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  • How to write reusable code in node.js

    - by lortabac
    I am trying to understand how to design node.js applications, but it seems there is something I can't grasp about asynchronous programming. Let's say my application needs to access a database. In a synchronous environment I would implement a data access class with a read() method, returning an associative array. In node.js, because code is executed asynchronously, this method can't return a value, so, after execution, it will have to "do" something as a side effect. It will then contain some code which does something else than just reading data. Let's suppose I want to call this method multiple times, each time with a different success callback. Since the callback is included in the method itself, I can't find a clean way to do this without either duplicating the method or specifying all possible callbacks in a long switch statement. What is the proper way to handle this problem? Am I approaching it the wrong way?

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  • Keyboard "type ahead" in CRUD web apps?

    - by user61852
    In some data entry contexts, I've seen data typists, type really fast and know so well the app they use, and have a mechanic quality in their work so that they can "type ahead", ie continue typing and "tab-bing" and "enter-ing" faster than the display updates, so that in many occasions they are typing in the data for the next form before it draws itself. Then when this next entry form appears, their keystrokes fill the text boxes and they continue typing, selecting etc. In contexts like this, this speed is desirable, since this persons are really productive. I think this "type ahead of time" is only possible in desktop apps, but I may be wrong. My question is whether this way of handling the keyboard buffer (which in desktop apps require no extra programming) is achievable in web apps, or is this impossible because of the way web apps work, handle sessions, etc (network latency and the overhead of generating new web pages ) ?

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  • Any good tutorials all this web programming stuff for a GUI person? [closed]

    - by supercheetah
    For some reason, I am having a hard time understanding all this web programming stuff--from AJAX to JSON, etc. I've got plenty of experience programming GUIs. I'm currently working on a project in Python, and I thought that maybe I could just use PyJS (since it's GWT for Python, it uses an API that's very familiar to experienced GUI programmers like myself) to compile it with a Javascript interface on top, but alas, the compiler gave me a spectacular failure. It's obviously not meant to handle much of any Python beyond itself, and some of the core Python library. It would have been nice if it could, but I will admit, it would have been the lazy way to do it. I tried to learn Django, but for some reason, I'm just having a hard time understanding the tutorial on their website, and what it's all doing. Maybe it's not the best framework to learn, perhaps? Anyway, does anyone have a good primer/tutorial explaining all this stuff, especially for Python, and especially for someone coming from a GUI background?

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  • car crash android game

    - by Axarydax
    I'd like to make a simple 2d car crashing game, where the player would drive his car into moving traffic and try to cause as much damage as possible in each level (some Burnout games had a mode like this). The physics part of the game is the most important, I can worry about graphics later. Would engine like emini or box2d work for this kind of game? Would Android devices have enough power to handle this? For example if there were about 20 cars colliding, along with some buildings, it would be nice if I could get 20 fps.

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  • What are you telling yourself if you can't understand new concept, paradigm, feature ... ?

    - by Freshblood
    Programming always required to learn new concepts, paradigms, features and technologies and I always have been failed at first attempt to understand new concept what i encounter. I start to blame and humiliate myself without remember before how i understood new concept which i hadn't understand it before. I can hardly stop to tell myself "why i cant understand ? Am i stupid or idiot ? Yes, i am stuppiiddddd!!!" What your inner voice tells if you can not understand new concept after spend long time till been tired or hopeless ? How do you handle your self-esteem in such situations ?

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  • Google I/O 2010 - Tips and tricks for Google Earth API and KML

    Google I/O 2010 - Tips and tricks for Google Earth API and KML Google I/O 2010 - Mapping in 3D: Tips and tricks for Google Earth API and KML Geo 201 Josh Livni, Mano Marks Google Earth and the Earth API can handle a tremendous amount of data. But you always have more. We will talk about integrating large datasets efficiently, coding for optimal performance, and taking advantage of advanced features in KML and the Earth API. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 14 0 ratings Time: 01:01:18 More in Science & Technology

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  • Preventing indexing duplicate content by search engines

    - by umesh awasthi
    I am in process of migrating my old domain (www.oldurl.com) to new domain (www.newurl.com). Almost all the content,URL structure as well database is same except for few URL's and only difference will be in the domain name. I have made entries in the Apache's .htaccess file to set 301 redirect and currently have blocked all search engines from crawling my new domain by setting in robot.txt file. I am not sure how i will handle the duplicate content issue as when i will make the new domain go live. Should i block search engines to index/crawl my old domain? i am new to this field and not sure if this is actually any duplicate content issue or not.

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  • How to read BC4 texture in GLSL?

    - by Question
    I'm supposed to receive a texture in BC4 format. In OpenGL, i guess this format is called GL_COMPRESSED_RED_RGTC1. The texture is not really a "texture", more like a data to handle at fragment shader. Usually, to get colors from a texture within a fragment shader, i do : uniform sampler2D TextureUnit; void main() { vec4 TexColor = texture2D(TextureUnit, vec2(gl_TexCoord[0])); (...) the result of which is obviously a v4, for RGBA. But now, i'm supposed to receive a single float from the read. I'm struggling to understand how this is achieved. Should i still use a texture sampler, and expect the value to be in a specific position (for example, within TexColor.r ?), or should i use something else ?

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  • Drawing a textured triangle with CPU instead of GPU

    - by Jenko
    I understand the benefits of GPU rendering and such, but for a certain limited application I need to render textured triangles purely using CPU. I've built a 3D engine capable of object handling, transform, projection, culling and the likes ... now all I need is a little code snippet that draws a single textured triangle onto a bitmap... any language accepted! Inputs: Texture bitmap, Triangle U/V/W coords, Triangle X/Y screen coords Output: The textured triangle drawn at the given screen coords I've currently been using a platform function to draw triangles to screen, but I'm looking to handle it myself to speeden up the process.

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  • How to flip a BC6/BC7 texture?

    - by postgoodism
    I have some code to load DDS image files into OpenGL textures, and I'd like to extend it to support the BC6 and BC7 compressed formats introduced in D3D11. Since DirectX and OpenGL disagree about whether a texture's origin is in the upper-left or lower-left corner, my DDS loader flips each image's pixels along the Y axis before passing the pixels to OpenGL. Flipping compressed textures presents an additional wrinkle: in addition to flipping each row of 4x4-pixel blocks, you also need to flip the pixels within each block. I found code here to flip BC1/BC2/BC3 blocks, and from the block diagrams on MSDN it was easy to adapt the BC3-flipping code to handle BC4 and BC5. The BC6 and BC7 formats look significantly more intimidating, though. Is there a similar bit-twiddling trick to flip these formats, or would I have to fully decompress and recompress each block?

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  • C++ - Constructor or Initialize Method to Startup

    - by Bob Fincheimer
    I want to determine when to do non-trivial initialization of a class. I see two times to do initialization: constructor and other method. I want to figure out when to use each. Choice 1: Constructor does initialization MyClass::MyClass(Data const& data) : m_data() { // does non-trivial initialization here } MyClass::~MyClass() { // cleans up here } Choice 2: Defer initialization to an initialize method MyClass::MyClass() : m_data() {} MyClass::Initialize(Data const& data) { // does non-trivial initialization here } MyClass::~MyClass() { // cleans up here } So to try and remove any subjectivity I want to figure out which is better in a couple of situations: Class that encapsulates a resource (window/font/some sort of handle) Class that composites resources to do something (a control/domain object) Data structure classes (tree/list/etc.) [Anything else you can think of] Things to analyze: Performance Ease of use by other developers How error-prone/opportunities for bugs [Anything else you can think of]

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  • Visual Studio 2010 Is Here!

    I think back to the days of the first versions of Visual Studio (when it was called Visual Studio .NET, remember?) and I think about how far Microsoft has come with this IDE. It really is the best IDE on the market. There is so much to this IDE it is amazing. It now can really handle managing your complete software application development lifecycle. For me, it is (besides Windows 7) the best and most successful product Microsoft has developed. You can obviously get this now and it is available on...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • System Center Service Manager 2010 SP1 Resource Links

    - by Mickey Gousset
    System Center Service Manager is a new product that Microsoft released last year to handle incident/problem/change management.  Currently the latest version is System Center Service Manager SP1, and there is a Cumulative Update for SP1 that you should grab as well. A strong ecosystem is starting to spring up around this product, with tools and connectors that fill needs not build into the product.  To find the latest list of these items, you need to do to the SCSM 2010 Downloads page.  Here you can find a list of the latest tools and add-ons from Microsoft, as well as third-party vendors.  The Microsoft Exchange connector, and the Powershell Cmdlets are definitely worth it to download and install.

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  • Oracle OpenWorld 2012 Tweet Meet!

    - by Oracle OpenWorld Blog Team
    By jgelhaus OTN Tweet Meet Do you tweet? What’s your handle?Ever wanted to meet the faces behind all the tweets from Oracle, partners, and fellow customers?Grab a @__ nametag and join in on Tuesday, October 2, from 4:30 p.m. to 6:30 p.m. at the OTN lounge (you know, in that big tent on Howard Street between Moscone North and South). So come and mingle with fellow tweeters. In addition to the great company of tweeters, Oracle Database experts will also be on hand to answer questions. 

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  • Best Practice - XML To Excel

    - by MemLeak
    I've to read a big XML file with a lot of information. Afterwards I extract the needed information (~20 Points(columns) / ~80 relevant Data (rows, some of them with subdatasets) and write them out in a Excel File. My Question is how to handle the extraction (of unused Data) part, should I copy the whole file and delete the unused parts, and then write it to excel or is it a good approach to create Objects for each column? should I write the whole xml to excel and start to delete rows in excel? What would be performant and a acceptable solution?

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  • Google Webmasters tools crawl error

    - by Shiro
    I am looking in to Google Webmaster Tools - Crawl Error section. How should I handle for those URL due their system / application showed invalid URL. e.g http://www.example/images/products/s_=enlarge_16gb.jpg but, I dunno what happen to yahoo groups, it break the link into http://www.example/images/products/s_= enlarge_16gb.jpg and I only make the top part become hyperlink, which is http://www.example/images/products/s_= Because of the URL, Google show crawl error, I got few error because of this kind of result or because other people typo error. How do I prevent this. I am sure I don't have the right go and change other people post. What is the solution for this. Thanks!

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  • Win32 and Win64 programming in C sources?

    - by Nick Rosencrantz
    I'm learning OpenGL with C and that makes me include the windows.h file in my project. I'd like to look at some more specific windows functions and I wonder if you can cite some good sources for learning the basics of Win32 and Win64 programming in C (or C++). I use MS Visual C++ and I prefer to stick with C even though much of the Windows API seems to be C++. I'd like my program to be portable and using some platform-indepedent graphics library like OpenGL I could make my program portable with some slight changes for window management. Could you direct me with some pointers to books or www links where I can find more info? I've already studied the OpenGL red book and the C programming language, what I'm looking for is the platform-dependent stuff and how to handle that since I run both Linux and Windows where I find the development environment Visual Studio is pretty good but the debugger gdb is not available on windows so it's a trade off which environment i'll choose in the end - Linux with gcc or Windows with MSVC. Here is the program that draws a graphics primitive with some use of windows.h This program is also runnable on Linux without changing the code that actually draws the graphics primitive: #include <windows.h> #include <gl/gl.h> LRESULT CALLBACK WindowProc(HWND, UINT, WPARAM, LPARAM); void EnableOpenGL(HWND hwnd, HDC*, HGLRC*); void DisableOpenGL(HWND, HDC, HGLRC); int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { WNDCLASSEX wcex; HWND hwnd; HDC hDC; HGLRC hRC; MSG msg; BOOL bQuit = FALSE; float theta = 0.0f; /* register window class */ wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_OWNDC; wcex.lpfnWndProc = WindowProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(NULL, IDI_APPLICATION); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); wcex.lpszMenuName = NULL; wcex.lpszClassName = "GLSample"; wcex.hIconSm = LoadIcon(NULL, IDI_APPLICATION);; if (!RegisterClassEx(&wcex)) return 0; /* create main window */ hwnd = CreateWindowEx(0, "GLSample", "OpenGL Sample", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 256, 256, NULL, NULL, hInstance, NULL); ShowWindow(hwnd, nCmdShow); /* enable OpenGL for the window */ EnableOpenGL(hwnd, &hDC, &hRC); /* program main loop */ while (!bQuit) { /* check for messages */ if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { /* handle or dispatch messages */ if (msg.message == WM_QUIT) { bQuit = TRUE; } else { TranslateMessage(&msg); DispatchMessage(&msg); } } else { /* OpenGL animation code goes here */ glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClear(GL_COLOR_BUFFER_BIT); glPushMatrix(); glRotatef(theta, 0.0f, 0.0f, 1.0f); glBegin(GL_TRIANGLES); glColor3f(1.0f, 0.0f, 0.0f); glVertex2f(0.0f, 1.0f); glColor3f(0.0f, 1.0f, 0.0f); glVertex2f(0.87f, -0.5f); glColor3f(0.0f, 0.0f, 1.0f); glVertex2f(-0.87f, -0.5f); glEnd(); glPopMatrix(); SwapBuffers(hDC); theta += 1.0f; Sleep (1); } } /* shutdown OpenGL */ DisableOpenGL(hwnd, hDC, hRC); /* destroy the window explicitly */ DestroyWindow(hwnd); return msg.wParam; } LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { switch (uMsg) { case WM_CLOSE: PostQuitMessage(0); break; case WM_DESTROY: return 0; case WM_KEYDOWN: { switch (wParam) { case VK_ESCAPE: PostQuitMessage(0); break; } } break; default: return DefWindowProc(hwnd, uMsg, wParam, lParam); } return 0; } void EnableOpenGL(HWND hwnd, HDC* hDC, HGLRC* hRC) { PIXELFORMATDESCRIPTOR pfd; int iFormat; /* get the device context (DC) */ *hDC = GetDC(hwnd); /* set the pixel format for the DC */ ZeroMemory(&pfd, sizeof(pfd)); pfd.nSize = sizeof(pfd); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; pfd.iPixelType = PFD_TYPE_RGBA; pfd.cColorBits = 24; pfd.cDepthBits = 16; pfd.iLayerType = PFD_MAIN_PLANE; iFormat = ChoosePixelFormat(*hDC, &pfd); SetPixelFormat(*hDC, iFormat, &pfd); /* create and enable the render context (RC) */ *hRC = wglCreateContext(*hDC); wglMakeCurrent(*hDC, *hRC); } void DisableOpenGL (HWND hwnd, HDC hDC, HGLRC hRC) { wglMakeCurrent(NULL, NULL); wglDeleteContext(hRC); ReleaseDC(hwnd, hDC); }

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  • Simple Little Registry Editor - New Release

    - by Bruce Eitman
    I have posted a new release of the Simple Little Registry Editor found in Windows CE: Simple Little Registry Editor.  This release fixes a problem with writing DWORD values when the most significant bit is set.  The application uses RegistryKey.SetValue.  There seems to be a problem with how the .NET CompactFramework (and the full framework) handle the second argument during the call which causes an exception. So the following does not work: RegistryKey.SetValue( "TestValue", 0xFFFFFFFF, RegistryValueKind.DWord ); But, this does: RegistryKey.SetValue( "TestValue",unchecked((int) 0xFFFFFFFF), RegistryValueKind.DWord ); Copyright © 2012 – Bruce Eitman All Rights Reserved

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  • Trying to setup first DirectX project (don't understand the error) [on hold]

    - by user1157885
    I've just started learning DirectX with the book "3D Game Programming with DirectX". I just finished setting up all the paths and adding the code to the project which I think I did correctly, but I get this massive error which I don't really understand and is hard to google. Could someone tell me what it means and how to fix it? Error 1 error TRK0002: Failed to execute command: ""C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Utilities\bin\x64\fxc.exe" /nologo /Emain /Fo "C:\Desktop\DirectX 11 Projects\box\Win32Project2\Debug\color.cso" /Od /Zi "....\Book Files\3DGameProg\DVD\Code\Chapter 6 Drawing in Direct3D\Box\FX\color.fx"". The handle is invalid.

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  • How can I get six Xbox controllers to provide input to an HTML5 game?

    - by Daniel X Moore
    I'm creating a six player HTML 5 game designed to be played locally (Red Ice). I've previous set up handling 7 Wiimotes using something along the lines of Joy2Key to map each input for each player to a separate keyboard key, but Wiimotes are pretty hard on the hands for these types of games and not very ergonomic so I thought I'd try and get Xbox controller support. I don't believe that any simple key mapping solution will work due to the nature of the directional stick. My inclination is that this will require a browser plugin and if so I'd prefer to write the plugin for Google Chrome. How do I create a Chrome browser plugin to handle multiple Xbox controllers or is there some other way? Please do not answer this question saying it can't be done, because it absolutely can. EDIT: I don't believe any keymapping/mouse simulating solution will work unless it can reliably distinguish six axis of inputs, one per player.

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  • NoSQL as file meta database

    - by fga
    I am trying to implement a virtual file system structure in front of an object storage (Openstack). For availability reasons we initially chose Cassandra, however while designing file system data model, it looked like a tree structure similar to a relational model. Here is the dilemma for availability and partition tolerance we need NoSQL, but our data model is relational. The intended file system must be able to handle filtered search based on date, name etc. as fast as possible. So what path should i take? Stick to relational with some indexing mechanism backed by 3 rd tools like Apache Solr or dig deeper into NoSQL and find a suitable model and database satisfying the model? P.S: Currently from NoSQL Cassandra or MongoDB are choices proposed by my colleagues.

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  • Transparency in XNA-4 primitives

    - by Shashwat
    I'm using XNA 4 with Visual Studio 2010. I'm trying to create a simple 3D world with walls and doors in which the user to free to roam around. A wall is just a rectangle which is currently being rendered with four vertices using triangle strips. But to create a door, I'd have to split it into three rectangles as shown in the figure. Four quadrilaterals if I want to have the following door-style It will become more complex to have multiple doors on the same wall or if I have windows. Is there any shorter way to handle this? I am looking for something that will just make the wall transparent wherever I want. I found a solution but facing a problem here

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  • Class Design and Structure Online Web Store

    - by Phorce
    I hope I have asked this in the right forum. Basically, we're designing an Online Store and I am designing the class structure for ordering a product and want some clarification on what I have so far: So a customer comes, selects their product, chooses the quantity and selects 'Purchase' (I am using the Facade Pattern - So subsystems execute when this action is performed). My class structure: < Order > < Product > <Customer > There is no inheritance, more Association < Order has < Product , < Customer has < Order . Does this structure look ok? I've noticed that I don't handle the "Quantity" separately, I was just going to add this into the "Product" class, but, do you think it should be a class of it's own? Hope someone can help.

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  • How to use UILongPressGestureRecognizer with sprite drag & wait?

    - by ganesh
    May be it's asked before also but I couldn't find any good answer. Please tell me how this can be implemented with UILongPressGestureRecognizer? A user drags a sprite from X location to Y location. Then it waits at Y location (touch is not ended yet) for 1 or 2 secs and release the touch i.e touch is ended. In this case, shouldn't following states be triggered in below order for UILongPressGestureRecognizer: UIGestureRecognizerStateBegan UIGestureRecognizerStateChanged UIGestureRecognizerStateEnded ? My problem is if UIPanGestureRecognizer is also implemented to handle drags, UILongPressGesture is never triggered even after Long waits. Any thoughts?

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  • Managing multiple Adwords accounts from one Google account

    - by CJM
    I have a Gmail account linked to numerous Analytics accounts, and a couple of Adwords accounts - that is, I can track stats from a dozen or so sites, and have administration rights for a couple of Adwords campaigns. However, a client has already set-up their Adwords account and has invited me help administer their campaign. However, when I try to accept, I get the folowing error: The Google Account xxx already has access to an AdWords account (Customer ID: ). As many have discovered, for some reason Google won't let an account that already owns an Adwords campaign, to join another account. However, I wondering if there is any workaround for this? Temporarily, I'm using a separate Gmail account for this, but what is the longer term solution. Going forwards, sometimes clients will be happy from me to 'host' their campaigns (but providing them with access), but I'm equally sure that many will want to retain greater control. Surely there must be a better way than creating an additional Gmail account for each client? How do web/SEO agencies handle this?

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