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  • Split with token info

    - by boomhauer
    I would like to split a string using multiple chars to split upon. For example, consider spin text format: This is a {long|ugly|example} string I would want to parse this string and split it on the "{", "|", and "}" chars myString.Split('|','{','}') Now I have tokens to play with, but what I would like is to retain the info about which char was used to split each piece of the array that is returned. Any existing code that can do something like this?

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  • prevent users from downloading music

    - by Duy Nguyen
    hi guys, i have been writing a music website for my customer using ASP.NET. Everything has been cool except I don't know how to prevent the users from downloadng the song which is being played. For example, I click "Heal the world" to play and while the song is playing, I dont't want the IDM download manager or other download programs appear the download dialog

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  • Switch between speakerphone and headset on Android

    - by user210504
    Hi! I wish to know if there is a way, using which we can switch between the speaker and headset dynamically in an android application. I am using this sample code, I found online for my experiments final float frequency = 440; float increment = (float)(2*Math.PI) * frequency / 44100; // angular increment for each sample float angle = 0; AndroidAudioDevice device = new AndroidAudioDevice( ); AudioManager am = (AudioManager)getSystemService(AUDIO_SERVICE); am.setMode(AudioManager.MODE_IN_CALL); float samples[] = new float[1024]; int count = 0; while( count < 10 ) { count++; for( int i = 0; i < samples.length; i++ ) { samples[i] = (float)Math.sin( angle ) ; angle += increment; } device.writeSamples( samples ); } device.stop(); am.setMode(AudioManager.MODE_NORMAL); ---- next class public class AndroidAudioDevice { AudioTrack track; short[] buffer = new short[1024]; public AndroidAudioDevice( ) { int minSize =AudioTrack.getMinBufferSize( 44100, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT ); track = new AudioTrack( AudioManager.STREAM_VOICE_CALL, 44100, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT, minSize, AudioTrack.MODE_STREAM); track.play(); } public void writeSamples(float[] samples) { fillBuffer( samples ); track.write( buffer, 0, samples.length ); } private void fillBuffer( float[] samples ) { if( buffer.length < samples.length ) buffer = new short[samples.length]; for( int i = 0; i < samples.length; i++ ) buffer[i] = (short)(samples[i] * Short.MAX_VALUE);; } public void stop() { track.stop(); } } As per my understanding this should play audio on headset, because we have not enabled the speaker phone. However, the audio is playing on the speaker phone. 1 Am I doing something wrong here? 2 What would be a way to switch between internal speaker and speaker phone dynamically for same code peice Any help will be appreciated.

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  • Custom YouTube Player

    - by Tony
    Hi, Is it possible to hide the video content of the YouTube player (only statusbar (where is play button etc.) is visible) ? Or maybe do you know other (flash) players that have the ability to stream the YouTube movies ?

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  • How to stream semi-live audio over internet

    - by Thomas Tempelmann
    I want to write something like Skype, i.e. I have a constant audio stream on one computer and then recompress it in a format that's suitable for a latent internet connection, receive it on the other end and play it. Let's also assume that the internet connection is fairly modern and fast, i.e. DSL or alike, no slow connections over phone and such. The involved computers will also be rather modern (Dual Core Intel CPUs at 2GHz or more). I know how to handle the audio on the machines. What I don't know is how to transmit the audio in an efficient way. The challenges are: I'd like get good audio quality across the line. The stream should be received without drops. The stream may, however, be received with a little delay (a second delay is acceptable). I imagine that the transport software could first determine the average (and max) latency, then start the stream and tell the receiver to wait for that max latency before starting to play the audio. With that, if the latency doesn't get any higher, the entire stream will be playable on the other side without stutter or drops. If, due to unexpected IP latencies or blockages, the stream does get cut off, I want to be able to notice this so that I can take actions (e.g. abort the stream) and eventually start a new transmission. What are my options if I want do use ready-made software for the compression and tranmission? I have no intention to write my own audio compression engine, really. OTOH, I plan to sell the solution in a vertical market, meaning I can afford a few dollars of license fees per copy, but not $100s. I guess the simplest solution would be to just open a TCP stream, send a few packets back and forth to determine their running time (or even use UDP for that), then use the results as the guide for my max latency value, then simply fire the audio data in its raw form (uncompressed 16 bit stereo), along with a timing code over the TCP connection. The receiver reads the data and plays it with the pre-determined delay. That might just work with the type of fast connection I expect. I just wonder if there are better solutions to reach this goal, with better performance (lower latency) and less data (compressed). BTW, I first try to implement this on OS X, but might want to do it on Windows, too, if it proves successful.

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  • Mac text editor for Ruby on Rails

    - by kingjeffrey
    My text editor of choice for PHP work is Panic's Coda. But for Ruby on Rails, it's autocomplete feature is continuously in my way and ROR's standardization on 2 space tabs does not play well with Coda's settings. I've been going back to TextMate for ROR work, but was wondering if there were better options.

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  • Clojure evaluation without SLIME

    - by Denis
    Hi, I'm a starter with Emacs (but quite experienced Vim user) and trying to play with Emacs+Clojure combination. Maybe my setup will be unusual for Emacs world, as I'm not using SLIME/swank-clojure, but Emacs + eshell with running clojure REPL in it, mostly due simplicity (or probably because SLIME quite scares me off :D). So, maybe there is a Emacs guru that can help me here: does exists any shortcut (or maybe some elisp sample) to copy/paste code chunks (sexps) from editing buffer to eshell (and possibly execute it)? Thanks.

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  • How do you stream M4V video on the web without using Flash?

    - by Alex
    I'm building a web site that needs to stream video and be friendly for handheld devices (especially the iPhone). Some handhelds don't support Flash so I'm avoiding the use of a Flash player. How does Youtube stream its videos so that they play on both desktops and iPhones? I'm looking for a player, or multiple players, which can be somehow activated based on the user's device. Your help and guidance are much appreciated. Thanks.

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  • jquery cycle not working/playing in IE7

    - by user202141
    got the jq cycle plugin to work nicely on all the other major browsers, but IE7 just shows the first nested element (an img with a anchor wrapped around it) with no fade/animation. http://alitedesigns.com/ I checked for trailing commas after the custom attributes for cycle, any thoughts on why IE won't play nice? thanks!

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  • JPA entity design / cannot delete entity

    - by timaschew
    I though its simple what I want, but I cannot find any solution for my problem. I'm using playframework 1.2.3 and it's using Hibernate as JPA. So I think playframework has nothing to do with the problem. I have some classes (I omit the nonrelevant fields) public class User { ... } public class Task { public DataContainer dataContainer; } public class DataContainer { public Session session; public User user; } public class Session { ... } So I have association from Task to DataContainer and from DataContainer to Sesssion and the DataContainer belongs to a User. The DataContainers can have always the same User, but the Session have to be different for each instance. And the DataContainer of a Task have also to be different in each instance. A DataContainer can have a Sesesion or not (it's optinal). I use only unidirectional assoc. It should be sufficient. In other words: Every Task must has one DataContainer. Every DataContainer must has one/the same User and can have one Session. To create a DB schema I use JPA annotations: @Entity public class User extends Model { ... } @Entity public class Task extends Model { @OneToOne(optional = false, cascade = CascadeType.ALL) public DataContainer dataContainer; } @Entity public class DataContainer extends Model { @OneToOne(optional = true, cascade = CascadeType.ALL) public Session session; @ManyToOne(optional = false, cascade = CascadeType.ALL) public User user; } @Entity public class Session extends Model { ... } BTW: Model is a play class and provides the primary id as long type. When I create some for each entity a object and 'connect them', I mean the associations, it works fine. But when I try to delete a Session, I get a constraint violation exception, because a DataContainer still refers to the Session I want to delete. I want that the Session (field) of the DataContainer will be set to null respectively the foreign key (session_id) should be unset in the database. This will be okay, because its optional. I don't know, I think I have multiple problems. Am I using the right annotation @OneToOne ? I found on the internet some additional annotation and attributes: @JoinColumn and a mappedBy attribute for the inverse relationship. But I don't have it, because its not bidirectional. Or is a bidirectional assoc. essentially? Another try was to use @OnDelete(action = OnDeleteAction.CASCADE) the the contraint changed from NO ACTIONs when update or delete to: ADD CONSTRAINT fk4745c17e6a46a56 FOREIGN KEY (session_id) REFERENCES annotation_session (id) MATCH SIMPLE ON UPDATE NO ACTION ON DELETE CASCADE; But in this case, when I delete a session, the DataContainer and User is deleted. That's wrong for me. EDIT: I'm using postgresql 9, the jdbc stuff is included in play, my only db config is db=postgres://app:app@localhost:5432/app

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  • PayPal Payments Pro Sandbox requires membership?

    - by Kevin
    Do I need to pay the $30 just to play around in the sandbox for Website Payments Pro? I'm trying to get Active Merchant working in Rails, and it's giving me an error "invalid merchant configuration"... after digging around a bit it says I need to "accept the billing agreement" and/or sign up for the Payments Pro first. So, do I need to pay the $30 just to test in sandbox? Or is there another workaround for this error?

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  • WPF MediaElement video playback tearing

    - by GeekyMonkey
    I'm trying to use the MediaElement control in WPF to play back video. It works great in Vista, but when I run it on an XP machine I get tearing in the display. It looks as if it's not using the vertical synch, and just updating the screen mid-draw. Anyone know how to fix this problem?

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  • How to convert this procedural programming to object-oriented programming?

    - by manus91
    I have a source code that is needed to be converted by creating classes, objects and methods. So far, I've just done by converting the initial main into a separate class. But I don't know what to do with constructor and which variables are supposed to be private. This is the code : import java.util.*; public class Card{ private static void shuffle(int[][] cards){ List<Integer> randoms = new ArrayList<Integer>(); Random randomizer = new Random(); for(int i = 0; i < 8;) { int r = randomizer.nextInt(8)+1; if(!randoms.contains(r)) { randoms.add(r); i++; } } List<Integer> clonedList = new ArrayList<Integer>(); clonedList.addAll(randoms); Collections.shuffle(clonedList); randoms.addAll(clonedList); Collections.shuffle(randoms); int i=0; for(int r=0; r < 4; r++){ for(int c=0; c < 4; c++){ cards[r][c] = randoms.get(i); i++; } } } public static void play() throws InterruptedException { int ans = 1; int preview; int r1,c1,r2,c2; int[][] cards = new int[4][4]; boolean[][] cardstatus = new boolean[4][4]; boolean gameover = false; int moves; Scanner input = new Scanner(System.in); do{ moves = 0; shuffle(cards); System.out.print("Enter the time(0 to 5) in seconds for the preview of the answer : "); preview = input.nextInt(); while((preview<0) || (preview>5)){ System.out.print("Invalid time!! Re-enter time(0 - 5) : "); preview = input.nextInt(); } preview = 1000*preview; System.out.println(" "); for (int i =0; i<4;i++){ for (int j=0;j<4;j++){ System.out.print(cards[i][j]); System.out.print(" "); } System.out.println(""); System.out.println(""); } Thread.sleep(preview); for(int b=0;b<25;b++){ System.out.println(" "); } for(int r=0;r<4;r++){ for(int c=0;c<4;c++){ System.out.print("*"); System.out.print(" "); cardstatus[r][c] = false; } System.out.println(""); System.out.println(" "); } System.out.println(""); do{ do{ System.out.print("Please insert the first card row : "); r1 = input.nextInt(); while((r1<1) || (r1>4)){ System.out.print("Invalid coordinate!! Re-enter first card row : "); r1 = input.nextInt(); } System.out.print("Please insert the first card column : "); c1 = input.nextInt(); while((c1<1) || (c1>4)){ System.out.print("Invalid coordinate!! Re-enter first card column : "); c1 = input.nextInt(); } if(cardstatus[r1-1][c1-1] == true){ System.out.println("The card is already flipped!! Select another card."); System.out.println(""); } }while(cardstatus[r1-1][c1-1] != false); do{ System.out.print("Please insert the second card row : "); r2 = input.nextInt(); while((r2<1) || (r2>4)){ System.out.print("Invalid coordinate!! Re-enter second card row : "); r2 = input.nextInt(); } System.out.print("Please insert the second card column : "); c2 = input.nextInt(); while((c2<1) || (c2>4)){ System.out.print("Invalid coordinate!! Re-enter second card column : "); c2 = input.nextInt(); } if(cardstatus[r2-1][c2-1] == true){ System.out.println("The card is already flipped!! Select another card."); } if((r1==r2)&&(c1==c2)){ System.out.println("You can't select the same card twice!!"); continue; } }while(cardstatus[r2-1][c2-1] != false); r1--; c1--; r2--; c2--; System.out.println(""); System.out.println(""); System.out.println(""); for(int r=0;r<4;r++){ for(int c=0;c<4;c++){ if((r==r1)&&(c==c1)){ System.out.print(cards[r][c]); System.out.print(" "); } else if((r==r2)&&(c==c2)){ System.out.print(cards[r][c]); System.out.print(" "); } else if(cardstatus[r][c] == true){ System.out.print(cards[r][c]); System.out.print(" "); } else{ System.out.print("*"); System.out.print(" "); } } System.out.println(" "); System.out.println(" "); } System.out.println(""); if(cards[r1][c1] == cards[r2][c2]){ System.out.println("Cards Matched!!"); cardstatus[r1][c1] = true; cardstatus[r2][c2] = true; } else{ System.out.println("No cards match!!"); } Thread.sleep(2000); for(int b=0;b<25;b++){ System.out.println(""); } for(int r=0;r<4;r++){ for(int c=0;c<4;c++){ if(cardstatus[r][c] == true){ System.out.print(cards[r][c]); System.out.print(" "); } else{ System.out.print("*"); System.out.print(" "); } } System.out.println(""); System.out.println(" "); } System.out.println(""); System.out.println(""); System.out.println(""); gameover = true; for(int r=0;r<4;r++){ for( int c=0;c<4;c++){ if(cardstatus[r][c]==false){ gameover = false; break; } } if(gameover==false){ break; } } moves++; }while(gameover != true); System.out.println("Congratulations, you won!!"); System.out.println("It required " + moves + " moves to finish it."); System.out.println(""); System.out.print("Would you like to play again? (1=Yes / 0=No) : "); ans = input.nextInt(); }while(ans == 1); } } The main class is: import java.util.*; public class PlayCard{ public static void main(String[] args) throws InterruptedException{ Card game = new Card(); game.play(); } } Should I simplify the Card class by creating other classes? Through this code, my javadoc has no constructtor. So i need help on this!

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  • Librarys for DD 5.1 sound

    - by krupert
    I would like to generate, play, record Dolby Digital 5.1 sounds. My goal is a program like "atmosphere" . A good source for sounds is freesound.org. I would like a been flying from left behind to front right, fading away.

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  • iPhone iOS4: API for AVRCP (ff/rewind commands on Bluetooth headsets)

    - by Michael Kessler
    Hi, I know that AVRCP abilities were added to iOS 4.1 (in iPod application now you can forward and rewind songs by using hardware buttons on supporting headsets). I am trying to find any API for using these abilities in a music application that I work on. The requirement is to catch play/stop, forward and rewind buttons events from the headset. Any information will be more than welcome. Thank you.

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  • Does a hidden UIViewController consume any resources (iPhone)?

    - by MrDatabase
    My simple iPhone game has two basic "screens": home screen (UIViewController subclass) game screen (UIWindow w/ EAGLLayer where all the OpenGL drawing happens) Currently when the user taps "Play" on the homescreen the UIViewController is just hidden and the game screen is revealed. When the game is over the homescreen UIViewController is unhidden. Does the hidden UIViewController consume any resources when it's hidden?

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  • What's the best way to mix Ruby and other languages? (Especially C++)

    - by Andy
    Hi, I'm learning Ruby, and I'm starting to play with building extensions in C. I have Programming Ruby The Pragmatic Programmers' Guide and so I can follow that for the basic nuts and bolts. What I was wondering is if there already existed some nifty frameworks/whatever to help interoperability between Ruby and other languages, with C++ being the most important for me. I've tried googling, but the results focus on language comparisons, rather than language interoperability. TIA, Andy

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  • persistent view controller

    - by derrichh
    Im building an iphone radio application and I want to have the controls, play, pause, stop, etc. in a tool bar (a custom view controller) at the bottom of the application. I want to keep this there throughout all the views so you can control the audio while navigating through the other parts of the application (multiple view/table controllers). Is there a way to create a view that stays in place like a tab bar?

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