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  • Trying to create a group of button sprites

    - by user1449653
    Good day, I have like 15 images I need to be buttons. I have buttons working with a Box() (Box - looks like this) class Box(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface((35, 30)) self.image = self.image.convert() self.image.fill((255, 0, 0)) self.rect = self.image.get_rect() self.rect.centerx = 25 self.rect.centery = 505 self.dx = 10 self.dy = 10 I am trying to make the buttons work with image sprites. So I attempted to copy the class style of the box and do the same for my Icons.. code looks like this... class Icons(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/airbrushIC.gif").convert() self.rect = self.image.get_rect() self.rect.x = 25 self.rect.y = 550 the code in the main() rect = image.get_rect() rect.x = 25 rect.y = 550 ic1 = Icons((screen.get_rect().x, screen.get_rect().y)) screen.blit(ic1.image, ic1.rect) pygame.display.update() This code produces a positional (accepts 1 argument but 2 are there) error or an image is not referenced error (inside the Icon class). I'm unsure if this is the right way to go about this anyways.. I know for sure that I need to load all the images (as sprites)... store them in an array... and then have my mouse check if it is clicking one of the items in the array using a for loop. Thanks. EDIT QUESTION 2: class Icons(pygame.sprite.Sprite): def init(self, *args): pygame.sprite.Sprite.init(self, *args) self.image = pygame.image.load("images/airbrushIC.gif").convert() self.rect = self.image.get_rect() ic1 = self.image self.rect.x = 10 self.rect.y = 490 self.image = pygame.image.load("images/fillIC.gif").convert() self.rect = self.image.get_rect() ic2 = self.image self.rect.x = 10 self.rect.y = 540 Thanks to your help I got the Icons class loading ONE image. Its not loading both. Obviously because its being overwritten by the second one. It seems that "class" for this purpose isn't what I need. Which begs the question how I make sprites outside of a class.. If there is a way to make the class work please let me know.

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  • DynamicContent.html: Write a JavaScript in an HTML document that can change the content of an HTML e

    - by A sw A
    ShowHide.html: Write a JavaScript in an HTML document that displays an image and allows the user to toggle the image between appearing and not appearing in the document. Place your image in a (division) tag that has a style attribute. “style.visibility” can take two values: “visible” and “hidden”. The document has a button called “Toggle Image”, which calls the toggle function upon the event “onclick”. DynamicColors.html: Write a JavaScript in an HTML document that changes the background and foreground colors of the body of a document according to the user input. The document has two input texts: background color and foreground color. The colors change when the event “onchange” occurs as you type in the text input and the event handler is called. Your event handler takes two parameters: “where”, and “newColor”. To change the document color and background color you need to change the elements document.body.style.color and document.body.style.backgroundColor. Available colors are: black, silver, gray, white, maroon, red, purple, fuchsia, green, lime, olive, yellow, navy, blue, teal, and aqua. DynamicContent.html: Write a JavaScript in an HTML document that can change the content of an HTML element (a help box). The content of an element is accessed through its “value” property. The content of a help box can change depending on the placement of the mouse cursor. When the cursor is placed over a particular input field (“onmouseover” event), the help box can display advice on how the field is to be filled. When the cursor is moved away from the input field (“onmouseout” event), the help box content changes to simply indicate that assistance is available. Your messages are stored in an array of strings.

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  • Optimize jQuery code

    - by Dannemannen
    Greetings, Just built some stuff with jQuery, everything works perfect(!), but I would like it to be as optimzed as possible.. what small changes can I do to my code? $(document).ready(function() { // hide the indicator, we use it later $(".indicator").hide(); // start the animation of the progressbar $(".fill").animate({ width: "50px",}, 4000, function() { $(".indicator").effect("pulsate", { times:999 }, 2000);}); // notify-me ajax function $(".btn-submit").click(function() { // get the variable email and put it in a new variable var email = $("input#mail").val(); var dataString = 'mail='+email; $.ajax({ type: "POST", url: "/mail.php", data: dataString, dataType: "json", success: function(msg){ // JSON return, lets do some magic if(msg.status == "ok") { $("#response-box").fadeIn("slow").delay(2000).fadeOut("slow"); $("#fade").fadeIn("slow").delay(2000).fadeOut("slow"); $("#response-box .inner").html("<h1>Thank you.</h1>We'll keep in touch!"); $("#mail").val("e.g. [email protected]"); } else { $("#response-box").fadeIn("slow").delay(2000).fadeOut("slow"); $("#fade").fadeIn("slow").delay(2000).fadeOut("slow"); $("#response-box .inner").html("<h1>Oops.</h1>Please try again!"); } } }); //make sure the form doesn't post return false; }); });

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  • zend studio 5.5.1 on windows xp - won't open!

    - by esther h
    I have been using zend studio 5.5.1 for the last year and and a half (on windows xp), with some occasional issues, such as a blank error dialog box when I started the program, but always went away when i restarted my computer, and usually got messages about javaw.exe errors. But now, the program does not open at all. What happens is, I get a little dialog that says Loading project - this is normal... but then, nothing. The zend program item is sitting in the taskbar, but when i click on it - nothing! there is nothing to show. i can right click and press close, but that is all. restarting computer did not help. i just uninstalled it, downloaded again from zend website, and reinstalled. tried opening - get loading box, seems to have loaded, even got tip of the day box. but there is nothing showing behind them. once i closed the tip box, i dont have any indication that zend is open besides the program item in the taskbar. windows task manager says it is running... anyone have a clue? help!!! thanks

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  • yet another logic.

    - by Sunil
    I'm working on a research problem out of curiosity and I don't know how to program the logic that I've in mind. Let me explain it to you : I've 4 vectors say for example, v1 = 1 1 1 1 v2 = 2 2 2 2 v3 = 3 3 3 3 v4 = 4 4 4 4 Now what I want to do is to add them combination-wise. i.e v12 = v1+v2 v13 = v1+v3 v14 = v1+v4 v23 = v2+v3 v24 = v2+v4 v34 = v3+v4 Till this step it is just fine. The problem/trick is now, at the end of each iteration I give the obtained vectors into a black box function and it returns only few of the vectors say v12, v13 and v34. Now, I want to add each of these vectors one vector from v1,v2,v3,v4 which it hasn't added before. For example v3 and v4 hasn't been added to v12 so I want to create v123 and v124. similarly for all the vectors like, v12 should become : v123 = v12+v3 v124 = v12+v4 v13 should become : v132 // this should not occur because I already have v123 v134 = v13+v4; v14,v23 and v24 cannot be considered because it was deleted in the black box function so all we have in our hands to work with is v12,v13 and v34. v34 should become : v341 // cannot occur because we have 134 v342 = v34+v2 It is important that I do not do all at one step at the start like for example I can do (4 choose 3) 4C3 and finish it off but I want to do it step by step at each iteration. I've asked a modified version of this question before (without including the black box function) and got answers here. Can anybody tell me how to do it when the black box function is included ? A modification of the previous answer would also be great. Thanks in advance.

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  • How do you have jquery slide up and down on hover without distorting shape?

    - by anita
    How do you have an object slide up as if it were hidden behind something, rather than bending out. example In the jsfiddle demo, you can see the circle bends flat as it slides, but I'd like it to slide out as if it were hidden behind something. (I unfortunately can't just put an image or div with the same background color over the circle and have the circle underneath slide upward.) html <div class="button">Hover</div> <div class="box"> Sliding down! </div> jquery $('.box').hide(); $('.button').hover( function() { $('.box').slideToggle('slow'); } ); update: You guys had really good answers! But I found one of the solutions: http://jsfiddle.net/7fNbM/36/ I decided to just wrap the .button div and .box div in a container, and give the container a specific height, specific width, and overflow of hidden. This way I wouldn't have to cover the image in the background and it provides the effect I was looking for.

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  • I have Oracle SQL Developer Installed, Now What?

    - by thatjeffsmith
    If you’re here because you downloaded a copy of Oracle SQL Developer and now you need help connecting to a database, then you’re in the right place. I’ll show you what you need to get up and going so you can finish your homework, teach yourself Oracle database, or get ready for that job interview. You’ll need about 30 minutes to set everything up…and about 5 years to become proficient with Oracle Oracle Database come with SQL Developer but SQL Developer doesn’t include a database If you install Oracle database, it includes a copy of SQL Developer. If you’re running that copy of SQL Developer, please take a second to upgrade now, as it is WAY out of date. But I’m here to talk to the folks that have downloaded SQL Developer and want to know what to do next. You’ve got it running. You see this ‘Connection’ dialog, and… Where am I connecting to, and who as? You NEED a database Installing SQL Developer does not give you a database. So you’re going to need to install Oracle and create a database, or connect to a database that is already up and running somewhere. Basically you need to know the following: where is this database, what’s it called, and what port is the listener running on? The Default Connection properties in SQL Developer These default settings CAN work, but ONLY if you have installed Oracle Database Express Edition (XE). Localhost is a network alias for 127.0.0.1 which is an IP address that maps to the ‘local’ machine, or the machine you are reading this blog post on. The listener is a service that runs on the server and handles connections for the databases on that machine. You can run a database without a listener and you can run a listener without a database, but you can’t connect to a database on a different server unless both that database and listener are up and running. Each listener ‘listens’ on one or more ports, you need to know the port number for each connection. The default port is 1521, but 1522 is often pretty common. I know all of this sounds very complicated Oracle is a very sophisticated piece of software. It’s not analogous to downloading a mobile phone app and and using it 10 seconds later. It’s not like installing Office/Access either – it requires services, environment setup, kernel tweaks, etc. However. Normally an administrator will setup and install Oracle, create the database, and configure the listener for everyone else to use. They’ll often also setup the connection details for everyone via a ‘TNSNAMES.ORA’ file. This file contains a list of database connection details for folks to browse – kind of like an Oracle database phoneboook. If someone has given you a TNSNAMES.ORA file, or setup your machine to have access to a TNSNAMES file, then you can just switch to the ‘TNS’ connection type, and use the dropdown to select the database you want to connect to. Then you don’t have to worry about the server names, database names, and the port numbers. ORCL – that sounds promising! ORCL is the default SID when creating a new database with the Database Creation Assistant (DBCA). It’s just me, and I need help! No administrator, no database, no nothing. What do you do? You have a few options: Buy a copy of Oracle and download, install, and create a database Download and install XE (FREE!) Download, import, and run our Developer Days Hands-on-Lab (FREE!) If you’re a student (or anyone else) with little to no experience with Oracle, then I recommend the third option. Oracle Technology Network Developer Day: Hands-on Database Application Development Lab The OTN lab runs on a A Virtual Box image which contains: 11gR2 Enterprise Edition copy of Oracle a database and listener running for you to connect to lots of demo data for you to play with SQL Developer installed and ready to connect Some browser based labs you can step through to learn Oracle You download the image, you download and install Virtual Box (also FREE!), then you IMPORT the image you previously downloaded. You then ‘Start’ the image. It will boot a copy of Oracle Enterprise Linux (OEL), start your database, and all that jazz. You can then start up and run SQL Developer inside the image OR you can connect to the database running on the image using the copy of SQL Developer you installed on your host machine. Setup Port Forwarding to Make It Easy to Connect From Your Host When you start the image, it will be assigned an IP address. Depending on what network adapter you select in the image preferences, you may get something that can get out to the internet from your image, something your host machine can see and connect to, or something that kind of just lives out there in a vacuum. You want to avoid the ‘vacuum’ option – unless you’re OK with running SQL Developer inside the Linux image. Open the Virtual Box image properties and go to the Networking options. We’re going to setup port forwarding. This will tell your machine that anything that happens on port 1521 (the default Oracle Listener port), should just go to the image’s port 1521. So I can connect to ‘localhost’ and it will magically get transferred to the image that is running. Oracle Virtual Box Port Forwarding 1521 listener database Now You Just Need a Username and Password The default passwords on this image are all ‘oracle’ – so you can connect as SYS, HR, or whatever – just use ‘oracle’ as the password. The Linux passowrds are all ‘oracle’ too, so you can login as ‘root’ or as ‘oracle’ in the Linux desktop. Connect! Connect as HR to your Oracle database running on the OTN Developer Days Virtual Box image If you’re connecting to someone else’s database, you need to ask the person that manages that environment to create for you an account. Don’t try to ‘guess’ or ‘figure out’ what the username and password is. Introduce yourself, explain your situation, and ask kindly for access. This is your first test – can you connect? I know it’s hard to get started with Oracle. There are however many things we offer to make this easier. You’ll need to do a bit of RTM first though. Once you know what’s required, you will be much more likely to succeed. Of course, if you need help, you know where to find me

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  • Convert a DVD Movie Directly to AVI with FairUse Wizard 2.9

    - by DigitalGeekery
    Are you looking for a way to backup your DVD movie collection to AVI?  Today we’ll show you how to rip a DVD movie directly to AVI with FairUse Wizard. About FairUse Wizard FairUse Wizard 2.9 uses the DivX, Xvid, or h.264 codec to convert DVD to an AVI file. It comes in both a free version and commercial version. The free, or “Light” version, can create files up 700MB while the commercial version can output a 1400MB file. This will allow you to back up your movies to CD, or even multiple movies on a single DVD. FairUse Wizard states that it does not work on copy protected discs, but we’ve seen it work on all but some of the most recent copy protection. For this tutorial we’re using the free Light Edition to convert a DVD to AVI. They also offer a commercial version that you can get for $29.99 and it offers even more encoding possibilities for converting video to you portable digital devices. Installation and Configuration Download and install FairUse Wizard. (Download link below). Once the install is complete, open FairUse Wizard by going to Start > All Programs >  FairUse Wizard 2 >  FairUse Wizard 2.   FairUse Wizard will open on the new project screen. Select “Create a new project” and type a project name into the text box. This will be used as the file output name.  Ex: A project name of Simpsons Movie will give you an output file of Simpsons Movie.avi.   Next, browse for a destination folder for the output file and temp files. Note that you will need a minimum of 6 GB of free disk space for the conversion process. Note: Much of that 6 GB will be used for temporary files that we will delete after the conversion process.   Click on the Options button at the bottom.   Under Preferences, choose your preferred video codec and file output size. XviD and x264 are installed by default. If you prefer to use DivX, you will have to install it separately. Also note the “Two pass” option. Checking the “Two pass” box will encode your video twice for higher quality, but will take more time. Un-checking the box will speed up the conversion process.   Under Audio track, note that English subtitles are enabled by default, so to remove the subtitles, you will need to change the dropdown list so it shows only a dash (-). You can also select “Use TV Mode” if your primary playback will be on a 4:3 TV screen. Click “Next.” Full Auto Mode vs. Manual Mode You should now be back to the initial screen. Next, we’ll need to determine whether or not we can use “Full Auto Mode” to convert the movie. The difference is that “Full Auto Mode” will automatically perform a few steps that you will otherwise have to do manually. If you choose the “Full Auto Mode” option, FairUse Wizard will look for the video on the DVD with the longest duration and assume it is the chain that it should convert to AVI. It’s possible, however, your disc may contain a few chains of similar size, such as a theatrical cut and director’s cut, and the longest chain may not be the one you wish to convert. Make sure that “Full auto mode” is not checked yet, and click “Next.”   FairUse Wizard will parse the IFO files and display all video chains longer than 60  seconds. In most cases, you will only find that the largest chain is the one closely matching the duration of the movie. In these instances, you can use “Full Auto Mode.” If you find more than one chain that are close in duration to the length of the movie, consult the literature on the DVD case, or search online, to find the actual running time of the movie. If the proper file chain is not the longest chain, you won’t be able to use “Full Auto Mode.”   Full Auto Mode To use “Full Auto Mode,” simply click the “Back” button to return to the initial screen Now, place a check in the “Full auto mode” check box. Click “Next.” You will then be prompted to chose your DVD drive, then click “OK.” FairUse Wizard will parse the IFO files… … and then prompt you to Select your drive that contains the DVD one more time before beginning the conversion process. Click “OK.”   Manual Mode If you cannot (or don’t wish to) use Full Auto Mode, choose the appropriate video chain and click “Next.” FairUse Wizard will first go through the process of indexing the video. Note: If you get a runtime error during this portion of the process, it likely means that FairUse Wizard cannot handle the copy protection, and thus cannot convert the DVD. FairUse Wizard will automatically detect a cropping region. If necessary, you can edit the cropping region by adjusting the cropping region settings to the left. Click “Next.” Next, click “Auto Detect” to choose the proper field combination. Click “OK” on the pop up window that displays your Field Mode. Then click “Next.” This next screen is mainly comprised of settings from the Options screen. You can make changes at this point such as codec or output size. Click “Next” when ready.   Video Conversion Now the video conversion process will begin. This may take a few hours depending on your system’s hardware. Note: There is a check box to “Shutdown computer when done” if you choose to run the conversion overnight or before leaving for work. The first phase will be video encoding… Then the audio… If you chose the “Two Pass” option, your video video will be encoded again on 2nd pass. Then you’re finished. Unfortunately, FairUse Wizard doesn’t clean up after itself very well. After the process is complete, you’ll want to browse to your output directory and delete all the temporary files as they take up a considerable amount of hard drive space. Now you’re ready to enjoy your movie. Conclusion FairUse Wizard is a nice way to backup your DVD movies to good quality .avi files. You can store them on your hard drive, watch them on a media PC, or burn them to disc. Many DVD players even allow for playback of DivX or XviD encoded video from a CD or DVD. For those of you with children, you can burn that AVI file to CD for your kids, and keep your original DVDs stored safely out of harms way. Download Download FairUse Wizard 2.9 LE Similar Articles Productive Geek Tips Kantaris is a Unique Media Player Based on VLCHow to Make/Edit a movie with Windows Movie Maker in Windows VistaAutomatically Mount and View ISO files in Windows 7 Media CenterTune Your ClearType Font Settings in Windows VistaAdd Images and Metadata to Windows 7 Media Center Movie Library TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Make your Joomla & Drupal Sites Mobile with OSMOBI Integrate Twitter and Delicious and Make Life Easier Design Your Web Pages Using the Golden Ratio Worldwide Growth of the Internet How to Find Your Mac Address Use My TextTools to Edit and Organize Text

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  • How to configure VPN in Windows XP

    - by SAMIR BHOGAYTA
    VPN Overview A VPN is a private network created over a public one. It’s done with encryption, this way, your data is encapsulated and secure in transit – this creates the ‘virtual’ tunnel. A VPN is a method of connecting to a private network by a public network like the Internet. An internet connection in a company is common. An Internet connection in a Home is common too. With both of these, you could create an encrypted tunnel between them and pass traffic, safely - securely. If you want to create a VPN connection you will have to use encryption to make sure that others cannot intercept the data in transit while traversing the Internet. Windows XP provides a certain level of security by using Point-to-Point Tunneling Protocol (PPTP) or Layer Two Tunneling Protocol (L2TP). They are both considered tunneling protocols – simply because they create that virtual tunnel just discussed, by applying encryption. Configure a VPN with XP If you want to configure a VPN connection from a Windows XP client computer you only need what comes with the Operating System itself, it's all built right in. To set up a connection to a VPN, do the following: 1. On the computer that is running Windows XP, confirm that the connection to the Internet is correctly configured. • You can try to browse the internet • Ping a known host on the Internet, like yahoo.com, something that isn’t blocking ICMP 2. Click Start, and then click Control Panel. 3. In Control Panel, double click Network Connections 4. Click Create a new connection in the Network Tasks task pad 5. In the Network Connection Wizard, click Next. 6. Click Connect to the network at my workplace, and then click Next. 7. Click Virtual Private Network connection, and then click Next. 8. If you are prompted, you need to select whether you will use a dialup connection or if you have a dedicated connection to the Internet either via Cable, DSL, T1, Satellite, etc. Click Next. 9. Type a host name, IP or any other description you would like to appear in the Network Connections area. You can change this later if you want. Click Next. 10. Type the host name or the Internet Protocol (IP) address of the computer that you want to connect to, and then click Next. 11. You may be asked if you want to use a Smart Card or not. 12. You are just about done, the rest of the screens just verify your connection, click Next. 13. Click to select the Add a shortcut to this connection to my desktop check box if you want one, if not, then leave it unchecked and click finish. 14. You are now done making your connection, but by default, it may try to connect. You can either try the connection now if you know its valid, if not, then just close it down for now. 15. In the Network Connections window, right-click the new connection and select properties. Let’s take a look at how you can customize this connection before it’s used. 16. The first tab you will see if the General Tab. This only covers the name of the connection, which you can also rename from the Network Connection dialog box by right clicking the connection and selecting to rename it. You can also configure a First connect, which means that Windows can connect the public network (like the Internet) before starting to attempt the ‘VPN’ connection. This is a perfect example as to when you would have configured the dialup connection; this would have been the first thing that you would have to do. It's simple, you have to be connected to the Internet first before you can encrypt and send data over it. This setting makes sure that this is a reality for you. 17. The next tab is the Options Tab. It is The Options tab has a lot you can configure in it. For one, you have the option to connect to a Windows Domain, if you select this check box (unchecked by default), then your VPN client will request Windows logon domain information while starting to work up the VPN connection. Also, you have options here for redialing. Redial attempts are configured here if you are using a dial up connection to get to the Internet. It is very handy to redial if the line is dropped as dropped lines are very common. 18. The next tab is the Security Tab. This is where you would configure basic security for the VPN client. This is where you would set any advanced IPSec configurations other security protocols as well as requiring encryption and credentials. 19. The next tab is the Networking Tab. This is where you can select what networking items are used by this VPN connection. 20. The Last tab is the Advanced Tab. This is where you can configure options for configuring a firewall, and/or sharing. Connecting to Corporate Now that you have your XP VPN client all set up and ready, the next step is to attempt a connection to the Remote Access or VPN server set up at the corporate office. To use the connection follow these simple steps. To open the client again, go back to the Network Connections dialog box. 1. One you are in the Network Connection dialog box, double-click, or right click and select ‘Connect’ from the menu – this will initiate the connection to the corporate office. 2. Type your user name and password, and then click Connect. Properties bring you back to what we just discussed in this article, all the global settings for the VPN client you are using. 3. To disconnect from a VPN connection, right-click the icon for the connection, and then click “Disconnect” Summary In this article we covered the basics of building a VPN connection using Windows XP. This is very handy when you have a VPN device but don’t have the ‘client’ that may come with it. If the VPN Server doesn’t use highly proprietary protocols, then you can use the XP client to connect with. In a future article I will get into the nuts and bolts of both IPSec and more detail on how to configure the advanced options in the Security tab of this client. 678: The remote computer did not respond. 930: The authentication server did not respond to authentication requests in a timely fashion. 800: Unable to establish the VPN connection. 623: The system could not find the phone book entry for this connection. 720: A connection to the remote computer could not be established. More on : http://www.windowsecurity.com/articles/Configure-VPN-Connection-Windows-XP.html

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  • Disaster, or Migration?

    - by Rob Farley
    This post is in two parts – technical and personal. And I should point out that it’s prompted in part by this month’s T-SQL Tuesday, hosted by Allen Kinsel. First, the technical: I’ve had a few conversations with people recently about migration – moving a SQL Server database from one box to another (sometimes, but not primarily, involving an upgrade). One question that tends to come up is that of downtime. Obviously there will be some period of time between the old server being available and the new one. The way that most people seem to think of migration is this: Build a new server. Stop people from using the old server. Take a backup of the old server Restore it on the new server. Reconfigure the client applications (or alternatively, configure the new server to use the same address as the old) Make the new server online. There are other things involved, such as testing, of course. But this is essentially the process that people tell me they’re planning to follow. The bit that I want to look at today (as you’ve probably guessed from my title) is the “backup and restore” section. If a SQL database is using the Simple Recovery Model, then the only restore option is the last database backup. This backup could be full or differential. The transaction log never gets backed up in the Simple Recovery Model. Instead, it truncates regularly to stay small. One that’s using the Full Recovery Model (or Bulk-Logged) won’t truncate its log – the log must be backed up regularly. This provides the benefit of having a lot more option available for restores. It’s a requirement for most systems of High Availability, because if you’re making sure that a spare box is up-and-running, ready to take over, then you have to be interested in the logs that are happening on the current box, rather than truncating them all the time. A High Availability system such as Mirroring, Replication or Log Shipping will initialise the spare machine by restoring a full database backup (and maybe a differential backup if available), and then any subsequent log backups. Once the secondary copy is close, transactions can be applied to keep the two in sync. The main aspect of any High Availability system is to have a redundant system that is ready to take over. So the similarity for migration should be obvious. If you need to move a database from one box to another, then introducing a High Availability mechanism can help. By turning on the Full Recovery Model and then taking a backup (so that the now-interesting logs have some context), logs start being kept, and are therefore available for getting the new box ready (even if it’s an upgraded version). When the migration is ready to occur, a failover can be done, letting the new server take over the responsibility of the old, just as if a disaster had happened. Except that this is a planned failover, not a disaster at all. There’s a fine line between a disaster and a migration. Failovers can be useful in patching, upgrading, maintenance, and more. Hopefully, even an unexpected disaster can be seen as just another failover, and there can be an opportunity there – perhaps to get some work done on the principal server to increase robustness. And if I’ve just set up a High Availability system for even the simplest of databases, it’s not necessarily a bad thing. :) So now the personal: It’s been an interesting time recently... June has been somewhat odd. A court case with which I was involved got resolved (through mediation). I can’t go into details, but my lawyers tell me that I’m allowed to say how I feel about it. The answer is ‘lousy’. I don’t regret pursuing it as long as I did – but in the end I had to make a decision regarding the commerciality of letting it continue, and I’m going to look forward to the days when the kind of money I spent on my lawyers is small change. Mind you, if I had a similar situation with an employer, I’d do the same again, but that doesn’t really stop me feeling frustrated about it. The following day I had to fly to country Victoria to see my grandmother, who wasn’t expected to last the weekend. She’s still around a week later as I write this, but her 92-year-old body has basically given up on her. She’s been a Christian all her life, and is looking forward to eternity. We’ll all miss her though, and it’s hard to see my family grieving. Then on Tuesday, I was driving back to the airport with my family to come home, when something really bizarre happened. We were travelling down the freeway, just pulled out to go past a truck (farm-truck sized, not a semi-trailer), when a car-sized mass of metal fell off it. It was something like an industrial air-conditioner, but from where I was sitting, it was just a mass of spinning metal, like something out of a movie (one friend described it as “holidays by Michael Bay”). Somehow, and I’m really don’t know how, the part of it nearest us bounced high enough to clear the car, and there wasn’t even a scratch. We pulled over the check, and I was just thanking God that we’d changed lanes when we had, and that we remained unharmed. I had all kinds of thoughts about what could’ve happened if we’d had something that size land on the windscreen... All this has drilled home that while I feel that I haven’t provided as well for the family as I could’ve done (like by pursuing an expensive legal case), I shouldn’t even consider that I have proper control over things. I get to live life, and make decisions based on what I feel is right at the time. But I’m not going to get everything right, and there will be things that feel like disasters, some which could’ve been in my control and some which are very much beyond my control. The case feels like something I could’ve pursued differently, a disaster that could’ve been avoided in some way. Gran dying is lousy of course. An accident on the freeway would have been awful. I need to recognise that the worst disasters are ones that I can’t affect, and that I need to look at things in context – perhaps seeing everything that happens as a migration instead. Life is never the same from one day to the next. Every event has a before and an after – sometimes it’s clearly positive, sometimes it’s not. I remember good events in my life (such as my wedding), and bad (such as the loss of my father when I was ten, or the back injury I had eight years ago). I’m not suggesting that I know how to view everything from the “God works all things for good” perspective, but I am trying to look at last week as a migration of sorts. Those things are behind me now, and the future is in God’s hands. Hopefully I’ve learned things, and will be able to live accordingly. I’ve come through this time now, and even though I’ll miss Gran, I’ll see her again one day, and the future is bright.

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  • Notes on implementing Visual Studio 2010 Navigate To

    - by cyberycon
    One of the many neat functions added to Visual Studio in VS 2010 was the Navigate To feature. You can find it by clicking Edit, Navigate To, or by using the keyboard shortcut Ctrl, (yes, that's control plus the comma key). This pops up the Navigate To dialog that looks like this: As you type, Navigate To starts searching through a number of different search providers for your term. The entries in the list change as you type, with most providers doing some kind of fuzzy or at least substring matching. If you have C#, C++ or Visual Basic projects in your solution, all symbols defined in those projects are searched. There's also a file search provider, which displays all matching filenames from projects in the current solution as well. And, if you have a Visual Studio package of your own, you can implement a provider too. Micro Focus (where I work) provide the Visual COBOL language inside Visual Studio (http://visualstudiogallery.msdn.microsoft.com/ef9bc810-c133-4581-9429-b01420a9ea40 ), and we wanted to provide this functionality too. This post provides some notes on the things I discovered mainly through trial and error, but also with some kind help from devs inside Microsoft. The expectation of Navigate To is that it searches across the whole solution, not just the current project. So in our case, we wanted to search for all COBOL symbols inside all of our Visual COBOL projects inside the solution. So first of all, here's the Microsoft documentation on Navigate To: http://msdn.microsoft.com/en-us/library/ee844862.aspx . It's the reference information on the Microsoft.VisualStudio.Language.NavigateTo.Interfaces Namespace, and it lists all the interfaces you will need to implement to create your own Navigate To provider. Navigate To uses Visual Studio's latest mechanism for integrating external functionality and services, Managed Extensibility Framework (MEF). MEF components don't require any registration with COM or any other registry entries to be found by Visual Studio. Visual Studio looks in several well-known locations for manifest files (extension.vsixmanifest). It then uses reflection to scan for MEF attributes on classes in the assembly to determine which functionality the assembly provides. MEF itself is actually part of the .NET framework, and you can learn more about it here: http://mef.codeplex.com/. To get started with Visual Studio and MEF you could do worse than look at some of the editor examples on the VSX page http://archive.msdn.microsoft.com/vsx . I've also written a small application to help with switching between development and production MEF assemblies, which you can find on Codeproject: http://www.codeproject.com/KB/miscctrl/MEF_Switch.aspx. The Navigate To interfaces Back to Navigate To, and summarizing the MSDN reference documentation, you need to implement the following interfaces: INavigateToItemProviderFactoryThis is Visual Studio's entry point to your Navigate To implementation, and you must decorate your implementation with the following MEF export attribute: [Export(typeof(INavigateToItemProviderFactory))]  INavigateToItemProvider Your INavigateToItemProviderFactory needs to return your implementation of INavigateToItemProvider. This class implements StartSearch() and StopSearch(). StartSearch() is the guts of your provider, and we'll come back to it in a minute. This object also needs to implement IDisposeable(). INavigateToItemDisplayFactory Your INavigateToItemProvider hands back NavigateToItems to the NavigateTo framework. But to give you good control over what appears in the NavigateTo dialog box, these items will be handed back to your INavigateToItemDisplayFactory, which must create objects implementing INavigateToItemDisplay  INavigateToItemDisplay Each of these objects represents one result in the Navigate To dialog box. As well as providing the description and name of the item, this object also has a NavigateTo() method that should be capable of displaying the item in an editor when invoked. Carrying out the search The lifecycle of your INavigateToItemProvider is the same as that of the Navigate To dialog. This dialog is modal, which makes your implementation a little easier because you know that the user can't be changing things in editors and the IDE while this dialog is up. But the Navigate To dialog DOES NOT run on the main UI thread of the IDE – so you need to be aware of that if you want to interact with editors or other parts of the IDE UI. When the user invokes the Navigate To dialog, your INavigateToItemProvider gets sent a TryCreateNavigateToItemProvider() message. Instantiate your INavigateToItemProvider and hand this back. The sequence diagram below shows what happens next. Your INavigateToItemProvider will get called with StartSearch(), and passed an INavigateToCallback. StartSearch() is an asynchronous request – you must return from this method as soon as possible, and conduct your search on a separate thread. For each match to the search term, instantiate a NavigateToItem object and send it to INavigateToCallback.AddItem(). But as the user types in the Search Terms field, NavigateTo will invoke your StartSearch() method repeatedly with the changing search term. When you receive the next StartSearch() message, you have to abandon your current search, and start a new one. You can't rely on receiving a StopSearch() message every time. Finally, when the Navigate To dialog box is closed by the user, you will get a Dispose() message – that's your cue to abandon any uncompleted searches, and dispose any resources you might be using as part of your search. While you conduct your search invoke INavigateToCallback.ReportProgress() occasionally to provide feedback about how close you are to completing the search. There does not appear to be any particular requirement to how often you invoke ReportProgress(), and you report your progress as the ratio of two integers. In my implementation I report progress in terms of the number of symbols I've searched over the total number of symbols in my dictionary, and send a progress report every 16 symbols. Displaying the Results The Navigate to framework invokes INavigateToItemDisplayProvider.CreateItemDisplay() once for each result you passed to the INavigateToCallback. CreateItemDisplay() is passed the NavigateToItem you handed to the callback, and must return an INavigateToItemDisplay object. NavigateToItem is a sealed class which has a few properties, including the name of the symbol. It also has a Tag property, of type object. This enables you to stash away all the information you will need to create your INavigateToItemDisplay, which must implement an INavigateTo() method to display a symbol in an editor IDE when the user double-clicks an entry in the Navigate To dialog box. Since the tag is of type object, it is up to you, the implementor, to decide what kind of object you store in here, and how it enables the retrieval of other information which is not included in the NavigateToItem properties. Some of the INavigateToItemDisplay properties are self-explanatory, but a couple of them are less obvious: Additional informationThe string you return here is displayed inside brackets on the same line as the Name property. In English locales, Visual Studio includes the preposition "of". If you look at the first line in the Navigate To screenshot at the top of this article, Book_WebRole.Default is the additional information for textBookAuthor, and is the namespace qualified type name the symbol appears in. For procedural COBOL code we display the Program Id as the additional information DescriptionItemsYou can use this property to return any textual description you want about the item currently selected. You return a collection of DescriptionItem objects, each of which has a category and description collection of DescriptionRun objects. A DescriptionRun enables you to specify some text, and optional formatting, so you have some control over the appearance of the displayed text. The DescriptionItems property is displayed at the bottom of the Navigate To dialog box, with the Categories on the left and the Descriptions on the right. The Visual COBOL implementation uses it to display more information about the location of an item, making it easier for the user to know disambiguate duplicate names (something there can be a lot of in large COBOL applications). Summary I hope this article is useful for anyone implementing Navigate To. It is a fantastic navigation feature that Microsoft have added to Visual Studio, but at the moment there still don't seem to be any examples on how to implement it, and the reference information on MSDN is a little brief for anyone attempting an implementation.

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  • CSS 100% Height Div

    - by Neb
    Im making a website http://nebkat.com/beta/index.php and there is a grey background and a white background for content(see for yourself). The problem is that I cant set the white part to be 100% height. It only stays up to the title(Welcome...) and then it stops.

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  • Creating transparent background in WPF

    - by Vinjamuri
    I have a button with a backgroun image of color white. My button is sitting on the toolbar which has a bacground color of Blue. When the button is sitting on the toolbar, the button looks white, however I want it to look like blue as the the background color of toolbar is Blue. How should I achieve this in WPF.. Please let me know.

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  • JFace ApplicationWindow: createContents isn't working

    - by jasonh
    I'm attempting to create a window that is divided into three parts. A non-resizable header and footer and then a content area that expands to fill the remaining area in the window. To get started, I created the following class: public class MyWindow extends ApplicationWindow { Color white; Font mainFont; Font headerFont; public MyWindow() { super(null); } protected Control createContents(Composite parent) { Display currentDisplay = Display.getCurrent(); white = new Color(currentDisplay, 255, 255, 255); mainFont = new Font(currentDisplay, "Tahoma", 8, 0); headerFont = new Font(currentDisplay, "Tahoma", 16, 0); // Main layout Composites and overall FillLayout Composite container = new Composite(parent, SWT.NO_RADIO_GROUP); Composite header = new Composite(container, SWT.NO_RADIO_GROUP); Composite mainContents = new Composite(container, SWT.NO_RADIO_GROUP);; Composite footer = new Composite(container, SWT.NO_RADIO_GROUP);; FillLayout containerLayout = new FillLayout(SWT.VERTICAL); container.setLayout(containerLayout); // Header Label headerLabel = new Label(header, SWT.LEFT); headerLabel.setText("Header"); headerLabel.setFont(headerFont); // Main contents Label contentsLabel = new Label(mainContents, SWT.CENTER); contentsLabel.setText("Main Content Here"); contentsLabel.setFont(mainFont); // Footer Label footerLabel = new Label(footer, SWT.CENTER); footerLabel.setText("Footer Here"); footerLabel.setFont(mainFont); return container; } public void dispose() { cleanUp(); } @Override protected void finalize() throws Throwable { cleanUp(); super.finalize(); } private void cleanUp() { if (headerFont != null) { headerFont.dispose(); } if (mainFont != null) { mainFont.dispose(); } if (white != null) { white.dispose(); } } } And this results in an empty window when I run it like this: public static void main(String[] args) { MyWindow myWindow = new MyWindow(); myWindow.setBlockOnOpen(true); myWindow.open(); Display.getCurrent().dispose(); } What am I doing wrong that I don't see three labels the way I'm trying to display them? The createContents code is definitely being called, I can step through it in Eclipse in debug mode.

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  • Concatenation of fields in different rows

    - by spender
    I'm stuck on an aggregation problem that I can't get to the bottom of. I have some data which is best summarized as follows id |phraseId|seqNum|word ========================= 1 |1 |1 |hello 2 |1 |2 |world 3 |2 |1 |black 4 |2 |2 |and 5 |2 |3 |white I'd like a query that gives back the following data: phraseId|completePhrase ======================== 1 |hello world 2 |black and white Anyone?

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  • Convert a PDF to a Transparent PNG with GhostScript

    - by Jonathon Wolfe
    Hi all. I am attempting, unsuccessfully, to use Ghostscript to rasterize PDF files with a transparent background to PNG files with a transparent background. I've searched high and low for questions from others attempting the same thing and none of the posted solutions, which as far as I can tell come down to specifying -sDEVICE=pngalpha, have worked with my test files. At this point I would really appreciate any advice or tips a more experienced hand could provide. My test PDF is located here: http://www.kolossus.com/files/test.pdf It could be that the issue is with this file, but I doubt it. As far as I can tell, it has no specified background, and when I open the file with a transparency-aware app like Photoshop or Illustrator, sure enough it displays with a transparent background. However, when opened with an application like Adobe Reader the file is rendered with a white background. I believe that this has more to do with the application rendering the PDF than with the PDF itself -- apps like Adobe Reader assume you want to see what a printed document will look like and therefore always show a white canvas behind the artwork -- but I can't be sure. The gs command I'm using is: gs -dNOPAUSE -dBATCH -sDEVICE=pngalpha -r72 -sOutputFile=test.png test.pdf This produces a PNG that has transparent pixels outside of the bounding box of the artwork in the file, but all pixels that are inside the artwork's bounding box are rasterized against a white background. This is a problem for me, as my artwork has drop shadows and antialiased edges that need to be preserved in the final output, and can't just be postprocessed out with ImageMagick. A sample of my PNG output is at the same location as the pdf above, with .png at the end (stackoverflow won't let me include more than one url in my post). Interestingly, I see no effects from using the -dBackgroundColor flag, even if I set it to something non-white like -dBackgroundColor=16#ff0000. Perhaps my understanding of the syntax of this flag is wrong. Also interestingly, I see no effects from using the -dTextAlphaBits=4 -dGraphicsAlphaBits=4 flags to try to enable subpixel antialiasing. I would also appreciate any advice on how to enable subpixel antialiasing, especially on text. Finally, I'm using GPL Ghostscript 8.64 on Mac OS 10.5.7, and the rendering workflow I'm trying to get set up is to generate transparent PNG images from PDFs output by PrinceXML. I'm calling Ghostscript directly for the rasterization instead of using ImageMagick because ImageMagick delegates to Ghostscript for PDF rasterization and I should be able to control the rasterization better by calling GS directly. Thanks for your help. -Jon Wolfe

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  • How to bind arrays?

    - by Emily
    Say i have those 3 arrays : Product(milk,candy,chocolate) Colors(white,red,black) Rating(8,7,9) How to create a loop to bind those arrays so i get 3 variables in each loop : $product $color $rating So by example i will output like this: Milk is white and has a rating of 8/10 Candy is red and has a rating of 7/10 Chocolate is black and has a rating of 9/10 Thanks

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  • tigra calendar and asp.net help, or using javascript in asp.net

    - by MyHeadHurts
    <input type="text" name="testinput" /> <script language="JavaScript"> new tcal ({ // form name 'formname': 'testform', // input name 'controlname': 'testinput' }); </script> <form id="form2" runat="server"> <div style="height: 897px"> <asp:ScriptManager ID="ScriptManager1" runat="server"> </asp:ScriptManager> <br /> <asp:Button ID="Button1" runat="server" Text="Update" Width="122px" /> <br /> <br /> TESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTEST<br /> TESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTEST<br /> TESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTEST<br /> TESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTEST<br /> TESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTEST<br /> aaaaaaaaaaaaaaaaaaaaaaaa<br /> <br /> <br /> <asp:UpdatePanel ID="UpdatePanel1" runat="server"> <ContentTemplate> <asp:GridView ID="GridView2" runat="server" CellPadding="4" ForeColor="#333333" GridLines="None" Height="147px" Width="694px"> <RowStyle BackColor="#E3EAEB" /> <FooterStyle BackColor="#1C5E55" Font-Bold="True" ForeColor="White" /> <PagerStyle BackColor="#666666" ForeColor="White" HorizontalAlign="Center" /> <SelectedRowStyle BackColor="#C5BBAF" Font-Bold="True" ForeColor="#333333" /> <HeaderStyle BackColor="#1C5E55" Font-Bold="True" ForeColor="White" /> <EditRowStyle BackColor="#7C6F57" /> <AlternatingRowStyle BackColor="White" /> </asp:GridView> <br /> <br /> <asp:TextBox ID="TextBox1" runat="server" Height="33px" Width="179px">fsafasfa</asp:TextBox> </ContentTemplate> </asp:UpdatePanel> </div> </form> I am using tigra calender in an asp.net page, but the datepicker will not show up. The img folder path is the same and i even placed it in my apdata. I took the code straight from the sample page, and I have even used tigra calender before, but not with asp.net any ideas. Is there another calender tool i should be using?

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  • WPF MVVM: Convention over Configuration for ResourceDictionary ?

    - by Jeffrey Knight
    Update In the wiki spirit of StackOverflow, here's an update: I spiked Joe White's IValueConverter suggestion below. It works like a charm. I've written a "quickstart" example of this that automates the mapping of ViewModels-Views using some cheap string replacement. If no View is found to represent the ViewModel, it defaults to an "Under Construction" page. I'm dubbing this approach "WPF MVVM White" since it was Joe White's idea. Here are a couple screenshots. The first image is a case of "[SomeControlName]ViewModel" has a corresponding "[SomeControlName]View", based on pure naming convention. The second is a case where the ModelView doesn't have any views to represent it. No more ResourceDictionaries with long ViewModel to View mappings. It's pure naming convention now. I'm hosting a download of the project here: http://rootsilver.com/files/Mvvm.White.Quickstart.zip I'll follow up with a longer blog post walk through. Original Post I read Josh Smith's fantastic MSDN article on WPF MVVM over the weekend. It's destined to be a cult classic. It took me a while to wrap my head around the magic of asking WPF to render the ViewModel. It's like saying "Here's a class, WPF. Go figure out which UI to use to present it." For those who missed this magic, WPF can do this by looking up the View for ModelView in the ResourceDictionary mapping and pulling out the corresponding View. (Scroll down to Figure 10 Supplying a View ). The first thing that jumps out at me immediately is that there's already a strong naming convention of: classNameView ("View" suffix) classNameViewModel ("ViewModel" suffix) My question is: Since the ResourceDictionary can be manipulated programatically, I"m wondering if anyone has managed to Regex.Replace the whole thing away, so the lookup is automatic, and any new View/ViewModels get resolved by virtue of their naming convention? [Edit] What I'm imagining is a hook/interception into ResourceDictionary. ... Also considering a method at startup that uses interop to pull out *View$ and *ViewModel$ class names to build the DataTemplate dictionary in code: //build list foreach .... String.Format("<DataTemplate DataType=\"{x:Type vm:{0} }\"><v:{1} /></DataTemplate>", ...)

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  • How can I get the following compiled on UVA?

    - by Michael Tsang
    Note the comment below. It cannot compiled on UVA because of a bug in GCC. #include <cstdio> #include <cstring> #include <cctype> #include <map> #include <stdexcept> class Board { public: bool read(FILE *); enum Colour {none, white, black}; Colour check() const; private: struct Index { size_t x; size_t y; Index &operator+=(const Index &) throw(std::range_error); Index operator+(const Index &) const throw(std::range_error); }; const static std::size_t size = 8; char data[size][size]; // Cannot be compiled on GCC 4.1.2 due to GCC bug 29993 // http://gcc.gnu.org/bugzilla/show_bug.cgi?id=29993 typedef bool CheckFunction(Colour, const Index &) const; CheckFunction pawn, knight, bishop, king, rook; bool queen(const Colour c, const Index &location) const { return rook(c, location) || bishop(c, location); } static char get_king(Colour c) { return c == white ? 'k' : 'K'; } template<std::size_t n> bool check_consecutive(Colour c, const Index &location, const Index (&offsets)[n]) const { for(const Index *p = offsets; p != (&offsets)[1]; ++p) { try { Index target = location + *p; for(; data[target.x][target.y] == '.'; target += *p) { } if(data[target.x][target.y] == get_king(c)) return true; } catch(std::range_error &) { } } return false; } template<std::size_t n> bool check_distinct(Colour c, const Index &location, const Index (&offsets)[n]) const { for(const Index *p = offsets; p != (&offsets)[1]; ++p) { try { Index target = location + *p; if(data[target.x][target.y] == get_king(c)) return true; } catch(std::range_error &) { } } return false; } }; int main() { Board board; for(int d = 1; board.read(stdin); ++d) { Board::Colour c = board.check(); const char *sp; switch(c) { case Board::black: sp = "white"; break; case Board::white: sp = "black"; break; case Board::none: sp = "no"; break; } std::printf("Game #%d: %s king is in check.\n", d, sp); std::getchar(); // discard empty line } } bool Board::read(FILE *f) { static const char empty[] = "........" "........" "........" "........" "........" "........" "........" "........"; // 64 dots for(char (*p)[size] = data; p != (&data)[1]; ++p) { std::fread(*p, size, 1, f); std::fgetc(f); // discard new-line } return std::memcmp(empty, data, sizeof data); } Board::Colour Board::check() const { std::map<char, CheckFunction Board::*> fp; fp['P'] = &Board::pawn; fp['N'] = &Board::knight; fp['B'] = &Board::bishop; fp['Q'] = &Board::queen; fp['K'] = &Board::king; fp['R'] = &Board::rook; for(std::size_t i = 0; i != size; ++i) { for(std::size_t j = 0; j != size; ++j) { CheckFunction Board::* p = fp[std::toupper(data[i][j])]; if(p) { Colour ret; if(std::isupper(data[i][j])) ret = white; else ret = black; if((this->*p)(ret, (Index){i, j}/* C99 extension */)) return ret; } } } return none; } bool Board::pawn(const Colour c, const Index &location) const { const std::ptrdiff_t sh = c == white ? -1 : 1; const Index offsets[] = { {sh, 1}, {sh, -1} }; return check_distinct(c, location, offsets); } bool Board::knight(const Colour c, const Index &location) const { static const Index offsets[] = { {1, 2}, {2, 1}, {2, -1}, {1, -2}, {-1, -2}, {-2, -1}, {-2, 1}, {-1, 2} }; return check_distinct(c, location, offsets); } bool Board::bishop(const Colour c, const Index &location) const { static const Index offsets[] = { {1, 1}, {1, -1}, {-1, -1}, {-1, 1} }; return check_consecutive(c, location, offsets); } bool Board::rook(const Colour c, const Index &location) const { static const Index offsets[] = { {1, 0}, {0, -1}, {0, 1}, {-1, 0} }; return check_consecutive(c, location, offsets); } bool Board::king(const Colour c, const Index &location) const { static const Index offsets[] = { {-1, -1}, {-1, 0}, {-1, 1}, {0, 1}, {1, 1}, {1, 0}, {1, -1}, {0, -1} }; return check_distinct(c, location, offsets); } Board::Index &Board::Index::operator+=(const Index &rhs) throw(std::range_error) { if(x + rhs.x >= size || y + rhs.y >= size) throw std::range_error("result is larger than size"); x += rhs.x; y += rhs.y; return *this; } Board::Index Board::Index::operator+(const Index &rhs) const throw(std::range_error) { Index ret = *this; return ret += rhs; }

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  • Split html text in a SEO friendly manner

    - by al nik
    I've some html text like <h1>GreenWhiteRed</h1> Is it SEO friendly to split this text in something like <h1><span class="green">Green</span><span class="white">White</span><span class="red">Red</span></h1> Is the text still ranking well and is it interpreted as a single word 'GreenWhiteRed'?

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  • Dark color scheme for Eclipse?

    - by Bartosz Radaczynski
    Is Eclipse at all themeable? I would like to install a dark color scheme for it, since I much prefer white text on dark background than the other way around. Edit: so apparently there is NO easy way to do it. Shame, I really prefer Eclipse to NetBeans, but I cannot stand the white background (and NetBeans does support themes).

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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