Search Results

Search found 4287 results on 172 pages for 'frame'.

Page 125/172 | < Previous Page | 121 122 123 124 125 126 127 128 129 130 131 132  | Next Page >

  • Drawing individual pixels with iphone sdk.

    - by blob8108
    Hi, I've been trying to figure out how to make a powder toy style game on the iPhone. My problem is how to draw pixels to the screen. From what I've read, OpenGL is better for games as it is faster/hardware accelerated, but there is no method to draw pixels directly to the screen. Apparently drawing pixels to an off-screen frame buffer is the way to go, but how do I then pass this to OpenGL? Do I use a texture? (this is assuming I have no previous knowledge of iPhone graphics programming). Thanks!

    Read the article

  • Increasing number once per mouse click/key press in XNA

    - by DMan
    This has been bothering me lately- when I use some code like below to increase selection every mouse click: if (m.LeftButton == ButtonState.Pressed) currentSelection++; Then currentSelection increases by a ton, simply because this code is in my Update() function and by design, runs every frame and so increases currentSelection. There is almost no chance you can click and release fast enough to prevent currentSelection from increasing more than one. Now my question is what I should do to make it so everytime I click the mouse down once, it only increases currentSelection once until the next time I click down again.

    Read the article

  • UIWebView in UITableView hide cells

    - by Belkadam
    I have a UIWebView in UITableView, I have this on storyboard: The UIImageView is my future NavBar and the UIWebView is in the UITableView, I have this configuration: -UIImageView -UITableView -UIWebView -UITableViewCell When the UIWebView load the pages (I Have local pages) I want that it takes dynamically their size and for this I have this code: [detailWebView setFrame:CGRectMake(0.,0.,detailWebView.frame.size.width,[[detailWebView stringByEvaluatingJavaScriptFromString:@"document.body.scrollHeight;"] intValue])]; The problem is when the loaded page is long, my UIWebBrowser hide the cells and didn't push them to get cells at the bottom. I don't understand why I have this, when I resize the UIWebBrowser in the storyboard I don't have this problem but I want to do it programmatically Thanks,

    Read the article

  • How to remove segmentedcontroller from uinavigationcontroller after view pops?

    - by cannyboy
    I'm building a segmented control within my viewDidLoad method, like so: NSArray *tabitems = [NSArray arrayWithObjects:@"ONE", @"TWO", nil]; UISegmentedControl *tabs = [[UISegmentedControl alloc] initWithItems:tabitems]; tabs.segmentedControlStyle = UISegmentedControlStyleBar; tabs.frame = CGRectMake(185.0, 7.0, 130.0, 30.0); tabs.selectedSegmentIndex = 0; [self.navigationController.navigationBar addSubview:tabs]; [tabs release]; But when the user goes Back in the uinavigationcontroller hierarchy, the segmented controller stays on the navigation bar. How would I get rid of it? Or am I doing something fundamentally wrong?

    Read the article

  • Screen location of NSToolbarItem

    - by adib
    How can I get the on-screen location of a button in a toolbar? That is getting the rectangle frame of an NSToolbarItem? The [NSToolbarItem view] method seems to always return nil whenever the toolbar item is only a simple action button and thus I couldn't use the normal NSView methods to pinpoint the toolbar button's on-screen position. Background I'm trying to use Matt Gemmell's MAAttachedWindow component to point to a specific toolbar button. The component requires an NSPoint object to "point" the user to a location on the screen. Thanks in advance.

    Read the article

  • C#/.NET: Separation of multipage tiff with compression "CCITT T.6" very slow

    - by Alex B
    I need to separate multiframe tiff files, and use the following method: public static Image[] GetFrames(Image sourceImage) { Guid objGuid = sourceImage.FrameDimensionsList[0]; FrameDimension objDimension = new FrameDimension(objGuid); int frameCount = sourceImage.GetFrameCount(objDimension); Image[] images = new Image[frameCount]; for (int i = 0; i < frameCount; i++) { MemoryStream ms = new MemoryStream(); sourceImage.SelectActiveFrame(objDimension, i); sourceImage.Save(ms, ImageFormat.Tiff); images[i] = Image.FromStream(ms); } return images; } It works fine, butt if the source was encoded using the CCITT T.6 compression, separating a 20-frame-file takes up to 15 seconds on my 2,5ghz CPU. Saving the images afterwards to a single file using standard compression (LZW), the separation time is under 1 second. Is there a way to speed up the process?

    Read the article

  • Pointers to Derived Class Objects Losing vfptr

    - by duckworthd
    To begin, I am trying to write a run-of-the-mill, simple Ray Tracer. In my Ray Tracer, I have multiple types of geometries in the world, all derived from a base class called "SceneObject". I've included the header for it here. /** Interface for all objects that will appear in a scene */ class SceneObject { public: mat4 M, M_inv; Color c; SceneObject(); ~SceneObject(); /** The transformation matrix to be applied to all points of this object. Identity leaves the object in world frame. */ void setMatrix(mat4 M); void setMatrix(MatrixStack mStack); void getMatrix(mat4& M); /** The color of the object */ void setColor(Color c); void getColor(Color& c); /** Alter one portion of the color, leaving the rest as they were. */ void setDiffuse(vec3 rgb); void setSpecular(vec3 rgb); void setEmission(vec3 rgb); void setAmbient(vec3 rgb); void setShininess(double s); /** Fills 'inter' with information regarding an intersection between this object and 'ray'. Ray should be in world frame. */ virtual void intersect(Intersection& inter, Ray ray) = 0; /** Returns a copy of this SceneObject */ virtual SceneObject* clone() = 0; /** Print information regarding this SceneObject for debugging */ virtual void print() = 0; }; As you can see, I've included a couple virtual functions to be implemented elsewhere. In this case, I have only two derived class -- Sphere and Triangle, both of which implement the missing member functions. Finally, I have a Parser class, which is full of static methods that do the actual "Ray Tracing" part. Here's a couple snippets for relevant portions void Parser::trace(Camera cam, Scene scene, string outputFile, int maxDepth) { int width = cam.getNumXPixels(); int height = cam.getNumYPixels(); vector<vector<vec3>> colors; colors.clear(); for (int i = 0; i< width; i++) { vector<vec3> ys; for (int j = 0; j<height; j++) { Intersection intrsct; Ray ray; cam.getRay(ray, i, j); vec3 color; printf("Obtaining color for Ray[%d,%d]\n", i,j); getColor(color, scene, ray, maxDepth); ys.push_back(color); } colors.push_back(ys); } printImage(colors, width, height, outputFile); } void Parser::getColor(vec3& color, Scene scene, Ray ray, int numBounces) { Intersection inter; scene.intersect(inter,ray); if(inter.isIntersecting()){ Color c; inter.getColor(c); c.getAmbient(color); } else { color = vec3(0,0,0); } } Right now, I've forgone the true Ray Tracing part and instead simply return the color of the first object hit, if any. As you have no doubt noticed, the only way the computer knows that a ray has intersected an object is through Scene.intersect(), which I also include. void Scene::intersect(Intersection& i, Ray r) { Intersection result; result.setDistance(numeric_limits<double>::infinity()); result.setIsIntersecting(false); double oldDist; result.getDistance(oldDist); /* Cycle through all objects, making result the closest one */ for(int ind=0; ind<objects.size(); ind++){ SceneObject* thisObj = objects[ind]; Intersection betterIntersect; thisObj->intersect(betterIntersect, r); double newDist; betterIntersect.getDistance(newDist); if (newDist < oldDist){ result = betterIntersect; oldDist = newDist; } } i = result; } Alright, now for the problem. I begin by creating a scene and filling it with objects outside of the Parser::trace() method. Now for some odd reason, I cast Ray for i=j=0 and everything works wonderfully. However, by the time the second ray is cast all of the objects stored in my Scene no longer recognize their vfptr's! I stepped through the code with a debugger and found that the information to all the vfptr's are lost somewhere between the end of getColor() and the continuation of the loop. However, if I change the arguments of getColor() to use a Scene& instead of a Scene, then no loss occurs. What crazy voodoo is this?

    Read the article

  • pyplot: really slow creating heatmaps

    - by cvondrick
    I have a loop that executes the body about 200 times. In each loop iteration, it does a sophisticated calculation, and then as debugging, I wish to produce a heatmap of a NxM matrix. But, generating this heatmap is unbearably slow and significantly slow downs an already slow algorithm. My code is along the lines: import numpy import matplotlib.pyplot as plt for i in range(200): matrix = complex_calculation() plt.set_cmap("gray") plt.imshow(matrix) plt.savefig("frame{0}.png".format(i)) The matrix, from numpy, is not huge --- 300 x 600 of doubles. Even if I do not save the figure and instead update an on-screen plot, it's even slower. Surely I must be abusing pyplot. (Matlab can do this, no problem.) How do I speed this up?

    Read the article

  • issue about Concept of JFrame, JLabel and ContentPane

    - by Sun Hong Kim
    I just study window programming with awt. I see through several codes but I can not get concepts of JFrame, JLabel and ContentPane. I think JFrame only make outer Frame. ContentPane is container that contain JLabel that has contents(text, button, radio etc...). I don't know this is correct T.T Why I ask this is I failed combine the contents. I can not make TextField and InternalFrame at a time. I want to know the concept. I hope you take my question right.

    Read the article

  • Rolling back database changes

    - by justin
    Hi, I work in team which uses Work flow management tool. I was presented with a challenge where the user should be able to roll back the changes made anytime during the flow to a certain point in the past. Surely the toll can handle it but the additional database calls that may have made during these activities have to be manually rolled back. the challenge is that there are multiple parallel paths and there different permutations of external database calls. So is there a frame work or a way to keep track of these DB calls and rollback them?. thank you, Justin

    Read the article

  • Visual Editor vs Manual code

    - by Albinoswordfish
    I'm not sure how it is using other frameworks but this questions is strictly regarding Java swing. Is it better to use a Visual Editor to place objects or to manually code the placement of the objects onto the frame (Layout managers or null layouts)? From my experience I've had a lot of trouble using Visual editors when it comes to different screen resolutions or changing the window size. Using manual code to place objects I've found that my GUIs behave a lot better with regard to the screen size issue. However when I want to change a small part of my GUI it takes a lot more work compared to using a visual editor Just wondering what people's thoughts were on this?

    Read the article

  • How to represent a Board Panel in Java for a game ?

    - by FILIaS
    I wanna fix a 2D board for a game. I've already fixed other panels for the Gui and everything goes well. But the panel for the board cant be printed on the window. I'm a bit confused about it as i think i've followed the same ideas as for the others panels i need. Here's what i've done: EDIT:*EDIT* what i'm trying to do is fix a board panel for the game according to the dimensions of the it,hold every square in an array in order to use it after wherever it;s needed. I draw each little square of it with the method draw and put it back to the panel. So, each square on the board is a panel. This is the idea. But as u can see. There are troubles/errors on it. EDIT: code updated. just found a part of the problem. i thought first that i had set background to squared, but i didnt. with this one it appears on the panel a wide black "column". Unfortunately,still none squares. :( One More EDIT: Also,i realized that draw method is never called. when i put the draw method in the following method i can see the squares but they remain small. I redefine them with setSize but still no change. How can I use paint method to edit the panels properly???? As it is now it can't. Even it can't return an object(eg panel) as it's polymorphic void! /** *Method used to construct the square in the area of the *gui's grid. In this stage a GUISquare array is being constructed, * used in the whole game as *a mean of changing a square graphical state. *@param squares is the squares array from whom the gui grid will be *constructed. *@see getSquare about the correspondance beetween a squareModel and * a GUISquare. */ private void initBoardPanel(SquareModel[][] squares){ BoardPanel.setLayout(new GridLayout(height ,width )); //set layout SquareRenderer[][] Squares; JPanel[][] grid; Squares=new GUISquare[height][width()]; grid=new JPanel[height()][width()]; for (int i=0; i<height(); i++){ for (int j=0; j<width() ; j++){ SquareRenderer kou=new SquareRenderer(i,j); kou.setSquare(myGame.getSquares()[i][j]); //NOTE: THE FOLLOWING DRAW METHOD CANT BE CALLED!!!? if (myGame.getSquares()[i][j] instanceof SimpleSq ){ kou .paintPanel(i,j,"");} else if (myGame.getSquares()[i][j] instanceof ActionSq ) { kou .paintPanel(i,j); } //JUST BECAUSE DRAW CANT BE CALLED I PUT ITS CODE HERE: //JUST TO CHECK: JPanel panel = new JPanel(); panel.setLayout(new BorderLayout()); JLabel label1 = new JLabel("Move To "+myGame.getSquares()[i][j].getGoTo()); JLabel label2 = new JLabel(""+myGame.getSquares()[i][j].getSquare()); panel.setBackground(Color.ORANGE); panel.add(label2, BorderLayout.NORTH); panel.add(label1, BorderLayout.CENTER); panel.setSize(250,250); ///////// <--until here ---paint method<--- kou.add(panel); kou.setVisible(true); kou.setBackground(Color.BLACK); Squares[i][j]= kou; BoardPanel.add(kou); BoardPanel.setVisible(true); BoardPanel.setBackground(Color.WHITE); } } this.add(BoardPanel,BorderLayout.WEST); // this.pack(); //sets appropriate size for frame this.setVisible(true); //makes frame visible } IMPLEMENTED BY SQUARERENDERER: /** * Transformer for Snake/Ladder * <br>This method is used to display a square on the screen. */ public void paintPanel(int i,int j) { JPanel panel = new JPanel(); panel.setLayout(new BorderLayout()); JLabel label1 = new JLabel("Move To"+myGame.getSquares()[i][j].getGoTo()); JLabel label2 = new JLabel(""+myGame.getSquares()[i][j].getSquare()); JSeparator CellSeparator = new JSeparator(orientation); panel.add(CellSeparator); panel.setForeground(Color.ORANGE); panel.add(label2, BorderLayout.NORTH); panel.add(label1, BorderLayout.CENTER); }

    Read the article

  • Update image in ASP.NET page from memory without refreshing the page.

    - by ZeeMan
    I have a command line C# server and an ASP.NET client, they both communicate via .NET Remoting. The server is sending the client still images grabbed from a webcam at say 2 frames a second. I can pass the images down to the client via a remote method call and the image ends up in this client method: public void Update(System.Drawing.Image currentFrame) { // I need to display the currentFrame on my page. } How do i display the image on the a page without saving the image to the hard disc? If it was a winForms app i could pass currentFrame to a picturebox ie. picturebox.Image = currentFrame. The above Update method gets fired at least 2 times a second. If the client was a winForms app i could simply put picturebox.Image = currentFrame and the current frame on the screen would automatically get updated. How do i achieve the same effect with ASP.NET? Will the whole page need to be reloaded etc?

    Read the article

  • maths: motion depending on time

    - by clamp
    hello, i have a mathematical problem: i have a function where the only parameter is the current time. the return should be a position which is used to place an object on a certain place. int position(int time) { int x = 0; //TODO implement x depending on time return x; } so basically the function is called every frame to put the object in motion. the motion should look like this (this is the actual question): a linear motion for time A, the object moves at constant speed no motion for time B, the object is stopped repeat at 1. thanks!

    Read the article

  • Latex two captioned verbatim environments side-by-side

    - by egon
    How to get two verbatim environments inside floats with automatic captioning side-by-side? \usepackage{float,fancyvrb} ... \DefineVerbatimEnvironment{filecontents}{Verbatim}% {fontsize=\small, fontfamily=tt, gobble=4, frame=single, framesep=5mm, baselinestretch=0.8, labelposition=topline, samepage=true} \newfloat{fileformat}{thp}{lof}[chapter] \floatname{fileformat}{File Format} \begin{fileformat} \begin{filecontents} A B C \end{filecontents} \caption{example.abc} \end{fileformat} \begin{fileformat} \begin{filecontents} C B A \end{filecontents} \caption{example.cba} \end{fileformat} So basically I just need those examples to be side-by-side (and keeping automatic nunbering of caption). I've been trying for a while now.

    Read the article

  • how to create a particle system on iphone and retain the created particles?

    - by lukya
    Hi all, I need to create a particle system and retain the created particles. I need to shake / move the created particles with the iphone accelerometer. Also, the number of particles needs to be very high (I need to show sand!). I do not have any OpenGLES programming experience. After initial search, I found Cocos2D can be used for particle generation. But there is no way of retaining the particles in the CCParticle system. As a work around, I tried creating many sprites at the end of particle generation and shown them as particles. But moving few number of sprites with accelerometer drops the frame rate considerably. Please suggest how this can be achieved and whether I should look for some other framework or if some kind of similar demo code is available. Thanks, Swapnil

    Read the article

  • Issue with UITextView in an animation block

    - by collin
    I'm having an issue with a UITextView inside another UIView whose frame is manipulated in an animation block when the keyboard displays. During the animation block the UIView scales beautifully and as expected, but the UITextView jumps out of it's superview(the UIView being animated) at the start of the animation. By the end of the animation, the UITextView ends up in the right place... what gives? Can anybody explain why the UITextView is jumping out of it's container view at the start of the animation? Thanks in advance.

    Read the article

  • Taking Responsibilites too early - danger or boon?

    - by narresh
    Just I am only six months experienced guy in software industry.Due to recession season,a large volume of employees from our company are asked to leave.This impact affects the new inexperienced guys. The problem is We have to interact with the client directly to gather the requirement We have to design all HLD and LLD ,use cases and DB Diagrams ,that should staisfy the customers who keeping the high software insdutry standards In this do or die situation (Client gives us narrow dead line),we spend most of time with interacting client (only less time is available for development and testing,even sit out for 24 X 7 won't help us to finish our task) If task will not be finished with in the expected time frame ,that will trigger poor performance ration to our profile There are two important questions flashing in our mind : (1) Quit the job and do other business (2) Face the challenge : (if the option is to face the challenge ,What are all the tools should we follow to automate requirement gathering,testing,DB diagram,Code review and the rest.(We are working on ASP.NET 3.5 with SQL Server 2005).

    Read the article

  • Does MATLAB perform tail call optimization?

    - by Shea Levy
    I've recently learned Haskell, and am trying to carry the pure functional style over to my other code when possible. An important aspect of this is treating all variables as immutable, i.e. constants. In order to do so, many computations that would be implemented using loops in an imperative style have to be performed using recursion, which typically incurs a memory penalty due to the allocation a new stack frame for each function call. In the special case of a tail call (where the return value of a called function is immediately returned to the callee's caller), however, this penalty can be bypassed by a process called tail call optimization (in one method, this can be done by essentially replacing a call with a jmp after setting up the stack properly). Does MATLAB perform TCO by default, or is there a way to tell it to?

    Read the article

  • gdb: SIGTRAP on std::string::c_str() call

    - by sheepsimulator
    So I've been trying to use gdb to return the value of a string I have by calling > print <member variable name>.c_str() But everytime I do so, I get this: Program received signal SIGTRAP, Trace/breakpoint trap. <some address> in std::string::c_str() from /usr/lib/libstdc++.so.6 GDB remains in the frame where the signal was received. To change this behavior use "set unwindonsignal on" Evaluation of the expression containing the function (std::string::c_str() const) will be abandoned. Two questions: Why/how is the standard library throwing SIGTRAP? I checked basic_string.h and c_str() is defined as: const _CharT* c_str() const { return _M_data(); } I don't see any SIGTRAP-throwing here... is there a way to get around this SIGTRAP? How can I read the text value of the std::string out (without getting some crazy extension library) in gdb?

    Read the article

  • Can I programatically determine if a PNG is animated?

    - by alex
    I have PNG (as well as JPEG) images uploaded to my site. They should be static (i.e. one frame). There is such thing as APNG. (it will be animated in Firefox). According to the Wikipedia article... APNG hides the subsequent frames in PNG ancillary chunks in such a way that APNG-unaware applications would ignore them, but there are otherwise no changes to the format to allow software to distinguish between animated and non-animated images. Does this mean it is impossible to determine if a PNG is animated with code? If it is possible, can you please point me in the right direction PHP wise (GD, ImageMagick)?

    Read the article

  • xCode 3.2.1 Alien Leak

    - by Mark
    Used code in entire project: - (void)applicationDidFinishLaunching:(UIApplication *)application { UITabBarController *tb = [[UITabBarController alloc] initWithNibName:nil bundle:nil]; [window addSubview:tb.view]; [tb release]; [window setBackgroundColor:[UIColor blackColor]]; [window makeKeyAndVisible]; } When the UITabBarController is added to the window view the following leak is detected bij Instruments: Leaked Object: Malloc 128 Bytes Address : 0x391ee70 Size : 128 Bytes Responsible Library : CoreGraphics Responsible Frame : open_handle_to_dylib_path This same issue occurs with UINavigationController, but does not appear with UIViewController. Specs: Mac OS X 10.6.2 xCode 3.2.1 Instruments 2.0.1 Compiled for iPhone Simulator 3.1.3 | Debug

    Read the article

  • Bad event on java panel

    - by LucaB
    Hi I have a java panel with 4 buttons. When I click on of these buttons, a new frame appears and the first is hidden with setVisibile(false). On that new window, I have another button, but when i click it, I got the event corresponding to the fourth button of the first window. Clicking the button again does the trick, but of course this is not acceptable. Am I missing something? I just show the frames with nameOfTheFrame.setVisible(true); and I have MouseListeners on every button. The code of the last button is simply: System.exit(0); EDIT Sample code: private void btn_joinGamePressed(java.awt.event.MouseEvent evt) { GraphicsTools.getInstance().getCreateGame().setVisible(false); GraphicsTools.getInstance().getMainPanel().setVisible(false); GraphicsTools.getInstance().getRegistration().setVisible(true); } GraphicsTools is a Singleton.

    Read the article

  • artsexylightbox problem when using IE8

    - by Daniel
    I'm using the art sexy lightbox for my pictures presentation and also for html content in joomla. I'm using the Chrome and it works fine and displays everything as it should. The problem starts when i switch to ie8. When i click on the image to xpand in the lightbox the image displays in the center of the page while the thole frame of the picture is on the left of the image. I've tried playing with the artsexylightbox css file but couldnt get it to work in both browsers. does anyone can say why is the difference? I suspect that the browsers treat the absolute,relative orders differently. please help:(

    Read the article

  • Is there a way to change the maximum width of a window without using the WM_GETMINMAXINFO message?

    - by David
    I want to change the imposed Windows maximum width that a window can be resized to, for an external application's window (not my C#/WinForms program's window). The documentation of GetSystemMetrics for SM_CXMAXTRACK says: "The default maximum width of a window that has a caption and sizing borders, in pixels. This metric refers to the entire desktop. The user cannot drag the window frame to a size larger than these dimensions. A window can override this value by processing the WM_GETMINMAXINFO message." Is there a way to modify this SM_CXMAXTRACK value (either system wide or for one particular window), without processing the WM_GETMINMAXINFO message? Maybe an undocumented function, a registry setting, etc.? (Or: The documentation for MINMAXINFO.ptMaxTrackSize says: "This value is based on the size of the virtual screen and can be obtained programmatically from the system metrics SM_CXMAXTRACK and SM_CYMAXTRACK." Maybe there is a way to change the size of the virtual screen?) Thank you

    Read the article

< Previous Page | 121 122 123 124 125 126 127 128 129 130 131 132  | Next Page >