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  • iphone - Can't uninstall app on device

    - by wallou
    hey guys, I am testing my app on my jailbreaked iPhone and i noticed something strange. When i want to uninstall it on device i got no cross to delete the app. All the other apps (not mines) have the white circled cross. Whereas on the simulator i am able to delete my app. Is it because i run it on a jailbreak with a codesign workaround? Or maybe i am missing something in the app plist. Let me know if you have a clue. Wallou

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  • iPhone: Setup static content of UITableView

    - by Martin
    This guide from apple https://developer.apple.com/iphone/prerelease/library/documentation/UserExperience/Conceptual/TableView_iPhone/TableViewCells/TableViewCells.html (you need login) explains how to use "The Technique for Static Row Content" to use Interface Builder to setup the cells in a tableview. I have some cells with different heights in my tableview. Without using the heightForRowAtIndexPath method everything get messed up. Do I still need to use this method or can I in some way setup the height of the cells inside the IB as I created them there? Also when using the "The Technique for Static Row Content" from the guide you still need to use the cellForRowAtIndexPath to setup the cells even if they are created in IB. I would like to setup the full layout of the tableview with all cells in IB (drag the cells right into the tableview), is that possible in some way? Thanks!

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  • How can an animator do animation targeted for the iPhone

    - by teepusink
    Hi, I'm working with an animator for the iPhone. The animator I'm working with isn't a programmer and has a background in Flash. (right now she's doing the animation in Flash and I need to convert to Objective C). For some it's ok because I can just use image frames, but there are more complex animation that would take longer for me to convert to Objective C. Is there any tools out there that can help the work flow easier? Just trying to find a way so I can just take the animation and stick it into the project. Thanks, Tee

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  • EXC_BAD_ACCESS on iPhone (with debugger screenshot)

    - by VansFannel
    Hello. I'm developing an iPhone application that show the camera's view with this code: -(void) displayAR { [rootViewController presentModalViewController:[self cameraController] animated:NO]; [displayView setFrame:[[[self cameraController] view] bounds]]; } And hide the camera's view with this code: - (void) hideAR { [[self locationManager] stopUpdatingHeading]; [[self locationManager] stopUpdatingLocation]; [[self accelerometerManager] release]; [rootViewController dismissModalViewControllerAnimated:YES]; } When I call hideAR, I get an EXC_BAD_ACCESS with the following debugger screenshot: Any advice?

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  • Is OpenGL required for my iPhone game?

    - by Ben X Tan
    On an iPhone: If I am writing a game that has multiple levels, with multiple animations (image sequences), jpg and png (transparent), some full screen and some not, some looped and some played once only. What is the best way of doing it? Each level might have up to 10MB of images. Add on to this music, and video (cut scenes). All 2D graphics, no 3D models. Is OpenGL required? Or can this be achieved with Quartz or Core Animation?

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  • iPhone: Using a Singleton with Tabview Controller and Navigation Controller

    - by malleswar
    Hi Friends, I have developed a small iPhone application by using singleton that I use to navigate through the views. Here is a sample method from my singleton class. + (void) loadMenuController:(NSMutableArray *)menuItems{ MenuViewController *menuViewControler = [[MenuViewController alloc] initWithNibName:@"MenuViewController" bundle:nil]; [menuViewControler setMenuItems:menuItems]; RootViewController *root = ( P2MAppDelegate *appDelegate = (P2MAppDelegate*) [[UIApplication sharedApplication] delegate]; UINavigationController *navController = [appDelegate navigationController]; [navController pushViewController:menuViewControler animated:YES]; [menuViewControler release]; } Now my requirement has changed to require a tab view controller . I could change my application delegate to a tabview controller but I still need to navigate inside each tab. I am unable get a clue how to navigate from my singleton class. Please guide me. Please let me know if my query is not clear. Thanks in advance. Regards, Malleswar

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  • Iphone - Displaying NSDate values in the debugger with local timezone

    - by Oliver
    Hello, I'm trying to debug my app and there is something very annoying in the debugger : all the NSDate values are displayed in the GMT timezone. So in my debugging process, I lose a lot of time converting by myself all the displayed dates to check if they are correct in the system timezone. As I have a lot of dates at midnight, even the day is displayed "wrong". It's a nightmare. Is there a way to make the debugger display the NSDate values in the iPhone system timezone (not the MacOS one nor GMT) ? I'm at GMT+1 Thank you for your help.

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  • What you need BEFORE you submit your iPhone app to Apple

    - by Patty
    When submitting a new app to the iPhone app store, which of these are mandatory, and which are optional? (Free apps... or paying apps.) A bank account with direct deposit access. An email address to give out to the public. An email address for Apple to contact me. A support website. A company name. A support phone number for the public. A phone number for Apple to call me. My full name given out to the public.

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  • I can't use dashes in XPATH on iphone using libxml2

    - by user249488
    I'm trying to parse HTML data using KissXML for iphone. I've noticed that I can't have dashes in the id() tag, otherwise it won't evaluate. For example, if I'm trying to get the element at I would do id("foo") However, if I try to get at element , and I try id("foo-bar") the libxml2 XPATH engine doesn't seem to return anything. It works using the XPATH check for firefox, though. Anyone run into this issue and know of a reason why it's happening or have a workaround (besides using the absolute XPATH path?)

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  • iPhone/ObjC - How to create a custom keyboard

    - by HM1
    Hi, iPhone/objC question: How do I go about creating a custom keyboard/keypad that will show up when some one taps on a UITextField? I would like to display a keypad with a, b, c, 1, 2, 3 and an enter button, nothing else. The keypad should work and behave like the standard keyboard does (in behavior) but it will definitely look different. I can't find any example and the best I've found is to filter characters with existing keyboard which is an unacceptable solution. Thanks in advance, Hiren.

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  • Common, reusable iPhone-App configuration screen

    - by Janey
    I'm writing code that will allow my iphone-app to have a "configuration page". A grouped, scrolling, UITableView... with cells that contain the needed textFields, switches, sliders, etc. It is an ENOURMOUS amount of code. Is there an easier way? Is there a way I could create a simple text-file, contain all my desired design choices and have my (reusable) code build the TableView for me? Or... can I just do the whole thing quicker/easier in Interface Builder instead of code?

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  • Does UIActivityIndicator require manual threading on iPhone

    - by Akusete
    I am running creating an iPhone application which performs a costly operation and I wanted to create an activityIndicator to let the user know the application has not frozen. The operation is performed entirely in one event call... so there is no chance for the UI framework to receive control to actually display and animate this indicator. The sample apps which use the UIActivityIndicator (or any other similar animation) start and stop the animation in different events, triggered separately at different stages of the program. Do I need to manually create a separate thread to run my operation in, or is there already default support for this kind of behavior?

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  • iPhone UIView element similar to the lock screen

    - by Travis
    Does anyone know if there is an open source project for an UIView element that acts in a similar way to the lock screen for the iPhone. I am working on an app that has some sensitive data, and I want to add another layer of comfort for users, to be able to setup a 4 digit pin number on the app. I've seen apps like LoseIt and Weightbot that have similar functionality. There isn't any element for this in the UI Library from what I've been able to find, and was hoping some kind soul might have open sourced something similar to this. Thanks in advance!!!

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  • How to connect to a SQLite database in iphone

    - by Lee
    I am attempting converting an application from VB6 to an iphone app. In the VB version, the database is in Access. But, I have read that I need to convert it to SQLite. How I amend the following code to switch from Access to SQLite? cnList = new ADODB.Connection(); rsList = new ADODB.Recordset(); cnList.Provider = "Microsoft.Jet.OLEDB.4.0;"; cnList.ConnectionString = "Persist Security Info=False;"+CString("Data Source=cbe.mdb"); cnList.Open();

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  • iphone refresh images UIImageView

    - by Rick
    I have a rather basic question. I have several(5) UIImageView images on my screen. When I click a button, I want to change each image to something else. I also want to play a sound as each image is changed. So I basically want a clicking sound as each image changes. The problem is, for some reason if I have say 5 images, the sound gets played 5 times first and then the images change. It's like the images only refresh when control goes back to the user for input. How can I "force" it to refresh the images as soon as i tell it what image to display? I'm new to the iphone/macworld, so go easy on me :-) Rick

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  • Can I animate a radial gradient in iPhone?

    - by user364782
    I would like to animate a radial gradient to shrink and grow the inner radius, as if it were pulsing. Right now I'm rendering the gradient with CGGradient, but I'm not sure how to animate it. I've seen this topic http://stackoverflow.com/questions/1819311/can-you-animate-gradients-using-quartz-in-an-iphone Which explains how animate a linear gradient with CAGradientLayer, but it doesn't seem like this will draw a radial gradient. Is there an easy way to animate a CGGradient, or some way to create a radial gradient CAGradientLayer? Any thoughts are appreciated.

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  • iPhone: One Object, One Thread

    - by GingerBreadMane
    On the iPhone, I would like to do some operations on an image in a separate thread. Rather than dealing with semiphores, locking, etc., I'd like to use the 'One Object, One Thread' method of safely writing this concurrent operation. I'm not sure what is the correct way to copy my object into a new thread so that the object is not accessed in the main thread. Do I use the 'copy' method? If so, do I do this before the thread or inside the thread? ... -(void)someMethod{ UIImage *myImage; [NSThread detachNewThreadSelector:@selector(getRotatedImage:) toTarget:self withObject:myImage]; } -(void)getRotatedImage:(UIImage *)image{ ... ... UIImage *copiedImage = [image copy]; ... ... }

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  • iPhone UITableView populating variable rows sections from flat array

    - by Biko
    I thought that would be very common and easy iPhone App. In the main app I connect to database, retrieve values from database (NSDate converted to NSString)n and put into single array. The in one of the views I populate UITableView with elements from the array. UITableView is grouped (sections). I step through array to discover number of sections (change section if new day). How do I retrieve correct element of array in cellForRowAtIndexPath? IndexPath.section and IndexPath.row seem useless as row starts count from zero for each section. If number of rows in each section was the same it would have been easy: [arryData objectAtIndex:(indexPath.row)+indexPath.section*[tblMatchesView numberOfRowsInSection:indexPath.section]]; But number of rows in each section varies... :-)

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  • Animating UIImageView iPhone

    - by Fred Dpn
    Hi, i'm having trouble about animating an Image in a UIImageView. I've created an image view in interface builder and linked it to its iboutlet. Here is my code. @interface Game : UIViewController <UIAccelerometerDelegate>{ IBOutlet UIImageView *diying; } @property (nonatomic, retain) UIImageView *diying; In the viewDidLoad method i've written this code NSArray * imageArray = [[NSArray alloc] initWithObjects: [UIImage imageNamed:@"Die1.gif"], [UIImage imageNamed:@"Die2.gif"], [UIImage imageNamed:@"Die3.gif"], [UIImage imageNamed:@"Die4.gif"], nil]; diying.animationImages = imageArray; diying.animationDuration = 1.1; diying.contentMode = UIViewContentModeBottomLeft; [diying startAnimating]; [super viewDidLoad]; which is a adaptation of what i've found here : http://icodeblog.com/2009/07/24/iphone-programming-tutorial-animating-a-game-sprite/ NB : those .gif files are simple images and are not animated. I did the tutorial and it worked fine but i can't figure out why it my adaptation doesn't work !

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  • facebook logout not working properly through FBConnect iphone api

    - by iVipS
    i am executing the following code to logout of faceboook from my iphone app if ([mFacebook isSessionValid]) { [mFacebook logout]; } this code runs successfully and the delegate is called after this in which i am clearing the access token - (void)fbDidLogout { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; [defaults removeObjectForKey:@"FBAccessTokenKey"]; [defaults removeObjectForKey:@"FBExpirationDateKey"]; [defaults synchronize]; } but when i again login to facebook, it does not ask for username and password. Can someone please suggest me what wrong am i doing?? Thanks in advance.

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  • Get a random name and number (same contact) from an iPhone users address book

    - by Sam Jarman
    Hi there, I have had only very little experience using the address book in the iPhone SDK. Does anyone have a code snippet or knows the code to get a persons name and number Eg 'Fred Smith - 027 292 2112". I haven't had much luck with the stuff I've tried. I want to achieve this programmatically, and not let the user decide (random pick of the person). I also don't want to display the contact picker either any tutorial links, or anything would be appreciated. Thanks in advance Sam

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  • iPhone UITableViewCell: repositioning the textLabel

    - by user359784
    Hello, I am new to iPhone development and I am currently working on a simple RSS reader app. The problem I am having is that I need to reposition the textLabel inside the UITableViewCells. I have tried setFrame or setCenter but it doesn't do anything. Does anyone know what I need to do inside the tableView:cellForRowAtIndexPath: method to reposition the textLabel at the top of the cell (x = 0, y = 0)? Thank you PS: The UITableViewCell is referenced by a variable called cell. I have tried [cell setFrame:CGRectMake(0, 0, 320, 20)] with no success.

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  • iPhone Input with Stacked Views

    - by Forrest
    Hi, I've got a situation in an iphone application where buttons are not receiving input as I expect. Here's the setup: ViewMain - The main view full of various images and labels ViewOverlay - A HUD like overlay view with two UIButton objects. To create my scene I do the following: viewController.view = ViewMain [ViewMain addsubview:ViewOverlay] This view renders as expected, with ViewOverlay correctly rendered ontop of ViewMain. However the two buttons found inside ViewOverlay do not receive touch events and can not be pressed. Tapping them does nothing at all. I very well may be going about this in the entirely wrong direction. Any ideas?

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  • Optimizing tiled maps in cocos2d-iphone

    - by Omega
    My cocos2d-iphone game has tiled maps. The tilesets textures are rather big. I got around 5 tilesets and each one is 2048x2048 (retina). My maps are around 80x80. They have around 8 layers and each one is obviously using one tileset. The frame rate falls (it goes around 30 sometimes. I know 30 is rather aceptable, but still, I want 50+). So given that textures are huge I can't afford to make many layers (since each one loads a texture of these). So how about I divide my tileset textures into much smaller tilesets (like 1024x1024 each)? That will allow me to use many more layers for my maps, right? Are there any other tips for huge retina display tile maps?

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  • AIR for Android, Flash iphone packager, Playbook support for streaming camera and choosing camera

    - by mswallace
    I am wondering if anyone can definitively tell me if Flash / AIR can find all these mobile devices front facing camera and use RTMP to stream the video captured ? I would like to create a video conferencing app for these devices. Of course none of them support testing this in the simulators and I don't have the funds to purchase or access all of them that I would like to test. Wondering if anyone can shed some light on this for me. I have seen some posts where they have done this for android but not sure about support for finding a list of cameras, choosing one and streaming from iphone 4 and playbook. thanks for any help on this.

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