.Trace(EtwTraceType.ETW_TYPE_PAGE_INIT_ENTER, this._context.WorkerRequest); } this.InitRecursive(null); So there are these EwtTrace.Trace messages which I don't see I the trace. Going deeper with Reflector shows that EtwTrace.IsTraceEnabled is checking if the appropriate tracelevel set: internal static bool IsTraceEnabled(int level, int flag) { return ((level < _traceLevel) && ((flag & _traceFlags) != 0)); } So the question is how do I control these _traceLevel and _traceFlags and where should these trace messages ( EtwTrace.Trace ) go? The code I'm looking at is of .net framework 2.0 @Edit: I guess I should start with ETW Tracing MSDN entry.

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  • Non-deprecated code for detecting whether a SharePoint User has a specific Permission Level

    - by ccomet
    In our application, we have some forms which need to show some data specifically if the current user has a specific permission level. These users belong to an SPGroup which includes users who should not see this data, so in this particular case I cannot filter based off of group membership. My current solution has been to use web.CurrentUser.Roles and use a simple check on whether it contains a permission level of the correct name. Roles is of the deprecated SPRole class, so I am bombarded with warning messages despite the fact it technically works. It suggests that I use SPRoleAssignment or SPRoleDefinition (the recommendation seems arbitrary since some lines recommend one while others recommend the other even though it is being used for the same thing). However, I cannot seem to find any method to directly retrieve an SPRoleAssignment or SPRoleDefinition object from an SPUser or SPPrincipal object, nor can I retrieve either object corresponding specifically to the current user of the SPWeb object. How can I update these methods to use non-deprecated code? I've found other cases of determining user permissions, but I haven't found one that will work from a starting point of the current web or the current user. It's not urgent, but it certainly is helpful to avoid having to sift through all of those warnings just to reach the more important warnings.

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  • Nhibernate: distinct results in second level Collection

    - by Miguel Marques
    I have an object model like this: class EntityA { ... IList<EntityB> BList; ... } class EntityB { ... IList<EntityC> CList; } I have to fetch all the colelctions (Blist in EntityA and CList in EntityB), because if they all will be needed to make some operations, if i don't eager load them i will have the select n+1 problem. So the query was this: select a from EntityA a left join fetch a.BList b left join fetch b.CList c The fist problem i faced with this query, was the return of duplicates from the DB, i had EntityA duplicates, because of the left join fetch with BList. A quick read through the hibernate documentation and there were some solutions, first i tried the distinct keyword that supposelly wouldn't replicate the SQL distinct keyword except in some cases, maybe this was one of those cases because i had a SQL error saying that i cannot select distict text columns (column [Observations] in EntityA table). So i used one of the other solutions: query.SetResultTransformer(new DistinctRootEntityResultTransformer()); This worked fine. But the result of the operations were still not passing the tests. I checked further and i found out that now there were duplicates of EntityB, because of the left join fetch with CList. The question is, how can i use the distinct in a second level collection? I searched and i only find solutions for the root entity's direct child collection, but never for the second level child collections... Thank you for your time

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  • Learning about the low level

    - by Anoners
    I'm interested in learning more about the PC from a lower (machine) level. I graduated from a school which taught us concepts using the Java language which abstracted out that level almost completely. As a result I only learned a bit from the one required assembly language course. In order to cram in ASM and quite a few details about architecture, it was hard to get a very deep picture of what is going on there. At work I focus on unix socket programming in C, so i'm much closer to the hardware now, but I feel I should learn a bit more about what streams really are, how memory management and paging works, what goes on when you call "paint()" on a graphics buffer, etc. I missed out on a lot of this and i'm looking for a good resource to get me started. I've heard a lot about the "Pink Book" by Peter Norton (Programmer's Guide to the IBM PC, Programmer's Guide to inside the PC, etc). It seems like this is on the right track, however the original is quite out dated and the newer ones have had conflicting reviews, with many people saying to stay away from it. I'm not sure what the SO crowd thinks about this book or if they have some suggestions for similar books, online resources, etc that may be good primers for this sort of thing. Any suggestions would be appreciated.

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  • What AOP tools exist for doing aspect-oriented programming at the assembly language level against x8

    - by JohnnySoftware
    Looking for a tool I can use to do aspect-oriented programming at the assembly language level. For experimentation purposes, I would like the code weaver to operate native application level executable and dynamic link libraries. I have already done object-oriented AOP. I know assembly language for x86 and so forth. I would like to be able to do logging and other sorts of things using the familiar before/after/around constructs. I would like to be able to specify certain instructions or sequences/patterns of consecutive instructions as what to do a pointcut on since assembly/machine language is not exactly the most semantically rich computer language on the planet. If debugger and linker symbols are available, naturally, I would like to be able to use them to identify subroutines' entry points , branch/call/jump target addresses, symbolic data addresses, etc. I would like the ability to send notifications out to other diagnostic tools. Thus, support for sending data through connection-oriented sockets and datagrams is highly desirable. So is normal logging to files, UI, etc. This can be done using the action part of an aspect to make a function call, but then there are portability issues so the tool needs to support a flexible, well-abstracted logging/notifying mechanism with a clean, simple yet flexible. The goal is rapid-QA. The idea is to be able to share aspect source code braodly within communties as well as publicly. So, there needs to be a declarative security policy file that users can share. This insures that nothing untoward that is hidden directly or indirectly in an aspect source file slips by the execution manager. The policy file format needs to be simple to read, write, modify, understand, type-in, edit, and generate. Sort of like Java .policy files. Think the exact opposite of anything resembling XML Schema files and you get the idea. Is there such a tool in existence already?

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  • Making that move from junior > mid level

    - by dotnetdev
    Hi, Before I start, I know there is another thread about this very issue (http://stackoverflow.com/questions/2352874/moving-from-junior-developer-to-mid-level). I am in this very same situation, but of course every person and the company/employment-history is not the same. In my current company, I have not done one piece of coding from start to finish with the oversight of my manager and a Project Manager to manage the work/deadlines etc. I am basically an odd-jobs type of guy. The coding I do is on the side to whatever boring spreadsheet/word document I have to write. Very illogical that you're a coder and you're doing it in secret. In another job I had for 3 months (Was made redundant), it required 1 years experience, perhaps because of the fact I was the sole developer. It wasn't too hard, but then I was solely responsible and I learnt a lot from that. I had 2 other 3 months jobs (contracts), so I have been working for 1 year 9 months. I know found a job which I'm in the last stage for, which needs 3 years .NET experience and 2 years Sharepoint. How can I know if I am ready for this job? My current job has been going on for 1 year, but it doesn't mean squat apart from explaining how I have spent my time. It does not tell me what level I am at (apart from the huge skills gap I have opened up against my peers because I practise at home). So 1 year of doing nothing at work, but 1 year of doing loads at home. In fact, I take 1 week off and do more at home then in the company since I started. How can I know if I am ready for such a job? I am generally very confident given all I've achieved in coding, but I have no idea what a job with this sort of experience entails (what day-to-day-problems I would be facing). Is there any advice on how to handle this transition? Thanks

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  • How to store a public key in a machine-level RSA key container

    - by Andrew Kimball
    I'm having a problem using a machine level RSA key container when storing only the public key of a public/private key pair. The following code creates a public/private pair and extracts the public key from that pair. The pair and the public key are stored in separate key containers. The keys are then obtained from those key containers at which point they should be the same as the keys going into the containers. The code works when CspProviderFlags.UseDefaultKeyContainer is specified for CspParameters.Flags (i.e. the key read back out from the PublicKey container is the same), but when CspProviderFlags.UseMachineKeyStore is specified for CspParameters.Flags the key read back from PublicKey is different. Why is the behaviour different, and what do I need to do differently to retrieve the public key from a machine-level RSA key container? var publicPrivateRsa = new RSACryptoServiceProvider(new CspParameters() { KeyContainerName = "PublicPrivateKey", Flags = CspProviderFlags.UseMachineKeyStore //Flags = CspProviderFlags.UseDefaultKeyContainer } ) { PersistKeyInCsp = true, }; var publicRsa = new RSACryptoServiceProvider(new CspParameters() { KeyContainerName = "PublicKey", Flags = CspProviderFlags.UseMachineKeyStore //Flags = CspProviderFlags.UseDefaultKeyContainer } ) { PersistKeyInCsp = true }; //Export the key. publicRsa.ImportParameters(publicPrivateRsa.ExportParameters(false)); Console.WriteLine(publicRsa.ToXmlString(false)); Console.WriteLine(publicPrivateRsa.ToXmlString(false)); //Dispose those two CSPs. using (publicRsa) { publicRsa.Clear(); } using (publicPrivateRsa) { publicRsa.Clear(); } publicPrivateRsa = new RSACryptoServiceProvider(new CspParameters() { KeyContainerName = "PublicPrivateKey", Flags = CspProviderFlags.UseMachineKeyStore //Flags = CspProviderFlags.UseDefaultKeyContainer } ); publicRsa = new RSACryptoServiceProvider(new CspParameters() { KeyContainerName = "PublicKey", Flags = CspProviderFlags.UseMachineKeyStore //Flags = CspProviderFlags.UseDefaultKeyContainer } ); Console.WriteLine(publicRsa.ToXmlString(false)); Console.WriteLine(publicPrivateRsa.ToXmlString(false)); using (publicRsa) { publicRsa.Clear(); } using (publicPrivateRsa) { publicRsa.Clear(); }

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  • Good way to maintain Muliple level selection menu list in J2ME

    - by geoaxis
    Hello, I need a good way to maintain multiple form level data for menue selection. So for example If I have A and B, each might Have 1 2 3 so A A1 A2 A3 B B1 B2 B3 And this can continue for long, so that I could have A - A1 - A1.1 - A1.1.1 -.... I have the following class in place, works ok But I suspect we could have better. I just need to perform selection ni a selection tree like Widget, but each level of selection comes in another form (in J2ME) import java.util.Vector; public class Tag { private String tag; private Vector childTags; private Tag parent; Tag(String tag, Vector childtag) { this.tag = tag; this.childTags= childTags; } public void setChildTags(Vector childTags) { this.childTags = childTags; } public Vector getChildTags() { return this.childTags; } public String getTag() { return this.tag; } public String toString(int depth) { String a =""; if(depth==0) { a = a + this.getTag(); } if(this.getChildTags()!= null) { for(int k=0;k <this.getChildTags().capacity(); k++) { for (int i=0; i<depth; i++ ) { a = a + ("-"); } a = a+ ( ((Tag)this.getChildTags().elementAt(k)).toString(depth++)); } } return a; } }

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  • Query Level 2 Caching throwing ClassCastException

    - by Sameer Malhotra
    Hi, I am using JPA and Hibernate for the database. I have configured (EHCacache) second level cache and query level cache, but just to make sure that caching is working I was trying to get the statistics which is throwing class cast exception.Any help will be highly appreciated. My main goal is to see all the objects which have been cached to make sure that the caching is working properly. Here is the code: public List<CodeValue> findByCodetype(String propertyName) { try { final String queryString = "select model from CodeValue model where model.codetype" + "= :propertyValue" + " order by model.code"; Query query = em.createQuery(queryString); query.setHint("org.hibernate.cacheable", true); query.setHint("org.hibernate.cacheRegion", "query.findByCodetype"); query.setParameter("propertyValue", propertyName); List resultList = query.getResultList(); org.hibernate.Session session = (Session) em.getDelegate(); SessionFactory sessionFactory = session.getSessionFactory(); Map cacheEntries = sessionFactory.getStatistics() .getSecondLevelCacheStatistics("query.findByCodetype") .getEntries(); logger.info("The statistics are: " + cacheEntries); return resultList; } catch (RuntimeException re) { logger.error("findByCodetype failed in trauma patient", re); throw re; } } The error is existing right when I am trying to print the statistics. Below is exception: [6/7/10 19:23:17:059 GMT] 00000034 SystemOut O java.lang.ClassCastException: org.hibernate.cache.QueryKey incompatible with org.hibernate.cache.CacheKey at org.hibernate.stat.SecondLevelCacheStatistics.getEntries(SecondLevelCacheStatistics.java:51) at com.idph.trauma.registry.service.TraumaPatientDAO.findByCodetype(TraumaPatientDAO.java:439) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:64) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:615) at org.springframework.aop.support.AopUtils.invokeJoinpointUsingReflection(AopUtils.java:307) at org.springframework.aop.framework.ReflectiveMethodInvocation.invokeJoinpoint(ReflectiveMethodInvocation.java:182) at org.springframework.aop.framework.ReflectiveMethodInvocation.proceed(ReflectiveMethodInvocation.java:149) at org.springframework.transaction.interceptor.TransactionInterceptor.invoke(TransactionInterceptor.java:106) at org.springframework.aop.framework.ReflectiveMethodInvocation.proceed(ReflectiveMethodInvocation.java:171) at org.springframework.aop.framework.JdkDynamicAopProxy.invoke(JdkDynamicAopProxy.java:204) at $Proxy209.findByCodetype(Unknown Source) Do you know what's going on?

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  • jboss cache as hibernate 2nd level - cluster node doesn't persist replicated data

    - by Sergey Grashchenko
    I'm trying to build an architecture basically described in user guide http://www.jboss.org/file-access/default/members/jbosscache/freezone/docs/3.2.1.GA/userguide_en/html/cache_loaders.html#d0e3090 (Replicated caches with each cache having its own store.) but having jboss cache configured as hibernate second level cache. I've read manual for several days and played with the settings but could not achieve the result - the data in memory (jboss cache) gets replicated across the hosts, but it's not persisted in the datasource/database of the target (not original) cluster host. I had a hope that a node might become persistent at eviction, so I've got a cache listener and attached it to @NoveEvicted event. I found that though I could adjust eviction policy to fully control it, no any persistence takes place. Then I had a though that I could try to modify CacheLoader to set "passivate" to true, but I found that in my case (hibernate 2nd level cache) I don't have a way to access a loader. I wonder if replicated data persistence is possible at all by configuration tuning ? If not, will it work for me to create some manual peristence in CacheListener (I could check whether the eviction event is local, and if not - persist it to hibernate datasource somehow) ? I've used mvcc-entity configuration with the modification of cacheMode - set to REPL_ASYNC. I've also played with the eviction policy configuration. Last thing to mention is that I've tested entty persistence and replication in project that has been generated with Seam. I guess it's not important though.

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  • Android: SurfaceView and Z-Level Question

    - by JimBadger
    I have a FrameLayout containint first a SurfaceView, and second a RelativeLayout which in turn contians various Buttons and TextViews. Upon the canvas of the SurfaceView I am drawing numerous Bitmaps, and, via Touch and Motion Events am allowing the user to drag them around. These Bitmaps, when dragged around pass underneath the Buttons etc that are inside the RelativeLayout. Now, it's my (possibly mistaken) understanding that the "Z-level" of the SurfaceView, or whatever it has that passes for it, is entirely unrelated to the actual Z-level of the rest of the Layout. Is this the case? If so, how may I get around it, so that dragged Bitmaps are drawn ontop of other Views? Or what other way can I implement a full-screen canvas and yet not have my buttons etc act like the controls of an overlay. I guess what I actually need is an underlay, where touch events can still be picked up by the Buttons etc underneath. But I don't know how to achieve this, as, when redrawing my Canvas, I have to also redraw the background. Can I swap the order of the RelativeLayout and the SurfaceView inside the FrameLayout, and then make the background of the Canvas transparent? If so how? Will touch events still "fall through" to the buttons underneath? Thanks for bearing with me, I know I'm a bit of a waffler.

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  • XPath Query - Select relative top level nodes

    - by John
    I'm trying to iterate over some elements in an XML document that may be nested, but as I iterate over them I may be removing some from the tree. I'm thinking the best way is to do this recursively, so I'm trying to come up with an XPath Query that will select all the top-level nodes relative to the current node. //foo[not(ancestor::foo)] works great at the document level, but I'm trying to figure out how to do this from a relative query. <foo id="1"> <foo id="2" /> <foo id="3"> <foo id="4"> <bar> <foo id="5"> <foo id="6" /> </foo> <foo id="7" /> </bar> </foo> </foo> </foo> If the current node is foo#3, I only want to select foo#4. When the current node is foo#4, I only want to select foo#5 and foo#7. I think I'm trying to select any descendant foo nodes of the current node, but without any ancestor foo nodes between the current node and the node I'm selecting. My conundrum is if we're already inside a foo node, not(ancestor::foo) doesn't help.

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  • Best Method For Evaluating Existing Software or New Software

    How many of us have been faced with having to decide on an off-the-self or a custom built component, application, or solution to integrate in to an existing system or to be the core foundation of a new system? What is the best method for evaluating existing software or new software still in the design phase? One of the industry preferred methodologies to use is the Active Reviews for Intermediate Designs (ARID) evaluation process.  ARID is a hybrid mixture of the Active Design Review (ADR) methodology and the Architectural Tradeoff Analysis Method (ATAM). So what is ARID? ARD’s main goal is to ensure quality, detailed designs in software. One way in which it does this is by empowering reviewers by assigning generic open ended survey questions. This approach attempts to remove the possibility for allowing the standard answers such as “Yes” or “No”. The ADR process ignores the “Yes”/”No” questions due to the fact that they can be leading based on how the question is asked. Additionally these questions tend to receive less thought in comparison to more open ended questions. Common Active Design Review Questions What possible exceptions can occur in this component, application, or solution? How should exceptions be handled in this component, application, or solution? Where should exceptions be handled in this component, application, or solution? How should the component, application, or solution flow based on the design? What is the maximum execution time for every component, application, or solution? What environments can this component, application, or solution? What data dependencies does this component, application, or solution have? What kind of data does this component, application, or solution require? Ok, now I know what ARID is, how can I apply? Let’s imagine that your organization is going to purchase an off-the-shelf (OTS) solution for its customer-relationship management software. What process would we use to ensure that the correct purchase is made? If we use ARID, then we will have a series of 9 steps broken up by 2 phases in order to ensure that the correct OTS solution is purchases. Phase 1 Identify the Reviewers Prepare the Design Briefing Prepare the Seed Scenarios Prepare the Materials When identifying reviewers for a design it is preferred that they be pulled from a candidate pool comprised of developers that are going to implement the design. The believe is that developers actually implementing the design will have more a vested interest in ensuring that the design is correct prior to the start of code. Design debriefing consist of a summary of the design, examples of the design solving real world examples put in to use and should be no longer than two hours typically. The primary goal of this briefing is to adequately summarize the design so that the review members could actually implement the design. In the example of purchasing an OTS product I would attempt to review my briefing prior to its distribution with the review facilitator to ensure that nothing was excluded that should have not been. This practice will also allow me to test the length of the briefing to ensure that can be delivered in an appropriate about of time. Seed Scenarios are designed to illustrate conceptualized scenarios when applied with a set of sample data. These scenarios can then be used by the reviewers in the actual evaluation of the software, All materials needed for the evaluation should be prepared ahead of time so that they can be reviewed prior to and during the meeting. Materials Included: Presentation Seed Scenarios Review Agenda Phase 2 Present ARID Present Design Brainstorm and prioritize scenarios Apply scenarios Summarize Prior to the start of any ARID review meeting the Facilitator should define the remaining steps of ARID so that all the participants know exactly what they are doing prior to the start of the review process. Once the ARID rules have been laid out, then the lead designer presents an overview of the design which typically takes about two hours. During this time no questions about the design or rational are allowed to be asked by the review panel as a standard, but they are written down for use latter in the process. After the presentation the list of compiled questions is then summarized and sent back to the lead designer as areas that need to be addressed further. In the example of purchasing an OTS product issues could arise regarding security, the implementation needed or even if this is this the correct product to solve the needed solution. After the Design presentation a brainstorming and prioritize scenarios process begins by reducing the seed scenarios down to just the highest priority scenarios.  These will then be used to test the design for suitability. Once the selected scenarios have been defined the reviewers apply the examples provided in the presentation to the scenarios. The intended output of this process is to provide code or pseudo code that makes use of the examples provided while solving the selected seed scenarios. As a standard rule, the designers of the systems are not allowed to help the review board unless they all become stuck. When this occurs it is documented and along with the reason why the designer needed to help the review panel back on track. Once all of the scenarios have been completed the review facilitator reviews with the group issues that arise during the process. Then the reviewers will be polled as to efficacy of the review experience. References: Clements, Paul., Kazman, Rick., Klien, Mark. (2002). Evaluating Software Architectures: Methods and Case Studies Indianapolis, IN: Addison-Wesley

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  • High Availability for IaaS, PaaS and SaaS in the Cloud

    - by BuckWoody
    Outages, natural disasters and unforeseen events have proved that even in a distributed architecture, you need to plan for High Availability (HA). In this entry I'll explain a few considerations for HA within Infrastructure-as-a-Service (IaaS), Platform-as-a-Service (PaaS) and Software-as-a-Service (SaaS). In a separate post I'll talk more about Disaster Recovery (DR), since each paradigm has a different way to handle that. Planning for HA in IaaS IaaS involves Virtual Machines - so in effect, an HA strategy here takes on many of the same characteristics as it would on-premises. The primary difference is that the vendor controls the hardware, so you need to verify what they do for things like local redundancy and so on from the hardware perspective. As far as what you can control and plan for, the primary factors fall into three areas: multiple instances, geographical dispersion and task-switching. In almost every cloud vendor I've studied, to ensure your application will be protected by any level of HA, you need to have at least two of the Instances (VM's) running. This makes sense, but you might assume that the vendor just takes care of that for you - they don't. If a single VM goes down (for whatever reason) then the access to it is lost. Depending on multiple factors, you might be able to recover the data, but you should assume that you can't. You should keep a sync to another location (perhaps the vendor's storage system in another geographic datacenter or to a local location) to ensure you can continue to serve your clients. You'll also need to host the same VM's in another geographical location. Everything from a vendor outage to a network path problem could prevent your users from reaching the system, so you need to have multiple locations to handle this. This means that you'll have to figure out how to manage state between the geo's. If the system goes down in the middle of a transaction, you need to figure out what part of the process the system was in, and then re-create or transfer that state to the second set of systems. If you didn't write the software yourself, this is non-trivial. You'll also need a manual or automatic process to detect the failure and re-route the traffic to your secondary location. You could flip a DNS entry (if your application can tolerate that) or invoke another process to alias the first system to the second, such as load-balancing and so on. There are many options, but all of them involve coding the state into the application layer. If you've simply moved a state-ful application to VM's, you may not be able to easily implement an HA solution. Planning for HA in PaaS Implementing HA in PaaS is a bit simpler, since it's built on the concept of stateless applications deployment. Once again, you need at least two copies of each element in the solution (web roles, worker roles, etc.) to remain available in a single datacenter. Also, you need to deploy the application again in a separate geo, but the advantage here is that you could work out a "shared storage" model such that state is auto-balanced across the world. In fact, you don't have to maintain a "DR" site, the alternate location can be live and serving clients, and only take on extra load if the other site is not available. In Windows Azure, you can use the Traffic Manager service top route the requests as a type of auto balancer. Even with these benefits, I recommend a second backup of storage in another geographic location. Storage is inexpensive; and that second copy can be used for not only HA but DR. Planning for HA in SaaS In Software-as-a-Service (such as Office 365, or Hadoop in Windows Azure) You have far less control over the HA solution, although you still maintain the responsibility to ensure you have it. Since each SaaS is different, check with the vendor on the solution for HA - and make sure you understand what they do and what you are responsible for. They may have no HA for that solution, or pin it to a particular geo, or perhaps they have a massive HA built in with automatic load balancing (which is often the case).   All of these options (with the exception of SaaS) involve higher costs for the design. Do not sacrifice reliability for cost - that will always cost you more in the end. Build in the redundancy and HA at the very outset of the project - if you try to tack it on later in the process the business will push back and potentially not implement HA. References: http://www.bing.com/search?q=windows+azure+High+Availability  (each type of implementation is different, so I'm routing you to a search on the topic - look for the "Patterns and Practices" results for the area in Azure you're interested in)

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  • How can I implement a database TableView like thing in C++?

    - by Industrial-antidepressant
    How can I implement a TableView like thing in C++? I want to emulating a tiny relation database like thing in C++. I have data tables, and I want to transform it somehow, so I need a TableView like class. I want filtering, sorting, freely add and remove items and transforming (ex. view as UPPERCASE and so on). The whole thing is inside a GUI application, so datatables and views are attached to a GUI (or HTML or something). So how can I identify an item in the view? How can I signal it when the table is changed? Is there some design pattern for this? Here is a simple table, and a simple data item: #include <string> #include <boost/multi_index_container.hpp> #include <boost/multi_index/member.hpp> #include <boost/multi_index/ordered_index.hpp> #include <boost/multi_index/random_access_index.hpp> using boost::multi_index_container; using namespace boost::multi_index; struct Data { Data() {} int id; std::string name; }; struct row{}; struct id{}; struct name{}; typedef boost::multi_index_container< Data, indexed_by< random_access<tag<row> >, ordered_unique<tag<id>, member<Data, int, &Data::id> >, ordered_unique<tag<name>, member<Data, std::string, &Data::name> > > > TDataTable; class DataTable { public: typedef Data item_type; typedef TDataTable::value_type value_type; typedef TDataTable::const_reference const_reference; typedef TDataTable::index<row>::type TRowIndex; typedef TDataTable::index<id>::type TIdIndex; typedef TDataTable::index<name>::type TNameIndex; typedef TRowIndex::iterator iterator; DataTable() : row_index(rule_table.get<row>()), id_index(rule_table.get<id>()), name_index(rule_table.get<name>()), row_index_writeable(rule_table.get<row>()) { } TDataTable::const_reference operator[](TDataTable::size_type n) const { return rule_table[n]; } std::pair<iterator,bool> push_back(const value_type& x) { return row_index_writeable.push_back(x); } iterator erase(iterator position) { return row_index_writeable.erase(position); } bool replace(iterator position,const value_type& x) { return row_index_writeable.replace(position, x); } template<typename InputIterator> void rearrange(InputIterator first) { return row_index_writeable.rearrange(first); } void print_table() const; unsigned size() const { return row_index.size(); } TDataTable rule_table; const TRowIndex& row_index; const TIdIndex& id_index; const TNameIndex& name_index; private: TRowIndex& row_index_writeable; }; class DataTableView { DataTableView(const DataTable& source_table) {} // How can I implement this? // I want filtering, sorting, signaling upper GUI layer, and sorting, and ... }; int main() { Data data1; data1.id = 1; data1.name = "name1"; Data data2; data2.id = 2; data2.name = "name2"; DataTable table; table.push_back(data1); DataTable::iterator it1 = table.row_index.iterator_to(table[0]); table.erase(it1); table.push_back(data1); Data new_data(table[0]); new_data.name = "new_name"; table.replace(table.row_index.iterator_to(table[0]), new_data); for (unsigned i = 0; i < table.size(); ++i) std::cout << table[i].name << std::endl; #if 0 // using scenarios: DataTableView table_view(table); table_view.fill_from_source(); // synchronization with source table_view.remove(data_item1); // remove item from view table_view.add(data_item2); // add item from source table table_view.filter(filterfunc); // filtering table_view.sort(sortfunc); // sorting // modifying from source_able, hot to signal the table_view? // FYI: Table view is atteched to a GUI item table.erase(data); table.replace(data); #endif return 0; }

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  • C#. Struct design. Why 16 byte is recommended size?

    - by maxima120
    I read Cwalina book (recommendations on development and design of .NET apps). He says that good designed struct has to be less than 16 bytes in size (for performance purpose). My questions is - why exactly is this? And (more important) can I have larger struct with same efficiency if I run my .NET 3.5 (soon to be .NET 4.0) 64-bit application on i7 under Win7 x64 (is this limitation CPU / OS based)? Just to stress again - I need as efficient struct as it is possible. I try to keep it in stack all the time, the application is heavily multi-threaded and runs on sub-millisecond intervals, the current size of the struct is 64 byte.

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  • BNF – how to read syntax?

    - by Piotr Rodak
    A few days ago I read post of Jen McCown (blog) about her idea of blogging about random articles from Books Online. I think this is a great idea, even if Jen says that it’s not exciting or sexy. I noticed that many of the questions that appear on forums and other media arise from pure fact that people asking questions didn’t bother to read and understand the manual – Books Online. Jen came up with a brilliant, concise acronym that describes very well the category of posts about Books Online – RTFM365. I take liberty of tagging this post with the same acronym. I often come across questions of type – ‘Hey, i am trying to create a table, but I am getting an error’. The error often says that the syntax is invalid. 1 CREATE TABLE dbo.Employees 2 (guid uniqueidentifier CONSTRAINT DEFAULT Guid_Default NEWSEQUENTIALID() ROWGUIDCOL, 3 Employee_Name varchar(60) 4 CONSTRAINT Guid_PK PRIMARY KEY (guid) ); 5 The answer is usually(1), ‘Ok, let me check it out.. Ah yes – you have to put name of the DEFAULT constraint before the type of constraint: 1 CREATE TABLE dbo.Employees 2 (guid uniqueidentifier CONSTRAINT Guid_Default DEFAULT NEWSEQUENTIALID() ROWGUIDCOL, 3 Employee_Name varchar(60) 4 CONSTRAINT Guid_PK PRIMARY KEY (guid) ); Why many people stumble on syntax errors? Is the syntax poorly documented? No, the issue is, that correct syntax of the CREATE TABLE statement is documented very well in Books Online and is.. intimidating. Many people can be taken aback by the rather complex block of code that describes all intricacies of the statement. However, I don’t know better way of defining syntax of the statement or command. The notation that is used to describe syntax in Books Online is a form of Backus-Naur notatiion, called BNF for short sometimes. This is a notation that was invented around 50 years ago, and some say that even earlier, around 400 BC – would you believe? Originally it was used to define syntax of, rather ancient now, ALGOL programming language (in 1950’s, not in ancient India). If you look closer at the definition of the BNF, it turns out that the principles of this syntax are pretty simple. Here are a few bullet points: italic_text is a placeholder for your identifier <italic_text_in_angle_brackets> is a definition which is described further. [everything in square brackets] is optional {everything in curly brackets} is obligatory everything | separated | by | operator is an alternative ::= “assigns” definition to an identifier Yes, it looks like these six simple points give you the key to understand even the most complicated syntax definitions in Books Online. Books Online contain an article about syntax conventions – have you ever read it? Let’s have a look at fragment of the CREATE TABLE statement: 1 CREATE TABLE 2 [ database_name . [ schema_name ] . | schema_name . ] table_name 3 ( { <column_definition> | <computed_column_definition> 4 | <column_set_definition> } 5 [ <table_constraint> ] [ ,...n ] ) 6 [ ON { partition_scheme_name ( partition_column_name ) | filegroup 7 | "default" } ] 8 [ { TEXTIMAGE_ON { filegroup | "default" } ] 9 [ FILESTREAM_ON { partition_scheme_name | filegroup 10 | "default" } ] 11 [ WITH ( <table_option> [ ,...n ] ) ] 12 [ ; ] Let’s look at line 2 of the above snippet: This line uses rules 3 and 5 from the list. So you know that you can create table which has specified one of the following. just name – table will be created in default user schema schema name and table name – table will be created in specified schema database name, schema name and table name – table will be created in specified database, in specified schema database name, .., table name – table will be created in specified database, in default schema of the user. Note that this single line of the notation describes each of the naming schemes in deterministic way. The ‘optionality’ of the schema_name element is nested within database_name.. section. You can use either database_name and optional schema name, or just schema name – this is specified by the pipe character ‘|’. The error that user gets with execution of the first script fragment in this post is as follows: Msg 156, Level 15, State 1, Line 2 Incorrect syntax near the keyword 'DEFAULT'. Ok, let’s have a look how to find out the correct syntax. Line number 3 of the BNF fragment above contains reference to <column_definition>. Since column_definition is in angle brackets, we know that this is a reference to notion described further in the code. And indeed, the very next fragment of BNF contains syntax of the column definition. 1 <column_definition> ::= 2 column_name <data_type> 3 [ FILESTREAM ] 4 [ COLLATE collation_name ] 5 [ NULL | NOT NULL ] 6 [ 7 [ CONSTRAINT constraint_name ] DEFAULT constant_expression ] 8 | [ IDENTITY [ ( seed ,increment ) ] [ NOT FOR REPLICATION ] 9 ] 10 [ ROWGUIDCOL ] [ <column_constraint> [ ...n ] ] 11 [ SPARSE ] Look at line 7 in the above fragment. It says, that the column can have a DEFAULT constraint which, if you want to name it, has to be prepended with [CONSTRAINT constraint_name] sequence. The name of the constraint is optional, but I strongly recommend you to make the effort of coming up with some meaningful name yourself. So the correct syntax of the CREATE TABLE statement from the beginning of the article is like this: 1 CREATE TABLE dbo.Employees 2 (guid uniqueidentifier CONSTRAINT Guid_Default DEFAULT NEWSEQUENTIALID() ROWGUIDCOL, 3 Employee_Name varchar(60) 4 CONSTRAINT Guid_PK PRIMARY KEY (guid) ); That is practically everything you should know about BNF. I encourage you to study the syntax definitions for various statements and commands in Books Online, you can find really interesting things hidden there. Technorati Tags: SQL Server,t-sql,BNF,syntax   (1) No, my answer usually is a question – ‘What error message? What does it say?’. You’d be surprised to know how many people think I can go through time and space and look at their screen at the moment they received the error.

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