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  • Google App Engine - Caching generated HTML

    - by Alexander
    I have written a Google App Engine application that programatically generates a bunch of HTML code that is really the same output for each user who logs into my system, and I know that this is going to be in-efficient when the code goes into production. So, I am trying to figure out the best way to cache the generated pages. The most probable option is to generate the pages and write them into the database, and then check the time of the database put operation for a given page against the time that the code was last updated. Then, if the code is newer than the last put to the database (for a particular HTML request), new HTML will be generated and served, and cached to the database. If the code is older than the last put to the database, then I will just get the HTML direct from the database and serve it (therefore avoiding all the CPU wastage of generating the HTML). I am not only looking to minimize load times, but to minimize CPU usage. However, one issue that I am having is that I can't figure out how to programatically check when the version of code uploaded to the app engine was updated. I am open to any suggestions on this approach, or other approaches for caching generated html. Note that while memcache could help in this situation, I believe that it is not the final solution since I really only need to re-generate html when the code is updated (as opposed to every time the memcache expires). Kind Regards, and thank you in advance for any suggestions you may be able to offer. -Alex

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  • Google App Engine - Uploading blobs and authentication

    - by Keyur
    (I tried asking this on the GAE forums but didn't get an answer so am trying it here.) Currently to upload blobs, the app engine's blob store service creates a unique one- time URL that a user can post blobs to. My requirement is that I only want authenticated / authorized users to post blobs in my application. I can achieve this currently if the page that includes the multipart form to upload blobs is in my application. However, I am looking to providing a "REST API" for my users to upload their blobs. While it is true that the one-time nature of the upload URL mitigates the chances of rogue use but it's still possible. I was wondering if there is anyone on the app engine team here that can consider a feature where developers can register an upload listener. (Or if there is already a way, I'll be all ears). A standard servlet filter could also potentially do the job. This will give us an opportunity to authenticate / validate / decorate requests before the request gets forwarded to the blob store service. Thanks, Keyur

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  • Django 'ImproperlyConfigured' error after deployment on google app engine

    - by oreon
    Hello, I'm currently trying to get my first django project running on Google App Engine. I followed the instructions given here http://www.allbuttonspressed.com/projects/djangoappengine as best I could. Unfortunately I have run into some issues. Locally everything runs fine, no problems. I then tried to deploy my project to the cloud. This is where I'm totally stuck. I always receive 500 Server Errors coupled with google.appengine.runtime.DeadlineExceededError's. Every now and then I get the following error message in my logs, which I think is the root of the problem : <class 'django.core.exceptions.ImproperlyConfigured'>: ImportError projectyalanda.pricecompare: No module named projectyalanda.pricecompare Obviously something is wrong in the way I reference my django app. Why this is only an issue in the cloud is a mystery to me. The interesting part in the settings.py file is setup as following: INSTALLED_APPS = ( 'djangotoolbox', # 'django.contrib.auth', 'django.contrib.contenttypes', 'django.contrib.sessions', 'projectyalanda.pricecompare', ) I absolutely can't figure out why django/appengine wouldn't be able to find the module, especially since everything works perfectly locally. So where else can I look? The local folder structure is of course also correct as automatically done by django, so maybe something is messed up during deployment? How would I be able to find out? Please help me ;-) Thanks

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  • Struts2 Tiles in Google app engine

    - by user365941
    I am trying to build an java web application using struts2 and tiles in Google App Engine. Below is my tiles.xml file <!DOCTYPE tiles-definitions PUBLIC "-//Apache Software Foundation//DTD Tiles Configuration 2.0//EN" "http://tiles.apache.org/dtds/tiles-config_2_0.dtd"> <tiles-definitions> <definition name="baseLayout" template="BaseLayout.jsp"> <put-attribute name="title" value="" /> <put-attribute name="header" value="Header.jsp" /> <put-attribute name="body" value="" /> <put-attribute name="footer" value="Footer.jsp" /> </definition> <definition name="/welcome.tiles" extends="baseLayout"> <put-attribute name="title" value="Welcome" /> <put-attribute name="body" value="Welcome.jsp" /> </definition> </tiles-definitions> But when I run the app,I am not getting any error. it just prints "Header.jsp Welcome.jsp Footer.jsp". It does not show the actual jsp pages. Please advise on what needs to be done. Thanks in advance Regards

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  • Efficiently Serving Dynamic Content in Google App Engine

    - by awegawef
    My app on google app engine returns content items (just text) and comments on them. It works like this (pseudo-ish code): query: get keys of latest content #query to datastore for each item in content if item_dict in memcache: use item_dict else: build_item_dict(item) #by fetching from datastore store item_dict in memcache send all item_dicts to template Sorry if the code isn't understandable. I get all of the content dictionaries and send them to the template, which uses them to create the webpage. My problem is that if the memcache has expired, for each item I want to display, I have to (1) lookup item in memcache, (2) since no memcache exists I must fetch item from the datastore, and (3) store the item in memcache. These calls build up quickly. I don't set an expire time for the entries to the memcache, so this really only happens once in the morning, but the webpage takes long enough to load (~1 sec) that the browser reports it as not existing. Regularly, my webpages take about 50ms to load. This approach works decently for frequent visits, but it has its flaws as shown above. How can I remedy this? The entries are dynamic enough that I don't think it would be in my best interest to cache my initial request. Thanks in advance

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  • Proper way of naming your Java Google App Engine Project

    - by Saif Bechan
    I am starting out with Google's App Engine in Java. I have seen the tutorial video but I do not understand the naming of the project package. It is going to be a guestbook, that's why the name is guestbook, I understand that part. But after that I see package name. 1)Is that something you import into the project, or is is something you create. I have seen this a lot in projects, something like com.xxx.xxx. 2)How do you name this type of thing or is this an import. I have looked at another tutorial there they take the naming to a whole new level. The name of both the project and the package is de.vogella.gae.java.todo. 3)What does this mean in java terms. 4)Maybe one of you can help me with this specific project I want to start. I want to create a Google App project that for now only serves static files. I will leave the project empty and just put all my static files in the war directory of the project. I want the domain name to be mydomainstatic

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  • In App Purchase Unique Identifying Data

    - by dageshi
    O.K so I'm writing a iPhone travel guide, you purchase a subscription to a travel guide for 3 months, it downloads a fairly hefty database and for 3 months that database gets updated weekly with new stuff. Now what I'd like to do is make the user enter their email address as a one off action before they purchase their first guide, for China say. The purpose for doing this is 1) To allow me to contact the user by email when they add a note/tip for a particular place (the app will allow them to send notes & information to me) 2) To Uniquely identify who has purchased the subscription so that if they wipe their device and reinstall the app they can plug the email address in and pickup their subscriptions again. Or so they can use the same subscription on another device they own. My concerns are 1) Will Apple allow the email method of restoring functionality to a second or restored device? 2) As long as I tell the user what I'm using their email address for (aka I won't sell it to anyone else and use it for X purposes) will it be o.k to ask for said email address? And as a side note, can I tack the devices unique id onto my server comms to track devices or is apple going to through a hissy fit about that as well?

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  • Google App Engine - How to implement the activity stream in a social network

    - by spidee
    I want some ideas on the best practice to implement an activity stream for a social network im building in app engine (PYTHON) I first want to keep a log for all activities of each user - so that we have a history. i.e. someone became a friend, added a picture, changed their address etc. This way we have a users history available should we need it. Also mean we can remove friendship joins, change user data but have a historical log. I also want to stream a users activity to their friends. for this only the last X activities need to be kept - that is in the scenario that messages are sent to friends when an activity occurs. Its pretty straight forward designing a history log - ie: when, what, where. The complication comes as to how we notify friends of a user as to their activity. In our app friendships are not mutual - ie they are based on the twitter following model. Some accounts could have thousands of followers. What is the best approach to model this. using a many to many join table and doing a costly query - using a feed class that fired a copy of the activity to all the subscribers - maybe into mcache? As their maybe a need to fire thousands of messages i would imagine a cron job would need to be used. Any help ideas thoughts on this Thx

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  • Loading child entities with JPA on Google App Engine

    - by Phil H
    I am not able to get child entities to load once they are persisted on Google App Engine. I am certain that they are saving because I can see them in the datastore. For example if I have the following two entities. public class Parent implements Serializable{ @Id @GeneratedValue(strategy = GenerationType.IDENTITY) @Extension(vendorName="datanucleus", key="gae.encoded-pk", value="true") private String key; @OneToMany(cascade=CascadeType.ALL) private List<Child> children = new ArrayList<Child>(); //getters and setters } public class Child implements Serializable{ @Id @GeneratedValue(strategy = GenerationType.IDENTITY) @Extension(vendorName="datanucleus", key="gae.encoded-pk", value="true") private String key; private String name; @ManyToOne private Parent parent; //getters and setters } I can save the parent and a child just fine using the following: Parent parent = new Parent(); Child child = new Child(); child.setName("Child Object"); parent.getChildren().add(child); em.persist(parent); However when I try to load the parent and then try to access the children (I know GAE lazy loads) I do not get the child records. //parent already successfully loaded parent.getChildren.size(); // this returns 0 I've looked at tutorial after tutorial and nothing has worked so far. I'm using version 1.3.3.1 of the SDK. I've seen the problem mentioned on various blogs and even the App Engine forums but the answer is always JDO related. Am I doing something wrong or has anyone else had this problem and solved it for JPA?

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  • What needs to be done to port a Windows Flash game to Android?

    - by Russell Yan
    My team has developed a game using Flash (with Lua embeded) that targets Windows. And we want to port that game to Android (also iOS in the future). It's acceptable to rewrite the Flash part of client. And some other team in our company recommended Unity3D to replace the Flash part. Since we have no experience in Android/iOS development, we would need to learn some new tool/language anyway. So we would like that learning still be useful after the porting and when we starting a new game. Any thoughts? Edits: I think it is worth noticing the background of the game : the project is started by a tester and developer, both without knowing much about flex and actionscript. They built the game while learning, so most of the code is hard to maintain. I and other two developers joined the project after a year or so when one has leave (and the other be our manager). The other two developers are just graduates with little experience and little knowledge of flex. I am good at the server part and the c# language. Based on the fact that the code is hard to maintain (and we do need to change a lot of code to make the game easier to playe in a mobile device), and I am good at c# (and learning). I still tend to do the porting with Unity, which could get better performance and possibly save time.

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  • Iphone/Android app – chatroom development – what framework & hosting needs?

    - by MikaelW
    I have some experience regarding IPhone and Android development but I am now struggling to solve a new class of problem: apps that involve a client/server chatroom feature. That is, an app when people can exchange text over the internet, and without having the app to constantly “pull” content from the server. So that problem can’t be solved with a normal php/mysql website, there must be some kind of application running on a server that is able to send message from the server to the phone, rather than having the phone to check for new messages every 10 seconds… So I’m looking for ways to solve the different problems here: What framework should I use on the two sides (phone / server)? It should be some kind of library that doesn’t prevent me to write paid apps. It should also be possible to have the same server for the Iphone and android version of the app. What server / hosting solution do I need with what sort of features, I just have no experience regarding server application that can handle and initiate multiple connections and are hosted on hardware that is always online I tried to find resources online but couldn’t so far, either the libraries had the wrong kind of license/language or I just didn’t understand… Sometimes there were nice tutorial but for different needs such as peer2peer chat over local network… Same with the server and the hosting problem, not sure where to start really, I’m calling for help and I promise I will complete this page with notes about the experience I will get :-) Obviously the ideal would be to find a tutorial I missed that include client code, server code and a free scalable server… That being said, If I see something as good, it probably means that I have eaten the wrong kind of mushroom again… So, failing that, any pointer which might help me toward that quest, would be greatly appreciated. Thanks in advance. Mikael

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  • Iphone/Android app – chatroom development – what framework & hosting needs?

    - by MikaelW
    I have some experience regarding IPhone and Android development but I am now struggling to solve a new class of problem: apps that involve a client/server chatroom feature. That is, an app when people can exchange text over the internet, and without having the app to constantly “pull” content from the server. So that problem can’t be solved with a normal php/mysql website, there must be some kind of application running on a server that is able to send message from the server to the phone, rather than having the phone to check for new messages every 10 seconds… So I’m looking for ways to solve the different problems here: What framework should I use on the two sides (phone / server)? It should be some kind of library that doesn’t prevent me to write paid apps. It should also be possible to have the same server for the Iphone and android version of the app. What server / hosting solution do I need with what sort of features, I just have no experience regarding server application that can handle and initiate multiple connections and are hosted on hardware that is always online I tried to find resources online but couldn’t so far, either the libraries had the wrong kind of license/language or I just didn’t understand… Sometimes there were nice tutorial but for different needs such as peer2peer chat over local network… Same with the server and the hosting problem, not sure where to start really, I’m calling for help and I promise I will complete this page with notes about the experience I will get :-) Obviously the ideal would be to find a tutorial I missed that include client code, server code and a free scalable server… That being said, If I see something as good, it probably means that I have eaten the wrong kind of mushroom again… So, failing that, any pointer which might help me toward that quest, would be greatly appreciated. Thanks in advance. Mikael

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  • OS X is based on the codex Gigas the devils bible: Android OS n 4.4 Dio Ra Egyptian deity why is that?

    - by user215250
    GUESS WHO? The Internet and all computers are based on a mathematical number system that seems to be 3, 4, 6, 8 and 10. The HTTP is 888P and UTF-8 and Windows 8 and 8 gigas of RAM(88) on a 64biTOS X-10 or Aten(satan) why is it allowed to be so evil and who all knows about it? Is this activity illegal and should I sew these companies for being involved in satanic practices? iC3 iC3 iC3 I do see XP (X) Chi and (P) Rho a monogram and symbol for Christ, consisting of the superimposed Greek letters. The X is ten, The X code, OS X(O Satan) and codex The Gigas the Devil bible and the P is Payne, The House of Payne in which God dwells. Windows 8, Google Android and Apples OS X are the foundation on which we operarte on the Internet and our Mobiles devices. What is it that these 3 companies have chosen to base their OS’s on such evil? Windows 8 is windows hate H8, HH and H8. Said to be the Devil. Google’s (UGLE) M the Masonic M behind Android OS.in 4.4 is Dio (R) DNA O Sin and 44 is the Devils name in Twain’s The Mysterious Stranger. Apple’s evil (i) OS X (ou-es-ten) O Satan them all beat (B8) considering Apple put their first product on the market for $666.66. The Holy Grail of computers they say. Your Excellency, Lord and King OS2 Eisus Uni Peg Unix: The Unicorn Pegasus Jesus Christ

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  • Best practice for combining a Java Applet/ Android interface?

    - by Pearsonartphoto
    I'm working on an online game, which I am seriously considering writing a Java Applet for it. The game is not overly complex on the features. I'm considering at some point having at least 3 versions of the game, which include a Java stand alone, applet, and Android game. I know from Design Patterns that the best way to use differing things like buttons and the like is to use a Bridge interface, where I have a common template for the common buttons. However, I'm having a bit of difficulty understanding what to do about the following. I know that Android programs use an Activity structure, which I am well familiar with, and that Applets extend the Applet interface, which I am not as familiar with. I also know that a stand alone java program uses basically a main() function, which doesn't have much structure. I'm convinced that there should be a way to design a common design pattern between the two, but somehow I'm missing what that is exactly. What can I do to make the different frameworks work with as much common code as possible?

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  • How bad would be to focus on iOS/Android development for an indie developer?

    - by kender
    After some time developing games for others I'm thinking of moving towards my own productions. My background is 10+ years of software development, with last 2 years spent on the iOS development (Objective-C and CoronaSDK). With my current experience in Corona I can quickly develop for iOS and Android systems. And this is something that I'm probably gonna do with several of the game ideas I have, at least for the prototype part. But - I'm wondering if it's not a bad idea to focus on those 2 systems only. After all there are other mobile platforms, there are PCs, Macs and Linux boxes... All of them having gamers using them. I was wondering if it wasn't a good idea to try some other SDK, giving me more flexibility when it comes to platform-independance. There's Unity3D (I think I can develop a 2D game in it though), there's MoAI from what I checked. I see a few options, not sure which one is best as I have little experience in this field (publishing own games): Stick with CoronaSDK for the whole time, release for iOS and Android platforms, screw other mobile devices and PCs, Use Corona for prototyping, then when the idea goes more into the "production" phase rewrite it in MoAI or Unity3D for more platforms support, Start with one of those 2 SDKs right now (which means the prototype phase will be delayed a bit, but after that I can jump right into real coding). Any clues here, what to do?

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  • Android: Conversion to Dalvik format failed: Unable to execute dex: null

    - by Adam Haile
    I'm trying to use the SmugFig SmugMug API on Android. It was designed for J2SE I would imagine, so I'm not sure it will even work on Android, but I figured it was worth trying as opposed to trying to create my own API. When I load the project though, I get the following error: Conversion to Dalvik format failed: Unable to execute dex: null It doesn't say what package it fails on, just "Android Packaging Problem", but it did not do this before I added SmugFig and it's dependency JARS to the build path. Where should I look? Or does this mainly me that it just won't work with those libraries?

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  • Android Device Chooser -- device not showing up

    - by mportiz08
    I'm using the android plugin for eclipse, and when I try to run my program using a real device through the android device chooser, my phone is not listed as a device. I have updated eclipse and all of the android packages, but it still isn't showing up. My phone is running 1.6, which is also the target version listed in the eclipse project. Also, the reason I decided to try testing on a real device is because the emulator doesn't seem to be working right anymore when I run my project. The emulator launches, but the program never does. Any ideas? (using windows 7/t-mobile mytouch 3g)

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  • Android WebView shows a blank page

    - by Sara
    Trying to create a WebView but it only shows a blank/white page. I have followed several examples and they all say that work with this code... Here is my code: import android.app.Activity; import android.os.Bundle; import android.webkit.WebView; public class PostenWebView extends Activity { public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.web_view); WebView webview = (WebView)findViewById(R.id.webview); webview.loadUrl("http://www.google.com"); } } And here is the web_view.xml:

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  • Android SlidingDrawer in Eclipse IDE

    - by user295447
    I am trying to design an application for Android that makes use of the SlidingDrawer, but I have not been able to use the form (layout?) designer to add this element without producing an exception "IllegalArgumentException: The handle attribute is required and must refer to a valid child." As of March 17th, I believe I have everything up to date (Eclipse, and the Android SDK). All the SDK components have been installed. I have created two Android virtual devices, One for version 1.0, and one for version 2.1 when I figured out that 1.0 didn't support the SlidingDrawer. I have tried importing the samples provided in the SDK, as well as several other layouts from the web that I have found, all of which produce this same exception. My programming background is mostly C++, and I consider myself to be a novice programmer, so feel free to talk to me as if I were an idiot so that I will understand. ^^;

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  • Issues with Android TabHost Example

    - by kevindtimm
    I have been attempting to implement the 'advanced' tabwidget example from google. But, when it tries to call tabHost.addTab(spec); I get a stack trace from the debugger. Sorry, I don't have the stack trace here, but I'm wondering if others have had this same issue (as this code had a number of typo's and missing information that stopped me from even compiling. Can anyone point me to a corrected/running version of this code? The updated information needed are: <activity android:name=".ArtistsActivity"></activity> <activity android:name=".AlbumsActivity"></activity> <activity android:name=".SongsActivity"></activity>

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  • Android daemon process

    - by J Andy
    Is it possible (without violating any licenses) to write a native C/C++ application on top of the Android OS and make it run as a daemon process? There are already several daemon process' running which one can see with the 'ps' command, the legal part concerns me the most. And also the lack of documentation on how to exactly do this. For the writing part, I guess one could use basic Linux programming concepts, since Android supports at least to some level the standard Posix API. To make it run as the phone boots, some modifications is of course required in init as well. I have no plans to have this app in the Android Market, so installing it manually to the phone is not a problem. As long as it does not require re-compiling the whole OS or kernel. I really appreciate all info on this topic, since there's isn't much available. Thanks.

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  • Computer Vision and AR libraries availabe for Android?!?!?

    - by Arturo
    Hello I am starting out as an Android Developer, and I would like to know if there are any Computer vision libraries or Augmented Reality libraries for the Android SDK , as I am planning to use these libraries for a mobile app. I have read that if I download the NDK, I might be able to "import/use" the C openCV, and ARtoolkit libraries, but I am wondering if this is possible, or if there is a better and easier way of using these tools. Android apps are programmed in Java, yet OpenCV & ARtoolkit use C/C++, any way to use these libraries?!? Thank you!

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  • Android ListView background colors always showing grey.

    - by fiXedd
    I have a ListView that I'm populating from a custom ListAdapter. Inside the Adapter (in the getView(int, View, ViewGroup) method) I'm setting the background color of the View using setBackgroundColor(int). The problem is that no matter what color I set the background to it always comes out a dark grey. It might also be worth noting that I'm using the Light theme. Relevant (simplified) bits of code: AndroidManifest.xml: <activity android:name=".MyActivity" android:theme="@android:style/Theme.Light" /> MyAdapter.java: @Override public View getView(int position, View convertView, ViewGroup parent) { LayoutInflater inflater = LayoutInflater.from(mContext); View av = inflater.inflate(R.layout.my_row, parent, false); av.setBackgroundColor(R.color.myRow_red); mName = (TextView) av.findViewById(R.id.myRow_name); mName.setText("This is a name"); return av; } Any ideas/suggestions?

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  • Android: databinding when using a ArrayAdapter: possible?

    - by Peterdk
    I need some simple databinding for a Spinner. I want to display 2 items for each dropdownitem. So when the user clicks the spinner I get a list like: ------------------- Name 123456 ------------------- Name 123456 ------------------- I understand this can be done when using a Cursor, according to the databinding info on android dev. Like: SimpleCursorAdapter adapter2 = new SimpleCursorAdapter(this, R.layout.my_custom_spinner_item_layout, cur, new String[] {People.NAME, People.ID}, new int[] {android.R.id.text1, android.R.id.text2}); However, I don't get my data from a database, so I don't use a cursor, I use a ArrayAdapter. Unfortunately it looks like there is no support for databinding with this adapter. Is there a way to do this?

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  • twitter's officially supported android application

    - by sorens
    i am developing an application for android and would like for my users to be able to post some information from my application to their twitter feed. i know how to make this work by building a VIEW intent and forwarding the user to the android built-in web browser (thanks to stack overflow!) However, now that there is an official Twitter application, I would like to be able to use the twitter applications activity (if it is installed) to make the post. However, I can not find any developer documentation on what the Twitter Intent for Android is called. Can someone provide a short snippet of sample code that includes that text of the Intent to use?

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