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  • No method found compiler warning

    - by Magic Bullet Dave
    I have create a class from a string, check it is valid and then check if it responds to a particular method. If it does then I call the method. It all works fine, except I get an annoying compiler warning: "warning: no '-setCurrentID:' method found". Am I doing something wrong here? Is there anyway to tell the compiler all is ok and stop it reporting a warning? The here is the code: // Create an instance of the class id viewController = [[NSClassFromString(class) alloc] init]; // Check the class supports the methods to set the row and section if ([viewController respondsToSelector:@selector(setCurrentID:)]) { [viewController setCurrentID:itemID]; } // Push the view controller onto the tab bar stack [self.navigationController pushViewController:viewController animated:YES]; [viewController release]; Cheers Dave

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  • Weirdest occurence ever, UIButton @selector detecting right button, doing wrong 'else_if'?

    - by Scott
    So I dynamically create 3 UIButtons (for now), with this loop: NSMutableArray *sites = [[NSMutableArray alloc] init]; NSString *one = @"Constution Center"; NSString *two = @"Franklin Court"; NSString *three = @"Presidents House"; [sites addObject: one]; [one release]; [sites addObject: two]; [two release]; [sites addObject: three]; [three release]; NSString *element; int j = 0; for (element in sites) { UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; //setframe (where on screen) //separation is 15px past the width (45-30) button.frame = CGRectMake(a, b + (j*45), c, d); [button setTitle:element forState:UIControlStateNormal]; button.backgroundColor = [SiteOneController myColor1]; [button addTarget:self action:@selector(showCCView:) forControlEvents:UIControlEventTouchUpInside]; [button setTag:j]; [self.view addSubview: button]; j++; } The @Selector method is here: - (void) showCCView:(id) sender { UIButton *button = (UIButton *)sender; int whichButton = button.tag; NSString* myNewString = [NSString stringWithFormat:@"%d", whichButton]; self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; self.view.backgroundColor = [UIColor whiteColor]; UINavigationBar *cc = [SiteOneController myNavBar1:@"Constitution Center Content"]; UINavigationBar *fc = [SiteOneController myNavBar1:@"Franklin Court Content"]; UINavigationBar *ph = [SiteOneController myNavBar1:@"Presidents House Content"]; if (whichButton = 0) { NSLog(myNewString); [self.view addSubview:cc]; } else if (whichButton = 1) { NSLog(myNewString); [self.view addSubview:fc]; } else if (whichButton = 2) { NSLog(myNewString); [self.view addSubview:ph]; } } Now, it is printing the correct button tag to NSLog, as shown in the method, however EVERY SINGLE BUTTON is displaying a navigation bar with "Franklin Court" as the title, EVERY SINGLE ONE, even though when I click button 0, it says "Button 0 clicked" in the console, but still performs the else if (whichButton = 1) code. Am I missing something here?

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  • Further explanation of IntentService

    - by rayman
    Hi all, I was trying to get the purpose of the IntentService, and when should I use it? I tried to understand from the API, but not enough details on that one. Is there any analogy between this and running long-task on a working thread? Any further explanation and samples on why I would use IntentService would be very welcome. Thanks, ray.

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  • iPhone UIImage initWithData fails

    - by DD
    Hello all, I'm trying to code up an async image downloader. I use NSURLConnection to get the data into an NSMutableData and use that data once it is complete to initialize a UIImage. I checked the bytes and it downloads the entire image correctly (right number of bytes at least), however; when I call [UIImage imageWithData:data] and then check the properties of the image, it is zero width and a garbage number for height, in fact, same number no matter what the image is. I tried with bunch of different images, png, jpg, different urls, it always downloads the image completely but UIImage can't initialize with that data. What could I be doing wrong here? Thanks.

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  • Alternative of touchesMoved in Unity3D

    - by Arman
    - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; CGPoint xLocation = CGPointMake(location.x,racquet_yellow.center.y); racquet_yellow.center = xLocation; } The above event move recquet_yellow(UIImageView) with mouse pointer, or when I move thumb on iPhone screen, I have 3D Object in Unity3D how can I move my object like recquet_yellow. Kindly guide me.

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  • How to check when animation finishes if animation block is

    - by pumpk1n
    I have a controller which adds as subviews a custom UIView class called Circle. Let's call a particular instance of Circle, "circle". I have a method in Circle, animateExpand, which expands the circle by animating the view. In the following code (which lives in the controller) I want to alloc and init a circle, add it to a NSMutableArray circleArray, animate the expansion, and at the end of the expansion, i want to remove the object from the array. My attempt: Circle *circle = [[Circle alloc] init]; [circleArray addObject:circle]; [circle animateExpand]; [circleArray removeObjectIdenticalTo:circle]; [circle release]; The problem is [circleArray removeObjectIdenticalTo:circle]; gets called before the animation finishes. Presumbly because the animation is done on a seperate thread. I cant implement the deletion in completion:^(BOOL finished){ }, because the Circle class does not know about a circleArray. Any solutions would be helpful, thanks!

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  • Error in facebook.dll facebooksdk

    - by Surendar Radhakrishnan
    I got the web application working with facebooksdk and when i deployed it...it is running fine for sometime and it is throwing the error like this... Server Error in '/' Application. Could not load file or assembly 'Facebook, Version=4.1.1.0, Culture=neutral, PublicKeyToken=58cb4f2111d1e6de' or one of its dependencies. Access is denied. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.IO.FileLoadException: Could not load file or assembly 'Facebook, Version=4.1.1.0, Culture=neutral, PublicKeyToken=58cb4f2111d1e6de' or one of its dependencies. Access is denied. Source Error: An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below. Assembly Load Trace: The following information can be helpful to determine why the assembly 'Facebook, Version=4.1.1.0, Culture=neutral, PublicKeyToken=58cb4f2111d1e6de' could not be loaded. WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog]. Stack Trace: [FileLoadException: Could not load file or assembly 'Facebook, Version=4.1.1.0, Culture=neutral, PublicKeyToken=58cb4f2111d1e6de' or one of its dependencies. Access is denied.] Secured_Login.FacebookVerification() +0 System.Web.Util.CalliHelper.EventArgFunctionCaller(IntPtr fp, Object o, Object t, EventArgs e) +25 System.Web.UI.Control.LoadRecursive() +71 System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +3048 Version Information: Microsoft .NET Framework Version:4.0.30319; ASP.NET Version:4.0.30319.1 i got this method in pageload protected void Page_Load(object sender, EventArgs e) { FacebookVerification(); } protected void FacebookVerification() { try { FacebookApp fbApp = new FacebookApp(); if (fbApp.Session != null) { dynamic myinfo = fbApp.Get("me"); String firstname = myinfo.first_name; String lastname = myinfo.last_name; lblFBStatus.Text = "you signed in as " + firstname + " " + lastname ; } else { lblFBStatus.Text = "Please sign in with facebook"; } } catch (Exception) { throw; } }

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  • Dragging an UIView inside UIScrollView

    - by Sergey Mikhanov
    Hello community! I am trying to solve a basic problem with drag and drop on iPhone. Here's my setup: I have a UIScrollView which has one large content subview (I'm able to scroll and zoom it) Content subview has several small tiles as subviews that should be dragged around inside it. My UIScrollView subclass has this method: - (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event { UIView *tile = [contentView pointInsideTiles:[self convertPoint:point toView:contentView] withEvent:event]; if (tile) { return tile; } else { return [super hitTest:point withEvent:event]; } } Content subview has this method: - (UIView *)pointInsideTiles:(CGPoint)point withEvent:(UIEvent *)event { for (TileView *tile in tiles) { if ([tile pointInside:[self convertPoint:point toView:tile] withEvent:event]) return tile; } return nil; } And tile view has this method: - (void)touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event { UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInView:self.superview]; self.center = location; } This works, but not fully correct: the tile sometimes "falls down" during the drag process. More precisely, it stops receiving touchesMoved: invocations, and scroll view starts scrolling instead. I noticed that this depends on the drag speed: the faster I drag, the quicker the tile "falls". Any ideas on how to keep the tile glued to the dragging finger? Thanks in advance!

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  • Declaring Intent Filter in android

    - by Rahul Varma
    Hi, I have problem in declaring the intents on my app. I have a form with text fields and spinner. I have added a button which onClick must display Datepicker. I have declared the DatePicker as a new class and added to intent onCLick. date.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { Intent i=new Intent(SendMail.this,DatePicker.class); startActivity(i); } }); In manifest i have declared <activity android:name=".DatePicker"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> Now the problem is when i click the button the whole form is getting reset and all the spinner values are getting vanished. This must be because of declaring the intent wrongly. So, can anyone specify how to declare my intent so that the DatePicker will be called on the main form iteself

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  • UIScrollView + UIWebView = NO scrollsToTop

    - by sniurkst
    It looks like a problem which could have simple solution, but I haven't found anything what could lead the way to it. I'm using UIWebView inside of UIScrollView and tapping on statusBar (to scroll content to top) is not working. I've made simple test application to see if it's really UIWebViews fault. And it really is. // scrolls to top on status bar tap UIScrollView *sv = [[UIScrollView alloc] init]; sv.frame = CGRectMake(0, 0, 320, 480); sv.contentSize = CGSizeMake(320, 1200); [self.view addSubview:sv]; // doesn't scroll UIScrollView *sv = [[UIScrollView alloc] init]; sv.frame = CGRectMake(0, 0, 320, 480); sv.contentSize = CGSizeMake(320, 1200); UIWebView *wv = [[UIWebView alloc] init]; wv.frame = CGRectMake(0, 0, 320, 100); [sv addSubview:wv]; [self.view addSubview:sv]; So, I think maybe there's something I could disable to make UIWebView not to mess with scrollToTop? Or some kind of workaround also would be nice. Any ideas?

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  • Passing Activity to non-activity object properly

    - by rayman
    In my app ive got a non-activity object which it's role is being a manager class. many times i need to pass "source activity" to methods as parameter to that manager class in order to make some operations on that activity. for exaple let's assume we have MyActivity which gotta do some toast. so i have this manager class called MyManager, and i have this method in it raiseToast(Activity sourceActivity) { Toast.makeText(sourceActivity, demo, Toast.LENGTH_LONG).show(); } and from Myactivity class we calling that method this way: MyManager manager=new MyManager(); manager.raitetoast(MyActivity.this); it works fine. what I'm asking here, is this a proper way to pass an Activity as parameter to a non-activity object? I'm having a memory leaks on real device(not the emulator), I wonder if this could also causing any reason for that? Thanks Idan.

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  • Memory leak dyld dlopen

    - by imthi
    I am getting leak and I cannot detect from where this is happening. The stack trace does not give full info after dyld open. For few leaks I am not getting any stack trace info. All I get is only object memory address. Is anyone else facing the same issue. I am using XCode 3.2 on show leopard. 18 0x103038 17 0x1033c7 16 0x1034a1 15 0x90145f48 14 dyld dlopen 13 dyld dyld::link(ImageLoader*, bool, ImageLoader::RPathChain const&) 12 dyld ImageLoader::link(ImageLoader::LinkContext const&, bool, bool, ImageLoader::RPathChain const&) 11 dyld ImageLoader::recursiveLoadLibraries(ImageLoader::LinkContext const&, bool, ImageLoader::RPathChain const&) 10 dyld dyld::libraryLocator(char const*, bool, char const*, ImageLoader::RPathChain const*) 9 dyld dyld::load(char const*, dyld::LoadContext const&) 8 dyld dyld::loadPhase0(char const*, dyld::LoadContext const&, std::vector<char const*, std::allocator<char const*> >*) 7 dyld dyld::loadPhase1(char const*, dyld::LoadContext const&, std::vector<char const*, std::allocator<char const*> >*) 6 dyld dyld::loadPhase3(char const*, dyld::LoadContext const&, std::vector<char const*, std::allocator<char const*> >*) 5 dyld dyld::loadPhase4(char const*, dyld::LoadContext const&, std::vector<char const*, std::allocator<char const*> >*) 4 dyld dyld::loadPhase5(char const*, dyld::LoadContext const&, std::vector<char const*, std::allocator<char const*> >*) 3 dyld dyld::mkstringf(char const*, ...) 2 dyld strdup 1 dyld mallocenter

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  • iPhone: Repeating Rows in Each Section of Grouped UITableview

    - by Rank Beginner
    I'm trying to learn how to use the UITableView in conjunction with a SQLite back end. My issue is that I've gotten the table to populate with the records from the database, however I'm having a problem with the section titles. I am not able to figure out the proper set up for this, and I'm repeating all tasks under each section. The table looks like this. The groups field is where I'm trying to pull the section title from. TaskID groups TaskName sched lastCompleted nextCompleted success 1 Household laundry 3 03/19/2010 03/22/2010 y 1 Automotive Change oil 3 03/20/2010 03/23/2010 y In my viewDidLoad Method, I create an array from each column in the table like below. //Create and initialize arrays from table columns //______________________________________________________________________________________ ids =[[NSMutableArray alloc] init]; tasks =[[NSMutableArray alloc] init]; sched =[[NSMutableArray alloc] init]; lastComplete =[[NSMutableArray alloc] init]; nextComplete =[[NSMutableArray alloc] init]; weight =[[NSMutableArray alloc] init]; success =[[NSMutableArray alloc] init]; group =[[NSMutableArray alloc] init]; // Bind them to the data //______________________________________________________________________________________ NSString *query = [NSString stringWithFormat:@"SELECT * FROM Tasks ORDER BY nextComplete "]; sqlite3_stmt *statement; if (sqlite3_prepare_v2( database, [query UTF8String], -1, &statement, nil) == SQLITE_OK) { while (sqlite3_step(statement) == SQLITE_ROW) { [ids addObject:[NSString stringWithFormat:@"%i",(int*) sqlite3_column_int(statement, 0)]]; [group addObject:[NSString stringWithFormat:@"%s",(char*) sqlite3_column_text(statement, 1)]]; [tasks addObject:[NSString stringWithFormat:@"%s",(char*) sqlite3_column_text(statement, 2)]]; [sched addObject:[NSString stringWithFormat:@"%i",(int*) sqlite3_column_int(statement, 3)]]; [lastComplete addObject:[NSString stringWithFormat:@"%s",(char*) sqlite3_column_text(statement, 4)]]; [nextComplete addObject:[NSString stringWithFormat:@"%s",(char*) sqlite3_column_text(statement, 5)]]; [success addObject:[NSString stringWithFormat:@"%s",(char*) sqlite3_column_text(statement, 6)]]; [weight addObject:[NSString stringWithFormat:@"%i",(int*) sqlite3_column_int(statement, 7)]]; } sqlite3_finalize(statement); } In the table method:cellForRowAtIndexPath, I create controls on the fly and set their text properties to objects in the array. Below is a sample, I can provide more but am already working on a book here... :) /create the task label NSString *tmpMessage; tmpMessage = [NSString stringWithFormat:@"%@ every %@ days, for %@ points",[tasks objectAtIndex:indexPath.row],[sched objectAtIndex:indexPath.row],[weight objectAtIndex:indexPath.row]]; CGRect schedLabelRect = CGRectMake(0, 0, 250, 15); UILabel *lblSched = [[UILabel alloc] initWithFrame:schedLabelRect]; lblSched.textAlignment = UITextAlignmentLeft; lblSched.text = tmpMessage; lblSched.font = [UIFont boldSystemFontOfSize:10]; [cell.contentView addSubview: lblSched]; [lblSched release]; My numberOfSectionsInTableView method looks like this // Figure out how many sections there are by a distinct count of the groups field // The groups are entered by user when creating tasks //______________________________________________________________________________________ NSString *groupquery = [NSString stringWithFormat:@"SELECT COUNT(DISTINCT groups) as Sum FROM Tasks"]; int sum; sqlite3_stmt *statement; if (sqlite3_prepare_v2( database, [groupquery UTF8String], -1, &statement, nil) == SQLITE_OK) { while (sqlite3_step(statement) == SQLITE_ROW) { sum = sqlite3_column_int(statement, 0); } sqlite3_finalize(statement); } if (sum=0) { return 1; } return 2; } I know I'm going wrong here but this is all that's in my numberOfRowsInSection method return [ids count];

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  • UITableView - Select nearest row after row deletion.

    - by sunnycmf
    like build in apple notes app, after you swipe to delete the selected row, it will select the nearest available row automatically. The logic should be: if row count 0 then if deleted_row == last row then select deleted_row_index-1 row else select deleted_row_index+1 row end end i have try to implement the above logic in the commitEditingStyle event, but the selection fail. the selectRowAtIndexPath logic just don't work in this event, if i apply it in a button, it works. any idea?

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  • Will pool the connection help threading in sqlite (and how)?

    - by mamcx
    I currently use a singleton to acces my database (see related question) but now when try to add some background processing everything fall apart. I read the sqlite docs and found that sqlite could work thread-safe, but each thread must have their own db connection. I try using egodatabase that promise a sqlite wrapper with thread safety but is very buggy, so I return to my old FMDB library I start to see how use it in multi-thread way. Because I have all code with the idea of singleton, change everything will be expensive (and a lot of open/close connections could become slow), so I wonder if, as the sqlite docs hint, build a pooling for each connection will help. If is the case, how make it? How know wich connection get from the pool (because 2 threads can't share the connection)? I wonder if somebody already use sqlite in multu-threading with NSOperation or similar stuff, my searching only return "yeah, its possible" but let the details to my imagination...

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  • About updating a View using in iPhone using Objective C.

    - by Tattat
    I have a scene, called testScene, it works like this: @interface testScene : myScene { IBOutlet UIView *subview; IBOutlet UIView *drawingCanvasView; IBOutlet UIButton *update; } - (void)updateDrawingCanvas: (id) sender; and when the user click the button, update, it will run the updateDrawingCanvas method. So, I have a drawingCanvasView, which gave a drawingCanvas.h, and .m, it like this: #import <UIKit/UIKit.h> @interface DrawingCanvasView : UIView { CGImageRef image; } -(void)setNeedsDisplayInRect:(CGContextRef)context; @end In the DrawingCanvasView, I have a drawRect method like this: CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 2.0); CGContextSetStrokeColorWithColor(context, [UIColor redColor].CGColor); CGContextMoveToPoint(context, 0.0f, 0.0f); CGContextAddLineToPoint(context, 100.0f, 100.0f); CGContextStrokePath(context); And I want the user click the button, and execute this, so I added a new method called setNeedsDisplayInRect: CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 2.0); CGContextSetStrokeColorWithColor(context, [UIColor yellowColor].CGColor); CGContextMoveToPoint(context, 0.0f, 0.0f); CGContextAddLineToPoint(context, 200.0f, 200.0f); CGContextStrokePath(context); But I can't called that in my updateDrawingCanvas method, it work like this: - (void)updateDrawingCanvas: (id) sender{ NSLog(@"loaded"); [DrawingCanvasView setNeedsDisplayInRect:UIGraphicsGetCurrentContext()]; } It my logic / concept right? or something I did wrong, thx.

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  • collision with moving objects

    - by blacksheep
    tried to write a collision with the moving "floats" but did not succeed. maybe wrong place of the "collision" code? thanx 4 help! // // FruitsView.m // import "FruitsView.h" import "Constants.h" import "Utilities.h" define kFloat1Speed 0.15 define kFloat2Speed 0.3 define kFloat3Speed 0.2 @interface FruitsView (Private) - (void) stopTimer; @end @implementation FruitsView @synthesize apple, float1, float2, float3, posFloat1, posFloat2, posFloat3; -(void)onTimer { float1.center = CGPointMake(float1.center.x+posFloat1.x,float1.cen ter.y+posFloat1.y); if(float1.center.x 380 || float1.center.x < -60) posFloat1.x = -posFloat1.x; if(float1.center.y 100 || float1.center.y < -40) posFloat1.y = -posFloat1.y; float2.center = CGPointMake(float2.center.x+posFloat2.x,float2.cen ter.y+posFloat2.y); if(float2.center.x 380 || float2.center.x < -50) posFloat2.x = -posFloat2.x; if(float2.center.y 150 || float2.center.y < -30) posFloat2.y = -posFloat2.y; float3.center = CGPointMake(float3.center.x+posFloat3.x,float3.cen ter.y+posFloat3.y); if(float3.center.x 380 || float3.center.x < -70) posFloat3.x = -posFloat3.x; if(float3.center.y 100 || float3.center.y < -20) posFloat3.y = -posFloat3.y; if(CGRectIntersectsRect(apple.frame,float1.frame)) { if(apple.center.y float1.center.y) { posApple.y = -posApple.y; } } if(CGRectIntersectsRect(apple.frame,float2.frame)) { if(apple.center.y float2.center.y) { posFloat2.y = -posFloat2.y; } } if(CGRectIntersectsRect(apple.frame,float3.frame)) { if(apple.center.y float3.center.y) { posFloat3.y = -posFloat3.y; } } } pragma mark Initialisation/destruction (void)awakeFromNib { [NSTimer scheduledTimerWithTimeInterval:0.0001 target:self selector:@selector(onTimer) userInfo:nil repeats:YES]; posFloat1 = CGPointMake(kFloat1Speed, 0); posFloat2 = CGPointMake(kFloat2Speed, 0); posFloat3 = CGPointMake(kFloat3Speed, 0); timer = nil; modeLock = lockNotYetChosen; defaultSize = self.bounds.size.width; modal = self.tag; [[UIAccelerometer sharedAccelerometer] setDelegate:self]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationRepeatCount:1]; eadbea.transform = CGAffineTransformMakeScale(0.5,0.5); [UIView commitAnimations]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationRepeatCount:1]; apple.transform = CGAffineTransformMakeScale(0.5,0.5); [UIView commitAnimations]; } pragma mark Background animation processing (void) startTimer { if (!timer) { timer = [[NSTimer scheduledTimerWithTimeInterval:1.0/60.0 target:self selector:@selector(timerTick:) userInfo:nil repeats:YES] retain]; } } (void) stopTimer { [timer invalidate]; [timer release]; timer = nil; } (void) check:(CGPoint*)position delta:(CGSize*)delta halfSize:(CGSize)halfSize forBouncingAgainst:(CGSize)containerSize { if ((position-x - halfSize.width)<0) { delta-width = fabsf(delta-width)*BOUNCE_DAMPING; position-x = halfSize.width; } if ((position-x + halfSize.width)containerSize.width) { delta-width = fabsf(delta-width)*-BOUNCE_DAMPING; position-x = containerSize.width - halfSize.width; } if ((position-y - halfSize.height)<0) { delta-height = fabsf(delta-height)*BOUNCE_DAMPING; position-y = halfSize.height; } if ((position-y + halfSize.height)containerSize.height) { delta-height = fabsf(delta-height)*-BOUNCE_DAMPING; position-y = containerSize.height - halfSize.height; } } (void) timerTick: (NSTimer*)timer { dragDelta = CGSizeScale(dragDelta, INERTIAL_DAMPING); if ((fabsf(dragDelta.width)DELTA_ZERO_THRESHOLD) || (fabsf(dragDelta.height)DELTA_ZERO_THRESHOLD)) { CGPoint ctr = CGPointApplyDelta(self.center, dragDelta); CGSize halfSize = CGSizeMake(self.bounds.size.width/4, self.bounds.size.height/4); [self check:&ctr delta:&dragDelta halfSize:halfSize forBouncingAgainst:self.superview.bounds.size]; self.center = ctr; } else { [self stopTimer]; } } pragma mark Input Handling (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent )event { NSSet allTouches = [event touchesForView:self]; if ([allTouches count]==1) { if (modeLocklockNotYetChosen) return; UITouch* anyTouch = [touches anyObject]; lastMove = anyTouch.timestamp; CGPoint now = [anyTouch locationInView: self.superview]; CGPoint then = [anyTouch previousLocationInView: self.superview]; dragDelta = CGPointDelta(now, then); self.center = CGPointApplyDelta(self.center, dragDelta); [self stopTimer]; } } (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { NSSet* allTouches = [event touchesForView:self]; if ([touches count]==[allTouches count]) { modeLock = lockNotYetChosen; if ((event.timestamp - lastMove) MOVEMENT_PAUSE_THRESHOLD) return; if ((fabsf(dragDelta.width)INERTIA_THRESHOLD) || (fabsf(dragDelta.height)INERTIA_THRESHOLD)) { [self startTimer]; } } } (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { modeLock = lockNotYetChosen; [self stopTimer]; } (void)dealloc { [float1 release]; [float2 release]; [float3 release]; [apple release]; [bear_head release]; [self stopTimer]; [super dealloc]; } @end

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  • NSNumber >= 13 won't retain. Everything else will.

    - by jkap
    The code I'm currently working on requires adding an NSNumber object to an array. All of the NSNumbers with value 0-12 are added fine, but 13 onward causes a EXC_BAD_ACCESS. I turned on NSZombieEnabled and am now getting *** -[CFNumber retain]: message sent to deallocated instance 0x3c78420. Here's the call stack: #0 0x01eac3a7 in ___forwarding___ #1 0x01e886c2 in __forwarding_prep_0___ #2 0x01e3f988 in CFRetain #3 0x01e4b586 in _CFArrayReplaceValues #4 0x0002a2f9 in -[NSCFArray insertObject:atIndex:] #5 0x0002a274 in -[NSCFArray addObject:] #6 0x00010a3b in -[Faves addObject:] at Faves.m:24 #7 0x000062ff in -[ShowController processFave] at ShowController.m:458 #8 0x002af405 in -[UIApplication sendAction:to:from:forEvent:] #9 0x00312b4e in -[UIControl sendAction:to:forEvent:] #10 0x00314d6f in -[UIControl(Internal) _sendActionsForEvents:withEvent:] #11 0x00313abb in -[UIControl touchesEnded:withEvent:] #12 0x002c8ddf in -[UIWindow _sendTouchesForEvent:] #13 0x002b27c8 in -[UIApplication sendEvent:] #14 0x002b9061 in _UIApplicationHandleEvent #15 0x02566d59 in PurpleEventCallback #16 0x01e83b80 in CFRunLoopRunSpecific #17 0x01e82c48 in CFRunLoopRunInMode #18 0x02565615 in GSEventRunModal #19 0x025656da in GSEventRun #20 0x002b9faf in UIApplicationMain #21 0x00002498 in main at main.m:14 If it wasn't isolated to NSNumbers of a certain range, I'd assume I screwed something up with my memory management, but I've just got no idea. Any ideas? Thanks, Josh

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  • Custom UINavigationBar Background

    - by tigermain
    I've been trying to set up a custom background for the whole of my NavigationBar (not just the titleView) but have been struggling. I found this thread http://discussions.apple.com/thread.jspa?threadID=1649012&tstart=0 But am not sure how to implement the code snippet that is given. Is the code implemented as a new class? Also where do I instatiate the NavigationController as I have an application built with the NavigationView template so it is not done in my root controller as per the example

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  • Adding a button inside an image.

    - by iSharreth
    CGRect frame = CGRectMake(round((self.view.bounds.size.width - kImageWidth) / 2.0), kTopPlacement, kImageWidth, kImageHeight); self.containerView = [[[UIView alloc] initWithFrame:frame] autorelease]; [self.view addSubview:self.containerView]; // create the initial image view frame = CGRectMake(0.0, 0.0, kImageWidth, kImageHeight); self.mainView = [[[UIImageView alloc] initWithFrame:frame] autorelease]; self.mainView.image = [UIImage imageNamed:imagePath]; I want to put a button inside mainview.image. How can I do it? Any help will be greatly appreciated.

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  • how to maintain a Home Button Presistent state of an app in Android?

    - by androidbase Praveen
    hi all, i am working on my App. in between i pressed the Home button on the device. my app will go to the background tasks. After that i long press the home button it will show my app as a persistent state. i.e where and what i had done in my app. But i click my app in the directory window it restarts my app. i want to do if my app is in the background tasks it will wake up else it will start. how to achieve that? Any Idea?

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  • Android TextView Linkify problem with phone numbers and application version number

    - by Gaks
    I have a problem with TextView and autoLink feature. I have an about screen in my application with some information like support phone number, email address, website URL and application version in form like 01.01.01 After setting autoLink="all" on the textView, all values are linked fine - except that version number 01.01.01 is linked as the phone number as well. Is there some way to exclude this text fragment from linkifing?

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  • Preserving alpha issues with loaded UIImages - how to avoid discarding alpha values on import?

    - by Peter Hajas
    My application lets the user save/load images with alpha values to the camera roll on the device. I can see in the Photos application that these images are appropriately alpha'd, as alpha'd areas just appear black. However, when I load these images back into the application using the valueForKey:UIImagePickerControllerOriginalImage message to the info dictionary from (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info, the alpha values are turned to just white, making those sections opaque. Is there a way to preserve these alpha values?

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