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  • Javascript top banner control [closed]

    - by Mike Pateras
    Possible Duplicates: How to show popup message like in stackoverflow Header message just like at Stack Overflow How to display a message on screen without refreshing like SO does? I'm looking for something like StackOverflow's banner that pops up (or rather drops down) from the top of the screen when you have a new alert. Preferably some javascript widget, though I'd be open to anything that will work with an ASP.Net MVC2 web page. All I'm looking for is a simple top-banner alert/message that looks good, preferably with a cancel button. Is there something like that, freely available?

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  • Hard-coded 8191 10485 values in JavaScript rounding function

    - by Matthew Hegarty
    I've seen the following (bizarre) Javascript rounding function in some legacy code. After googling for it I can see that it crops up in a number of places online. However I can't work out why the hard-coded values 8191 and 10485 are present. Does anyone know if there's any sensible reason why these values are included? If not, hopefully we can kill off the meme! function roundNumber(num,dec) { var newnumber = 0; if (num > 8191 && num < 10485) { num = num-5000; newnumber = Math.round(num*Math.pow(10,dec))/Math.pow(10,dec); newnumber = newnumber+5000; } else { newnumber = Math.round(num*Math.pow(10,dec))/Math.pow(10,dec); } return newnumber; }

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  • ASP.NET Web User Control with Javascript used multiple times on a page - How to make javascript func

    - by Jason Summers
    I think I summed up the question in the title. Here is some further elaboration... I have a web user control that is used in multiple places, sometimes more than once on a given page. The web user control has a specific set of JavaScript functions (mostly jQuery code) that are containted within *.js files and automatically inserted into page headers. However, when I want to use the control more than once on a page, the *.js files are included 'n' number of times and, rightly so, the browser gets confused as to which control it's meant to be executing which function on. What do I need to do in order to resolve this problem? I've been staring at this all day and I'm at a loss. All comments greatly appreciated. Jason

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  • Javascript ajax asynchronous question...

    - by Polaris878
    Hello, I'm wondering if anyone can help me understand some asynchronous javascript concepts... Say I make an asynch ajax call like so: xmlhttp=new XMLHttpRequest(); xmlhttp.onreadystatechange= myFoo; xmlhttp.open("GET",url,true); Here is my callback function: function myFoo() { if (xmlhttp.readyState==4) { if (xmlhttp.status==200) { // Success message } else { // some error message } } } Now, where and when does the execution path start again? Once I make the call to open(), does execution continue directly below the open() and another "thread" enters the asynch function once the ajax request has been completed? Or, does the browser wait for the request to complete, make the Asynch call, and then execution continues right after the open? Thanks!

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  • Is it possible to use JavaScript inside handlebars.js template

    - by Gleeb
    The description says it all. How to put a JavaScript script inside handlebars template. I want to make a dynamic Paypal button for my website. <script type="text/x-mustache-template" id="product-item-thumbnail-template"> <h2>{{title}}</h2> <p>{{message}}</p> <p><a class="btn" href="#">View details &raquo;</a></p> <p><script src="resources/js-frameworks/[email protected]" data-button="buynow" data-name="My product" data-amount="1.00"></script></p> </script> But this produces an error because of the tag. it closes the template script and not the paypal script Thanks

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  • Double-Escaped Unicode Javascript Issue

    - by Jeffrey Winter
    I am having a problem displaying a Javascript string with embedded Unicode character escape sequences (\uXXXX) where the initial "\" character is itself escaped as "&#92;" What do I need to do to transform the string so that it properly evaluates the escape sequences and produces output with the correct Unicode character? For example, I am dealing with input such as: "this is a &#92;u201ctest&#92;u201d"; attempting to decode the "&#92;" using a regex expression, e.g.: var out = text.replace('/&#92;/g','\'); results in the output text: "this is a \u201ctest\u201d"; that is, the Unicode escape sequences are displayed as actual escape sequences, not the double quote characters I would like.

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  • javascript robot

    - by sarah
    hey guys! I need help making this robot game in javascript (notepad++) please HELP! I'm really confused by the functions <html> <head><title>Robot Invasion 2199</title></head> <body style="text-align:center" onload="newGame();"> <h2>Robot Invasion 2199</h2> <div style="text-align:center; background:white; margin-right: auto; margin-left:auto;"> <div style=""> <div style="width: auto; border:solid thin red; text-align:center; margin:10px auto 10px auto; padding:1ex 0ex;font-family: monospace" id="scene"></pre> </div> <div><span id="status"></span></div> <form style="text-align:center"> PUT THE CONTROL PANEL HERE!!! </form> </div> <script type="text/javascript"> // GENERAL SUGGESTIONS ABOUT WRITING THIS PROGRAM: // You should test your program before you've finished writing all of the // functions. The newGame, startLevel, and update functions should be your // first priority since they're all involved in displaying the initial state // of the game board. // // Next, work on putting together the control panel for the game so that you // can begin to interact with it. Your next goal should be to get the move // function working so that everything else can be testable. Note that all nine // of the movement buttons (including the pass button) should call the move // function when they are clicked, just with different parameters. // // All the remaining functions can be completed in pretty much any order, and // you'll see the game gradually improve as you write the functions. // // Just remember to keep your cool when writing this program. There are a // bunch of functions to write, but as long as you stay focused on the function // you're writing, each individual part is not that hard. // These variables specify the number of rows and columns in the game board. // Use these variables instead of hard coding the number of rows and columns // in your loops, etc. // i.e. Write: // for(i = 0; i < NUM_ROWS; i++) ... // not: // for(i = 0; i < 15; i++) ... var NUM_ROWS = 15; var NUM_COLS = 25; // Scene is arguably the most important variable in this whole program. It // should be set up as a two-dimensional array (with NUM_ROWS rows and // NUM_COLS columns). This represents the game board, with the scene[i][j] // representing what's in row i, column j. In particular, the entries should // be: // // "." for empty space // "R" for a robot // "S" for a scrap pile // "H" for the hero var scene; // These variables represent the row and column of the hero's location, // respectively. These are more of a conveniece so you don't have to search // for the "H" in the scene array when you need to know where the hero is. var heroRow; var heroCol; // These variables keep track of various aspects of the gameplay. // score is just the number of robots destroyed. // screwdrivers is the number of sonic screwdriver charges left. // fastTeleports is the number of fast teleports remaining. // level is the current level number. // Be sure to reset all of these when a new game starts, and update them at the // appropriate times. var score; var screwdrivers; var fastTeleports; var level; // This function should use a sonic screwdriver if there are still charges // left. The sonic screwdriver turns any robot that is in one of the eight // squares immediately adjacent to the hero into scrap. If there are no charges // left, then this function should instead pop up a dialog box with the message // "Out of sonic screwdrivers!". As with any function that alters the game's // state, this function should call the update function when it has finished. // // Your "Sonic Screwdriver" button should call this function directly. function screwdriver() { // WRITE THIS FUNCTION } // This function should move the hero to a randomly selected location if there // are still fast teleports left. This function MUST NOT move the hero on to // a square that is already occupied by a robot or a scrap pile, although it // can move the hero next to a robot. The number of fast teleports should also // be decreased by one. If there are no fast teleports left, this function // should just pop up a message box saying so. As with any function that alters // the game's state, this function should call the update function when it has // finished. // // HINT: Have a loop that keeps trying random spots until a valid one is found. // HINT: Use the validPosition function to tell if a spot is valid // // Your "Fast Teleport" button s

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  • Should I unit test my JavaScript?

    - by Joseph Silvashy
    I'm curious to if it would be valuable, I'd like to start using QUnit, but I really don't know where to get started. Actually I'm not going to lie, I'm new to testing in general, not just with JS. I'm hoping to get some tips to how I would start using unit testing with an app that already has a large amount of JavaScript (ok so about 500 lines, not huge, be enough to make me wonder if I have regression that goes unnoticed). How would you recommend getting started and Where would I write my tests? (for example its rails app, where is a logical place to have my JS tests, it would be cool if they could go in the /test directory but it's outside the public directory and thus not possible... err is it?)

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  • Identifying an empty text node with jQuery + Javascript

    - by b. e. hollenbeck
    You'd think this was easy - but I'm having the hardest time with it. Here's what I'm trying to identify: <span class="cw-value-one"></span> Here's what I'm using so far: $('span.cw-value-one').each(function(){ var textNode = $(this).text(); var type = typeof textNode; var len = textNode.length; if($(this).is(':empty')){ $(this).siblings('span.cw-value-two').css({"position": "relative", "left": "1em"}); } }); Ok, so textNode = "", type = string and len = 1 - none of which is helpful in identifying an empty text node, since a has a type of string and length of 1. The jQuery .is(':empty') is not working either. So whow do you identify an empty text node in JQuery or plain ol' Javascript?

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  • To see javascript object properties and functions with intellisense in VS.NET

    - by uzay95
    I am creating classes in external files.And adding them with <script src='../js/clsClassName.js' type='text/javascript'></script> tags. When i created an object from this class I can't access its props, and functions with intellisense. Is there any way to achieve this? // clsClassName.js function ClassName(_param1, _param2, _param3) { this.Prop1 = _param1; this.Prop1 = _param2; this.Prop3 = _param3; } ClassName.prototype.f_Add = function(fBefore, fSuccess, fComplete, fError) { } ClassName.prototype.f_Delete = function(fBefore, fSuccess, fComplete, fError) { } Any help would be greatly appreciated...

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  • Facebook Connect via Javascript doesn't close and doesn't pass session id

    - by ensnare
    I'm trying to authenticate users via Facebook Connect using a custom Javascript button: <form> <input type="button" value="Connect with Facebook" onclick="window.open('http://www.facebook.com/login.php?api_key=XXXXX&extern=1&fbconnect=1&req_perms=publish_stream,email&return_session=0&v=1.0&next=http%3A%2F%2Fwww.example.com%2Fxd_receiver.htm&fb_connect=1&cancel_url=http%3A%2F%2Fwww.example.com%2Fregister%2Fcancel', '_blank', 'top=442,width=480,height=460,resizable=yes', true)" onlogin='window.location="/register/step2"' /> </form> I am able to authenticate users. However after authentication, the popup window just stays open and the main window is not directed anywhere. In fact, it is the popup window that goes to "/register/step2" How can I get the login window to close as expected, and to pass the facebook session id to /register/step2? Thanks!

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  • Currency Math in JavaScript

    - by Jared
    Can someone please help me out with a JavaScript/jQuery solution for this arithmetic problem: I need to subtract one number from the other. The problem is that the numbers have a dollar sign (because its money), therefore jQuery is treating them as strings instead of numbers. I have created two variables - toalAssets and totalLiabilites. I would like to subtract the latter from the former and place the result into another variable called netWorth. Perhaps i need to use parseFloat()? But I'm not sure how - This is all a little over my head!

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  • Print out PDF with javascript [closed]

    - by Daniel Abrahamsson
    I have a need to print out multiple PDFs with the help of javascript. Is this even possible without rendering each PDF in a separate window and calling window.print()? Basically, I would like to be able to do something like print('my_pdf_url'). Edit After some searching, I have come to the conclusion that there are no other methods than the one I've described above. It is a far from perfect solution, but it works in simple cases. Edit I ended up merging the PDFs to a monster PDF on the server side and then send this single PDF to the user, who can then choose to print it out.

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  • Using JavaScript eval to parse JSON

    - by Quandary
    Question: I'm using eval to parse a JSON return value from one of my WebMethods. I prefer not to add jquery-json because the transfer volume is already quite large. So I parse the JSON return value with eval. Now rumors go that this is insecure. Why ? Nobody can modify the JSOn return value unless they hack my server, in which case I would have a much larger problem anyway. And if they do it locally, JavaScript only executes in their browser. So I fail to see where the problem is. Can anybody shed some light on this, using this concrete example? function OnWebMethodSucceeded(JSONstrWebMethodReturnValue) { var result=eval('(' + JSONstrWebMethodReturnValue + ')') ... // Adding result.xy to a table }

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  • how to get the top left coordinates of the screen with javascript on firefox

    - by artsince
    I have a <div> element with position: absolute and z-index something big. I would like to cover the entire screen with this div with javascript. This is what I do and it works: document.getElementById('mydiv').style.top = 0; document.getElementById('mydiv').style.left = 0; document.getElementById('mydiv').style.width = '100%'; document.getElementById('mydiv').style.height = '100%'; However, when I scroll down with long webpages, this code displays my div at the top of the page, so the div renders above the region I currently view. How can I change the top and left values so that my div always covers the active field I am viewing? I work on firefox 3.6.*. Thank you

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  • How to debug CSS/Javascript hover issues

    - by Jason Creighton
    I often find myself wanting to debug CSS layout issues that involve DOM changes caused by Javascript in reaction to a hover event or different CSS rules applying due to the :hover selector. Normally, I'd use Firebug to inspect the element that's giving me trouble and see what its CSS properties were, and where those properties come from. However, when hovering is involved, it becomes impossible, because as soon as you move your mouse down to the Firebug panel, the elements you're interested in are no longer hovered, the CSS rules that apply are different, and (in the case of JS hovers) the DOM is changed. Is there any way I can "freeze" the state of the DOM and application of :hover in order to inspect the DOM as it was during a hover event? Any other ideas on how to debug this sort of issue are welcome, of course.

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  • Javascript tail recursion

    - by Misha Moroshko
    Why the following code runs so.... slow....... ? <html><body><script type="text/javascript"> var i = 0; f(); function f() { if (i == 5000) { document.write("Done"); } else { i++; tail(); } } function tail() { var fn = tail.caller; var args = arguments; setTimeout(function() {fn.apply(this, args)}, 0); }; </script></body></html>

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  • How to pass email from one form to another page's form with javascript

    - by zac
    I am trying to have an email signup form on one page populate the email block on another page by passing it through the url and pulling it out with document.write. The first form is something like: <form action="/sign-up"> <input type="text" name="passEmail"><input type="submit"></form> And the recieving form is like : <form name="theForm"> <input type='text' name='email'></form> And I am trying a script like this <SCRIPT LANGUAGE="javascript"> var locate = window.location document.theForm.email.value = locate var text = document.theForm.email.value function delineate(str) { theEmail = str.indexOf("=") + 1; return(str.substring(theEmail)); } document.write(delineate(text)); </SCRIPT> Instead of pulling the email after the = in the url it is pulling the entire url. Can someone help me accomplish this?

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  • Dealing with multiple Javascript IF statements.

    - by Joey
    Is it possible to put multiple IF statements in Javascript? If so, I'm having a fair amount of trouble with the statement below. I was wondering if you can put another IF statement in between if (data == 'valid') AND else? I want to add another if data =='concept') between the two. if (data == 'valid') { $("#file").slideUp(function () { $("#file").before('<div class="approvedMessage">WIN WIN WIN!</div>'); setTimeout(ApprovedProof, 5000); }); function ApprovedProof() { $("#file").slideDown(); $('.approvedMessage').fadeOut(); } } else { $("#file").slideUp(function () { $("#file").before('<div class="deniedMessage">NO NO NO!</div>'); setTimeout(DeniedProof, 5000); }); function DeniedProof() { $("#file").slideDown(); $('.deniedMessage').fadeOut(); } }

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  • Exactly clone an object in javascript

    - by Tom
    Hi, I tried to exactly clone an object in javascript. I know the following solution using jquery: var newObject = jQuery.extend({}, oldObject); // Or var newObject = jQuery.extend(true, {}, oldObject); but the problem with that is, that the objects type gets lost: var MyClass = function(param1, param2) { alert(param1.a + param2.a); }; var myObj = new MyClass({a: 1},{a: 2}); var myObjClone = jQuery.extend(true, {}, myObj); alert(myObj instanceof MyClass); // => true alert(myObjClone instanceof MyClass); // => false Is there any solution to get true on the second alert?

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  • Array value setting in javascript

    - by Dennis
    Hello. Again I'm still new to this javascript thing, so just would like to know if there is another way of setting the values of an array (just like declaring it); //correct way of declaring an array and reusing var adata = new Array('1','2','3'); //reusing of variable adata[0] = '4'; adata[1] = '5'; adata[2] = '6' ** This part is my question; I want to declare the values of the array just like declaring them to minimize the number of lines; //array declaration var data = new Array('1','2','3'); //reusing of variable data = ['4','5','6']; --- (as an example) I get an error msg "Invalid assignment left-hand side" is this possible? If so, what is the correct syntax? I hope I'm making sense. Thanking you in advance.

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  • Very basic Javascript constructors problem

    - by misha-moroshko
    Hi, In the following JavaScript code main() is called. My question is why the second constructor is called rather than the first one ? What am I missing here ? Thanks !! function AllInputs() { alert("cons 1"); this.radioInputs = []; alert(this); } function AllInputs(radioElement) { alert("cons 2"); this.radioInputs = [radioElement]; alert(this); } AllInputs.prototype.toString = function() { return "[object AllInputs: radioInputs: " + this.radioInputs.length + "]"; } function main() { var result = new AllInputs(); }

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  • Object comparison in JavaScript

    - by spankmaster79
    What is the best way to compare Objects in JavaScript? Example: var user1 = {name : "nerd", org: "dev"}; var user2 = {name : "nerd", org: "dev"}; var eq = user1 == user2; alert(eq); // gives false I know that "Two objects are equal if they refer to the exact same Object", but is there a way to check it another way?? Using this way works for me.....but is it the only possibility? var eq = Object.toJSON(user1) == Object.toJSON(user2); alert(eq); // gives true

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  • GLOBAL problem with javascript

    - by Syom
    There is some problem, i can't understand anyway. look at this code please <script type="text/javascript"> function math(x) { var y; y = x*10; alert(y); } </script> <input type="button" onclick="math(0.011)"> What must be alerted after i click on button? i think 0.11, but no, it alerts 0.10999999999999999 explain please this behavior. thanks in advance

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  • How to version MVC JavaScript includes

    - by Ed
    I'm working with someone else's code, so I don't know the whole picture, and I don't even know MVC that well, but here's the problem... In Site.Master there's a <%= Html.IncludeJs("ProductPartial")%> which produces this line in the final mark-up <script type="text/javascript" src="/Scripts/release/ProductPartial.js"></script> I made some changes in the JS file, but the old one is obviously cached by the browser, so the changes won't show up until the user refreshes. The usual workaround is to add a version tag at the end of the script source path, but I'm not sure how to do that in this case. Any suggestions?

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