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  • Using the Parallel class to make multithreading easy

    - by thycotic
    Kevin has posted about the Parallel class and how to use it to easily do multiple operations at once without radically changing the structure of your code.  Very neat stuff.   Jonathan Cogley is the CEO of Thycotic Software, an agile software services and product development company based in Washington DC.  Secret Server is our flagship enterprise password vault.

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  • How To Setup Email Alerts on Linux Using Gmail or SMTP

    - by Sysadmin Geek
    Linux machines may require administrative intervention in countless ways, but without manually logging into them how would you know about it? Here’s how to setup emails to get notified when your machines want some tender love and attention. Of course, this technique is meant for real servers, but if you’ve got a Linux box sitting in your house acting as a home server, you can use it there as well. In fact, since many home ISPs block regular outbound email, you might find this technique a great way to ensure you still get administration emails, even from your home servers. Latest Features How-To Geek ETC The How-To Geek Guide to Learning Photoshop, Part 8: Filters Get the Complete Android Guide eBook for Only 99 Cents [Update: Expired] Improve Digital Photography by Calibrating Your Monitor The How-To Geek Guide to Learning Photoshop, Part 7: Design and Typography How to Choose What to Back Up on Your Linux Home Server How To Harmonize Your Dual-Boot Setup for Windows and Ubuntu Hang in There Scrat! – Ice Age Wallpaper How Do You Know When You’ve Passed Geek and Headed to Nerd? On The Tip – A Lamborghini Theme for Chrome and Iron What if Wile E. Coyote and the Road Runner were Human? [Video] Peaceful Winter Cabin Wallpaper Store Tabs for Later Viewing in Opera with Tab Vault

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  • Operating systems theory -- using minimum number of semaphores

    - by stackuser
    This situation is prone to deadlock of processes in an operating system and I'd like to solve it with the minimum of semaphores. Basically there are three cooperating processes that all read data from the same input device. Each process, when it gets the input device, must read two consecutive data. I want to use mutual exclusion to do this. Semaphores should be used to synchronize: P1: P2: P3: input(a1,a2) input (b1,b2) input(c1,c2) Y=a1+c1 W=b2+c2 Z=a2+b1 Print (X) X=Z-Y+W The declaration and initialization that I think would work here are: semaphore s=1 sa1 = 0, sa2 = 0, sb1 = 0, sb2 = 0, sc1 = 0, sc2 = 0 I'm sure that any kernel programmers that happen on this can knock this out in a minute or 2. Diagram of cooperating Processes and one input device: It seems like P1 and P2 would start something like: wait(s) input (a1/b1, a2/b2) signal(s)

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  • A Simple Online Document Management System Using Asp.net MVC 3

    - by RazanPaul
    Nowadays we have a number of online file management systems (e.g. DropBox, SkyDrive and Google Drive). People can use them to manage different types of documents. However, one might need a system to manage documents when they do not want to publish the company documents to the cloud. In that case, they need to build an online document management system. This project is intended to meet this purpose. However, it is in the early stage. All the functionalities seem working. A lot of work is needed in the UI. Besides this, code needs refactoring. Please find the project at the following link: https://documentmanagementsystem.codeplex.com/

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  • Playing with aspx page cycle using JustMock

    In this post , I will cover a test code that will mock the various elements needed to complete a HTTP page request and  assert the expected page cycle steps. To begin, i have a simple enumeration that has my predefined page steps: public enum PageStep {     PreInit,     Load,     PreRender,     UnLoad } Once doing so, i  first...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • indirect rendering issue on 12.04, using ati driver

    - by lurscher
    I have ubuntu 12.04 64-bit system, when i run glxinfo i see some strange error about indirect rendering and failed to load some lib32/dri/swrast_dri libraries. Any idea what is going on? please let me know if i can enhance the relevant information provided in this question $ LIBGL_DEBUG=verbose glxinfo name of display: :0 libGL: screen 0 does not appear to be DRI2 capable libGL: OpenDriver: trying /usr/lib32/dri/tls/swrast_dri.so libGL: OpenDriver: trying /usr/lib32/dri/swrast_dri.so libGL error: dlopen /usr/lib32/dri/swrast_dri.so failed (/usr/lib32/dri/swrast_dri.so: cannot open shared object file: No such file or directory) libGL: OpenDriver: trying /usr/lib/dri/tls/swrast_dri.so libGL: OpenDriver: trying /usr/lib/dri/swrast_dri.so libGL error: dlopen /usr/lib/dri/swrast_dri.so failed (/usr/lib/dri/swrast_dri.so: cannot open shared object file: No such file or directory) libGL error: unable to load driver: swrast_dri.so libGL error: reverting to indirect rendering display: :0 screen: 0 direct rendering: No (If you want to find out why, try setting LIBGL_DEBUG=verbose) server glx vendor string: ATI server glx version string: 1.4 server glx extensions: GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group client glx vendor string: Mesa Project and SGI client glx version string: 1.4 client glx extensions: GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_framebuffer_sRGB, GLX_EXT_create_context_es2_profile, GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap, GLX_INTEL_swap_event GLX version: 1.4 GLX extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_multithread_makecurrent, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap OpenGL vendor string: ATI Technologies Inc. OpenGL renderer string: AMD Radeon HD 6800 Series OpenGL version string: 1.4 (2.1 (4.2.11762 Compatibility Profile Context)) OpenGL extensions: GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_framebuffer_object, GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_program, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_copy_texture, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture3D, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_ATI_draw_buffers, GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once, GL_ATIX_texture_env_combine3, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_NV_texture_rectangle, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SGIX_shadow_ambient, GL_SUN_multi_draw_arrays

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  • Using GPU's RAM as RAMDISK

    - by user3476043
    I want to use my GPU's ram as a ramdisk, following these instructions : http://en.gentoo-wiki.com/wiki/Using_Graphics_Card_Memory_as_Swap But when I input the " modprobe phram phram=VRAM,0xd8400000,124Mi " command, I get the following error : modprobe: ERROR: could not insert 'phram': Input/output error I use Ubuntu Studio 14.04. Also, is there anyway I could use more than the 128M of prefetchable memory, my GPU has 1GB of ram, I would prefer to use "most" of it.

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  • Microsoft Generation 4 Datacenter using ITPACs

    - by Eric Nelson
    Microsoft is continuing to make significant investments in Datacenter technology and is focused on solving issues such as long lead times, significant up-front costs and over capacity. Enter the world of modular Datacenters and ITPACs – IT Pre-Assembled Components. In simple terms – air handling and IT units which are pre-assembled (looking somewhat like a container) and then installed on concrete bases. Each unit can hold  between 400 and 2500 servers (which means many more virtual machines depending on your density) Kevin Timmons’, manager of the datacenter operations team, just posted a great post digging into the detail One Small Step for Microsoft’s Cloud, Another Big Step for Sustainability which includes a short video on how we build one of these ITPACs. You might also want to check out this video from the PDC:

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  • Using VS12 to create and manage an Azure-SQL DB (simple tasks)

    - by Konrad Viltersten
    On occasion, I'm in a project where I need to store some information in an external DB. Usually, I create one in Azure and run some scripts that I adapt (the usual create table, create login etc.). It just struck me that there might (and definitely should) be a tool in VS that allows me to create a project for my DB, pull out some boxes to create a model of a DB schema, execute a script or two on it (possibly virtual or temporary) and then somehow push it up the cloud. Haven't found such a tool. Is there one and how do I get to it? NB. I'm not looking for an optimized or well structured schema (that's what the DB pros are for at a later stage). I'm not a DB guy nor do I aspire to become one (too old, hehe). I'll probably be satisfied with a Q&D approach.

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  • cannot play VTC video file (.mov) using VLC player

    - by varunit
    I have a training course contains .mov files which have video codec as apple graphics smc. I have googled and found out to add these options to play them link from where I got help But they are playing fine only in SMplayer. I want to configure similarly and play those files in VLC player. This is the error which I'm facing Running vlc with the default interface. Use 'cvlc' to use vlc without interface. [0xb0d03d20] blend blend error: no matching alpha blending routine (chroma: RGBA - RGBP) [0xb0d03d20] main blend error: blending RGBA to RGBP failed It is repeating... Thanks for any help...

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  • using Unity Android In a sub view and add actionbar and style

    - by aeroxr1
    I exported a simple animation from Unity3D (version 4.5) in android project. With eclipse I modified the manifest and added another activity. In this activity I put a button that it makes start the animation,and this is the result. The action bar appear in the main activity but it doesn't in the unity's activity :( How can I add the action bar and the style of the first activity to unity's animation activity ? This is the unity's activity's code : package com.rabidgremlin.tut.redcube; import android.app.NativeActivity; import android.content.res.Configuration; import android.graphics.PixelFormat; import android.os.Bundle; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; import android.view.ViewGroup; import android.view.Window; import android.view.WindowManager; import com.unity3d.player.UnityPlayer; public class UnityPlayerNativeActivity extends NativeActivity { protected UnityPlayer mUnityPlayer; // don't change the name of this variable; referenced from native code // Setup activity layout @Override protected void onCreate (Bundle savedInstanceState) { //requestWindowFeature(Window.FEATURE_NO_TITLE); super.onCreate(savedInstanceState); getWindow().takeSurface(null); //setTheme(android.R.style.Theme_NoTitleBar_Fullscreen); getWindow().setFormat(PixelFormat.RGB_565); mUnityPlayer = new UnityPlayer(this); /*if (mUnityPlayer.getSettings ().getBoolean ("hide_status_bar", true)) getWindow ().setFlags (WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); */ setContentView(mUnityPlayer); mUnityPlayer.requestFocus(); } // Quit Unity @Override protected void onDestroy () { mUnityPlayer.quit(); super.onDestroy(); } // Pause Unity @Override protected void onPause() { super.onPause(); mUnityPlayer.pause(); } // eliminiamo questa onResume() e proviamo a modificare la onResume() // Resume Unity @Override protected void onResume() { super.onResume(); mUnityPlayer.resume(); } // inseriamo qualche modifica qui // This ensures the layout will be correct. @Override public void onConfigurationChanged(Configuration newConfig) { super.onConfigurationChanged(newConfig); mUnityPlayer.configurationChanged(newConfig); } // Notify Unity of the focus change. @Override public void onWindowFocusChanged(boolean hasFocus) { super.onWindowFocusChanged(hasFocus); mUnityPlayer.windowFocusChanged(hasFocus); } // For some reason the multiple keyevent type is not supported by the ndk. // Force event injection by overriding dispatchKeyEvent(). @Override public boolean dispatchKeyEvent(KeyEvent event) { if (event.getAction() == KeyEvent.ACTION_MULTIPLE) return mUnityPlayer.injectEvent(event); return super.dispatchKeyEvent(event); } // Pass any events not handled by (unfocused) views straight to UnityPlayer @Override public boolean onKeyUp(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); } @Override public boolean onTouchEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); } /*API12*/ public boolean onGenericMotionEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); } } And this is the AndroidManifest.xml android:versionCode="1" android:versionName="1.0" > <!-- android:theme="@android:style/Theme.NoTitleBar"--> <supports-screens android:anyDensity="true" android:largeScreens="true" android:normalScreens="true" android:smallScreens="true" android:xlargeScreens="true" /> <application android:icon="@drawable/app_icon" android:label="@string/app_name" android:theme="@android:style/Theme.Holo.Light" > <activity android:name="com.rabidgremlin.tut.redcube.UnityPlayerNativeActivity" android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale" android:label="@string/app_name" android:screenOrientation="portrait" > <!--android:launchMode="singleTask"--> <meta-data android:name="unityplayer.UnityActivity" android:value="true" /> <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="false" /> </activity> <activity android:name="com.rabidgremlin.tut.redcube.MainActivity" android:label="@string/title_activity_main" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-sdk android:minSdkVersion="17" android:targetSdkVersion="19" /> <uses-feature android:glEsVersion="0x00020000" /> </manifest>

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  • How to keep menu in a single place without using frames

    - by TJ Ellis
    This is probably a duplicate, but I can't find the answer anywhere (maybe I'm searching for the wrong thing?) and so I'm going to go ahead and ask. What is the accepted standard practice for creating a menu that is stored in a single file, but is included on every page across a site? Back in the day, one used frames, but this seems to be taboo now. I can get things layed out just the way I want, but copy/pasting across every page is a pain. I have seen php-based solutions, but my cheap-o free hosting doesn't support php (which is admittedly a pain, but it's a fairly simple webpage...). Any ideas for doing this that does not require server-side scripting?

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  • Writing to the UI with MonoDroid using RunOnUIThread

    - by Wallym
    I've been pulling my hair out over the past day or so trying to update the UI in my test app.  I was having problem after problem.  I finally got down to my base problem.  I could not write out to my TextView.  WTF could be causing that?  I can write to my UI in other parts of my app.  This is pure craziness.  I thought long and hard and nothing was coming to me.  Wait, the light bulb went on.  I am in the wrong thread.  Great, how do I write in the correct thread?  MonoDroid supports the entire AsyncTask set of objects, but this seemed like overkill.  I was reading and came across RunOnUIThread().......Bing..........The lightbulb has been invented...BlueStar Airlines (oh wait, wrong context). Anyway, here is what I needed:this.RunOnUiThread(() => TextViewControl.Text = "Hello World"); Enjoy!!!!!!!  Remember kiddies, running on the main ui for off device operations is bad, not as bad as crossing the streams bad, but bad as in trying to drive on a flat tire bad. It won't kill you, but it does keep you from getting anywhere.

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  • How to read values from RESX file in ASP.NET using ResXResourceReader

    Here is the method which returns the value for a particular key in a given resource file. Below method assumes resourceFileName is the resource filename and key is the string for which the value has to be retrieved. public static string ReadValueFromResourceFile(String resourceFileName, String key)    {        String _value = String.Empty;        ResXResourceReader _resxReader = new ResXResourceReader(            String.Format("{0}{1}\\{2}",System.AppDomain.CurrentDomain.BaseDirectory.ToString(), StringConstants.ResourceFolderName , resourceFileName));        foreach (DictionaryEntry _item in _resxReader)        {            if (_item.Key.Equals(key))            {                _value = _item.Value.ToString();                break;            }        }        return _value;    } span.fullpost {display:none;}

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  • Using portable Mode for true crypt for crypting Portable HDD , USB etc

    - by Gaurav_Java
    I was wondering how to encrypt my external HDD so that my data would be safe AND accessible from any OS platform (Windows and Linux). So I went through many posts and forums and found out the best thing was to use true crypt. I went along with this post and encrypt my USB drive. When inserted that, Windows didn't recognize it. Then I followed another post that said to install truecrypt. The thing is : How can i use traveler disk setup in Ubuntu (Option not found)? Install truecrypt in USB so that i can *mount my USB or HDD on any other OS? If there is no solution for the upper two, then is there any other software which I can use to encrypt an USB device so that it can be accessed from any OS?

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  • Using Keyword Analysis to Write Articles and Blogs

    Keyword analysis is a process by which you can discover what search phases are used at search engines by users for find information. Keywords are nothing but search words or phrases entered by users at search engines like Google, Yahoo and Bing. For article, blog and web content writers, keyword research is the most important part of the process.

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  • Restoring an Ubuntu Server using ZFS RAIDZ for data

    - by andybjackson
    Having become disillusioned with hacking Buffalo NAS devices, I've decided to roll my own Home server. After some research, I have settled on an HP Proliant Microserver with Ubuntu Server and ZFS (OS on 1 Ext4 disk, Data on 3 RAIDZ disks). As Joel Spolsky and Geoff Atwood say with regards to backup, I can't rest until I have done a restore in all of the failure scenarios that I am seeking to protect against. Q: How to configure Ubuntu Server to recognise a pre-existing RAIDZ array? Clearly if one of the data disks die - then that is a resilvering scenario, which is well documented. If two of the data disks die, then I am into regular backup/restore land. If the OS dies and I can restore, also an easy scenario. But if the OS dies and I can't restore, then I need to recreate an Ubuntu server. But how do I get this to recognise my RAID-Z array? Is the necessary configuration information stored within and across the RAIZ array and simply need to be found (if so, how)? Or does it reside on the OS ext4 disk (in which case how do I recreate it)?

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  • Displaying XML data using XSLT transformations in an ASP.Net site

    - by nikolaosk
    In this post, I will try to show you how to display xml data in asp.net website after making some xslt transformations. You will need to know a few things about XSLT. The best place to find out about XSLT is this link . I am going to explain a few things about XSLT elements and functions in this post, anyway. You will see the namespaces we are going to use and some of the main classes and methods.All these come with the FCL (Framework class library) and we just have to know what they do. We will...(read more)

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  • Generic Sorting using C# and Lambda Expression

    - by Haitham Khedre
    Download : GenericSortTester.zip I worked in this class from long time and I think it is a nice piece of code that I need to share , it might help other people searching for the same concept. this will help you to sort any collection easily without needing to write special code for each data type , however if you need special ordering you still can do it , leave a comment and I will see if I need to write another article to cover the other cases. I attached also a fully working example to make you able to see how do you will use that .     public static class GenericSorter { public static IOrderedEnumerable<T> Sort<T>(IEnumerable<T> toSort, Dictionary<string, SortingOrder> sortOptions) { IOrderedEnumerable<T> orderedList = null; foreach (KeyValuePair<string, SortingOrder> entry in sortOptions) { if (orderedList != null) { if (entry.Value == SortingOrder.Ascending) { orderedList = orderedList.ApplyOrder<T>(entry.Key, "ThenBy"); } else { orderedList = orderedList.ApplyOrder<T>(entry.Key,"ThenByDescending"); } } else { if (entry.Value == SortingOrder.Ascending) { orderedList = toSort.ApplyOrder<T>(entry.Key, "OrderBy"); } else { orderedList = toSort.ApplyOrder<T>(entry.Key, "OrderByDescending"); } } } return orderedList; } private static IOrderedEnumerable<T> ApplyOrder<T> (this IEnumerable<T> source, string property, string methodName) { ParameterExpression param = Expression.Parameter(typeof(T), "x"); Expression expr = param; foreach (string prop in property.Split('.')) { expr = Expression.PropertyOrField(expr, prop); } Type delegateType = typeof(Func<,>).MakeGenericType(typeof(T), expr.Type); LambdaExpression lambda = Expression.Lambda(delegateType, expr, param); MethodInfo mi = typeof(Enumerable).GetMethods().Single( method => method.Name == methodName && method.IsGenericMethodDefinition && method.GetGenericArguments().Length == 2 && method.GetParameters().Length == 2) .MakeGenericMethod(typeof(T), expr.Type); return (IOrderedEnumerable<T>)mi.Invoke (null, new object[] { source, lambda.Compile() }); } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }

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