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  • Show image from url in uiimageview

    - by skiria
    I try to show a image in my iphone app but it doesn't show. I connect in IB and I check to show a local image, it workd good. I also check the url from image and it is ok. I use the next code: NSURL *imageURL = [NSURL URLWithString: aVideo.urlThumbnail]; NSData *imageData = [NSData dataWithContentsOfURL:imageURL]; UIImage *image = [UIImage imageWithData:imageData]; imageView.image = image; and //Video.h NSString *urlThumbnail; and this is my code on the view. - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; [tableView reloadData]; } - (void)viewDidLoad { [super viewDidLoad]; NSURL *imageURL = [NSURL URLWithString: aVideo.urlThumbnail]; NSData *imageData = [NSData dataWithContentsOfURL:imageURL]; UIImage *image = [UIImage imageWithData:imageData]; imageView.image = image; }

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  • Get settings through a button action

    - by Russ Knudsen
    I am looking for a way to access user settings (I assume, NSUserDefaults?) through a button action. Let me back up and explain. What I have right now are 2 TextFields a label and a button. The user will type in measurements in the 2 TextFields. When they hit the button the label displays the volume of the measured object in Gallons. That part of it works great. Then I wanted to give the user options to output the volume in Liters instead of gallons. I would also like to give the user options to type in the measurements in Centimeters. So I setup a 'Settings.Bundle' and configured it with 2 'Multi Value' cells (Measurement units and Volumetric Units). Each Multi Value cell has its own list of different units the user can pick from. My main issue is I don't know how to access these settings through the button action. I may be thinking of this wrong, but what I'm looking for is something like; Button Action If settings key = 0 Then do the math in Inches, Display in Gallons If settings key = 1 Then do the math in Centimeters, Display in Gallons If settings key = 2 Then do the math in Inches, Display in Liters If settings key = 3 Then do the math in Centimeters, Display in Liters Etc... Is this possible? Am I thinking of this in the wrong way? What's the best way to do this?

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  • Core Text CTFrameSetter error with size suggestion

    - by JK
    I am trying to use the CTFramesetterSuggestFrameSizeWithConstraints method of CTFrameSetter to calculate the rect for a given attributed string. However, both the width and height are slightly less than needed. I would appreciate any suggestions on what may be causing this or how to correct it please.

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  • Shuffle Two NSMutableArray independently

    - by Superman
    I'm creating two NSMutableArray in my viewDidLoad, I add it in a NSMutableDictionary. When I tried shuffling it with one array, It is okay. But the problem is when Im shuffling two arrays independently its not working,somehow the indexes got mixed up. Here is my code for my array (I have two of these): self.items1 = [NSMutableArray new]; for(int i = 0; i <= 100; i++) { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES); NSString *documentsDir = [paths objectAtIndex:0]; NSString *savedImagePath = [documentsDir stringByAppendingPathComponent:[NSString stringWithFormat:@"[Images%d.png", i]]; if([[NSFileManager defaultManager] fileExistsAtPath:savedImagePath]){ self.container = [[NSMutableDictionary alloc] init]; [container setObject:[UIImage imageWithContentsOfFile:savedImagePath] forKey:@"items1"]; [container setObject:[NSNumber numberWithInt:i] forKey:@"index1"]; [items1 addObject:container]; } } NSLog(@"Count : %d", [items1 count]); [items1 enumerateObjectsUsingBlock:^(id object, NSUInteger index, BOOL *stop) { NSLog(@"%@ images at index %d", object, index); }]; then my shuffle code(Which I tried duplicating for the other array,but not working also): srandom(time(NULL)); NSUInteger count = [items1 count]; for (NSUInteger i = 0; i < count; ++i) { int nElements = count - i; int n = (random() % nElements) + i; [items1 exchangeObjectAtIndex:i withObjectAtIndex:n]; } How am I going to shuffle it using above code (or if you have other suggestions) with two arrays? Thanks My other problem is when I tries subclassing the class for the shuffle method or either use the above code, their index mixed. For example: Object: apple, ball, carrots, dog Indexes: 1 2 3 4 but in my View when shuffled: Object: carrots, apple, dog, balle Indexes: 2 4 1 3

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  • Capture one view and output to an other view

    - by killerapfel
    Hi, looking for an impulse, how to get that done. I know that it is possible to capture the iSight but I have no Idea how to capture the screen and output it in realtime to an other... there will be no recording, just output... would be nice if someone could give me an hint. thx in advance

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  • Row index of pickerview is not displaying correctly.

    - by iSharreth
    I had used images in pickerview. But the row number is not displaying correctly. Anyone please help. I used the below code: - (UIView *)pickerView:(UIPickerView *)pickerView viewForRow:(NSInteger)row forComponent:(NSInteger)component reusingView:(UIView *)view { NSLog(@"Row : %i",row); return [customPickerArray objectAtIndex:row]; }

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  • How do I set up a proxy object in the main application NIB?

    - by zoul
    Hello! I would like to set up a proxy object in the application NIB file. The problem is that the NIB file is the main application NIB that gets loaded automatically by the application and therefore I cannot set up the UINibProxiedObjectsKey dictionary as described in the documentation. Is there a way to set up a proxy object in the main application NIB? Or can I tap into the code that loads the main application NIB?

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  • Binding value for NSTableView, but tooltip gets set as well

    - by Mark
    I've set up an NSTableView in Interface Builder to be populated from an NSArray. Each value of the array represents one row in the table. The value is bound correctly, but as a side effect, the table cell's tooltip is set to the string representation of the bound object. In my case, the NSArray contains NSDictiorany objects and the tooltip looks like it could be the [... description] output of that dictionary. Very ugly... I don't want the tooltip to be set at all. I have other tables that have plain NSString values bound to them and they don't have a tooltip set automatically. Is there some Interface Builder magic going on? I tried to start with a blank project - same problem. I should add that the table cell is a custom implementation of NSTextFieldCell that uses an NSButtonCell instance to draw an image and a label into the table. The values are retrieved from the dictionary bound as value. Why is the tooltip set when I only bind the "value" attribute? Thanks in advance!

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  • Sort/Enumerate an NSArray from somewhere in the middle?

    - by Kenny Winker
    I have an NSArray, with objects ordered like so: a b c d e f I would like to enumerate through this array in this order: c d e f a b i.e. starting at some point that is not the beginning, but hitting all the items. I imagine this is a matter of sorting first and then enumerating the array, but I'm not sure if that's the best technique... or, frankly, how to sort the array like this. Edit Adding details: These will be relatively small arrays, varying from 3 to 10 objects. No concurrent access. I'd like to permanently alter the sort order of the array each time I do this operation.

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  • does copyWithZone on an NSArray call copyWithZone on its elements too?

    - by malik
    Hi, here's the scenario, I have this array of Person objects. copyWithZone is implemented on Person and works as expected. I have an array of Person objects, however when I create a copy of the array and modify things in original array (change attributes of a Person) it chances the copy as well. So my best guess is that when I call copyWithZone on NSArray, it does not call it on its elements. Please confirm.

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  • What's the proper way to use sqlite at xCode?

    - by Elliot Chen
    Hi, Experts: Can you please give some suggestions on sqlite using at xcode? Within my application, I use a sqlite DB to store all local data. Two methods can be used to retrieve those data during running time. 1, Load all the data into memory at initialization stage. (More memory used, less DB open/close operation needed) 2, Read corresponding records when necessary, free the occupied memory after using. (Good habit for memory using, but much DB open/close operations needs). I prefer to use method 2, but not sure whether too many DB opening/closing operations could affect app's efficiency. Or do you think I can 'upgrade' method 2 by opening DB when app launches and closing DB when app quits? Thanks for your suggestions very much!

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  • UITableView Reusable cells

    - by Michael
    Can someone explain me the way reusable cells works for single table view? How many reusable cells a datasource should create? So far in all samples I've seen only one. Would one even need more?

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  • using KVO to update an NSTableView filtered by an NSPredicate

    - by KingRufus
    My UI is not updating when I expect it to. The application displays "projects" using a view similar to iTunes -- a source list on the left lets you filter a list (NSTableView) on the right. My filters update properly when they are examining any simple field (like name, a string), but not for arrays (like tags). I'm removing a tag from one of my objects (from an NSMutableArray field called "tags") and I expect it to disappear from the list because it no longer matches the predicate that is bound to my table's NSArrayController. ProjectBrowser.mm: self.filter = NSPredicate* srcPredicate = [NSPredicate predicateWithFormat:@"%@ IN %K", selectedTag, @"tags"]; Project.mm: [self willChangeValueForKey:@"tags"]; [tags removeAllObjects]; [self didChangeValueForKey:@"tags"]; I've also tried this, but the result is the same: [[self mutableArrayValueForKey:@"tags"] removeAllObjects]; Interface Builder setup: a ProjectBrowser object is the XIB's File Owner an NSArrayController (Project Controller) has its Content Array bound to "File's Owner".projects Project Controller's filter predicate is bound to "File's Owner".filter NSTableView's column is bound to "Project Controller".name

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  • Syncing Online Content with iPhone Application

    - by PF1
    Hi Everyone: I am looking for some way to sync a online XML file with my iPhone application and only download the newest changed items. Each item is marked with a date attribute, so I assume this is possible. I have heard that Core Data can accomplish this task, but I am unsure of the suggested method and how to approach implementing it. Thanks for any help.

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  • Designing the iPhone interface in a nib or in code?

    - by Jacob Relkin
    I've been pondering over this question for a long time already. On the one hand, Interface Builder offers a really easy way to design the interface and wire the elements up with objects in code. On the other hand, in larger projects, Interface Builder becomes a hassle to maintain. Any suggestions would be greatly appreciated.

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  • NSTextField doesn't display text

    - by Alexsander Akers
    The NSTextField has a superview and a frame. It is fully visible and has the following declaration: - (id) initWithFrame: (NSRect) frameRect { if ((self = [super initWithFrame: NSMakeRect(0, 0, 300, 20)])) { label = [[NSTextField alloc] initWithFrame: NSMakeRect(47, 1, 233, 18)]; [[label cell] setAllowsUndo: NO]; [[label cell] setLineBreakMode: NSLineBreakByTruncatingMiddle]; [[label cell] setScrollable: NO]; [label setBezeled: NO]; [label setBordered: NO]; [label setDrawsBackground: NO]; [label setEditable: NO]; [label setFont: [NSFont menuFontOfSize: 14.0f]]; [label setSelectable: NO]; [label setTextColor: [NSColor textColor]]; [self addSubview: label]; NSLog(@"%@", NSStringFromRect([label visibleRect])); } return self; }

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  • UIScrollView - with paging enabled, can I "change" the page width?

    - by Mike McMaster
    What's the simplest way to have a scroll view (with pagingEnabled set to YES) have a page width set to something other than the scroll view's bounds? Let me give an example. Suppose I have a scroll view with 10 items, each 150 pixels wide, and my scroll view is 300 pixels wide. If I start with views 1 and 2 visible and scroll horizontally to the right, I want the next "page" to show items 2 and 3. If I scroll one more page to the right, I would see items 3 and 4. Has anyone done this? If not, what strategy would you use?

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  • Array of NSButton

    - by mralvin
    I wonder if I can do something like IBOutlet NSButton * aButton[100]; It turns out that aButton cannot be seen in the interface builder. My app has lots of buttons and I want to see if there are way I can use looping to iterate the state of all buttons.

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  • incorrect variable value outside main()

    - by cru3l
    i have this code #import <Foundation/Foundation.h> int testint; NSString *teststring; int Test() { NSLog(@"%d",testint); NSLog(@"%@",teststring); } int main (int argc, const char * argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; testint = 5; NSString *teststring = [[NSString alloc] initWithString:@"test string"]; Test(); [pool drain]; return 0; } in output i have: 5 (null) why Test function doesn't see correct teststring value? What should I do, to have correct "test string" in output?

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  • How can we set time delay in animation of images to make them appear smooth ?

    - by srikanth rongali
    Hi, I have 10 CCSprite images. They are continues images. I am using, CCSprite *playerH = [CCSprite spriteWithFile:@"Player_01.png" ]; playerH.position = ccp(playerH.contentSize.width/2, windowSize.height/2); [self addChild:playerH z:1]; CCAnimation* animation = [CCAnimation animationWithName:@"dance" delay:0.20f]; for( int i = 1; i < 11; i++ ) { [animation addFrameWithFilename: [NSString stringWithFormat:@"Player_%02d.png", i]]; } NSLog(@"k VALUE: k: %d",k); id actionA = [CCAnimate actionWithAnimation: animation restoreOriginalFrame:NO]; id actionD = [CCDelayTime actionWithDuration:5.0f]; id actionC = [CCCallFunc actionWithTarget:self selector:@selector(enemyEntranceScreen:)]; id seqActionPlayer = [CCSequence actions:actionA, actionD, actionC, nil]; [playerH runAction: seqActionPlayer]; But the animation is not continues. I have changed the animation delay time. but, I can see only three images appearing. How can we know how much time interval should we keep in animation. Is there any relationship between this and the frame rate [[CCDirector sharedDirector] setAnimationInterval:1.0/60]; [[CCDirector sharedDirector] setDisplayFPS:YES]; Thank you.

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