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  • MYSQL how to sum rows with same key, then delete the duplicate rows

    - by Bhante-S
    What I have: key data 1      22 1       5 2       6 3       1 3      -3 What I want: key data 1      27 2       6 3      -2 I don’t mind doing this with two or more queries, esp. if they are simple--makes for easier maintenance. Also the tables are fairly small (<2,000 records). The ‘key’ field is indexed and allows duplicates. Muchas Gracias

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  • Hidden field value set with jQuery doesn't submit

    - by Will
    I'm completely perplexed. I set the value of a hidden field with jQuery and the submit the form. The hidden value is present when I dump the $_POST array via PHP unless I use Internet Explorer. Here's the test code: $('#hidden-field').val('I am a hidden value'); // To make sure it's setting properly ... // This shows its being set in FF, Chrome, **AND** IE alert($('#hidden-field').val()); Then on the PHP side: print_r($_POST); For submissions made with IE the result looks like this: Array ( [hidden-field] => ) Other browsers have the value. Help? Why doesn't the value submit and how can I make it?

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  • object_getInstanceVariable works for float, int, bool, but not for double?

    - by Russel West
    I've got object_getInstanceVariable to work as here however it seems to only work for floats, bools and ints not doubles. I do suspect I'm doing something wrong but I've been going in circles with this. float myFloatValue; float someFloat = 2.123f; object_getInstanceVariable(self, "someFloat", (void*)&myFloatValue); works, and myFloatValue = 2.123 but when I try double myDoubleValue; double someDouble = 2.123f; object_getInstanceVariable(self, "someDouble", (void*)&myDoubleValue); i get myDoubleValue = 0. If I try to set myDoubleValue before the function eg. double myDoubleValue = 1.2f, the value is unchanged when I read it after the object_getInstanceVariable call. setting myIntValue to some other value before the getinstancevar function above returns 2 as it should, ie. it has been changed. then I tried Ivar tmpIvar = object_getInstanceVariable(self, "someDouble", (void*)&myDoubleValue); if i do ivar_getName(tmpIvar) i get "someDouble", but myDoubuleValue = 0 still! then i try ivar_getTypeEncoding(tmpIvar) and i get "d" as it should be. So to summarize, if typeEncoding = float, it works, if it is a double, the result is not set but it correctly reads the variable and the return value (Ivar) is also correct. I must be doing something basic wrong that I cant see so I'd appreciate if someone could point it out.

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  • Html.RadioButton group defaulting to 0

    - by awrigley
    Hi A default value of 0 is creeping into a Surveys app I am developing, for no reason that I can see. The problem is as follows: I have a group of Html.RadioButtons that represent the possible values a user can choose to answer a survey question (1 == Not at all, 2 == A little, 3 == A lot). I have used a tinyint datatype, that does not allow null, to store the answer to each question. The view code looks like this: <ol class="SurveyQuestions"> <% foreach (SurveyQuestion question in Model.Questions) { string col = question.QuestionColumn; %> <li><%=question.QuestionText%> <ul style="float:right;" class="MultiChoice"> <li><%= Html.RadioButton(col, "1")%></li> <li><%= Html.RadioButton(col, "2")%></li> <li><%= Html.RadioButton(col, "3")%></li> </ul> <%= Html.ValidationMessage(col, "*") %> </li> <% } %> </ol> [Note on the above code:] Each survey has about 70 questions, so I have put the questions text in one table, and store the results in a different table. I have put the Questions into my form view model (hence Model.Questions); the questions table has a field called QuestionColumn that allows me to link up the answer table column to the question, as shown above (<%= Html.RadioButton(col, "1")%, etc) [/Note] However, when the user DOESN'T answer the question, the value 0 is getting inserted into the database column. As a result, I don't get what I expect, ie, a validation error. In no place have I stipulated a default value of 0 for the fields in the answers table. So what is happening? Any ideas?

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  • Bruteforcing Blackberry PersistentStore?

    - by Haoest
    Hello, I am experimenting with Blackberry's Persistent Store, but I have gotten nowhere so far, which is good, I guess. So I have written a a short program that attempts iterator through 0 to a specific upper bound to search for persisted objects. Blackberry seems to intentionally slow the loop. Check this out: String result = "result: \n"; int ub = 3000; Date start = Calendar.getInstance().getTime(); for(int i=0; i<ub; i++){ PersistentObject o = PersistentStore.getPersistentObject(i); if (o.getContents() != null){ result += (String) o.getContents() + "\n"; } } result += "end result\n"; result += "from 0 to " + ub + " took " + (Calendar.getInstance().getTime().getTime() - start.getTime()) / 1000 + " seconds"; From 0 to 3000 took 20 seconds. Is this enough to conclude that brute-forcing is not a practical method to breach the Blackberry? In general, how secure is BB Persistent Store?

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  • How to configure a NSPopupButton for displaying multiple values in a TableView?

    - by jekmac
    Hi there! I'm using two entities A and B with to-many-to-many relationship. Lets say I got an entity A with attribute aAttrib and a to-many relationship aRelat to another entity B with attribute bAttrib and a to-many relationship bRelat with entity A. Now I am building an interface with two tables one for entity A and another for entity B. The table for entity B has two columns one for bAttrib and one for the relationship aRelat. The aRelat-column should be a NSPopupButtonCell to display multiple aAttrib values. I'd like to set all the bindings in InterfaceBuilder in Table Column Bindings: -- I have two NSArrayController each for one entity: Object Controller Mode:Entity Array Controller Bindings: Parameters Managed Object Context bind to File's Owner -- One Table Cloumn with a PopUpButtonCell: TableCloumnBindings Content bind to Entity A with ControllerKey arrangedObjects; Content Values bind to Entity A with ModelKeyPath aAttrib Selected Object bind to Entity B with ModelKeyPath bRelat I know that this configuration doesn't allow multiple value setting. But I don't know how to do the right one. Getting the following message: HIToolbox: ignoring exception 'Unacceptable type of value for to-many relationship: property = "bRelat"; desired type = NSSet; given type = NSCFString; value = testValue.' that raised inside Carbon event dispatch... Does anyone have any idea?

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  • Create Windows AMI with instance storage

    - by Jonathan Oliver
    I have a business use case and workflow where local/instance/ephemeral storage for an EC2 instance is ideal. Unfortunately I'm coupled to a Windows platform for this particular task and the EC2 Windows offering appears to have some deficiencies related to AMI creation. In essence, I'm trying to figure out if there's a way to attach local instance storage to a Windows EC2 instance using the typical command line interface (because the Amazon Website GUI doesn't support it) and then to somehow create an AMI based upon that. I've tried creating a snapshot and then creating a Windows AMI based upon the snapshot, but of course the docs say this is unsupported and makes an unbootable AMI. In short, here's what I'm trying to do: Be able to run a Windows instance (EBS/S3 instance doesn't matter) Attach local instance storage as drive D: Persist that configuration as an AMI such that I can start lots of them as necessary from either the GUI, command line, or REST API. Be able to take a launched instance, update software, shutdown, and create another AMI based upon that. Wash, rinse, repeat. One other potential option which isn't horrible, but isn't ideal is to create an AMI which has 2 EBS volumes already attached (system+apps and data). Essentially, every time I startup an instance based upon the AMI it'll create 2 new EBS volumes of pre-determined size. I'm trying to avoid that scenario if possible.

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  • How do I fix the broken Windows 7 Search feature?

    - by jasonh
    I'm trying to search my Windows Home Server for .DS_Store files that my Mac littered the server with. Windows 7 reports there are no *.DS_Store files in a folder, even though I can see it with the Show hidden files and folders option turned on. What can I do to track all these files down on my server and wipe them out?

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  • Why do I get Apps in Windows 8 listed as 'Not available' sometimes?

    - by keith
    What affects this, and if possible, how can I prevent this? Or maybe how can I get them to be available sooner or all the time? This pretty much happens to my game apps connected to Xbox live and a few others from time to time. It never happened before I updated the computer, but I haven't had the PC long anyway. Could it be that after updates that need a restart it does this as well (I've done two of those so far)? Anyhow, I'm frustrated, I keep clicking on a app and it not responding. The problem fixes itself at some point, but I have not been able to stare at my PC long enough to figure out how long it takes or what happened.

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  • Removing DS_Store files and variants?

    - by Ron Gejman
    Hi, I am running an Ubuntu 10.04.1 LTS server. Frequently I open up files using AFP from my Mac. Inevitably this created .DS_Store files on the server (although for some reason they are named :2eDS_Store. However, it also creates variants on DS_Store files. These variants are often named similarly to other files in that directory. E.g.: ~$ ls total 60K -rw-r--r-- 1 tarakhovsky 16K 2010-11-30 18:28 :2eDS_Store drwx--S--- 4 tarakhovsky 4.0K 2010-11-08 13:58 :2eTemporaryItems/ lrwxrwxrwx 1 tarakhovsky 15 2010-10-19 17:44 bigdisk -> /media/bigdisk// ... drwxr-xr-x 3 tarakhovsky 4.0K 2010-11-03 18:24 Temporary Items/ drwxr-xr-x 3 tarakhovsky 4.0K 2010-11-30 01:34 tmp/ ... I've disabled creation of DS_Store files using: defaults write com.apple.desktopservices DSDontWriteNetworkStores true so hopefully this won't continue to occur—but I really want to get rid of all of the existing variants of DS_Store files already on the server. Any ideas as to why these variants are being created and how I can get rid of them all?

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  • *Browsing* iTunes University

    - by Kristina
    I recently discovered iTunes U and have been downloading a number of lectures, but I'd like to find more stuff in areas I'm interested in and iTunes U seems to want none of it. When I select a category of content to choose from - let's say Science - Physics - the only choices for browsing I seem to have are "Featured" and "New and Notable." I've looked around online and discovered that even the "See All" for these sections only shows a subsection of the entire collection for that category. There doesn't seem to be a regular "Browse" option like you would expect to find in such an application. Or is there? Does anyone here know if there is such a feature and, if so, where I can find it?

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  • Removing DS_Store files and variants?

    - by Ron Gejman
    I am running an Ubuntu 10.04.1 LTS server. Frequently I open up files using AFP from my Mac. Inevitably this created .DS_Store files on the server (although for some reason they are named :2eDS_Store. However, it also creates variants on DS_Store files. These variants are often named similarly to other files in that directory. E.g.: ~$ ls total 60K -rw-r--r-- 1 tarakhovsky 16K 2010-11-30 18:28 :2eDS_Store drwx--S--- 4 tarakhovsky 4.0K 2010-11-08 13:58 :2eTemporaryItems/ lrwxrwxrwx 1 tarakhovsky 15 2010-10-19 17:44 bigdisk -> /media/bigdisk// ... drwxr-xr-x 3 tarakhovsky 4.0K 2010-11-03 18:24 Temporary Items/ drwxr-xr-x 3 tarakhovsky 4.0K 2010-11-30 01:34 tmp/ ... I've disabled creation of DS_Store files using: defaults write com.apple.desktopservices DSDontWriteNetworkStores true so hopefully this won't continue to occur—but I really want to get rid of all of the existing variants of DS_Store files already on the server. Any ideas as to why these variants are being created and how I can get rid of them all?

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  • Encrypt tar file asymmetrically

    - by DerMike
    I want to achieve something like tar -c directory | openssl foo > encrypted_tarfile.dat I need the openssl tool to use public key encryption. I found an earlier question about symmetric encryption at the command promt (sic!), which does not suffice. I did take a look in the openssl(1) man page and only found symmetric encryption. Does openssl really not support asymmetric encryption? Basically many users are supposed to create their encrypted tar files and store them in a central location, but only few are allowed to read them.

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  • How do I mount an Exchange mail store from the Windows Command Line?

    - by Cypher
    Our Exchange server is running Exchange Server 2003 Standard on the Windows Server 2003 platform. We're dealing with the mail store size issue, where if the mail store goes over the limit, it gets dismounted. While we are working with the powers-that-be on a policy that will prevent this happening in the future, I would like to see if it is possible to re-mount the mail store via the Windows CLI. I'm already monitoring the Event Logs and alerting on mail store warnings and dismounts - I'm just tired of getting up at 5am to manually re-mount the store while the political wars ensue. My alerting tools have the ability to execute a batch script when an alert is generated. I would greatly prefer a native CLI option. I'm not too keen on running some random vbscript found on the Internet and I don't really care to spend my time debugging someone else's code. PowerShell might be an option, if it can be triggered from the CLI.

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  • Is there any way to prevent a Mac from creating dot underscore files?

    - by SoaperGEM
    At work we're letting one of our very tech savvy clients actually help out a little with a few development projects specific to him. However, he uses his own personal Macbook, and as he edits files on our (Windows) networks, his Macbook always creates a bunch of unnecessary meta files that we end up deleting later. For instance, it creates a file called .DS_Store in any directory he opens, as well as "dot underscore" files for each file he edits. So for instance, if he's editing a file called "Main.php", his Macbook will create another file called "._Main.php". I know there are ways to prevent creation of .DS_Store files, but none about how to prevent creation of these hidden files prefixed with dot underscore. Is there any way to turn that off on Macs? Any way to prevent it from creating those files in the first place?

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  • Any programs for getting rid of .DS_Store files? [closed]

    - by mcandre
    Possible Duplicate: How to prevent Mac OS X creating .DS_Store files on non Mac (HFS) Volumes? I dual boot between Mac and Windows. When I browse my Windows partition with Finder, it drops little .DS_Store turds all over the folders. They show up when I boot back into Windows. Right now I've got one on my Desktop, sigh. Are there any (free) programs I can use to stop this from happening? I know, I know, there's a Finder setting to stop dropping .DS_Store files on network drives, but my local Windows partition is NOT a network drive.

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  • Are XML Comments Necessary Documentation?

    - by Bob Horn
    I used to be a fan of requiring XML comments for documentation. I've since changed my mind for two main reasons: Like good code, methods should be self-explanatory. In practice, most XML comments are useless noise that provide no additional value. Many times we simply use GhostDoc to generate generic comments, and this is what I mean by useless noise: /// <summary> /// Gets or sets the unit of measure. /// </summary> /// <value> /// The unit of measure. /// </value> public string UnitOfMeasure { get; set; } To me, that's obvious. Having said that, if there were special instructions to include, then we should absolutely use XML comments. I like this excerpt from this article: Sometimes, you will need to write comments. But, it should be the exception not the rule. Comments should only be used when they are expressing something that cannot be expressed in code. If you want to write elegant code, strive to eliminate comments and instead write self-documenting code. Am I wrong to think we should only be using XML comments when the code isn't enough to explain itself on its own? I believe this is a good example where XML comments make pretty code look ugly. It takes a class like this... public class RawMaterialLabel : EntityBase { public long Id { get; set; } public string ManufacturerId { get; set; } public string PartNumber { get; set; } public string Quantity { get; set; } public string UnitOfMeasure { get; set; } public string LotNumber { get; set; } public string SublotNumber { get; set; } public int LabelSerialNumber { get; set; } public string PurchaseOrderNumber { get; set; } public string PurchaseOrderLineNumber { get; set; } public DateTime ManufacturingDate { get; set; } public string LastModifiedUser { get; set; } public DateTime LastModifiedTime { get; set; } public Binary VersionNumber { get; set; } public ICollection<LotEquipmentScan> LotEquipmentScans { get; private set; } } ... And turns it into this: /// <summary> /// Container for properties of a raw material label /// </summary> public class RawMaterialLabel : EntityBase { /// <summary> /// Gets or sets the id. /// </summary> /// <value> /// The id. /// </value> public long Id { get; set; } /// <summary> /// Gets or sets the manufacturer id. /// </summary> /// <value> /// The manufacturer id. /// </value> public string ManufacturerId { get; set; } /// <summary> /// Gets or sets the part number. /// </summary> /// <value> /// The part number. /// </value> public string PartNumber { get; set; } /// <summary> /// Gets or sets the quantity. /// </summary> /// <value> /// The quantity. /// </value> public string Quantity { get; set; } /// <summary> /// Gets or sets the unit of measure. /// </summary> /// <value> /// The unit of measure. /// </value> public string UnitOfMeasure { get; set; } /// <summary> /// Gets or sets the lot number. /// </summary> /// <value> /// The lot number. /// </value> public string LotNumber { get; set; } /// <summary> /// Gets or sets the sublot number. /// </summary> /// <value> /// The sublot number. /// </value> public string SublotNumber { get; set; } /// <summary> /// Gets or sets the label serial number. /// </summary> /// <value> /// The label serial number. /// </value> public int LabelSerialNumber { get; set; } /// <summary> /// Gets or sets the purchase order number. /// </summary> /// <value> /// The purchase order number. /// </value> public string PurchaseOrderNumber { get; set; } /// <summary> /// Gets or sets the purchase order line number. /// </summary> /// <value> /// The purchase order line number. /// </value> public string PurchaseOrderLineNumber { get; set; } /// <summary> /// Gets or sets the manufacturing date. /// </summary> /// <value> /// The manufacturing date. /// </value> public DateTime ManufacturingDate { get; set; } /// <summary> /// Gets or sets the last modified user. /// </summary> /// <value> /// The last modified user. /// </value> public string LastModifiedUser { get; set; } /// <summary> /// Gets or sets the last modified time. /// </summary> /// <value> /// The last modified time. /// </value> public DateTime LastModifiedTime { get; set; } /// <summary> /// Gets or sets the version number. /// </summary> /// <value> /// The version number. /// </value> public Binary VersionNumber { get; set; } /// <summary> /// Gets the lot equipment scans. /// </summary> /// <value> /// The lot equipment scans. /// </value> public ICollection<LotEquipmentScan> LotEquipmentScans { get; private set; } }

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  • How to use NSMutableDictionary to store and retrieve data

    - by TechFusion
    I have created Window Based application and tab bar controller as root controller. My objective is to store Text Field data values in one tab bar VC and will be accessible and editable by other VC and also retrievable when application start. I am looking to use NSMutableDictionary class in AppDelegate so that I can access stored Data Values with keys. //TestAppDelegate.h extern NSString *kNamekey ; extern NSString *kUserIDkey ; extern NSString *kPasswordkey ; @interface TestAppDelegate :NSObject{ UIWindow *window; IBOutlet UITabBarController *rootController; NSMutableDictionary *outlineData ; } @property(nonatomic,retain)IBOutlet UIWindow *window; @property(nonatomic,retain)IBOutlet UITabBarController *rootController; @property(nonatomic,retain) NSMutableDictionary *outlineData ; @end //TestAppDelegate.m import "TestAppDelegate.h" NSString *kNamekey =@"Namekey"; NSString *kUserIDkey =@"UserIDkey"; NSString *kPasswordkey =@"Passwordkey"; @implemetation TestAppDelegate @synthesize outlineData ; -(void)applicationDidFinishLaunching:(UIApplication)application { NSMutableDictionary *tempMutableCopy = [[[NSUserDefaults standardUserDefaults] objectForKey:kRestoreLocationKey] mutableCopy]; self.outlineData = tempMutableCopy; [tempMutableCopy release]; if(outlineData == nil){ NSString *NameDefault = NULL; NSString *UserIDdefault= NULL; NSString *Passworddefault= NULL; NSMutableDictionary *appDefaults = [NSMutableDictionary dictionaryWithObjectsAndKeys: NameDefault, kNamekey , UserIDdefault, kUserIDkey , Passworddefault, kPasswordkey , nil]; self.outlineData = appDefaults; [appDefaults release]; } [window addSubview:rootController.view]; [window makeKeyAndVisible]; NSMutableDictionary *savedLocationDict = [NSMutableDictionary dictionaryWithObject:outlineData forKey:kRestoreLocationKey]; [[NSUserDefaults standardUserDefaults] registerDefaults:savedLocationDict]; [[NSUserDefaults standardUserDefaults] synchronize]; } -(void)applicationWillTerminate:(UIApplication *)application { [[NSUserDefaults standardUserDefaults] setObject:outlineData forKey:kRestoreLocationKey]; } @end Here ViewController is ViewController of Navigation Controller which is attached with one tab bar.. I have attached xib file with ViewController //ViewController.h @interface IBOutlet UITextField *Name; IBOutlet UITextField *UserId; IBOutlet UITextField *Password; } @property(retain,nonatomic) IBOutlet UITextField *Name @property(retain,nonatomic) IBOutlet UITextField *UserId; @property(retain,nonatomic) IBOutlet UITextField *Password; -(IBAction)Save:(id)sender; @end Here in ViewController.m, I am storing object values with keys. /ViewController.m -(IBAction)Save:(id)sender{ TestAppDelegate appDelegate = (TestAppDelegate)[[UIApplication sharedApplication] delegate]; [appDelegate.outlineData setObject:Name.text forKey:kNamekey ]; [appDelegate.outlineData setObject:UserId.text forKey:kUserIDkey ]; [appDelegate.outlineData setObject:Password.text forKey:kPasswordkey]; [[NSUserDefaults standardUserDefaults] synchronize]; } I am accessing stored object using following method. -(void)loadData { TabBarAppDelegate *appDelegate = (TabBarAppDelegate *)[[UIApplication sharedApplication] delegate]; Name = [appDelegate.outlineData objectForKey:kNamekey ]; UserId = [appDelegate.outlineData objectForKey:kUserIDkey ]; Password = [appDelegate.outlineData objectForKey:kPasswordkey]; [Name release]; [UserId release]; [Password release]; } I am getting EXEC_BAD_ACCESS in application. Where I am making mistake ? Thanks,

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  • Soft keyboard "del" key fails in EditText on Gallery widget

    - by droidful
    Hi, I am developing an application in Eclipse build ID 20090920-1017 using android SDK 2.2 and testing on a Google Nexus One. For the purposes of the tests below I am using the IME "Android keyboard" on a non-rooted phone. I have an EditText widget which exhibits some very strange behavior. I can type text, and then press the "del" key to delete that text; but after I enter a 'space' character, the "del" key will no longer remove characters before that space character. An example speaks a thousand words, so consider the following two incredibly simple applications... Example 1: An EditText in a LinearLayout widget: package com.example.linear.edit; import android.app.Activity; import android.os.Bundle; import android.view.ViewGroup.LayoutParams; import android.widget.EditText; import android.widget.Gallery; import android.widget.LinearLayout; public class LinearEdit extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); LinearLayout layout = new LinearLayout(getApplicationContext()); layout.setLayoutParams(new Gallery.LayoutParams(Gallery.LayoutParams.MATCH_PARENT, Gallery.LayoutParams.MATCH_PARENT)); EditText edit = new EditText(getApplicationContext()); layout.addView(edit, new LinearLayout.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT)); setContentView(layout); } } Run the above application, enter text "edit example", then press the "del" key several times until the entire sentence is deleted. Everything Works fine. Now consider example 2: An EditText in a Gallery widget: package com.example.gallery.edit; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.view.ViewGroup; import android.view.ViewGroup.LayoutParams; import android.widget.ArrayAdapter; import android.widget.EditText; import android.widget.Gallery; import android.widget.LinearLayout; public class GalleryEdit extends Activity { private final String[] galleryData = {"string1", "string2", "string3"}; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Gallery gallery = new Gallery(getApplicationContext()); gallery.setAdapter(new ArrayAdapter(getApplicationContext(), android.R.layout.simple_list_item_1, galleryData) { @Override public View getView(int position, View convertView, ViewGroup parent) { LinearLayout layout = new LinearLayout(getApplicationContext()); layout.setLayoutParams(new Gallery.LayoutParams(Gallery.LayoutParams.MATCH_PARENT, Gallery.LayoutParams.MATCH_PARENT)); EditText edit = new EditText(getApplicationContext()); layout.addView(edit, new LinearLayout.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT)); return layout; } }); setContentView(gallery); } } Run the above application, enter text "edit example", then press the "del" key several times. If you are getting the same problem as me then you will find that you can't deleted past the 'space' character. All is not well. If anyone could shed some light on this issue I would be most appreciative. Regards

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  • JSF with Enum 'Validation Error: Value is not valid'

    - by Shamik
    I have an enum whose code is like this - public enum COSOptionType { NOTAPPLICABLE, OPTIONAL, MANDATORY; private String[] label = { "Not Applicable", "Optional", "Mandatory"}; @Override public String toString() { return label[this.ordinal()]; } public static COSOptionType getCOSOption(String value) { int ivalue = Integer.parseInt(value); switch(ivalue) { case 0: return NOTAPPLICABLE; case 1: return OPTIONAL; case 2: return MANDATORY; default: throw new RuntimeException("Should not get this far ever!"); } } } I have the converter to convert the enum type public class COSEnumConverter implements Converter { public Object getAsObject(FacesContext context, UIComponent comp, String value) { return COSOptionType.getCOSOption(value); } public String getAsString(FacesContext context, UIComponent comp, Object obj) { if (obj instanceof String) { return (String) obj; } COSOptionType type = (COSOptionType) obj; int index = type.ordinal(); return ""+index; } } The view looks like this <h:selectOneMenu value="#{controller.type}" id="smoking"> <f:selectItems value="#{jnyController.choices}" /> </h:selectOneMenu> Here is the code for create choices private List<SelectItem> createChoicies() { List<SelectItem> list = new ArrayList<SelectItem>(); for (COSOptionType cos : COSOptionType.values()) { SelectItem item = new SelectItem(); item.setLabel(cos.toString()); item.setValue("" + cos.ordinal()); list.add(item); } return list; } I do not understand why this would throw "validation error" all the time ? I can debug and see that the converter is working fine. NOTE: I am using JSF 1.1

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  • C#/.NET Fundamentals: Choosing the Right Collection Class

    - by James Michael Hare
    The .NET Base Class Library (BCL) has a wide array of collection classes at your disposal which make it easy to manage collections of objects. While it's great to have so many classes available, it can be daunting to choose the right collection to use for any given situation. As hard as it may be, choosing the right collection can be absolutely key to the performance and maintainability of your application! This post will look at breaking down any confusion between each collection and the situations in which they excel. We will be spending most of our time looking at the System.Collections.Generic namespace, which is the recommended set of collections. The Generic Collections: System.Collections.Generic namespace The generic collections were introduced in .NET 2.0 in the System.Collections.Generic namespace. This is the main body of collections you should tend to focus on first, as they will tend to suit 99% of your needs right up front. It is important to note that the generic collections are unsynchronized. This decision was made for performance reasons because depending on how you are using the collections its completely possible that synchronization may not be required or may be needed on a higher level than simple method-level synchronization. Furthermore, concurrent read access (all writes done at beginning and never again) is always safe, but for concurrent mixed access you should either synchronize the collection or use one of the concurrent collections. So let's look at each of the collections in turn and its various pros and cons, at the end we'll summarize with a table to help make it easier to compare and contrast the different collections. The Associative Collection Classes Associative collections store a value in the collection by providing a key that is used to add/remove/lookup the item. Hence, the container associates the value with the key. These collections are most useful when you need to lookup/manipulate a collection using a key value. For example, if you wanted to look up an order in a collection of orders by an order id, you might have an associative collection where they key is the order id and the value is the order. The Dictionary<TKey,TVale> is probably the most used associative container class. The Dictionary<TKey,TValue> is the fastest class for associative lookups/inserts/deletes because it uses a hash table under the covers. Because the keys are hashed, the key type should correctly implement GetHashCode() and Equals() appropriately or you should provide an external IEqualityComparer to the dictionary on construction. The insert/delete/lookup time of items in the dictionary is amortized constant time - O(1) - which means no matter how big the dictionary gets, the time it takes to find something remains relatively constant. This is highly desirable for high-speed lookups. The only downside is that the dictionary, by nature of using a hash table, is unordered, so you cannot easily traverse the items in a Dictionary in order. The SortedDictionary<TKey,TValue> is similar to the Dictionary<TKey,TValue> in usage but very different in implementation. The SortedDictionary<TKey,TValye> uses a binary tree under the covers to maintain the items in order by the key. As a consequence of sorting, the type used for the key must correctly implement IComparable<TKey> so that the keys can be correctly sorted. The sorted dictionary trades a little bit of lookup time for the ability to maintain the items in order, thus insert/delete/lookup times in a sorted dictionary are logarithmic - O(log n). Generally speaking, with logarithmic time, you can double the size of the collection and it only has to perform one extra comparison to find the item. Use the SortedDictionary<TKey,TValue> when you want fast lookups but also want to be able to maintain the collection in order by the key. The SortedList<TKey,TValue> is the other ordered associative container class in the generic containers. Once again SortedList<TKey,TValue>, like SortedDictionary<TKey,TValue>, uses a key to sort key-value pairs. Unlike SortedDictionary, however, items in a SortedList are stored as an ordered array of items. This means that insertions and deletions are linear - O(n) - because deleting or adding an item may involve shifting all items up or down in the list. Lookup time, however is O(log n) because the SortedList can use a binary search to find any item in the list by its key. So why would you ever want to do this? Well, the answer is that if you are going to load the SortedList up-front, the insertions will be slower, but because array indexing is faster than following object links, lookups are marginally faster than a SortedDictionary. Once again I'd use this in situations where you want fast lookups and want to maintain the collection in order by the key, and where insertions and deletions are rare. The Non-Associative Containers The other container classes are non-associative. They don't use keys to manipulate the collection but rely on the object itself being stored or some other means (such as index) to manipulate the collection. The List<T> is a basic contiguous storage container. Some people may call this a vector or dynamic array. Essentially it is an array of items that grow once its current capacity is exceeded. Because the items are stored contiguously as an array, you can access items in the List<T> by index very quickly. However inserting and removing in the beginning or middle of the List<T> are very costly because you must shift all the items up or down as you delete or insert respectively. However, adding and removing at the end of a List<T> is an amortized constant operation - O(1). Typically List<T> is the standard go-to collection when you don't have any other constraints, and typically we favor a List<T> even over arrays unless we are sure the size will remain absolutely fixed. The LinkedList<T> is a basic implementation of a doubly-linked list. This means that you can add or remove items in the middle of a linked list very quickly (because there's no items to move up or down in contiguous memory), but you also lose the ability to index items by position quickly. Most of the time we tend to favor List<T> over LinkedList<T> unless you are doing a lot of adding and removing from the collection, in which case a LinkedList<T> may make more sense. The HashSet<T> is an unordered collection of unique items. This means that the collection cannot have duplicates and no order is maintained. Logically, this is very similar to having a Dictionary<TKey,TValue> where the TKey and TValue both refer to the same object. This collection is very useful for maintaining a collection of items you wish to check membership against. For example, if you receive an order for a given vendor code, you may want to check to make sure the vendor code belongs to the set of vendor codes you handle. In these cases a HashSet<T> is useful for super-quick lookups where order is not important. Once again, like in Dictionary, the type T should have a valid implementation of GetHashCode() and Equals(), or you should provide an appropriate IEqualityComparer<T> to the HashSet<T> on construction. The SortedSet<T> is to HashSet<T> what the SortedDictionary<TKey,TValue> is to Dictionary<TKey,TValue>. That is, the SortedSet<T> is a binary tree where the key and value are the same object. This once again means that adding/removing/lookups are logarithmic - O(log n) - but you gain the ability to iterate over the items in order. For this collection to be effective, type T must implement IComparable<T> or you need to supply an external IComparer<T>. Finally, the Stack<T> and Queue<T> are two very specific collections that allow you to handle a sequential collection of objects in very specific ways. The Stack<T> is a last-in-first-out (LIFO) container where items are added and removed from the top of the stack. Typically this is useful in situations where you want to stack actions and then be able to undo those actions in reverse order as needed. The Queue<T> on the other hand is a first-in-first-out container which adds items at the end of the queue and removes items from the front. This is useful for situations where you need to process items in the order in which they came, such as a print spooler or waiting lines. So that's the basic collections. Let's summarize what we've learned in a quick reference table.  Collection Ordered? Contiguous Storage? Direct Access? Lookup Efficiency Manipulate Efficiency Notes Dictionary No Yes Via Key Key: O(1) O(1) Best for high performance lookups. SortedDictionary Yes No Via Key Key: O(log n) O(log n) Compromise of Dictionary speed and ordering, uses binary search tree. SortedList Yes Yes Via Key Key: O(log n) O(n) Very similar to SortedDictionary, except tree is implemented in an array, so has faster lookup on preloaded data, but slower loads. List No Yes Via Index Index: O(1) Value: O(n) O(n) Best for smaller lists where direct access required and no ordering. LinkedList No No No Value: O(n) O(1) Best for lists where inserting/deleting in middle is common and no direct access required. HashSet No Yes Via Key Key: O(1) O(1) Unique unordered collection, like a Dictionary except key and value are same object. SortedSet Yes No Via Key Key: O(log n) O(log n) Unique ordered collection, like SortedDictionary except key and value are same object. Stack No Yes Only Top Top: O(1) O(1)* Essentially same as List<T> except only process as LIFO Queue No Yes Only Front Front: O(1) O(1) Essentially same as List<T> except only process as FIFO   The Original Collections: System.Collections namespace The original collection classes are largely considered deprecated by developers and by Microsoft itself. In fact they indicate that for the most part you should always favor the generic or concurrent collections, and only use the original collections when you are dealing with legacy .NET code. Because these collections are out of vogue, let's just briefly mention the original collection and their generic equivalents: ArrayList A dynamic, contiguous collection of objects. Favor the generic collection List<T> instead. Hashtable Associative, unordered collection of key-value pairs of objects. Favor the generic collection Dictionary<TKey,TValue> instead. Queue First-in-first-out (FIFO) collection of objects. Favor the generic collection Queue<T> instead. SortedList Associative, ordered collection of key-value pairs of objects. Favor the generic collection SortedList<T> instead. Stack Last-in-first-out (LIFO) collection of objects. Favor the generic collection Stack<T> instead. In general, the older collections are non-type-safe and in some cases less performant than their generic counterparts. Once again, the only reason you should fall back on these older collections is for backward compatibility with legacy code and libraries only. The Concurrent Collections: System.Collections.Concurrent namespace The concurrent collections are new as of .NET 4.0 and are included in the System.Collections.Concurrent namespace. These collections are optimized for use in situations where multi-threaded read and write access of a collection is desired. The concurrent queue, stack, and dictionary work much as you'd expect. The bag and blocking collection are more unique. Below is the summary of each with a link to a blog post I did on each of them. ConcurrentQueue Thread-safe version of a queue (FIFO). For more information see: C#/.NET Little Wonders: The ConcurrentStack and ConcurrentQueue ConcurrentStack Thread-safe version of a stack (LIFO). For more information see: C#/.NET Little Wonders: The ConcurrentStack and ConcurrentQueue ConcurrentBag Thread-safe unordered collection of objects. Optimized for situations where a thread may be bother reader and writer. For more information see: C#/.NET Little Wonders: The ConcurrentBag and BlockingCollection ConcurrentDictionary Thread-safe version of a dictionary. Optimized for multiple readers (allows multiple readers under same lock). For more information see C#/.NET Little Wonders: The ConcurrentDictionary BlockingCollection Wrapper collection that implement producers & consumers paradigm. Readers can block until items are available to read. Writers can block until space is available to write (if bounded). For more information see C#/.NET Little Wonders: The ConcurrentBag and BlockingCollection Summary The .NET BCL has lots of collections built in to help you store and manipulate collections of data. Understanding how these collections work and knowing in which situations each container is best is one of the key skills necessary to build more performant code. Choosing the wrong collection for the job can make your code much slower or even harder to maintain if you choose one that doesn’t perform as well or otherwise doesn’t exactly fit the situation. Remember to avoid the original collections and stick with the generic collections.  If you need concurrent access, you can use the generic collections if the data is read-only, or consider the concurrent collections for mixed-access if you are running on .NET 4.0 or higher.   Tweet Technorati Tags: C#,.NET,Collecitons,Generic,Concurrent,Dictionary,List,Stack,Queue,SortedList,SortedDictionary,HashSet,SortedSet

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  • C# 4.0: COM Interop Improvements

    - by Paulo Morgado
    Dynamic resolution as well as named and optional arguments greatly improve the experience of interoperating with COM APIs such as Office Automation Primary Interop Assemblies (PIAs). But, in order to alleviate even more COM Interop development, a few COM-specific features were also added to C# 4.0. Ommiting ref Because of a different programming model, many COM APIs contain a lot of reference parameters. These parameters are typically not meant to mutate a passed-in argument, but are simply another way of passing value parameters. Specifically for COM methods, the compiler allows to declare the method call passing the arguments by value and will automatically generate the necessary temporary variables to hold the values in order to pass them by reference and will discard their values after the call returns. From the point of view of the programmer, the arguments are being passed by value. This method call: object fileName = "Test.docx"; object missing = Missing.Value; document.SaveAs(ref fileName, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing); can now be written like this: document.SaveAs("Test.docx", Missing.Value, Missing.Value, Missing.Value, Missing.Value, Missing.Value, Missing.Value, Missing.Value, Missing.Value, Missing.Value, Missing.Value, Missing.Value, Missing.Value, Missing.Value, Missing.Value, Missing.Value); And because all parameters that are receiving the Missing.Value value have that value as its default value, the declaration of the method call can even be reduced to this: document.SaveAs("Test.docx"); Dynamic Import Many COM methods accept and return variant types, which are represented in the PIAs as object. In the vast majority of cases, a programmer calling these methods already knows the static type of a returned object form the context of the call, but has to explicitly perform a cast on the returned values to make use of that knowledge. These casts are so common that they constitute a major nuisance. To make the developer’s life easier, it is now possible to import the COM APIs in such a way that variants are instead represented using the type dynamic which means that COM signatures have now occurrences of dynamic instead of object. This means that members of a returned object can now be easily accessed or assigned into a strongly typed variable without having to cast. Instead of this code: ((Excel.Range)(excel.Cells[1, 1])).Value2 = "Hello World!"; this code can now be used: excel.Cells[1, 1] = "Hello World!"; And instead of this: Excel.Range range = (Excel.Range)(excel.Cells[1, 1]); this can be used: Excel.Range range = excel.Cells[1, 1]; Indexed And Default Properties A few COM interface features are still not available in C#. On the top of the list are indexed properties and default properties. As mentioned above, these will be possible if the COM interface is accessed dynamically, but will not be recognized by statically typed C# code. No PIAs – Type Equivalence And Type Embedding For assemblies indentified with PrimaryInteropAssemblyAttribute, the compiler will create equivalent types (interfaces, structs, enumerations and delegates) and embed them in the generated assembly. To reduce the final size of the generated assembly, only the used types and their used members will be generated and embedded. Although this makes development and deployment of applications using the COM components easier because there’s no need to deploy the PIAs, COM component developers are still required to build the PIAs.

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  • jQuery to populate form fields based on first entered value where number of fields is unknown

    - by da5id
    Greetings, I have a form with a variable number of inputs, a simplified version of which looks like this: <form> <label for="same">all the same as first?</label> <input id="same" name="same" type="checkbox" /> <input type="text" id="foo[1]" name="foo[1]" value="" /> <input type="text" id="foo[2]" name="foo[2]" value="" /> <input type="text" id="foo[3]" name="foo[3]" value="" /> <input type="text" id="foo[4]" name="foo[4]" value="" /> <input type="text" id="foo[5]" name="foo[5]" value="" /> </form> The idea is to tick the #same checkbox and have jQuery copy the value from #foo[1] into #foo[2], #foo[3], etc. They also need to clear if #same is unchecked. There can be any number of #foo inputs, based upon input from a previous stage of the form, and this bit is giving me trouble. I'm sure I'm missing something obvious, but I can't get any variation on $('#dest').val($('#source').val()); to work. Help!

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  • Working with Resources in WPF

    - by Coesy
    I am wanting to use the example from http://blogs.microsoft.co.il/blogs/tomershamam/archive/2008/09/22/lt-howto-gt-replace-listview-columns-with-rows-lt-howto-gt.aspx However I don't want to put this into the App.xaml code as this will apply to ALL gridviews, how do I apply this example to a select few gridviews in the application? The Resources look like this <Style TargetType="{x:Type GridViewHeaderRowPresenter}"> <Setter Property="Height" Value="80" /> <Setter Property="LayoutTransform"> <Setter.Value> <TransformGroup> <RotateTransform Angle="-90" /> <ScaleTransform ScaleY="-1" /> </TransformGroup> </Setter.Value> </Setter> </Style> <Style TargetType="{x:Type GridViewRowPresenter}"> <Setter Property="LayoutTransform"> <Setter.Value> <TransformGroup> <RotateTransform Angle="-90" /> <ScaleTransform ScaleY="-1" /> </TransformGroup> </Setter.Value> </Setter> </Style> <LinearGradientBrush x:Key="GridViewColumnHeaderBackground" EndPoint="0,1" StartPoint="0,0"> <GradientStop Color="#FFFFFFFF" Offset="0"/> <GradientStop Color="#FFFFFFFF" Offset="0.4091"/> <GradientStop Color="#FFF7F8F9" Offset="1"/> </LinearGradientBrush> <LinearGradientBrush x:Key="GridViewColumnHeaderBorderBackground" EndPoint="0,1" StartPoint="0,0"> <GradientStop Color="#FFF2F2F2" Offset="0"/> <GradientStop Color="#FFD5D5D5" Offset="1"/> </LinearGradientBrush> <LinearGradientBrush x:Key="GridViewColumnHeaderHoverBackground" EndPoint="0,1" StartPoint="0,0"> <GradientStop Color="#FFBDEDFF" Offset="0"/> <GradientStop Color="#FFB7E7FB" Offset="1"/> </LinearGradientBrush> <LinearGradientBrush x:Key="GridViewColumnHeaderPressBackground" EndPoint="0,1" StartPoint="0,0"> <GradientStop Color="#FF8DD6F7" Offset="0"/> <GradientStop Color="#FF8AD1F5" Offset="1"/> </LinearGradientBrush> <Style x:Key="GridViewColumnHeaderGripper" TargetType="{x:Type Thumb}"> <Setter Property="Canvas.Right" Value="-9"/> <Setter Property="Width" Value="18"/> <Setter Property="Height" Value="{Binding Path=ActualHeight, RelativeSource={RelativeSource TemplatedParent}}"/> <Setter Property="Padding" Value="0"/> <Setter Property="Background" Value="{StaticResource GridViewColumnHeaderBorderBackground}"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type Thumb}"> <Border Background="Transparent" Padding="{TemplateBinding Padding}"> <Rectangle Fill="{TemplateBinding Background}" HorizontalAlignment="Center" Width="1"/> </Border> </ControlTemplate> </Setter.Value> </Setter> </Style> <Style TargetType="{x:Type GridViewColumnHeader}"> <Setter Property="HorizontalContentAlignment" Value="Center"/> <Setter Property="VerticalContentAlignment" Value="Center"/> <Setter Property="Background" Value="{StaticResource GridViewColumnHeaderBackground}"/> <Setter Property="BorderBrush" Value="{StaticResource GridViewColumnHeaderBorderBackground}"/> <Setter Property="BorderThickness" Value="0"/> <Setter Property="Padding" Value="2,0,2,0"/> <Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.ControlTextBrushKey}}"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type GridViewColumnHeader}"> <Grid SnapsToDevicePixels="true"> <Border x:Name="HeaderBorder" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="0,1,0,1"> <Grid> <Grid.RowDefinitions> <RowDefinition MaxHeight="7"/> <RowDefinition/> </Grid.RowDefinitions> <Rectangle Fill="#FFE3F7FF" x:Name="UpperHighlight" Visibility="Collapsed"/> <Border Grid.RowSpan="2" Padding="{TemplateBinding Padding}"> <ContentPresenter HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" Margin="0,0,0,1" x:Name="HeaderContent" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}" RecognizesAccessKey="True"> <ContentPresenter.LayoutTransform> <TransformGroup> <ScaleTransform ScaleY="-1" /> <RotateTransform Angle="90" /> </TransformGroup> </ContentPresenter.LayoutTransform> </ContentPresenter> </Border> </Grid> </Border> <Border Margin="1,1,0,0" x:Name="HeaderHoverBorder" BorderThickness="1,0,1,1"/> <Border Margin="1,0,0,1" x:Name="HeaderPressBorder" BorderThickness="1,1,1,0"/> <Canvas> <Thumb x:Name="PART_HeaderGripper" Style="{StaticResource GridViewColumnHeaderGripper}"/> </Canvas> </Grid> <ControlTemplate.Triggers> <Trigger Property="IsMouseOver" Value="true"> <Setter Property="Background" TargetName="HeaderBorder" Value="{StaticResource GridViewColumnHeaderHoverBackground}"/> <Setter Property="BorderBrush" TargetName="HeaderHoverBorder" Value="#FF88CBEB"/> <Setter Property="Visibility" TargetName="UpperHighlight" Value="Visible"/> <Setter Property="Background" TargetName="PART_HeaderGripper" Value="Transparent"/> </Trigger> <Trigger Property="IsPressed" Value="true"> <Setter Property="Background" TargetName="HeaderBorder" Value="{StaticResource GridViewColumnHeaderPressBackground}"/> <Setter Property="BorderBrush" TargetName="HeaderHoverBorder" Value="#FF95DAF9"/> <Setter Property="BorderBrush" TargetName="HeaderPressBorder" Value="#FF7A9EB1"/> <Setter Property="Visibility" TargetName="UpperHighlight" Value="Visible"/> <Setter Property="Fill" TargetName="UpperHighlight" Value="#FFBCE4F9"/> <Setter Property="Visibility" TargetName="PART_HeaderGripper" Value="Hidden"/> <Setter Property="Margin" TargetName="HeaderContent" Value="1,1,0,0"/> </Trigger> <Trigger Property="Height" Value="Auto"> <Setter Property="MinHeight" Value="20"/> </Trigger> <Trigger Property="IsEnabled" Value="false"> <Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.GrayTextBrushKey}}"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> <Style.Triggers> <Trigger Property="Role" Value="Floating"> <Setter Property="Opacity" Value="0.4082"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type GridViewColumnHeader}"> <Canvas x:Name="PART_FloatingHeaderCanvas"> <Rectangle Fill="#FF000000" Width="{TemplateBinding ActualWidth}" Height="{TemplateBinding ActualHeight}" Opacity="0.4697"/> </Canvas> </ControlTemplate> </Setter.Value> </Setter> </Trigger> <Trigger Property="Role" Value="Padding"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type GridViewColumnHeader}"> <Border x:Name="HeaderBorder" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="0,1,0,1"/> <ControlTemplate.Triggers> <Trigger Property="Height" Value="Auto"> <Setter Property="MinHeight" Value="20"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Trigger> </Style.Triggers> </Style> I have tried creating a usercontrol and sticking that lot in the UserControl.Resources section but it didn't work, I can only get this example to work if i put them into the Application.Resources section which i obviously don't want. Help!! :-)

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