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  • Almost time to hit the road again

    - by Chris Williams
    I’ve had a few months of not much traveling, but now that the weather is improving… conference season is starting up again. That means it’s time for me to start hitting the road. In June, I have Tech Ed 2010 in New Orleans, LA. I lived in New Orleans for several years, both as military and civilian and I have a few friends still down there. I haven’t been there since before Hurricane Katrina, so I have mixed feelings about returning… but I am still looking forward to it. Also in June, I have Codestock in Knoxville, TN. Codestock is one of my favorite events, primarily because of the excellent people that speak there and also attend sessions. It’s a great mix of people and technologies. Sometime in July or August, I’m headed to Austin, TX for a couple days. I don’t know the exact date yet, but if you have an event down there in that timeframe, let me know and maybe we can sort something out. In September, I’m heading to Seattle for my first PAX (Penny Arcade Expo.)  I’m going strictly as an attendee and it looks like a LOT of fun. Really excited to check it out. Also in September, I’m headed to Omaha for the Heartland Developers Conference. This is a FANTASTIC event, and certainly one of my local favorites. (I guess local is relative, it’s about a 6 hour drive.) In addition to speaking on WP7, I’ll be doing a series of hands on labs on XNA they day before the conference starts, so that should be a lot of fun as well.   In addition to all this stuff, I have my own XNA User Group to take care of. In August, Andy “The Z-Man” Dunn is coming to speak and check out the various food on a stick offerings at the Minnesota State Fair!

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  • Nvidia dual monitor configuration gets lost every time I reboot

    - by sunwukung
    I've recently updated (well, borked then completely reinstalled) to 12.04. I'm running a dual monitor setup, with a Dell U2410 / Dell 2007WFP combination on an HP Elite Book 8560W. The graphics card is an NVIDIA GF108 [Quadro 1000M]. My problem is as follows. I can get the dual monitor setup working fine, but every time I reboot, my machine appears to lose the settings (specifically, the U2410 is disabled, the mouse pointer is locked in the launcher). I have to restate the settings after every launch. I've tried running nvidia-settings as sudo, I've save the changes to my xorg.conf file (see below) but nothing seems to be sticking. Has anyone had similair issues, or know of a fix? Conf file follows: # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 295.33 (buildd@allspice) Fri Mar 30 15:25:24 UTC 2012 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "Files" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor0" VendorName "Unknown" ModelName "DELL 2007WFP" HorizSync 30.0 - 83.0 VertRefresh 56.0 - 76.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "Quadro 1000M" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "TwinView" "1" Option "TwinViewXineramaInfoOrder" "DFP-1" Option "metamodes" "CRT: 1680x1050 +1920+0, DFP-1: 1920x1200 +0+0; CRT: nvidia-auto-select +0+0, DFP-1: NULL" SubSection "Display" Depth 24 EndSubSection EndSection The error message I'm getting is this: none of the selected modes were compatible with the possible modes: Trying modes for CRTC 642: CRTC 642: trying mode 3600x1080@50hz with output at 1280 x 1024@0Hz (pass 0) CRTC 642: trying mode 3600x1080@50hz with output at 1280 x 1024@0Hz (pass 0) CRTC 642: trying mode 3600x1080@50hz with output at 1280 x 1024@0Hz (pass 0) CRTC 642: trying mode 3600x1080@50hz with output at 1280 x 1024@0Hz (pass 1) CRTC 642: trying mode 3600x1080@50hz with output at 1280 x 1024@0Hz (pass 1) CRTC 642: trying mode 3600x1080@50hz with output at 1280 x 1024@0Hz (pass 1)

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  • Pre game loading time vs. in game loading time

    - by Keeper
    I'm developing a game in which a random maze is included. There are some AI creatures, lurking the maze. And I want them to go in some path according to the mazes shape. Now there are two possibilities for me to implement that, the first way (which I used) is by calculating several wanted lurking paths once the maze is created. The second, is by calculating a path once needed to be calculated, when a creature starts lurking it. My main concern is loading times. If I calculate many paths at the creating of the maze, the pre loading time is a bit long, so I thought about calculating them when needed. At the moment the game is not 'heavy' so calculating paths in mid game is not noticeable, but I'm afraid it will once it will get more complicated. Any suggestions, comments, opinions, will be of help. Edit: As for now, let p be the number of pre-calculated paths, a creatures has the probability of 1/p to take a new path (which means a path calculation) instead of an existing one. A creature does not start its patrol until the path is fully calculated of course, so no need to worry about him getting killed in the process.

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  • Method for spawning enemies according to player score and game time

    - by Sun
    I'm making a top-down shooter and want to scale the difficulty of the game according to what the score is and how much time has Passed. Along with this, I want to spawn enemies in different patterns and increase the intervals at which these enemies are shown. I'm going for a similar effect to Geometry wars. However, I can think of a to do this other than have multiple if-else statments, e.g. : if (score > 1000) { //spawn x amount if enemies } else if (score > 10000) { //spawn x amount of enemy type 1 & 2 } else if (score > 15000) { //spawn x amount of enemy type 1 & 2 & 3 } else if (score > 25000) { //spawn x amount of enemy type 1 & 2 & 3 //create patterns with enemies } ...etc What would be a better method of spawning enemies as I have described?

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  • Knowing state of game in real time

    - by evthim
    I'm trying to code a tic tac toe game in java and I need help figuring out how to efficiently and without freezing the program check if someone won the game. I'm only in the design stages now, I haven't started programming anything but I'm wondering how would I know at all times the state of the game and exactly when someone wins? Response to MarkR: (note: had to place comment here, it was too long for comment section) It's not a homework problem, I'm trying to get more practice programming GUI's which I've only done once as a freshman in my second introductory programming course. I understand I'll have a 2D array. I plan to have a 2D integer array where x would equal 1 and o would equal 0. However, won't it take too much time if I check after every move if someone won the game? Is there a way or a data structure or algorithm I can use so that the program will know the state (when I say state I mean not just knowing every position on the board, the int array will take care of that, I mean knowing that user 1 will win if he places x on this block) of the game at all times and thus can know automatically when someone won?

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  • Code execution time out occationally

    - by Athul k Surendran
    I am working on an e-commerce website. There is a case where I need to fetch the whole data in database through third-party API and send it to an indexing engine. This third-party API has many functions like getproducts, getproductprice, etc., and each of that functions will return the data in XML format. From there I will take charge, I will use various API calls and will handle the XML data with XSLT. And will write to a CSV file. This file will be uploaded to an Indexing engine. Right now I have details of 8000 products to feed the engine, and almost all time the this process takes about 15 min to complete, and sometimes fails. I can't find a better solution for this. I am thinking about handling the XML data in C# itself and get rid of XSLT. As I think, XSLT is far slower than C#. Is it a good Idea? Or what else I can do to solve this issue?

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  • Hard time installing Ubuntu

    - by Nick
    I have a MSI GT780DXR that currently is booting windows 7. I've been trying to dual boot windows 7 and ubuntu for some time now. Here's specs that I think would make a difference Windows 7 500GB*2 RAID 0 hard drives. (Hardware RAID I'm not sure if it's a dedicated RAID card though) 7200RPM Nvidia GT570M Background: I tried to install 12.04 (64 bit) a few times but the Desktop live cd and pendrive boots with a black screen. I've tried wubi but it boots to a black screen as well. I then tried the alternative 12.04 (64 bit) and went through the installation all the way til partitioning. I let Ubuntu notice the raid setup and I setup my swap, /, and home drives, I used my free space to create the three partitions. I tried to resize the windows drive and it told me I couldn't and to be happy with my current setup. When I finally got past I got an error on installing GRUB 2 and decided to skip it and continued on to finish installation. When I tried to boot up I got an invalid partition table error. Windows recovery disc, and a GPARTED live cd couldn't find any hard drives. I ended up following advice and typed this into the recovery command prompt. bootrec /fixmbr bootrec /fixboot bootrec /rebuildBcd It worked and here I am now. The question is, how would I be able to dual boot windows 7 and Ubuntu 12.04 with this information? Thanks,

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  • Virtual Developer Day - EMEA-friendly time

    - by Tori Wieldt
    OTN's Virtual Developer Day lets you learn about the latest technical improvements in Java without leaving your desk/couch/park bench. Watch informative tutorials on your laptop and improve your Java programming expertise and engage in live chat sessions with Java experts, all for FREE.  OTN Virtual Developer Day: Java Europe/Africa/Middle East - June 25 09:00 to 13:00 BST / 10:00 to 14:00 CEST / 13:30 to 17:30 IST / 12:00 to 16:00 MSK / 08:00 to 12:00 Corresponding UTC (GMT) After a short keynote, you can dive into one of these three tracks:  Java SE 8 Track Learn about the features scheduled for Java SE 8, including Lambda expressions, extension methods for interfaces and a new Date and Time API. Learn how to create basic apps with JavaFX.  Java EE Track Take a close look at the new functionality in Java EE 7. Get presentations and demos on JSON, WebSockets, Batch, Concurrency, JAX-RS 2, JMS 2,  Java Embedded Track Provides an introductions to the Raspberry Pi, the Keil board, ARM architecture, and how to make it all work with Java Embedded. You know Java, now really know Java. Register now!

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  • Computer becomes unreachable on lan after some time

    - by Ashfame
    I work on my laptop and ssh into my desktop. I use a lot of key based authentication for many servers for work but recently I couldn't login because ssh would pick up and try all the keys and it stops trying before ultimately falling back to password based login. So right now I am using this command: ssh -X -o PubkeyAuthentication=no [email protected] #deskto The issue is after sometime the desktop would just become unreachable from laptop. I won't be able to open its localhost through IP and today I tried ping'in it and found a weird thing. Instead of 192.168.1.4, it tries to ping 192.168.1.3 which I am sure is the root cause as it just can't reach 192.168.1.4 when its actually trying for 192.168.1.3 Ping command output: ashfame@ashfame-xps:~$ ping 192.168.1.4 PING 192.168.1.4 (192.168.1.4) 56(84) bytes of data. From 192.168.1.3 icmp_seq=1 Destination Host Unreachable From 192.168.1.3 icmp_seq=2 Destination Host Unreachable From 192.168.1.3 icmp_seq=3 Destination Host Unreachable From 192.168.1.3 icmp_seq=4 Destination Host Unreachable From 192.168.1.3 icmp_seq=5 Destination Host Unreachable From 192.168.1.3 icmp_seq=6 Destination Host Unreachable From 192.168.1.3 icmp_seq=7 Destination Host Unreachable From 192.168.1.3 icmp_seq=8 Destination Host Unreachable From 192.168.1.3 icmp_seq=9 Destination Host Unreachable ^C --- 192.168.1.4 ping statistics --- 10 packets transmitted, 0 received, +9 errors, 100% packet loss, time 9047ms pipe 3 Also the ping command message comes in multiple and not one by one. (izx answer's the weirdness I thought there was in ping command.) I did check for desktop, its local IP is still the same, so something is going on in my laptop. Any ideas? P.S. - Laptop runs Ubuntu 12.04 & Desktop runs Ubuntu 11.10 Laptop is connected through wifi to router and Desktop is connected through LAN to router. Update: Even after setting up static IP leases in router settings, I again ran into this issue.

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  • Expected time for lazy evaluation with nested functions?

    - by Matt_JD
    A colleague and I are doing a free R course, although I believe this is a more general lazy evaluation issue, and have found a scenario that we have discussed briefly and I'd like to find out the answer from a wider community. The scenario is as follows (pseudo code): wrapper => function(thing) { print => function() { write(thing) } } v = createThing(1, 2, 3) w = wrapper(v) v = createThing(4, 5, 6) w.print() // Will print 4, 5, 6 thing. v = create(7, 8, 9) w.print() // Will print 4, 5, 6 because "thing" has now been evaluated. Another similar situation is as follows: // Using the same function as above v = createThing(1, 2, 3) v = wrapper(v) w.print() // The wrapper function incestuously includes itself. Now I understand why this happens but where my colleague and I differ is on what should happen. My colleague's view is that this is a bug and the evaluation of the passed in argument should be forced at the point it is passed in so that the returned "w" function is fixed. My view is that I would prefer his option myself, but that I realise that the situation we are encountering is down to lazy evaluation and this is just how it works and is more a quirk than a bug. I am not actually sure of what would be expected, hence the reason I am asking this question. I think that function comments could express what will happen, or leave it to be very lazy, and if the coder using the function wants the argument evaluated then they can force it before passing it in. So, when working with lazy evaulation, what is the practice for the time to evaluate an argument passed, and stored, inside a function?

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  • Load external pages using jquery

    - by user1688011
    I'm trying to use jquery to load external pages into the current without reloading. Apparently everything works fine except of one little issue, I hope I'll be clear as much as possible. When I call the page 'info.php' it is loaded into the #content div. That's what the script supposed to do, the problem is that in the main page, which contains the script and the #content div, I already have some code that I want it to be executed when someone visit the page and not to be called from external page. That is actually the case but when I click on one of the links in the menu, I can't go back to the initial content.. <script> $(function() { $('#nav a').click(function() { var page = $(this).attr('href'); $('#content').load(page + '.php'); return false; }); }); </script> <ul id="nav"> <li><a href="#">Page1</a></li> <li><a href="about">About</a></li> <li><a href="contact">Contact</a></li> <li><a href="info">Info</a></li> </ul> <div id="content"> Here I have some code that I wanted to be attributed to the "Page1" </div> Do you have any suggestions how to fix this issue? Thanks

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  • Specify which xml file to load when link is clicked

    - by Jason
    Good morning, I would like it so when a link is clicked on the homepage it would load a particular xml file into the next page (the page is called category-list.apsx). This category list page uses the Repeater Control method to display the xml details on the page. I used the example shown here: http://www.w3schools.com/aspnet/aspnet_repeater.asp So at the moment the repeater script looks like: <script runat="server"> sub Page_Load if Not Page.IsPostBack then dim mycategories=New DataSet mycategories.ReadXml(MapPath("categories.xml")) categories.DataSource=mycategories categories.DataBind() end if end sub </script> After doing some research I did find someone with the same problem and the solution was to insert #tags as part of the link on the homepage (i.e. category-list.apsx#company1results) and then some script on the list page to pick up the correct xml file: <script type="text/javascript"> var old_onload = window.onload; // Play it safe by respecting onload handlers set by other scripts. window.onload=function() { var categories = document.location.href.substring(document.location.href.indexOf("#")+1); loadXMLDoc('XML/'+categories+'.xml'); old_onload(); } </script> This was from the following link: http://www.hotscripts.com/forums/javascript/45641-solved-specify-xml-file-load-when-click-link.html How can I get these two scripts to connect with each other? Thank you for your time

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  • Sqlite3 activerecord :order => "time DESC" doesn't sort

    - by Ole Morten Amundsen
    rails 2.3.4, sqlite3 I'm trying this Production.find(:all, :conditions = ["time ?", start_time.utc], :order = "time DESC", :limit = 100) The condition works perfectly, but I'm having problems with the :order = time DESC. By chance, I discovered that it worked at Heroku (testing with heroku console), which runs PostgreSQL. However, locally, using sqlite3, new entries will be sorted after old ones, no matter what I set time to. Like this (output has been manually stripped): second entry is new: Production id: 2053939460, time: "2010-04-24 23:00:04", created_at: "2010-04-24 23:00:05" Production id: 2053939532, time: "2010-04-25 10:00:00", created_at: "2010-04-27 05:58:30" Production id: 2053939461, time: "2010-04-25 00:00:04", created_at: "2010-04-25 00:00:04" Production id: 2053939463, time: "2010-04-25 01:00:04", created_at: "2010-04-25 01:00:04" Seems like it sorts on the primary key, id, not time. Note that the query works fine on heroku, returning a correctly ordered list! I like sqlite, it's so KISS, I hope you can help me... Any suggestions?

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  • Zend, slow load, "waiting for response" for 20-80 seconds on local site

    - by Tony C.
    So I have several sites running under the same zend setup. All of the sites run pretty normally except one. Upon loading or reloading this one site, reguardless of which page your on (excluding the 404 page explanation later...) you get a serious pause before any content begins to download. Using firebugs net panel you can see that the first request which is www.(siteaddress).com.local you see a "waiting for response" bar (purple) that is going for anywhere from 20 to sometimes 80+ seconds and this isn't on a dev site, this is on a local site under localhost. What I've managed to figure out so far is that all the pages do this except my 404 page. The reason the 404 page doesn't succumb to this is because it uses a seperate controller (the error controller) and therefore bypasses much of the controller and functions the other parts of the site use. Using exit statements I've manged to figure out that the problem happens somewhere between my post dispatch and my main (top most) controllers Init function. If i exit in the main controllers init the page loads (then exits instantly, no wait). If i do the same in the pre or post dispatch the page waits the 20-80 seconds then exits. Is there a diagram or explanation somewhere or a way for me to find out what events fire inbetween the post dispatch and the main controllers init function? Or does anyone have any clue what might cause this? Any help would be greatly appreciated...

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  • Add time to a Date object in javascript

    - by baiano
    I am trying to add time to a Date object in javascript but am not getting the results that I am expecting. I am trying to pull a timer off of the page and add it to the current time to get the unix timestamp value of when the timer will hit zero. The time on the page is displayed as " HH:MM:SS ". This is what I have: time=getTimerText.split(":"); seconds=(time[0]*3600+time[1]*60+time[2])*1000; to convert the time into milliseconds. fDate=new Date(); fDate.setTime(fDate.getTime()+seconds); add the milliseconds to the javascript timestamp alert(Math.round(fDate.getTime() / 1000)); convert the javascript timestamp to a unix timestamp Since the timer is counting down I should get the same result every time i run the script, but I don't. Can anyone see what I might be doing wrong here?

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  • jQuery slider to load content one at a time

    - by Barrett
    I have a slider that load all of my content at once. Into a div. Like so: external page.php $get_users = mysql_query("SELECT * FROM user WHERE id!='$user_id'"); while ($rows = mysql_fetch_assoc($get_users)) { $id = $rows['id']; $firstname = $rows['firstname']; $display_info .= ' <div class="f_outer" id="' . $id . '"> <div class="f_name likeu">' . $firstname . '</div> </div>'; } echo $display_info; I call this page from my find.php page using bxslider Here is my find.php page below. <script type="text/javascript"> $(function() { var slider = $("#slider1").bxSlider(); $("#slider-like").live('click', function() { slider.goToNextSlide(); return false; }); }); </script> <div id="slider-like>Yes</div> <div id="slider1"> <?PHP include ("external.php"); ?> </div> So what I get is all of my .f_outer div on the find.php page. I have hundreds of user and they will all be loaded at once. I would like to only load one slide at a time. So when I click #slider-like it load one of my dive from my external page.

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  • Web Application : How to upload multiple images at a time

    - by SAMIR BHOGAYTA
    //First add image control into the web form how many you want to upload images at a time //Add one button //Write the below code into the button_click event if (FileUpload1.HasFile) { string imagefile = FileUpload1.FileName; if (CheckFileType(imagefile) == true) { Random rndob = new Random(); int db = rndob.Next(1, 100); filename = System.IO.Path.GetFileNameWithoutExtension(imagefile) + db.ToString() + System.IO.Path.GetExtension(imagefile); String FilePath = "images/" + filename; FileUpload1.SaveAs(Server.MapPath(FilePath)); objimg.ImageName = filename; Image1(); if (Session["imagecount"].ToString() == "1") { Img1.ImageUrl = FilePath; ViewState["img1"] = FilePath; } else if (Session["imagecount"].ToString() == "2") { Img1.ImageUrl = ViewState["img1"].ToString(); Img2.ImageUrl = FilePath; ViewState["img2"] = FilePath; } else if (Session["imagecount"].ToString() == "3") { Img1.ImageUrl = ViewState["img1"].ToString(); Img2.ImageUrl = ViewState["img2"].ToString(); Img3.ImageUrl = FilePath; ViewState["img3"] = FilePath; } else if (Session["imagecount"].ToString() == "4") { Img1.ImageUrl = ViewState["img1"].ToString(); Img2.ImageUrl = ViewState["img2"].ToString(); Img3.ImageUrl = ViewState["img3"].ToString(); Img4.ImageUrl = FilePath; ViewState["img4"] = FilePath; } else if (Session["imagecount"].ToString() == "5") { Img1.ImageUrl = ViewState["img1"].ToString(); Img2.ImageUrl = ViewState["img2"].ToString(); Img3.ImageUrl = ViewState["img3"].ToString(); Img4.ImageUrl = ViewState["img4"].ToString(); Img5.ImageUrl = FilePath; ViewState["img5"] = FilePath; } } } //execption handling else { lblErrMsg.Visible = true; lblErrMsg.Text = ""; lblErrMsg.Text = "please select a file"; } } //if file extension belongs to these list then only allowed public bool CheckFileType(string filename) { string ext; ext = System.IO.Path.GetExtension(filename); switch (ext.ToLower()) { case ".gif": return true; case ".jpeg": return true; case ".jpg": return true; case ".bmp": return true; case ".png": return true; default: return false; } }

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  • Troubleshooting High Load on Plesk LAMP Dedicated Server

    - by Callmeed
    I have 2 nearly identical dedicated servers with the same provider. They also run a nearly identical software stack: RedHat 5 64-bit, Plesk, PHP, Apache, & MySQL. We use them for hosting custom sites we build. The problem is, while our 1st server has a load average (in top) of around 0.3, the 2nd server consistently has a load average of around 4.0 or higher. Basic functions in Plesk are delayed and there is a bit of latency when executing shell commands. Anyone have ideas why it would be so high? And why it would differ from our other server so much? Here is my current top output (sorted by %MEM) ... Any help is much appreciated ... top - 21:48:04 up 100 days, 4:28, 1 user, load average: 3.74, 4.20, 4.23 Tasks: 336 total, 1 running, 335 sleeping, 0 stopped, 0 zombie Cpu(s): 0.8%us, 0.4%sy, 0.0%ni, 91.3%id, 7.5%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 12290884k total, 11886452k used, 404432k free, 2920212k buffers Swap: 2096472k total, 244k used, 2096228k free, 6560692k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 22536 apache 15 0 860m 547m 6484 S 0.0 4.6 0:10.96 httpd 26467 apache 15 0 859m 546m 6408 S 0.0 4.5 0:07.67 httpd 3620 apache 15 0 859m 545m 5552 S 0.0 4.5 0:06.15 httpd 1895 apache 15 0 858m 544m 6356 S 0.0 4.5 0:08.25 httpd 16933 apache 15 0 858m 544m 5488 S 0.0 4.5 0:01.57 httpd 6431 apache 15 0 856m 542m 6076 S 10.6 4.5 0:05.32 httpd 14417 apache 15 0 856m 542m 5568 S 0.0 4.5 0:03.88 httpd 15403 apache 15 0 855m 541m 5616 S 0.0 4.5 0:03.73 httpd 19165 apache 15 0 853m 539m 6252 S 0.0 4.5 0:12.40 httpd 15898 apache 15 0 852m 539m 5376 S 0.0 4.5 0:02.68 httpd 14401 apache 15 0 851m 538m 5460 S 0.0 4.5 0:02.97 httpd 15393 apache 15 0 851m 538m 5404 S 0.0 4.5 0:03.12 httpd 15427 apache 15 0 851m 538m 5496 S 0.0 4.5 0:02.44 httpd 14412 apache 15 0 851m 538m 5324 S 0.0 4.5 0:02.15 httpd 18330 apache 15 0 851m 537m 5136 S 0.0 4.5 0:01.30 httpd 18303 apache 15 0 848m 535m 5140 S 0.0 4.5 0:00.47 httpd 21190 apache 15 0 845m 533m 3988 S 0.0 4.4 0:00.33 httpd 15923 root 18 0 822m 521m 9928 S 0.0 4.3 10:04.81 httpd 22021 apache 15 0 828m 520m 4964 S 0.0 4.3 0:00.16 httpd 22146 apache 15 0 823m 515m 3016 S 0.0 4.3 0:00.02 httpd 22345 apache 15 0 822m 514m 2408 S 0.0 4.3 0:00.00 httpd 14721 apache 15 0 733m 510m 488 S 0.0 4.3 0:00.00 httpd 5094 root 15 0 1452m 122m 15m S 1.0 1.0 852:24.24 java 4636 mysql 15 0 532m 57m 6440 S 1.0 0.5 488:05.84 mysqld 4799 popuser 15 0 166m 53m 2368 S 0.0 0.4 0:36.64 spamd 16761 popuser 15 0 159m 46m 2312 S 0.0 0.4 0:00.38 spamd 4797 root 15 0 158m 45m 2448 S 0.0 0.4 0:01.27 spamd 5074 root 34 19 255m 20m 2144 S 0.0 0.2 1:37.53 yum-updatesd 9917 named 15 0 366m 9804 1980 S 0.0 0.1 0:10.26 named 4332 sso 18 0 119m 8028 5212 S 0.0 0.1 0:00.06 sw-engine-cgi 4341 sso 18 0 119m 8028 5212 S 0.0 0.1 0:00.07 sw-engine-cgi 4350 sso 18 0 119m 8028 5212 S 0.0 0.1 0:00.09 sw-engine-cgi 4352 sso 18 0 119m 8028 5212 S 0.0 0.1 0:00.11 sw-engine-cgi 4376 ntp 15 0 23388 5020 3896 S 0.0 0.0 0:00.58 ntpd 4331 sw-cp-se 15 0 61336 4572 1480 S 0.0 0.0 5:53.22 sw-cp-serverd 4213 haldaemo 15 0 31252 4460 1684 S 0.0 0.0 0:01.52 hald 4778 postgres 18 0 117m 4164 3484 S 0.0 0.0 0:00.11 postmaster 18555 root 16 0 98.3m 3716 2852 S 0.0 0.0 0:00.01 sshd 4488 sso 18 0 119m 3044 224 S 0.0 0.0 0:00.00 sw-engine-cgi 4489 sso 18 0 119m 3044 224 S 0.0 0.0 0:00.00 sw-engine-cgi 4492 sso 18 0 119m 3044 224 S 0.0 0.0 0:00.00 sw-engine-cgi 4493 sso 18 0 119m 3044 224 S 0.0 0.0 0:00.00 sw-engine-cgi 4490 sso 18 0 119m 3040 220 S 0.0 0.0 0:00.00 sw-engine-cgi

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  • WPF TextBlock refresh in real time

    - by TheOnlyBrien
    I'm new to C#, in fact, this is one of the first projects I've tried to start on my own. I am curious why the TextBlock will not refresh with the following code? The WPF window does not even show up when I add the "while" loop to the code. I just want this to have a real time display of the days since I was born. Please help me out or give me constructive direction. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; namespace daysAliveWPF { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); DateTime myBirthday = new DateTime(1984, 01, 19); while (true) { TimeSpan daysAlive = DateTime.Now.Subtract(myBirthday); MyTextBlock.Text = daysAlive.TotalDays.ToString(); } } } } Similar code has worked in a Console Window application, so I don't understand what's going on here. Console Application code snip that did work is: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DisplayRealTime { class Program { static void Main(string[] args) { DateTime myBirthday = new DateTime(1984, 06, 19); while (true) { TimeSpan daysAlive = DateTime.Now.Subtract(myBirthday); Console.Write("\rTotal Days Alive: {0}", daysAlive.TotalDays.ToString(".#####")); } } } } Thank you!

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  • Time passage arithmetic explanation

    - by Cyber Axe
    I ported this from http://www.effectgames.com/effect/article.psp.html/joe/Old_School_Color_Cycling_with_HTML5 some time ago. However i'm now wanting to modify it for the purpose of changing it from floating point to fixed point maths for enhanced efficiency (for those who are going to talk about premature optimization and what not, i want to have my entire engine in fixed point both as a learning process for me and so i can port code more easily to systems in the future that dont have native floating points such as arm cpus) My initial conversion to fixed points just resulted in the cycling stuck on either the first or last frame of cycling. Plus it would be nice to understand better how it works so i can add more options and so forth in the future, my maths however sucks and the comments are limited so i don't really know how the maths work for determining the frame it shoud use (cycleAmount) I was also a beginner when i ported it as i had no idea between floating points and integers and what not. So in summary my question is, can anyone give an explination of the arithmatic used for determining the cycleAmount (which determings the "frame" of the cycle) This is the working floating point maths version of the code: public final void cycle(Colour[] sourceColours, double timeNow, double speedAdjust) { // Cycle all animated colour ranges in palette based on timestamp. sourceColours = sourceColours.clone(); int cycleSize; double cycleRate; double cycleAmount; Cycle cycle; for (int i = 0, len = cycles.length; i < len; ++i) { cycle = cycles[i]; cycleSize = (cycle.HIGH - cycle.LOW) + 1; cycleRate = cycle.RATE / (int) (CYCLE_SPEED / speedAdjust); cycleAmount = 0; if (cycle.REVERSE < 3) { // Standard Cycle cycleAmount = DFLOAT_MOD((timeNow / (1000 / cycleRate)), cycleSize); if (cycle.REVERSE < 1) { cycleAmount = cycleSize - cycleAmount; // If below 1 make sure its not reversed. } } else if (cycle.REVERSE == 3) { // Ping-Pong cycleAmount = DFLOAT_MOD((timeNow / (1000 / cycleRate)), cycleSize << 1); if (cycleAmount >= cycleSize) { cycleAmount = (cycleSize * 2) - cycleAmount; } } else if (cycle.REVERSE < 6) { // Sine Wave cycleAmount = DFLOAT_MOD((timeNow / (1000 / cycleRate)), cycleSize); cycleAmount = Math.sin((cycleAmount * 3.1415926 * 2) / cycleSize) + 1; if (cycle.REVERSE == 4) { cycleAmount *= (cycleSize / 4); } else if (cycle.REVERSE == 5) { cycleAmount *= (cycleSize >> 1); } } if (cycle.REVERSE == 2) { reverseColours(sourceColours, cycle); } if (USE_BLEND_SHIFT) { blendShiftColours(sourceColours, cycle, cycleAmount); } else { shiftColours(sourceColours, cycle, cycleAmount); } if (cycle.REVERSE == 2) { reverseColours(sourceColours, cycle); } } colours = sourceColours; } // This utility function allows for variable precision floating point modulus. private double DFLOAT_MOD(final double d, final double b) { return (Math.floor(d * PRECISION) % Math.floor(b * PRECISION)) / PRECISION; }

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  • Smooth animation when using fixed time step

    - by sythical
    I'm trying to implement the game loop where the physics is independent from rendering but my animation isn't as smooth as I would like it to be and it seems to periodically jump. Here is my code: // alpha is used for interpolation double alpha = 0, counter_old_time = 0; double accumulator = 0, delta_time = 0, current_time = 0, previous_time = 0; unsigned frame_counter = 0, current_fps = 0; const unsigned physics_rate = 40, max_step_count = 5; const double step_duration = 1.0 / 40.0, accumulator_max = step_duration * 5; // information about the circ;e (position and velocity) int old_pos_x = 100, new_pos_x = 100, render_pos_x = 100, velocity_x = 60; previous_time = al_get_time(); while(true) { current_time = al_get_time(); delta_time = current_time - previous_time; previous_time = current_time; accumulator += delta_time; if(accumulator > accumulator_max) { accumulator = accumulator_max; } while(accumulator >= step_duration) { if(new_pos_x > 1330) velocity_x = -15; else if(new_pos_x < 70) velocity_x = 15; old_pos_x = new_pos_x; new_pos_x += velocity_x; accumulator -= step_duration; } alpha = accumulator / static_cast<double>(step_duration); render_pos_x = old_pos_x + (new_pos_x - old_pos_x) * alpha; al_clear_to_color(al_map_rgb(20, 20, 40)); // clears the screen al_draw_textf(font, al_map_rgb(255, 255, 255), 20, 20, 0, "current_fps: %i", current_fps); // print fps al_draw_filled_circle(render_pos_x, 400, 15, al_map_rgb(255, 255, 255)); // draw circle // I've added this to test how the program will behave when rendering takes // considerably longer than updating the game. al_rest(0.008); al_flip_display(); // swaps the buffers frame_counter++; if(al_get_time() - counter_old_time >= 1) { current_fps = frame_counter; frame_counter = 0; counter_old_time = al_get_time(); } } I have added a pause during the rendering part because I wanted to see how the code would behave when a lot of rendering is involved. Removing it makes the animation smooth but then I'll have to make sure that I don't let the frame rate drop too much and that doesn't seem like a good solution. I've been trying to fix this for a week and have had no luck so I'd be very grateful if someone can read through my code. Thank you! Edit: I added the following code to work out the actual velocity (pixels per second) of the ball each time the ball is rendered and surprisingly it's not constant so I'm guessing that's the issue. I'm not sure why it's not constant. alpha = accumulator / static_cast<double>(step_duration); render_pos_x = old_pos_x + (new_pos_x - old_pos_x) * alpha; cout << (render_pos_x - old_render_pos) / delta_time << endl; old_render_pos = render_pos_x;

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  • Coordinate based travel through multi-line path over elapsed time

    - by Chris
    I have implemented A* Path finding to decide the course of a sprite through multiple waypoints. I have done this for point A to point B locations but am having trouble with multiple waypoints, because on slower devices when the FPS slows and the sprite travels PAST a waypoint I am lost as to the math to switch directions at the proper place. EDIT: To clarify my path finding code is separate in a game thread, this onUpdate method lives in a sprite like class which happens in the UI thread for sprite updating. To be even more clear the path is only updated when objects block the map, at any given point the current path could change but that should not affect the design of the algorithm if I am not mistaken. I do believe all components involved are well designed and accurate, aside from this piece :- ) Here is the scenario: public void onUpdate(float pSecondsElapsed) { // this could be 4x speed, so on slow devices the travel moved between // frames could be very large. What happens with my original algorithm // is it will start actually doing circles around the next waypoint.. pSecondsElapsed *= SomeSpeedModificationValue; final int spriteCurrentX = this.getX(); final int spriteCurrentY = this.getY(); // getCoords contains a large array of the coordinates to each waypoint. // A waypoint is a destination on the map, defined by tile column/row. The // path finder converts these waypoints to X,Y coords. // // I.E: // Given a set of waypoints of 0,0 to 12,23 to 23, 0 on a 23x23 tile map, each tile // being 32x32 pixels. This would translate in the path finder to this: // -> 0,0 to 12,23 // Coord : x=16 y=16 // Coord : x=16 y=48 // Coord : x=16 y=80 // ... // Coord : x=336 y=688 // Coord : x=336 y=720 // Coord : x=368 y=720 // // -> 12,23 to 23,0 -NOTE This direction change gives me trouble specifically // Coord : x=400 y=752 // Coord : x=400 y=720 // Coord : x=400 y=688 // ... // Coord : x=688 y=16 // Coord : x=688 y=0 // Coord : x=720 y=0 // // The current update index, the index specifies the coordinate that you see above // I.E. final int[] coords = getCoords( 2 ); -> x=16 y=80 final int[] coords = getCoords( ... ); // now I have the coords, how do I detect where to set the position? The tricky part // for me is when a direction changes, how do I calculate based on the elapsed time // how far to go up the new direction... I just can't wrap my head around this. this.setPosition(newX, newY); }

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  • Media server...serving files...............for a limited time only

    - by Craig
    I’m new to Ubuntu and am seeking help with a media server I have built. I have a couple of HTPCs in my house running XBMC. I wanted to build one for the family room working double duty as a HTPC, and media server to share movies, TV shows, music, etc. on my Windows network. So using some spare old parts I had lying around I decided to go CRAZY and build my first Linux box. I used Ubuntu because it seemed to be the most user friendly variant, especially for people that are new to Linux. I had to do a few things to get the media files shared properly on my network: Made sure my two media drives auto-mount every time I boot the computer by editing the “fstab” file – “sudo nano /etc/fstab” Installed Samba - “sudo apt-get install samba” Set a password for Samba - “sudo smbpasswd –a USERNAME” Edited the Samba configuration file to make sure the computer was in my networks workgroup – “sudo nano /etc/samba/smb.conf” In the file manager (not sure if that’s the right name for it), I right-clicked my media folders and set the sharing and permissions. The sharing was done without guest access, and permissions were set to; Owner, Group, and Others - Access: Create and Delete Files. Adjusted the Power Management settings to never put the system into sleep mode. I checked to see if I had access to the files from a Windows 7 machine and I did (Woo Hoo!). But when I tried to play any of my video files from the Windows machine (using VLC media player), they would only play for about 2-5 minutes and then they would stop with an error message saying that the file could not be accessed (Booo...). I tried playing some files through XBMC running in Windows and they worked for a bit longer (about 10-15mins), but they also stopped playing. I installed the Linux version of XBMC on the server and played the files locally with no problems. It doesn’t seem to be an issue with the files themselves, it seems to be a sharing problem on my network. So my question to the Ubuntu gurus out there is: Did I miss adding/editing something in the Samba configuration file? Did I use the right method to share my media files (file manager vs. using the terminal)? Is it possible for the computer to still go to sleep without the screen going black (does that even make sense?). Are there any special settings in Ubuntu that I should be using since this computer as a media server (is there a media server mode?...!...?). Any help on this matter would be greatly appreciated. Thanks

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  • Load average is have been high over some period

    - by user111196
    We have a dedicated MySQL server and below is the a snapshot of the top. The load average has been staying at nearly 100 for an hour plus ready. top - 20:54:28 up 7:31, 2 users, load average: 83.08, 96.88, 106.23 Tasks: 278 total, 2 running, 274 sleeping, 2 stopped, 0 zombie Cpu0 : 18.8%us, 10.2%sy, 0.0%ni, 70.9%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu1 : 51.2%us, 4.3%sy, 0.0%ni, 44.2%id, 0.0%wa, 0.0%hi, 0.3%si, 0.0%st Cpu2 : 9.0%us, 10.3%sy, 0.0%ni, 80.6%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu3 : 18.8%us, 7.4%sy, 0.0%ni, 73.8%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu4 : 7.8%us, 8.8%sy, 0.0%ni, 83.4%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu5 : 10.3%us, 8.4%sy, 0.0%ni, 81.4%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu6 : 6.2%us, 7.5%sy, 0.0%ni, 86.2%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu7 : 6.2%us, 6.2%sy, 0.0%ni, 87.3%id, 0.0%wa, 0.0%hi, 0.3%si, 0.0%st Cpu8 : 8.8%us, 10.4%sy, 0.0%ni, 80.5%id, 0.0%wa, 0.0%hi, 0.3%si, 0.0%st Cpu9 : 63.7%us, 4.6%sy, 0.0%ni, 12.2%id, 0.0%wa, 4.3%hi, 15.2%si, 0.0%st Cpu10 : 9.2%us, 10.2%sy, 0.0%ni, 80.6%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu11 : 17.3%us, 5.9%sy, 0.0%ni, 76.8%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu12 : 8.0%us, 8.7%sy, 0.0%ni, 83.3%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu13 : 10.9%us, 7.4%sy, 0.0%ni, 81.7%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu14 : 6.2%us, 6.9%sy, 0.0%ni, 86.9%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu15 : 4.8%us, 6.1%sy, 0.0%ni, 89.0%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 33009800k total, 23174396k used, 9835404k free, 120604k buffers Swap: 35061752k total, 0k used, 35061752k free, 16459540k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 3341 mysql 20 0 14.3g 4.6g 4240 S 417.8 14.5 1673:51 mysqld 24406 root 20 0 15008 1292 876 R 0.3 0.0 0:00.19 top 1 root 20 0 4080 852 608 S 0.0 0.0 0:01.92 init 2 root 15 -5 0 0 0 S 0.0 0.0 0:00.00 kthreadd 3 root RT -5 0 0 0 S 0.0 0.0 0:00.32 migration/0 4 root 15 -5 0 0 0 S 0.0 0.0 0:00.29 ksoftirqd/0 5 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/0 6 root RT -5 0 0 0 S 0.0 0.0 0:03.21 migration/1 7 root 15 -5 0 0 0 S 0.0 0.0 0:00.07 ksoftirqd/1 8 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/1 9 root RT -5 0 0 0 S 0.0 0.0 0:00.17 migration/2 10 root 15 -5 0 0 0 S 0.0 0.0 0:00.03 ksoftirqd/2 11 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/2 12 root RT -5 0 0 0 S 0.0 0.0 0:00.32 migration/3 13 root 15 -5 0 0 0 S 0.0 0.0 0:00.02 ksoftirqd/3 14 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/3 15 root RT -5 0 0 0 S 0.0 0.0 0:00.10 migration/4 16 root 15 -5 0 0 0 S 0.0 0.0 0:00.04 ksoftirqd/4 17 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/4 18 root RT -5 0 0 0 S 0.0 0.0 0:00.35 migration/5 We have also tried to run this command. What else command can help us diagnose the exact problem of this high load? netstat -nat |grep 3306 | awk '{print $6}' | sort | uniq -c | sort -n 1 LISTEN 1 SYN_RECV 410 ESTABLISHED 964 TIME_WAIT Output of vmstat 1: ---------------memory--------------- --swap-- --io-- --system-- -----cpu------ r b swpd free buff cache si so bi bo in cs us sy id wa st 2 0 0 12978936 30944 15172360 0 0 259 3 184 265 6 6 77 12 0

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  • Real-Time Multi-User Gaming Platform

    - by Victor Engel
    I asked this question at Stack Overflow but was told it's more appropriate here, so I'm posting it again here. I'm considering developing a real-time multi-user game, and I want to gather some information about possibilities before I do some real development. I've thought about how best to ask the question, and for simplicity, the best way that occurred to me was to make an analogy to the field (or playground) game darebase. In the field game of darebase, there are two or more bases. To start, there is one team on each base. The game is a fancy game of tag. When two people meet out in the field, the person who left his base most recently timewise captures the other person. They then return to that person's base. Play continues until everyone is part of the same team. So, analogizing this to an online computer game, let's suppose there are an indefinite number of bases. When a person starts up the game, he has a team that is located at, for example, his current GPS coordinates. It could be a virtual world, but for sake of argument, let's suppose the virtual world corresponds to the player's actual GPS coordinates. The game software then consults the database to see where the closest other base is that is online, and the two teams play their game of virtual tag. Note that the user of the other base could have a different base than the one run by the current user as the closest base to him, in which case, he would be in two simultaneous battles, one with each base. When they go offline, the state of their players is saved on a server somewhere. Game logic calls for the players to have some automaton-logic of some sort, so they can fend for themselves in a limited way using basic rules, until their user goes online again. The user doesn't control the players' movements directly, but issues general directives that influence the players' movement logic. I think this analogy is good enough to frame my question. What sort of platforms are available to develop this sort of game? I've been looking at smartfoxserver, but I'm not convinced yet that it is the best option or even that it will work at all. One possibility, of course, would be to roll out my own web server, but I'd rather not do that if there is an existing service out there already that I could tap into. I will be developing for iOS devices at first. So any suggestions would be greatly appreciated. I think I need to establish the architecture first before proceeding with this project. Note that darbase is not the game I intend to implement, but, upon reflection, that might not be a bad idea either.

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