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  • How can we know which cell is touched in tablView when a custom button in the cell is touched ?

    - by srikanth rongali
    I need to know which cell is touched when any button inside the cell is touched. I have custom UIButton *button1 in the cell and UIButton *button2 on the cell.imageView.image of the cell. I wrote selectors for both buttons.; But, I could not differentiate the buttons for each cell. How do I know which cell button was touched. What to do, to know that a particular cell's button was touched ? Thank you.

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  • Remove Email-signature

    - by f0rz
    Hi ! Is it possible to remove user mail signature programmaticly? When I using MFMailComposeViewController, I dont want to have the usersignature at the bottom of the mailpage. Regards.

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  • How can I make a GUI frontend to a command line tool in OSX?

    - by bfred.it
    I'm dying to know how I can make a GUI for ffmpeg and jhead in OSX. I've been looking for a solution for a while and thought you, stackoverflow's users, could help me. Maybe you know some document I haven't come across of or, better, a tutorial to make a GUI. I love those two tools but I like the simplicity of drag/drop operations. Note: I don't need a GUI for them, I want to make one.

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  • Return NSWindow to Normal Level

    - by PF1
    Hi Everyone: I have an NSWindow that I want to go above the captured kCGDirectMainDisplay when a function is run and have the window go back to its normal level after the display is released. My code works for capturing the display, setting the window's level, and releasing the display, however once the display is released, the window floats above all other windows. I have included my method of doing this, in case I am doing something wrong. Capture the display CGDisplayCapture(kCGDirectMainDisplay); [self.window setLevel:CGShieldingWindowLevel()]; Release the display CGDisplayRelease(kCGDirectMainDisplay) [self.window setLevel:NSNormalWindowLevel]; Thanks for any help!

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  • Blur CALayer's Superlayer

    - by eaigner
    Hi. I've got a CALayer and a sublayer in it. What i want to achieve is a blur of the superlayer (the area under the sublayer), just like the standard sheets do it. I've tried to set a .compositingFilter on the sublayer but this doesn't seem to work. Any ideas how to solve this?

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  • Very simple test view in MonoTouch draws a line using Core Graphics but view content is not shown

    - by Krumelur
    Hi, I give up now on this very simple test I've been trying to run. I want to add a subview to my window which does nothing but draw a line from one corner of the iPhone's screen to the other and then, using touchesMoved() it is supposed to draw a line from the last to the current point. The issues: 1. Already the initial line is not visible. 2. When using Interface Builder, the initial line is visible, but drawRect() is never called, even if I call SetNeedsDisplay(). It can't be that hard...can somebody fix the code below to make it work? In main.cs in FinishedLaunching(): oView = new TestView(); oView.AutoresizingMask = UIViewAutoresizing.FlexibleWidth | UIViewAutoresizing.FlexibleHeight; oView.Frame = new System.Drawing.RectangleF(0, 0, 320, 480); window.AddSubview(oView); window.MakeKeyAndVisible (); The TestView.cs: using System; using MonoTouch.UIKit; using MonoTouch.CoreGraphics; using System.Drawing; using MonoTouch.CoreAnimation; using MonoTouch.Foundation; namespace Test { public class TestView : UIView { public TestView () : base() { } public override void DrawRect (RectangleF area, UIViewPrintFormatter formatter) { CGContext oContext = UIGraphics.GetCurrentContext(); oContext.SetStrokeColor(UIColor.Red.CGColor.Components); oContext.SetLineWidth(3.0f); this.oLastPoint.Y = UIScreen.MainScreen.ApplicationFrame.Size.Height - this.oLastPoint.Y; this.oCurrentPoint.Y = UIScreen.MainScreen.ApplicationFrame.Size.Height - this.oCurrentPoint.Y; oContext.StrokeLineSegments(new PointF[] {this.oLastPoint, this.oCurrentPoint }); oContext.Flush(); oContext.RestoreState(); Console.Out.WriteLine("Current X: {0}, Y: {1}", oCurrentPoint.X.ToString(), oCurrentPoint.Y.ToString()); Console.Out.WriteLine("Last X: {0}, Y: {1}", oLastPoint.X.ToString(), oLastPoint.Y.ToString()); } private PointF oCurrentPoint = new PointF(0, 0); private PointF oLastPoint = new PointF(320, 480); public override void TouchesMoved (MonoTouch.Foundation.NSSet touches, UIEvent evt) { base.TouchesMoved (touches, evt); UITouch oTouch = (UITouch)touches.AnyObject; this.oCurrentPoint = oTouch.LocationInView(this); this.oLastPoint = oTouch.PreviousLocationInView(this); this.SetNeedsDisplay(); } } }

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  • Convert Virtual Key Code to unicode string

    - by Joshua Weinberg
    I have some code I've been using to get the current keyboard layout and convert a virtual key code into a string. This works great in most situations, but I'm having trouble with some specific cases. The one that brought this to light is the accent key next to the backspace key on german QWERTZ keyboards. http://en.wikipedia.org/wiki/File:KB_Germany.svg That key generates the VK code I'd expect kVK_ANSI_Equal but when using a QWERTZ keyboard layout I get no description back. Its ending up as a dead key because its supposed to be composed with another key. Is there any way to catch these cases and do the proper conversion? My current code is below. TISInputSourceRef currentKeyboard = TISCopyCurrentKeyboardInputSource(); CFDataRef uchr = (CFDataRef)TISGetInputSourceProperty(currentKeyboard, kTISPropertyUnicodeKeyLayoutData); const UCKeyboardLayout *keyboardLayout = (const UCKeyboardLayout*)CFDataGetBytePtr(uchr); if(keyboardLayout) { UInt32 deadKeyState = 0; UniCharCount maxStringLength = 255; UniCharCount actualStringLength = 0; UniChar unicodeString[maxStringLength]; OSStatus status = UCKeyTranslate(keyboardLayout, keyCode, kUCKeyActionDown, 0, LMGetKbdType(), kUCKeyTranslateNoDeadKeysBit, &deadKeyState, maxStringLength, &actualStringLength, unicodeString); if(actualStringLength > 0 && status == noErr) return [[NSString stringWithCharacters:unicodeString length:(NSInteger)actualStringLength] uppercaseString]; }

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  • Problems with UITableView when loading the view into the main window

    - by GuidoMB
    I've created a sub class of UITableViewController named LoginViewController with the XIB file using XCode. Then I opened the XIB file with IB and set the table's style to grouped. Finally I wrote the following code: - (void)applicationDidFinishLaunching:(UIApplication *)application { LoginViewController *loginViewController = [[LoginViewController alloc] initWithNibName:@"LoginViewController" bundle:[NSBundle mainBundle]]; [window addSubview: loginViewController.view]; window.backgroundColor = [UIColor blueColor]; [window makeKeyAndVisible]; [window layoutSubviews]; } I set the window's background color to blue for you to see what the problem is. I put a link to the screenshot If I don't use the table style grouped the problem does not occur

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  • How to "flick" a UIImageView?

    - by Meltemi
    I've got some UIViews that I'd like the user to be able to "flick" across the screen. They're not scroll views. They simply contain a raster image (png). Can anyone point me to some sample code, etc to help get me started? Something a little more heavyweight than "MoveMe" out there that helps detect a "flick" (vs a "nudge" or a drag and drop) and then carries the view off in the direction of the "flick"? OpenGL probably overkill. If possible I'd like to stay w/in the realm of Core Graphics/Animation.

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  • loading table view on click of button

    - by srikanth
    hi all, i have created an iPhone application with a view based .. the problem is i want to load a table view on click of button how can i do it? i tried.. initWithNibName:@"xibfile" bundle:[NSBundle mainBundle]... but table view is not loading wat to do?

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  • C As Principal Class For Mac App

    - by CodaFi
    So, I've got a c file raring to go and be the main class behind an all-C mac-app, however, a combination of limiting factors are preventing the application from being launched. As it currently stands, the project is just a main.m and a class called AppDelegate.c, so I entered "AppDelegate" as the name of the principal class in the info.plist, and to my complete surprise, the log printed: Unable to find class: AppDelegate, exiting This would work perfectly well in iOS, because the main function accepts the name of a delegate class, and handles it automatically, but NSApplicationMain() takes no such argument. Now, I know this stems from the fact that there are no @interface/@implementation directives in C, and that's really what the OS seems to be looking for, so I wrote a simple NSApplication subclass and provided it as the Principal Class to the plist, and it launched perfectly well. My question is, how could one go about setting a c file as the principal class in a mac application and have it launch correctly? PS, don't ask what or why I'm doing this for, the foundation must be dug. For @millimoose's amusement, here be the AppDelegate.c file: #include <objc/runtime.h> #include <objc/message.h> struct AppDel { Class isa; id window; }; // This is a strong reference to the class of the AppDelegate // (same as [AppDelegate class]) Class AppDelClass; BOOL AppDel_didFinishLaunching(struct AppDel *self, SEL _cmd, void *application, void *options) { self->window = objc_msgSend(objc_getClass("NSWindow"), sel_getUid("alloc")); self->window = objc_msgSend(self->window, sel_getUid("init")); objc_msgSend(self->window, sel_getUid("makeKeyAndOrderFront:"), self); return YES; }

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  • How to create an image from canvas data?

    - by Jakub Hampl
    In my application I am trying to save an arbitrary part of a rendered HTML canvas to an image file. In my Javascript I call ctx.getImageData(x, y, w, h) and pass the resulting object to my macruby code (though if you know a solution in objc I am also very interested). There I'm trying to create a NSBitmapImageRep object so that I can then save to an image format the user desires. This is my code so far (the function gets a WebScriptObject as it's argument): def setimagedata(d) w = d.valueForKey("width").to_i h = d.valueForKey("height").to_i data = Pointer.new(:char, d.valueForKey("data").valueForKey("length").to_i) d.valueForKey("data").valueForKey("length").to_i.times do |i| data[i] = d.valueForKey("data").webScriptValueAtIndex(i).to_i end puts "data complete" # get's called @exported_image = NSBitmapImageRep.alloc.initWithBitmapDataPlanes(data, pixelsWide: w, pixelsHigh:h, bitsPerSample: 32, samplesPerPixel: 4, hasAlpha: true, isPlanar: false, colorSpaceName: NSCalibratedRGBColorSpace, bitmapFormat: NSAlphaNonpremultipliedBitmapFormat, bytesPerRow: 0, bitsPerPixel: 0) puts "done" # doesn't get called end The code doesn't seem to get through the initWithBitmapDataPlanes function but gives no error. My question is: what am I doing wrong? Is this approach reasonable (if not, what would be better?).

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  • Handling RSS Tags with NSXMLParser for iPhone

    - by MartinW
    I've found the following code for parsing through RSS but it does not seem to allow for nested elements: - (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName{ NSLog(@"ended element: %@", elementName); if ([elementName isEqualToString:@"item"]) { // save values to an item, then store that item into the array... [item setObject:currentTitle forKey:@"title"]; [item setObject:currentLink forKey:@"link"]; [item setObject:currentSummary forKey:@"summary"]; [item setObject:currentDate forKey:@"date"]; [item setObject:currentImage forKey:@"media:thumbnail"]; The RSS to used is: <item><title>Knife robberies and burglaries up</title> <description>The number of robberies carried out at knife-point has increased sharply and burglaries are also up, latest crime figures indicate</description> <link>http://news.bbc.co.uk/go/rss/-/1/hi/uk/7844455.stm</link> <guid isPermaLink="false">http://news.bbc.co.uk/1/hi/uk/7844455.stm</guid> <pubDate>Thu, 22 Jan 2009 13:02:03 GMT</pubDate><category>UK</category> <media:thumbnail width="66" height="49" url="http://newsimg.bbc.co.uk/media/images/45400000/jpg/_45400861_policegeneric_pa.jpg"/> </item> I need to extract the "url" element from the "media" tag. Thanks Martin

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  • LSUIElement behaves inconsistently with activateIgnoringOtherApps

    - by iconmaster
    Specifically, it behaves inconsistently regarding text field focus. I have an LSUIElement popping up a status menu. Within that menu there is a view containing a text field. The text field needs to be selectable -- not necessarily selected by default, but whichever. When the status item is clicked, it triggers [NSApp activateIgnoringOtherApps:YES]; And it works, about half the time.* The other half the status menu seems to consider itself "in the background" and won't let me put focus on the text field even by clicking on it. (I know the status item click-trigger is firing b/c there's an NSLog on it.) Is this a bug in the way Apple handles these status items, or am I mishandling activateIgnoringOtherApps? *In fact, it seems to fail only the first time after another app is activated. After that it works fine. The complete snippet: -(void)statusItemClicked:(id)sender { //show the popup menu associated with the status item. [statusItem popUpStatusItemMenu:statusMenu]; //activate *after* showing the popup menu to obtain focus for the text field. [NSApp activateIgnoringOtherApps:YES]; }

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  • 'EXC_BAD_ACCESS' When trying to access a variable?

    - by Nick Brooks
    I get an 'EXC_BAD_ACCESS' error when trying to access variable in a function other than the one it was set in: NSLog(@"Commening search (%@)",sessionID); // This causes it The variable is set in the 'awakeFromNib' function: //Retrieve Session-ID sessionID = [self getSessionID]; The variable itself is defined in the header: NSString *sessionID;

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  • UILabel with custom font displays *wrong* custom font

    - by winsmith
    I'm using this method to embed custom fonts in my iPhone app. The embedding works: When I run the following code, the fonts are listed. (Currently, I'm embedding all family members of Myriad Pro in OTF format) for( NSString *familyName in [UIFont familyNames] ){ for( NSString *fntName in [UIFont fontNamesForFamilyName:familyName] ){ NSLog(@"%@", fntName); }} When I try to set the font of a label to MyriadPro or MyriadPro-Bold, this works just as expected. However, when I set the font to MyriadPro-BoldCond, the label is still set in MyriadPro-Bold instead of the condensed version. (The font names are correct, I checked.) My Code: [recommendationLabel setFont:[UIFont fontWithName:@"MyriadPro-BoldCond" size:140]]; recommendationLabel.adjustsFontSizeToFitWidth = YES; What's the deal?

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  • Disable link in UIWebView in appearance and function

    - by Peter
    Hello, I wish to disable the href links on a UIWebView. First, I want the look of the link to change so the user doesn't think it is clickable. Second, I want the actual link to not be able to be tapped. I do not want to try webView:shouldStartLoadWithRequest:navigationType: since that not change the appearance of my links. I found this answer: Disabling visible links in UIWebView But the above hasn't worked for me. This is my code: NSString* s=[[NSString alloc] initWithFormat:@"for (a in document.getElementsByTagName(\"a\")) {a.href = \"\";}"]; [myWebView stringByEvaluatingJavaScriptFromString:s]; I've been working on this for hours, any suggestions are appreciated! Thanks!

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  • Favourite Open Source iPhone apps

    - by objektivs
    I'm an aspiring iPhone developer and I'm looking for a significant OS iPhone codebase to see how others build apps. I'm especially interested in examples exhibiting some or all of the following: business/enterprise apps apps that interact with web services apps utilising XML apps using oauth or other authenticate Personally, I'm less interested in games, but feel free to include any examples for the benefit of others. I'm asking here because the usual places I've been looking (i.e. sourceforge) don't seem to have the kind of examples I'm looking for.

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  • Autorelease vs. Release

    - by Sheehan Alam
    Given the two scenarios, which code is best practice and why? Autorelease loginButton = [[[UIBarButtonItem alloc] initWithTitle:@"Login" style:UIBarButtonItemStylePlain target:self action:@selector(loginButtonClicked:)] autorelease]; self.navigationItem.rightBarButtonItem = loginButton; or Release loginButton = [[UIBarButtonItem alloc] initWithTitle:@"Login" style:UIBarButtonItemStylePlain target:self action:@selector(loginButtonClicked:)]; self.navigationItem.rightBarButtonItem = loginButton; [loginButton release];

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  • How to check if a BOOL is null?

    - by Sheehan Alam
    Is there a way I can check to see if a value is NULL/Nil before assigning it to a BOOL? For example, I have a value in a NSDictionary that can be either TRUE/FALSE/NULL mySTUser.current_user_following = [[results objectForKey:@"current_user_following"]boolValue]; When the value is NULL I get the following error *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSNull boolValue]: unrecognized selector sent to instance I would like to be able to handle the NULL case.

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