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  • Android Activities UI Persistence

    - by aandroid
    I need to have two activities in an Android app that can be switched between each other with UI persistence as follows: Activity A launches Activity B. User triggers some UI changes in Activity B. Activity B returns to Activity A (by a call to onBackPressed() or something similar) Activity A re-launches Activity B. I would like the changes made in step 2 to be visible in step 4. I have tried using the singleInstance activity tag on Activity B to no avail. I would also prefer a more elegant solution than simply writing all object properties to a file or SQLite table. It seems that this behaviour must be easily achievable given that Android does it automatically for calls to onBackPressed() where the parent Activity's UI is saved. Any help is much appreciated.

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  • android- How to access and update HTML file

    - by naresh
    In my application I want to use html file for attaching to the email client. So I want to access and update this html file at run time after that i added as an attachment. Is it possible?If yes, Please can anyone help me. Here i tried like first i created one html file in the assets folder after that i added it as an attachment But now i want to update it as at run time. I tried but i am not getting. code final Intent emailIntent = new Intent(android.content.Intent.ACTION_SEND); emailIntent.setType("text/html"); //attachment Uri uri = Uri.fromFile(new File("file:///android_asset/YFG_Login.html")); emailIntent.putExtra(android.content.Intent.EXTRA_STREAM, uri); startActivity(Intent.createChooser(emailIntent, "Email:")); thanks, Naresh

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  • Android forwards compatibility

    - by Brian515
    Hi all, I just published my first application to the market, but i just found out that android.telephony.gsm.smsmanager was depreciated as of Android 1.6. My application depends on sending SMS messages, so it cannot not work in 1.6 or newer. I built the project against 1.5, but I only have a device with 1.5 to test on. Since I built on 1.5, am I fine in terms of newer OSes, or will users get force closes? Thanks in advance! P.S. Is there a way to send/receive SMS messages in the emulator? That would be helpful.

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  • Android HelloWorld Build Path error

    - by BahaiResearch.com
    On my Mac I installed Eclipse, the SDK and created a new project, then hit build expecting to see my first helloworld app. I got the error "the project cannot be built until build path errors are fixed". After going thru all the path-like options in Preferences, I noticed that on the tab "Java Build Path" the "Google APIs [Android 2.2]" option did not have its check box checked. Checking it made the problem go away. It works now and I can see the app in the Emulator Have I not set up my environment correctly? I used all the defaults in Eclipse and the Android SDK.

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  • Does Android support near real time push notification

    - by j pimmel
    I recently learned about the ability of iPhone apps to receive nearly instantaneous notifications to apps. This is provided in the form of push notifications, a bespoke protocol which keeps an always on data connection to the iPhone and messages binary packets to the app, which pops up alerts incredibly quickly, between 0.5 - 5 seconds from server app send to phone app response time. This is sent as data - rather than SMS - in very very small packets charged as part of the data plan not as incoming messages. I would like to know if using Android there is either a similar facility, or whether it's possible to implement something close to this using Android APIs. To clarify I define similar as: Not an SMS message, but some data driven solution As real time as is possible Is scalable - ie: as the server part of a mobile app, I could notify thousands of app instances in seconds I appreciate the app could be pull based, HTTP request/response style, but ideally I don't want to to be polling that heavily just to check for notification .. besides which it's like drip draining the data plan.

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  • How to gain greater control of network packets on Android

    - by mauvehead
    I'm looking to design an application that will require some deep control over IP packets. Looking over the reference guide on the developers site at Android I see very limited control over packets from java.net:SocketOptions and java.net:DatagramPacket. Specifically I'm looking to control the individual bits within the packet to set TCP Flags, SYN/ACK/RST, and so forth. Based on the docs I am assuming I cannot do this within the Java API provided by Android and I'm guessing I'll have to do it some other way? Anyone have any insight on this?

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  • sending binary data via POST on android

    - by wo_shi_ni_ba_ba
    Android supports a limited version of apache's http client(v4). typically if I want to send binary data using content type= application/octet-stream via POST, I do the following: HttpClient client = getHttpClient(); HttpPost method=new HttpPost("http://192.168.0.1:8080/xxx"); System.err.println("send to server "+s); if(compression){ byte[]compressed =compress(s); RequestEntity entity = new ByteArrayRequestEntity(compressed); method.setEntity(entity); } HttpResponse resp=client.execute(method); however ByteArrayRequestEntity is not supported on android. what can I do?

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  • Building Android app from ant via Hudson - chicken and egg problem

    - by Eno
    When using an Android-generated ant build file, the file references your SDK installation via an sdk.dir property inside the local.properties files which is generated by "android update project -p .". The comments in build.xml suggest that local.properties should NOT be checked into version control. BUT, when you run your build from Hudson, it does a fresh checkout of your code from version control, hence local.properties does not exist and subsequently the build fails without sdk.dir being set. So its kind of chicken and egg problem. As a workaround I have checked local.properties into version control for now (nobody else will use it) but I was curious as to how other developers had tackled this problem ?

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  • Gears or HTML5 Location API on Android 1.5

    - by Dmitry
    Hi there, I am trying to use gwt-mobile-webkit, particularly its location api. It works well with iPhone (both device and simulator) and Firefox and on G1 with 1.6 Android, however, it does not work on G2 with Android 1.5 on it. In result I am getting onFailure callback with Permission Denied error. So it seems, that there is some geolocation API (gears or HTML5) in the browser available, but it just does not want to ask user for granting permissions. Do you know if there is any workaround or just enable it somewhere in settings?

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  • Trying to make E-commerce android application like E-bay

    - by kaibuki
    Hi All!! I am newbie to android development, and I have got assignment, of creating an android based shopping application something like bestbuy or ebay. so far the challenges I see in it are : 1) how to connect to SQL Server and get the data from there and show it on device. 2) how to do the ordering and other transactions kind of stuff. 3) really is it possible to make such application, as I am alone working on this assignment. looking forward for help from you guys and also any issues which might pop up while developing such application. Thanks regards KAI

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  • AdMob Android integration - what permissions to ask for?

    - by AngryHacker
    In the various videos on the AdMob integration, I've seen that only permission to access the internet is asked for: <uses-permission android:name="android.permission.INTERNET" /> Not that I am an expert in advertising, but wouldn't AdMob need the user's geographic location as well, so that they can serve location specific ads? Or avoid serving certain ads based on a location, like maybe not offering me a Big Mac if I am in India or not adverting a ham sandwich if I am in an Arab country? If AdMob needs those permissions, how do I ask for them?

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  • Android P2P Multiplayer game (with a) XMPP/Google talk b) JXTA peerdroid c) other way)

    - by Kristof
    Hi, I am an android developer and I made some board games. Now i want to make some of my board games multiplayer. I don't want to create and host my own web service, so i thought about P2P. The first thing i found was the XMPP protocol, however it's not real P2P, but if i can use the existing google talk service, i'm ready to go. Is this possible while using your existing google account without interfering with the normal working of your google talk client? Then i heard about JXTA, a real P2P solution, and it's already ported from J2ME to Android (http://code.google.com/p/peerdroid/). Maybe i am overcomplexing things here (as i do sometimes) I just want to know the easiest way to do simple P2P for a boardgame. All your opinions are welcome! Thanks in advance

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  • Android : Hello, Views > Google Map View Tuorial

    - by Tom
    Hi, I'm trying to complete the Android MapView tutorial @ www.developer.android.com/resources/tutorials/views/hello-mapview.html I think I've done the entire thing correctly but I'm getting an error message in Eclipse. I'm sure why. The problematic line of code is private ArrayList<OverlayItem> mOverlays = new ArrayList<OverlayItem>(); I'm relatively new to Java but I've gone through the forums of different things and I really have no idea on this one. I've [attached][2] a screen shot of the development environment - hopefully it wont be anything too obvious or hard to fix either! http://lh5.ggpht.com/_sqCs2rXr5hQ/S-CJf4x9ZUI/AAAAAAAAAHI/IR-kTcOnfU8/s144/hellogooglemaps.jpg Cheers Tom :)

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  • Is google gson running on android?

    - by Janusz
    I'm playing arround with google gson for communication with my web back end at the moment. This and this older posts indicate that there are some problems with gson on android. I did some easy tests on the device already but maybe I just missed the bug. Edit I'm now parsing a lot more data. Generic lists etc. still not encountered the bug. Has anybody used gson on Android already? How does it work? Has somebody encountered bugs or something that will stop me from using it once it gets more complicated?

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  • Android - Looking for an AOP solution

    - by Serj Lotutovici
    I'm writing an application that on the bottom line uses it's internal API for some manipulations. The problem is that to call any method provided by that class first I (or anybody who uses the API) have to call #prepare() and after that #cleanup(). It all worked fine until the application and the API started to grow. And the risk of not calling one of the supplied methods before or after the API is now to big to be ignored (which makes it a bug risky application). Searching for a solution I found this question. I use Google Guice in my app for other purposes, but Android doesn't support AOP, that's why a use only guice-no_aop-x.jar. So I end-up with two questions: Is there an AOP solution for android to implement the same approach that is shown in the link above? Or may be someone has an idea that will be suitable for my case? Thanks in advice!

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  • Android: Creating custom class of resources

    - by Sebastian
    Hi, R class on android has it's limitations. You can't use the resources dynamically for loading audio, pictures or whatever. If you wan't for example, load a set of audio files for a choosen object you can't do something like: R.raw."string-upon-choosen-object" I'm new to android and at least I didn't find how you could do that, depending on what objects are choosen or something more dynamic than that. So, I thought about making it dynamic with a little of memory overhead. But, I'm in doubt if it's worth it or just working different with external resources. The idea is this: Modify the ant build xml to execute my own task. This task, is a java program that parses the R.java file building a set of HashMaps with it's pair (key, value). I have done this manually and It's working good. So I need some experts voice about it. This is how I will manage the whole thing: Generate a base Application class, e.g. MainApplicationResources that builds up all the require methods and attributes. Then, you can access those methods invoking getApplication() and then the desired method. Something like this: package [packageName] import android.app.Application; import java.util.HashMap; public class MainActivityResources extends Application { private HashMap<String,Integer> [resNameObj1]; private HashMap<String,Integer> [resNameObj2]; ... private HashMap<String,Integer> [resNameObjN]; public MainActivityResources() { super(); [resNameObj1] = new HashMap<String,Integer>(); [resNameObj1].put("[resNameObj1_Key1]", new Integer([resNameObj1_Value1])); [resNameObj1].put("[resNameObj1_Key2]", new Integer([resNameObj1_Value2])); [resNameObj2] = new HashMap<String,Integer>(); [resNameObj2].put("[resNameObj2_Key1]", new Integer([resNameObj2_Value1])); [resNameObj2].put("[resNameObj2_Key2]", new Integer([resNameObj2_Value2])); ... [resNameObjN] = new HashMap<String,Integer>(); [resNameObjN].put("[resNameObjN_Key1]", new Integer([resNameObjN_Value1])); [resNameObjN].put("[resNameObjN_Key2]", new Integer([resNameObjN_Value2])); } public int get[ResNameObj1](String resourceName) { return [resNameObj1].get(resourceName).intValue(); } public int get[ResNameObj2](String resourceName) { return [resNameObj2].get(resourceName).intValue(); } ... public int get[ResNameObjN](String resourceName) { return [resNameObjN].get(resourceName).intValue(); } } The question is: Will I add too much memory use of the device? Is it worth it? Regards,

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