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  • Camera for 2.5D Game

    - by me--
    I'm hoping someone can explain this to me like I'm 5, because I've been struggling with this for hours and simply cannot understand what I'm doing wrong. I've written a Camera class for my 2.5D game. The intention is to support world and screen spaces like this: The camera is the black thing on the right. The +Z axis is upwards in that image, with -Z heading downwards. As you can see, both world space and screen space have (0, 0) at their top-left. I started writing some unit tests to prove that my camera was working as expected, and that's where things started getting...strange. My tests plot coordinates in world, view, and screen spaces. Eventually I will use image comparison to assert that they are correct, but for now my test just displays the result. The render logic uses Camera.ViewMatrix to transform world space to view space, and Camera.WorldPointToScreen to transform world space to screen space. Here is an example test: [Fact] public void foo() { var camera = new Camera(new Viewport(0, 0, 250, 100)); DrawingVisual worldRender; DrawingVisual viewRender; DrawingVisual screenRender; this.Render(camera, out worldRender, out viewRender, out screenRender, new Vector3(30, 0, 0), new Vector3(30, 40, 0)); this.ShowRenders(camera, worldRender, viewRender, screenRender); } And here's what pops up when I run this test: World space looks OK, although I suspect the z axis is going into the screen instead of towards the viewer. View space has me completely baffled. I was expecting the camera to be sitting above (0, 0) and looking towards the center of the scene. Instead, the z axis seems to be the wrong way around, and the camera is positioned in the opposite corner to what I expect! I suspect screen space will be another thing altogether, but can anyone explain what I'm doing wrong in my Camera class? UPDATE I made some progress in terms of getting things to look visually as I expect, but only through intuition: not an actual understanding of what I'm doing. Any enlightenment would be greatly appreciated. I realized that my view space was flipped both vertically and horizontally compared to what I expected, so I changed my view matrix to scale accordingly: this.viewMatrix = Matrix.CreateLookAt(this.location, this.target, this.up) * Matrix.CreateScale(this.zoom, this.zoom, 1) * Matrix.CreateScale(-1, -1, 1); I could combine the two CreateScale calls, but have left them separate for clarity. Again, I have no idea why this is necessary, but it fixed my view space: But now my screen space needs to be flipped vertically, so I modified my projection matrix accordingly: this.projectionMatrix = Matrix.CreatePerspectiveFieldOfView(0.7853982f, viewport.AspectRatio, 1, 2) * Matrix.CreateScale(1, -1, 1); And this results in what I was expecting from my first attempt: I have also just tried using Camera to render sprites via a SpriteBatch to make sure everything works there too, and it does. But the question remains: why do I need to do all this flipping of axes to get the space coordinates the way I expect? UPDATE 2 I've since improved my rendering logic in my test suite so that it supports geometries and so that lines get lighter the further away they are from the camera. I wanted to do this to avoid optical illusions and to further prove to myself that I'm looking at what I think I am. Here is an example: In this case, I have 3 geometries: a cube, a sphere, and a polyline on the top face of the cube. Notice how the darkening and lightening of the lines correctly identifies those portions of the geometries closer to the camera. If I remove the negative scaling I had to put in, I see: So you can see I'm still in the same boat - I still need those vertical and horizontal flips in my matrices to get things to appear correctly. In the interests of giving people a repro to play with, here is the complete code needed to generate the above. If you want to run via the test harness, just install the xunit package: Camera.cs: using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System.Diagnostics; public sealed class Camera { private readonly Viewport viewport; private readonly Matrix projectionMatrix; private Matrix? viewMatrix; private Vector3 location; private Vector3 target; private Vector3 up; private float zoom; public Camera(Viewport viewport) { this.viewport = viewport; // for an explanation of the negative scaling, see: http://gamedev.stackexchange.com/questions/63409/ this.projectionMatrix = Matrix.CreatePerspectiveFieldOfView(0.7853982f, viewport.AspectRatio, 1, 2) * Matrix.CreateScale(1, -1, 1); // defaults this.location = new Vector3(this.viewport.Width / 2, this.viewport.Height, 100); this.target = new Vector3(this.viewport.Width / 2, this.viewport.Height / 2, 0); this.up = new Vector3(0, 0, 1); this.zoom = 1; } public Viewport Viewport { get { return this.viewport; } } public Vector3 Location { get { return this.location; } set { this.location = value; this.viewMatrix = null; } } public Vector3 Target { get { return this.target; } set { this.target = value; this.viewMatrix = null; } } public Vector3 Up { get { return this.up; } set { this.up = value; this.viewMatrix = null; } } public float Zoom { get { return this.zoom; } set { this.zoom = value; this.viewMatrix = null; } } public Matrix ProjectionMatrix { get { return this.projectionMatrix; } } public Matrix ViewMatrix { get { if (this.viewMatrix == null) { // for an explanation of the negative scaling, see: http://gamedev.stackexchange.com/questions/63409/ this.viewMatrix = Matrix.CreateLookAt(this.location, this.target, this.up) * Matrix.CreateScale(this.zoom) * Matrix.CreateScale(-1, -1, 1); } return this.viewMatrix.Value; } } public Vector2 WorldPointToScreen(Vector3 point) { var result = viewport.Project(point, this.ProjectionMatrix, this.ViewMatrix, Matrix.Identity); return new Vector2(result.X, result.Y); } public void WorldPointsToScreen(Vector3[] points, Vector2[] destination) { Debug.Assert(points != null); Debug.Assert(destination != null); Debug.Assert(points.Length == destination.Length); for (var i = 0; i < points.Length; ++i) { destination[i] = this.WorldPointToScreen(points[i]); } } } CameraFixture.cs: using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using Xunit; using XNA = Microsoft.Xna.Framework; public sealed class CameraFixture { [Fact] public void foo() { var camera = new Camera(new Viewport(0, 0, 250, 100)); DrawingVisual worldRender; DrawingVisual viewRender; DrawingVisual screenRender; this.Render( camera, out worldRender, out viewRender, out screenRender, new Sphere(30, 15) { WorldMatrix = XNA.Matrix.CreateTranslation(155, 50, 0) }, new Cube(30) { WorldMatrix = XNA.Matrix.CreateTranslation(75, 60, 15) }, new PolyLine(new XNA.Vector3(0, 0, 0), new XNA.Vector3(10, 10, 0), new XNA.Vector3(20, 0, 0), new XNA.Vector3(0, 0, 0)) { WorldMatrix = XNA.Matrix.CreateTranslation(65, 55, 30) }); this.ShowRenders(worldRender, viewRender, screenRender); } #region Supporting Fields private static readonly Pen xAxisPen = new Pen(Brushes.Red, 2); private static readonly Pen yAxisPen = new Pen(Brushes.Green, 2); private static readonly Pen zAxisPen = new Pen(Brushes.Blue, 2); private static readonly Pen viewportPen = new Pen(Brushes.Gray, 1); private static readonly Pen nonScreenSpacePen = new Pen(Brushes.Black, 0.5); private static readonly Color geometryBaseColor = Colors.Black; #endregion #region Supporting Methods private void Render(Camera camera, out DrawingVisual worldRender, out DrawingVisual viewRender, out DrawingVisual screenRender, params Geometry[] geometries) { var worldDrawingVisual = new DrawingVisual(); var viewDrawingVisual = new DrawingVisual(); var screenDrawingVisual = new DrawingVisual(); const int axisLength = 15; using (var worldDrawingContext = worldDrawingVisual.RenderOpen()) using (var viewDrawingContext = viewDrawingVisual.RenderOpen()) using (var screenDrawingContext = screenDrawingVisual.RenderOpen()) { // draw lines around the camera's viewport var viewportBounds = camera.Viewport.Bounds; var viewportLines = new Tuple<int, int, int, int>[] { Tuple.Create(viewportBounds.Left, viewportBounds.Bottom, viewportBounds.Left, viewportBounds.Top), Tuple.Create(viewportBounds.Left, viewportBounds.Top, viewportBounds.Right, viewportBounds.Top), Tuple.Create(viewportBounds.Right, viewportBounds.Top, viewportBounds.Right, viewportBounds.Bottom), Tuple.Create(viewportBounds.Right, viewportBounds.Bottom, viewportBounds.Left, viewportBounds.Bottom) }; foreach (var viewportLine in viewportLines) { var viewStart = XNA.Vector3.Transform(new XNA.Vector3(viewportLine.Item1, viewportLine.Item2, 0), camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(new XNA.Vector3(viewportLine.Item3, viewportLine.Item4, 0), camera.ViewMatrix); var screenStart = camera.WorldPointToScreen(new XNA.Vector3(viewportLine.Item1, viewportLine.Item2, 0)); var screenEnd = camera.WorldPointToScreen(new XNA.Vector3(viewportLine.Item3, viewportLine.Item4, 0)); worldDrawingContext.DrawLine(viewportPen, new Point(viewportLine.Item1, viewportLine.Item2), new Point(viewportLine.Item3, viewportLine.Item4)); viewDrawingContext.DrawLine(viewportPen, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); screenDrawingContext.DrawLine(viewportPen, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } // draw axes var axisLines = new Tuple<int, int, int, int, int, int, Pen>[] { Tuple.Create(0, 0, 0, axisLength, 0, 0, xAxisPen), Tuple.Create(0, 0, 0, 0, axisLength, 0, yAxisPen), Tuple.Create(0, 0, 0, 0, 0, axisLength, zAxisPen) }; foreach (var axisLine in axisLines) { var viewStart = XNA.Vector3.Transform(new XNA.Vector3(axisLine.Item1, axisLine.Item2, axisLine.Item3), camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(new XNA.Vector3(axisLine.Item4, axisLine.Item5, axisLine.Item6), camera.ViewMatrix); var screenStart = camera.WorldPointToScreen(new XNA.Vector3(axisLine.Item1, axisLine.Item2, axisLine.Item3)); var screenEnd = camera.WorldPointToScreen(new XNA.Vector3(axisLine.Item4, axisLine.Item5, axisLine.Item6)); worldDrawingContext.DrawLine(axisLine.Item7, new Point(axisLine.Item1, axisLine.Item2), new Point(axisLine.Item4, axisLine.Item5)); viewDrawingContext.DrawLine(axisLine.Item7, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); screenDrawingContext.DrawLine(axisLine.Item7, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } // for all points in all geometries to be rendered, find the closest and furthest away from the camera so we can lighten lines that are further away var distancesToAllGeometrySections = from geometry in geometries let geometryViewMatrix = geometry.WorldMatrix * camera.ViewMatrix from section in geometry.Sections from point in new XNA.Vector3[] { section.Item1, section.Item2 } let viewPoint = XNA.Vector3.Transform(point, geometryViewMatrix) select viewPoint.Length(); var furthestDistance = distancesToAllGeometrySections.Max(); var closestDistance = distancesToAllGeometrySections.Min(); var deltaDistance = Math.Max(0.000001f, furthestDistance - closestDistance); // draw each geometry for (var i = 0; i < geometries.Length; ++i) { var geometry = geometries[i]; // there's probably a more correct name for this, but basically this gets the geometry relative to the camera so we can check how far away each point is from the camera var geometryViewMatrix = geometry.WorldMatrix * camera.ViewMatrix; // we order roughly by those sections furthest from the camera to those closest, so that the closer ones "overwrite" the ones further away var orderedSections = from section in geometry.Sections let startPointRelativeToCamera = XNA.Vector3.Transform(section.Item1, geometryViewMatrix) let endPointRelativeToCamera = XNA.Vector3.Transform(section.Item2, geometryViewMatrix) let startPointDistance = startPointRelativeToCamera.Length() let endPointDistance = endPointRelativeToCamera.Length() orderby (startPointDistance + endPointDistance) descending select new { Section = section, DistanceToStart = startPointDistance, DistanceToEnd = endPointDistance }; foreach (var orderedSection in orderedSections) { var start = XNA.Vector3.Transform(orderedSection.Section.Item1, geometry.WorldMatrix); var end = XNA.Vector3.Transform(orderedSection.Section.Item2, geometry.WorldMatrix); var viewStart = XNA.Vector3.Transform(start, camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(end, camera.ViewMatrix); worldDrawingContext.DrawLine(nonScreenSpacePen, new Point(start.X, start.Y), new Point(end.X, end.Y)); viewDrawingContext.DrawLine(nonScreenSpacePen, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); // screen rendering is more complicated purely because I wanted geometry to fade the further away it is from the camera // otherwise, it's very hard to tell whether the rendering is actually correct or not var startDistanceRatio = (orderedSection.DistanceToStart - closestDistance) / deltaDistance; var endDistanceRatio = (orderedSection.DistanceToEnd - closestDistance) / deltaDistance; // lerp towards white based on distance from camera, but only to a maximum of 90% var startColor = Lerp(geometryBaseColor, Colors.White, startDistanceRatio * 0.9f); var endColor = Lerp(geometryBaseColor, Colors.White, endDistanceRatio * 0.9f); var screenStart = camera.WorldPointToScreen(start); var screenEnd = camera.WorldPointToScreen(end); var brush = new LinearGradientBrush { StartPoint = new Point(screenStart.X, screenStart.Y), EndPoint = new Point(screenEnd.X, screenEnd.Y), MappingMode = BrushMappingMode.Absolute }; brush.GradientStops.Add(new GradientStop(startColor, 0)); brush.GradientStops.Add(new GradientStop(endColor, 1)); var pen = new Pen(brush, 1); brush.Freeze(); pen.Freeze(); screenDrawingContext.DrawLine(pen, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } } } worldRender = worldDrawingVisual; viewRender = viewDrawingVisual; screenRender = screenDrawingVisual; } private static float Lerp(float start, float end, float amount) { var difference = end - start; var adjusted = difference * amount; return start + adjusted; } private static Color Lerp(Color color, Color to, float amount) { var sr = color.R; var sg = color.G; var sb = color.B; var er = to.R; var eg = to.G; var eb = to.B; var r = (byte)Lerp(sr, er, amount); var g = (byte)Lerp(sg, eg, amount); var b = (byte)Lerp(sb, eb, amount); return Color.FromArgb(255, r, g, b); } private void ShowRenders(DrawingVisual worldRender, DrawingVisual viewRender, DrawingVisual screenRender) { var itemsControl = new ItemsControl(); itemsControl.Items.Add(new HeaderedContentControl { Header = "World", Content = new DrawingVisualHost(worldRender)}); itemsControl.Items.Add(new HeaderedContentControl { Header = "View", Content = new DrawingVisualHost(viewRender) }); itemsControl.Items.Add(new HeaderedContentControl { Header = "Screen", Content = new DrawingVisualHost(screenRender) }); var window = new Window { Title = "Renders", Content = itemsControl, ShowInTaskbar = true, SizeToContent = SizeToContent.WidthAndHeight }; window.ShowDialog(); } #endregion #region Supporting Types // stupidly simple 3D geometry class, consisting of a series of sections that will be connected by lines private abstract class Geometry { public abstract IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get; } public XNA.Matrix WorldMatrix { get; set; } } private sealed class Line : Geometry { private readonly XNA.Vector3 magnitude; public Line(XNA.Vector3 magnitude) { this.magnitude = magnitude; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { yield return Tuple.Create(XNA.Vector3.Zero, this.magnitude); } } } private sealed class PolyLine : Geometry { private readonly XNA.Vector3[] points; public PolyLine(params XNA.Vector3[] points) { this.points = points; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { if (this.points.Length < 2) { yield break; } var end = this.points[0]; for (var i = 1; i < this.points.Length; ++i) { var start = end; end = this.points[i]; yield return Tuple.Create(start, end); } } } } private sealed class Cube : Geometry { private readonly float size; public Cube(float size) { this.size = size; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { var halfSize = this.size / 2; var frontBottomLeft = new XNA.Vector3(-halfSize, halfSize, -halfSize); var frontBottomRight = new XNA.Vector3(halfSize, halfSize, -halfSize); var frontTopLeft = new XNA.Vector3(-halfSize, halfSize, halfSize); var frontTopRight = new XNA.Vector3(halfSize, halfSize, halfSize); var backBottomLeft = new XNA.Vector3(-halfSize, -halfSize, -halfSize); var backBottomRight = new XNA.Vector3(halfSize, -halfSize, -halfSize); var backTopLeft = new XNA.Vector3(-halfSize, -halfSize, halfSize); var backTopRight = new XNA.Vector3(halfSize, -halfSize, halfSize); // front face yield return Tuple.Create(frontBottomLeft, frontBottomRight); yield return Tuple.Create(frontBottomLeft, frontTopLeft); yield return Tuple.Create(frontTopLeft, frontTopRight); yield return Tuple.Create(frontTopRight, frontBottomRight); // left face yield return Tuple.Create(frontTopLeft, backTopLeft); yield return Tuple.Create(backTopLeft, backBottomLeft); yield return Tuple.Create(backBottomLeft, frontBottomLeft); // right face yield return Tuple.Create(frontTopRight, backTopRight); yield return Tuple.Create(backTopRight, backBottomRight); yield return Tuple.Create(backBottomRight, frontBottomRight); // back face yield return Tuple.Create(backBottomLeft, backBottomRight); yield return Tuple.Create(backTopLeft, backTopRight); } } } private sealed class Sphere : Geometry { private readonly float radius; private readonly int subsections; public Sphere(float radius, int subsections) { this.radius = radius; this.subsections = subsections; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { var latitudeLines = this.subsections; var longitudeLines = this.subsections; // see http://stackoverflow.com/a/4082020/5380 var results = from latitudeLine in Enumerable.Range(0, latitudeLines) from longitudeLine in Enumerable.Range(0, longitudeLines) let latitudeRatio = latitudeLine / (float)latitudeLines let longitudeRatio = longitudeLine / (float)longitudeLines let nextLatitudeRatio = (latitudeLine + 1) / (float)latitudeLines let nextLongitudeRatio = (longitudeLine + 1) / (float)longitudeLines let z1 = Math.Cos(Math.PI * latitudeRatio) let z2 = Math.Cos(Math.PI * nextLatitudeRatio) let x1 = Math.Sin(Math.PI * latitudeRatio) * Math.Cos(Math.PI * 2 * longitudeRatio) let y1 = Math.Sin(Math.PI * latitudeRatio) * Math.Sin(Math.PI * 2 * longitudeRatio) let x2 = Math.Sin(Math.PI * nextLatitudeRatio) * Math.Cos(Math.PI * 2 * longitudeRatio) let y2 = Math.Sin(Math.PI * nextLatitudeRatio) * Math.Sin(Math.PI * 2 * longitudeRatio) let x3 = Math.Sin(Math.PI * latitudeRatio) * Math.Cos(Math.PI * 2 * nextLongitudeRatio) let y3 = Math.Sin(Math.PI * latitudeRatio) * Math.Sin(Math.PI * 2 * nextLongitudeRatio) let start = new XNA.Vector3((float)x1 * radius, (float)y1 * radius, (float)z1 * radius) let firstEnd = new XNA.Vector3((float)x2 * radius, (float)y2 * radius, (float)z2 * radius) let secondEnd = new XNA.Vector3((float)x3 * radius, (float)y3 * radius, (float)z1 * radius) select new { First = Tuple.Create(start, firstEnd), Second = Tuple.Create(start, secondEnd) }; foreach (var result in results) { yield return result.First; yield return result.Second; } } } } #endregion }

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  • Metro: Using Templates

    - by Stephen.Walther
    The goal of this blog post is to describe how templates work in the WinJS library. In particular, you learn how to use a template to display both a single item and an array of items. You also learn how to load a template from an external file. Why use Templates? Imagine that you want to display a list of products in a page. The following code is bad: var products = [ { name: "Tesla", price: 80000 }, { name: "VW Rabbit", price: 200 }, { name: "BMW", price: 60000 } ]; var productsHTML = ""; for (var i = 0; i < products.length; i++) { productsHTML += "<h1>Product Details</h1>" + "<div>Product Name: " + products[i].name + "</div>" + "<div>Product Price: " + products[i].price + "</div>"; } document.getElementById("productContainer").innerHTML = productsHTML; In the code above, an array of products is displayed by creating a for..next loop which loops through each element in the array. A string which represents a list of products is built through concatenation. The code above is a designer’s nightmare. You cannot modify the appearance of the list of products without modifying the JavaScript code. A much better approach is to use a template like this: <div id="productTemplate"> <h1>Product Details</h1> <div> Product Name: <span data-win-bind="innerText:name"></span> </div> <div> Product Price: <span data-win-bind="innerText:price"></span> </div> </div> A template is simply a fragment of HTML that contains placeholders. Instead of displaying a list of products by concatenating together a string, you can render a template for each product. Creating a Simple Template Let’s start by using a template to render a single product. The following HTML page contains a template and a placeholder for rendering the template: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Application1</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- Application1 references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> </head> <body> <!-- Product Template --> <div id="productTemplate"> <h1>Product Details</h1> <div> Product Name: <span data-win-bind="innerText:name"></span> </div> <div> Product Price: <span data-win-bind="innerText:price"></span> </div> </div> <!-- Place where Product Template is Rendered --> <div id="productContainer"></div> </body> </html> In the page above, the template is defined in a DIV element with the id productTemplate. The contents of the productTemplate are not displayed when the page is opened in the browser. The contents of a template are automatically hidden when you convert the productTemplate into a template in your JavaScript code. Notice that the template uses data-win-bind attributes to display the product name and price properties. You can use both data-win-bind and data-win-bindsource attributes within a template. To learn more about these attributes, see my earlier blog post on WinJS data binding: http://stephenwalther.com/blog/archive/2012/02/26/windows-web-applications-declarative-data-binding.aspx The page above also includes a DIV element named productContainer. The rendered template is added to this element. Here’s the code for the default.js script which creates and renders the template: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var product = { name: "Tesla", price: 80000 }; var productTemplate = new WinJS.Binding.Template(document.getElementById("productTemplate")); productTemplate.render(product, document.getElementById("productContainer")); } }; app.start(); })(); In the code above, a single product object is created with the following line of code: var product = { name: "Tesla", price: 80000 }; Next, the productTemplate element from the page is converted into an actual WinJS template with the following line of code: var productTemplate = new WinJS.Binding.Template(document.getElementById("productTemplate")); The template is rendered to the templateContainer element with the following line of code: productTemplate.render(product, document.getElementById("productContainer")); The result of this work is that the product details are displayed: Notice that you do not need to call WinJS.Binding.processAll(). The Template render() method takes care of the binding for you. Displaying an Array in a Template If you want to display an array of products using a template then you simply need to create a for..next loop and iterate through the array calling the Template render() method for each element. (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var products = [ { name: "Tesla", price: 80000 }, { name: "VW Rabbit", price: 200 }, { name: "BMW", price: 60000 } ]; var productTemplate = new WinJS.Binding.Template(document.getElementById("productTemplate")); var productContainer = document.getElementById("productContainer"); var i, product; for (i = 0; i < products.length; i++) { product = products[i]; productTemplate.render(product, productContainer); } } }; app.start(); })(); After each product in the array is rendered with the template, the result is appended to the productContainer element. No changes need to be made to the HTML page discussed in the previous section to display an array of products instead of a single product. The same product template can be used in both scenarios. Rendering an HTML TABLE with a Template When using the WinJS library, you create a template by creating an HTML element in your page. One drawback to this approach of creating templates is that your templates are part of your HTML page. In order for your HTML page to validate, the HTML within your templates must also validate. This means, for example, that you cannot enclose a single HTML table row within a template. The following HTML is invalid because you cannot place a TR element directly within the body of an HTML document:   <!-- Product Template --> <tr> <td data-win-bind="innerText:name"></td> <td data-win-bind="innerText:price"></td> </tr> This template won’t validate because, in a valid HTML5 document, a TR element must appear within a THEAD or TBODY element. Instead, you must create the entire TABLE element in the template. The following HTML page illustrates how you can create a template which contains a TR element: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Application1</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- Application1 references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> </head> <body> <!-- Product Template --> <div id="productTemplate"> <table> <tbody> <tr> <td data-win-bind="innerText:name"></td> <td data-win-bind="innerText:price"></td> </tr> </tbody> </table> </div> <!-- Place where Product Template is Rendered --> <table> <thead> <tr> <th>Name</th><th>Price</th> </tr> </thead> <tbody id="productContainer"> </tbody> </table> </body> </html>   In the HTML page above, the product template includes TABLE and TBODY elements: <!-- Product Template --> <div id="productTemplate"> <table> <tbody> <tr> <td data-win-bind="innerText:name"></td> <td data-win-bind="innerText:price"></td> </tr> </tbody> </table> </div> We discard these elements when we render the template. The only reason that we include the TABLE and THEAD elements in the template is to make the HTML page validate as valid HTML5 markup. Notice that the productContainer (the target of the template) in the page above is a TBODY element. We want to add the rows rendered by the template to the TBODY element in the page. The productTemplate is rendered in the default.js file: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var products = [ { name: "Tesla", price: 80000 }, { name: "VW Rabbit", price: 200 }, { name: "BMW", price: 60000 } ]; var productTemplate = new WinJS.Binding.Template(document.getElementById("productTemplate")); var productContainer = document.getElementById("productContainer"); var i, product, row; for (i = 0; i < products.length; i++) { product = products[i]; productTemplate.render(product).then(function (result) { row = WinJS.Utilities.query("tr", result).get(0); productContainer.appendChild(row); }); } } }; app.start(); })(); When the product template is rendered, the TR element is extracted from the rendered template by using the WinJS.Utilities.query() method. Next, only the TR element is added to the productContainer: productTemplate.render(product).then(function (result) { row = WinJS.Utilities.query("tr", result).get(0); productContainer.appendChild(row); }); I discuss the WinJS.Utilities.query() method in depth in a previous blog entry: http://stephenwalther.com/blog/archive/2012/02/23/windows-web-applications-query-selectors.aspx When everything gets rendered, the products are displayed in an HTML table: You can see the actual HTML rendered by looking at the Visual Studio DOM Explorer window:   Loading an External Template Instead of embedding a template in an HTML page, you can place your template in an external HTML file. It makes sense to create a template in an external file when you need to use the same template in multiple pages. For example, you might need to use the same product template in multiple pages in your application. The following HTML page does not contain a template. It only contains a container that will act as a target for the rendered template: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Application1</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- Application1 references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> </head> <body> <!-- Place where Product Template is Rendered --> <div id="productContainer"></div> </body> </html> The template is contained in a separate file located at the path /templates/productTemplate.html:   Here’s the contents of the productTemplate.html file: <!-- Product Template --> <div id="productTemplate"> <h1>Product Details</h1> <div> Product Name: <span data-win-bind="innerText:name"></span> </div> <div> Product Price: <span data-win-bind="innerText:price"></span> </div> </div> Notice that the template file only contains the template and not the standard opening and closing HTML elements. It is an HTML fragment. If you prefer, you can include all of the standard opening and closing HTML elements in your external template – these elements get stripped away automatically: <html> <head><title>product template</title></head> <body> <!-- Product Template --> <div id="productTemplate"> <h1>Product Details</h1> <div> Product Name: <span data-win-bind="innerText:name"></span> </div> <div> Product Price: <span data-win-bind="innerText:price"></span> </div> </div> </body> </html> Either approach – using a fragment or using a full HTML document  — works fine. Finally, the following default.js file loads the external template, renders the template for each product, and appends the result to the product container: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var products = [ { name: "Tesla", price: 80000 }, { name: "VW Rabbit", price: 200 }, { name: "BMW", price: 60000 } ]; var productTemplate = new WinJS.Binding.Template(null, { href: "/templates/productTemplate.html" }); var productContainer = document.getElementById("productContainer"); var i, product, row; for (i = 0; i < products.length; i++) { product = products[i]; productTemplate.render(product, productContainer); } } }; app.start(); })(); The path to the external template is passed to the constructor for the Template class as one of the options: var productTemplate = new WinJS.Binding.Template(null, {href:"/templates/productTemplate.html"}); When a template is contained in a page then you use the first parameter of the WinJS.Binding.Template constructor to represent the template – instead of null, you pass the element which contains the template. When a template is located in an external file, you pass the href for the file as part of the second parameter for the WinJS.Binding.Template constructor. Summary The goal of this blog entry was to describe how you can use WinJS templates to render either a single item or an array of items to a page. We also explored two advanced topics. You learned how to render an HTML table by extracting the TR element from a template. You also learned how to place a template in an external file.

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  • Why does Cacti keep waiting for dead poller processes?

    - by Oliver Salzburg
    sorry for the length I am currently setting up a new Debian (6.0.5) server. I put Cacti (0.8.7g) on it yesterday and have been battling with it ever since. Initial issue The initial issue I was observing, was that my graphs weren't updating. So I checked my cacti.log and found this concerning message: POLLER: Poller[0] Maximum runtime of 298 seconds exceeded. Exiting. That can't be good, right? So I went checking and started poller.php myself (via sudo -u www-data php poller.php --force). It will pump out a lot of message (which all look like what I would expect) and then hang for a minute. After that 1 minute, it will loop the following message: Waiting on 1 of 1 pollers. This goes on for 4 more minutes until the process is forcefully ended for running longer than 300s. So far so good I went on for a good hour trying to determine what poller might still be running, until I got to the conclusion that there simply is no running poller. Debugging I checked poller.php to see how that warning is issued and why. On line 368, Cacti will retrieve the number of finished processes from the database and use that value to calculate how many processes are still running. So, let's see that value! I added the following debug code into poller.php: print "Finished: " . $finished_processes . " - Started: " . $started_processes . "\n"; Result This will print the following within seconds of starting poller.php: Finished: 0 - Started: 1 Waiting on 1 of 1 pollers. Finished: 1 - Started: 1 So the values are being read and are valid. Until we get to the part where it keeps looping: Finished: - Started: 1 Waiting on 1 of 1 pollers. Suddenly, the value is gone. Why? Putting var_dump() in there confirms the issue: NULL Finished: - Started: 1 Waiting on 1 of 1 pollers. The return value is NULL. How can that be when querying SELECT COUNT()...? (SELECT COUNT() should always return one result row, shouldn't it?) More debugging So I went into lib\database.php and had a look at that db_fetch_cell(). A bit of testing confirmed, that the result set is actually empty. So I added my own database query code in there to see what that would do: $finished_processes = db_fetch_cell("SELECT count(*) FROM poller_time WHERE poller_id=0 AND end_time>'0000-00-00 00:00:00'"); print "Finished: " . $finished_processes . " - Started: " . $started_processes . "\n"; $mysqli = new mysqli("localhost","cacti","cacti","cacti"); $result = $mysqli->query("SELECT COUNT(*) FROM poller_time WHERE poller_id=0 AND end_time>'0000-00-00 00:00:00';"); $row = $result->fetch_assoc(); var_dump( $row ); This will output Finished: - Started: 1 array(1) { ["COUNT(*)"]=> string(1) "2" } Waiting on 1 of 1 pollers. So, the data is there and can be accessed without any problems, just not with the method Cacti is using? Double-check that! I enabled MySQL logging to make sure I'm not imagining things. Sure enough, when the error message is looped, the cacti.log reads as if it was querying like mad: 06/29/2012 08:44:00 PM - CMDPHP: Poller[0] DEVEL: SQL Cell: "SELECT count(*) FROM cacti.poller_time WHERE poller_id=0 AND end_time>'0000-00-00 00:00:00'" 06/29/2012 08:44:01 PM - CMDPHP: Poller[0] DEVEL: SQL Cell: "SELECT count(*) FROM cacti.poller_time WHERE poller_id=0 AND end_time>'0000-00-00 00:00:00'" 06/29/2012 08:44:02 PM - CMDPHP: Poller[0] DEVEL: SQL Cell: "SELECT count(*) FROM cacti.poller_time WHERE poller_id=0 AND end_time>'0000-00-00 00:00:00'" But none of these queries are logged my MySQL. Yet, when I add my own database query code, it shows up just fine. What the heck is going on here?

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  • SQL SERVER – Update Statistics are Sampled By Default

    - by pinaldave
    After reading my earlier post SQL SERVER – Create Primary Key with Specific Name when Creating Table on Statistics, I have received another question by a blog reader. The question is as follows: Question: Are the statistics sampled by default? Answer: Yes. The sampling rate can be specified by the user and it can be anywhere between a very low value to 100%. Let us do a small experiment to verify if the auto update on statistics is left on. Also, let’s examine a very large table that is created and statistics by default- whether the statistics are sampled or not. USE [AdventureWorks] GO -- Create Table CREATE TABLE [dbo].[StatsTest]( [ID] [int] IDENTITY(1,1) NOT NULL, [FirstName] [varchar](100) NULL, [LastName] [varchar](100) NULL, [City] [varchar](100) NULL, CONSTRAINT [PK_StatsTest] PRIMARY KEY CLUSTERED ([ID] ASC) ) ON [PRIMARY] GO -- Insert 1 Million Rows INSERT INTO [dbo].[StatsTest] (FirstName,LastName,City) SELECT TOP 1000000 'Bob', CASE WHEN ROW_NUMBER() OVER (ORDER BY a.name)%2 = 1 THEN 'Smith' ELSE 'Brown' END, CASE WHEN ROW_NUMBER() OVER (ORDER BY a.name)%10 = 1 THEN 'New York' WHEN ROW_NUMBER() OVER (ORDER BY a.name)%10 = 5 THEN 'San Marino' WHEN ROW_NUMBER() OVER (ORDER BY a.name)%10 = 3 THEN 'Los Angeles' ELSE 'Houston' END FROM sys.all_objects a CROSS JOIN sys.all_objects b GO -- Update the statistics UPDATE STATISTICS [dbo].[StatsTest] GO -- Shows the statistics DBCC SHOW_STATISTICS ("StatsTest"PK_StatsTest) GO -- Clean up DROP TABLE [dbo].[StatsTest] GO Now let us observe the result of the DBCC SHOW_STATISTICS. The result shows that Resultset is for sure sampling for a large dataset. The percentage of sampling is based on data distribution as well as the kind of data in the table. Before dropping the table, let us check first the size of the table. The size of the table is 35 MB. Now, let us run the above code with lesser number of the rows. USE [AdventureWorks] GO -- Create Table CREATE TABLE [dbo].[StatsTest]( [ID] [int] IDENTITY(1,1) NOT NULL, [FirstName] [varchar](100) NULL, [LastName] [varchar](100) NULL, [City] [varchar](100) NULL, CONSTRAINT [PK_StatsTest] PRIMARY KEY CLUSTERED ([ID] ASC) ) ON [PRIMARY] GO -- Insert 1 Hundred Thousand Rows INSERT INTO [dbo].[StatsTest] (FirstName,LastName,City) SELECT TOP 100000 'Bob', CASE WHEN ROW_NUMBER() OVER (ORDER BY a.name)%2 = 1 THEN 'Smith' ELSE 'Brown' END, CASE WHEN ROW_NUMBER() OVER (ORDER BY a.name)%10 = 1 THEN 'New York' WHEN ROW_NUMBER() OVER (ORDER BY a.name)%10 = 5 THEN 'San Marino' WHEN ROW_NUMBER() OVER (ORDER BY a.name)%10 = 3 THEN 'Los Angeles' ELSE 'Houston' END FROM sys.all_objects a CROSS JOIN sys.all_objects b GO -- Update the statistics UPDATE STATISTICS [dbo].[StatsTest] GO -- Shows the statistics DBCC SHOW_STATISTICS ("StatsTest"PK_StatsTest) GO -- Clean up DROP TABLE [dbo].[StatsTest] GO You can see that Rows Sampled is just the same as Rows of the table. In this case, the sample rate is 100%. Before dropping the table, let us also check the size of the table. The size of the table is less than 4 MB. Let us compare the Result set just for a valid reference. Test 1: Total Rows: 1000000, Rows Sampled: 255420, Size of the Table: 35.516 MB Test 2: Total Rows: 100000, Rows Sampled: 100000, Size of the Table: 3.555 MB The reason behind the sample in the Test1 is that the data space is larger than 8 MB, and therefore it uses more than 1024 data pages. If the data space is smaller than 8 MB and uses less than 1024 data pages, then the sampling does not happen. Sampling aids in reducing excessive data scan; however, sometimes it reduces the accuracy of the data as well. Please note that this is just a sample test and there is no way it can be claimed as a benchmark test. The result can be dissimilar on different machines. There are lots of other information can be included when talking about this subject. I will write detail post covering all the subject very soon. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, SQL, SQL Authority, SQL Index, SQL Optimization, SQL Performance, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: SQL Statistics

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  • cannot make ubuntu 64-bit v12.04 install work

    - by honestann
    I decided it was time to update my ubuntu (single boot) computer from 64-bit v10.04 to 64-bit v12.04. Unfortunately, for some reason (or reasons) I just can't make it work. Note that I am attempting a fresh install of 64-bit v12.04 onto a new 3TB hard disk, not an upgrade of the 1TB hard disk that contains my working 64-bit v10.04 installation. To perform the attempted install of v12.04 I unplug the SATA cable from the 1TB drive and plug it into the 3TB drive (to avoid risking damage to my working v10.04 installation). I downloaded the ubuntu 64-bit v12.04 install DVD ISO file (~1.6 GB) from the ubuntu releases webpage and burned it onto a DVD. I have downloaded the DVD ISO file 3 times and burned 3 of these installation DVDs (twice with v10.04 and once with my winxp64 system), but none of them work. I run the "check disk" on the DVDs at the beginning of the installation process to assure the DVD is valid. When installation completes and the system boots the 3TB drive, it reports "unknown filesystem". After installation on the 250GB drives, the system boots up fine. During every install I plug the same SATA cable (sda) into only one disk drive (the 3TB or one of the 250GB drives) and leave the other disk drives unconnected (for simplicity). It is my understanding that 64-bit ubuntu (and 64-bit linux in general) has no problem with 3TB disk drives. In the BIOS I have tried having EFI set to "enabled" and "auto" with no apparent difference (no success). I never bothered setting the BIOS to "non-EFI". I have tried partitioning the drive in a few ways to see if that makes a difference, but so far it has not mattered. Typically I manually create partitions something like this: 8GB /boot ext4 8GB swap 3TB / ext4 But I've also tried the following, just in case it matters: 8GB boot efi 8GB swap 8GB /boot ext4 3TB / ext4 Note: In the partition dialog I specify bootup on the same drive I am partitioning and installing ubuntu v12.04 onto. It is a VERY DANGEROUS FACT that the default for this always comes up with the wrong drive (some other drive, generally the external drive). Unless I'm stupid or misunderstanding something, this is very wrong and very dangerous default behavior. Note: If I connect the SATA cable to the 1TB drive that has been my ubuntu 64-bit v10.04 system drive for the past 2 years, it boots up and runs fine. I guess there must be a log file somewhere, and maybe it gives some hints as to what the problem is. I should be able to boot off the 1TB drive with the 3TB drive connected as a secondary (non-boot) drive and get the log file, assuming there is one and someone tells me the name (and where to find it if the name is very generic). After installation on the 3TB drive completes and the system reboots, the following prints out on a black screen: Loading Operating System ... Boot from CD/DVD : Boot from CD/DVD : error: unknown filesystem grub rescue> Note: I have two DVD burners in the system, hence the duplicate line above. Note: I install and boot 64-bit ubuntu v12.04 on both of my 250GB in this same system, but still cannot make the 3TB drive boot. Sigh. Any ideas? ========== motherboard == gigabyte 990FXA-UD7 CPU == AMD FX-8150 8-core bulldozer @ 3.6 GHz RAM == 8GB of DDR3 in 2 sticks (matched pair) HDD == seagate 3TB SATA3 @ 7200 rpm (new install 64-bit v12.04 FAILS) HDD == seagate 1TB SATA3 @ 7200 rpm (64-bit v10.04 WORKS for two years) HDD == seagate 250GB SATA2 @ 7200 rpm (new install 64-bit v12.04 WORKS) HDD == seagate 250GB SATA2 @ 7200 rpm (new install 64-bit v12.04 WORKS) GPU == nvidia GTX-285 ??? == no overclocking or other funky business USB == external seagate 2TB HDD for making backups DVD == one bluray burner (SATA) DVD == one DVD burner (SATA) 64-bit ubuntu v10.04 has booted and run fine on the seagate 1TB drive for 2 years.

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  • Displaying JSON in your Browser

    - by Rick Strahl
    Do you work with AJAX requests a lot and need to quickly check URLs for JSON results? Then you probably know that it’s a fairly big hassle to examine JSON results directly in the browser. Yes, you can use FireBug or Fiddler which work pretty well for actual AJAX requests, but if you just fire off a URL for quick testing in the browser you usually get hit by the Save As dialog and the download manager, followed by having to open the saved document in a text editor in FireFox. Enter JSONView which allows you to simply display JSON results directly in the browser. For example, imagine I have a URL like this: http://localhost/westwindwebtoolkitweb/RestService.ashx?Method=ReturnObject&format=json&Name1=Rick&Name2=John&date=12/30/2010 typed directly into the browser and that that returns a complex JSON object. With JSONView the result looks like this: No fuss, no muss. It just works. Here the result is an array of Person objects that contain additional address child objects displayed right in the browser. JSONView basically adds content type checking for application/json results and when it finds a JSON result takes over the rendering and formats the display in the browser. Note that it re-formats the raw JSON as well for a nicer display view along with collapsible regions for objects. You can still use View Source to see the raw JSON string returned. For me this is a huge time-saver. As I work with AJAX result data using GET and REST style URLs quite a bit it’s a big timesaver. To quickly and easily display JSON is a key feature in my development day and JSONView for all its simplicity fits that bill for me. If you’re doing AJAX development and you often review URL based JSON results do yourself a favor and pick up a copy of JSONView. Other Browsers JSONView works only with FireFox – what about other browsers? Chrome Chrome actually displays raw JSON responses as plain text without any plug-ins. There’s no plug-in or configuration needed, it just works, although you won’t get any fancy formatting. [updated from comments] There’s also a port of JSONView available for Chrome from here: https://chrome.google.com/webstore/detail/chklaanhfefbnpoihckbnefhakgolnmc It looks like it works just about the same as the JSONView plug-in for FireFox. Thanks for all that pointed this out… Internet Explorer Internet Explorer probably has the worst response to JSON encoded content: It displays an error page as it apparently tries to render JSON as XML: Yeah that seems real smart – rendering JSON as an XML document. WTF? To get at the actual JSON output, you can use View Source. To get IE to display JSON directly as text you can add a Mime type mapping in the registry:   Create a new application/json key in: HKEY_CLASSES_ROOT\MIME\Database\ContentType\application/json Add a string value of CLSID with a value of {25336920-03F9-11cf-8FD0-00AA00686F13} Add a DWORD value of Encoding with a value of 80000 I can’t take credit for this tip – found it here first on Sky Sander’s Blog. Note that the CLSID can be used for just about any type of text data you want to display as plain text in the IE. It’s the in-place display mechanism and it should work for most text content. For example it might also be useful for looking at CSS and JS files inside of the browser instead of downloading those documents as well. © Rick Strahl, West Wind Technologies, 2005-2011Posted in ASP.NET  AJAX  

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  • Time to stop using &ldquo;Execute Package Task&rdquo;&ndash; a way to execute package in SSIS catalog taking advantage of the new project deployment model ,and the logging and reporting feature

    - by Kevin Shyr
    I set out to find a way to dynamically call package in SSIS 2012.  The following are 2 excellent blogs I found; I used them heavily.  The code below has some addition to parameter types and message types, but was made essentially derived entirely from the blogs. http://sqlblog.com/blogs/jamie_thomson/archive/2011/07/16/ssis-logging-in-denali.aspx http://www.ssistalk.com/2012/07/24/quick-tip-run-ssis-2012-packages-synchronously-and-other-execution-options/   The code: Every package will be called by a PackageController package.  The packageController is initialized with some information on which package to run and what information to pass in.   The following is the stored procedure called from the “Execute SQL Task”.  Here is the highlight of the stored procedure It takes in packageName, project name, and folder name (folder in SSIS project deployment to SSIS catalog) The stored procedure sets the package variables of the upcoming package execution Execute package in SSIS Catalog Get the status of the execution.  Also, if exists, get the error message’s message_id and store them in the management database. Return value to “Execute SQL Task” to manage failure properly CREATE PROCEDURE [AUDIT].[LaunchPackageExecutionInSSISCatalog]        @PackageName NVARCHAR(255)        , @ProjectFolder NVARCHAR(255)        , @ProjectName NVARCHAR(255)        , @AuditKey INT        , @DisableNotification BIT        , @PackageExecutionLogID INT AS BEGIN TRY        DECLARE @execution_id BIGINT = 0;        -- Create a package execution        EXEC [SSISDB].[catalog].[create_execution]                     @package_name=@PackageName,                     @execution_id=@execution_id OUTPUT,                     @folder_name=@ProjectFolder,                     @project_name=@ProjectName,                     @use32bitruntime=False;          UPDATE [AUDIT].[PackageInstanceExecutionLog] WITH(ROWLOCK)        SET [SSISCatalogExecutionID] = @execution_id        WHERE [PackageInstanceExecutionLogID] = @PackageExecutionLogID          -- this is to set the execution synchronized so that I can check the result in the end        EXEC [SSISDB].[catalog].[set_execution_parameter_value]                     @execution_id,                      @object_type=50,                     @parameter_name=N'SYNCHRONIZED',                     @parameter_value=1; -- true          /********************************************************         ********************************************************              Section: setting parameters                     Source table:  SSISDB.internal.object_parameters              object_type list:                     20: project level variables                     30: package level variables                     50: execution parameter         ********************************************************         ********************************************************/        EXEC [SSISDB].[catalog].[set_execution_parameter_value]                     @execution_id,                      @object_type=30,                     @parameter_name=N'FromParent_AuditKey',                     @parameter_value=@AuditKey; -- true          EXEC [SSISDB].[catalog].[set_execution_parameter_value]                     @execution_id,                      @object_type=30,                     @parameter_name=N'FromParent_DisableNotification',                     @parameter_value=@DisableNotification; -- true          EXEC [SSISDB].[catalog].[set_execution_parameter_value]                     @execution_id,                      @object_type=30,                     @parameter_name=N'FromParent_PackageInstanceExecutionID',                     @parameter_value=@PackageExecutionLogID; -- true        /********************************************************         ********************************************************              Section: setting variables END         ********************************************************         ********************************************************/            /* This section is carried over from example code           I don't see a reason to change them yet        */        -- Set our package parameters        EXEC [SSISDB].[catalog].[set_execution_parameter_value]                     @execution_id,                      @object_type=50,                     @parameter_name=N'DUMP_ON_EVENT',                     @parameter_value=1; -- true          EXEC [SSISDB].[catalog].[set_execution_parameter_value]                     @execution_id,                      @object_type=50,                     @parameter_name=N'DUMP_EVENT_CODE',                     @parameter_value=N'0x80040E4D;0x80004005';          EXEC [SSISDB].[catalog].[set_execution_parameter_value]                     @execution_id,                      @object_type=50,                     @parameter_name=N'LOGGING_LEVEL',                     @parameter_value= 1; -- Basic          EXEC [SSISDB].[catalog].[set_execution_parameter_value]                     @execution_id,                      @object_type=50,                     @parameter_name=N'DUMP_ON_ERROR',                     @parameter_value=1; -- true                              /********************************************************         ********************************************************              Section: EXECUTING         ********************************************************         ********************************************************/        EXEC [SSISDB].[catalog].[start_execution]                     @execution_id;        /********************************************************         ********************************************************              Section: EXECUTING END         ********************************************************         ********************************************************/            /********************************************************         ********************************************************              Section: checking execution result                     Source table:  [SSISDB].[catalog].[executions]              status:                     1: created                     2: running                     3: cancelled                     4: failed                     5: pending                     6: ended unexpectedly                     7: succeeded                     8: stopping                     9: completed         ********************************************************         ********************************************************/        if EXISTS(SELECT TOP 1 1                            FROM [SSISDB].[catalog].[executions] WITH(NOLOCK)                            WHERE [execution_id] = @execution_id                                  AND [status] NOT IN (2, 7, 9)) BEGIN                /********************************************************               ********************************************************                     Section: logging error messages                            Source table:  [SSISDB].[internal].[operation_messages]                     message type:                            10:  OnPreValidate                             20:  OnPostValidate                             30:  OnPreExecute                             40:  OnPostExecute                             60:  OnProgress                             70:  OnInformation                             90:  Diagnostic                             110:  OnWarning                            120:  OnError                            130:  Failure                            140:  DiagnosticEx                             200:  Custom events                             400:  OnPipeline                     message source type:                            10:  Messages logged by the entry APIs (e.g. T-SQL, CLR Stored procedures)                             20:  Messages logged by the external process used to run package (ISServerExec)                             30:  Messages logged by the package-level objects                             40:  Messages logged by tasks in the control flow                             50:  Messages logged by containers (For, ForEach, Sequence) in the control flow                             60:  Messages logged by the Data Flow Task                                    ********************************************************               ********************************************************/                INSERT INTO AUDIT.PackageInstanceExecutionOperationErrorLink                     SELECT @PackageExecutionLogID                                  ,[operation_message_id]                            FROM [SSISDB].[internal].[operation_messages] WITH(NOLOCK)                            WHERE operation_id = @execution_id                                  AND message_type IN (120, 130)                           EXEC [AUDIT].[FailPackageInstanceExecution] @PackageExecutionLogID, 'SSISDB Internal operation_messages found'                GOTO ReturnTrueAsErrorFlag                /********************************************************               ********************************************************                     Section: checking messages END               ********************************************************               ********************************************************/                /* This part is not really working, so now using rowcount to pass status              --DECLARE @PackageErrorMessage NVARCHAR(4000)              --SET @PackageErrorMessage = @PackageName + 'failed with executionID: ' + CONVERT(VARCHAR(20), @execution_id)                --RAISERROR (@PackageErrorMessage -- Message text.              --     , 18 -- Severity,              --     , 1 -- State,              --     , N'check table AUDIT.PackageInstanceExecutionErrorMessages' -- First argument.              --     );              */        END        ELSE BEGIN              GOTO ReturnFalseAsErrorFlagToSignalSuccess        END        /********************************************************         ********************************************************              Section: checking execution result END         ********************************************************         ********************************************************/ END TRY BEGIN CATCH        DECLARE @SSISCatalogCallError NVARCHAR(MAX)        SELECT @SSISCatalogCallError = ERROR_MESSAGE()          EXEC [AUDIT].[FailPackageInstanceExecution] @PackageExecutionLogID, @SSISCatalogCallError          GOTO ReturnTrueAsErrorFlag END CATCH;     /********************************************************  ********************************************************    Section: end result  ********************************************************  ********************************************************/ ReturnTrueAsErrorFlag:        SELECT CONVERT(BIT, 1) AS PackageExecutionErrorExists ReturnFalseAsErrorFlagToSignalSuccess:        SELECT CONVERT(BIT, 0) AS PackageExecutionErrorExists   GO

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  • Create a Search Filter List in Google Chrome

    - by Asian Angel
    Are you tired of unwanted and/or non-relevant results cluttering up the search results at Bing, Yahoo, and Google? With the Search Filter extension for Chrome you can easily remove the unwanted “chaff” from your search results. Note: The extension only works on Bing, Yahoo, and Google at this time. Before For our example we conducted a search for “anime wallpapers” at Yahoo Singapore, Bing Singapore, and Google. In each set of results we decided to focus on results that would display either a yellow or red warning color from WOT. You can see our targeted result for Yahoo Singapore… The one for Bing Singapore… And the targeted result from Google. Search Filter in Action As soon as you install the extension you should take a quick look at the “Options”. At first the “Filters List Area” will be empty but will not remain so for long as you create your own filter list. The second part may or may not be of interest to you…the ability to opt into the filter service. If you opt in your filter list will be connected to your “Google Account” and will be available on any of your Chrome installs with the extension installed (and set to “Opt In”). Keep in mind that if you choose this option the filter list that you create will be aggregated anonymously and have a GUID number attached to it. After installing the extension we refreshed each of our three search pages…notice the small red circle button beside each search result link. Clicking on the red circle button will cause the entire browser window area to “shade out” temporarily while you decide between adding that website to the filter list or cancelling the action. If you add a website to the filter list that result will immediately disappear from the search results list without refreshing the webpage. Looks like we have another website at the bottom that we could add to the filter list… Click, click, click! After adding one website from each of the three search services you can see that our filter list has gotten off to a nice start. If for some reason you accidentally add a website to the list or change your mind about a website simply click on the red circle button to remove that particular listing. Conclusion If you are looking for an easy way to create a search filter list then this is definitely an extension that is worth taking the time to look at. Links Download the Search Filter extension (Google Chrome Extensions) Visit the Search Filter Hub Website to View Lists of Filtered Sites Similar Articles Productive Geek Tips How to Make Google Chrome Your Default BrowserGeek’s Spam Filter – Updated to Version 0.2Access Wolfram Alpha Search in Google ChromeGain Access to a Search Box in Google ChromeGeek’s Spam Filter – Updated to Version 0.3 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Scan News With NY Times Article Skimmer SpeedyFox Claims to Speed up your Firefox Beware Hover Kitties Test Drive Mobile Phones Online With TryPhone Ben & Jerry’s Free Cone Day, 3/23/10 New Stinger from McAfee Helps Remove ‘FakeAlert’ Threats

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  • help: cannot make ubuntu 64-bit v12.04 install work

    - by honestann
    I decided it was time to update my ubuntu (single boot) computer from 64-bit v10.04 to 64-bit v12.04. Unfortunately, for some reason (or reasons) I just can't make it work. Note that I am attempting a fresh install of 64-bit v12.04 onto a new 3TB hard disk, not an upgrade of the 1TB hard disk that has contained my 64-bit v10.04 installation. To perform the attempted install of v12.04 I unplug the SATA cable from the 1TB drive and plug it into the 3TB drive (to avoid risking damage to my working v10.04 installation). I downloaded the ubuntu 64-bit v12.04 install DVD ISO file (~1.6 GB) from the ubuntu releases webpage and burned it onto a DVD. I have downloaded the DVD ISO file 3 times and burned 3 of these installation DVDs (twice with v10.04 and once with my winxp64 system), but none of them work. I run the "check disk" on the DVDs at the beginning of the installation process to assure the DVD is valid. I also tried to install on two older 250GB seagate drives in the same computer. During every attempt I plug the same SATA cable (sda) into only one disk drive (the 3TB or one of the 250GB drives) and leave the other disk drives unconnected (for simplicity). Installation takes about 30 minutes on the 250GB drives, and about 60 minutes on the 3TB drive - not sure why. When I install on the 250GB drives, the install process finishes, the computer reboots (after the install DVD is removed), but I get a grub error 15. It is my understanding that 64-bit ubuntu (and 64-bit linux in general) has no problem with 3TB disk drives. In the BIOS I have tried having EFI set to "enabled" and "auto" with no apparent difference (no success). I have tried partitioning the drive in a few ways to see if that makes a difference, but so far it has not mattered. Typically I manually create partitions something like this: 8GB swap 8GB /boot ext4 3TB / ext4 But I've also tried the following, just in case it matters: 100MB boot efi 8GB swap 8GB /boot ext4 3TB / ext4 Note: In the partition dialog I specify bootup on the same drive I am partitioning and installing ubuntu v12.04 onto. It is a VERY DANGEROUS FACT that the default for this always comes up with the wrong drive (some other drive, generally the external drive). Unless I'm stupid or misunderstanding something, this is very wrong and very dangerous default behavior. Note: If I connect the SATA cable to the 1TB drive that has been my ubuntu 64-bit v10.04 system drive for the past 2 years, it boots up and runs fine. I guess there must be a log file somewhere, and maybe it gives some hints as to what the problem is. I should be able to boot off the 1TB drive with the 3TB drive connected as a secondary (non-boot) drive and get the log file, assuming there is one and someone tells me the name (and where to find it if the name is very generic). After installation on the 3TB drive completes and the system reboots, the following prints out on a black screen: Loading Operating System ... Boot from CD/DVD : Boot from CD/DVD : error: unknown filesystem grub rescue Note: I have two DVD burners in the system, hence the duplicate line above. The same install and reboot on the 250GB drives generates "grub error 15". Sigh. Any ideas? ========== motherboard == gigabyte 990FXA-UD7 CPU == AMD FX-8150 8-core bulldozer @ 3.6 GHz RAM == 8GB of DDR3 in 2 sticks (matched pair) HDD == seagate 3TB SATA3 @ 7200 rpm (new install 64-bit v12.04) HDD == seagate 1TB SATA3 @ 7200 rpm (current install 64-bit v10.04) GPU == nvidia GTX-285 ??? == no overclocking or other funky business USB == external seagate 2TB HDD for making backups DVD == one bluray burner (SATA) DVD == one DVD burner (SATA) The current ubuntu 64-bit v10.04 system boots and runs fine on a seagate 1TB.

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  • SQL SERVER – OVER clause with FIRST _VALUE and LAST_VALUE – Analytic Functions Introduced in SQL Server 2012 – ROWS BETWEEN UNBOUNDED PRECEDING AND UNBOUNDED FOLLOWING

    - by pinaldave
    Yesterday I had discussed two analytical functions FIRST_VALUE and LAST_VALUE. After reading the blog post I received very interesting question. “Don’t you think there is bug in your first example where FIRST_VALUE is remain same but the LAST_VALUE is changing every line. I think the LAST_VALUE should be the highest value in the windows or set of result.” I find this question very interesting because this is very commonly made mistake. No there is no bug in the code. I think what we need is a bit more explanation. Let me attempt that first. Before you do that I suggest you read yesterday’s blog post as this question is related to that blog post. Now let’s have fun following query: USE AdventureWorks GO SELECT s.SalesOrderID,s.SalesOrderDetailID,s.OrderQty, FIRST_VALUE(SalesOrderDetailID) OVER (ORDER BY SalesOrderDetailID) FstValue, LAST_VALUE(SalesOrderDetailID) OVER (ORDER BY SalesOrderDetailID) LstValue FROM Sales.SalesOrderDetail s WHERE SalesOrderID IN (43670, 43669, 43667, 43663) ORDER BY s.SalesOrderID,s.SalesOrderDetailID,s.OrderQty GO The above query will give us the following result: As per the reader’s question the value of the LAST_VALUE function should be always 114 and not increasing as the rows are increased. Let me re-write the above code once again with bit extra T-SQL Syntax. Please pay special attention to the ROW clause which I have added in the above syntax. USE AdventureWorks GO SELECT s.SalesOrderID,s.SalesOrderDetailID,s.OrderQty, FIRST_VALUE(SalesOrderDetailID) OVER (ORDER BY SalesOrderDetailID ROWS BETWEEN UNBOUNDED PRECEDING AND CURRENT ROW) FstValue, LAST_VALUE(SalesOrderDetailID) OVER (ORDER BY SalesOrderDetailID ROWS BETWEEN UNBOUNDED PRECEDING AND CURRENT ROW) LstValue FROM Sales.SalesOrderDetail s WHERE SalesOrderID IN (43670, 43669, 43667, 43663) ORDER BY s.SalesOrderID,s.SalesOrderDetailID,s.OrderQty GO Now once again check the result of the above query. The result of both the query is same because in OVER clause the default ROWS selection is always UNBOUNDED PRECEDING AND CURRENT ROW. If you want the maximum value of the windows with OVER clause you need to change the syntax to UNBOUNDED PRECEDING AND UNBOUNDED FOLLOWING for ROW clause. Now run following query and pay special attention to ROW clause again. USE AdventureWorks GO SELECT s.SalesOrderID,s.SalesOrderDetailID,s.OrderQty, FIRST_VALUE(SalesOrderDetailID) OVER (PARTITION BY SalesOrderID ORDER BY SalesOrderDetailID ROWS BETWEEN UNBOUNDED PRECEDING AND UNBOUNDED FOLLOWING) FstValue, LAST_VALUE(SalesOrderDetailID) OVER (PARTITION BY SalesOrderID ORDER BY SalesOrderDetailID ROWS BETWEEN UNBOUNDED PRECEDING AND UNBOUNDED FOLLOWING) LstValue FROM Sales.SalesOrderDetail s WHERE SalesOrderID IN (43670, 43669, 43667, 43663) ORDER BY s.SalesOrderID,s.SalesOrderDetailID,s.OrderQty GO Here is the resultset of the above query which is what questioner was asking. So in simple word, there is no bug but there is additional syntax needed to add to get your desired answer. The same logic also applies to PARTITION BY clause when used. Here is quick example of how we can further partition the query by SalesOrderDetailID with this new functions. USE AdventureWorks GO SELECT s.SalesOrderID,s.SalesOrderDetailID,s.OrderQty, FIRST_VALUE(SalesOrderDetailID) OVER (PARTITION BY SalesOrderID ORDER BY SalesOrderDetailID ROWS BETWEEN UNBOUNDED PRECEDING AND UNBOUNDED FOLLOWING) FstValue, LAST_VALUE(SalesOrderDetailID) OVER (PARTITION BY SalesOrderID ORDER BY SalesOrderDetailID ROWS BETWEEN UNBOUNDED PRECEDING AND UNBOUNDED FOLLOWING) LstValue FROM Sales.SalesOrderDetail s WHERE SalesOrderID IN (43670, 43669, 43667, 43663) ORDER BY s.SalesOrderID,s.SalesOrderDetailID,s.OrderQty GO Above query will give us windowed resultset on SalesOrderDetailsID as well give us FIRST and LAST value for the windowed resultset. There are lots to discuss for this two functions and we have just explored tip of the iceberg. In future post I will discover it further deep. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Function, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Inappropriate Updates?

    - by Tony Davis
    A recent Simple-talk article by Kathi Kellenberger dissected the fastest SQL solution, submitted by Peter Larsson as part of Phil Factor's SQL Speed Phreak challenge, to the classic "running total" problem. In its analysis of the code, the article re-ignited a heated debate regarding the techniques that should, and should not, be deemed acceptable in your search for fast SQL code. Peter's code for running total calculation uses a variation of a somewhat contentious technique, sometimes referred to as a "quirky update": SET @Subscribers = Subscribers = @Subscribers + PeopleJoined - PeopleLeft This form of the UPDATE statement, @variable = column = expression, is documented and it allows you to set a variable to the value returned by the expression. Microsoft does not guarantee the order in which rows are updated in this technique because, in relational theory, a table doesn’t have a natural order to its rows and the UPDATE statement has no means of specifying the order. Traditionally, in cases where a specific order is requires, such as for running aggregate calculations, programmers who used the technique have relied on the fact that the UPDATE statement, without the WHERE clause, is executed in the order imposed by the clustered index, or in heap order, if there isn’t one. Peter wasn’t satisfied with this, and so used the ingenious device of assuring the order of the UPDATE by the use of an "ordered CTE", based on an underlying temporary staging table (a heap). However, in either case, the ordering is still not guaranteed and, in addition, would be broken under conditions of parallelism, or partitioning. Many argue, with validity, that this reliance on a given order where none can ever be guaranteed is an abuse of basic relational principles, and so is a bad practice; perhaps even irresponsible. More importantly, Microsoft doesn't wish to support the technique and offers no guarantee that it will always work. If you put it into production and it breaks in a later version, you can't file a bug. As such, many believe that the technique should never be tolerated in a production system, under any circumstances. Is this attitude justified? After all, both forms of the technique, using a clustered index to guarantee the order or using an ordered CTE, have been tested rigorously and are proven to be robust; although not guaranteed by Microsoft, the ordering is reliable, provided none of the conditions that are known to break it are violated. In Peter's particular case, the technique is being applied to a temporary table, where the developer has full control of the data ordering, and indexing, and knows that the table will never be subject to parallelism or partitioning. It might be argued that, in such circumstances, the technique is not really "quirky" at all and to ban it from your systems would server no real purpose other than to deprive yourself of a reliable technique that has uses that extend well beyond the running total calculations. Of course, it is doubly important that such a technique, including its unsupported status and the assumptions that underpin its success, is fully and clearly documented, preferably even when posting it online in a competition or forum post. Ultimately, however, this technique has been available to programmers throughout the time Sybase and SQL Server has existed, and so cannot be lightly cast aside, even if one sympathises with Microsoft for the awkwardness of maintaining an archaic way of doing updates. After all, a Table hint could easily be devised that, if specified in the WITH (<Table_Hint_Limited>) clause, could be used to request the database engine to do the update in the conventional order. Then perhaps everyone would be satisfied. Cheers, Tony.

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  • SQL SERVER – Partition Parallelism Support in expressor 3.6

    - by pinaldave
    I am very excited to learn that there is a new version of expressor’s data integration platform coming out in March of this year.  It will be version 3.6, and I look forward to using it and telling everyone about it.  Let me describe a little bit more about what will be so great in expressor 3.6: Greatly enhanced user interface Parallel Processing Bulk Artifact Upgrading The User Interface First let me cover the most obvious enhancements. The expressor Studio user interface (UI) has had some significant work done. Kudos to the expressor Engineering team; the entire UI is a visual masterpiece that is very responsive and intuitive. The improvements are more than just eye candy; they provide significant productivity gains when developing expressor Dataflows. Operator shape icons now include a description that identifies the function of each operator, instead of having to guess at the function by the icon. Operator shapes and highlighting depict the current function and status: Disabled, enabled, complete, incomplete, and error. Each status displays an appropriate message in the message panel with correction suggestions. Floating or docking property panels provide descriptive tool tips for each property as well as auto resize when adjusting the canvas, without having to search Help or the need to scroll around to get access to the property. Progress and status indicators let you know when an operation is working. “No limit” canvas with snap-to-grid allows automatic sizing and accurate positioning when you have numerous operators in the Dataflow. The inline tool bar offers quick access to pan, zoom, fit and overview functions. Selecting multiple artifacts with a right click context allows you to easily manage your workspace more efficiently. Partitioning and Parallel Processing Partitioning allows each operator to process multiple subsets of records in parallel as opposed to processing all records that flow through that operator in a single sequential set. This capability allows the user to configure the expressor Dataflow to run in a way that most efficiently utilizes the resources of the hardware where the Dataflow is running. Partitions can exist in most individual operators. Using partitions increases the speed of an expressor data integration application, therefore improving performance and load times. With the expressor 3.6 Enterprise Edition, expressor simplifies enabling parallel processing by adding intuitive partition settings that are easy to configure. Bulk Artifact Upgrading Bulk Artifact Upgrading sounds a bit intimidating, but it actually is not and it is a welcome addition to expressor Studio. In past releases, users were prompted to confirm that they wanted to upgrade their individual artifacts only when opened. This was a cumbersome and repetitive process. Now with bulk artifact upgrading, a user can easily select what artifact or group of artifacts to upgrade all at once. As you can see, there are many new features and upgrade options that will prove to make expressor Studio quicker and more efficient.  I hope I’m not the only one who is excited about all these new upgrades, and that I you try expressor and share your experience with me. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Performance, SQL Query, SQL Server, SQL Tips and Tricks, SQLServer, T SQL, Technology

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  • Algorithm for tracking progress of controller method running in background

    - by SilentAssassin
    I am using Codeigniter framework for PHP on Windows platform. My problem is I am trying to track progress of a controller method running in background. The controller extracts data from the database(MySQL) then does some processing and then stores the results again in the database. The complete aforesaid process can be considered as a single task. A new task can be assigned while another task is running. The newly assigned task will be added in a queue. So if I can track progress of the controller, I can show status for each of these tasks. Like I can show "Pending" status for tasks in the queue, "In Progress" for tasks running and "Done" for tasks that are completed. Main Issue: Now first thing I need to find is an algorithm to track the progress of how much amount of execution the controller method has completed and that means tracking how much amount of method has completed execution. For instance, this PHP script tracks progress of array being counted. Here the current state and state after total execution are known so it is possible to track its progress. But I am not able to devise anything analogous to it in my case. Maybe what I am trying to achieve is programmtically not possible. If its not possible then suggest me a workaround or a completely new approach. If some details are pending you can mention them. Sorry for my ignorance this is my first post here. I welcome you to point out my mistakes. EDIT: Database outline: The URL(s) and keyword(s) are first entered by user which are stored in a database table called link_master and keyword_master respectively. Then keywords are extracted from all the links present in this table and compared with keywords entered by user and their frequency is calculated which is the final result. And the results are stored in another table called link_result. Now sub-links are extracted from the domain links and stored in a table called sub_link_master. Now again the keywords are extracted from these sub-links and the corresponding results are stored in a table called sub_link_result. The number of records cannot be defined beforehand as the number of links on any web page can be different. Only the cardinality of *link_result* table can be known which will be equal to multiplication of number of keyword(s) and URL(s) . I insert multiple records at a time using this resource. Controller outline: The controller extracts keywords from a web page and also extracts keywords from all the links present on that page. There is a method called crawlLink. I used Rolling Curl to extract keywords and web page content. It has callback function which I used for extracting keywords alongwith generating results and extracting valid sub-links. There is a insertResult method which stores results for links and sub-links in the respective tables. Yes, the processing depends on the number of records. The more the number of records, the more time it takes to execute: Consider this scenario: Number of Domain Links = 1 Number of Keywords = 3 Number of Domain Links Result generated = 3 (3 x 1 as described in the question) Number of Sub Links generated = 41 Number of Sub Links Result = 117 (41 x 3 = 123 but some links are not valid or searchable) Approximate time taken for above process to complete = 55 seconds. The above result is for a single link. I want to track the progress of the above results getting stored in database. When all results are stored, the task is complete. If results are getting stored, the task is In Progress. I am not clear how can I track this progress.

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  • Logging errors caused by exceptions deep in the application

    - by Kaleb Pederson
    What are best-practices for logging deep within an application's source? Is it bad practice to have multiple event log entries for a single error? For example, let's say that I have an ETL system whose transform step involves: a transformer, pipeline, processing algorithm, and processing engine. In brief, the transformer takes in an input file, parses out records, and sends the records through the pipeline. The pipeline aggregates the results of the processing algorithm (which could do serial or parallel processing). The processing algorithm sends each record through one or more processing engines. So, I have at least four levels: Transformer - Pipeline - Algorithm - Engine. My code might then look something like the following: class Transformer { void Process(InputSource input) { try { var inRecords = _parser.Parse(input.Stream); var outRecords = _pipeline.Transform(inRecords); } catch (Exception ex) { var inner = new ProcessException(input, ex); _logger.Error("Unable to parse source " + input.Name, inner); throw inner; } } } class Pipeline { IEnumerable<Result> Transform(IEnumerable<Record> records) { // NOTE: no try/catch as I have no useful information to provide // at this point in the process var results = _algorithm.Process(records); // examine and do useful things with results return results; } } class Algorithm { IEnumerable<Result> Process(IEnumerable<Record> records) { var results = new List<Result>(); foreach (var engine in Engines) { foreach (var record in records) { try { engine.Process(record); } catch (Exception ex) { var inner = new EngineProcessingException(engine, record, ex); _logger.Error("Engine {0} unable to parse record {1}", engine, record); throw inner; } } } } } class Engine { Result Process(Record record) { for (int i=0; i<record.SubRecords.Count; ++i) { try { Validate(record.subRecords[i]); } catch (Exception ex) { var inner = new RecordValidationException(record, i, ex); _logger.Error( "Validation of subrecord {0} failed for record {1}", i, record ); } } } } There's a few important things to notice: A single error at the deepest level causes three log entries (ugly? DOS?) Thrown exceptions contain all important and useful information Logging only happens when failure to do so would cause loss of useful information at a lower level. Thoughts and concerns: I don't like having so many log entries for each error I don't want to lose important, useful data; the exceptions contain all the important but the stacktrace is typically the only thing displayed besides the message. I can log at different levels (e.g., warning, informational) The higher level classes should be completely unaware of the structure of the lower-level exceptions (which may change as the different implementations are replaced). The information available at higher levels should not be passed to the lower levels. So, to restate the main questions: What are best-practices for logging deep within an application's source? Is it bad practice to have multiple event log entries for a single error?

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  • methods DSA_do_verify and SHA1 (OpenSSL library for Windows)

    - by Rei
    i am working on a program to authenticate an ENC signature file by using OpenSSL for windows, and specifically methods DSA_do_verify(...) and SHA1(...) hash algorithm, but is having problems as the result from DSA_do_verify is always 0 (invalid). I am using the signature file of test set 4B from the IHO S-63 Data Protection Scheme, and also the SA public key (downloadable from IHO) for verification. Below is my program, can anyone help to see where i have gone wrong as i have tried many ways but failed to get the verification to be valid, thanks.. The signature file from test set 4B // Signature part R: 3F14 52CD AEC5 05B6 241A 02C7 614A D149 E7D6 C408. // Signature part S: 44BB A3DB 8C46 8D11 B6DB 23BE 1A79 55E6 B083 7429. // Signature part R: 93F5 EF86 1FF6 BA6F 1C2B B9BB 7F36 0C80 2F9B 2414. // Signature part S: 4877 8130 12B4 50D8 3688 B52C 7A84 8E26 D442 8B6E. // BIG p C16C BAD3 4D47 5EC5 3966 95D6 94BC 8BC4 7E59 8E23 B5A9 D7C5 CEC8 2D65 B682 7D44 E953 7848 4730 C0BF F1F4 CB56 F47C 6E51 054B E892 00F3 0D43 DC4F EF96 24D4 665B. // BIG q B7B8 10B5 8C09 34F6 4287 8F36 0B96 D7CC 26B5 3E4D. // BIG g 4C53 C726 BDBF BBA6 549D 7E73 1939 C6C9 3A86 9A27 C5DB 17BA 3CAC 589D 7B3E 003F A735 F290 CFD0 7A3E F10F 3515 5F1A 2EF7 0335 AF7B 6A52 11A1 1035 18FB A44E 9718. // BIG y 15F8 A502 11C2 34BB DF19 B3CD 25D1 4413 F03D CF38 6FFC 7357 BCEE 59E4 EBFD B641 6726 5E5F 0682 47D4 B50B 3B86 7A85 FB4D 6E01 8329 A993 C36C FD9A BFB6 ED6D 29E0. dataServer_pkeyfile.txt (extracted from above) // BIG p C16C BAD3 4D47 5EC5 3966 95D6 94BC 8BC4 7E59 8E23 B5A9 D7C5 CEC8 2D65 B682 7D44 E953 7848 4730 C0BF F1F4 CB56 F47C 6E51 054B E892 00F3 0D43 DC4F EF96 24D4 665B. // BIG q B7B8 10B5 8C09 34F6 4287 8F36 0B96 D7CC 26B5 3E4D. // BIG g 4C53 C726 BDBF BBA6 549D 7E73 1939 C6C9 3A86 9A27 C5DB 17BA 3CAC 589D 7B3E 003F A735 F290 CFD0 7A3E F10F 3515 5F1A 2EF7 0335 AF7B 6A52 11A1 1035 18FB A44E 9718. // BIG y 15F8 A502 11C2 34BB DF19 B3CD 25D1 4413 F03D CF38 6FFC 7357 BCEE 59E4 EBFD B641 6726 5E5F 0682 47D4 B50B 3B86 7A85 FB4D 6E01 8329 A993 C36C FD9A BFB6 ED6D 29E0. Program abstract: QbyteArray pk_data; QFile pk_file("./dataServer_pkeyfile.txt"); if (pk_file.open(QIODevice::Text | QIODevice::ReadOnly)) { pk_data.append(pk_file.readAll()); } pk_file.close(); unsigned char ptr_sha_hashed[20]; unsigned char *ptr_pk_data = (unsigned char *)pk_data.data(); // openssl SHA1 hashing algorithm SHA1(ptr_pk_data, pk_data.length(), ptr_sha_hashed); DSA_SIG *dsasig = DSA_SIG_new(); char ptr_r[] = "93F5EF861FF6BA6F1C2BB9BB7F360C802F9B2414"; //from tset 4B char ptr_s[] = "4877813012B450D83688B52C7A848E26D4428B6E"; //from tset 4B if (BN_hex2bn(&dsasig->r, ptr_r) == 0) return 0; if (BN_hex2bn(&dsasig->s, ptr_s) == 0) return 0; DSA *dsakeys = DSA_new(); //the following values are from the SA public key char ptr_p[] = "FCA682CE8E12CABA26EFCCF7110E526DB078B05EDECBCD1EB4A208F3AE1617AE01F35B91A47E6DF63413C5E12ED0899BCD132ACD50D99151BDC43EE737592E17"; char ptr_q[] = "962EDDCC369CBA8EBB260EE6B6A126D9346E38C5"; char ptr_g[] = "678471B27A9CF44EE91A49C5147DB1A9AAF244F05A434D6486931D2D14271B9E35030B71FD73DA179069B32E2935630E1C2062354D0DA20A6C416E50BE794CA4"; char ptr_y[] = "963F14E32BA5372928F24F15B0730C49D31B28E5C7641002564DB95995B15CF8800ED54E354867B82BB9597B158269E079F0C4F4926B17761CC89EB77C9B7EF8"; if (BN_hex2bn(&dsakeys->p, ptr_p) == 0) return 0; if (BN_hex2bn(&dsakeys->q, ptr_q) == 0) return 0; if (BN_hex2bn(&dsakeys->g, ptr_g) == 0) return 0; if (BN_hex2bn(&dsakeys->pub_key, ptr_y) == 0) return 0; int result; //valid = 1, invalid = 0, error = -1 result = DSA_do_verify(ptr_sha_hashed, 20, dsasig, dsakeys); //result is 0 (invalid)

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  • Improving the efficiency of frustum culling

    - by DeadMG
    I've got some code which performs frustum culling. However, this defines the "frustum" way too broadly- when I have ~10 objects on screen, the code returns 42 objects to be rendered. I've tried taking "slices" through the frustum to attempt to increase the accuracy of the technique, but it doesn't seem to have made much impact. I also significantly reduced the far plane, so that the objects are barely at the edge. Here's my code (where size is the size in screen space- the resolution of the client area of the window I'm rendering into). Any suggestions? auto&& size = GetDimensions(); D3DVIEWPORT9 vp = { 0, 0, size.x, size.y, 0, 1 }; D3DCALL(device->SetViewport(&vp)); static const int slices = 10; std::vector<Object*> result; for(int i = 0; i < slices; i++) { D3DXVECTOR3 WorldSpaceFrustrumPoints[8] = { D3DXVECTOR3(0, size.y, static_cast<float>(i) / slices), D3DXVECTOR3(size.x, 0, static_cast<float>(i) / slices), D3DXVECTOR3(size.x, size.y, static_cast<float>(i) / slices), D3DXVECTOR3(0, 0, static_cast<float>(i) / slices), D3DXVECTOR3(0, 0, static_cast<float>(i + 1) / slices), D3DXVECTOR3(size.x, 0, static_cast<float>(i + 1) / slices), D3DXVECTOR3(size.x, size.y, static_cast<float>(i + 1) / slices), D3DXVECTOR3(0, size.y, static_cast<float>(i + 1) / slices) }; D3DXMATRIXA16 Identity; D3DXMatrixIdentity(&Identity); D3DXVec3UnprojectArray( WorldSpaceFrustrumPoints, sizeof(D3DXVECTOR3), WorldSpaceFrustrumPoints, sizeof(D3DXVECTOR3), &vp, &Projection, &View, &Identity, 8 ); Math::AABB Frustrum; auto world_begin = std::begin(WorldSpaceFrustrumPoints); auto world_end = std::end(WorldSpaceFrustrumPoints); auto world_initial = WorldSpaceFrustrumPoints[0]; Frustrum.BottomLeftClosest.x = std::accumulate(world_begin, world_end, world_initial, [](D3DXVECTOR3 lhs, D3DXVECTOR3 rhs) { return lhs.x < rhs.x ? lhs : rhs; }).x; Frustrum.BottomLeftClosest.y = std::accumulate(world_begin, world_end, world_initial, [](D3DXVECTOR3 lhs, D3DXVECTOR3 rhs) { return lhs.y < rhs.y ? lhs : rhs; }).y; Frustrum.BottomLeftClosest.z = std::accumulate(world_begin, world_end, world_initial, [](D3DXVECTOR3 lhs, D3DXVECTOR3 rhs) { return lhs.z < rhs.z ? lhs : rhs; }).z; Frustrum.TopRightFurthest.x = std::accumulate(world_begin, world_end, world_initial, [](D3DXVECTOR3 lhs, D3DXVECTOR3 rhs) { return lhs.x > rhs.x ? lhs : rhs; }).x; Frustrum.TopRightFurthest.y = std::accumulate(world_begin, world_end, world_initial, [](D3DXVECTOR3 lhs, D3DXVECTOR3 rhs) { return lhs.y > rhs.y ? lhs : rhs; }).y; Frustrum.TopRightFurthest.z = std::accumulate(world_begin, world_end, world_initial, [](D3DXVECTOR3 lhs, D3DXVECTOR3 rhs) { return lhs.z > rhs.z ? lhs : rhs; }).z; auto slices_result = ObjectTree.collision(Frustrum); result.insert(result.end(), slices_result.begin(), slices_result.end()); } return result;

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  • DirectX particle system. ConstantBuffer

    - by Liuka
    I'm new in DirectX and I'm making a 2D game. I want to use a particle system to simulate a 3D starfield, so each star has to set its own constant buffer for the vertexshader es. to set it's world matrix. So if i have 500 stars (that move every frame) i need to call 500 times VSsetconstantbuffer, and map/unmap each buffer. with 500 stars i have an average of 220 fps and that's quite good. My bottelneck is Vs/PsSetconstantbuffer. If i dont call this function i have 400 fps(obliviously nothing is display, since i dont set the position of the stars). So is there a method to speed up the render of the particle system?? Ps. I'm using intel integrate graphic (hd 2000-3000). with a nvidia (or amd) gpu will i have the same bottleneck?? If, for example, i dont call setshaderresource i have 10-20 fps more (for 500 objcets), that is not 180.Why does SetConstantBuffer take so long?? LPVOID VSdataPtr = VSmappedResource.pData; memcpy(VSdataPtr, VSdata, CszVSdata); context->Unmap(VertexBuffer, 0); result = context->Map(PixelBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &PSmappedResource); if (FAILED(result)) { outputResult.OutputErrorMessage(TITLE, L"Cannot map the PixelBuffer", &result, OUTPUT_ERROR_FILE); return; } LPVOID PSdataPtr = PSmappedResource.pData; memcpy(PSdataPtr, PSdata, CszPSdata); context->Unmap(PixelBuffer, 0); context->VSSetConstantBuffers(0, 1, &VertexBuffer); context->PSSetConstantBuffers(0, 1, &PixelBuffer); this update and set the buffer. It's part of the render method of a sprite class that contains a the vertex buffer and the texture to apply to the quads(it's a 2d game) too. I have an array of 500 stars (sprite setup with a star texture). Every frame: clear back buffer; draw the array of stars; present the backbuffer; draw also call the function update( which calculate the position of the sprite on screen based on a "camera class") Ok, create a vertex buffer with the vertices of each quads(stars) seems to be good, since the stars don't change their "virtual" position; so.... In a particle system (where particles move) it's better to have all the object in only one vertices array, rather then an array of different sprite/object in order to update all the vertices' position with a single setbuffer call. In this case i have to use a dynamic vertex buffer with the vertices positions like this: verticesForQuad={{ XMFLOAT3((float)halfDImensions.x-1+pos.x, (float)halfDImensions.y-1+pos.y, 1.0f), XMFLOAT2(1.0f, 0.0f) }, { XMFLOAT3((float)halfDImensions.x-1+pos.x, -(float)halfDImensions.y-1+pos.y, 1.0f), XMFLOAT2(1.0f, 1.0f) }, { XMFLOAT3(-(float)halfDImensions.x-1+pos.x, (float)halfDImensions.y-1.pos.y, 1.0f), XMFLOAT2(0.0f, 0.0f) }, { XMFLOAT3(-(float)halfDImensions.x-1.pos.x, -(float)halfDImensions.y-1+pos.y, 1.0f), XMFLOAT2(0.0f, 1.0f) }, ....other quads} where halfDimensions is the halfsize in pixel of a texture and pos the virtual position of a star. than create an array of verticesForQuad and create the vertex buffer ZeroMemory(&vertexDesc, sizeof(vertexDesc)); vertexDesc.Usage = D3D11_USAGE_DEFAULT; vertexDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; vertexDesc.ByteWidth = sizeof(VertexType)* 4*numStars; ZeroMemory(&resourceData, sizeof(resourceData)); resourceData.pSysMem = verticesForQuad; result = device->CreateBuffer(&vertexDesc, &resourceData, &CvertexBuffer); and call each frame Context->IASetVertexBuffers(0, 1, &CvertexBuffer, &stride, &offset); But if i want to add and remove obj i have to recreate the buffer each time, havent i?? There is a faster way? I think i can create a vertex buffer with a max size (es. 10000 objs) and when i update it set only the 250 position (for 250 onjs for example) and pass this number as the vertexCount to the draw function (numObjs*4), or i'm worng

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  • How can I make this script output each categories item per category [closed]

    - by Duice352
    Ok so here is the deal currently this script outputs all the products in a parent category as well as the products in the child categories. What i would like to do is seperate the output based on child categories. All the child categories are in the array $children and the string $childs. The parent category is the first array element of $children with the following ones being the actual children. The category names are stored in the database $result as " $cat_name ". I want to first Display the cat_name then the products that fall in that category and then display the next child cat_name and items, ect. Any suggestions of how to manipulate the while loop that cylcles through the rows? <?php $productsPerRow = 3; $productsPerPage = 15; //$productList = getProductList($catId); $children = array_merge(array($catId), getChildCategories(NULL, $catId)); $childs = ' (' . implode(', ', $children) . ')'; $sql = "SELECT pd_id, pd_name, pd_price, pd_thumbnail, pd_qty, c.cat_id, c.cat_name FROM tbl_product pd, tbl_category c WHERE pd.cat_id = c.cat_id AND pd.cat_id IN $childs ORDER BY pd_name"; $result = dbQuery(getPagingQuery($sql, $productsPerPage)); $pagingLink = getPagingLink($sql, $productsPerPage, "c=$catId"); $numProduct = dbNumRows($result); // the product images are arranged in a table. to make sure // each image gets equal space set the cell width here $columnWidth = (int)(100 / $productsPerRow); ?> <p><?php if(isset($_GET['m'])){echo "You must select a model first! After you select your model you can customize your dragster parts.";} ?> </p> <p align="center"><?php echo $pagingLink; ?></p> <table width="100%" border="0" cellspacing="0" cellpadding="20"> <?php if ($numProduct > 0 ) { $i = 0; while ($row = dbFetchAssoc($result)) { extract($row); if ($pd_thumbnail) { $pd_thumbnail = WEB_ROOT . 'images/product/' .$pd_thumbnail; } else { $pd_thumbnail = 'images/no-image-small.png'; } if ($i % $productsPerRow == 0) { echo '<tr>'; } // format how we display the price $pd_price = displayAmount($pd_price); echo "<td width=\"$columnWidth%\" align=\"center\"><a href=\"" . $_SERVER['PHP_SELF'] . "?c=$catId&p=$pd_id" . "\"><img src=\"$pd_thumbnail\" border=\"0\"><br>$pd_name</a><br>Price : $pd_price <br> $cat_id - $cat_name"; // if the product is no longer in stock, tell the customer if ($pd_qty <= 0) { echo "<br>Out Of Stock"; } echo "</td>\r\n"; if ($i % $productsPerRow == $productsPerRow - 1) { echo '</tr>'; } $i += 1; } if ($i % $productsPerRow > 0) { echo '<td colspan="' . ($productsPerRow - ($i % $productsPerRow)) . '">&nbsp;</td>'; }

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  • Telerik RadGridView problem

    - by Polaris
    I am using Telerik RadGridView in my project. I want to show image in column. GridViewImageColumn col1 = new GridViewImageColumn(); col1.Width = 100; col1.DataMemberBinding = new Binding("id"); col1.Header = "PhotoByConverter"; col1.DataMemberBinding.Converter = new ThumbnailConverter(); grid.Columns.Add(col1); GridViewImageColumn col2 = new GridViewImageColumn(); col2.Width = 100; col2.DataMemberBinding = new Binding("firstName"); col2.Header = "Person name"; col2.DataMemberBinding.Converter = new ThumbnailConverter(); grid.Columns.Add(col2); Grid.ItemsSource=DataTable; First column not wokrs but second works fine. I use Converter for image shown below public class ThumbnailConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { IEnumerable<thumbNail> result = from n in thumbnails where n.personID == value.ToString() select n; if (result != null && result.First().thumbnail != null) { return result.First().thumbnail.file; } else { return null; } } public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { throw new Exception("The method or operation is not implemented."); } } I found by id thumbnail of person and set it like data for GridViewImageColumn. I checked with Debuger conveter works properly. I can't undesrtand why it doesn't work. Any ideas?

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  • Linq The specified type 'string' is not a valid provider type.

    - by Joe Pitz
    Using Linq to call a stored procedure that passes a single string, The stored procedure returns a data set row that contains a string and an int. Code: PESQLDataContext pe = new PESQLDataContext(strConnStr); pe.ObjectTrackingEnabled = false; gvUnitsPassed.DataSource = pe.PassedInspection(Line); gvUnitsPassed.DataBind(); pe.dispose(); When the code runs an exception gets called below: The exception is thrown at the IExecuteResult result = statement: Enclosed is my result class in the designer.cs file. [Function(Name = "dbo.PassedInspection")] public ISingleResult<PassedInspectionResult> PassedInspection([Parameter(Name = "Model", DbType = "VarChar(4)")] string model) { IExecuteResult result = this.ExecuteMethodCall(this, ((MethodInfo)(MethodInfo.GetCurrentMethod())), model); return ((ISingleResult<PassedInspectionResult>)(result.ReturnValue)); } public partial class PassedInspectionResult { private string _Date; private int _Passed; public PassedInspectionResult() { } [Column(Storage = "_Date", DbType = "string NULL")] public string Date { get { return this._Date; } set { if ((this._Date != value)) { this._Date = value; } } } [Column(Storage = "_Passed", DbType = "Int NULL")] public int Passed { get { return this._Passed; } set { if ((this._Passed != value)) { this._Passed = value; } } } } } I have other stored procedures with similar arguments that run just fine. Thanks

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  • Problem to display 3D google map.

    - by nemade-vipin
    hello friends, I have implemented one Flex application in which I want to display 3D google map.In which I am getting the error the NUll object reference during map display. Here is my code:- import com.google.maps.controls.MapTypeControl; import adobe.utils.XMLUI; import mx.rpc.events.FaultEvent; import mx.controls.Alert; import generated.webservices.*; import mx.collections.ArrayCollection; import mx.controls.*; import generated.webservices.*; import com.google.maps.LatLng; import com.google.maps.Map3D; import com.google.maps.MapEvent; import com.google.maps.MapMouseEvent; import com.google.maps.services.GeocodingEvent; import com.google.maps.services.ClientGeocoder; import com.google.maps.overlays.Marker; import com.google.maps.InfoWindowOptions; import com.google.maps.MapOptions; import com.google.maps.MapType; import com.google.maps.View; import com.google.maps.controls.NavigationControl; import com.google.maps.geom.Attitude; import mx.controls.Alert; [Bindable] private var childName:ArrayCollection; [Bindable] private var childId:ArrayCollection; private var photoFeed:ArrayCollection; private var trackinginfochild:TrackingInfo; private var arrayOfchild:Array; private var newEntry:GetSBTSMobileAuthentication; private var trackinginfo:GetSBTSTrackingInfo; private var childObj:Child; private var UserId:int; private var lat:int; private var long:int; private var latlong:LatLng; public var user:SBTSWebService; public function authentication():void { // Instantiate a new Entry object. user = new SBTSWebService(); if(user!=null) { user.addSBTSWebServiceFaultEventListener(handleFaults); user.addgetSBTSMobileAuthenticationEventListener(authenticationResult); newEntry = new GetSBTSMobileAuthentication(); if(newEntry!=null) { newEntry.mobile=mobileno.text; newEntry.password=password.text; user.getSBTSMobileAuthentication(newEntry); } } } public function handleFaults(event:FaultEvent):void { Alert.show("A fault occured contacting the server. Fault message is: " + event.fault.faultString); } public function authenticationResult(event:GetSBTSMobileAuthenticationResultEvent):void { if(event.result != null && event.result._return>0) { if(event.result._return > 0) { UserId = event.result._return; loginform.enabled = false; getChildList(UserId); viewstack2.selectedIndex=1; } else { Alert.show("Authentication fail"); } } } public function getChildList(userId:int):void { var childEntry:GetSBTSMobileChildrenInfo = new GetSBTSMobileChildrenInfo(); childEntry.UserId = userId; user.addgetSBTSMobileChildrenInfoEventListener(sbtsChildrenInfoResult); user.getSBTSMobileChildrenInfo(childEntry); } public function sbtsChildrenInfoResult(event:GetSBTSMobileChildrenInfoResultEvent):void { if( event.result._return!=null) { arrayOfchild = event.result._return as Array; photoFeed = new ArrayCollection(arrayOfchild); childName = new ArrayCollection(); for( var count:int=0;count<photoFeed.length;count++) { childObj = photoFeed.getItemAt(count,0) as Child; childName.addItem(childObj.strName); } } } private function trackingInfo():void { for( var count:int=0;count user.getSBTSTrackingInfo(trackinginfo); } } } } private function getTrackingInfo(event:GetSBTSTrackingInfoResultEvent):void { if(event.result._return != null) { trackinginfochild = event.result._return as TrackingInfo; lat = trackinginfochild.dblLatitude; long = trackinginfochild.dblLongitude; latlong = new LatLng(lat,long); } } private function onMapPreinitialize(event:MapEvent):void { var myMapOptions:MapOptions = new MapOptions(); myMapOptions.zoom = 12; myMapOptions.center = latlong; myMapOptions.mapType = MapType.NORMAL_MAP_TYPE; myMapOptions.viewMode = View.VIEWMODE_PERSPECTIVE; myMapOptions.attitude = new Attitude(20,30,0); buslocation.setInitOptions(myMapOptions); buspath.setInitOptions(myMapOptions); } private function onMapReady(event:MapEvent):void { this.buslocation.addControl(new NavigationControl()); this.buslocation.addControl( new MapTypeControl()); } ]]> <mx:Move id="hideEffect" yTo="-500" /> <mx:Move id="showEffect" xFrom="500"/> <mx:Panel width="100%" height="100%" headerColors="[#000000,#FFFFFF]" hideEffect="{hideEffect}" showEffect="{showEffect}"> <mx:TabNavigator id="viewstack2" selectedIndex="0" creationPolicy="all" width="100%" height="100%"> <mx:Form label="Login Form" id="loginform" hideEffect="{hideEffect}" showEffect="{showEffect}"> <mx:FormItem label="Mobile NO:" creationPolicy="all"> <mx:TextInput id="mobileno"/> </mx:FormItem> <mx:FormItem label="Password:" creationPolicy="all"> <mx:TextInput displayAsPassword="true" id="password" /> </mx:FormItem> <mx:FormItem> <mx:Button label="Login" click="authentication()"/> </mx:FormItem> </mx:Form> <mx:Form label="Child List" id="childForm" hideEffect="{hideEffect}" showEffect="{showEffect}"> <mx:Label width="100%" color="blue" text="Select Child."/> <mx:RadioButtonGroup id="radioGroup" itemClick="trackingInfo()"/> <mx:Repeater id="fieldRepeater" dataProvider="{childName}"> <mx:RadioButton groupName="radioGroup" label="{fieldRepeater.currentItem}" value="{fieldRepeater.currentItem}"/> </mx:Repeater> </mx:Form> <mx:Form label="Child Information" hideEffect="{hideEffect}" showEffect="{showEffect}"> <mx:FormItem> <mx:DataGrid id="childinfo"> <mx:columns> <mx:DataGridColumn headerText="Child Name" dataField="strName"/> <mx:DataGridColumn headerText="School Name" dataField="strSchoolName"/> <mx:DataGridColumn headerText="Pick Up Point" dataField="strPickUpPointName"/> <mx:DataGridColumn headerText="Drop Down Point" dataField="strDropDownPointName"/> </mx:columns> </mx:DataGrid> </mx:FormItem> <mx:FormItem> <mx:Button label="click here to see bus location"/> </mx:FormItem> </mx:Form> <mx:Form label="Bus Location" hideEffect="{hideEffect}" showEffect="{showEffect}"> <maps:Map3D xmlns:maps="com.google.maps.*" mapevent_mappreinitialize="onMapPreinitialize(event)" id="buslocation" width="100%" height="100%" url="http://code.google.com/apis/maps/" key="ABQIAAAAXuX6aG-r_N0-tQNxUEV-vRSE8al1BQssMxLXJiP75kIjR3ssLxT3D52_u94hI-dMIkD72FmnK-P4og"/> </mx:Form> <mx:Form label="Bus path" hideEffect="{hideEffect}" showEffect="{showEffect}"> <maps:Map3D xmlns:maps="com.google.maps.*" mapevent_mappreinitialize="onMapPreinitialize(event)" id="buspath" width="100%" height="100%" url="http://code.google.com/apis/maps/" key="ABQIAAAAXuX6aG-r_N0-tQNxUEV-vRSE8al1BQssMxLXJiP75kIjR3ssLxT3D52_u94hI-dMIkD72FmnK-P4og"/> </mx:Form> </mx:TabNavigator> </mx:Panel> I am getting this error :- TypeError: Error #1009: Cannot access a property or method of a null object reference. at com.google.maps.geom::Geometry$/computeSeparatingAxes() at com.google.maps.geom::TileEnumerator/enumerateTiles() at com.google.maps.core::PerspectiveTilePane/computeOptimalSet() at com.google.maps.core::PerspectiveTilePane/render() at com.google.maps.core::PerspectiveTilePane/configure() at com.google.maps.managers::PerspectiveTileManager/updateView() at com.google.maps.managers::PerspectiveTileManager/initializePanes() at com.google.maps.managers::PerspectiveTileManager/onInitialize() at MethodInfo-190() at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at mx.core::UIComponent/dispatchEvent()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:9298] at com.google.maps.wrappers::BaseEventDispatcher/dispatchEvent() at com.google.maps.wrappers::EventDispatcherWrapper/dispatchEvent() at com.google.maps.core::MapImpl/size() at com.google.maps.core::MapImpl/setSize() at com.google.maps.wrappers::IMapWrapper/setSize() at com.google.maps::Map/internalSetSize() at com.google.maps::Map/onUIComponentResized() at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at mx.core::UIComponent/dispatchEvent()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:9298] at mx.core::UIComponent/dispatchResizeEvent()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:7077] at mx.core::UIComponent/setActualSize()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:6706] at mx.containers.utilityClasses::BoxLayout/updateDisplayList()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\containers\utilityClasses\BoxLayout.as:219] at mx.containers::Form/updateDisplayList()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\containers\Form.as:375] at mx.core::UIComponent/validateDisplayList()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:6351] at mx.core::Container/validateDisplayList()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\Container.as:2677] at mx.managers::LayoutManager/validateDisplayList()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\managers\LayoutManager.as:622] at mx.managers::LayoutManager/doPhasedInstantiation()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\managers\LayoutManager.as:695] at Function/http://adobe.com/AS3/2006/builtin::apply() at mx.core::UIComponent/callLaterDispatcher2()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:8628] at mx.core::UIComponent/callLaterDispatcher()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:8568] Please resolve my issue.

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  • OAuthWebSecurity.VerifyAuthentication IsSuccessful returns false how do I to determine the reason?

    - by Eonasdan
    I'm using DotNetOpenAuth with a MVC 4 application. All the sudden Google auth is failing (MS is working). The stock code does this: [AllowAnonymous] public ActionResult ExternalLoginCallback(string returnUrl) { var result = OAuthWebSecurity.VerifyAuthentication(Url.Action("ExternalLoginCallback", new { ReturnUrl = returnUrl })); if (!result.IsSuccessful) { return RedirectToAction("ExternalLoginFailure"); } I know that result.IsSuccessful is false, but how do I get the reason? result.Error is null. I also looked at this page to use log4net. I do get a log on the local dev box but not when I deploy it to a remote server. log4net webconfig: <log4net> <appender name="RollingFileAppender" type="log4net.Appender.RollingFileAppender"> <file value="RelyingParty.log" /> <appendToFile value="true" /> <rollingStyle value="Size" /> <maxSizeRollBackups value="10" /> <maximumFileSize value="100KB" /> <staticLogFileName value="true" /> <layout type="log4net.Layout.PatternLayout"> <conversionPattern value="%date (GMT%date{%z}) [%thread] %-5level %logger - %message%newline" /> </layout> </appender> <!-- Setup the root category, add the appenders and set the default level --> <root> <level value="INFO" /> <appender-ref ref="RollingFileAppender" /> </root> <!-- Specify the level for some specific categories --> <logger name="DotNetOpenAuth"> <level value="ALL" /> </logger> </log4net> Edit I also tried log4net to a sql db but it still didn't log anything

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  • phpexcel write excel and save ?

    - by boss
    code: <?php /** PHPExcel */ require_once '../Classes/PHPExcel.php'; /** PHPExcel_IOFactory */ require_once '../Classes/PHPExcel/IOFactory.php'; // Create new PHPExcel object $objPHPExcel = new PHPExcel(); // Set properties $objPHPExcel->getProperties()->setCreator("Maarten Balliauw") ->setLastModifiedBy("Maarten Balliauw") ->setTitle("Office 2007 XLSX Test Document") ->setSubject("Office 2007 XLSX Test Document") ->setDescription("Test document for Office 2007 XLSX, generated using PHP classes.") ->setKeywords("office 2007 openxml php") ->setCategory("Test result file"); $result = 'select * from table1'; for($i=0;$i<count($result);$i++){ $result1 = 'select * from table2 where table1_id = ' . $result[$i]['table1_id']; for ($j=0;$j<count($result1);$j++) { $objPHPExcel->setActiveSheetIndex(0)->setCellValue('A' . $j, $result1[$j]['name']); } // Set active sheet index to the first sheet, so Excel opens this as the first sheet $objPHPExcel->setActiveSheetIndex(0); // Save Excel 2007 file $objWriter = PHPExcel_IOFactory::createWriter($objPHPExcel, 'Excel2007'); $objWriter->save(str_replace('.php', '.xlsx', __FILE__)); // Echo done echo date('H:i:s') . " Done writing file.\r\n"; } ?> The above code executes and save n no of .xlsx files in the folder, but the problem im getting is biggest count(result1) in the for loop executing in all saved excel files. Please give me the solution.

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  • asp.net MVC 1.0 and 2.0 currency model binding

    - by David Liddle
    I would like to create model binding functionality so a user can enter ',' '.' etc for currency values which bind to a double value of my ViewModel. I was able to do this in MVC 1.0 by creating a custom model binder, however since upgrading to MVC 2.0 this functionality no longer works. Does anyone have any ideas or better solutions for performing this functionality? A better solution would be to use some data annotation or custom attribute. public class MyViewModel { public double MyCurrencyValue { get; set; } } A preferred solution would be something like this... public class MyViewModel { [CurrencyAttribute] public double MyCurrencyValue { get; set; } } Below is my solution for model binding in MVC 1.0. public class MyCustomModelBinder : DefaultModelBinder { public override object BindModel(ControllerContext controllerContext, ModelBindingContext bindingContext) { object result = null; ValueProviderResult valueResult; bindingContext.ValueProvider.TryGetValue(bindingContext.ModelName, out valueResult); bindingContext.ModelState.SetModelValue(bindingContext.ModelName, valueResult); if (bindingContext.ModelType == typeof(double)) { string modelName = bindingContext.ModelName; string attemptedValue = bindingContext.ValueProvider[modelName].AttemptedValue; string wantedSeperator = NumberFormatInfo.CurrentInfo.NumberDecimalSeparator; string alternateSeperator = (wantedSeperator == "," ? "." : ","); try { result = double.Parse(attemptedValue, NumberStyles.Any); } catch (FormatException e) { bindingContext.ModelState.AddModelError(modelName, e); } } else { result = base.BindModel(controllerContext, bindingContext); } return result; } }

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  • Argument exception after trying to use TryGetObjectByKey

    - by Rickjaah
    Hi, EDIT: Somethings wrong.... I have to use objectContext.Frontpages.ToArray() before I can use TryGetObjectByEntityKey(). Any ideas anyone? I'm trying to retrieve an object from my database using entity (framework 4) When I use the following code it gives an ArgumentException: An item with the same key has already been added. if (databaseContext.TryGetObjectByKey(entityKey, out result)) { return (result != null && result is TEntityObject) ? result as TEntityObject : null; } else { return null; } When I check the objectContext, I see the entities, but only if I enumerate the specific list of entities manually using VS2010, it works. What am I missing? Do I have to do something else before i can get the item from the database? I searched google, but could not find any results, the same for the msdn library EDIT: Still working on this.... It's a weird problem. I retrieve a value, but get an error that says a duplicate item exists. STACKTRACE: [ArgumentException: An item with the same key has already been added.] System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) +52 System.Collections.Generic.Dictionary2.Insert(TKey key, TValue value, Boolean add) +9549131 System.Data.Metadata.Edm.ObjectItemAttributeAssemblyLoader.LoadRelationshipTypes() +661 System.Data.Metadata.Edm.ObjectItemAttributeAssemblyLoader.LoadTypesFromAssembly() +17 System.Data.Metadata.Edm.ObjectItemAssemblyLoader.Load() +25 System.Data.Metadata.Edm.ObjectItemAttributeAssemblyLoader.Load() +4 System.Data.Metadata.Edm.AssemblyCache.LoadAssembly(Assembly assembly, Boolean loadReferencedAssemblies, ObjectItemLoadingSessionData loadingData) +160 System.Data.Metadata.Edm.AssemblyCache.LoadAssembly(Assembly assembly, Boolean loadReferencedAssemblies, KnownAssembliesSet knownAssemblies, EdmItemCollection edmItemCollection, Action1 logLoadMessage, Object& loaderCookie, Dictionary2& typesInLoading, List1& errors) +166 System.Data.Metadata.Edm.ObjectItemCollection.LoadAssemblyFromCache(ObjectItemCollection objectItemCollection, Assembly assembly, Boolean loadReferencedAssemblies, EdmItemCollection edmItemCollection, Action`1 logLoadMessage) +316 System.Data.Metadata.Edm.MetadataWorkspace.ImplicitLoadAssemblyForType(Type type, Assembly callingAssembly) +306 System.Data.Metadata.Edm.MetadataWorkspace.ImplicitLoadFromEntityType(EntityType type, Assembly callingAssembly) +109 System.Data.Objects.ObjectContext.TryGetObjectByKey(EntityKey key, Object& value) +288 EDIT: Lazy loading is set to true. EDIT: Somethings wrong.... I have to use objectContext.Frontpages.ToArray() before I can use TryGetObjectByEntityKey(). Any ideas anyone?

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