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  • How do I reset the state of a view inside a tabbar?

    - by ABeanSits
    Hello CocoaTouch-Experts! This is a fairly straightforward question though my Googling session gave me nothing. How do I reset the state of a view hierarchy located in a tabbar programmatically? The behavior I want to replicate is when the user tapps on a tab twice. This causes the view located under that tab to return to it's initial state. The tab is "owned" by a UINavigationController and when the user reaches a certain point in the view hierarchy there is a button which I want to connect this behavior to. All my attempts have failed except calling on a method in AppDelegate which kills the view and adds it back to the UITabBarController again. But this does not feel like the right way to go. Thanks in advance. Best regards //Abeansits

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  • How to take a NSString such as, "0+1+2", get the sum of those and create new string. Obj-C

    - by Ace Legend
    Alright. My app has a text field and next to it are two buttons (Plus button and Equals button). When you press the "Plus" button, it takes the text inside of the textField and adds a "+" to it. Code below: - (IBAction)plusButtonPressed:(id)sender { NSString *plusString = @"+"; NSString *inputString = carbsField.text; NSString *outputString = [NSString stringWithFormat:@"%@%@",inputString,plusString]; NSLog(@"%@",outputString); [carbsField setText:outputString]; } I will eventually make that more intelligent so that I can't put two pluses or whatever. Anyway, then I want the equal button to take whatever is in the textField, which should look something like: "23+54+2.2" and get the sum of those values. I believe I know how to take an Integer and make it a String, but I want to verify it: int *value = 56; NSString *string = @"%d",value; Well, if anyone can show me how to do this, I would be very appreciative. Thanks. EDIT At the moment, I have not tried anything. This is because I do not know where to start. I have an idea of what to do, but I do not know how to execute it. I believe I need to get all characters before a "+" convert them into int and then get the sum of some array of those values.

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  • Displaying a "Loading..." screen in a UITableView like the AppStore App...

    - by Mugunth Kumar
    the App Store app and fairly a lot many apps display a view that says "Loading.." while the content is being retrieved. How can we do this? Should I remove the UITableView and call addSubView and then once the data is available, add the tableview back? Or is there any other shortcut? If my question is not clear, please see this image... http://www.flickr.com/photos/mugunthkumar/3774575906/ I want to know how to create a temporary loading view like this till my tableview contents are ready...

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  • Can't open a sheet on a window twice

    - by moldov
    I'm opening a sheet on a window , the first time the sheet opens correctly, but if I close it, and try to open again it doesn't work, I just get the system alert sound. - (IBAction) showSpeedSheet:(id)sender { [NSApp beginSheet:addEditPackagePanel modalForWindow:[[NSApp delegate] window] modalDelegate:nil didEndSelector:nil contextInfo:nil]; } -(IBAction)endSpeedSheet:(id)sender { [NSApp endSheet:addEditPackagePanel]; [addEditPackagePanel orderOut:sender]; } I can't find what's wrong, the app doesn't print any error on the log.

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  • how to hide backbar button in navigationbar in iPhone sdk

    - by Prerak
    Hi, In my iPhone App there are three views [ firstView secondView and thirdView} now I want to put Back Button in navigation bar in thirdview only which should take me to back secondview only for that i m writting this code in first view self.navigationItem.hidesBackButton:NO; and it shows the back button in both the views secondView and thirdView what I should do to hide back button in the the second view? please Help and Suggest. thanks.

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  • UIImage rounded corners

    - by catlan
    I try to get rounded corners on a UIImage, what I read so far, the easiest way is to use a mask images. For this I used code from TheElements iPhone Example and some image resize code I found. My problem is that resizedImage is always nil and I don't find the error... - (UIImage *)imageByScalingProportionallyToSize:(CGSize)targetSize { CGSize imageSize = [self size]; float width = imageSize.width; float height = imageSize.height; // scaleFactor will be the fraction that we'll // use to adjust the size. For example, if we shrink // an image by half, scaleFactor will be 0.5. the // scaledWidth and scaledHeight will be the original, // multiplied by the scaleFactor. // // IMPORTANT: the "targetHeight" is the size of the space // we're drawing into. The "scaledHeight" is the height that // the image actually is drawn at, once we take into // account the ideal of maintaining proportions float scaleFactor = 0.0; float scaledWidth = targetSize.width; float scaledHeight = targetSize.height; CGPoint thumbnailPoint = CGPointMake(0,0); // since not all images are square, we want to scale // proportionately. To do this, we find the longest // edge and use that as a guide. if ( CGSizeEqualToSize(imageSize, targetSize) == NO ) { // use the longeset edge as a guide. if the // image is wider than tall, we'll figure out // the scale factor by dividing it by the // intended width. Otherwise, we'll use the // height. float widthFactor = targetSize.width / width; float heightFactor = targetSize.height / height; if ( widthFactor < heightFactor ) scaleFactor = widthFactor; else scaleFactor = heightFactor; // ex: 500 * 0.5 = 250 (newWidth) scaledWidth = width * scaleFactor; scaledHeight = height * scaleFactor; // center the thumbnail in the frame. if // wider than tall, we need to adjust the // vertical drawing point (y axis) if ( widthFactor < heightFactor ) thumbnailPoint.y = (targetSize.height - scaledHeight) * 0.5; else if ( widthFactor > heightFactor ) thumbnailPoint.x = (targetSize.width - scaledWidth) * 0.5; } CGContextRef mainViewContentContext; CGColorSpaceRef colorSpace; colorSpace = CGColorSpaceCreateDeviceRGB(); // create a bitmap graphics context the size of the image mainViewContentContext = CGBitmapContextCreate (NULL, targetSize.width, targetSize.height, 8, 0, colorSpace, kCGImageAlphaPremultipliedLast); // free the rgb colorspace CGColorSpaceRelease(colorSpace); if (mainViewContentContext==NULL) return NULL; //CGContextSetFillColorWithColor(mainViewContentContext, [[UIColor whiteColor] CGColor]); //CGContextFillRect(mainViewContentContext, CGRectMake(0, 0, targetSize.width, targetSize.height)); CGContextDrawImage(mainViewContentContext, CGRectMake(thumbnailPoint.x, thumbnailPoint.y, scaledWidth, scaledHeight), self.CGImage); // Create CGImageRef of the main view bitmap content, and then // release that bitmap context CGImageRef mainViewContentBitmapContext = CGBitmapContextCreateImage(mainViewContentContext); CGContextRelease(mainViewContentContext); CGImageRef maskImage = [[UIImage imageNamed:@"Mask.png"] CGImage]; CGImageRef resizedImage = CGImageCreateWithMask(mainViewContentBitmapContext, maskImage); CGImageRelease(mainViewContentBitmapContext); // convert the finished resized image to a UIImage UIImage *theImage = [UIImage imageWithCGImage:resizedImage]; // image is retained by the property setting above, so we can // release the original CGImageRelease(resizedImage); // return the image return theImage; }

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  • Getting a particular menu item from MainMenu

    - by Garry
    I have a nib (winA.xib) that contains a window. My app delegate contains an NSWindowController subclass called WinAController. WinAController has a property (NSMenu *mainMenu) that I want to point to the MainMenu. I have set it after I instantiate WinAController with this code: WinAController = [[WinAController alloc] initWithWindowNibName:@"WinA"]; WinAController.mainMenu = [NSApp mainMenu]; I have a menu item underneath the "Window" top-level menu item on MainMenu that invokes the [WinAController showWindow] method and displays WinA. I want to toggle the on/off state of this menu item depending on whether WinA is visible or not. WinAController also has another property (NSMenuItem *myMenuItem). How can I get a reference to a sub menu of the "Window" top-level menu item. The title of sub menu item I want to get is "Command". I have tried this: if (mainMenu != nil) { myMenuItem = [mainMenu itemAtIndex:[mainMenu indexOfItemWithTitle:@"Command"]]; } But it doesn't seem to work. Where am I going wrong? Thanks,

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  • simple image animation with the keyboard

    - by conorhiggins
    Hi the app I am currently working on requires a simple animation to be performed, which I am able to do but timing is an issue. The app uses the slightly opaque keyboard and I have set up a black background to make it more visually pleasing . The app is a utility app and as the user clicks on a settings button the app will flip which looks great. However there is a problem at the moment in that while the app is flipping the keyboard also closes which itself looks great also, however the background remains. I was wondering if there was a way of animating the background image to follow the keyboard's animation pattern and speed? If I set up a discrete animation time the chances are there will be some sort of overlap and either the image will show too long or the keyboard will show too long. Any suggestions? Another option is to make the keyboard show constantly if anyone knows how to do that? i would rather animate it though as it is quite a simple app and so I would like to make it as aesthetically pleasing as possible. /Conor

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  • should variable be released or not? iphone-sdk

    - by psebos
    Hi, I have the following piece of code from a book. There is this function loadPrefs where the NSString *userTimeZone is being released before the end of the function. Why? The string was not created with alloc and I assume that the stringForKey function returns an autoreleased NSString. Is this an error or am I missing something? Is it an error in the book? (I new into objective-C) In the documentation for stringForKey the only thing it mentions is: Special Considerations The returned string is immutable, even if the value you originally set was a mutable string. The code: - (void) loadPrefs { timeZoneName = DefaultTimeZonePref; NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; NSString *userTimeZone = [defaults stringForKey: TimeZonePrefKey]; if (userTimeZone != NULL) timeZoneName = userTimeZone; [userTimeZone release]; show24Hour = [defaults boolForKey:TwentyFourHourPrefKey]; } Thanks!!!!

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  • Changing pointer of self

    - by rob5408
    I have an object that I alloc/init like normal just to get a instance. Later in my application I want to load state from disk for that object. I figure I could unarchive my class (which conforms to NSCoding) and just swap where my instance points to. To this end I use this code... NSString* pathForDataFile = [self pathForDataFile]; if([[NSFileManager defaultManager] fileExistsAtPath:pathForDataFile] == YES) { NSLog(@"Save file exists"); NSData *data = [[NSMutableData alloc] initWithContentsOfFile:pathForDataFile]; NSKeyedUnarchiver *unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:data]; [data release]; Person *tempPerson = [unarchiver decodeObjectForKey:@"Person"]; [unarchiver finishDecoding]; [unarchiver release]; if (tempPerson) { [self release]; self = [tempPerson retain]; } } Now when I sprinkled some NSLogs throughout my application I noticed self.person: <Person: 0x3d01a10> (After I create the object with alloc/init) self: <Person: 0x3d01a10> (At the start of this method) tempPerson: <Person: 0x3b1b880> (When I create the tempPerson) self: <Person: 0x3b1b880> (after i point self to the location of the tempPerson) self.person: <Person: 0x3d01a10> (After the method back in the main program) What am I missing?

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  • Why is QuartzCore reported as leaking in my app?

    - by glutz78
    When I view my app's memory in the xcode memory tool, i see that something called QuartzCore is reported as leaking many times. Each leak ranges from 16-80 bytes. My code is not referencing this. it's all from withing UIApplicationMain(). So I'm not sure how to control this. Any ideas? Thank you.

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  • How can I retain the data stored in plist from UITextField when application is restarted ?

    - by srikanth rongali
    I am using the plist to store the data entered in the UITextFields. But, when I restart my application all the data entered previously was deleted. How can I retain the data in the Plist. I have a UITableView and when a cell is touched a view appears with two UITextFields. nameField and descriptionField. I stored the data in this way. My code is. -(void)save:(id)sender { indexOfDataArray = temp; //the cell selected in table view. NSString *string1 = [[NSString alloc]init]; NSString *string2 = [[NSString alloc]init]; string1 = nameField.text; string2 = descriptionField.text; NSDictionary *myDict = [[NSDictionary alloc] initWithObjectsAndKeys:string2, string1, nil]; [myArray addObject:myDict]; //myArray is NSMutableArray declared in tableViewController class. //[myArray insertObject:myDict atIndex:indexOfDataArray]; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *path = [documentsDirectory stringByAppendingPathComponent:@"tableVideoData.plist"]; [myArray writeToFile:path atomically:YES]; UIAlertView *alertMesage = [[UIAlertView alloc] initWithTitle: @"Save Alert" message:@"The data entered is saved" delegate:nil cancelButtonTitle:@"cancel" otherButtonTitles:nil] ; [alertMesage show]; [alertMesage release]; } When I am using the [myArray insertObject:myDict atIndex:indexOfDataArray]; It is giving the error *** Terminating app due to uncaught exception 'NSRangeException', reason: '*** -[NSCFArray insertObject:atIndex:]: index (2) beyond bounds (1)' So I used [myArray addObject:myDict]; Please help me, how can I retain the data in plist. Thank You.

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  • How to change text on a back button

    - by Ilya
    Hi, By default the back button uses as a text on it a title of a viewcontroller. Can I change text on the back button without changing a title of a view controller? I need this because I have a view controller which title is too long to display and in this case I would like to display just "Back" as a caption for back button. I tried the following which didn't work: self.navigationItem.leftBarButtonItem.title = @"Back"; Thanks.

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  • Question about memory usage

    - by sudo rm -rf
    Hi there. I have the following method: +(NSMutableDictionary *)getTime:(float)lat :(float)lon { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSMutableDictionary *dictionary = [[NSMutableDictionary alloc] init]; [dictionary setObject:hour forKey:@"hour"]; [dictionary setObject:minute forKey:@"minute"]; [dictionary setObject:ampm forKey:@"ampm"]; return dictionary; } A lot of the method is chopped off, so I think I need the pool for some other stuff in the method. Here's my question. I know that I need to release the following objects: [dictionary release]; [pool release]; However, I can't release the dictionary before I return it, but as soon as I return it the rest of the method isn't performed. What should I do?

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  • Oauth2 External Browser Request - App Launches, Credentials received, Browser Not Updated

    - by Michael Drozdowski
    I'm using an external browser request to authenticate myself with the SoundCloudAPI in OSX. My app launches, and has a button that opens an external browser window to authenticate against SoundCloud. When I click "connect" in the new window, I get a "External Protocol Request" that is consistent with my custom launch URI scheme. Clicking this loads the app, and it gets the correct credentials. The trouble is, the browser window never changes - it simply says that it's connecting forever. There is no "connection confirmed" alert coming from SoundCloud. I know I'm logged in because I can make the correct calls to the API to get things such as my username. Why isn't the browser confirming the connection or dismissing? The same thing happens if I load the authentication in an internal WebView in the app.

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  • What is the proper way of hard-coding sections in a UITableView?

    - by Sheehan Alam
    I have a UITableView with 3 sections that are hard coded. Everything is working fine, but I am not sure if I am doing it correctly. Define number of rows in section: - (NSInteger)tableView:(UITableView *)tblView numberOfRowsInSection:(NSInteger)section { NSInteger rows; //Bio Section if(section == 0){ rows = 2; } //Profile section else if(section == 1){ rows = 5; } //Count section else if(section == 2){ rows = 3; } } return rows; } Here is where I build my cells: - (UITableViewCell *)tableView:(UITableView *)tblView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tblView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease]; } cell.textLabel.numberOfLines = 5; cell.textLabel.font = [UIFont fontWithName:@"Helvetica" size:(10.0)]; cell.textLabel.lineBreakMode = UILineBreakModeWordWrap; if ([self.message_source isEqualToString:@"default"]) { if (indexPath.section == 0) { if (indexPath.row == 0) { cell.textLabel.text = [Utils formatMessage:[NSString stringWithFormat: @"%@", mySTUser.bio]]; cell.detailTextLabel.text = nil; } else if(indexPath.row == 1){ cell.textLabel.text = [NSString stringWithFormat: @"%@", mySTUser.website]; cell.detailTextLabel.text = nil; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } } } //more code exists, but you get the point... Now I define my number of sections - (NSInteger)numberOfSectionsInTableView:(UITableView *)tblView { return 3; } Is this the proper way of hard-coding my UITableView? Will I run into any issues when cells are reused?

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  • Problem with accessing classes from another class.

    - by srikanth rongali
    I have a classA, classB,classC. I have another class classABC; All are CCLayer inherited. I need to call all the classA, classB, classC from classABC. #import <Foundation/Foundation.h> #import "cocos2d.h" @interface classABC : CCLayer { classA *aClass; } @property(nonatomic, retain)classA *aClass; @end #import "classABC" #import "classA.h" #import "classB.h" #import "classC.h" @implementation classABC -(id)init { if( (self = [super init]) ) { ClassA *aClass = [[ClassA alloc]init]; CCScene *aClassS = [CCScene node]; CCLayer * aClassL = [aClass node]; [aClassS addChild: aClassL]; [[CCDirector sharedDirector] setAnimationInterval:60.0/60]; [[CCDirector sharedDirector] replaceScene: aClass]; } return self; } @end But I am not getting the classA displayed. How should I do it ? Thank You.

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  • Is there a way to detect non-movement (touch events) ?

    - by hyn
    Is there a way to detect a finger's non-movement by using a combination of UITouch events? The event methods touchesEnded and touchesCancelled are only fired when the event is cancelled or the finger lifted. I would like to know when a touch has stopped moving, even while it is still touching the screen.

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  • iPhone: Switching Views From Outside Root Controller

    - by senfo
    I am using a UINavigationController to switch between views. What I would like is for each view to have the ability to control when it is swapped out for another view by having buttons within the view. All of the samples I've seen thus far have placed buttons on a toolbar, which is located on the root view containing the Switch View Controller rather than the views, them self. Is it possible to do what I want? I can't figure how to wire up the connection back to the UINavigationController. I'm having a difficult time wording this, so please feel free to let me know if you need additional clarification.

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  • How can I make text in a UILabel non-centered?

    - by Sheehan Alam
    I have a UILabel: descriptionLabel = [[UILabel alloc] initWithFrame:CGRectMake(200, 30, 130, 150)]; [descriptionLabel setFont:[Utils getSystemFontWithSize:14]]; [descriptionLabel setBackgroundColor:[UIColor clearColor]]; [descriptionLabel setTextColor:[UIColor whiteColor]]; descriptionLabel.numberOfLines = 0; descriptionLabel.lineBreakMode = UILineBreakModeWordWrap; [self addSubview:descriptionLabel]; If the text is only 1 line long it will appear in the middle of the label. Is there anyway I can have the text display from the top left corner of the label instead of the middle center?

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  • UIView capturing all events

    - by Josh P.
    I have a UIView that uses several UIGestureRecognizers and this view again has at least one child view that contains a MPMoviePlayerController. When a touch event occurs over the movie player, the main view seems to 'eat' all the events, leaving the media player idle. How can I make sure that the events are delivered correctly to the player?

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  • class/lib for parallel donwloads on iphone

    - by lope
    Hi there! I need some class or lib that would allow me to run multiple parallel downloads. I didn't have luck finding any, do you guys know about something useful? I need to add new files to download dynamically, so something that only get initialized with urls at the beginning won't help me much. Any help would be greatly appreciated. I tried to create my own, but I had some problems with it. So I figured I would try to get something that is already done.

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