Search Results

Search found 10862 results on 435 pages for 'flash develop'.

Page 118/435 | < Previous Page | 114 115 116 117 118 119 120 121 122 123 124 125  | Next Page >

  • Navigating the timeline

    - by Dean 'Deacon' Beard
    O.K, being a little new to this, I have hit a brick wall, I'm using AS3 in Flash CS5. All I want to do is have a tweened animation which stops at a frame and which has a clickable button to access another part of the maintime line. Also there will be a button on the animation to skip it. How does one set this up? Obviously you need a stop(); at the stop frame of the time line and an event listener and function for both buttons right? Any more help besides that. I have it set up like this; totalSlides:Number = 60; currentSlideNumber:Number = 1; skipbutton.addEventListener(MouseEvent.CLICK,skipbuttonPress); function skipbuttonPress(evt:MouseEvent):void{ currentframelabel = currentframelabel+1; if(currentSlideNumber>=0){ currentframelabel = introstop; } framelabel.gotoAndStop(introstop); } and the frame it stops on is set up as follows stop(); totalSlides:Number = 60; currentSlideNumber:Number = 5; click01.addEventListener(MouseEvent.CLICK,click01Press); function click01Press( evt : MouseEvent ) : void { currentSlideNumber = currentSlideNumber+1; if (currentSlideNumber >= 0) { currentSlideNumber = 25; } framelabel.gotoAndStop(mainpage); } As I need this for a project, any help would be greatly valued. Many Thanks

    Read the article

  • Error 1009 after gotoAndStop - stage instance never gets added

    - by ELambda
    I've been through the forums for hours (days?) searching on 1009 errors, but I remain stumped on this. It seems very mysterious and I would LOVE some help if you have any ideas. I have a single .swf that is 7 frames long - each frame represents a different "page" and you can switch pages through a menu widget in the top right corner. The menu widget calls gotoAndPlay( "frame" ). Everything works fine except when I switch from one particular frame to another. Then, during initialization of the new frame (setting some visible properties on various items, in actionscript), I get the dreaded 1009 error on a specific stage instance, a dynamic text instance i_word. Here's what I've tried so far: made sure the actionscript for the new frame starts with a stop() statement before starting initialization - no dice tried changing i_word into a movie_clip instead of dynamic text, made sure it was exported for actionscript - no difference. (I also have 2 other dynamic text instances on the same page that don't seem to cause a problem) added an ENTER_FRAME listener when the new frame is loaded, in case the problem was a timing issue. Put in a big if statement checking if i_word and other instances are not null before proceeding to initialization. It never enters the if, because i_word NEVER gets added. I added trace statements for all instances that are null, and it is the only one. If I remove all references to i_word in my actionscript, everything else is not null, and things go forward. The text for i_word even shows up on the screen in that case. tried renaming i_word - no dice tried deleting the layer i_word was on and adding a new layer - no dice It feels like there is a serious Gremlin in my flash file somewhere. Or maybe I'm missing something obvious. Let me know if you have any ideas...I'd be so grateful. Thank you! Elambda

    Read the article

  • How to best manage multi-frame MovieClips with classes?

    - by Arms
    After switching to AS3, I've been having a hell of a time figuring out the best way to manage MovieClips that have UI elements spread across multiple frames with a single class. An example that I am working on now is a simple email form. I have a MovieClip with two frames: the 1st frame has the form elements (text inputs, submit button) the 2nd frame has a "thank you" message and a button to go back to the first frame (to send another email) In the library I have linked the MovieClip to a custom class (Emailer). My immediate problem is how do I assign a MouseEvent.CLICK event to the button on the 2nd frame? I should note at this point that I am trying to avoid putting code on the timeline (except for stop() calls). This is how I am 'solving' the problem now: Emailer registers an event listener for a frame change ( addEventListener("frame 2", onFrameChange) ) On the 2nd frame of the MovieClip I am calling dispatchEvent(new Event("frame 2")); (I would prefer to not have this code on the frame, but I don't know what else to do) My two complaints with this method are that, first I have calls to addEventListener spread out across different class methods (I would rather have all UI event listeners registered in one method), and second that I have to dispatch those custom "onFrameChange" events. The second complaint grows exponentially for MovieClips that have more than just 2 frames. My so called solution feels makes me feel dirty and makes my brain hurt. I am looking for any advice on what to do differently. Perhaps there's a design pattern I should be looking at? Should I swallow my pride and write timeline code even though the rest of my application is written in class files (and I abhor the Flash IDE code editor)? I absolutely LOVE the event system, and have no problem coding applications with it, but I feel like I'm stuck thinking in terms of AS2 when working with mutl-frame movieclips and code. Any and all help would be greatly appreciated.

    Read the article

  • Can't access media assets in an SWC

    - by Sold Out Activist
    I'm having trouble accessing content in an SWC. The main project compiles without error, but the assets (sound, music) aren't displayed or played. My workflow: i. Using Flash CS5 1. Create MAsset.fla 2. Import sounds, art 3. Assign class names, check export in frame 1 4a. Write out the classes in the actions panel in frame 1 4b. OR. Add a document class and write out the classes there 5. Export SWC. Filesize is similar to what it is when I directly import assets in the main project library. 6. Create Project.fla and document class Project.as 7. Import SWC into main project through the Actionscript panel. 8. Add code, which calls the class names from the SWC (e.g. DCL_UI_MOUSE) 9. Compile. No compiler errors, but nothing doing. And the resulting SWF filesize doesn't reflect anything more than the compiled code from the main project. Regarding step 4, if I just write the class name in the root timeline or document class, the compiler error will go away and the asset appear to be compiled in the SWC. But I have also tried: var asset0000:DCL_UI_MOUSE; And: var asset0000:DCL_UI_MOUSE = new DCL_UI_MOUSE(); Regardless the assets don't make it into the final SWF. What am I doing wrong?

    Read the article

  • How to query an XML File with E4X in AS3?

    - by yens resmann
    I need to archive a database-driven flash as3 website. I exported a table to xml so now i have something like this: <RECORDS> <RECORD> <id>home</id> <msg>bodytext</msg> <type>0</type> <lastEditDate>0000/0/0 00:00:00</lastEditDate> <lastAccessDate>2009/6/17 11:37:21</lastAccessDate> <timesAccessed>855</timesAccessed> </RECORD> <RECORD> <id>contact</id> <msg>contact body text</msg> <type>0</type> <lastEditDate>0000/0/0 00:00:00</lastEditDate> <lastAccessDate>2010/5/6 20:40:46</lastAccessDate> <timesAccessed>831</timesAccessed> </RECORD> </RECORDS> Now I would like to select the RECORD where id is set to home. In SQL: SELECT * FROM table WHERE id='home' How can i do the same thing with E4X for AS3 ?

    Read the article

  • How to start x-axis labels(dates) from 0th position without using set_range(..)

    - by Rishi2686
    Hi there, First of all, I am really a newbie for flash charts. I have problem in using it. I am developing an app which gets values from database for chart. I have a line on chart, there are dates on x-axis starting from 0th position. I have dates 03-06-2010 and 05-06-2010 right now and may increase in future. When I set range of 1 month i.e 1st jun to 30th jun , it does not show lines but show values on y-axis. When I use range, i am not able to pass array of above two dates from database to chart, and viceversa. Here is my code-snippet can you give some hint. $x = new x_axis(); $x->set_range( mktime(0, 0, 0, 6, 1, date('Y')), // <-- min == 1st Jan, this year mktime(0, 0, 0, 6, 16, date('Y')) // <-- max == 31st Jan, this year ); $x->set_steps(86400); $labels = new x_axis_labels(); $labels->text('#date: jS, M Y#'); $labels->set_steps(86400); $labels->visible_steps(1); $labels->rotate(90); //$labels->set_labels($data_4); // date_4 is array of database values $x->set_labels($labels);

    Read the article

  • visibility false, XML, as3

    - by pixelGreaser
    Hey, I'm using external XML to set flash vars. Alpha works, but not Visibility. How do I get my swf to respond to visibility? Thanks. XML <?xml version="1.0" encoding="utf-8"?> <SESSION> <BGv TITLE="visible true">false</BGv> <BGa TITLE="alpha 50 percent">.5</BGa> </SESSION> SWF //LISTEN AND LOAD XML var myXML:*; var myLoad:URLLoader = new URLLoader(); myLoad.load(new URLRequest("visible.xml")); myLoad.addEventListener(Event.COMPLETE, parseXML); //PARSE XML function parseXML(e:Event):void { myXML = new XML(e.target.data); //MY TEST var bgA:*; var bgV:*; trace(myXML.BGa.text()); trace(myXML.BGv.text()); bgA =(myXML.BGa.text()); bgV =(myXML.BGv.text()); //MY OBJECT bg.alpha = bgA;//This works great bg.visible = bgV;//This has no effect } OUTPUT .5 false

    Read the article

  • UIComponent in Swc

    - by mustISignUp
    In Flash, if i create a custom Movieclip, and compile it to a SWC, i can use it in .fla files (by linking to the .swc).. var mcInstance = new CustomMovieClip(); addChild(mcInstance); All the arrangement of graphics on the custom movieClip's layers is preserved. If i subclass UIComponent and compile to a swc, I can use the custom Class in my .fla file, but the new instance doesn't seem to construct the children arranged on the layers. I know that the correct way to make a custom component is to have the two frames, first to specify bounding box, second frame for assets, and that the first graphic in frame 1 is removed at runtime. But i'm not really trying to make a reusable component - i just want to use the UIComponent class (It seems to have some nice extensions to Sprite). As i really want some hand-positioned layers inside the component i figured i could have the bounding box as the first element on frame 1 (knowing that it would be removed), but any other items i put on frame 1 would be preserved - buttons, images, lines, etc. Is this possible?

    Read the article

  • AS3 colorTransform over multiple frames?

    - by user359519
    (Flash Professional, AS3) I'm working on a custom avatar system where you can select various festures and colors. For example, I have 10 hairstyles, and a colorPicker to change the color. mc_myAvatar has 10 frames. Each frame has a movieclip of a different hairstyle (HairStyle1, HairStyle2, etc.) Here's my code: var hairColor:ColorTransform; hairColor = mc_myAvatar.hair.colorLayer.transform.colorTransform; hairColor.color = 0xCCCC00; mc_myAvatar.hair.colorLayer.transform.colorTransform = hairColor; This correctly changes the initial color. I have a "nextHair" button to advance mc_myAvatar.hair to the next frame. When I click the button, I get an error message saying that I have a null object reference. I added a trace, and mc_myAvatar.hair.colorLayer is null on frame 2. Why??? I've clearly named HairStyle2 as "colorLayer" in frame 2. I think the problem is related to me using the same name for different classes/movieclips, but I don't know how to fix the problem... I added a square movieclip below my hairStyle movieclips, named the square "colorLevel", and deleted the name from my hairStyle clips. When I click the next button, the square correctly maintains the color from frame to frame. However, having a square doesn't do me much good. :( I tried converting the hairStyle layer to a mask. Doing this, however, results in yet another "null object" error - mc_myAvatar.hair.colorLayer is null after frame 1. I even tried "spanning" my colorLevel across all frames (no keyframes), thinking that this would give me just one movieclip to work with. No luck. Same error! What's going on, here? Why am I getting these null objects, when they are clearly defined in my movieclip? I'm also open to suggestions on a better way to do multiple frames and colors.

    Read the article

  • Flash player "now playing list" without interrupting current song

    - by Shanon
    I am designing a website that plays music. I need a flash player that has or can handle a now playing list. The problem I am facing is that I cannot update the playlist without refreshing the player which means it will interrupt the song that is currently playing. I have trying with JW player in particular so far and have not been successful. All i am able to do is pass a playlist as an xml file but not able to update it without refreshing the playlist. Is there any other player that would better suit my needs? Is there a way i can do this with jw player itself

    Read the article

  • loading mp3 from file using random access to flash.media.Sound

    - by Irfan Mulic
    We are migrating application from Delphi to Flex (Air) that plays mp3 files from random access big file. it has positions and sizes to extract mp3 data to FileStream-MemoryStream and then we use bass.dll to play it from memory stream. Now I have to play those same mp3's in flex but I am not sure how... I was reading something similar for reading/writing data using ByteArray from here but how to apply it to flash.media.Sound ? http://livedocs.adobe.com/flex/3/html/help.html?content=ByteArrays_2.html Any help?

    Read the article

  • Capture Flash Audio in 4.7 Edge?

    - by emcmanus
    Is there a way to capture plugin (Flash) audio before it gets to the sound card? I'd like to record plugin audio, hopefully without actually playing the sound. Capturing audio at the device level is an absolute last resort, as the application would pick up all system audio rather than just the Webkit plugin. I'm aware of the recent switch back from QTMultimedia; is this possible with phonon? I spent the night looking for some way to access the phonon graph via QWebFrame (or any of the QtWebkit widgets) -- and didn't turn up much. I also started digging through QTWebkit, particularly NPAPI, without success. For reference, I'm using the edge version of 4.7 (6aa50af000f85cc4497749fcf0860c8ed244a60e) This seems to be a fairly challenging problem. Any hints would be greatly appreciated.

    Read the article

  • Send JSON from Flash to PHP

    - by vitto
    Hi, I'm trying to send array of data from Flash to PHP to sending e-mail. I'd like to do that because I must change the php page everytime my form site changes because of client's choice. My answer is, can I send an array of objects like this to php? var message:Array = new Array (); message.push ({field_name:"Name", value:"John Lennon"}); message.push ({field_name:"e-mail", value:"[email protected]"}); message.push ({field_name:"Message", value:"Hello goodbye"}); so, PHP should recive a string like: [ { "field_name":"Name", "value":"John Lennon" },{ "field_name":"e-mail", "value":"[email protected]" },{ "field_name":"Message", "value":"Hello goodbye" } ] does exist some tecnique?

    Read the article

  • Using Omniture ActionSource with Flash IDE

    - by Alpinista
    I have a flash app built in ActionScript 3 utilizing a document class. I have followed the documentation for implementing Omniture ActionSource tracking by adding the ActionSource component to my fla's library, and then importing it into the document class and running the configuration code. However, the app fails to compile because it cannot resolve the path to the component (com.omniture.ActionSource). My class path contains a com directory (package) where most of the classes I use in my projects reside. Has anyone had success implementing ActionSource in this manner? Thanks

    Read the article

  • MPMoviePlayerController switching movies causes white flash

    - by bennythemink
    Hi guys, I have a small UIView that displays a repeated movie. When the user taps a button another movie is loaded and displayed in the same UIView. The problem is that there is a half second "flash" between the removing of the first movie and the displaying of the second. Is there any to remove this? <code> - (void) setUpMovie:(NSString*)title { NSString *url = [[NSBundle mainBundle] pathForResource:title ofType:@"mp4"]; MPMoviePlayerController *player = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL fileURLWithPath:url]]; [[player view] setFrame:self.movieView.bounds]; [self.movieView addSubview:player.view]; if ([title isEqualToString:@"Bo_idle_02"]) { [player setRepeatMode:MPMovieRepeatModeOne]; } else { [player setRepeatMode:MPMovieRepeatModeNone]; } [player setControlStyle:MPMovieControlStyleNone]; [player play]; } - (void) startDanceAnimation { [self setUpMovie:@"Bo_dance_02"]; return; } </code>

    Read the article

  • flash actionscript 3 child control parent frame

    - by steve
    I'm completely new to flash... currently attempting to learn actionscript (ugh.) In the project I have right now, on the main timeline there are two layers: "intro" and "menu," and it's set to stop on frame 1. "Intro" is only 1 frame that holds a movie clip, and inside that is a movie clip with 800 frames. At the end of this clip around frame 750, it stops, and requires you to click to continue. Is there a way to have this be clicked, continue to the end of this movie clip, and then go to the 2nd frame in the main timeline to bring up the "menu"? Or do I have to have 800 blank frames before the menu so that the "intro" can play out. Thanks.

    Read the article

  • Flash crash on long JSON load time

    - by MooCow
    I have a Flex program that gets a JSON array from a PHP script. The PHP script doesn't contain just a simple JSON array but it grabs data from Activecollab and do some work on the data before encoding the data. The first test involve a small JSON array that took a short time to encode by PHP. However, when I try to scale up the test, the Flash movie will crash trying to load the JSON data from PHP. There's no code difference between the tests, just the amount of data and amount of time it takes PHP to encode. Am I looking at a memory problem or a time out problem?

    Read the article

  • Preloading images from XML into Flash

    - by tykebikemike
    I know this has been asked to death, but I cant seem to find the answer i'm looking for... I've put together a simple Flash/XML image gallery and I would like to preload the images - Simple process. Get the XML data Preload the images When all images are preloaded, go to next frame Here is my code thus far: var myXML:XML = new XML(); myXML.ignoreWhite = true; myXML.load("xmltest.xml"); myXML.onLoad = function(success){ if(success){ var myImage = myXML.firstChild.childNodes; for (i=0; i<myImage.length; i++){ var imageNumber = i+1; var imageName = myImage[i].attributes.name; var imageURL = myImage[i].firstChild.nodeValue; trace('image #: ' + imageNumber); trace('image name: ' + imageName); trace('image url: ' + imageURL + '\n'); } } }

    Read the article

  • Ruby on Rails: restrict file type with Paperclip using a flash uploader

    - by aperture
    I have a pretty basic Paperclip Upload model that is attached to a User model through has_many, and am using Uploadify to do the actual uploading. Flash sends all files with the content type of "application/octet-stream" so using validates_attachment_content_type rejects all files. In my create action, I am able to get the mime-type from the original file name, but only after it's been saved, with: def coerce(params) h = Hash.new h[:upload] = Hash.new h[:upload][:attachment].content_type = MIME::Types.type_for(h[:upload][:attachment].original_filename).to_s ... end and def create diff_params = coerce(params) @upload = Upload.new(diff_params[:upload]) ... end What would be the best way of white listing file types? I am thinking a before_validation method, but I'm not sure how that would work. Any ideas would be welcome.

    Read the article

  • HttpHandler with Flash file upload question

    - by Projapati
    I have a flash file uploader that allows uploading multiple files in one shot. Now on one click how many times will the hanlder is supposed to be called? I am seeing that the ProcessRequest() of the HttpHandler is getting called for each of the files I upload. If I upload 5 files, then the Process request gets called 5 times. This seems odd. I would expect the handler to be called just once where I will loop the Can anyone confirm this behavior or I am missing something?

    Read the article

  • [Flash Builder Profiler] Why some function have been called

    - by HarryWang
    1 Create a project use flex sdk 3.4 2 Create a new mxml app Testadd.mxml 3 Add a source jpg Any.jpg content of Testadd.mxml just two line. [Embed(source="Any.jpg")] public var NotUsedSource:Class; I think this just defined a class which represent some data. And I never use it or initialize any instance of it in this app. 4 Profile this app, when it is profiling I click the resize button of IE servral times. 5 From the profiled data a function named Testadd_NotUsedSource.flash.events:IEventDispatcher:dispatchEvent is been called 6 My question is why this function has been called. I have the screenshot but can't add to this post.

    Read the article

  • Develop an iPad app with MonoTouch, C#, and .NET.

    - by Wallym
    Article url: http://www.devproconnections.com/article/mobile-development/ipad-ios-app-monotouch-143636 Since its release in March 2010, the iPad has taken the world by storm. Each new iPad release has launched the device further and further into our lives. Here are some interesting facts that we have seen over the past few years along with some market share analysis:The school that my teenagers attend here in Knoxville, Tennessee, was the first school in the United States to integrate the iPad into its teaching program and its curriculum. Many schools have since followed suit.There are a healthy number of applications in a variety of market segments. In fact, there is a market for iPad point-of-sale systems.The iPad is a popular device and growing more so each day. comScore states that one in four smartphone owners also owns a tablet. We also know that the iPad comprises 68 percent of the tablet market.eMarketer recently issued a report stating that the number of iPad users is expected to grow by 90 percent in the US in 2012.No matter how you slice the data, tablet usage is growing, and the iPad is currently leading the pack. The question for .NET developers is "How can I get me some of that?" Xamarin's MonoTouch offers help, by providing the means for .NET developers to leverage their C# and .NET coding skills to develop iPad applications. MonoTouch has supported the iPad since the initial release of the iOS 3.2 beta SDK all the way up to the most recent iOS SDK, which supports the iPad. In this article, we'll look at targeting the iPad and how we can take advantage of iPad-specific features in our iOS applications written with MonoTouch.I hope you enjoy the article and you find it helpful.

    Read the article

  • Does it make sense to develop open source python library for database inspection?

    - by gruszczy
    Some time ago I came up with an idea for a library for database inspection. I started developing it and got some very basic functionality, just to check if that's possible. Recently however, I get second thoughts, whether such project would really be useful. I am actually planning to develop following software suite: library for python, that would provide easy interface to inspect database structure, desktop application in PyQt that would use the interface to provide graphical database inspection, web application in Django that would use the interface to provide database inspection through the browser. Do you think such suite would be useful for other developers/database administrators/analysts? I know, that there is pgadmin for PostgreSQL and some tool for sqlite3 and that there is Java tool called DBInspect. Usually I would be against creating new tool and rather join existing project, but I am not Java programmer (and I would rather stick to python or C, which I like) and none of these projects provide a library for database inspection. Anyway I would like to hear some opinions from fellow developers, whether such project make sense or I should try to spend my free time on developing something else.

    Read the article

  • If you develop on multiple operating systems, is it better to have multiple computers + displays?

    - by dan
    I develop for iOS and Linux. My preferred OS is Ubuntu. Now my software shop (me and a partner) is developing for Windows too. Now the question is, is it more efficient to have multiple workstations, one for each target OS? Efficiency and productivity is a higher priority than saving money. I have a 3.4Ghz i7 desktop workstation running Ubuntu and virtualized Windows with two displays, and I'm putting together an even more powerful i7 Hackintosh with 16GB RAM (to replace my weak 2.2Ghz i5 Macbook Pro). My specific dilemma is whether I should sell the first computer and triple boot on the second one, or buy two more displays and run both desktop systems simultaneously. Would appreciate answers from developers who write software for multiple OSes. Running guest OSes in VirtualBox on one system not ideal, because in my experience performance is seriously degraded under virtualization. So the choice is between dual/triple booting on one system vs having two systems, one for OSX+iOS/Windows (dual boot) and the other for Ubuntu (which I prefer to use as my main OS). For much of our work, I write a server-side application in Linux and a client for iOS (or for Windows or OS X) simultaneously.

    Read the article

  • EventDispatcher between an as and an fla?

    - by Christopher Richa
    Hi everyone. I am making a fighting game in Flash and while I have everything running, I am missing something: a victory/loss screen. Logically, I know how to do it: if character.hp < 0 { character.dead = true; dispatchevent("death", event) } My problem is that I have no idea as to how to code it. I know I will use two classes and my two .fla files (unless I am wrong). I have two .fla files that are in play here: the Menu.fla file and the Arena.fla file. Menu.fla contains the entire navigation of the game, options, character selection screens, etc. and when it is time for the player to engage in battle, it loads the Arena.fla file, which contains only the backgrounds (depending on the selected stage) and for now is set to a length of one frame only. For Arena.fla, the real action happens in my classes, but logically, I would only need HP.as and Character.as. In Character.as, I have declared the following variable: var isDead:Boolean = false; //is character dead? In HP.as, believe I should have the following: if(currentHp<0) { currentHp = 0; character.isDead = true; //declared as var `character:Object;` EventDispatcher.dispatchEventListener("playerDead", playerDead); } And finally, in Arena.fla, I want to be able to detect the above-mentioned eventlistener and simply move on to a second frame which will display a message in the style of "PLAYER ONE HAS WON" or "PLAYER ONE HAS LOST" with a button that will allow me to go back to the character selection screen. This is the first part in which I am stuck: how do I detect the dispatched event listener in my main .fla file? Secondly, if the player clicks on the "CONTINUE" button, which displays regardless if the player has won or lost, how can my Menu.fla (which loads the Arena.swf) detect this click event, unload the game, and go back to the character selection screen? Thank you in advance for helping me out. I realize this is a lot of text but it's the most descriptive I can be. If you have any questions or need any clarification concerning my question, feel free to speak up. -Christopher

    Read the article

< Previous Page | 114 115 116 117 118 119 120 121 122 123 124 125  | Next Page >