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  • Problem with cvCreateVideoWriter in OpenCv. Again )

    - by lyuba
    I know, that the issue had been widely discussed before, but after 5 hours of inefficient googling I guess I deserve to ask :) By the way, all such problems concerned earlier versions of OpenCV, so.. I've compiled fresh OpenCV 2.1. from source under Ubuntu 9.10. It works fine except of cvCreateVideoWriter, which returns null to the following request: CvVideoWriter *writer = cvCreateVideoWriter("video.avi", CV_FOURCC('M','J','P','G'), fps, size, 0); I've walked through the OpenCv folders - it even seems to have ffmpeg inside. I've also installed it on the system to make sure. I've changed CV_FOURCC('M','J','P','G') to -1 - all worthless. I would appreciate your help soo much! P.S. I've also explored some new way for writing videos here: http://opencv.willowgarage.com/documentation/cpp/reading_and_writing_images_and_video.html#videowriter But it fails to work as well, showing the mistake: error: no match for ‘operator>>’ in ‘writer >> frame’ My code is here: http://pastie.org/984734

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  • Problems with video playback in iPad.

    - by Leg10n
    I'm trying to implement a MPMoviePlayerView but I can't play the video files, I don't have a device yet to try it on, now I'm testing with simulator, I don't know if this is the cause. So far I've been able to present the view and it shows the first frame of the video, but if I click play, it doesn't play I can move the progress bar and it shows the images, but there's no movement, it stays still. Has anyone experienced something like this? The code of my UIViewController goes like this: NSURL *movieURL=[NSURL fileURLWithPath:@"video.mp4"]; MPMoviePlayerViewController *playerView=[[MPMoviePlayerViewController alloc] initWithContentURL:movieURL]; [self presentMoviePlayerViewControllerAnimated:playerView]; As I said, it shows up, I can move the progress bar back and forth, I see a still image, but no movement. Am I missing something here? or is it the simulator? Thank you

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  • How do I make UITableViewCell's ImageView a fixed size even when the image is smaller.

    - by Robert
    I have a bunch of images I am using for cell's image views, they are all no bigger than 50x50. e.g. 40x50, 50x32, 20x37 ..... When I load the table view, the text doesn't line up because the width of the images varies. Also I would like small images to appear in the centre as opposed to on the left. Here is the code I am trying inside my 'cellForRowAtIndexPath' method cell.imageView.autoresizingMask = ( UIViewAutoresizingNone ); cell.imageView.autoresizesSubviews = NO; cell.imageView.contentMode = UIViewContentModeCenter; cell.imageView.bounds = CGRectMake(0, 0, 50, 50); cell.imageView.frame = CGRectMake(0, 0, 50, 50); cell.imageView.image = [UIImage imageWithData: imageData]; As you can see I have tried a few things, but none of them work.

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  • UIGraphicsGetImageFromCurrentImageContext gives poor quality / low resolution image, how do I get be

    - by user157733
    Ok so I am taking a screen shot of a photo I took with my camera on the iPhone. I put the camera photo into UIImageView and grab a screenshot of it using this sort of code (this is from http://www.skylarcantu.com/blog/2009/10/16/saving-a-view-as-an-image/)... - (void)takeScreenshot { UIWindow *theScreen = [[UIApplication sharedApplication].windows objectAtIndex:0]; UIGraphicsBeginImageContext(theScreen.frame.size); [[theScreen layer] renderInContext:UIGraphicsGetCurrentContext()]; UIImage *screenshot = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); [self doSomethingWith:screenshot]; } I have it working as I want but the image quality of the screenshot is much worse than the image I take with my camera. Is there a way to overcome this? I guess it is because this takes a screenshot which captures the resolution of the iPhone screen rather than the resolution of the camera - maybe?! Any suggestions would be great :-)

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  • Loaded AS2 SWF into AS3 SWF as AVM1Movie doesn't run any actionscript in the AS2 SWF

    - by steve
    I appreciate loading AS2 into AS3 is never going to be fun, but unfortunately I have to on this one. I'm using the Loader Class in AS3 to load an external AS2 SWF onto the stage as a AVM1Movie Object. Anything that is placed on the stage in the AS2 FLA displays fine, but no ActionScript runs at all. The loaded AS2 SWF has one layer, one frame and a few images in the library but nothing heavy. I've tried stripping everything out of the script other than a simple call to change the text on a dynamic textfield on the stage - still nothing. I have a listener in AS3 waiting for Event.INIT rather than Event.COMPLETE - but neither works. Am I missing something? Anyone else experienced anything similar? It's like it loads but doesn't run.

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  • facebook oauth dialog doesn´t start

    - by Franz Deschler
    Hi i got the following problem: I want the user to authenticate my app, so i want to show the authorisation dialog. To do this, i tried the api function FB.api("/dialog/oauth", "get", {client_id: APP_ID, redirect_uri: URI}, function(response){ console.log(response); }); But i get this error: code: 2500 message: "Unknown path components: /oauth" type: "OAuthException" But why? The FB.api call should be the same like http://www.facebook.com/dialog/oauth?client_id=<app-id>&redirect_uri=<uri> If i put this url in the browser directly, the dialog is shown. ('window.location' also doesn´t work because of x-frame-options)

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  • Hiding/ Showing UIPickerView

    - by aahrens
    I Have an a touchesEnded event that checks for when a UITextField is pressed. What I would like it to do is is hide/show a UIPickerView. How can this be done? - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{ UITouch *touch = [[event allTouches] anyObject]; if (CGRectContainsPoint([self.textField frame], [touch locationInView:self.view])) { NSString * error = @"Touched the TextField"; UIAlertView * errorAlert = [[UIAlertView alloc] initWithTitle:@"Selection!" message:error delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [errorAlert show]; //Want to show or hide UIPickerView } } I already have an allocated UIPickerView when touches occur @interface ThirdViewController : UIViewController <UITextFieldDelegate,UIPickerViewDelegate> { IBOutlet UIPickerView *pickerView; }

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  • Offer the posibility to preview a personalized product

    - by bellesebastien
    I want to give my client's the possibility to preview their personalized product. In a nutshell, personalization means the user specifies some text and positions the text somewhere on an image of the product. A great example of what I'd like to achieve is this. Select a frame size and then hit Personalize, after you select the occasion and add the text you can chose to preview the product. The hardest thing to do here, as I see it, is to generate the image. The positioning of text will probably be made in javascript. Do you have any recommendations? Just as a note, using scene7 is not a possibility. Thanks.

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  • UIScrollView subviews not showing at first

    - by igul222
    I created a custom UIScrollView subclass that works a like a UITableView, keeping a collection of subviews and re-using them whenever the user scrolls. It's implemented like this: -(void)layoutSubviews { for(UIView *subview in [self subviews]) [subview removeFromSuperview]; // then re-add subviews after changing the frame and some attributes } This works fine with simple UIViews, but when I try to do it with a UIView that has a UILabel subview, the "base" view appears fine, but the UILabel doesn't show up at all. I can get the UILabel to show up by scrolling the entire UIView off screen and then bringing it back on. What could be causing this? So far, I've tried calling [myUIView setNeedsLayout], [myUIView setNeedsDisplay], and [myUIView layoutIfNeeded] from various places. None of them worked, and the last one crashed my app. I've also done the same thing to myUIScrollViewSubclass, with similar results.

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  • UIScrollview doesnt resize in NavigationController when rotated

    - by Icky
    Hey, I have been dealing with this issue for 2 days now, not able to find a solution. I have a navigationcontroller as a root view controller. This one pushes a UIViewcontroller which in turn has a UIScrollview I created with IB. Additionally there is the Navigation bar. My problem arises, when I rotate the IPhone to Landscape mode. In -(void) didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation I want my scrollview to take up the full width (480 px) which it doesnt. I am able to set the frame of the navigation bar to full width perfectly fine, but not the scrollview. I have read that this might be because of the autoresizing masks set in the rooviewcontroller but I have tried out a couple of solutions - none worked for me. Any ideas on how to challenge the problem? Dont know where to start looking.

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  • Annotating axis in ggplot2

    - by mpiktas
    I am looking for the way to annotate axis in ggplot2. The example of the problem can be found here: http://learnr.wordpress.com/2009/09/24/ggplot2-back-to-back-bar-charts. The y axis of the chart (example graph in the link) has an annotation: (million euro). Is there a way to create such types of annotations in ggplot2? Looking at the documentation there is no obvious way, since the ggplot does not explicitly let you put objects outside plotting area. But maybe there is some workaround? One of the possible workarounds I thought about is using scales: data=data.frame(x=1:10,y=1:10) qplot(x=x,y=y,data=data)+scale_y_continuous(breaks=10.1,label="Millions") But then how do I remove the tick? And it seems that since ggplot does not support multiple scales, I will need to grab the output of the scale_y_continuous, when it calculates the scales automaticaly and then add my custom break and label by hand. Maybe there is a better way?

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  • Instruments memory leak iphone

    - by dubbeat
    Hi, I posted this problem a few days ago but it was very muddled and my question wasnt very clear so I removed it. I've been digging around and the memory leak is still persiting. Hopefully this attempt will be clearer. First off I've run the static analyzer and it reports no memory leaks. I then ran Instruments and it pointed to a memory leak at this line of code. As far as I can see there is no memory leak. featured=[[UILabel alloc]initWithFrame:CGRectMake(130,15, 200, 15)]; //[featured setFont:[UIFont UIFontboldSystemFontOfSize:20]]; featured.font = [UIFont boldSystemFontOfSize:20]; featured.backgroundColor= [UIColor clearColor]; featured.textColor=[UIColor blackColor]; featured.text= @"Featured Promo"; [self.view addSubview:featured]; [featured release]; featured=nil; If I comment out the above code Instruments reports another memory leak in another block of code where there is no discernible leak. UIButton *populartbutton = [[UIButton buttonWithType:UIButtonTypeRoundedRect]]; populartbutton.frame = CGRectMake(112, 145, 90, 22); // size and position of button [populartbutton setTitle:@"Popular" forState:UIControlStateNormal]; populartbutton.backgroundColor = [UIColor clearColor]; populartbutton.adjustsImageWhenHighlighted = YES; [populartbutton addTarget:self action:@selector(getpopular:) forControlEvents:UIControlEventTouchUpInside]; [self.view addSubview:populartbutton]; Instruments also says Responsible Library = Core Graphics Responsible Frame = open_handle_to_dylib_path This Is the stack trace. 53 Promo start 52 Promo main /Users/..2/main.m:14 51 UIKit UIApplicationMain 50 UIKit -[UIApplication _run] 49 CoreFoundation CFRunLoopRunInMode 48 CoreFoundation CFRunLoopRunSpecific 47 GraphicsServices PurpleEventCallback 46 UIKit _UIApplicationHandleEvent 45 UIKit -[UIApplication sendEvent:] 44 UIKit -[UIApplication handleEvent:withNewEvent:] 43 UIKit -[UIApplication _reportAppLaunchFinished] 42 QuartzCore CA::Transaction::commit() 41 QuartzCore CA::Context::commit_transaction(CA::Transaction*) 40 QuartzCore CALayerLayoutIfNeeded 39 QuartzCore -[CALayer layoutSublayers] 38 UIKit -[UILayoutContainerView layoutSubviews] 37 UIKit -[UINavigationController _startDeferredTransitionIfNeeded] 36 UIKit -[UINavigationController _startTransition:fromViewController:toViewController:] 35 UIKit -[UINavigationController _layoutViewController:] 34 UIKit -[UINavigationController_computeAndApplyScrollContentInsetDeltaForViewController:] 33 UIKit -[UIViewController contentScrollView] 32 UIKit -[UIViewController view] 31 Promo -[FeaturedLevelViewController viewDidLoad] /Users/..s/FeaturedLevelViewController.m:67 // THIS IS MY CLASS WHERE THE CODE SAMPLES ABOVE ARE FROM 30 UIKit -[UILabel initWithFrame:] 29 UIKit -[UILabel _commonInit] 28 UIKit +[UILabel defaultFont] 27 UIKit +[UIFont systemFontOfSize:] 26 GraphicsServices GSFontCreateWithName 25 CoreGraphics CGFontCreateWithName 24 CoreGraphics CGFontCreateWithFontName 23 CoreGraphics CGFontFinderGetDefault 22 CoreGraphics CGFontGetVTable 21 libSystem.B.dylib pthread_once 20 CoreGraphics load_vtable 19 CoreGraphics load_library 18 CoreGraphics CGLibraryLoadFunction 17 CoreGraphics load_function 16 CoreGraphics open_handle_to_dylib_path 15 libSystem.B.dylib dlopen 14 dyld dlopen 13 dyld dyld::link(ImageLoader*, bool, ImageLoader::RPathChain const&) 12 dyld ImageLoader::link(ImageLoader::LinkContext const&, bool, bool, ImageLoader::RPathChain const&) 11 dyld ImageLoader::recursiveLoadLibraries(ImageLoader::LinkContext const&, bool, ImageLoader::RPathChain const&) 10 dyld dyld::libraryLocator(char const*, bool, char const*, ImageLoader::RPathChain const*) 9 dyld dyld::load(char const*, dyld::LoadContext const&) 8 dyld dyld::loadPhase0(char const*, dyld::LoadContext const&, std::vector<char const*, std::allocator<char const*> >*) 7 dyld dyld::loadPhase1(char const*, dyld::LoadContext const&, std::vector<char const*, std::allocator<char const*> >*) 6 dyld dyld::loadPhase3(char const*, dyld::LoadContext const&, std::vector<char const*, std::allocator<char const*> >*) 5 dyld dyld::loadPhase4(char const*, dyld::LoadContext const&, std::vector<char const*, std::allocator<char const*> >*) 4 dyld dyld::loadPhase5(char const*, dyld::LoadContext const&, std::vector<char const*, std::allocator<char const*> >*) 3 dyld dyld::mkstringf(char const*, ...) 2 dyld strdup 1 dyld malloc 0 libSystem.B.dylib malloc I'm really not too sure how to use this information to fix the problem so any guidance would be appreciated. Perhaps the answer is in the trace but I just don't know what to look for? EDIT:: The above stack trace is when running on the simulator. The following is from running on a device. This trace does not point to any of my own classes 23 Promo 0x0 22 libSystem.B.dylib _pthread_body 21 Foundation __NSThread__main__ 20 Foundation +[NSThread exit] 19 libSystem.B.dylib _pthread_exit 18 libSystem.B.dylib _pthread_tsd_cleanup 17 QuartzCore CA::Transaction::release_thread(void*) 16 QuartzCore CA::Transaction::commit() 15 QuartzCore CA::Context::commit_transaction(CA::Transaction*) 14 QuartzCore CALayerDisplayIfNeeded 13 QuartzCore -[CALayer display] 12 QuartzCore -[CALayer _display] 11 QuartzCore CABackingStoreUpdate 10 QuartzCore backing_callback(CGContext*, void*) 9 QuartzCore -[CALayer drawInContext:] 8 UIKit -[UIView(CALayerDelegate) drawLayer:inContext:] 7 UIKit -[UILabel drawRect:] 6 UIKit -[UILabel drawTextInRect:] 5 UIKit -[UILabel _drawTextInRect:baselineCalculationOnly:] 4 UIKit -[NSString(UIStringDrawing) drawAtPoint:forWidth:withFont:lineBreakMode:] 3 UIKit -[NSString(UIStringDrawing) drawAtPoint:forWidth:withFont:lineBreakMode:letterSpacing:includeEmoji:] 2 WebCore WKSetCurrentGraphicsContext 1 WebCore CurrentThreadContext() 0 libSystem.B.dylib calloc

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  • facebook flash - Variable FBJS is not defined

    - by Murvinlai
    I have a simple Flash just put in for an facebook app. it is so simple that only one frame and one text box. that's all. I have this <fb:fbjs-bridge/> <fb:swf swfsrc="http://path/test2.swf" width="100" height="100" /> <script> <!-- --> </script> and I have no error to show the flash in Firefox & Chrome. But in IE, I get this: VerifyError: Error #1033: Cpool entry 36 is wrong type. ReferenceError: Error #1065: Variable FBJS is not defined. What happen? what does it mean? :)

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  • AdMob and UINavigationControllers

    - by Ward
    I'm playing around with AdMob and I"m trying to get something going with an auto-rotating view inside a uinavigationcontroller. I have the ad at the top of the screen. Not sure if this is the right approach, but in my LoadView method I have: self.navigationController.view.frame = CGRectMake(0,48,320,432); The navbar appears below the ad. When I rotate the phone to landscape is there a way to get the navbar (which is now across the top) to be 432px wide so it doesn't get cut off under the ad? I tried writing a method that is called when the device orientation changes, but it seems like manipulating the view on the navigationcontroller screws things up for every orientation except portrait. The view keeps getting shorter until it disappears. Thanks, Howie

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  • SQL's Rownumber with Linq-to-entities

    - by mariki
    I am converting my project to use EF and also want to covert stored procedures into Linq-to-entities queries. This my SQL query (simple version) that I have trouble to convert: SELECT CategoryID, Title as CategoryTitle,Description, LastProductTitle,LastProductAddedDate FROM ( SELECT C.CategoryID, C.Title,C.Description, C.Section, P.Title as LastProductTitle, P.AddedDate as LastProductAddedDate, ROW_NUMBER() OVER (PARTITION BY P.CategoryID ORDER BY P.AddedDate DESC) AS Num FROM Categories C LEFT JOIN Products P ON P.CategoryID = C.CategoryID ) OuterSelect WHERE OuterSelect.Num = 1 In words: I want to return all Categories (from Categories table) and title and date of addition of the product (from Products table) that was added last to this category. How can I achieve this using Entity frame work query? In most efficient way.

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  • Video loads but doesn't play with MPMoviePlayerController in iPad

    - by hgpc
    I'm using MPMoviePlayerController to play videos in an iPad app. Everything works well on the iPad simulator. On an actual device, the videos load but don't play, even if I press the play button. I can move the slider and see different frames of the video, but it never plays. I'm using the following code: moviePlayer = [[MPMoviePlayerController alloc] init]; moviePlayer.shouldAutoplay = YES; moviePlayer.contentURL = video.urlVideo; moviePlayer.view.frame = videoPlayerContainer.bounds; moviePlayer.view.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; [videoPlayerContainer addSubview:moviePlayer.view]; moviePlayer.controlStyle = MPMovieControlStyleEmbedded; [moviePlayer play]; Help?

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  • [UIScreen applicationFrame] returning incorrect rectangle on landscape application launch (iPhone/iP

    - by jbrennan
    Having trouble getting the correct bounds for my iPad application when launching it in landscape mode. I have the proper keys set in my Info.plist file, and my view controllers launch properly in landscape (and portrait, natch). In my applicationDidFinishLaunching: method I'm calling a selector after a 3 second delay, and that method makes a call to [[UIScreen applicationFrame]`, but it's returning me a portrait frame (ie height width). Does anyone know how to fix this? It smells like a bug to me (if so I'll file a radar), but if it's intended behaviour, where is it documented?

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  • Vertically split variable-sized div using CSS

    - by Martijn
    I'm trying to divide an auto-scaling div into two vertically using two other div's. What I have so far: <div id='wrapper'> <div id='left'>some stuff</div> <div id='right'>more stuff</div> </div> with #frame { position: static; width: 1000px; height: auto; /* more positioning stuff */ } #left { position: absolute; width: 200px; height: 100%; } #right { position: static; margin-left: 200px; } This seems to work OK, except if the contents of #right are higher than those of #left. In this case, part of the contents of left are invisible. How can I make sure that the height of the left div is also taken into account when the needed height of #wrapper is calculated?

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  • Using PDF in iPad

    - by RVN
    Has Anyone tried using PDF in iPad Application, using CGPDf functions. I have used this in iPhone and it works perfectly , but when i use the same code in iPad , the Page are Shrunk in size, after a try outs i set the Scale as follows CGContextScaleCTM(context,1.85, -1.80); This time the it fits the screen perfectly , but that was just a trial and error , why does it not fit the screen as in iPhone, i have set the view size correctly too. Anyone having a clue about it please let me know. and also this is my drawRect method where i am drawing the PDF page void drawRect:(CGRect)rect{ UIGraphicsBeginPDFPage(); CGContextRef context = UIGraphicsGetCurrentContext(); CGPDFPageRef page = CGPDFDocumentGetPage(pdf, pageNumber); CGContextSaveGState(context); CGContextTranslateCTM(context, 1.0, self.frame.size.height); CGContextScaleCTM(context,1.0, -1.0); CGContextDrawPDFPage(context, page); CGContextRestoreGState(context); } Thanks

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  • Why is my movie clip instance null?

    - by Khan
    I have 2 movie clips in my scene, one is charlie brown running and another is lucy lifting a football. The movie clip instances are aptly named: lucyLifting and charlieRunning. When I get to frame 75, I run the following code: stop(); trace(lucyLifting); trace(charlieRunning); lucyLifing.stop(); charlieRunning.stop(); and I get the following output: [object MovieClip] null Why isn't it recognizing my second movie clip instance? This is very frustrating.... Thank you in advance.

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  • Core Text's CTFramesetterSuggestFrameSizeWithConstraints() returns incorrect size everytime

    - by nsapplication
    According to the docs, CTFramesetterSuggestFrameSizeWithConstraints () "determines the frame size needed for a string range". Unfortunately the size returned by this function is never accurate. Here is what I am doing: NSAttributedString *string = [[[NSAttributedString alloc] initWithString:@"lorem ipsum" attributes:nil] autorelease]; CTFramesetterRef framesetter = CTFramesetterCreateWithAttributedString((CFAttributedStringRef) string); CGSize textSize = CTFramesetterSuggestFrameSizeWithConstraints(framesetter, CFRangeMake(0,0), NULL, CGSizeMake(rect.size.width, CGFLOAT_MAX), NULL); The returned size always has the correct width calculated, however the height is always slightly shorter than what is expected. Is this the correct way to use this method? Is there any other way to layout Core Text? Seems I am not the only one to run into problems with this method. See https://devforums.apple.com/message/181450.

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  • Facebook canvas Iframe App authentication problem.

    - by itsoft3g
    hi, I am in the conversion process of facebook app from fbml to iframe. Now i am testing using few iframe pages. $user = $facebook->require_login(); It gives the current user logged in. Once it get the variable from the facebook.com it saves in cookie by the PHP API provided by facebook). I logged out using another tab of facebook and i tryed using my app without refreshing the whole site (by just using the links inside my app). It still gives the $user variable. It indicates that user has logged in instead of user logged out. Please help me out. I want my app secured. It looks my iframe app accessible when we select "open this frame in new window". I need a solution for this too. Thanks in advance.

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  • OpenGL ES Simple Undo Last Drawing

    - by Erika
    Hi Everyone, I am trying to figure out how to implement a simple "undo" of last drawing action on the iPhone screen. I draw by first preparing the frame buffer: [EAGLContext setCurrentContext:context]; glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer); I then prepare the vertex array and draw this way: glVertexPointer(2, GL_FLOAT, 0, vertexBuffer); glDrawArrays(GL_POINTS, 0, vertexCount); glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer); [context presentRenderbuffer:GL_RENDERBUFFER_OES]; How do I simple undo this last action? There has to be a way to save previous state or an built-in OpenGL ES function, I would think. Thanks

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  • World of Warcraft addon — SetCursor not working when hovering over WorldFrame

    - by Amit Ron
    In my World of Warcraft addon, I want to set the cursor to a certain image. I do this using SetCursor. Problem is, whenever the cursor exits my frame and hovers over the WorldFrame, the cursor is reset back to the normal one. I know of a certain addon that does overcome this problem, but I am not too sure how, because its source code is messy as hell. (The addon is Gryphonheart Items, in case you asked yourself.) How do I make the cursor stay?

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  • How to detect touches on MPMoviePlayerController window and still having the standard playback cont

    - by gkedmi
    Hello I have the MPMoviePlayerController set up to play a movie.I want to detect a touch on the movie for bringing up few buttons.I used the code : // The movie's window is the one that is active UIWindow* moviePlayerWindow = [[UIApplication sharedApplication] keyWindow]; // Now we create an invisible control with the same size as the window UIControl* overlay = [[[UIControl alloc] initWithFrame:moviePlayerWindow.frame]autorelease]; // We want to get notified whenever the overlay control is touched [overlay addTarget:self action:@selector(movieWindowTouched:) forControlEvents:UIControlEventTouchDown]; // Add the overlay to the window's subviews [moviePlayerWindow addSubview:overlay]; but then the play back controllers doesn't appear , I guess because the player window doesn't get the touch.how can I keep the player controllers and still detects touches? thanks

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