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  • play framework NoClassDefFoundError

    - by lhk
    I've downloaded the typesafe stack for windows and created a new project. When I fire up sbt and try to run the new unmodified application there's this error: [error] java.lang.NoClassDefFoundError: org/jboss/netty/channel/ChannelFactory just out of curiosity I also tried to compile the project. The error is different: [error] IO error while decoding .....welcome.template.scala with UTF-8 [error] Please try specifying another one using the -encoding option What can I do to fix this ?

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  • View load methods not firing.

    - by 4thSpace
    I'm loading a view like this: if(commentSubmissionView == nil){ commentSubmissionView = [[CommentSubmissionController alloc] initWithNibName:@"CommentSubmissionView" bundle:nil]; } [self.view addSubview:commentSubmissionView.view]; viewDidLoad and viewWillAppear in commentSubmissionView do not fire. Is there something else I need to do?

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  • Help with jQuery Traversal

    - by Jack Webb-Heller
    Hi guys, I'm struggling a bit with traversing in jQuery. Here's the relevant markup: <ul id="sortable" class="ui-sortable"> <li> <img src="http://ecx.images-amazon.com/images/I/51Vza76tCxL._SL160_.jpg"> <div class="controls"> <span class="move">?</span> <span class="delete">?</span> </div> <div class="data"> <h1>War and Peace (Oxford World's Classics)</h1> <textarea>Published to coincide with the centenary of Tolstoy's death, here is an exciting new edition of one of the great literary works of world literature.</textarea> </div> </li> <li> <img src="http://ecx.images-amazon.com/images/I/51boZxm2seL._SL160_.jpg"> <div class="controls"> <span class="move">?</span> <span class="delete">?</span> </div> <div class="data"> <h1>A Christmas Carol and Other Christmas Writings (Penguin Classics)</h1> <span>Optionally, write your own description in the box below.</span> <textarea>Dicken's Christmas writings-in a new, sumptuous, and delightful clothbound edition.</textarea> </div> </li> </ul> This is code for a jQuery UI 'Sortable' element. Here's what I want to happen. When the Delete thing is clicked ($('.delete')), I want the <li> item it's contained within to be removed. I've tried using $('.delete').parent().parent().remove(); but in the case of having two items, that seems to delete both of them. I'm a bit confused by this. I also tried using closest() to find the closest li, but that didn't seem to work either. How should I best traverse the DOM in this case? Thanks! Jack

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  • How to digitally sign soap request using visual studio 2008

    - by liz deasy
    I'm using a web reference generated from a .wsdl file. I've also examined the Amazon web service example but couldn't get it working. Enclosed is an example of the soap request. Thanking You MIIEZzCcA9cgwaABQfd86afd2g... Algorithm="http://www.w3.org/2001/10/xml-enc-c14n#"/ http://www.w3.org/2000/09/xmldsig#rsa-sha1"/ DJbchm5gk... LyLsF0pi4wPu...

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  • vsftpd status stop/waiting Ubuntu

    - by Majin Vegeta
    I'm trying to configure ftp over amazon EC2 instance, I've installed vsftpd and did the steps of adding user and modifying the vsftpd.conf file, but I'm getting my service status as ubuntu@ip-10-38-106-212:~$ sudo service vsftpd status vsftpd stop/waiting I've tried to reinstall vsftpd but still getting the same, I've also added the port 20 and 21 in my security group policy to skip the firewall. Can anyone tell me how to check whats wrong with this vsftpd, why its stopped and not coming into running state. Thank u

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  • Detecting a Lightweight Core Data Migration

    - by hadronzoo
    I'm using Core Data's automatic lightweight migration successfully. However, when a particular entity gets created during a migration, I'd like to populate it with some data. Of course I could check if the entity is empty every time the application starts, but this seems inefficient when Core Data has a migration framework. Is it possible to detect when a lightweight migration occurs (possibly using KVO or notifications), or does this require implementing standard migrations? I've tried using the NSPersistentStoreCoordinatorStoresDidChangeNotification, but it doesn't fire when migrations occur.

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  • Building a community photography site, where can I store my photos online?

    - by thanos panousis
    I am in the process of laying down the requirements for a photography community site. An important feature to investigate would be allowing more fotos/account than rival sites around my country's internet. What are the possibilities out there? Should I go for something like amazon S3, or is there anything that offers more image-related features? I am mostly interested in low price per GB (storage and transfer out).

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  • Codeigniter ignoring query strings. Only loading

    - by Keyo
    I have setup remote debugging in netbeans. It works except codeigniter only loads the default controller (home page). I have enabled query strings with $config['enable_query_strings'] = TRUE; The debugger opens up a page with the following url http://blinkfilms.ben.dev/myid/tests?XDEBUG_SESSION_START=netbeans-xdebug So codeigniter should fire up the controller in controllers/myid/tests.php

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  • jquery live event gets executed twice

    - by victor_foster
    I am loading content into a page with ajax that will have live click events attached to them. It seems like the first time I load this content everything works as expected. If I load this again, the events fire twice (when put breakpoints in the code). What am I doing wrong? Is there a way I can clear the dom of these elements before they get loaded again?

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  • Cakephp 1.3 database migration with

    - by Vijay Kumbhar
    Hello All, I am using cakephp 1.3 on LAMP (ubuntu 9.04) platform. Trying the database migration with cakephp inbuilt schema generation script. I am inside the app folder & When i fire a command in the terminal 'cake schema run create schema file name', It is giving me the error that "Error:schema.php could not be included." Can anybody help me out?

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  • quick question about learning c#

    - by Oliver Bayes-Shelton
    Hi, I am looking to buy my first c# book, at the moment amazon have a special offer on two titles Sams Teach Yourself the C# Language and Sams Teach Yourself Visual C# 2008 my qutestion is if their a difference between visual C# and C# ? also which book would be better for an intro to C#

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  • Animations and MVVM in Silverlight

    - by user275561
    OK I have looked and searched all i want to do is fire a storyboard animation from my view model onto my view. The problem is there is just simply too much boilerplate code to get a simple thing like myStoryboard.Begin(); firing. So what are the methods that you use? Currently, I am using Silverlight 3, MVVM Light.

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  • Disable Back Button (showing cached version) without JavaScript

    - by vigna hari karthik
    Hey Friends, I want to disable the broswer back button without using javascript. So far i have used this coding: Response.CacheControl = "no-cache" Response.CacheControl = "private" Response.CacheControl = "public" It's working fine in the internet explorer 8 but in case of mozilla fire fox it is not working.pls say same the solution to work in all browsers. Thanks in advance With Regards V.karthik

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  • Codeigniter ignoring query strings. Only loading index page.

    - by Keyo
    I have setup remote debugging in netbeans. It works except codeigniter only loads the default controller (home page). I have enabled query strings with $config['enable_query_strings'] = TRUE; The debugger opens up a page with the following url http://blinkfilms.ben.dev/myid/tests?XDEBUG_SESSION_START=netbeans-xdebug So codeigniter should fire up the controller in controllers/myid/tests.php

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  • Binding event to wxMenu instead of wxMenuItem

    - by Gero
    Im creating a dynamic MenuBar from xml file, and binding events to menu items using Connect(). Some menus does not have items inside, but needs to fire events. Is there a way to attach an event handler to a wxMenu using Connect()? *Im Using wxWidgets 2.8.8 & MS VC++ 6.0

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  • Scriptaculous Drag: How do I offset the dragging element?

    - by Angus Croll
    This is an age old problem - but now I'm using scriptaculous its come back to haunt me. When dragging a tree node over other tree nodes I want mouseover to fire for each node. So I want to position the dragging thing so that its top-left is slightly offset from the mousepointer I could reposition constantly in the onDrag handler but this is jerky and slow can anyone help? - thanks

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  • How do I associate the Enter key with a button on an aspx page?

    - by Xaisoft
    I have an asp.net ascx control file and I have put the control on an aspx page. The aspx page has a button in which when I press enter on the keyboard, I want it to fire the event handler for the button. Is there a way to set this? I am using a master page with a button already on it, so now when I press the enter key, the event handler for that button fires.

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  • Secure Streaming CDN Video Content

    - by Donalds
    Hi, I am using Amazon CloudFront to stream paid video content to my users and I am having problems getting the videos secured. Wowza does that by creating a secure token, but the use of wowza would be much more costly. Is there anyway that I can better protect my content by using Cloudfront or other CDN? Thanks!

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  • Form Closing event

    - by johnm01
    Hi all, I have a smartdevice project targeting windows mobile 6. In the top right corner is an X (provided by the controlbox). i have an event on the form_closing that i was hoping would fire when the cross is clicked. But it doesnt :-( Does anyone know why this event is not firing ??? Thanks :-) John

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  • What happened to programming-books.com?

    - by Kurtosis
    A couple years ago I found a great site called something like 'programming-books.com' (but not exactly that). It let users submit links to their favorite books for various programming languages, and write a short blurb about why they're so good. You could include their Amazon page and the website would grab a cover picture. I've since lost that bookmark and am trying to find it again, anyone know what site I'm talking about? Is it still around? (cross-posted @ hacker news)

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  • .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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