Search Results

Search found 20693 results on 828 pages for '24 hours of pass'.

Page 119/828 | < Previous Page | 115 116 117 118 119 120 121 122 123 124 125 126  | Next Page >

  • Retrieving recent tweets using LINQ

    - by brian_ritchie
    There are a few different APIs for accessing Twitter from .NET.  In this example, I'll use linq2twitter.  Other APIs can be found on Twitter's development site. First off, we'll use the LINQ provider to pull in the recent tweets. .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: Consolas, "Courier New", Courier, Monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } 1: public static Status[] GetLatestTweets(string screenName, int numTweets) 2: { 3: try 4: { 5: var twitterCtx = new LinqToTwitter.TwitterContext(); 6: var list = from tweet in twitterCtx.Status 7: where tweet.Type == StatusType.User && 8: tweet.ScreenName == screenName 9: orderby tweet.CreatedAt descending 10: select tweet; 11: // using Take() on array because it was failing against the provider 12: var recentTweets = list.ToArray().Take(numTweets).ToArray(); 13: return recentTweets; 14: } 15: catch 16: { 17: return new Status[0]; 18: } 19: } Once they have been retrieved, they would be placed inside an MVC model. Next, the tweets need to be formatted for display. I've defined an extension method to aid with date formatting: .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: Consolas, "Courier New", Courier, Monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } 1: public static class DateTimeExtension 2: { 3: public static string ToAgo(this DateTime date2) 4: { 5: DateTime date1 = DateTime.Now; 6: if (DateTime.Compare(date1, date2) >= 0) 7: { 8: TimeSpan ts = date1.Subtract(date2); 9: if (ts.TotalDays >= 1) 10: return string.Format("{0} days", (int)ts.TotalDays); 11: else if (ts.Hours > 2) 12: return string.Format("{0} hours", ts.Hours); 13: else if (ts.Hours > 0) 14: return string.Format("{0} hours, {1} minutes", 15: ts.Hours, ts.Minutes); 16: else if (ts.Minutes > 5) 17: return string.Format("{0} minutes", ts.Minutes); 18: else if (ts.Minutes > 0) 19: return string.Format("{0} mintutes, {1} seconds", 20: ts.Minutes, ts.Seconds); 21: else 22: return string.Format("{0} seconds", ts.Seconds); 23: } 24: else 25: return "Not valid"; 26: } 27: } Finally, here is the piece of the view used to render the tweets. .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: Consolas, "Courier New", Courier, Monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } 1: <ul class="tweets"> 2: <% 3: foreach (var tweet in Model.Tweets) 4: { 5: %> 6: <li class="tweets"> 7: <span class="tweetTime"><%=tweet.CreatedAt.ToAgo() %> ago</span>: 8: <%=tweet.Text%> 9: </li> 10: <%} %> 11: </ul>  

    Read the article

  • Multiple "If...then....else if...." problem ?

    - by bahamut100
    Hi, I'm new in ASP development. This is my source code : ident = request.Form("ident") pass=request.Form("passe") response.write(ident) response.write(pass) if pass= "m" and ident="m" Then Session("connect")="membre" response.redirect("../") else if pass= "g" and ident="g" Then Session("connect")="gest" response.redirect("../") else if pass= "a" and ident="a" Then Session("connect")="admin" response.redirect("../") else response.redirect("ident.asp") End If But, with this code, I get this : "Erreur de compilation Microsoft VBScript error '800a0401' Fin d'instruction attendue /iisHelp/common/500-100.asp, line 11 Dim objASPError, blnErrorWritten, strServername, strServerIP, strRemoteIP Dim strMethod, lngPos, datNow, strQueryString, strURL --------------------------------------------------------------------------^ Erreur de compilation Microsoft VBScript error '800a03f6' 'End' attendu /groupe2/stage23/TP3/verif_id.asp, line 18 "

    Read the article

  • Hosting the Razor Engine for Templating in Non-Web Applications

    - by Rick Strahl
    Microsoft’s new Razor HTML Rendering Engine that is currently shipping with ASP.NET MVC previews can be used outside of ASP.NET. Razor is an alternative view engine that can be used instead of the ASP.NET Page engine that currently works with ASP.NET WebForms and MVC. It provides a simpler and more readable markup syntax and is much more light weight in terms of functionality than the full blown WebForms Page engine, focusing only on features that are more along the lines of a pure view engine (or classic ASP!) with focus on expression and code rendering rather than a complex control/object model. Like the Page engine though, the parser understands .NET code syntax which can be embedded into templates, and behind the scenes the engine compiles markup and script code into an executing piece of .NET code in an assembly. Although it ships as part of the ASP.NET MVC and WebMatrix the Razor Engine itself is not directly dependent on ASP.NET or IIS or HTTP in any way. And although there are some markup and rendering features that are optimized for HTML based output generation, Razor is essentially a free standing template engine. And what’s really nice is that unlike the ASP.NET Runtime, Razor is fairly easy to host inside of your own non-Web applications to provide templating functionality. Templating in non-Web Applications? Yes please! So why might you host a template engine in your non-Web application? Template rendering is useful in many places and I have a number of applications that make heavy use of it. One of my applications – West Wind Html Help Builder - exclusively uses template based rendering to merge user supplied help text content into customizable and executable HTML markup templates that provide HTML output for CHM style HTML Help. This is an older product and it’s not actually using .NET at the moment – and this is one reason I’m looking at Razor for script hosting at the moment. For a few .NET applications though I’ve actually used the ASP.NET Runtime hosting to provide templating and mail merge style functionality and while that works reasonably well it’s a very heavy handed approach. It’s very resource intensive and has potential issues with versioning in various different versions of .NET. The generic implementation I created in the article above requires a lot of fix up to mimic an HTTP request in a non-HTTP environment and there are a lot of little things that have to happen to ensure that the ASP.NET runtime works properly most of it having nothing to do with the templating aspect but just satisfying ASP.NET’s requirements. The Razor Engine on the other hand is fairly light weight and completely decoupled from the ASP.NET runtime and the HTTP processing. Rather it’s a pure template engine whose sole purpose is to render text templates. Hosting this engine in your own applications can be accomplished with a reasonable amount of code (actually just a few lines with the tools I’m about to describe) and without having to fake HTTP requests. It’s also much lighter on resource usage and you can easily attach custom properties to your base template implementation to easily pass context from the parent application into templates all of which was rather complicated with ASP.NET runtime hosting. Installing the Razor Template Engine You can get Razor as part of the MVC 3 (RC and later) or Web Matrix. Both are available as downloadable components from the Web Platform Installer Version 3.0 (!important – V2 doesn’t show these components). If you already have that version of the WPI installed just fire it up. You can get the latest version of the Web Platform Installer from here: http://www.microsoft.com/web/gallery/install.aspx Once the platform Installer 3.0 is installed install either MVC 3 or ASP.NET Web Pages. Once installed you’ll find a System.Web.Razor assembly in C:\Program Files\Microsoft ASP.NET\ASP.NET Web Pages\v1.0\Assemblies\System.Web.Razor.dll which you can add as a reference to your project. Creating a Wrapper The basic Razor Hosting API is pretty simple and you can host Razor with a (large-ish) handful of lines of code. I’ll show the basics of it later in this article. However, if you want to customize the rendering and handle assembly and namespace includes for the markup as well as deal with text and file inputs as well as forcing Razor to run in a separate AppDomain so you can unload the code-generated assemblies and deal with assembly caching for re-used templates little more work is required to create something that is more easily reusable. For this reason I created a Razor Hosting wrapper project that combines a bunch of this functionality into an easy to use hosting class, a hosting factory that can load the engine in a separate AppDomain and a couple of hosting containers that provided folder based and string based caching for templates for an easily embeddable and reusable engine with easy to use syntax. If you just want the code and play with the samples and source go grab the latest code from the Subversion Repository at: http://www.west-wind.com:8080/svn/articles/trunk/RazorHosting/ or a snapshot from: http://www.west-wind.com/files/tools/RazorHosting.zip Getting Started Before I get into how hosting with Razor works, let’s take a look at how you can get up and running quickly with the wrapper classes provided. It only takes a few lines of code. The easiest way to use these Razor Hosting Wrappers is to use one of the two HostContainers provided. One is for hosting Razor scripts in a directory and rendering them as relative paths from these script files on disk. The other HostContainer serves razor scripts from string templates… Let’s start with a very simple template that displays some simple expressions, some code blocks and demonstrates rendering some data from contextual data that you pass to the template in the form of a ‘context’. Here’s a simple Razor template: @using System.Reflection Hello @Context.FirstName! Your entry was entered on: @Context.Entered @{ // Code block: Update the host Windows Form passed in through the context Context.WinForm.Text = "Hello World from Razor at " + DateTime.Now.ToString(); } AppDomain Id: @AppDomain.CurrentDomain.FriendlyName Assembly: @Assembly.GetExecutingAssembly().FullName Code based output: @{ // Write output with Response object from code string output = string.Empty; for (int i = 0; i < 10; i++) { output += i.ToString() + " "; } Response.Write(output); } Pretty easy to see what’s going on here. The only unusual thing in this code is the Context object which is an arbitrary object I’m passing from the host to the template by way of the template base class. I’m also displaying the current AppDomain and the executing Assembly name so you can see how compiling and running a template actually loads up new assemblies. Also note that as part of my context I’m passing a reference to the current Windows Form down to the template and changing the title from within the script. It’s a silly example, but it demonstrates two-way communication between host and template and back which can be very powerful. The easiest way to quickly render this template is to use the RazorEngine<TTemplateBase> class. The generic parameter specifies a template base class type that is used by Razor internally to generate the class it generates from a template. The default implementation provided in my RazorHosting wrapper is RazorTemplateBase. Here’s a simple one that renders from a string and outputs a string: var engine = new RazorEngine<RazorTemplateBase>(); // we can pass any object as context - here create a custom context var context = new CustomContext() { WinForm = this, FirstName = "Rick", Entered = DateTime.Now.AddDays(-10) }; string output = engine.RenderTemplate(this.txtSource.Text new string[] { "System.Windows.Forms.dll" }, context); if (output == null) this.txtResult.Text = "*** ERROR:\r\n" + engine.ErrorMessage; else this.txtResult.Text = output; Simple enough. This code renders a template from a string input and returns a result back as a string. It  creates a custom context and passes that to the template which can then access the Context’s properties. Note that anything passed as ‘context’ must be serializable (or MarshalByRefObject) – otherwise you get an exception when passing the reference over AppDomain boundaries (discussed later). Passing a context is optional, but is a key feature in being able to share data between the host application and the template. Note that we use the Context object to access FirstName, Entered and even the host Windows Form object which is used in the template to change the Window caption from within the script! In the code above all the work happens in the RenderTemplate method which provide a variety of overloads to read and write to and from strings, files and TextReaders/Writers. Here’s another example that renders from a file input using a TextReader: using (reader = new StreamReader("templates\\simple.csHtml", true)) { result = host.RenderTemplate(reader, new string[] { "System.Windows.Forms.dll" }, this.CustomContext); } RenderTemplate() is fairly high level and it handles loading of the runtime, compiling into an assembly and rendering of the template. If you want more control you can use the lower level methods to control each step of the way which is important for the HostContainers I’ll discuss later. Basically for those scenarios you want to separate out loading of the engine, compiling into an assembly and then rendering the template from the assembly. Why? So we can keep assemblies cached. In the code above a new assembly is created for each template rendered which is inefficient and uses up resources. Depending on the size of your templates and how often you fire them you can chew through memory very quickly. This slighter lower level approach is only a couple of extra steps: // we can pass any object as context - here create a custom context var context = new CustomContext() { WinForm = this, FirstName = "Rick", Entered = DateTime.Now.AddDays(-10) }; var engine = new RazorEngine<RazorTemplateBase>(); string assId = null; using (StringReader reader = new StringReader(this.txtSource.Text)) { assId = engine.ParseAndCompileTemplate(new string[] { "System.Windows.Forms.dll" }, reader); } string output = engine.RenderTemplateFromAssembly(assId, context); if (output == null) this.txtResult.Text = "*** ERROR:\r\n" + engine.ErrorMessage; else this.txtResult.Text = output; The difference here is that you can capture the assembly – or rather an Id to it – and potentially hold on to it to render again later assuming the template hasn’t changed. The HostContainers take advantage of this feature to cache the assemblies based on certain criteria like a filename and file time step or a string hash that if not change indicate that an assembly can be reused. Note that ParseAndCompileTemplate returns an assembly Id rather than the assembly itself. This is done so that that the assembly always stays in the host’s AppDomain and is not passed across AppDomain boundaries which would cause load failures. We’ll talk more about this in a minute but for now just realize that assemblies references are stored in a list and are accessible by this ID to allow locating and re-executing of the assembly based on that id. Reuse of the assembly avoids recompilation overhead and creation of yet another assembly that loads into the current AppDomain. You can play around with several different versions of the above code in the main sample form:   Using Hosting Containers for more Control and Caching The above examples simply render templates into assemblies each and every time they are executed. While this works and is even reasonably fast, it’s not terribly efficient. If you render templates more than once it would be nice if you could cache the generated assemblies for example to avoid re-compiling and creating of a new assembly each time. Additionally it would be nice to load template assemblies into a separate AppDomain optionally to be able to be able to unload assembli es and also to protect your host application from scripting attacks with malicious template code. Hosting containers provide also provide a wrapper around the RazorEngine<T> instance, a factory (which allows creation in separate AppDomains) and an easy way to start and stop the container ‘runtime’. The Razor Hosting samples provide two hosting containers: RazorFolderHostContainer and StringHostContainer. The folder host provides a simple runtime environment for a folder structure similar in the way that the ASP.NET runtime handles a virtual directory as it’s ‘application' root. Templates are loaded from disk in relative paths and the resulting assemblies are cached unless the template on disk is changed. The string host also caches templates based on string hashes – if the same string is passed a second time a cached version of the assembly is used. Here’s how HostContainers work. I’ll use the FolderHostContainer because it’s likely the most common way you’d use templates – from disk based templates that can be easily edited and maintained on disk. The first step is to create an instance of it and keep it around somewhere (in the example it’s attached as a property to the Form): RazorFolderHostContainer Host = new RazorFolderHostContainer(); public RazorFolderHostForm() { InitializeComponent(); // The base path for templates - templates are rendered with relative paths // based on this path. Host.TemplatePath = Path.Combine(Environment.CurrentDirectory, TemplateBaseFolder); // Add any assemblies you want reference in your templates Host.ReferencedAssemblies.Add("System.Windows.Forms.dll"); // Start up the host container Host.Start(); } Next anytime you want to render a template you can use simple code like this: private void RenderTemplate(string fileName) { // Pass the template path via the Context var relativePath = Utilities.GetRelativePath(fileName, Host.TemplatePath); if (!Host.RenderTemplate(relativePath, this.Context, Host.RenderingOutputFile)) { MessageBox.Show("Error: " + Host.ErrorMessage); return; } this.webBrowser1.Navigate("file://" + Host.RenderingOutputFile); } You can also render the output to a string instead of to a file: string result = Host.RenderTemplateToString(relativePath,context); Finally if you want to release the engine and shut down the hosting AppDomain you can simply do: Host.Stop(); Stopping the AppDomain and restarting it (ie. calling Stop(); followed by Start()) is also a nice way to release all resources in the AppDomain. The FolderBased domain also supports partial Rendering based on root path based relative paths with the same caching characteristics as the main templates. From within a template you can call out to a partial like this: @RenderPartial(@"partials\PartialRendering.cshtml", Context) where partials\PartialRendering.cshtml is a relative to the template root folder. The folder host example lets you load up templates from disk and display the result in a Web Browser control which demonstrates using Razor HTML output from templates that contain HTML syntax which happens to me my target scenario for Html Help Builder.   The Razor Engine Wrapper Project The project I created to wrap Razor hosting has a fair bit of code and a number of classes associated with it. Most of the components are internally used and as you can see using the final RazorEngine<T> and HostContainer classes is pretty easy. The classes are extensible and I suspect developers will want to build more customized host containers for their applications. Host containers are the key to wrapping up all functionality – Engine, BaseTemplate, AppDomain Hosting, Caching etc in a logical piece that is ready to be plugged into an application. When looking at the code there are a couple of core features provided: Core Razor Engine Hosting This is the core Razor hosting which provides the basics of loading a template, compiling it into an assembly and executing it. This is fairly straightforward, but without a host container that can cache assemblies based on some criteria templates are recompiled and re-created each time which is inefficient (although pretty fast). The base engine wrapper implementation also supports hosting the Razor runtime in a separate AppDomain for security and the ability to unload it on demand. Host Containers The engine hosting itself doesn’t provide any sort of ‘runtime’ service like picking up files from disk, caching assemblies and so forth. So my implementation provides two HostContainers: RazorFolderHostContainer and RazorStringHostContainer. The FolderHost works off a base directory and loads templates based on relative paths (sort of like the ASP.NET runtime does off a virtual). The HostContainers also deal with caching of template assemblies – for the folder host the file date is tracked and checked for updates and unless the template is changed a cached assembly is reused. The StringHostContainer similiarily checks string hashes to figure out whether a particular string template was previously compiled and executed. The HostContainers also act as a simple startup environment and a single reference to easily store and reuse in an application. TemplateBase Classes The template base classes are the base classes that from which the Razor engine generates .NET code. A template is parsed into a class with an Execute() method and the class is based on this template type you can specify. RazorEngine<TBaseTemplate> can receive this type and the HostContainers default to specific templates in their base implementations. Template classes are customizable to allow you to create templates that provide application specific features and interaction from the template to your host application. How does the RazorEngine wrapper work? You can browse the source code in the links above or in the repository or download the source, but I’ll highlight some key features here. Here’s part of the RazorEngine implementation that can be used to host the runtime and that demonstrates the key code required to host the Razor runtime. The RazorEngine class is implemented as a generic class to reflect the Template base class type: public class RazorEngine<TBaseTemplateType> : MarshalByRefObject where TBaseTemplateType : RazorTemplateBase The generic type is used to internally provide easier access to the template type and assignments on it as part of the template processing. The class also inherits MarshalByRefObject to allow execution over AppDomain boundaries – something that all the classes discussed here need to do since there is much interaction between the host and the template. The first two key methods deal with creating a template assembly: /// <summary> /// Creates an instance of the RazorHost with various options applied. /// Applies basic namespace imports and the name of the class to generate /// </summary> /// <param name="generatedNamespace"></param> /// <param name="generatedClass"></param> /// <returns></returns> protected RazorTemplateEngine CreateHost(string generatedNamespace, string generatedClass) { Type baseClassType = typeof(TBaseTemplateType); RazorEngineHost host = new RazorEngineHost(new CSharpRazorCodeLanguage()); host.DefaultBaseClass = baseClassType.FullName; host.DefaultClassName = generatedClass; host.DefaultNamespace = generatedNamespace; host.NamespaceImports.Add("System"); host.NamespaceImports.Add("System.Text"); host.NamespaceImports.Add("System.Collections.Generic"); host.NamespaceImports.Add("System.Linq"); host.NamespaceImports.Add("System.IO"); return new RazorTemplateEngine(host); } /// <summary> /// Parses and compiles a markup template into an assembly and returns /// an assembly name. The name is an ID that can be passed to /// ExecuteTemplateByAssembly which picks up a cached instance of the /// loaded assembly. /// /// </summary> /// <param name="namespaceOfGeneratedClass">The namespace of the class to generate from the template</param> /// <param name="generatedClassName">The name of the class to generate from the template</param> /// <param name="ReferencedAssemblies">Any referenced assemblies by dll name only. Assemblies must be in execution path of host or in GAC.</param> /// <param name="templateSourceReader">Textreader that loads the template</param> /// <remarks> /// The actual assembly isn't returned here to allow for cross-AppDomain /// operation. If the assembly was returned it would fail for cross-AppDomain /// calls. /// </remarks> /// <returns>An assembly Id. The Assembly is cached in memory and can be used with RenderFromAssembly.</returns> public string ParseAndCompileTemplate( string namespaceOfGeneratedClass, string generatedClassName, string[] ReferencedAssemblies, TextReader templateSourceReader) { RazorTemplateEngine engine = CreateHost(namespaceOfGeneratedClass, generatedClassName); // Generate the template class as CodeDom GeneratorResults razorResults = engine.GenerateCode(templateSourceReader); // Create code from the codeDom and compile CSharpCodeProvider codeProvider = new CSharpCodeProvider(); CodeGeneratorOptions options = new CodeGeneratorOptions(); // Capture Code Generated as a string for error info // and debugging LastGeneratedCode = null; using (StringWriter writer = new StringWriter()) { codeProvider.GenerateCodeFromCompileUnit(razorResults.GeneratedCode, writer, options); LastGeneratedCode = writer.ToString(); } CompilerParameters compilerParameters = new CompilerParameters(ReferencedAssemblies); // Standard Assembly References compilerParameters.ReferencedAssemblies.Add("System.dll"); compilerParameters.ReferencedAssemblies.Add("System.Core.dll"); compilerParameters.ReferencedAssemblies.Add("Microsoft.CSharp.dll"); // dynamic support! // Also add the current assembly so RazorTemplateBase is available compilerParameters.ReferencedAssemblies.Add(Assembly.GetExecutingAssembly().CodeBase.Substring(8)); compilerParameters.GenerateInMemory = Configuration.CompileToMemory; if (!Configuration.CompileToMemory) compilerParameters.OutputAssembly = Path.Combine(Configuration.TempAssemblyPath, "_" + Guid.NewGuid().ToString("n") + ".dll"); CompilerResults compilerResults = codeProvider.CompileAssemblyFromDom(compilerParameters, razorResults.GeneratedCode); if (compilerResults.Errors.Count > 0) { var compileErrors = new StringBuilder(); foreach (System.CodeDom.Compiler.CompilerError compileError in compilerResults.Errors) compileErrors.Append(String.Format(Resources.LineX0TColX1TErrorX2RN, compileError.Line, compileError.Column, compileError.ErrorText)); this.SetError(compileErrors.ToString() + "\r\n" + LastGeneratedCode); return null; } AssemblyCache.Add(compilerResults.CompiledAssembly.FullName, compilerResults.CompiledAssembly); return compilerResults.CompiledAssembly.FullName; } Think of the internal CreateHost() method as setting up the assembly generated from each template. Each template compiles into a separate assembly. It sets up namespaces, and assembly references, the base class used and the name and namespace for the generated class. ParseAndCompileTemplate() then calls the CreateHost() method to receive the template engine generator which effectively generates a CodeDom from the template – the template is turned into .NET code. The code generated from our earlier example looks something like this: //------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.1 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //------------------------------------------------------------------------------ namespace RazorTest { using System; using System.Text; using System.Collections.Generic; using System.Linq; using System.IO; using System.Reflection; public class RazorTemplate : RazorHosting.RazorTemplateBase { #line hidden public RazorTemplate() { } public override void Execute() { WriteLiteral("Hello "); Write(Context.FirstName); WriteLiteral("! Your entry was entered on: "); Write(Context.Entered); WriteLiteral("\r\n\r\n"); // Code block: Update the host Windows Form passed in through the context Context.WinForm.Text = "Hello World from Razor at " + DateTime.Now.ToString(); WriteLiteral("\r\nAppDomain Id:\r\n "); Write(AppDomain.CurrentDomain.FriendlyName); WriteLiteral("\r\n \r\nAssembly:\r\n "); Write(Assembly.GetExecutingAssembly().FullName); WriteLiteral("\r\n\r\nCode based output: \r\n"); // Write output with Response object from code string output = string.Empty; for (int i = 0; i < 10; i++) { output += i.ToString() + " "; } } } } Basically the template’s body is turned into code in an Execute method that is called. Internally the template’s Write method is fired to actually generate the output. Note that the class inherits from RazorTemplateBase which is the generic parameter I used to specify the base class when creating an instance in my RazorEngine host: var engine = new RazorEngine<RazorTemplateBase>(); This template class must be provided and it must implement an Execute() and Write() method. Beyond that you can create any class you chose and attach your own properties. My RazorTemplateBase class implementation is very simple: public class RazorTemplateBase : MarshalByRefObject, IDisposable { /// <summary> /// You can pass in a generic context object /// to use in your template code /// </summary> public dynamic Context { get; set; } /// <summary> /// Class that generates output. Currently ultra simple /// with only Response.Write() implementation. /// </summary> public RazorResponse Response { get; set; } public object HostContainer {get; set; } public object Engine { get; set; } public RazorTemplateBase() { Response = new RazorResponse(); } public virtual void Write(object value) { Response.Write(value); } public virtual void WriteLiteral(object value) { Response.Write(value); } /// <summary> /// Razor Parser implements this method /// </summary> public virtual void Execute() {} public virtual void Dispose() { if (Response != null) { Response.Dispose(); Response = null; } } } Razor fills in the Execute method when it generates its subclass and uses the Write() method to output content. As you can see I use a RazorResponse() class here to generate output. This isn’t necessary really, as you could use a StringBuilder or StringWriter() directly, but I prefer using Response object so I can extend the Response behavior as needed. The RazorResponse class is also very simple and merely acts as a wrapper around a TextWriter: public class RazorResponse : IDisposable { /// <summary> /// Internal text writer - default to StringWriter() /// </summary> public TextWriter Writer = new StringWriter(); public virtual void Write(object value) { Writer.Write(value); } public virtual void WriteLine(object value) { Write(value); Write("\r\n"); } public virtual void WriteFormat(string format, params object[] args) { Write(string.Format(format, args)); } public override string ToString() { return Writer.ToString(); } public virtual void Dispose() { Writer.Close(); } public virtual void SetTextWriter(TextWriter writer) { // Close original writer if (Writer != null) Writer.Close(); Writer = writer; } } The Rendering Methods of RazorEngine At this point I’ve talked about the assembly generation logic and the template implementation itself. What’s left is that once you’ve generated the assembly is to execute it. The code to do this is handled in the various RenderXXX methods of the RazorEngine class. Let’s look at the lowest level one of these which is RenderTemplateFromAssembly() and a couple of internal support methods that handle instantiating and invoking of the generated template method: public string RenderTemplateFromAssembly( string assemblyId, string generatedNamespace, string generatedClass, object context, TextWriter outputWriter) { this.SetError(); Assembly generatedAssembly = AssemblyCache[assemblyId]; if (generatedAssembly == null) { this.SetError(Resources.PreviouslyCompiledAssemblyNotFound); return null; } string className = generatedNamespace + "." + generatedClass; Type type; try { type = generatedAssembly.GetType(className); } catch (Exception ex) { this.SetError(Resources.UnableToCreateType + className + ": " + ex.Message); return null; } // Start with empty non-error response (if we use a writer) string result = string.Empty; using(TBaseTemplateType instance = InstantiateTemplateClass(type)) { if (instance == null) return null; if (outputWriter != null) instance.Response.SetTextWriter(outputWriter); if (!InvokeTemplateInstance(instance, context)) return null; // Capture string output if implemented and return // otherwise null is returned if (outputWriter == null) result = instance.Response.ToString(); } return result; } protected virtual TBaseTemplateType InstantiateTemplateClass(Type type) { TBaseTemplateType instance = Activator.CreateInstance(type) as TBaseTemplateType; if (instance == null) { SetError(Resources.CouldnTActivateTypeInstance + type.FullName); return null; } instance.Engine = this; // If a HostContainer was set pass that to the template too instance.HostContainer = this.HostContainer; return instance; } /// <summary> /// Internally executes an instance of the template, /// captures errors on execution and returns true or false /// </summary> /// <param name="instance">An instance of the generated template</param> /// <returns>true or false - check ErrorMessage for errors</returns> protected virtual bool InvokeTemplateInstance(TBaseTemplateType instance, object context) { try { instance.Context = context; instance.Execute(); } catch (Exception ex) { this.SetError(Resources.TemplateExecutionError + ex.Message); return false; } finally { // Must make sure Response is closed instance.Response.Dispose(); } return true; } The RenderTemplateFromAssembly method basically requires the namespace and class to instantate and creates an instance of the class using InstantiateTemplateClass(). It then invokes the method with InvokeTemplateInstance(). These two methods are broken out because they are re-used by various other rendering methods and also to allow subclassing and providing additional configuration tasks to set properties and pass values to templates at execution time. In the default mode instantiation sets the Engine and HostContainer (discussed later) so the template can call back into the template engine, and the context is set when the template method is invoked. The various RenderXXX methods use similar code although they create the assemblies first. If you’re after potentially cashing assemblies the method is the one to call and that’s exactly what the two HostContainer classes do. More on that in a minute, but before we get into HostContainers let’s talk about AppDomain hosting and the like. Running Templates in their own AppDomain With the RazorEngine class above, when a template is parsed into an assembly and executed the assembly is created (in memory or on disk – you can configure that) and cached in the current AppDomain. In .NET once an assembly has been loaded it can never be unloaded so if you’re loading lots of templates and at some time you want to release them there’s no way to do so. If however you load the assemblies in a separate AppDomain that new AppDomain can be unloaded and the assemblies loaded in it with it. In order to host the templates in a separate AppDomain the easiest thing to do is to run the entire RazorEngine in a separate AppDomain. Then all interaction occurs in the other AppDomain and no further changes have to be made. To facilitate this there is a RazorEngineFactory which has methods that can instantiate the RazorHost in a separate AppDomain as well as in the local AppDomain. The host creates the remote instance and then hangs on to it to keep it alive as well as providing methods to shut down the AppDomain and reload the engine. Sounds complicated but cross-AppDomain invocation is actually fairly easy to implement. Here’s some of the relevant code from the RazorEngineFactory class. Like the RazorEngine this class is generic and requires a template base type in the generic class name: public class RazorEngineFactory<TBaseTemplateType> where TBaseTemplateType : RazorTemplateBase Here are the key methods of interest: /// <summary> /// Creates an instance of the RazorHost in a new AppDomain. This /// version creates a static singleton that that is cached and you /// can call UnloadRazorHostInAppDomain to unload it. /// </summary> /// <returns></returns> public static RazorEngine<TBaseTemplateType> CreateRazorHostInAppDomain() { if (Current == null) Current = new RazorEngineFactory<TBaseTemplateType>(); return Current.GetRazorHostInAppDomain(); } public static void UnloadRazorHostInAppDomain() { if (Current != null) Current.UnloadHost(); Current = null; } /// <summary> /// Instance method that creates a RazorHost in a new AppDomain. /// This method requires that you keep the Factory around in /// order to keep the AppDomain alive and be able to unload it. /// </summary> /// <returns></returns> public RazorEngine<TBaseTemplateType> GetRazorHostInAppDomain() { LocalAppDomain = CreateAppDomain(null); if (LocalAppDomain == null) return null; /// Create the instance inside of the new AppDomain /// Note: remote domain uses local EXE's AppBasePath!!! RazorEngine<TBaseTemplateType> host = null; try { Assembly ass = Assembly.GetExecutingAssembly(); string AssemblyPath = ass.Location; host = (RazorEngine<TBaseTemplateType>) LocalAppDomain.CreateInstanceFrom(AssemblyPath, typeof(RazorEngine<TBaseTemplateType>).FullName).Unwrap(); } catch (Exception ex) { ErrorMessage = ex.Message; return null; } return host; } /// <summary> /// Internally creates a new AppDomain in which Razor templates can /// be run. /// </summary> /// <param name="appDomainName"></param> /// <returns></returns> private AppDomain CreateAppDomain(string appDomainName) { if (appDomainName == null) appDomainName = "RazorHost_" + Guid.NewGuid().ToString("n"); AppDomainSetup setup = new AppDomainSetup(); // *** Point at current directory setup.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory; AppDomain localDomain = AppDomain.CreateDomain(appDomainName, null, setup); return localDomain; } /// <summary> /// Allow unloading of the created AppDomain to release resources /// All internal resources in the AppDomain are released including /// in memory compiled Razor assemblies. /// </summary> public void UnloadHost() { if (this.LocalAppDomain != null) { AppDomain.Unload(this.LocalAppDomain); this.LocalAppDomain = null; } } The static CreateRazorHostInAppDomain() is the key method that startup code usually calls. It uses a Current singleton instance to an instance of itself that is created cross AppDomain and is kept alive because it’s static. GetRazorHostInAppDomain actually creates a cross-AppDomain instance which first creates a new AppDomain and then loads the RazorEngine into it. The remote Proxy instance is returned as a result to the method and can be used the same as a local instance. The code to run with a remote AppDomain is simple: private RazorEngine<RazorTemplateBase> CreateHost() { if (this.Host != null) return this.Host; // Use Static Methods - no error message if host doesn't load this.Host = RazorEngineFactory<RazorTemplateBase>.CreateRazorHostInAppDomain(); if (this.Host == null) { MessageBox.Show("Unable to load Razor Template Host", "Razor Hosting", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); } return this.Host; } This code relies on a local reference of the Host which is kept around for the duration of the app (in this case a form reference). To use this you’d simply do: this.Host = CreateHost(); if (host == null) return; string result = host.RenderTemplate( this.txtSource.Text, new string[] { "System.Windows.Forms.dll", "Westwind.Utilities.dll" }, this.CustomContext); if (result == null) { MessageBox.Show(host.ErrorMessage, "Template Execution Error", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); return; } this.txtResult.Text = result; Now all templates run in a remote AppDomain and can be unloaded with simple code like this: RazorEngineFactory<RazorTemplateBase>.UnloadRazorHostInAppDomain(); this.Host = null; One Step further – Providing a caching ‘Runtime’ Once we can load templates in a remote AppDomain we can add some additional functionality like assembly caching based on application specific features. One of my typical scenarios is to render templates out of a scripts folder. So all templates live in a folder and they change infrequently. So a Folder based host that can compile these templates once and then only recompile them if something changes would be ideal. Enter host containers which are basically wrappers around the RazorEngine<t> and RazorEngineFactory<t>. They provide additional logic for things like file caching based on changes on disk or string hashes for string based template inputs. The folder host also provides for partial rendering logic through a custom template base implementation. There’s a base implementation in RazorBaseHostContainer, which provides the basics for hosting a RazorEngine, which includes the ability to start and stop the engine, cache assemblies and add references: public abstract class RazorBaseHostContainer<TBaseTemplateType> : MarshalByRefObject where TBaseTemplateType : RazorTemplateBase, new() { public RazorBaseHostContainer() { UseAppDomain = true; GeneratedNamespace = "__RazorHost"; } /// <summary> /// Determines whether the Container hosts Razor /// in a separate AppDomain. Seperate AppDomain /// hosting allows unloading and releasing of /// resources. /// </summary> public bool UseAppDomain { get; set; } /// <summary> /// Base folder location where the AppDomain /// is hosted. By default uses the same folder /// as the host application. /// /// Determines where binary dependencies are /// found for assembly references. /// </summary> public string BaseBinaryFolder { get; set; } /// <summary> /// List of referenced assemblies as string values. /// Must be in GAC or in the current folder of the host app/ /// base BinaryFolder /// </summary> public List<string> ReferencedAssemblies = new List<string>(); /// <summary> /// Name of the generated namespace for template classes /// </summary> public string GeneratedNamespace {get; set; } /// <summary> /// Any error messages /// </summary> public string ErrorMessage { get; set; } /// <summary> /// Cached instance of the Host. Required to keep the /// reference to the host alive for multiple uses. /// </summary> public RazorEngine<TBaseTemplateType> Engine; /// <summary> /// Cached instance of the Host Factory - so we can unload /// the host and its associated AppDomain. /// </summary> protected RazorEngineFactory<TBaseTemplateType> EngineFactory; /// <summary> /// Keep track of each compiled assembly /// and when it was compiled. /// /// Use a hash of the string to identify string /// changes. /// </summary> protected Dictionary<int, CompiledAssemblyItem> LoadedAssemblies = new Dictionary<int, CompiledAssemblyItem>(); /// <summary> /// Call to start the Host running. Follow by a calls to RenderTemplate to /// render individual templates. Call Stop when done. /// </summary> /// <returns>true or false - check ErrorMessage on false </returns> public virtual bool Start() { if (Engine == null) { if (UseAppDomain) Engine = RazorEngineFactory<TBaseTemplateType>.CreateRazorHostInAppDomain(); else Engine = RazorEngineFactory<TBaseTemplateType>.CreateRazorHost(); Engine.Configuration.CompileToMemory = true; Engine.HostContainer = this; if (Engine == null) { this.ErrorMessage = EngineFactory.ErrorMessage; return false; } } return true; } /// <summary> /// Stops the Host and releases the host AppDomain and cached /// assemblies. /// </summary> /// <returns>true or false</returns> public bool Stop() { this.LoadedAssemblies.Clear(); RazorEngineFactory<RazorTemplateBase>.UnloadRazorHostInAppDomain(); this.Engine = null; return true; } … } This base class provides most of the mechanics to host the runtime, but no application specific implementation for rendering. There are rendering functions but they just call the engine directly and provide no caching – there’s no context to decide how to cache and reuse templates. The key methods are Start and Stop and their main purpose is to start a new AppDomain (optionally) and shut it down when requested. The RazorFolderHostContainer – Folder Based Runtime Hosting Let’s look at the more application specific RazorFolderHostContainer implementation which is defined like this: public class RazorFolderHostContainer : RazorBaseHostContainer<RazorTemplateFolderHost> Note that a customized RazorTemplateFolderHost class template is used for this implementation that supports partial rendering in form of a RenderPartial() method that’s available to templates. The folder host’s features are: Render templates based on a Template Base Path (a ‘virtual’ if you will) Cache compiled assemblies based on the relative path and file time stamp File changes on templates cause templates to be recompiled into new assemblies Support for partial rendering using base folder relative pathing As shown in the startup examples earlier host containers require some startup code with a HostContainer tied to a persistent property (like a Form property): // The base path for templates - templates are rendered with relative paths // based on this path. HostContainer.TemplatePath = Path.Combine(Environment.CurrentDirectory, TemplateBaseFolder); // Default output rendering disk location HostContainer.RenderingOutputFile = Path.Combine(HostContainer.TemplatePath, "__Preview.htm"); // Add any assemblies you want reference in your templates HostContainer.ReferencedAssemblies.Add("System.Windows.Forms.dll"); // Start up the host container HostContainer.Start(); Once that’s done, you can render templates with the host container: // Pass the template path for full filename seleted with OpenFile Dialog // relativepath is: subdir\file.cshtml or file.cshtml or ..\file.cshtml var relativePath = Utilities.GetRelativePath(fileName, HostContainer.TemplatePath); if (!HostContainer.RenderTemplate(relativePath, Context, HostContainer.RenderingOutputFile)) { MessageBox.Show("Error: " + HostContainer.ErrorMessage); return; } webBrowser1.Navigate("file://" + HostContainer.RenderingOutputFile); The most critical task of the RazorFolderHostContainer implementation is to retrieve a template from disk, compile and cache it and then deal with deciding whether subsequent requests need to re-compile the template or simply use a cached version. Internally the GetAssemblyFromFileAndCache() handles this task: /// <summary> /// Internally checks if a cached assembly exists and if it does uses it /// else creates and compiles one. Returns an assembly Id to be /// used with the LoadedAssembly list. /// </summary> /// <param name="relativePath"></param> /// <param name="context"></param> /// <returns></returns> protected virtual CompiledAssemblyItem GetAssemblyFromFileAndCache(string relativePath) { string fileName = Path.Combine(TemplatePath, relativePath).ToLower(); int fileNameHash = fileName.GetHashCode(); if (!File.Exists(fileName)) { this.SetError(Resources.TemplateFileDoesnTExist + fileName); return null; } CompiledAssemblyItem item = null; this.LoadedAssemblies.TryGetValue(fileNameHash, out item); string assemblyId = null; // Check for cached instance if (item != null) { var fileTime = File.GetLastWriteTimeUtc(fileName); if (fileTime <= item.CompileTimeUtc) assemblyId = item.AssemblyId; } else item = new CompiledAssemblyItem(); // No cached instance - create assembly and cache if (assemblyId == null) { string safeClassName = GetSafeClassName(fileName); StreamReader reader = null; try { reader = new StreamReader(fileName, true); } catch (Exception ex) { this.SetError(Resources.ErrorReadingTemplateFile + fileName); return null; } assemblyId = Engine.ParseAndCompileTemplate(this.ReferencedAssemblies.ToArray(), reader); // need to ensure reader is closed if (reader != null) reader.Close(); if (assemblyId == null) { this.SetError(Engine.ErrorMessage); return null; } item.AssemblyId = assemblyId; item.CompileTimeUtc = DateTime.UtcNow; item.FileName = fileName; item.SafeClassName = safeClassName; this.LoadedAssemblies[fileNameHash] = item; } return item; } This code uses a LoadedAssembly dictionary which is comprised of a structure that holds a reference to a compiled assembly, a full filename and file timestamp and an assembly id. LoadedAssemblies (defined on the base class shown earlier) is essentially a cache for compiled assemblies and they are identified by a hash id. In the case of files the hash is a GetHashCode() from the full filename of the template. The template is checked for in the cache and if not found the file stamp is checked. If that’s newer than the cache’s compilation date the template is recompiled otherwise the version in the cache is used. All the core work defers to a RazorEngine<T> instance to ParseAndCompileTemplate(). The three rendering specific methods then are rather simple implementations with just a few lines of code dealing with parameter and return value parsing: /// <summary> /// Renders a template to a TextWriter. Useful to write output into a stream or /// the Response object. Used for partial rendering. /// </summary> /// <param name="relativePath">Relative path to the file in the folder structure</param> /// <param name="context">Optional context object or null</param> /// <param name="writer">The textwriter to write output into</param> /// <returns></returns> public bool RenderTemplate(string relativePath, object context, TextWriter writer) { // Set configuration data that is to be passed to the template (any object) Engine.TemplatePerRequestConfigurationData = new RazorFolderHostTemplateConfiguration() { TemplatePath = Path.Combine(this.TemplatePath, relativePath), TemplateRelativePath = relativePath, }; CompiledAssemblyItem item = GetAssemblyFromFileAndCache(relativePath); if (item == null) { writer.Close(); return false; } try { // String result will be empty as output will be rendered into the // Response object's stream output. However a null result denotes // an error string result = Engine.RenderTemplateFromAssembly(item.AssemblyId, context, writer); if (result == null) { this.SetError(Engine.ErrorMessage); return false; } } catch (Exception ex) { this.SetError(ex.Message); return false; } finally { writer.Close(); } return true; } /// <summary> /// Render a template from a source file on disk to a specified outputfile. /// </summary> /// <param name="relativePath">Relative path off the template root folder. Format: path/filename.cshtml</param> /// <param name="context">Any object that will be available in the template as a dynamic of this.Context</param> /// <param name="outputFile">Optional - output file where output is written to. If not specified the /// RenderingOutputFile property is used instead /// </param> /// <returns>true if rendering succeeds, false on failure - check ErrorMessage</returns> public bool RenderTemplate(string relativePath, object context, string outputFile) { if (outputFile == null) outputFile = RenderingOutputFile; try { using (StreamWriter writer = new StreamWriter(outputFile, false, Engine.Configuration.OutputEncoding, Engine.Configuration.StreamBufferSize)) { return RenderTemplate(relativePath, context, writer); } } catch (Exception ex) { this.SetError(ex.Message); return false; } return true; } /// <summary> /// Renders a template to string. Useful for RenderTemplate /// </summary> /// <param name="relativePath"></param> /// <param name="context"></param> /// <returns></returns> public string RenderTemplateToString(string relativePath, object context) { string result = string.Empty; try { using (StringWriter writer = new StringWriter()) { // String result will be empty as output will be rendered into the // Response object's stream output. However a null result denotes // an error if (!RenderTemplate(relativePath, context, writer)) { this.SetError(Engine.ErrorMessage); return null; } result = writer.ToString(); } } catch (Exception ex) { this.SetError(ex.Message); return null; } return result; } The idea is that you can create custom host container implementations that do exactly what you want fairly easily. Take a look at both the RazorFolderHostContainer and RazorStringHostContainer classes for the basic concepts you can use to create custom implementations. Notice also that you can set the engine’s PerRequestConfigurationData() from the host container: // Set configuration data that is to be passed to the template (any object) Engine.TemplatePerRequestConfigurationData = new RazorFolderHostTemplateConfiguration() { TemplatePath = Path.Combine(this.TemplatePath, relativePath), TemplateRelativePath = relativePath, }; which when set to a non-null value is passed to the Template’s InitializeTemplate() method. This method receives an object parameter which you can cast as needed: public override void InitializeTemplate(object configurationData) { // Pick up configuration data and stuff into Request object RazorFolderHostTemplateConfiguration config = configurationData as RazorFolderHostTemplateConfiguration; this.Request.TemplatePath = config.TemplatePath; this.Request.TemplateRelativePath = config.TemplateRelativePath; } With this data you can then configure any custom properties or objects on your main template class. It’s an easy way to pass data from the HostContainer all the way down into the template. The type you use is of type object so you have to cast it yourself, and it must be serializable since it will likely run in a separate AppDomain. This might seem like an ugly way to pass data around – normally I’d use an event delegate to call back from the engine to the host, but since this is running over AppDomain boundaries events get really tricky and passing a template instance back up into the host over AppDomain boundaries doesn’t work due to serialization issues. So it’s easier to pass the data from the host down into the template using this rather clumsy approach of set and forward. It’s ugly, but it’s something that can be hidden in the host container implementation as I’ve done here. It’s also not something you have to do in every implementation so this is kind of an edge case, but I know I’ll need to pass a bunch of data in some of my applications and this will be the easiest way to do so. Summing Up Hosting the Razor runtime is something I got jazzed up about quite a bit because I have an immediate need for this type of templating/merging/scripting capability in an application I’m working on. I’ve also been using templating in many apps and it’s always been a pain to deal with. The Razor engine makes this whole experience a lot cleaner and more light weight and with these wrappers I can now plug .NET based templating into my code literally with a few lines of code. That’s something to cheer about… I hope some of you will find this useful as well… Resources The examples and code require that you download the Razor runtimes. Projects are for Visual Studio 2010 running on .NET 4.0 Platform Installer 3.0 (install WebMatrix or MVC 3 for Razor Runtimes) Latest Code in Subversion Repository Download Snapshot of the Code Documentation (CHM Help File) © Rick Strahl, West Wind Technologies, 2005-2010Posted in ASP.NET  .NET  

    Read the article

  • T-SQL Tuesday - the swag

    - by Rob Farley
    This month’s T-SQL Tuesday is hosted by Kendal van Dyke (@SQLDBA), and is on the topic of swag. He asks about the best SQL Server swag that we’ve ever received from a conference. I can’t say I ever focus on getting the swag at conferences, as I see some people doing. I know there are plenty of people that get around all the sponsors as soon as they’ve arrived, collecting whatever goodies they can, sometimes as token gifts for those at home, sometimes as giveaways for the user groups they attend. I remember a few years ago at my first PASS Summit, the SQLCAT team gave me a large pile of leftover SQL Server swag to give away to my user group – piles of branded things to stop your phone sliding off your car dashboard, and other things. The user group members thought it was great, and over the course of a few months, happily cleared me out of it all. I tend to consider swag to be something that you haven’t earned except by being at a conference, and there was no winning associated with it, it was simply a giveaway item at a sponsor booth. That means I don’t include the HP Mini laptop that was given away at TechEd Australia a few years ago to every attendee, or the SQL Server bag and Camelbak bottle that I was given as a thank-you for writing a guest blog post (which I use as my regular laptop bag and water bottle for work). I don’t even include the copy of Midtown Madness that I got as a door prize at my vey first TechEd event in 1999 (that was a really good game, and even meant that when I went to Chicago last year, I felt a strange familiarity about the place). I don’t want to include shirts in the mix either. I was given a nice SQL Server shirt about five years ago TechEd Australia. It’s a business shirt (buttons, cuffs, pocket on the chest), black with the SQL Server logo on it. It was such a nice shirt that I commented about it to the Product Marketing Manager for Australia (Christine, at the time), who unexpectedly arranged for me to get another one. That was certainly an improvement on the tent I was given at one of the MVP conference I attended. So when I consider these ‘rules’, two pieces of swag come to mind, and I think both were at PASS Summits (although I can’t be sure). One was a hand-warmer from HP, one of the “crystallisation-type” ones, which proved extremely popular when I got home, until one day when it didn’t survive being recharged – not overly SQL related, but still it was good swag. The other was an umbrella, from expressor, which was from the PASS Summit in 2010, my first PASS Summit. I remember it well – Blythe Morrow (now Gietz) (@blythemorrow) was working the booth, having stopped working for PASS some time before, but she’d been on my list of people to meet, as I’d had plenty of contact with her while she’d worked at PASS, my being a chapter leader and general volunteer. There had been an expressor dinner on one of the first evenings, which I’d been asked to be at, which is when I’d met lots of SQL people in person for the first time, including Ted Krueger (@onpnt), Jessica Moss (@jessicamoss) and Blythe. Anyway, at some point the next day I swung by their booth to say hello and thank them for the dinner, and Blythe says “Oh, we have the best swag – here!” and handed me an umbrella. And she was right. It’s excellent. @rob_farley

    Read the article

  • Camera frustum calculation coming out wrong

    - by Telanor
    I'm trying to calculate a view/projection/bounding frustum for the 6 directions of a point light and I'm having trouble with the views pointing along the Y axis. Our game uses a right-handed, Y-up system. For the other 4 directions I create the LookAt matrix using (0, 1, 0) as the up vector. Obviously that doesn't work when looking along the Y axis so for those I use an up vector of (-1, 0, 0) for -Y and (1, 0, 0) for +Y. The view matrix seems to come out correctly (and the projection matrix always stays the same), but the bounding frustum is definitely wrong. Can anyone see what I'm doing wrong? This is the code I'm using: camera.Projection = Matrix.PerspectiveFovRH((float)Math.PI / 2, ShadowMapSize / (float)ShadowMapSize, 1, 5); for(var i = 0; i < 6; i++) { var renderTargetView = shadowMap.GetRenderTargetView((TextureCubeFace)i); var up = DetermineLightUp((TextureCubeFace) i); var forward = DirectionToVector((TextureCubeFace) i); camera.View = Matrix.LookAtRH(this.Position, this.Position + forward, up); camera.BoundingFrustum = new BoundingFrustum(camera.View * camera.Projection); } private static Vector3 DirectionToVector(TextureCubeFace direction) { switch (direction) { case TextureCubeFace.NegativeX: return -Vector3.UnitX; case TextureCubeFace.NegativeY: return -Vector3.UnitY; case TextureCubeFace.NegativeZ: return -Vector3.UnitZ; case TextureCubeFace.PositiveX: return Vector3.UnitX; case TextureCubeFace.PositiveY: return Vector3.UnitY; case TextureCubeFace.PositiveZ: return Vector3.UnitZ; default: throw new ArgumentOutOfRangeException("direction"); } } private static Vector3 DetermineLightUp(TextureCubeFace direction) { switch (direction) { case TextureCubeFace.NegativeY: return -Vector3.UnitX; case TextureCubeFace.PositiveY: return Vector3.UnitX; default: return Vector3.UnitY; } } Edit: Here's what the values are coming out to for the PositiveX and PositiveY directions: Constants: Position = {X:0 Y:360 Z:0} camera.Projection = [M11:0.9999999 M12:0 M13:0 M14:0] [M21:0 M22:0.9999999 M23:0 M24:0] [M31:0 M32:0 M33:-1.25 M34:-1] [M41:0 M42:0 M43:-1.25 M44:0] PositiveX: up = {X:0 Y:1 Z:0} target = {X:1 Y:360 Z:0} camera.View = [M11:0 M12:0 M13:-1 M14:0] [M21:0 M22:1 M23:0 M24:0] [M31:1 M32:0 M33:0 M34:0] [M41:0 M42:-360 M43:0 M44:1] camera.BoundingFrustum: Matrix = [M11:0 M12:0 M13:1.25 M14:1] [M21:0 M22:0.9999999 M23:0 M24:0] [M31:0.9999999 M32:0 M33:0 M34:0] [M41:0 M42:-360 M43:-1.25 M44:0] Top = {A:0.7071068 B:-0.7071068 C:0 D:254.5584} Bottom = {A:0.7071068 B:0.7071068 C:0 D:-254.5584} Left = {A:0.7071068 B:0 C:0.7071068 D:0} Right = {A:0.7071068 B:0 C:-0.7071068 D:0} Near = {A:1 B:0 C:0 D:-1} Far = {A:-1 B:0 C:0 D:5} PositiveY: up = {X:0 Y:0 Z:-1} target = {X:0 Y:361 Z:0} camera.View = [M11:-1 M12:0 M13:0 M14:0] [M21:0 M22:0 M23:-1 M24:0] [M31:0 M32:-1 M33:0 M34:0] [M41:0 M42:0 M43:360 M44:1] camera.BoundingFrustum: Matrix = [M11:-0.9999999 M12:0 M13:0 M14:0] [M21:0 M22:0 M23:1.25 M24:1] [M31:0 M32:-0.9999999 M33:0 M34:0] [M41:0 M42:0 M43:-451.25 M44:-360] Top = {A:0 B:0.7071068 C:0.7071068 D:-254.5585} Bottom = {A:0 B:0.7071068 C:-0.7071068 D:-254.5585} Left = {A:-0.7071068 B:0.7071068 C:0 D:-254.5585} Right = {A:0.7071068 B:0.7071068 C:0 D:-254.5585} Near = {A:0 B:1 C:0 D:-361} Far = {A:0 B:-1 C:0 D:365} When I use the resulting BoundingFrustum to cull regions outside of it, this is the result: Pass PositiveX: Drew 3 regions Pass NegativeX: Drew 6 regions Pass PositiveY: Drew 400 regions Pass NegativeY: Drew 36 regions Pass PositiveZ: Drew 3 regions Pass NegativeZ: Drew 6 regions There are only 400 regions to draw and the light is in the center of them. As you can see, the PositiveY direction is drawing every single region. With the near/far planes of the perspective matrix set as small as they are, there's no way a single frustum could contain every single region.

    Read the article

  • More SharePoint 2010 Expression Builders

    - by Ricardo Peres
    Introduction Following my last post, I decided to publish the whole set of expression builders that I use with SharePoint. For all who don’t know about expression builders, they allow us to employ a declarative approach, so that we don’t have to write code for “gluing” things together, like getting a value from the query string, the page’s underlying SPListItem or the current SPContext and assigning it to a control’s property. These expression builders are for some quite common scenarios, I use them quite often, and I hope you find them useful as well. SPContextExpression This expression builder allows us to specify an expression to be processed on the SPContext.Current property object. For example: 1: <asp:Literal runat="server" Text=“<%$ SPContextExpression:Site.RootWeb.Lists[0].Author.LoginName %>”/> It is identical to having the following code: 1: String authorName = SPContext.Current.Site.RootWeb.Lists[0].Author.LoginName; SPFarmProperty Returns a property stored on the farm level: 1: <asp:Literal runat="server" Text="<%$ SPFarmProperty:SomeProperty %>"/> Identical to: 1: Object someProperty = SPFarm.Local.Properties["SomeProperty"]; SPField Returns the value of a selected page’s list item field: 1: <asp:Literal runat="server" Text="<%$ SPField:Title %>"/> Does the same as: 1: String title = SPContext.Current.ListItem["Title"] as String; SPIsInAudience Checks if the current user belongs to an audience: 1: <asp:CheckBox runat="server" Checked="<%$ SPIsInAudience:SomeAudience %>"/> Equivalent to: 1: AudienceManager audienceManager = new AudienceManager(SPServiceContext.Current); 2: Audience audience = audienceManager.Audiences["SomeAudience"]; 3: Boolean isMember = audience.IsMember(SPContext.Current.Web.User.LoginName); SPIsInGroup Checks if the current user belongs to a group: 1: <asp:CheckBox runat="server" Checked="<%$ SPIsInGroup:SomeGroup %>"/> The equivalent C# code is: 1: SPContext.Current.Web.CurrentUser.Groups.OfType<SPGroup>().Any(x => String.Equals(x.Name, “SomeGroup”, StringComparison.OrdinalIgnoreCase)); SPProperty Returns the value of a user profile property for the current user: 1: <asp:Literal runat="server" Text="<%$ SPProperty:LastName %>"/> Where the same code in C# would be: 1: UserProfileManager upm = new UserProfileManager(SPServiceContext.Current); 2: UserProfile u = upm.GetUserProfile(false); 3: Object property = u["LastName"].Value; SPQueryString Returns a value passed on the query string: 1: <asp:GridView runat="server" PageIndex="<%$ SPQueryString:PageIndex %>" /> Is equivalent to (no SharePoint code this time): 1: Int32 pageIndex = Convert.ChangeType(typeof(Int32), HttpContext.Current.Request.QueryString["PageIndex"]); SPWebProperty Returns the value of a property stored at the site level: 1: <asp:Literal runat="server" Text="<%$ SPWebProperty:__ImagesListId %>"/> You can get the same result as: 1: String imagesListId = SPContext.Current.Web.AllProperties["__ImagesListId"] as String; Code OK, let’s move to the code. First, a common abstract base class, mainly for inheriting the conversion method: 1: public abstract class SPBaseExpressionBuilder : ExpressionBuilder 2: { 3: #region Protected static methods 4: protected static Object Convert(Object value, PropertyInfo propertyInfo) 5: { 6: if (value != null) 7: { 8: if (propertyInfo.PropertyType.IsAssignableFrom(value.GetType()) == false) 9: { 10: if (propertyInfo.PropertyType.IsEnum == true) 11: { 12: value = Enum.Parse(propertyInfo.PropertyType, value.ToString(), true); 13: } 14: else if (propertyInfo.PropertyType == typeof(String)) 15: { 16: value = value.ToString(); 17: } 18: else if ((typeof(IConvertible).IsAssignableFrom(propertyInfo.PropertyType) == true) && (typeof(IConvertible).IsAssignableFrom(value.GetType()) == true)) 19: { 20: value = System.Convert.ChangeType(value, propertyInfo.PropertyType); 21: } 22: } 23: } 24:  25: return (value); 26: } 27: #endregion 28:  29: #region Public override methods 30: public override CodeExpression GetCodeExpression(BoundPropertyEntry entry, Object parsedData, ExpressionBuilderContext context) 31: { 32: if (String.IsNullOrEmpty(entry.Expression) == true) 33: { 34: return (new CodePrimitiveExpression(String.Empty)); 35: } 36: else 37: { 38: return (new CodeMethodInvokeExpression(new CodeMethodReferenceExpression(new CodeTypeReferenceExpression(this.GetType()), "GetValue"), new CodePrimitiveExpression(entry.Expression.Trim()), new CodePropertyReferenceExpression(new CodeArgumentReferenceExpression("entry"), "PropertyInfo"))); 39: } 40: } 41: #endregion 42:  43: #region Public override properties 44: public override Boolean SupportsEvaluate 45: { 46: get 47: { 48: return (true); 49: } 50: } 51: #endregion 52: } Next, the code for each expression builder: 1: [ExpressionPrefix("SPContext")] 2: public class SPContextExpressionBuilder : SPBaseExpressionBuilder 3: { 4: #region Public static methods 5: public static Object GetValue(String expression, PropertyInfo propertyInfo) 6: { 7: SPContext context = SPContext.Current; 8: Object expressionValue = DataBinder.Eval(context, expression.Trim().Replace('\'', '"')); 9:  10: expressionValue = Convert(expressionValue, propertyInfo); 11:  12: return (expressionValue); 13: } 14:  15: #endregion 16:  17: #region Public override methods 18: public override Object EvaluateExpression(Object target, BoundPropertyEntry entry, Object parsedData, ExpressionBuilderContext context) 19: { 20: return (GetValue(entry.Expression, entry.PropertyInfo)); 21: } 22: #endregion 23: }   1: [ExpressionPrefix("SPFarmProperty")] 2: public class SPFarmPropertyExpressionBuilder : SPBaseExpressionBuilder 3: { 4: #region Public static methods 5: public static Object GetValue(String propertyName, PropertyInfo propertyInfo) 6: { 7: Object propertyValue = SPFarm.Local.Properties[propertyName]; 8:  9: propertyValue = Convert(propertyValue, propertyInfo); 10:  11: return (propertyValue); 12: } 13:  14: #endregion 15:  16: #region Public override methods 17: public override Object EvaluateExpression(Object target, BoundPropertyEntry entry, Object parsedData, ExpressionBuilderContext context) 18: { 19: return (GetValue(entry.Expression, entry.PropertyInfo)); 20: } 21: #endregion 22: }   1: [ExpressionPrefix("SPField")] 2: public class SPFieldExpressionBuilder : SPBaseExpressionBuilder 3: { 4: #region Public static methods 5: public static Object GetValue(String fieldName, PropertyInfo propertyInfo) 6: { 7: Object fieldValue = SPContext.Current.ListItem[fieldName]; 8:  9: fieldValue = Convert(fieldValue, propertyInfo); 10:  11: return (fieldValue); 12: } 13:  14: #endregion 15:  16: #region Public override methods 17: public override Object EvaluateExpression(Object target, BoundPropertyEntry entry, Object parsedData, ExpressionBuilderContext context) 18: { 19: return (GetValue(entry.Expression, entry.PropertyInfo)); 20: } 21: #endregion 22: }   1: [ExpressionPrefix("SPIsInAudience")] 2: public class SPIsInAudienceExpressionBuilder : SPBaseExpressionBuilder 3: { 4: #region Public static methods 5: public static Object GetValue(String audienceName, PropertyInfo info) 6: { 7: Debugger.Break(); 8: audienceName = audienceName.Trim(); 9:  10: if ((audienceName.StartsWith("'") == true) && (audienceName.EndsWith("'") == true)) 11: { 12: audienceName = audienceName.Substring(1, audienceName.Length - 2); 13: } 14:  15: AudienceManager manager = new AudienceManager(); 16: Object value = manager.IsMemberOfAudience(SPControl.GetContextWeb(HttpContext.Current).CurrentUser.LoginName, audienceName); 17:  18: if (info.PropertyType == typeof(String)) 19: { 20: value = value.ToString(); 21: } 22:  23: return(value); 24: } 25:  26: #endregion 27:  28: #region Public override methods 29: public override Object EvaluateExpression(Object target, BoundPropertyEntry entry, Object parsedData, ExpressionBuilderContext context) 30: { 31: return (GetValue(entry.Expression, entry.PropertyInfo)); 32: } 33: #endregion 34: }   1: [ExpressionPrefix("SPIsInGroup")] 2: public class SPIsInGroupExpressionBuilder : SPBaseExpressionBuilder 3: { 4: #region Public static methods 5: public static Object GetValue(String groupName, PropertyInfo info) 6: { 7: groupName = groupName.Trim(); 8:  9: if ((groupName.StartsWith("'") == true) && (groupName.EndsWith("'") == true)) 10: { 11: groupName = groupName.Substring(1, groupName.Length - 2); 12: } 13:  14: Object value = SPControl.GetContextWeb(HttpContext.Current).CurrentUser.Groups.OfType<SPGroup>().Any(x => String.Equals(x.Name, groupName, StringComparison.OrdinalIgnoreCase)); 15:  16: if (info.PropertyType == typeof(String)) 17: { 18: value = value.ToString(); 19: } 20:  21: return(value); 22: } 23:  24: #endregion 25:  26: #region Public override methods 27: public override Object EvaluateExpression(Object target, BoundPropertyEntry entry, Object parsedData, ExpressionBuilderContext context) 28: { 29: return (GetValue(entry.Expression, entry.PropertyInfo)); 30: } 31: #endregion 32: }   1: [ExpressionPrefix("SPProperty")] 2: public class SPPropertyExpressionBuilder : SPBaseExpressionBuilder 3: { 4: #region Public static methods 5: public static Object GetValue(String propertyName, System.Reflection.PropertyInfo propertyInfo) 6: { 7: SPServiceContext serviceContext = SPServiceContext.GetContext(HttpContext.Current); 8: UserProfileManager upm = new UserProfileManager(serviceContext); 9: UserProfile up = upm.GetUserProfile(false); 10: Object propertyValue = (up[propertyName] != null) ? up[propertyName].Value : null; 11:  12: propertyValue = Convert(propertyValue, propertyInfo); 13:  14: return (propertyValue); 15: } 16:  17: #endregion 18:  19: #region Public override methods 20: public override Object EvaluateExpression(Object target, BoundPropertyEntry entry, Object parsedData, ExpressionBuilderContext context) 21: { 22: return (GetValue(entry.Expression, entry.PropertyInfo)); 23: } 24: #endregion 25: }   1: [ExpressionPrefix("SPQueryString")] 2: public class SPQueryStringExpressionBuilder : SPBaseExpressionBuilder 3: { 4: #region Public static methods 5: public static Object GetValue(String parameterName, PropertyInfo propertyInfo) 6: { 7: Object parameterValue = HttpContext.Current.Request.QueryString[parameterName]; 8:  9: parameterValue = Convert(parameterValue, propertyInfo); 10:  11: return (parameterValue); 12: } 13:  14: #endregion 15:  16: #region Public override methods 17: public override Object EvaluateExpression(Object target, BoundPropertyEntry entry, Object parsedData, ExpressionBuilderContext context) 18: { 19: return (GetValue(entry.Expression, entry.PropertyInfo)); 20: } 21: #endregion 22: }   1: [ExpressionPrefix("SPWebProperty")] 2: public class SPWebPropertyExpressionBuilder : SPBaseExpressionBuilder 3: { 4: #region Public static methods 5: public static Object GetValue(String propertyName, PropertyInfo propertyInfo) 6: { 7: Object propertyValue = SPContext.Current.Web.AllProperties[propertyName]; 8:  9: propertyValue = Convert(propertyValue, propertyInfo); 10:  11: return (propertyValue); 12: } 13:  14: #endregion 15:  16: #region Public override methods 17: public override Object EvaluateExpression(Object target, BoundPropertyEntry entry, Object parsedData, ExpressionBuilderContext context) 18: { 19: return (GetValue(entry.Expression, entry.PropertyInfo)); 20: } 21: #endregion 22: } Registration You probably know how to register them, but here it goes again: add this following snippet to your Web.config file, inside the configuration/system.web/compilation/expressionBuilders section: 1: <add expressionPrefix="SPContext" type="MyNamespace.SPContextExpressionBuilder, MyAssembly, Culture=neutral, Version=1.0.0.0, PublicKeyToken=xxx" /> 2: <add expressionPrefix="SPFarmProperty" type="MyNamespace.SPFarmPropertyExpressionBuilder, MyAssembly, Culture=neutral, Version=1.0.0.0, PublicKeyToken=xxx" /> 3: <add expressionPrefix="SPField" type="MyNamespace.SPFieldExpressionBuilder, MyAssembly, Culture=neutral, Version=1.0.0.0, PublicKeyToken=xxx" /> 4: <add expressionPrefix="SPIsInAudience" type="MyNamespace.SPIsInAudienceExpressionBuilder, MyAssembly, Culture=neutral, Version=1.0.0.0, PublicKeyToken=xxx" /> 5: <add expressionPrefix="SPIsInGroup" type="MyNamespace.SPIsInGroupExpressionBuilder, MyAssembly, Culture=neutral, Version=1.0.0.0, PublicKeyToken=xxx" /> 6: <add expressionPrefix="SPProperty" type="MyNamespace.SPPropertyExpressionBuilder, MyAssembly, Culture=neutral, Version=1.0.0.0, PublicKeyToken=xxx" /> 7: <add expressionPrefix="SPQueryString" type="MyNamespace.SPQueryStringExpressionBuilder, MyAssembly, Culture=neutral, Version=1.0.0.0, PublicKeyToken=xxx" /> 8: <add expressionPrefix="SPWebProperty" type="MyNamespace.SPWebPropertyExpressionBuilder, MyAssembly, Culture=neutral, Version=1.0.0.0, PublicKeyToken=xxx" /> I’ll leave it up to you to figure out the best way to deploy this to your server!

    Read the article

  • Remove box2d bodies after collision deduction android?

    - by jubin
    Can any one explain me how to destroy box2d body when collide i have tried but my application crashed.First i have checked al collisions then add all the bodies in array who i want to destroy.I am trying to learning this tutorial My all the bodies are falling i want these bodies should destroy when these bodies will collide my actor monkey but when it collide it destroy but my aplication crashed.I have googled and from google i got the application crash reasons we should not destroy body in step funtion but i am removing body in the last of tick method. could any one help me or provide me code aur check my code why i am getting this prblem or how can i destroy box2d bodies. This is my code what i am doing. Please could any one check my code and tell me what is i am doing wrong for removing bodies. The code is for multiple box2d objects falling on my actor monkey it should be destroy when it will fall on the monkey.It is destroing but my application crahes. static class Box2DLayer extends CCLayer { protected static final float PTM_RATIO = 32.0f; protected static final float WALK_FACTOR = 3.0f; protected static final float MAX_WALK_IMPULSE = 0.2f; protected static final float ANIM_SPEED = 0.3f; int isLeft=0; String dir=""; int x =0; float direction; CCColorLayer objectHint; // protected static final float PTM_RATIO = 32.0f; protected World _world; protected static Body spriteBody; CGSize winSize = CCDirector.sharedDirector().winSize(); private static int count = 200; protected static Body monkey_body; private static Body bodies; CCSprite monkey; float animDelay; int animPhase; CCSpriteSheet danceSheet = CCSpriteSheet.spriteSheet("phases.png"); CCSprite _block; List<Body> toDestroy = new ArrayList<Body>(); //CCSpriteSheet _spriteSheet; private static MyContactListener _contactListener = new MyContactListener(); public Box2DLayer() { this.setIsAccelerometerEnabled(true); CCSprite bg = CCSprite.sprite("jungle.png"); addChild(bg,0); bg.setAnchorPoint(0,0); bg.setPosition(0,0); CGSize s = CCDirector.sharedDirector().winSize(); // Use scaled width and height so that our boundaries always match the current screen float scaledWidth = s.width/PTM_RATIO; float scaledHeight = s.height/PTM_RATIO; Vector2 gravity = new Vector2(0.0f, -30.0f); boolean doSleep = false; _world = new World(gravity, doSleep); // Create edges around the entire screen // Define the ground body. BodyDef bxGroundBodyDef = new BodyDef(); bxGroundBodyDef.position.set(0.0f, 0.0f); // The body is also added to the world. Body groundBody = _world.createBody(bxGroundBodyDef); // Register our contact listener // Define the ground box shape. PolygonShape groundBox = new PolygonShape(); Vector2 bottomLeft = new Vector2(0f,0f); Vector2 topLeft = new Vector2(0f,scaledHeight); Vector2 topRight = new Vector2(scaledWidth,scaledHeight); Vector2 bottomRight = new Vector2(scaledWidth,0f); // bottom groundBox.setAsEdge(bottomLeft, bottomRight); groundBody.createFixture(groundBox,0); // top groundBox.setAsEdge(topLeft, topRight); groundBody.createFixture(groundBox,0); // left groundBox.setAsEdge(topLeft, bottomLeft); groundBody.createFixture(groundBox,0); // right groundBox.setAsEdge(topRight, bottomRight); groundBody.createFixture(groundBox,0); CCSprite floorbg = CCSprite.sprite("grassbehind.png"); addChild(floorbg,1); floorbg.setAnchorPoint(0,0); floorbg.setPosition(0,0); CCSprite floorfront = CCSprite.sprite("grassfront.png"); floorfront.setTag(2); this.addBoxBodyForSprite(floorfront); addChild(floorfront,3); floorfront.setAnchorPoint(0,0); floorfront.setPosition(0,0); addChild(danceSheet); //CCSprite monkey = CCSprite.sprite(danceSheet, CGRect.make(0, 0, 48, 73)); //addChild(danceSprite); monkey = CCSprite.sprite("arms_up.png"); monkey.setTag(2); monkey.setPosition(200,100); BodyDef spriteBodyDef = new BodyDef(); spriteBodyDef.type = BodyType.DynamicBody; spriteBodyDef.bullet=true; spriteBodyDef.position.set(200 / PTM_RATIO, 300 / PTM_RATIO); monkey_body = _world.createBody(spriteBodyDef); monkey_body.setUserData(monkey); PolygonShape spriteShape = new PolygonShape(); spriteShape.setAsBox(monkey.getContentSize().width/PTM_RATIO/2, monkey.getContentSize().height/PTM_RATIO/2); FixtureDef spriteShapeDef = new FixtureDef(); spriteShapeDef.shape = spriteShape; spriteShapeDef.density = 2.0f; spriteShapeDef.friction = 0.70f; spriteShapeDef.restitution = 0.0f; monkey_body.createFixture(spriteShapeDef); //Vector2 force = new Vector2(10, 10); //monkey_body.applyLinearImpulse(force, spriteBodyDef.position); addChild(monkey,10000); this.schedule(tickCallback); this.schedule(createobjects, 2.0f); objectHint = CCColorLayer.node(ccColor4B.ccc4(255,0,0,128), 200f, 100f); addChild(objectHint, 15000); objectHint.setVisible(false); _world.setContactListener(_contactListener); } private UpdateCallback tickCallback = new UpdateCallback() { public void update(float d) { tick(d); } }; private UpdateCallback createobjects = new UpdateCallback() { public void update(float d) { secondUpdate(d); } }; private void secondUpdate(float dt) { this.addNewSprite(); } public void addBoxBodyForSprite(CCSprite sprite) { BodyDef spriteBodyDef = new BodyDef(); spriteBodyDef.type = BodyType.StaticBody; //spriteBodyDef.bullet=true; spriteBodyDef.position.set(sprite.getPosition().x / PTM_RATIO, sprite.getPosition().y / PTM_RATIO); spriteBody = _world.createBody(spriteBodyDef); spriteBody.setUserData(sprite); Vector2 verts[] = { new Vector2(-11.8f / PTM_RATIO, -24.5f / PTM_RATIO), new Vector2(11.7f / PTM_RATIO, -24.0f / PTM_RATIO), new Vector2(29.2f / PTM_RATIO, -14.0f / PTM_RATIO), new Vector2(28.7f / PTM_RATIO, -0.7f / PTM_RATIO), new Vector2(8.0f / PTM_RATIO, 18.2f / PTM_RATIO), new Vector2(-29.0f / PTM_RATIO, 18.7f / PTM_RATIO), new Vector2(-26.3f / PTM_RATIO, -12.2f / PTM_RATIO) }; PolygonShape spriteShape = new PolygonShape(); spriteShape.set(verts); //spriteShape.setAsBox(sprite.getContentSize().width/PTM_RATIO/2, //sprite.getContentSize().height/PTM_RATIO/2); FixtureDef spriteShapeDef = new FixtureDef(); spriteShapeDef.shape = spriteShape; spriteShapeDef.density = 2.0f; spriteShapeDef.friction = 0.70f; spriteShapeDef.restitution = 0.0f; spriteShapeDef.isSensor=true; spriteBody.createFixture(spriteShapeDef); } public void addNewSprite() { count=0; Random rand = new Random(); int Number = rand.nextInt(10); switch(Number) { case 0: _block = CCSprite.sprite("banana.png"); break; case 1: _block = CCSprite.sprite("backpack.png");break; case 2: _block = CCSprite.sprite("statue.png");break; case 3: _block = CCSprite.sprite("pineapple.png");break; case 4: _block = CCSprite.sprite("bananabunch.png");break; case 5: _block = CCSprite.sprite("hat.png");break; case 6: _block = CCSprite.sprite("canteen.png");break; case 7: _block = CCSprite.sprite("banana.png");break; case 8: _block = CCSprite.sprite("statue.png");break; case 9: _block = CCSprite.sprite("hat.png");break; } int padding=20; //_block.setPosition(CGPoint.make(100, 100)); // Determine where to spawn the target along the Y axis CGSize winSize = CCDirector.sharedDirector().displaySize(); int minY = (int)(_block.getContentSize().width / 2.0f); int maxY = (int)(winSize.width - _block.getContentSize().width / 2.0f); int rangeY = maxY - minY; int actualY = rand.nextInt(rangeY) + minY; // Create block and add it to the layer float xOffset = padding+_block.getContentSize().width/2+((_block.getContentSize().width+padding)*count); _block.setPosition(CGPoint.make(actualY, 750)); _block.setTag(1); float w = _block.getContentSize().width; objectHint.setVisible(true); objectHint.changeWidth(w); objectHint.setPosition(actualY-w/2, 460); this.addChild(_block,10000); // Create ball body and shape BodyDef ballBodyDef1 = new BodyDef(); ballBodyDef1.type = BodyType.DynamicBody; ballBodyDef1.position.set(actualY/PTM_RATIO, 480/PTM_RATIO); bodies = _world.createBody(ballBodyDef1); bodies.setUserData(_block); PolygonShape circle1 = new PolygonShape(); Vector2 verts[] = { new Vector2(-11.8f / PTM_RATIO, -24.5f / PTM_RATIO), new Vector2(11.7f / PTM_RATIO, -24.0f / PTM_RATIO), new Vector2(29.2f / PTM_RATIO, -14.0f / PTM_RATIO), new Vector2(28.7f / PTM_RATIO, -0.7f / PTM_RATIO), new Vector2(8.0f / PTM_RATIO, 18.2f / PTM_RATIO), new Vector2(-29.0f / PTM_RATIO, 18.7f / PTM_RATIO), new Vector2(-26.3f / PTM_RATIO, -12.2f / PTM_RATIO) }; circle1.set(verts); FixtureDef ballShapeDef1 = new FixtureDef(); ballShapeDef1.shape = circle1; ballShapeDef1.density = 10.0f; ballShapeDef1.friction = 0.0f; ballShapeDef1.restitution = 0.1f; bodies.createFixture(ballShapeDef1); count++; //Remove(); } @Override public void ccAccelerometerChanged(float accelX, float accelY, float accelZ) { //Apply the directional impulse /*float impulse = monkey_body.getMass()*accelY*WALK_FACTOR; Vector2 force = new Vector2(impulse, 0); monkey_body.applyLinearImpulse(force, monkey_body.getWorldCenter());*/ walk(accelY); //Remove(); } private void walk(float accelY) { // TODO Auto-generated method stub direction = accelY; } private void Remove() { for (Iterator<MyContact> it1 = _contactListener.mContacts.iterator(); it1.hasNext();) { MyContact contact = it1.next(); Body bodyA = contact.fixtureA.getBody(); Body bodyB = contact.fixtureB.getBody(); // See if there's any user data attached to the Box2D body // There should be, since we set it in addBoxBodyForSprite if (bodyA.getUserData() != null && bodyB.getUserData() != null) { CCSprite spriteA = (CCSprite) bodyA.getUserData(); CCSprite spriteB = (CCSprite) bodyB.getUserData(); // Is sprite A a cat and sprite B a car? If so, push the cat // on a list to be destroyed... if (spriteA.getTag() == 1 && spriteB.getTag() == 2) { //Log.v("dsfds", "dsfsd"+bodyA); //_world.destroyBody(bodyA); // removeChild(spriteA, true); toDestroy.add(bodyA); } // Is sprite A a car and sprite B a cat? If so, push the cat // on a list to be destroyed... else if (spriteA.getTag() == 2 && spriteB.getTag() == 1) { //Log.v("dsfds", "dsfsd"+bodyB); toDestroy.add(bodyB); } } } // Loop through all of the box2d bodies we want to destroy... for (Iterator<Body> it1 = toDestroy.iterator(); it1.hasNext();) { Body body = it1.next(); // See if there's any user data attached to the Box2D body // There should be, since we set it in addBoxBodyForSprite if (body.getUserData() != null) { // We know that the user data is a sprite since we set // it that way, so cast it... CCSprite sprite = (CCSprite) body.getUserData(); // Remove the sprite from the scene _world.destroyBody(body); removeChild(sprite, true); } // Destroy the Box2D body as well // _contactListener.mContacts.remove(0); } } public synchronized void tick(float delta) { synchronized (_world) { _world.step(delta, 8, 3); //_world.clearForces(); //addNewSprite(); } CCAnimation danceAnimation = CCAnimation.animation("dance", 1.0f); // Iterate over the bodies in the physics world Iterator<Body> it = _world.getBodies(); while(it.hasNext()) { Body b = it.next(); Object userData = b.getUserData(); if (userData != null && userData instanceof CCSprite) { //Synchronize the Sprites position and rotation with the corresponding body CCSprite sprite = (CCSprite)userData; if(sprite.getTag()==1) { //b.applyLinearImpulse(force, pos); sprite.setPosition(b.getPosition().x * PTM_RATIO, b.getPosition().y * PTM_RATIO); sprite.setRotation(-1.0f * ccMacros.CC_RADIANS_TO_DEGREES(b.getAngle())); } else { //Apply the directional impulse float impulse = monkey_body.getMass()*direction*WALK_FACTOR; Vector2 force = new Vector2(impulse, 0); b.applyLinearImpulse(force, b.getWorldCenter()); sprite.setPosition(b.getPosition().x * PTM_RATIO, b.getPosition().y * PTM_RATIO); animDelay -= 1.0f/60.0f; if(animDelay <= 0) { animDelay = ANIM_SPEED; animPhase++; if(animPhase > 2) { animPhase = 1; } } if(direction < 0 ) { isLeft=1; } else { isLeft=0; } if(isLeft==1) { dir = "left"; } else { dir = "right"; } float standingLimit = (float) 0.1f; float vX = monkey_body.getLinearVelocity().x; if((vX > -standingLimit)&& (vX < standingLimit)) { // Log.v("sasd", "standing"); } else { } } } } Remove(); } } Sorry for my english. Thanks in advance.

    Read the article

  • How to upgrade your Solaris 11 with the latest available SRUs ?

    - by jim
    1 ) Follow the instructions (*) in the document "Updating the Software on Your Oracle Solaris 11 System" * see and apply "How to Configure the Oracle Solaris support Repository" then run: # pkg update --accept Reboot if necessary (see "why" in STEP 3) Note: it is possible that your "pkg" package is not up to date # pkg update WARNING: pkg(5) appears to be out of date, and should be updated before running update.  Please update pkg(5) using 'pfexec pkg install pkg:/package/pkg' and then retry the update. -> So just upgrade it: # pkg install pkg:/package/pkg Reboot if necessary (see "why" in STEP 3) By the way, note that I am using the DEV tree: # pkg publisher -PPUBLISHER                             TYPE     STATUS   URIsolaris                               origin   online   https://pkg.oracle.com/solaris/dev/ 2 ) Now our system is ready to jump to the latest SRUs so check what is available: # pkg list -af entire NAME (PUBLISHER)                     VERSION                    IFO entire                                            0.5-DOT-11-0.175.1.0.0.24-DOT-2    ---   --> Latest version available in the repository ! entire                                            0.5.11-0.175.1.0.0.24.0    --- entire                                            0.5.11-0.175.1.0.0.23.0    --- entire                                            0.5.11-0.175.1.0.0.22.1    --- entire                                            0.5.11-0.175.1.0.0.21.0    --- entire                                            0.5.11-0.175.1.0.0.20.0    --- entire                                            0.5.11-0.175.1.0.0.19.0    --- entire                                            0.5.11-0.175.1.0.0.18.0    --- entire                                            0.5.11-0.175.1.0.0.17.0    --- entire                                            0.5.11-0.175.1.0.0.16.0    --- entire                                            0.5.11-0.175.1.0.0.15.1    --- entire                                            0.5.11-0.175.1.0.0.14.0    --- entire                                            0.5.11-0.175.1.0.0.13.0    --- entire                                            0.5.11-0.175.1.0.0.12.0    --- entire                                            0.5.11-0.175.1.0.0.11.0    --- entire                                            0.5.11-0.175.1.0.0.10.0    --- entire                                            0.5.11-0.175.0.11.0.4.1    i--   --> this is at what level your OS is ! 3 ) Apply the latest SRU: (don´t forget the --accept parameter) # pkg update --accept entire-AT-0.5.11-0.175.1.0.0.24.2------------------------------------------------------------Package: pkg://solaris/consolidation/osnet/osnet-incorporation-AT-0.5.11,5.11-0.175.1.0.0.24.2:20120919T184141ZLicense: usr/src/pkg/license_files/lic_OTNOracle Technology Network Developer License AgreementOracle Solaris, Oracle Solaris Cluster and Oracle Solaris ExpressEXPORT CONTROLSSelecting the "Accept License Agreement" button is a confirmationof your agreement that you comply, now and during the trial term(if applicable), with each of the following statements:-You are not a citizen, national, or resident of, and are not undercontrol of, the government of Cuba, Iran, Sudan, North Korea, Syria,or any country to which the United States has prohibited export. <....> Packages to remove:  10 Packages to install:  38 Packages to update: 443 Mediators to change:   2 Create boot environment: Yes   --> a reboot is required and a new BE will be created for you !! Create backup boot environment:  No DOWNLOAD                               PKGS       FILES    XFER (MB)Completed                                491/491 23113/23113  504.2/504.2PHASE                                        ACTIONSRemoval Phase                           10359/10359 Install Phase                               15530/15530 Update Phase                              15543/15543 PHASE                                          ITEMSPackage State Update Phase         932/932 Package Cache Update Phase       452/452 Image State Update Phase                    2/2 A clone of solaris-1 exists and has been updated and activated.On the next boot the Boot Environment solaris-2 will bemounted on '/'.  Reboot when ready to switch to this updated BE. 4 ) Reboot your system # reboot  5 ) Resources Solaris 11 Express and Solaris 11 Support Repositories Explained [ID 1021281.1] Oracle Solaris 11 Release Notes Updating the Software on Your Oracle Solaris 11 System

    Read the article

  • Update the Progress bar using winforms c#

    - by karthik
    There is a functionality in my module, where the user can scan the number of serial ports in the system and when the user clicks "Auto scan" button, the code will have to go through each serial port and send a test message and wait for the reply. I am using Progress bar control to show process of autoscan. For which i need to pass the value to "x" and "Y" in my code to update the bar. How can i pass the value since my code is already in a foreach loop for getting the serialports. Y = should pass the value of total number of serial ports X = should iterate through each port and pass the value Hope i am clear with req. private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e) { string strAckData = ""; foreach (SerialPort sp in comPortsList) { sp.Open(); string sendData = "Auto scan"; sp.Write(sendData); strAckData += "Connection live on port " + sp.ReadExisting() + "\n"; sp.Close(); double dIndex = (double)x; **//How to pass the value here ?** double dTotal = (double)y; **//How to pass the value here ?** double dProgressPercentage = (dIndex / dTotal); int iProgressPercentage = (int)(dProgressPercentage * 100); // update the progress bar backgroundWorker1.ReportProgress(iProgressPercentage); } richTextBox1.Invoke(new MethodInvoker(delegate { richTextBox1.Text = strAckData; })); } private void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e) { ProgressBar.Value = e.ProgressPercentage; } private void backgroundWorker1_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e) { StatusLabel.Text = "Auto Scan completed"; }

    Read the article

  • How do I pass an array of structs (containing std:string or BSTR) from ATL to C#. SafeArray? Varian

    - by Andrew
    Hi, I have an ATL COM object that I am using from C#. The interface currently looks like: interface ICHASCom : IDispatch{ [id(1), helpstring("method Start")] HRESULT Start([in] BSTR name, [out,retval] VARIANT_BOOL* result); ... [id(4), helpstring("method GetCount")] HRESULT GetCount([out,retval] LONG* numPorts); ... [id(7), helpstring("method EnableLogging")] HRESULT EnableLogging([in] VARIANT_BOOL enableLogging); }; That is, it's a very simple interface. I also have some events that I send back too. Now, I would like to add something to the interface. In the ATL I have some results, which are currently structs and look like struct REPORT_LINE { string creationDate; string Id; string summary; }; All the members of the struct are std::string. I have an array of these that I need to get back to the C#. What's the best way to do this? I suspect someone is going to say, "hey, you can't just send std::string over COM like that. If so, fine, but what's the best way to modidfy the struct? Change the std::string to BSTR? And then how do I, 1) Set up the IDL to pass an array of structs (structs with BSTR or std::string) 2) If I must use SAFEARRAYS, how do I fill the SAFEARRAYS with the structs. I'm not familiar with COM except for use with simple types. Thanks, Dave

    Read the article

  • displaying a group once in php mysql

    - by JPro
    I have some data like this : 1 TC1 PASS 2 TC2 FAIL 3 TC3 INCONC 4 TC1 FAIL 5 TC21 FAIL 6 TC4 PASS 7 TC3 PASS 8 TC2 FAIL 9 TC1 TIMEOUT 10 TC21 FAIL If I try the below code : <?php mysql_connect("localhost", "root", "pop") or die(mysql_error()); mysql_select_db("jpd") or die(mysql_error()); $oustanding_fails = mysql_query("select * from SELECT_PASS ") or die(mysql_error()); $resultSetArray = array(); $platform; while($row1 = mysql_fetch_array( $oustanding_fails )) { if(trim($row1['TESTCASE']) <> trim($platform)) { echo $row1['TESTCASE']."-"; $platform = $row1['TESTCASE']; } echo $row1['RESULT'] ."<br>"; } ?> to get a result like this : TC1 PASS FAIL TIMEOUT TC2 FAIL FAIL TC3 INCONC PASS TC4 PASS AND SO ON. I am unable to get the result I want. Any ideas where exactly I am making mistake? Thanks.

    Read the article

  • using empty on inaccessible object with __isset and __get

    - by David
    <?php class Magic_Methods { protected $meta; public function __construct() { $this->meta = (object) array( 'test' => 1 ); } public function __isset($name) { echo "pass isset {$name} \n"; return isset($this->$name); } public function __get($name) { echo "pass get {$name} \n"; return $this->$name; } } $mm = new Magic_Methods(); $meta = empty($mm->meta->notExisting); var_dump($meta); echo "||\n"; $meta = empty($mm->meta); var_dump($meta); The snippet above does not work as expected for me. Why would the first empty() ommit the __isset? I get this: pass get meta bool(true) || pass isset meta pass get meta bool(false) I would expected identical results or another pass at the __isset, but not a direct call to __get. Or am I missing something here?

    Read the article

  • Sorting an array of strings in reverse alphabetical order in Java

    - by Quacky
    I've been tasked with turning this code into a reverse sort, but for the life of me cannot figure out how to do it. These are my sort, findlargest and swap methods. I have a feeling I am missing something glaringly obvious here, any help would be really appreciated. public static void sort(String[] arr) { for (int pass = 1; pass < arr.length; pass++) { int largestPos = findLargest(arr, arr.length - pass); if (largestPos != arr.length - pass) { swap(arr, largestPos, arr.length - pass); } } } public static int findLargest(String[] arr, int num) { int largestPos = 0; for (int i = 1; i <= num; i++) { if (arr[i].compareToIgnoreCase(arr[largestPos]) > 0) { largestPos = i; } } return largestPos; } public static void swap(String[] arr, int first, int second) { String temp = arr[first]; arr[first] = arr[second]; arr[second] = temp; } }

    Read the article

  • C#/.NET Little Wonders: The Generic Func Delegates

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. Back in one of my three original “Little Wonders” Trilogy of posts, I had listed generic delegates as one of the Little Wonders of .NET.  Later, someone posted a comment saying said that they would love more detail on the generic delegates and their uses, since my original entry just scratched the surface of them. Last week, I began our look at some of the handy generic delegates built into .NET with a description of delegates in general, and the Action family of delegates.  For this week, I’ll launch into a look at the Func family of generic delegates and how they can be used to support generic, reusable algorithms and classes. Quick Delegate Recap Delegates are similar to function pointers in C++ in that they allow you to store a reference to a method.  They can store references to either static or instance methods, and can actually be used to chain several methods together in one delegate. Delegates are very type-safe and can be satisfied with any standard method, anonymous method, or a lambda expression.  They can also be null as well (refers to no method), so care should be taken to make sure that the delegate is not null before you invoke it. Delegates are defined using the keyword delegate, where the delegate’s type name is placed where you would typically place the method name: 1: // This delegate matches any method that takes string, returns nothing 2: public delegate void Log(string message); This delegate defines a delegate type named Log that can be used to store references to any method(s) that satisfies its signature (whether instance, static, lambda expression, etc.). Delegate instances then can be assigned zero (null) or more methods using the operator = which replaces the existing delegate chain, or by using the operator += which adds a method to the end of a delegate chain: 1: // creates a delegate instance named currentLogger defaulted to Console.WriteLine (static method) 2: Log currentLogger = Console.Out.WriteLine; 3:  4: // invokes the delegate, which writes to the console out 5: currentLogger("Hi Standard Out!"); 6:  7: // append a delegate to Console.Error.WriteLine to go to std error 8: currentLogger += Console.Error.WriteLine; 9:  10: // invokes the delegate chain and writes message to std out and std err 11: currentLogger("Hi Standard Out and Error!"); While delegates give us a lot of power, it can be cumbersome to re-create fairly standard delegate definitions repeatedly, for this purpose the generic delegates were introduced in various stages in .NET.  These support various method types with particular signatures. Note: a caveat with generic delegates is that while they can support multiple parameters, they do not match methods that contains ref or out parameters. If you want to a delegate to represent methods that takes ref or out parameters, you will need to create a custom delegate. We’ve got the Func… delegates Just like it’s cousin, the Action delegate family, the Func delegate family gives us a lot of power to use generic delegates to make classes and algorithms more generic.  Using them keeps us from having to define a new delegate type when need to make a class or algorithm generic. Remember that the point of the Action delegate family was to be able to perform an “action” on an item, with no return results.  Thus Action delegates can be used to represent most methods that take 0 to 16 arguments but return void.  You can assign a method The Func delegate family was introduced in .NET 3.5 with the advent of LINQ, and gives us the power to define a function that can be called on 0 to 16 arguments and returns a result.  Thus, the main difference between Action and Func, from a delegate perspective, is that Actions return nothing, but Funcs return a result. The Func family of delegates have signatures as follows: Func<TResult> – matches a method that takes no arguments, and returns value of type TResult. Func<T, TResult> – matches a method that takes an argument of type T, and returns value of type TResult. Func<T1, T2, TResult> – matches a method that takes arguments of type T1 and T2, and returns value of type TResult. Func<T1, T2, …, TResult> – and so on up to 16 arguments, and returns value of type TResult. These are handy because they quickly allow you to be able to specify that a method or class you design will perform a function to produce a result as long as the method you specify meets the signature. For example, let’s say you were designing a generic aggregator, and you wanted to allow the user to define how the values will be aggregated into the result (i.e. Sum, Min, Max, etc…).  To do this, we would ask the user of our class to pass in a method that would take the current total, the next value, and produce a new total.  A class like this could look like: 1: public sealed class Aggregator<TValue, TResult> 2: { 3: // holds method that takes previous result, combines with next value, creates new result 4: private Func<TResult, TValue, TResult> _aggregationMethod; 5:  6: // gets or sets the current result of aggregation 7: public TResult Result { get; private set; } 8:  9: // construct the aggregator given the method to use to aggregate values 10: public Aggregator(Func<TResult, TValue, TResult> aggregationMethod = null) 11: { 12: if (aggregationMethod == null) throw new ArgumentNullException("aggregationMethod"); 13:  14: _aggregationMethod = aggregationMethod; 15: } 16:  17: // method to add next value 18: public void Aggregate(TValue nextValue) 19: { 20: // performs the aggregation method function on the current result and next and sets to current result 21: Result = _aggregationMethod(Result, nextValue); 22: } 23: } Of course, LINQ already has an Aggregate extension method, but that works on a sequence of IEnumerable<T>, whereas this is designed to work more with aggregating single results over time (such as keeping track of a max response time for a service). We could then use this generic aggregator to find the sum of a series of values over time, or the max of a series of values over time (among other things): 1: // creates an aggregator that adds the next to the total to sum the values 2: var sumAggregator = new Aggregator<int, int>((total, next) => total + next); 3:  4: // creates an aggregator (using static method) that returns the max of previous result and next 5: var maxAggregator = new Aggregator<int, int>(Math.Max); So, if we were timing the response time of a web method every time it was called, we could pass that response time to both of these aggregators to get an idea of the total time spent in that web method, and the max time spent in any one call to the web method: 1: // total will be 13 and max 13 2: int responseTime = 13; 3: sumAggregator.Aggregate(responseTime); 4: maxAggregator.Aggregate(responseTime); 5:  6: // total will be 20 and max still 13 7: responseTime = 7; 8: sumAggregator.Aggregate(responseTime); 9: maxAggregator.Aggregate(responseTime); 10:  11: // total will be 40 and max now 20 12: responseTime = 20; 13: sumAggregator.Aggregate(responseTime); 14: maxAggregator.Aggregate(responseTime); The Func delegate family is useful for making generic algorithms and classes, and in particular allows the caller of the method or user of the class to specify a function to be performed in order to generate a result. What is the result of a Func delegate chain? If you remember, we said earlier that you can assign multiple methods to a delegate by using the += operator to chain them.  So how does this affect delegates such as Func that return a value, when applied to something like the code below? 1: Func<int, int, int> combo = null; 2:  3: // What if we wanted to aggregate the sum and max together? 4: combo += (total, next) => total + next; 5: combo += Math.Max; 6:  7: // what is the result? 8: var comboAggregator = new Aggregator<int, int>(combo); Well, in .NET if you chain multiple methods in a delegate, they will all get invoked, but the result of the delegate is the result of the last method invoked in the chain.  Thus, this aggregator would always result in the Math.Max() result.  The other chained method (the sum) gets executed first, but it’s result is thrown away: 1: // result is 13 2: int responseTime = 13; 3: comboAggregator.Aggregate(responseTime); 4:  5: // result is still 13 6: responseTime = 7; 7: comboAggregator.Aggregate(responseTime); 8:  9: // result is now 20 10: responseTime = 20; 11: comboAggregator.Aggregate(responseTime); So remember, you can chain multiple Func (or other delegates that return values) together, but if you do so you will only get the last executed result. Func delegates and co-variance/contra-variance in .NET 4.0 Just like the Action delegate, as of .NET 4.0, the Func delegate family is contra-variant on its arguments.  In addition, it is co-variant on its return type.  To support this, in .NET 4.0 the signatures of the Func delegates changed to: Func<out TResult> – matches a method that takes no arguments, and returns value of type TResult (or a more derived type). Func<in T, out TResult> – matches a method that takes an argument of type T (or a less derived type), and returns value of type TResult(or a more derived type). Func<in T1, in T2, out TResult> – matches a method that takes arguments of type T1 and T2 (or less derived types), and returns value of type TResult (or a more derived type). Func<in T1, in T2, …, out TResult> – and so on up to 16 arguments, and returns value of type TResult (or a more derived type). Notice the addition of the in and out keywords before each of the generic type placeholders.  As we saw last week, the in keyword is used to specify that a generic type can be contra-variant -- it can match the given type or a type that is less derived.  However, the out keyword, is used to specify that a generic type can be co-variant -- it can match the given type or a type that is more derived. On contra-variance, if you are saying you need an function that will accept a string, you can just as easily give it an function that accepts an object.  In other words, if you say “give me an function that will process dogs”, I could pass you a method that will process any animal, because all dogs are animals.  On the co-variance side, if you are saying you need a function that returns an object, you can just as easily pass it a function that returns a string because any string returned from the given method can be accepted by a delegate expecting an object result, since string is more derived.  Once again, in other words, if you say “give me a method that creates an animal”, I can pass you a method that will create a dog, because all dogs are animals. It really all makes sense, you can pass a more specific thing to a less specific parameter, and you can return a more specific thing as a less specific result.  In other words, pay attention to the direction the item travels (parameters go in, results come out).  Keeping that in mind, you can always pass more specific things in and return more specific things out. For example, in the code below, we have a method that takes a Func<object> to generate an object, but we can pass it a Func<string> because the return type of object can obviously accept a return value of string as well: 1: // since Func<object> is co-variant, this will access Func<string>, etc... 2: public static string Sequence(int count, Func<object> generator) 3: { 4: var builder = new StringBuilder(); 5:  6: for (int i=0; i<count; i++) 7: { 8: object value = generator(); 9: builder.Append(value); 10: } 11:  12: return builder.ToString(); 13: } Even though the method above takes a Func<object>, we can pass a Func<string> because the TResult type placeholder is co-variant and accepts types that are more derived as well: 1: // delegate that's typed to return string. 2: Func<string> stringGenerator = () => DateTime.Now.ToString(); 3:  4: // This will work in .NET 4.0, but not in previous versions 5: Sequence(100, stringGenerator); Previous versions of .NET implemented some forms of co-variance and contra-variance before, but .NET 4.0 goes one step further and allows you to pass or assign an Func<A, BResult> to a Func<Y, ZResult> as long as A is less derived (or same) as Y, and BResult is more derived (or same) as ZResult. Sidebar: The Func and the Predicate A method that takes one argument and returns a bool is generally thought of as a predicate.  Predicates are used to examine an item and determine whether that item satisfies a particular condition.  Predicates are typically unary, but you may also have binary and other predicates as well. Predicates are often used to filter results, such as in the LINQ Where() extension method: 1: var numbers = new[] { 1, 2, 4, 13, 8, 10, 27 }; 2:  3: // call Where() using a predicate which determines if the number is even 4: var evens = numbers.Where(num => num % 2 == 0); As of .NET 3.5, predicates are typically represented as Func<T, bool> where T is the type of the item to examine.  Previous to .NET 3.5, there was a Predicate<T> type that tended to be used (which we’ll discuss next week) and is still supported, but most developers recommend using Func<T, bool> now, as it prevents confusion with overloads that accept unary predicates and binary predicates, etc.: 1: // this seems more confusing as an overload set, because of Predicate vs Func 2: public static SomeMethod(Predicate<int> unaryPredicate) { } 3: public static SomeMethod(Func<int, int, bool> binaryPredicate) { } 4:  5: // this seems more consistent as an overload set, since just uses Func 6: public static SomeMethod(Func<int, bool> unaryPredicate) { } 7: public static SomeMethod(Func<int, int, bool> binaryPredicate) { } Also, even though Predicate<T> and Func<T, bool> match the same signatures, they are separate types!  Thus you cannot assign a Predicate<T> instance to a Func<T, bool> instance and vice versa: 1: // the same method, lambda expression, etc can be assigned to both 2: Predicate<int> isEven = i => (i % 2) == 0; 3: Func<int, bool> alsoIsEven = i => (i % 2) == 0; 4:  5: // but the delegate instances cannot be directly assigned, strongly typed! 6: // ERROR: cannot convert type... 7: isEven = alsoIsEven; 8:  9: // however, you can assign by wrapping in a new instance: 10: isEven = new Predicate<int>(alsoIsEven); 11: alsoIsEven = new Func<int, bool>(isEven); So, the general advice that seems to come from most developers is that Predicate<T> is still supported, but we should use Func<T, bool> for consistency in .NET 3.5 and above. Sidebar: Func as a Generator for Unit Testing One area of difficulty in unit testing can be unit testing code that is based on time of day.  We’d still want to unit test our code to make sure the logic is accurate, but we don’t want the results of our unit tests to be dependent on the time they are run. One way (of many) around this is to create an internal generator that will produce the “current” time of day.  This would default to returning result from DateTime.Now (or some other method), but we could inject specific times for our unit testing.  Generators are typically methods that return (generate) a value for use in a class/method. For example, say we are creating a CacheItem<T> class that represents an item in the cache, and we want to make sure the item shows as expired if the age is more than 30 seconds.  Such a class could look like: 1: // responsible for maintaining an item of type T in the cache 2: public sealed class CacheItem<T> 3: { 4: // helper method that returns the current time 5: private static Func<DateTime> _timeGenerator = () => DateTime.Now; 6:  7: // allows internal access to the time generator 8: internal static Func<DateTime> TimeGenerator 9: { 10: get { return _timeGenerator; } 11: set { _timeGenerator = value; } 12: } 13:  14: // time the item was cached 15: public DateTime CachedTime { get; private set; } 16:  17: // the item cached 18: public T Value { get; private set; } 19:  20: // item is expired if older than 30 seconds 21: public bool IsExpired 22: { 23: get { return _timeGenerator() - CachedTime > TimeSpan.FromSeconds(30.0); } 24: } 25:  26: // creates the new cached item, setting cached time to "current" time 27: public CacheItem(T value) 28: { 29: Value = value; 30: CachedTime = _timeGenerator(); 31: } 32: } Then, we can use this construct to unit test our CacheItem<T> without any time dependencies: 1: var baseTime = DateTime.Now; 2:  3: // start with current time stored above (so doesn't drift) 4: CacheItem<int>.TimeGenerator = () => baseTime; 5:  6: var target = new CacheItem<int>(13); 7:  8: // now add 15 seconds, should still be non-expired 9: CacheItem<int>.TimeGenerator = () => baseTime.AddSeconds(15); 10:  11: Assert.IsFalse(target.IsExpired); 12:  13: // now add 31 seconds, should now be expired 14: CacheItem<int>.TimeGenerator = () => baseTime.AddSeconds(31); 15:  16: Assert.IsTrue(target.IsExpired); Now we can unit test for 1 second before, 1 second after, 1 millisecond before, 1 day after, etc.  Func delegates can be a handy tool for this type of value generation to support more testable code.  Summary Generic delegates give us a lot of power to make truly generic algorithms and classes.  The Func family of delegates is a great way to be able to specify functions to calculate a result based on 0-16 arguments.  Stay tuned in the weeks that follow for other generic delegates in the .NET Framework!   Tweet Technorati Tags: .NET, C#, CSharp, Little Wonders, Generics, Func, Delegates

    Read the article

  • NFS server generating "invalid extent" on EXT4 system disk?

    - by Stephen Winnall
    I have a server running Xen 4.1 with Oneiric in the dom0 and each of the 4 domUs. The system disks of the domUs are LVM2 volumes built on top of an mdadm RAID1. All the domU system disks are EXT4 and are created using snapshots of the same original template. 3 of them run perfectly, but one (called s-ub-02) keeps on being remounted read-only. A subsequent e2fsck results in a single "invalid extent" diagnosis: e2fsck 1.41.14 (22-Dec-2010) /dev/domu/s-ub-02-root contains a file system with errors, check forced. Pass 1: Checking inodes, blocks, and sizes Inode 525418 has an invalid extent (logical block 8959, invalid physical block 0, len 0) Clear<y>? yes Pass 2: Checking directory structure Pass 3: Checking directory connectivity Pass 4: Checking reference counts Pass 5: Checking group summary information /dev/domu/s-ub-02-root: 77757/655360 files (0.3% non-contiguous), 360592/2621440 blocks The console shows typically the following errors for the system disk (xvda2): [101980.903416] EXT4-fs error (device xvda2): ext4_ext_find_extent:732: inode #525418: comm apt-get: bad header/extent: invalid extent entries - magic f30a, entries 12, max 340(340), depth 0(0) [101980.903473] EXT4-fs (xvda2): Remounting filesystem read-only I have created new versions of the system disk. The same thing always happens. This, and the fact that the disk is ultimately on a RAID1, leads me to preclude a hardware disk error. The only obvious distinguishing feature of this domU is the presence of nfs-kernel-server, so I suspect that. Its exports file looks like this: /exports/users 192.168.0.0/255.255.248.0(rw,sync,no_subtree_check) /exports/media/music 192.168.0.0/255.255.248.0(rw,sync,no_subtree_check) /exports/media/pictures 192.168.0.0/255.255.248.0(rw,sync,no_subtree_check) /exports/opt 192.168.0.0/255.255.248.0(rw,sync,no_subtree_check) /exports/users and /exports/opt are LVM2 volumes from the same volume group as the system disk. /exports/media is an EXT2 volume. (There is an issue where clients see /exports/media/pictures as being a read-only volume, which I mention for completeness.) With the exception of the read-only problem, the NFS server appears to work correctly under light load for several hours before the "invalid extent" problem occurs. There are no helpful entries in /var/log. All of a sudden, no more files are written, so you can see when the disk was remounted read-only, but there is no indication of what the cause might be. Can anyone help me with this problem? Steve

    Read the article

  • If not now, then when?

    - by Chris Gardner
    Originally posted on: http://geekswithblogs.net/freestylecoding/archive/2013/10/25/if-not-now-then-when.aspx The time has been flying by this year. It seems like only yesterday that I mentioned the gorillagator, a simple construct of confusion to try to draw attention to my message. In reality, that message was sent over a month ago. During that time, the hours slipped to days and days to weeks. Many exciting things have happened to myself; I'm sure many exciting things have happened to you. I'm also sure that many terrifying things have happened to children and their families. 62 children enter treatment at a Children's Miracle Network Hospital every minute. That's nearly 60,000 children since I sent the last email. To put that number in perspective, that is more than the population of Greenland. If we expand that to the past year, they have been nearly 550,000 children treated. That is almost the population of Huntsville, Decatur, and all their suburbs combined. Over the past 4 years, I have raised a little more than $3,000 for Children's Hospital of Alabama. As a result, I received a call from the organizers of Extra Life thanking me for my dedicated work and informing me that I was the top supporters for Children's Hospital of Alabama ... with my measly three grand. We can do much better than that. It may sound like I'm trying to have fun by playing games for 24 hours. It is more than that. It is me using my time and body as a catalyst. It is me putting my passion to work for a cause. It is me turning my love into something tangible. I have been campaigning and fighting to give these children a chance for years. I have been asking you to help me support these children and families. I've been putting in countless hours of talking to people, impassioned emails, and carefully constructed tweets. I have been fighting with cutting edge, and sometimes expensive, technology to try to provide live streams of my marathons. I yearly put my body through 24 (and, this year, 25) hours of no sleep. I do this to represent the countless hours these families sit awake at their children's side. All I ask is a few minutes on a website and a few dollars. These few minutes and few dollars go a long way help people that are experiencing circumstances that only occur in our nightmares. I also ask that you take one extra step. Forward this plea to those that you know. I can only reach a small fraction of a percentage of the people that may be able to help. Together, we can reach the world. I raise money for Children's Hospital of Alabama. As this message branches out, people may wish to support a hospital closer to their area. I have included a link to the list of people that have dedicated their time and have received no donations. Find someone on the list supporting your local hospital and give them a donation. Let them know that their time and effort are appreciated. Together, we can do something great. Together, we can make a difference. Together, we all stand tall. Thank you. You can get more information at http://www.extra-life.org and http://childrensmiraclenetworkhospitals.org/" My donation page is http://www.extra-life.org/participant/cgardner The list of participants without donations is http://www.extra-life.org/index.cfm?fuseaction=donorDrive.eventParticipantList&page=629&eventID=512

    Read the article

  • Weird UPD packets on incoming FTP MLSD command

    - by FractalizeR
    Hello. I am developing a firewall script for my server. So far it is working fine, except for FTP. Server is dedicated, CentOS based with static IP. There is no NAT between me and server. IPTables is a firewall. Here is a script I use to configure iptables: http://pastebin.com/f54a70fec I allow all RELATED and ESTABLISHED connections in it and load all conn_track modules. I supposed it to be sufficient in order FTP to work with iptables. The problem is that FTP is not working either in passive or active mode. FileZilla and TotalCommander just hangs on MLSD FTP command. In the server log at the exact moment of FTP connection some weird packets are dropped by firewall: Dec 20 15:37:09 server ntpd[12329]: synchronized to 81.200.8.213, stratum 5 Dec 20 15:37:14 server proftpd[30526]: gsmforum.ru (::ffff:95.24.7.25[::ffff:95.24.7.25]) - FTP session opened. Dec 20 12:37:14 server proftpd[30526]: gsmforum.ru (::ffff:95.24.7.25[::ffff:95.24.7.25]) - Preparing to chroot to directory '/home/gsmforum' Dec 20 15:37:23 server kernel: {fw}UNKNOWN:IN=eth0 OUT= MAC=ff:ff:ff:ff:ff:ff:00:1a:64:6b:1d:67:08:00 SRC=0.0.0.0 DST=255.255.255.255 LEN=306 TOS=0x00 PREC=0x00 TTL=128 ID=32566 DF PROTO=UDP SPT=68 DPT=67 LEN=286 Dec 20 15:37:25 server kernel: {fw}UNKNOWN:IN=eth0 OUT= MAC=ff:ff:ff:ff:ff:ff:00:1f:29:63:03:de:08:00 SRC=89.111.189.17 DST=255.255.255.255 LEN=68 TOS=0x00 PREC=0x00 TTL=128 ID=13480 PROTO=UDP SPT=1052 DPT=1947 LEN=48 Dec 20 15:37:26 server kernel: {fw}UNKNOWN:IN=eth0 OUT= MAC=00:15:17:62:db:28:00:1f:26:27:34:c2:08:00 SRC=81.169.231.108 DST=79.174.68.223 LEN=40 TOS=0x00 PREC=0x00 TTL=53 ID=61798 PROTO=TCP SPT=4178 DPT=80 WINDOW=65535 RES=0x00 ACK FIN URGP=0 Dec 20 15:37:26 server kernel: {fw}UNKNOWN:IN=eth0 OUT= MAC=ff:ff:ff:ff:ff:ff:00:1a:64:9c:50:e7:08:00 SRC=0.0.0.0 DST=255.255.255.255 LEN=306 TOS=0x00 PREC=0x00 TTL=128 ID=50015 DF PROTO=UDP SPT=68 DPT=67 LEN=286 Dec 20 15:37:26 server kernel: {fw}UNKNOWN:IN=eth0 OUT= MAC=00:15:17:62:db:28:00:1f:26:27:34:c2:08:00 SRC=81.169.231.108 DST=79.174.68.223 LEN=40 TOS=0x00 PREC=0x00 TTL=53 ID=62305 PROTO=TCP SPT=4178 DPT=80 WINDOW=65535 RES=0x00 ACK FIN URGP=0 Dec 20 15:37:26 server kernel: {fw}UNKNOWN:IN=eth0 OUT= MAC=ff:ff:ff:ff:ff:ff:00:19:bb:eb:c6:e1:08:00 SRC=0.0.0.0 DST=255.255.255.255 LEN=328 TOS=0x00 PREC=0x00 TTL=30 ID=5245 PROTO=UDP SPT=68 DPT=67 LEN=308 Dec 20 15:37:27 server kernel: {fw}UNKNOWN:IN=eth0 OUT= MAC=00:15:17:62:db:28:00:1f:26:27:34:c2:08:00 SRC=81.169.231.108 DST=79.174.68.223 LEN=40 TOS=0x00 PREC=0x00 TTL=53 ID=63285 PROTO=TCP SPT=4178 DPT=80 WINDOW=65535 RES=0x00 ACK FIN URGP=0 Dec 20 15:37:29 server kernel: {fw}UNKNOWN:IN=eth0 OUT= MAC=00:15:17:62:db:28:00:1f:26:27:34:c2:08:00 SRC=81.169.231.108 DST=79.174.68.223 LEN=40 TOS=0x00 PREC=0x00 TTL=53 ID=391 PROTO=TCP SPT=4183 DPT=80 WINDOW=65535 RES=0x00 ACK FIN URGP=0 Dec 20 15:37:29 server kernel: {fw}UNKNOWN:IN=eth0 OUT= MAC=00:15:17:62:db:28:00:1f:26:27:34:c2:08:00 SRC=81.169.231.108 DST=79.174.68.223 LEN=40 TOS=0x00 PREC=0x00 TTL=53 ID=707 PROTO=TCP SPT=4178 DPT=80 WINDOW=65535 RES=0x00 ACK FIN URGP=0 Dec 20 15:37:30 server kernel: {fw}UNKNOWN:IN=eth0 OUT= MAC=00:15:17:62:db:28:00:1f:26:27:34:c2:08:00 SRC=81.169.231.108 DST=79.174.68.223 LEN=40 TOS=0x00 PREC=0x00 TTL=53 ID=975 PROTO=TCP SPT=4183 DPT=80 WINDOW=65535 RES=0x00 ACK FIN URGP=0 Dec 20 15:37:30 server kernel: {fw}UNKNOWN:IN=eth0 OUT= MAC=ff:ff:ff:ff:ff:ff:00:15:17:10:c5:9b:08:00 SRC=0.0.0.0 DST=255.255.255.255 LEN=328 TOS=0x00 PREC=0x00 TTL=30 ID=28799 PROTO=UDP SPT=68 DPT=67 LEN=308 Dec 20 15:37:30 server kernel: {fw}UNKNOWN:IN=eth0 OUT= MAC=00:15:17:62:db:28:00:1f:26:27:34:c2:08:00 SRC=81.169.231.108 DST=79.174.68.223 LEN=40 TOS=0x00 PREC=0x00 TTL=53 ID=2020 PROTO=TCP SPT=4187 DPT=80 WINDOW=65535 RES=0x00 ACK FIN URGP=0 Dec 20 15:37:31 server kernel: {fw}UNKNOWN:IN=eth0 OUT= MAC=00:15:17:62:db:28:00:1f:26:27:34:c2:08:00 SRC=81.169.231.108 DST=79.174.68.223 LEN=40 TOS=0x00 PREC=0x00 TTL=53 ID=2383 PROTO=TCP SPT=4183 DPT=80 WINDOW=65535 RES=0x00 ACK FIN URGP=0 Dec 20 15:37:31 server kernel: {fw}UNKNOWN:IN=eth0 OUT= MAC=00:15:17:62:db:28:00:1f:26:27:34:c2:08:00 SRC=81.169.231.108 DST=79.174.68.223 LEN=40 TOS=0x00 PREC=0x00 TTL=53 ID=2533 PROTO=TCP SPT=4187 DPT=80 WINDOW=65535 RES=0x00 ACK FIN URGP=0 Dec 20 15:37:32 server kernel: {fw}UNKNOWN:IN=eth0 OUT= MAC=00:15:17:62:db:28:00:1f:26:27:34:c2:08:00 SRC=81.169.231.108 DST=79.174.68.223 LEN=40 TOS=0x00 PREC=0x00 TTL=53 ID=3271 PROTO=TCP SPT=4190 DPT=80 WINDOW=65535 RES=0x00 ACK FIN URGP=0 Dec 20 15:37:32 server kernel: {fw}UNKNOWN:IN=eth0 OUT= MAC=00:15:17:62:db:28:00:1f:26:27:34:c2:08:00 SRC=77.35.184.49 DST=79.174.68.223 LEN=40 TOS=0x00 PREC=0x00 TTL=115 ID=14501 DF PROTO=TCP SPT=1355 DPT=80 WINDOW=65535 RES=0x00 ACK FIN URGP=0 Dec 20 15:37:32 server kernel: {fw}UNKNOWN:IN=eth0 OUT= MAC=00:15:17:62:db:28:00:1f:26:27:34:c2:08:00 SRC=81.169.231.108 DST=79.174.68.223 LEN=40 TOS=0x00 PREC=0x00 TTL=53 ID=3700 PROTO=TCP SPT=4187 DPT=80 WINDOW=65535 RES=0x00 ACK FIN URGP=0 Dec 20 15:37:32 server kernel: {fw}UNKNOWN:IN=eth0 OUT= MAC=00:15:17:62:db:28:00:1f:26:27:34:c2:08:00 SRC=81.169.231.108 DST=79.174.68.223 LEN=40 TOS=0x00 PREC=0x00 TTL=53 ID=3769 PROTO=TCP SPT=4196 DPT=80 WINDOW=65535 RES=0x00 ACK FIN URGP=0 Dec 20 15:37:32 server kernel: {fw}UNKNOWN:IN=eth0 OUT= MAC=00:15:17:62:db:28:00:1f:26:27:34:c2:08:00 SRC=81.169.231.108 DST=79.174.68.223 LEN=40 TOS=0x00 PREC=0x00 TTL=53 ID=4034 PROTO=TCP SPT=4190 DPT=80 WINDOW=65535 RES=0x00 ACK FIN URGP=0 Dec 20 15:37:33 server kernel: {fw}UNKNOWN:IN=eth0 OUT= MAC=00:15:17:62:db:28:00:1f:26:27:34:c2:08:00 SRC=81.169.231.108 DST=79.174.68.223 LEN=40 TOS=0x00 PREC=0x00 TTL=53 ID=4522 PROTO=TCP SPT=4196 DPT=80 WINDOW=65535 RES=0x00 ACK FIN URGP=0 Dec 20 15:37:33 server kernel: {fw}UNKNOWN:IN=eth0 OUT= MAC=00:15:17:62:db:28:00:1f:26:27:34:c2:08:00 SRC=81.169.231.108 DST=79.174.68.223 LEN=40 TOS=0x00 PREC=0x00 TTL=53 ID=4657 PROTO=TCP SPT=4183 DPT=80 WINDOW=65535 RES=0x00 ACK FIN URGP=0 Can you please suggest what is the problem? Everything is working fine except for this damn FTP.

    Read the article

  • HP to Cisco spanning tree root flapping

    - by Tim Brigham
    Per a recent question I recently configured both my HP (2x 2900) and Cisco (1x 3750) hardware to use MSTP for interoperability. I thought this was functional until I applied the change to the third device (HP switch 1 below) at which time the spanning tree root started flapping causing performance issues (5% packet loss) between my two HP switches. I'm not sure why. HP Switch 1 A4 connected to Cisco 1/0/1. HP Switch 2 B2 connected to Cisco 2/0/1. HP Switch 1 A2 connected to HP Switch 2 A1. I'd prefer the Cisco stack to act as the root. EDIT: There is one specific line - 'spanning-tree 1 path-cost 500000' in the HP switch 2 that I didn't add and was preexisting. I'm not sure if it could have the kind of impact that I'm describing. I'm more a security and monitoring guy then networking. EDIT 2: I'm starting to believe the problem lies in the fact that the value for my MST 0 instance on the Cisco is still at the default 32768. I worked up a diagram: This is based on every show command I could find for STP. I'll make this change after hours and see if it helps. Cisco 3750 Config: version 12.2 spanning-tree mode mst spanning-tree extend system-id spanning-tree mst configuration name mstp revision 1 instance 1 vlan 1, 40, 70, 100, 250 spanning-tree mst 1 priority 0 vlan internal allocation policy ascending interface TenGigabitEthernet1/1/1 switchport trunk encapsulation dot1q switchport mode trunk ! interface TenGigabitEthernet2/1/1 switchport trunk encapsulation dot1q switchport mode trunk ! interface Vlan1 no ip address ! interface Vlan100 ip address 192.168.100.253 255.255.255.0 ! Cisco 3750 show spanning tree: show spanning-tree MST0 Spanning tree enabled protocol mstp Root ID Priority 32768 Address 0004.ea84.5f80 Cost 200000 Port 53 (TenGigabitEthernet1/1/1) Hello Time 2 sec Max Age 20 sec Forward Delay 15 sec Bridge ID Priority 32768 (priority 32768 sys-id-ext 0) Address a44c.11a6.7c80 Hello Time 2 sec Max Age 20 sec Forward Delay 15 sec Interface Role Sts Cost Prio.Nbr Type ------------------- ---- --- --------- -------- -------------------------------- Te1/1/1 Root FWD 2000 128.53 P2p MST1 Spanning tree enabled protocol mstp Root ID Priority 1 Address a44c.11a6.7c80 This bridge is the root Hello Time 2 sec Max Age 20 sec Forward Delay 15 sec Bridge ID Priority 1 (priority 0 sys-id-ext 1) Address a44c.11a6.7c80 Hello Time 2 sec Max Age 20 sec Forward Delay 15 sec Interface Role Sts Cost Prio.Nbr Type ------------------- ---- --- --------- -------- -------------------------------- Te1/1/1 Desg FWD 2000 128.53 P2p Cisco 3750 show logging: %LINEPROTO-5-UPDOWN: Line protocol on Interface Vlan1, changed state to down %LINEPROTO-5-UPDOWN: Line protocol on Interface Vlan100, changed state to down %LINEPROTO-5-UPDOWN: Line protocol on Interface Vlan1, changed state to up %LINEPROTO-5-UPDOWN: Line protocol on Interface Vlan100, changed state to up %LINEPROTO-5-UPDOWN: Line protocol on Interface Vlan1, changed state to down %LINEPROTO-5-UPDOWN: Line protocol on Interface Vlan1, changed state to up HP Switch 1: ; J9049A Configuration Editor; Created on release #T.13.71 vlan 1 name "DEFAULT_VLAN" untagged 1-8,10,13-16,18-23,A1-A4 ip address 100.100.100.17 255.255.255.0 no untagged 9,11-12,17,24 exit vlan 100 name "192.168.100" untagged 9,11-12,17,24 tagged 1-8,10,13-16,18-23,A1-A4 no ip address exit vlan 21 name "Users_2" tagged 1,A1-A4 no ip address exit vlan 40 name "Cafe" tagged 1,4,7,A1-A4 no ip address exit vlan 250 name "Firewall" tagged 1,4,7,A1-A4 no ip address exit vlan 70 name "DMZ" tagged 1,4,7-8,13,A1-A4 no ip address exit spanning-tree spanning-tree config-name "mstp" spanning-tree config-revision 1 spanning-tree instance 1 vlan 1 40 70 100 250 password manager password operator HP Switch 1 show spanning tree: show spanning-tree Multiple Spanning Tree (MST) Information STP Enabled : Yes Force Version : MSTP-operation IST Mapped VLANs : 2-39,41-69,71-99,101-249,251-4094 Switch MAC Address : 0021f7-126580 Switch Priority : 32768 Max Age : 20 Max Hops : 20 Forward Delay : 15 Topology Change Count : 363,490 Time Since Last Change : 14 hours CST Root MAC Address : 0004ea-845f80 CST Root Priority : 32768 CST Root Path Cost : 200000 CST Root Port : 1 IST Regional Root MAC Address : 0021f7-126580 IST Regional Root Priority : 32768 IST Regional Root Path Cost : 0 IST Remaining Hops : 20 Root Guard Ports : TCN Guard Ports : BPDU Protected Ports : BPDU Filtered Ports : PVST Protected Ports : PVST Filtered Ports : | Prio | Designated Hello Port Type | Cost rity State | Bridge Time PtP Edge ----- --------- + --------- ---- ---------- + ------------- ---- --- ---- A1 | Auto 128 Disabled | A2 10GbE-CX4 | 2000 128 Forwarding | 0021f7-126580 2 Yes No A3 10GbE-CX4 | Auto 128 Disabled | A4 10GbE-SR | Auto 128 Disabled | HP Switch 1 Logging: I removed the date / time fields since they are inaccurate (no NTP configured on these switches) 00839 stp: MSTI 1 Root changed from 0:a44c11-a67c80 to 32768:0021f7-126580 00839 stp: MSTI 1 Root changed from 32768:0021f7-126580 to 0:a44c11-a67c80 00842 stp: MSTI 1 starved for an MSTI Msg Rx on port A4 from 0:a44c11-a67c80 00839 stp: MSTI 1 Root changed from 0:a44c11-a67c80 to 32768:0021f7-126580 00839 stp: MSTI 1 Root changed from 32768:0021f7-126580 to 0:a44c11-a67c80 00839 stp: MSTI 1 Root changed from 0:a44c11-a67c80 to ... HP Switch 2 Configuration: ; J9146A Configuration Editor; Created on release #W.14.49 vlan 1 name "DEFAULT_VLAN" untagged 1,3-17,21-24,A1-A2,B2 ip address 100.100.100.36 255.255.255.0 no untagged 2,18-20,B1 exit vlan 100 name "192.168.100" untagged 2,18-20 tagged 1,3-17,21-24,A1-A2,B1-B2 no ip address exit vlan 21 name "Users_2" tagged 1,A1-A2,B2 no ip address exit vlan 40 name "Cafe" tagged 1,13-14,16,A1-A2,B2 no ip address exit vlan 250 name "Firewall" tagged 1,13-14,16,A1-A2,B2 no ip address exit vlan 70 name "DMZ" tagged 1,13-14,16,A1-A2,B2 no ip address exit logging 192.168.100.18 spanning-tree spanning-tree 1 path-cost 500000 spanning-tree config-name "mstp" spanning-tree config-revision 1 spanning-tree instance 1 vlan 1 40 70 100 250 HP Switch 2 Spanning Tree: show spanning-tree Multiple Spanning Tree (MST) Information STP Enabled : Yes Force Version : MSTP-operation IST Mapped VLANs : 2-39,41-69,71-99,101-249,251-4094 Switch MAC Address : 0024a8-cd6000 Switch Priority : 32768 Max Age : 20 Max Hops : 20 Forward Delay : 15 Topology Change Count : 21,793 Time Since Last Change : 14 hours CST Root MAC Address : 0004ea-845f80 CST Root Priority : 32768 CST Root Path Cost : 200000 CST Root Port : A1 IST Regional Root MAC Address : 0021f7-126580 IST Regional Root Priority : 32768 IST Regional Root Path Cost : 2000 IST Remaining Hops : 19 Root Guard Ports : TCN Guard Ports : BPDU Protected Ports : BPDU Filtered Ports : PVST Protected Ports : PVST Filtered Ports : | Prio | Designated Hello Port Type | Cost rity State | Bridge Time PtP Edge ----- --------- + --------- ---- ---------- + ------------- ---- --- ---- A1 10GbE-CX4 | 2000 128 Forwarding | 0021f7-126580 2 Yes No A2 10GbE-CX4 | Auto 128 Disabled | B1 SFP+SR | 2000 128 Forwarding | 0024a8-cd6000 2 Yes No B2 | Auto 128 Disabled | HP Switch 2 Logging: I removed the date / time fields since they are inaccurate (no NTP configured on these switches) 00839 stp: CST Root changed from 32768:0021f7-126580 to 32768:0004ea-845f80 00839 stp: IST Root changed from 32768:0021f7-126580 to 32768:0024a8-cd6000 00839 stp: CST Root changed from 32768:0004ea-845f80 to 32768:0024a8-cd6000 00839 stp: CST Root changed from 32768:0024a8-cd6000 to 32768:0004ea-845f80 00839 stp: CST Root changed from 32768:0004ea-845f80 to 32768:0024a8-cd6000 00435 ports: port B1 is Blocked by STP 00839 stp: CST Root changed from 32768:0024a8-cd6000 to 32768:0021f7-126580 00839 stp: IST Root changed from 32768:0024a8-cd6000 to 32768:0021f7-126580 00839 stp: CST Root changed from 32768:0021f7-126580 to 32768:0004ea-845f80

    Read the article

  • Boost timed_wait leap seconds problem

    - by Isac
    Hi, I am using the timed_wait from boost C++ library and I am getting a problem with leap seconds. Here is a quick example from boosts documentation: boost::system_time const timeout=boost::get_system_time() + boost::posix_time::milliseconds(500); extern bool done; extern boost::mutex m; extern boost::condition_variable cond; boost::unique_lock<boost::mutex> lk(m); while(!done) { if(!cond.timed_wait(lk,timeout)) { throw "timed out"; } } The timed_wait function is returning 24 seconds earlier than it should. 24 seconds is the current amount of leap seconds in UTC. So, boost is widely used but I could not find any info about this particular problem. Has anyone else experienced this problem? What are the possible causes and solutions? Notes: I am using boost 1.38 on a linux system. I've heard that this problem doesn't happen on MacOS.

    Read the article

  • Boost Regex unknown number of var

    - by Katrin Thielmann
    I got a Problem with a regex expression and need help. I have some expressions like these in mein .txt File: 19 = NAND (1, 19) regex expression : http://rubular.com/r/U8rO09bvTO With this regex expression i got seperated matches for the numbers. But now I need a regex expression with a unknown size of numbers in the bracket . For example: 19 = NAND (1, 23, 13, 24) match1: 19 match2: 1 match3: 23 match4: 13 match5: 24 I don't know the number of the numbers. So i need a main expression for min 2 numbers in the bracket till a unknow number. I hope somebody can help me.

    Read the article

  • Strange remoting connection problem

    - by Voyager Systems
    In trying to configure a .NET remoting setup over TCP, I've been having problems accepting outside connections (connections from any computer not on my LAN). I did some investigation and hit netstat -a as soon as my friend started to connect. Here's what I saw: TCP 0.0.0.0:2594 Taylor-PC:0 LISTENING ... TCP 192.168.1.102:2594 24-155-7-16:63588 ESTABLISHED TCP 192.168.1.102:62488 192.168.0.100:1554 SYN_SENT Now here's the weird part: 24.155.7.16 is my friend's IP (modified) and it says the connection is established. But the connection hangs until it times out. I then found out that 192.168.0.100 is his local address on his network. Something screwy's going on somewhere. My server and client are both TCPChannels, the latter initialized 'new TCPChannel( 0 ).' Localhost connections work when I run a client on the same machine as the server, but I can't accept remote connections. There is no port forwarding or firewall issue. Thanks for the help

    Read the article

  • Animating sprites in Cocos2d

    - by Christian Budtz
    How do I avoid unneccesary deallocation? I'm running this code: CCSpriteFrameCache * cache = [CCSpriteFrameCache sharedSpriteFrameCache]; [cache addSpriteFramesWithFile:@"boosttexture.plist"]; CCAnimation * animation = [[CCAnimation alloc] initWithName:@"boosting" delay:1/24.0f]; [animation addFrame:[cache spriteFrameByName:@"ship.png"]]; [animation addFrame:[cache spriteFrameByName:@"ship_boost_l_r.png"]]; id action = [CCRepeatForever actionWithAction:[CCAnimate actionWithAnimation:animation]]; [spaceShipSprite runAction:action]; When the animaton is running (granted - its an ugly one), I get this in the console: 2010-04-14 13:40:16.311 Booster2K10Beta[521:20b] cocos2d: deallocing CCSpriteFrame = 00EBA620 | TextureName=4, Rect = (1.00,32.00,32.00,32.00) 2010-04-14 13:40:16.411 Booster2K10Beta[521:20b] cocos2d: deallocing CCSpriteFrame = 00EBA620 | TextureName=4, Rect = (1.00,32.00,32.00,32.00) 2010-04-14 13:40:16.496 Booster2K10Beta[521:20b] cocos2d: deallocing CCSpriteFrame = 00EBA620 | TextureName=4, Rect = (1.00,32.00,32.00,32.00) It seems unneccesary that the same SpriteFrame gets dealloc'ed 24 times per second - how do I avoid that?

    Read the article

  • ColdFusion DSN with DB2 via ODBC

    - by bofe
    I'm attempting to connect a ColdFusion application to a DB2 ODBC DSN. Here's my error message: Connection verification failed for data source: <DSN NAME> java.sql.SQLException: [Macromedia][SequeLink JDBC Driver][ODBC Socket][IBM][CLI Driver] SQL30082N Attempt to establish connection failed with security reason "24" ("USERNAME AND/OR PASSWORD INVALID"). SQLSTATE=08001 The root cause was that: java.sql.SQLException: [Macromedia][SequeLink JDBC Driver][ODBC Socket][IBM][CLI Driver] SQL30082N Attempt to establish connection failed with security reason "24" ("USERNAME AND/OR PASSWORD INVALID"). SQLSTATE=08001 I've installed DB2 client tools on the server ColdFusion runs on. I've verified the credentials are correct.

    Read the article

  • Mulitple full joins in Postgres is slow

    - by blast83
    I have a program to use the IMDB database and am having very slow performance on my query. It appears that it doesn't use my where condition until after it materializes everything. I looked around for hints to use but nothing seems to work. Here is my query: SELECT * FROM name as n1 FULL JOIN aka_name ON n1.id = aka_name.person_id FULL JOIN cast_info as t2 ON n1.id = t2.person_id FULL JOIN person_info as t3 ON n1.id = t3.person_id FULL JOIN char_name as t4 ON t2.person_role_id = t4.id FULL JOIN role_type as t5 ON t2.role_id = t5.id FULL JOIN title as t6 ON t2.movie_id = t6.id FULL JOIN aka_title as t7 ON t6.id = t7.movie_id FULL JOIN complete_cast as t8 ON t6.id = t8.movie_id FULL JOIN kind_type as t9 ON t6.kind_id = t9.id FULL JOIN movie_companies as t10 ON t6.id = t10.movie_id FULL JOIN movie_info as t11 ON t6.id = t11.movie_id FULL JOIN movie_info_idx as t19 ON t6.id = t19.movie_id FULL JOIN movie_keyword as t12 ON t6.id = t12.movie_id FULL JOIN movie_link as t13 ON t6.id = t13.linked_movie_id FULL JOIN link_type as t14 ON t13.link_type_id = t14.id FULL JOIN keyword as t15 ON t12.keyword_id = t15.id FULL JOIN company_name as t16 ON t10.company_id = t16.id FULL JOIN company_type as t17 ON t10.company_type_id = t17.id FULL JOIN comp_cast_type as t18 ON t8.status_id = t18.id WHERE n1.id = 2003 Very table is related to each other on the join via foreign-key constraints and have indexes for all the mentioned columns. The query plan details: "Hash Left Join (cost=5838187.01..13756845.07 rows=15579622 width=835) (actual time=146879.213..146891.861 rows=20 loops=1)" " Hash Cond: (t8.status_id = t18.id)" " -> Hash Left Join (cost=5838185.92..13542624.18 rows=15579622 width=822) (actual time=146879.199..146891.833 rows=20 loops=1)" " Hash Cond: (t10.company_type_id = t17.id)" " -> Hash Left Join (cost=5838184.83..13328403.29 rows=15579622 width=797) (actual time=146879.165..146891.781 rows=20 loops=1)" " Hash Cond: (t10.company_id = t16.id)" " -> Hash Left Join (cost=5828372.95..10061752.03 rows=15579622 width=755) (actual time=146426.483..146429.756 rows=20 loops=1)" " Hash Cond: (t12.keyword_id = t15.id)" " -> Hash Left Join (cost=5825164.23..6914088.45 rows=15579622 width=731) (actual time=146372.411..146372.529 rows=20 loops=1)" " Hash Cond: (t13.link_type_id = t14.id)" " -> Merge Left Join (cost=5825162.82..6699867.24 rows=15579622 width=715) (actual time=146372.366..146372.472 rows=20 loops=1)" " Merge Cond: (t6.id = t13.linked_movie_id)" " -> Merge Left Join (cost=5684009.29..6378956.77 rows=15579622 width=699) (actual time=144019.620..144019.711 rows=20 loops=1)" " Merge Cond: (t6.id = t12.movie_id)" " -> Merge Left Join (cost=5182403.90..5622400.75 rows=8502523 width=687) (actual time=136849.731..136849.809 rows=20 loops=1)" " Merge Cond: (t6.id = t19.movie_id)" " -> Merge Left Join (cost=4974472.00..5315778.48 rows=8502523 width=637) (actual time=134972.032..134972.099 rows=20 loops=1)" " Merge Cond: (t6.id = t11.movie_id)" " -> Merge Left Join (cost=1830064.81..2033131.89 rows=1341632 width=561) (actual time=63784.035..63784.062 rows=2 loops=1)" " Merge Cond: (t6.id = t10.movie_id)" " -> Nested Loop Left Join (cost=1417360.29..1594294.02 rows=1044480 width=521) (actual time=59279.246..59279.264 rows=1 loops=1)" " Join Filter: (t6.kind_id = t9.id)" " -> Merge Left Join (cost=1417359.22..1429787.34 rows=1044480 width=507) (actual time=59279.222..59279.224 rows=1 loops=1)" " Merge Cond: (t6.id = t8.movie_id)" " -> Merge Left Join (cost=1405731.84..1414378.65 rows=1044480 width=491) (actual time=59121.773..59121.775 rows=1 loops=1)" " Merge Cond: (t6.id = t7.movie_id)" " -> Sort (cost=1346206.04..1348817.24 rows=1044480 width=416) (actual time=58095.230..58095.231 rows=1 loops=1)" " Sort Key: t6.id" " Sort Method: quicksort Memory: 17kB" " -> Hash Left Join (cost=172406.29..456387.53 rows=1044480 width=416) (actual time=57969.371..58095.208 rows=1 loops=1)" " Hash Cond: (t2.movie_id = t6.id)" " -> Hash Left Join (cost=104700.38..256885.82 rows=1044480 width=358) (actual time=49981.493..50006.303 rows=1 loops=1)" " Hash Cond: (t2.role_id = t5.id)" " -> Hash Left Join (cost=104699.11..242522.95 rows=1044480 width=343) (actual time=49981.441..50006.250 rows=1 loops=1)" " Hash Cond: (t2.person_role_id = t4.id)" " -> Hash Left Join (cost=464.96..12283.95 rows=1044480 width=269) (actual time=0.071..0.087 rows=1 loops=1)" " Hash Cond: (n1.id = t3.person_id)" " -> Nested Loop Left Join (cost=0.00..49.39 rows=7680 width=160) (actual time=0.051..0.066 rows=1 loops=1)" " -> Nested Loop Left Join (cost=0.00..17.04 rows=3 width=119) (actual time=0.038..0.041 rows=1 loops=1)" " -> Index Scan using name_pkey on name n1 (cost=0.00..8.68 rows=1 width=39) (actual time=0.022..0.024 rows=1 loops=1)" " Index Cond: (id = 2003)" " -> Index Scan using aka_name_idx_person on aka_name (cost=0.00..8.34 rows=1 width=80) (actual time=0.010..0.010 rows=0 loops=1)" " Index Cond: ((aka_name.person_id = 2003) AND (n1.id = aka_name.person_id))" " -> Index Scan using cast_info_idx_pid on cast_info t2 (cost=0.00..10.77 rows=1 width=41) (actual time=0.011..0.020 rows=1 loops=1)" " Index Cond: ((t2.person_id = 2003) AND (n1.id = t2.person_id))" " -> Hash (cost=463.26..463.26 rows=136 width=109) (actual time=0.010..0.010 rows=0 loops=1)" " -> Index Scan using person_info_idx_pid on person_info t3 (cost=0.00..463.26 rows=136 width=109) (actual time=0.009..0.009 rows=0 loops=1)" " Index Cond: (person_id = 2003)" " -> Hash (cost=42697.62..42697.62 rows=2442362 width=74) (actual time=49305.872..49305.872 rows=2442362 loops=1)" " -> Seq Scan on char_name t4 (cost=0.00..42697.62 rows=2442362 width=74) (actual time=14.066..22775.087 rows=2442362 loops=1)" " -> Hash (cost=1.12..1.12 rows=12 width=15) (actual time=0.024..0.024 rows=12 loops=1)" " -> Seq Scan on role_type t5 (cost=0.00..1.12 rows=12 width=15) (actual time=0.012..0.014 rows=12 loops=1)" " -> Hash (cost=31134.07..31134.07 rows=1573507 width=58) (actual time=7841.225..7841.225 rows=1573507 loops=1)" " -> Seq Scan on title t6 (cost=0.00..31134.07 rows=1573507 width=58) (actual time=21.507..2799.443 rows=1573507 loops=1)" " -> Materialize (cost=59525.80..63203.88 rows=294246 width=75) (actual time=812.376..984.958 rows=192075 loops=1)" " -> Sort (cost=59525.80..60261.42 rows=294246 width=75) (actual time=812.363..922.452 rows=192075 loops=1)" " Sort Key: t7.movie_id" " Sort Method: external merge Disk: 24880kB" " -> Seq Scan on aka_title t7 (cost=0.00..6646.46 rows=294246 width=75) (actual time=24.652..164.822 rows=294246 loops=1)" " -> Materialize (cost=11627.38..12884.43 rows=100564 width=16) (actual time=123.819..149.086 rows=41907 loops=1)" " -> Sort (cost=11627.38..11878.79 rows=100564 width=16) (actual time=123.807..138.530 rows=41907 loops=1)" " Sort Key: t8.movie_id" " Sort Method: external merge Disk: 3136kB" " -> Seq Scan on complete_cast t8 (cost=0.00..1549.64 rows=100564 width=16) (actual time=0.013..10.744 rows=100564 loops=1)" " -> Materialize (cost=1.08..1.15 rows=7 width=14) (actual time=0.016..0.029 rows=7 loops=1)" " -> Seq Scan on kind_type t9 (cost=0.00..1.07 rows=7 width=14) (actual time=0.011..0.013 rows=7 loops=1)" " -> Materialize (cost=412704.52..437969.09 rows=2021166 width=40) (actual time=3420.356..4278.545 rows=1028995 loops=1)" " -> Sort (cost=412704.52..417757.43 rows=2021166 width=40) (actual time=3420.349..3953.483 rows=1028995 loops=1)" " Sort Key: t10.movie_id" " Sort Method: external merge Disk: 90960kB" " -> Seq Scan on movie_companies t10 (cost=0.00..35214.66 rows=2021166 width=40) (actual time=13.271..566.893 rows=2021166 loops=1)" " -> Materialize (cost=3144407.19..3269057.42 rows=9972019 width=76) (actual time=65485.672..70083.219 rows=5039009 loops=1)" " -> Sort (cost=3144407.19..3169337.23 rows=9972019 width=76) (actual time=65485.667..68385.550 rows=5038999 loops=1)" " Sort Key: t11.movie_id" " Sort Method: external merge Disk: 735512kB" " -> Seq Scan on movie_info t11 (cost=0.00..212815.19 rows=9972019 width=76) (actual time=15.750..15715.608 rows=9972019 loops=1)" " -> Materialize (cost=207925.01..219867.92 rows=955433 width=50) (actual time=1483.989..1785.636 rows=429401 loops=1)" " -> Sort (cost=207925.01..210313.59 rows=955433 width=50) (actual time=1483.983..1654.165 rows=429401 loops=1)" " Sort Key: t19.movie_id" " Sort Method: external merge Disk: 31720kB" " -> Seq Scan on movie_info_idx t19 (cost=0.00..15047.33 rows=955433 width=50) (actual time=7.284..221.597 rows=955433 loops=1)" " -> Materialize (cost=501605.39..537645.64 rows=2883220 width=12) (actual time=5823.040..6868.242 rows=1597396 loops=1)" " -> Sort (cost=501605.39..508813.44 rows=2883220 width=12) (actual time=5823.026..6477.517 rows=1597396 loops=1)" " Sort Key: t12.movie_id" " Sort Method: external merge Disk: 78888kB" " -> Seq Scan on movie_keyword t12 (cost=0.00..44417.20 rows=2883220 width=12) (actual time=11.672..839.498 rows=2883220 loops=1)" " -> Materialize (cost=141143.93..152995.81 rows=948150 width=16) (actual time=1916.356..2253.004 rows=478358 loops=1)" " -> Sort (cost=141143.93..143514.31 rows=948150 width=16) (actual time=1916.344..2125.698 rows=478358 loops=1)" " Sort Key: t13.linked_movie_id" " Sort Method: external merge Disk: 29632kB" " -> Seq Scan on movie_link t13 (cost=0.00..14607.50 rows=948150 width=16) (actual time=27.610..297.962 rows=948150 loops=1)" " -> Hash (cost=1.18..1.18 rows=18 width=16) (actual time=0.020..0.020 rows=18 loops=1)" " -> Seq Scan on link_type t14 (cost=0.00..1.18 rows=18 width=16) (actual time=0.010..0.012 rows=18 loops=1)" " -> Hash (cost=1537.10..1537.10 rows=91010 width=24) (actual time=54.055..54.055 rows=91010 loops=1)" " -> Seq Scan on keyword t15 (cost=0.00..1537.10 rows=91010 width=24) (actual time=0.006..14.703 rows=91010 loops=1)" " -> Hash (cost=4585.61..4585.61 rows=245461 width=42) (actual time=445.269..445.269 rows=245461 loops=1)" " -> Seq Scan on company_name t16 (cost=0.00..4585.61 rows=245461 width=42) (actual time=12.037..309.961 rows=245461 loops=1)" " -> Hash (cost=1.04..1.04 rows=4 width=25) (actual time=0.013..0.013 rows=4 loops=1)" " -> Seq Scan on company_type t17 (cost=0.00..1.04 rows=4 width=25) (actual time=0.009..0.010 rows=4 loops=1)" " -> Hash (cost=1.04..1.04 rows=4 width=13) (actual time=0.006..0.006 rows=4 loops=1)" " -> Seq Scan on comp_cast_type t18 (cost=0.00..1.04 rows=4 width=13) (actual time=0.002..0.003 rows=4 loops=1)" "Total runtime: 147055.016 ms" Is there anyway to force the name.id = 2003 before it tries to join all the tables together? As you can see, the end result is 4 tuples but it seems like it should be a fast join by using the available index after it limited it down with the name clause, although very complex.

    Read the article

  • C# LINQ Oracle date Functions

    - by user1079925
    I am trying to generate a sql statement to be used in Oracle11g, using linq. The problem arises when using dates: The SQL generated by linq gives SELECT * FROM <table> WHERE start_date > '24/11/2012 00:00:00' and end_date < '28/11/2012 00:00:00' This causes an oracle error: ORA-01830 - date format picture ends before converting entire input string Adding TO_DATE to the query fixes the ORA-01830, as it is converting the string to a oracle date whilst now knowing the date format. SELECT * FROM <table> WHERE start_date > TO_DATE('24/11/2012 00:00:00','DD/MM/YYYY HH24:MI:SS') and end_date < TO_DATE('28/11/2012 00:00:00','DD/MM/YYYY HH24:MI:SS') So, is there a way to add TO_DATE to LINQ (for oracle)? If not, please tell me how to work around this issue. Thanks

    Read the article

< Previous Page | 115 116 117 118 119 120 121 122 123 124 125 126  | Next Page >