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  • Creating a newspaper that effects the game's economy?

    - by zardon
    I am writing a game in Objective C/cocos2d where a newspaper is a central part of what controls or rather effects the game's world economy as well as what a city might do (such as increase X, reduce Y) The newspaper is a bit like a "Chance card" in Monopoly, it has an effect on something. My question is, what is the best way to do write a newspaper that has both a random and specific effect within the game. Would the best strategy be to write out all the things a newspaper can affect, a PLIST of headlines (with placeholders). I think Tiny Tower uses a PLIST of events and it randomly picks an event, but I'm not sure how it actually parses it because certain events do different things. But then how do I parse all the scenarios that a newspaper can deliver? A big switch statement seems very long and complicated to do. I am wondering if there is a simpler way to handle this kind of thing. Related to this is that there might be no news that day and I'm not sure what the newspaper should display, should it just display the last headline? So, in summary. 1) A newspaper generates a headline, it affects different things, such as the world economy, prices, how city reacts 2) I need the newspaper to generate headlines (although there may be days when there are no headlines at all), but I am not sure how to parse it without using a big-ass switch statement. Thanks in advance.

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  • Actually utilizing relational databases for entity systems

    - by Marc Müller
    Recently I was researching several entity systems and obviously I came across T=Machine's fantastic articles on the subject. In Part 5 of the series the author uses a relational schema to explain how an entity system is built and works. Since reading this, I have been wondering whether or not actually using a compact SQL library would be fast enough for real-time usage in video games. Performance seems to be the main issue with a full blown SQL database for management of all entities and components. However, as mentioned in T=Machine's post, basically all access to data inside the SQLDB is done sequentlially by each system over each component. Additionally, using a library like SQLite, one could easily improve performance by storing the entity data exclusively in RAM to increase access speeds. Disregarding possible performance issues, using a SQL database, in my opinion, would allow for a very intuitive implementation of entity systems and bring a long certain other benefits like easy de/serialization of game states and consistency checks like the uniqueness of entity IDs. Edit for clarification: The main question was whether using a SQL database for the actual entity management (not just storing the game state on the disk) in a real-time game would still yield a framerate appropriate for a game or even if someone is aware of projects that demonstrate SQL in a video game.

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  • Podcast Show Notes: By Any Other Name: Governance and Architecture

    - by Bob Rhubart
    The OTN ArchBeat Podcast returns from a brief summer hiatus with a three-part conversation about IT architecture and governance. My guests for this conversation are Eric Stephens , an Oracle Enterprise architect and a frequent guest on this program. Joining Eric on the panel is Tim Hall , Senior Director of product management for the Oracle Enterprise Repository, Oracle Service Registry, and Oracle Application Integration Architecture. Tim made his first appearance on ArchBeat as panelist on the recent program featuring Thomas Erl. The Conversation Listen to Part 1:Why it's important to revive the dormant conversation about IT governance. Listen to Part 2 (Sept 19): Balancing functional, technical, operational requirements to meet the challenge of defining appropriate governance "guardrails." Listen to Part 3 (Sept 26): Bringing IT architecture out of the ivory tower to make governance a less intimidating, more collaborative process. Additional Resources Leveraging Governance to Sustain Enterprise Architecture Efforts, an Oracle white paper by Eric Stephens. SOA, Cloud, and Service Technologies, a transcript of an ArchBeat interview with Thomas Erl, Tim Hall, and Demed L'Her, in which Tim says the following about governance: "For a long time people have argued that SOA governance is sort of an awkward name, no one wanted to be audited. There's 50% of the world that think, yes, we're going to have to tops down initiative to address this and there's 50% of the world that says that it feels like a heavy weight process that I want no part of. So what I think we should do is change the name…"

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  • Welcome to EMACS! - the Enterprise Manager Blog from Advanced Customer Services

    - by Rajat Nigam
    Advanced Customer Services(ACS) is the specialist group within Oracle which has helped countless customers become successful with Enterprise Manager as a System Management Product of their choice. ACS has a dedicated "Center of Excellence for Enterprise Manager" with a charter to make customers successful with Enterprise Manager. ACS helps customers right from setting up Enterprise Manager Grid Control to manage enterprise class highly available application deployments, to on-going housekeeping, to evaluation and adoption of new features and solutions, migration and upgrades,  to customizations and extensions of Enterprise Manager and more. 'Emacs' is possibly the best title for this yet another blog on Enterprise Manager. Emacs is going to talk about the real life experiences that Oracle ACS and Oracle Pre-sales team has with Oracle Enterprise Manager in real customer environments from different industry verticals like Banking, Telecom, Defence, Manufacturing, Public Utlities, etc. It discusses best practices, common blue-prints, links to interesting collateral, ACS authored tools and utlitlies. Feel free to ask questions influencing business/architectural decisions to something which is very technical in nature and very specific to the tool. We absolutely welcome any comments and feedback that you can provide. Thanks for visiting our blog!    

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  • Allow access to WordPress site only by links in email newsletters

    - by Shane
    I send out a personal email newsletter, and have been looking into sending it via some service like MailChimp, or sendy.co. Many of these email services suggest, or require, the email newsletter content to be available online, in case the recipient's email app doesn't render it properly, or at all. The thing is I don't want my newsletter contents visible to the whole world. Nor do I want to require existing recipients to make accounts/be assigned accounts, with passwords. So, the question is: How can my WordPress site content be viewable only by clicking on the link to it in the email newsletter. It can't be found in a Google search; but once at the site the visitor can view previous newsletter contents. It seems an .htaccess file would do the trick, but I have been unable to figure out the syntax for this. Thanks for your help. I have copied below two other questions, and answers, which have helped me word my question clearly. Similar to this request about allowing access to a certain group while still restricting access to the world: Is there a way to password protect directory only in cpanel. But the user should not be prompted the password, when they try to access it via web? This persons question is the closest I could find to my situation: Restrict direct folder access via .htaccess except via specific links

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  • What's a good Game development platform for a platformer game with these characteristics?

    - by Joe
    Yes, I know, the best way to make an indie game is to learn to code. I've got some scripting experience, but I want to do worldbuilding with already-existing tools (and communities surrounding those tools), and I've been really impressed with games like An Untitled Story that were made with pre-packaged toolsets at their core, like Game Maker. :) So I'm planning to make my game using either Game Maker or something like it. The basic parameters of my planned game: -2D platformer. -Physics/speed akin to Sonic the Hedgehog. -Large, non-linear world, flowing as seamlessly as possible -- think Super Metroid, but without the forced screen transitions. The first two points have me leaning toward Game Maker -- Plenty of 2D platformers have been made with it, and there are serviceable, openly available Sonic-the-Hedgehog-style physics engines for it that could be adapted to my needs with minimal muss and fuss. But the third makes me antsy -- from what limited information I hear, Game Maker has problems with large levels/boards/screens/whateveryoucallthem, thus necessitating transitions between screens. I want to avoid that if at all possible -- it would, I believe, fundamentally alter the flow of the game. I understand that generally speaking, the more you have loaded into memory the more things are going to chug (especially for a one-size-fits-all game development platform that isn't a model of efficient coding), but I'm hoping there are systems that can un-load objects that are sufficiently far offscreen and thus better produce seamlessness. Any thoughts, people? :) The sooner I can get a basic pre-fab physics engine and world-building program up and running, the sooner I can start prototyping areas and generally tooling around. Should I be looking at Game Maker, or elsewhere? (My current plan is to more-or-less build the game prototype-style, then worry about art and sound at the very end once the damn thing is playable.)

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  • Frequent disconnects with oneiric server using wlan AR9285

    - by John Neil
    I'm getting a large number of disconnects from my wireless when I switched to oneiric server (I did not see these happen with oneiric desktop) from my AR9285 wireless LAN device. Here is the syslog snippet: Oct 17 09:43:17 weather kernel: [ 1537.329138] wlan0: deauthenticated from 00:12:17:7a:8e:42 (Reason: 7) Oct 17 09:43:17 weather kernel: [ 1537.340409] cfg80211: All devices are disconnected, going to restore regulatory settings Oct 17 09:43:17 weather kernel: [ 1537.340423] cfg80211: Restoring regulatory settings Oct 17 09:43:17 weather kernel: [ 1537.340435] cfg80211: Calling CRDA to update world regulatory domain Oct 17 09:43:17 weather kernel: [ 1537.348571] cfg80211: Ignoring regulatory request Set by core since the driver uses its own custom regulatory domain Oct 17 09:43:17 weather kernel: [ 1537.348581] cfg80211: World regulatory domain updated: Oct 17 09:43:17 weather kernel: [ 1537.348586] cfg80211: (start_freq - end_freq @ bandwidth), (max_antenna_gain, max_eirp) Oct 17 09:43:17 weather kernel: [ 1537.348594] cfg80211: (2402000 KHz - 2472000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) Oct 17 09:43:17 weather kernel: [ 1537.348600] cfg80211: (2457000 KHz - 2482000 KHz @ 20000 KHz), (300 mBi, 2000 mBm) Oct 17 09:43:17 weather kernel: [ 1537.348607] cfg80211: (2474000 KHz - 2494000 KHz @ 20000 KHz), (300 mBi, 2000 mBm) Oct 17 09:43:17 weather kernel: [ 1537.348613] cfg80211: (5170000 KHz - 5250000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) Oct 17 09:43:17 weather kernel: [ 1537.348620] cfg80211: (5735000 KHz - 5835000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) Here is the relevant lspci output: # lspci | grep Atheros 02:00.0 Network controller: Atheros Communications Inc. AR9285 Wireless Network Adapter (PCI-Express) (rev 01) I have done quite a bit of searching and saw discussions for previous versions of ubuntu that recommended installing the linux-backports-modules package. However, this does not appear to be available for oneiric (just the headers are listed as a package). Any advice on how to achieve a stable wireless connection for this server? It's location mitigates against using a wired connection.

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  • Solaris 11 Customer Maintenance Lifecycle

    - by user12244672
    Hi Folks, Welcome to my new blog, http://blogs.oracle.com/Solaris11Life , which is all about the Customer Maintenance Lifecycle for Image Packaging System (IPS) based Solaris releases, such as Solaris 11. It'll include policies, best practices, clarifications, and lots of other stuff which I hope you'll find useful as you get up to speed with Solaris 11 and IPS.   Let's start with a version of my Solaris 11 Customer Maintenance Lifecycle presentation which I gave at this year's Oracle Open World and at the recent Deutsche Oracle Anwendergruppe (DOAG - German Oracle Users Group) conference in Nürnberg. Some of you may be familiar with my Patch Corner blog, http://blogs.oracle.com/patch , which fulfilled a similar purpose for System V [five] Release 4 (SVR4) based Solaris releases, such as Solaris 10 and below. Since maintaining a Solaris 11 system is quite different to maintaining a Solaris 10 system, I thought it prudent to start this 2nd parallel blog for Solaris 11. Actually, I have an ulterior motive for starting this separate blog.  Since IPS is a single tier packaging architecture, it doesn't have any patches, only package updates.  I've therefore banned the word "patch" in Solaris 11 and introduced a swear box to which my colleagues must contribute a quarter [$0.25] every time they use the word "patch" in a public forum.  From their Oracle Open World presentations, John Fowler owes 50 cents, Liane Preza owes $1.25, and Bart Smaalders owes 75 cents.  Since I'm stinging my colleagues in what could be a lucrative enterprise, I couldn't very well discuss IPS best practices on a blog called "Patch Corner" with a URI of http://blogs.oracle.com/patch.  I simply couldn't afford all those contributions to the "patch" swear box. :) Feel free to let me know what topics you'd like covered - just post a comment in the comment box on the blog. Best Wishes, Gerry.

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  • How to remove seams from a tile map in 3D?

    - by Grimshaw
    I am using my OpenGL custom engine to render a tilemap made with Tiled, using a well spread tileset from the web. There is nothing fancy going on. I load the TMX file from Tiled and generate vertex arrays and index arrays to render the tilemap. I am rendering this tilemap as a wall in my 3D world, meaning that I move around with a fly camera in my 3D world and at Z=0 there is a plane showing me my tiles. Everything is working correctly but I get ugly seems between the tiles. I've tried orthographic and perspective cameras and with either I found particular sets of parameters for the projection and view matrices where the artifacts did not show, but otherwise they are there 99% of the time in multiple patterns, depending on the zoom and camera parameters like field of view. Here's a screenshot of the artifact being shown: http://i.imgur.com/HNV1g4M.png Here's the tileset I am using (which Tiled also uses and renders correctly): http://i.imgur.com/SjjHK4q.png My tileset has no mipmaps and is set to GL_NEAREST and GL_CLAMP_TO_EDGE values. I've looked around many articles in the internet and nothing helped. I tried uv correction so the uv fall at half of the texel, rather than the end of the texel to prevent interpolating with the neighbour value(which is transparency). I tried debugging with my geometry and I verified that with no texture and a random color in each tile, I don't seem to see any seams. All vertices have integer coordinates, i.e, the first tile is a quad from (0,0) to (1,1) and so on. Tried adding a little offset both to the UV and to the vertices to see if the gaps cease to exist. Disabled multisampling too. Nothing fixed it so far. Thanks.

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  • How does one escape the GPL?

    - by tehtros
    DISCLAIMER I don't pretend to know anything about licensing. In fact, everything I say below may be completely false! Backstory: Recently, I've been looking for a decent game engine, and I think I've found one that I really like, Cafu Engine. However, they have a dual licensing plan, where everything you make with the engine is forced under GPL, unless you pay for a commercial license. I'm not saying that it's a bad engine, they even say that they are very relaxed about the licensing fees. However, the fact that it even involves the GPL scares me. So my question is basicly, how does one escape the GPL. Here's an example: The id Tech engine, also known as the Quake engine, or the Doom engine, was the base for the popular Source engine. However, the id Tech engine has been released under the GPL, and the Source engine is proprietary. Did Valve get a different license? Or did they do something to escape the GPL? Is there a way to escape the GPL? Or, if you use GPL'd source code as a base for another project, are you forced to use the GPL, and make your source code available to the world. Could some random person take the id Tech engine, modify it past the point of recognition, then use it as a proprietary engine for commercial products? Or are they required to make it open source. One last thing, I generally have no problem what-so-ever with open source. However I feel that open source has it's place, but that is not in the bushiness world.

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  • Why is NDA so hard to understand?

    - by Dave Campbell
    Maybe this concept is simpler for me because of all the jobs I've been on over the years requiring security clearances. I've signed quite a few NDA forms. Some for big companies, some for small, but the meaning of "NDA" remains constant: Non-Disclosure Agreement. To me, that takes no further explanation, but apparently it's confusing to some people, and I don't understand how you can be confused. The papers I signed with the U.S. Army in 1970 read "10 years and $10,000" for a violation... can't imagine what it's up to now, but THAT is a strict NDA :) So those things I've been told, I cannot talk about, period. Even if the entire world knows about them, I cannot speak about them until the information goes off NDA. An example was a Silverlight release a while back. It might have been Silverlight 3, I don't remember. Everyone was anxiously awaiting the release so they could post their material. Of course the entire world knew it was coming out and imminently so. Some enterprising folks had even found the bits on a server before the official announcement. So then the situation became: everyone knew about it, some were even coding with it and blogging about it and yet we couldn't talk about it. Scott Guthrie's posting about it opened the flood gates and then it went off NDA, but up until that moment, we were locked. Sitting out on the edge you're uninstalling and re-installing all the time and you get frustrated when things that used to work don't, but hey... those bits were still warm when you got 'em, and that's the fun. But that fun comes at a price, and the price is the NDA. Awkward yes, confusing no... See you at MIX10, and Stay in the 'Light! MIX10

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  • What makes a person contribute to opensource? [duplicate]

    - by Jibin
    This question already has an answer here: Why develop free, open source programs? [closed] 14 answers I know this is controversial, but.. There are many great projects like Apache Webserver or Hadoop provided by the OpenSource Community. I often feel that the people that actually benefit (financially), from these projects are developers like me, sitting in India, working for MNCs, who has never contributed anything to any opensource project so far, but earn handsomely due to my basic googling skills & the community provided documentation. Is it fair ? I mean no other industry in the world face such dilemma.Those who work get paid. I mean I almost am starting to feel guilty of taking such advantage of some thing that I contribute nothing to. I had to do projects every semester in college (we could choose projects) & I used to enjoy coding then. I want to contribute. But contributing to opensource is not a task [unlike college or office work]. And life is so busy .. Are all these opensource contributors really jobless ?[just kidding..] Could someone please share some personal experiences on how you guys started contributing or any advice on why I should contribute or what attitude in life makes you keep aside time or is it that you just crazly love writing code or is it that you just love to see your name in the contributors list or do you have a local coding group you hang out with ? Do you feel I am destined to do this ? This is my part of contributing back to the world ? Whats that basic mentality that make you guys want to contribute, while I just want to finish my work and go home. What makes you guys tick ?

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  • how to make HLSL effect just for lighning without texture mapping?

    - by naprox
    I'm new to XNA, i created an effect and just want to use lightning but in default effect that XNA create we should do texture mapping or the model appears 'RED', because of this lines of code in the effect file: float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { float4 output = float4(1,0,0,1); return output; } and if i want to see my model (appear like when i use basiceffect) must do texture mapping by UV coordinates. but my model does not have UV coordinates assigned or its UV coordinates is not exported. and if i do texture mapping i got error. (i do texture mapping by this line of code in vertexshaderfunction and other necessary codes) output.UV= input.UV i have many of this models and want to work with them.(my models are in .FBX format) when i use Bassiceffect i have no problem and model appears correctly. how can i use "just" lightnings in my custom effects? and don't do texture mapping (because i have no UV coordinates in my models) and my model be look like when i use BasicEffect? if you need my complete code Here it is: http://www.mediafire.com/?4jexhd4ulm2icm2 here is inside of my Model Using BasicEffect http://i.imgur.com/ygP2h.jpg?1 and this is my code for drawing with or without BasicEffect inside of my draw() method: Matrix baseWorld = Matrix.CreateScale(Scale) * Matrix.CreateFromYawPitchRoll(Rotation.Y, Rotation.X, Rotation.Z) * Matrix.CreateTranslation(Position); foreach(ModelMesh mesh in Model.Meshes) { Matrix localWorld = ModelTransforms[mesh.ParentBone.Index] * baseWorld; foreach(ModelMeshPart part in mesh.MeshParts) { Effect effect = part.Effect; if (effect is BasicEffect) { ((BasicEffect)effect).World = localWorld; ((BasicEffect)effect).View = View; ((BasicEffect)effect).Projection = Projection; ((BasicEffect)effect).EnableDefaultLighting(); } else { setEffectParameter(effect, "World", localWorld); setEffectParameter(effect, "View", View); setEffectParameter(effect, "Projection", Projection); setEffectParameter(effect, "CameraPosition", CameraPosition); } } mesh.Draw(); } setEffectParameter is another method that sets effect parameter if i use my custom effect.

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  • Game Resource Generation

    - by Darthg8r
    I am currently building a game that has a "City" entity. These cities generate and consume resources such as food variably over a period of time. I need to be able query the server often to find exactly how much food the city at any given point. These queries can take place multiple times per minute. There could also be 400,000 cities to track at a given time. How would you handle tracking these resources? Would you do it in real time, keeping an instance of the city in memory on the server, with some sort of a snapshot in time of the resources, then computing the growth/consumption from that snapshot time for subsequent queries? Would you work exclusively with a database, using a similar "snapshoting" scheme? Maybe a mixture of the 2, caching recently queried cities in memory for a period of time? There is also a lot of other data that each city needs to track. A player can queue units to build in a barrack. The armies available in the city will need to be updated as units complete. I'm interested in everyone's input on where/when/how you'd manage the real time data.

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  • Difficulty / Process for mobile 2D multiplayer RPG game

    - by user2827214
    I'm looking to develop a 2D multiplayer RPG game for Android, with a bird's eye view similar to that of zelda/pokemon. The game is very simple in all ways since my intent is for thousands of players to occupy the same world which I imagine requires good performance. However, I am unsure about the performance requirements of two properties: the tile map that is used as a background is dynamic (interactive). For example, a player steps in the water, and the water turns black. Every tile in the game does this. the tile map is the same object used for all players, but it is displayed differently on each user's mobile device, even though the players exist in the same world. For example, the water that turned black is displayed as red on all other players' screens. I have knowledge of java, but almost none regarding game dev. tools. Is there a best process for these requirements? Should I develop in pure java, or use some tool like Slick2D etc.? How performance intensive are these properties, if even possible? Edit: There are no collisions in the game or difficult animations, I imagining simply changing colors of the tiles like in the examples, and a client-server architecture

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  • Creating sitemap for Googlebot - how to mark dynamic content / dynamic subpages?

    - by ojek
    I have a website that is an Internet forum. This forum has many categories, and a single category page that contains a lot of subpages with listed threads. This Internet forum is brand new, and about a week ago I filled it with a few hundred thousand threads. I then looked at my Google Webmasters Tools page to see any changes in indexing, but the index went up from 300 to about 1200, so that means it did not index my added threads (although it added something). The following is what my sitemap.xml contains, which I uploaded to their website. Of course there is a lot more code, this is just a snippet for a single category. In my real sitemap file I have all the categories listed as below: <url> <loc>http://mysite.com/Forums/Physics</loc> <changefreq>hourly</changefreq> </url> Now, I would expect Googlebot to go into mysite.com/Forums/Physics, and crawl through all the subpages with thread links, and then crawl inside of each thread and index its content. How can I achieve this? Also if this is unclear, I will add a real link to my website.

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  • OpenWorld Suggest-a-Session Voting on Oracle Mix now OPEN!

    - by keith.laker
    Last year the Oracle OpenWorld team decided to use Oracle Mix as a way to select some of the papers for OpenWorld and this year we are following the same process. The majority of papers for this year's conference have already been selected, however, there are some presentation slots still available so the OpenWorld team are giving you the chance to vote on which papers you want to see at this year's OpenWorld conference.The voting process has just opened and will close on June 20. I did a quick search on the list of sessions one paper really caught my eye: Case Study: Real-Time data warehousing and fraud detection with Oracle 11gR2 by Dr. Holger Friedrich. As a data warehouse product manager I would love to see this paper selected. I have attended a number of presentations over the years given by Holger and he is an excellent, knowledgeable and entertaining presenter. The subject area is, for me, very interesting as it covers topics that I know are important to our customers and this case study highlights the innovative use of key database features. I would strongly encourage everyone to please vote for this paper. You can vote for Holger's presentation by going here:https://mix.oracle.com/oow10/proposals/10566-case-study-real-time-data-warehousing-and-fraud-detection-with-oracle-11gr2There are some rules relating to the voting process and these are all explained here: https://mix.oracle.com/oow10/faqA Quick Overview of the voting rules?1) You have to a member of the Oracle Mix communityBut membership is free! To sign up for a Mix account and you are one your way. You can sign-up by clicking on the "Create an Account" link in the top right corner of the Oracle Mix home page: https://mix.oracle.com/2) You have to vote for 3 different papersBased on last year’s voting pattern, the Mix team found that a number of participants were only voting for their own sessions. This year voters are required to vote on at least three sessions. How do I find the list of presentations? The full list of all available presentations is here: https://mix.oracle.com/oow10/proposalsGood luck and happy voting. Look forward to seeing you all at OpenWorld.

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  • How to pick a great working team?

    - by Javierfdr
    I've just finished my master and I'm starting to dig into the laboral world, i.e. learning how programming teams and technology companies work in the real world. I'm starting to design the idea of my own service or product based on free software, and I will require a well coupled, enthusiast and fluid team to build and the idea. My problem is that I'm not sure which would be the best skills to ask for a programming team of 4-5 members. I have many friends and acquaintances, with whom I've worked during my studies. Must of those ones I have in mind are very capable and smart people, with a good logic and programming base, although some of them have some characteristics that I believe that could influtiate negatively in the group: lack of communication, fear to debate ideas, hard to give when debating, lack of structured programming (testing, good commenting, previous design and analysis). Some of them have this negative characteristics, but must of them have a lot of enthusiasm, nice working skills (from an individual point of view), and ability to see the whole picture. The question is: how to pick the best team for a large scale project, with a lot of programming? Which of these negative skills do you think are just too influential? Which can be softened with good leadership? Wich good skills are to be expected? And any other opinion about social and programming skills of a programming team.

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  • How do you properly organize a commercial game?

    - by Reactorcore
    For the past months I've been studying programming and I've finally learned how to code, but one thing that is confusing me is how to properly organize the design of a game project - code wise. The game I'm building is a pretty standard commercial game. It has the basic components of a normal game: A world, characters and items interacting with each other and all of this is run by game manager. Basically you play as a hero in a world and do stuff. Fight, explore and interact. Think of your standard adventure game that starts off with an intro, goes to the menu system, then gets into the game and back to the menu. Pretty much like 99% of any commercial game or otherwise serious game projects. Thats what I'm aiming at. The problem is: How do you properly code a commercial game architecture? How do you organize it? How do you make it not become unmaintainable spaghetti code? What specific things to keep in mind when building this, codewise? How you can help me: a) Please tell how do you code your own game projects. What is your thought-process when designing the architecture? b) Recommend books, blogs, tutorials, videos or anything else on how to organize a commercial video game. c) Give hints and tips on do's/don'ts when building a game, codewise. Please help!

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  • Finally! Entity Framework working in fully disconnected N-tier web app

    - by oazabir
    Entity Framework was supposed to solve the problem of Linq to SQL, which requires endless hacks to make it work in n-tier world. Not only did Entity Framework solve none of the L2S problems, but also it made it even more difficult to use and hack it for n-tier scenarios. It’s somehow half way between a fully disconnected ORM and a fully connected ORM like Linq to SQL. Some useful features of Linq to SQL are gone – like automatic deferred loading. If you try to do simple select with join, insert, update, delete in a disconnected architecture, you will realize not only you need to make fundamental changes from the top layer to the very bottom layer, but also endless hacks in basic CRUD operations. I will show you in this article how I have  added custom CRUD functions on top of EF’s ObjectContext to make it finally work well in a fully disconnected N-tier web application (my open source Web 2.0 AJAX portal – Dropthings) and how I have produced a 100% unit testable fully n-tier compliant data access layerfollowing the repository pattern. http://www.codeproject.com/KB/linq/ef.aspx In .NET 4.0, most of the problems are solved, but not all. So, you should read this article even if you are coding in .NET 4.0. Moreover, there’s enough insight here to help you troubleshoot EF related problems. You might think “Why bother using EF when Linq to SQL is doing good enough for me.” Linq to SQL is not going to get any innovation from Microsoft anymore. Entity Framework is the future of persistence layer in .NET framework. All the innovations are happening in EF world only, which is frustrating. There’s a big jump on EF 4.0. So, you should plan to migrate your L2S projects to EF soon.

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  • The Developers Conference 2012: Presentation about CEP & BAM

    - by Ricardo Ferreira
    This year I had the pleasure again of being one of the speakers in the TDC ("The Developers Conference") event. I have spoken in this event for three years from now. This year, the main theme of the SOA track was EDA ("Event-Driven Architecture") and I decided to delivery a comprehensive presentation about one of my preferred personal subjects: Real-time using Complex Event Processing. The theme of the presentation was "Business Intelligence in Real-time using CEP & BAM" and I would like to share here the presentation that I have done. The material is in Portuguese since was an Brazilian event that happened in São Paulo. Once my presentation has a lot of videos, I decided to share the material as a Youtube video, so you can pause, rewind and play again how many times you want it. I strongly recommend you that before starting watching the video, you change the video quality settings to 1080p in High Definition.

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  • Book: DevOps for Developers

    - by Tori Wieldt
    We all know development and operations often act like silos, with "Just throw it over the wall!" being the battle cry. Many organizations unwittingly contribute to gaps between teams, with management by (competing) objectives; a clash of Agile practices vs. more conservative approaches; and teams using different sets of tools, such as Nginx, OpenEJB, and Windows on developers' machines and Apache, Glassfish, and Linux on production machines. At best, you've got sub-optimal collaboration, at worst, you've got the Hatfields and the McCoys.  The book DevOps for Developers helps bridge the gap between development and operations by aligning incentives and sharing approaches for processes and tools. It introduces DevOps as a modern way of bringing development and operations together. It also means to broaden the usage of Agile practices to operations to foster collaboration and streamline the entire software delivery process in a holistic way. Some single aspects of DevOps may not be new, for example, you may have used the tool Puppet for years already, but with a new mindset ("my job is not just to code, it's to serve the customer in the best way possible") and a complete set of recipes, you'll be well on your way to success. DevOps for Developers also by provides real-world use cases (e.g., how to use Kanban or how to release software). It provides a way to be successful in the real development/operations world. DevOps for Developers is written my Michael Hutterman, Java Champion, and founder of the Cologne Java User Group. "With DevOps for Developers, developers can learn to apply patterns to improve collaboration between development and operations as well as recipes for processes and tools to streamline the delivery process," Hutterman explains.

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  • Problem with DirectX scene-graph

    - by Alex
    I'm trying to implement a basic scene graph in DirectX using C++. I am using a left child-right sibling binary tree to do this. I'm having trouble updating each node's world transformation relative to its parent (and its parent's parent etc.). I'm struggling to get it to work recursively, though I can get it to work like this: for(int i = 0; i < NUM_OBJECTS; i++) { // Initialize to identity matrix. D3DXMatrixIdentity(&mObject[i].toWorldXForm); int k = i; while( k != -1 ) { mObject[i].toWorldXForm *= mObject[k].toParentXForm; k = mObject[k].parent; } } toWorldXForm is the object's world transform and toParentXForm is the object's transform relative to the parent. I want to do this using a method within my object class (the code above is in my main class). This is what I've tried but it doesn't work (only works with nodes 1 generation away from the root) if (this->sibling != NULL) this->sibling->update(toParentXForm); D3DXMatrixIdentity(&toWorldXForm); this->toWorldXForm *= this->toParentXForm; this->toWorldXForm *= toParentXForm; toParentXForm *= this->toParentXForm; if (this->child != NULL) this->child->update(toParentXForm); Sorry if I've not been clear, please tell me if there's anything else you need to know. I've no doubt it's merely a silly mistake on my part, hopefully an outside view will be able to spot the problem.

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  • "Siebel2FusionCRM Integration" solution by ec4u (D)

    - by Richard Lefebvre
    ec4u, a CRM System Integration leader based in Germany and Switzerland, and an historical Oracle/Siebel partner, offers a complete "Siebel2FusionCRM Integration" solution, based on tools methodology and services. ec4u Siebel2FusionCRM Integration solution's main objectives are: Integration between Siebel (on-premise) and Fusion CRM / Marketing (“in the cloud”) Accounts, Contacts and Addresses are maintained by Sales in Siebel CRM and synchronized in real-time into Fusion CRM / Marketing CDM Processing ensures clean data for marketing campaigns (validation and deduplication) Create E-Mail marketing campaigns and newsletters in Fusion The solution features: Upsert processes figure out what information needs to be updated, inserted or terminated (deleted). However, as Siebel is the data master, it is still a one-way synchronization. Handle deleted or nullified information by terminating them in Fusion CRM (set start and end date to define the validity period) Initial load and real-time synchronization use the same processes Invocations/Operations can be repeated due to no transactional support from Fusion web services Tagging sub entries in case of 1 to N mapping (Example: Telephone number is one simple field in Siebel but in Fusion you can have multiple telephone numbers in a sub table) E-Mail-Notification in case of any error (containing error message, instance number, detailed payload) Schematron Validation Interested? Looking for more details or a partnership with ec4u for a "Siebel2FusionCRM Integration" project? Contact: Gregor Bublitz, Director Expert Services ([email protected])

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  • How to present a stable data model in a public API that allows internal data structures to be changed without breaking the public view of the data?

    - by Max Palmer
    I am in the process of developing an application that allows users to write C# scripts. These scripts allow users to call selected methods and to access and manipulate data in a document. This works well, however, in the development version, scripts access the document's (internal) data structures directly. This means that if we were to change the internal data model/structure, there is a good chance that someone's script will no longer compile. We obviously want to prevent this breaking change from happening, but still want to allow the user to write sensible C# code (whilst not restricting how we develop our internal data model as a result). We therefore need to decouple our scripting API and its data structures from our internal methods and data structures. We've a few ideas as to how we might allow the user to access a what is effectively a stable public version of the document's internal data*, but I wanted to throw the question out there to someone who might have some real experience of this problem. NB our internal document's data structure is quite complex and it could be quite difficult to wrap. We know we want to expose as little as possible in our public API, especially as once it's out there, it's out there for good. Can anyone help? How do scripting languages / APIs decouple their public API and data structures from their internal data structures? Is there no real alternative to having to write a complex interaction layer? If we need to do this, what's a good approach or pattern for wrapping complex data structures that include nested objects, including collections? I've looked at the API facade pattern, which looks like it's trying to address these kinds of issues, but are there alternatives? *One idea is to build a data facade that is kept stable across versions of our application. The facade exposes a set of facade data objects that are used in the script code. These maintain backwards compatibility and wrap access to our internal document's data model.

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