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  • Pygame Tile Based Character movement speed

    - by Ryan
    Thanks for taking the time to read this. Right now I'm making a really basic tile based game. The map is a large amount of 16x16 tiles, and the character image is 16x16 as well. My character has its own class that is an extension of the sprite class, and the x and y position is saved in terms of the tile position. To note I am fairly new to pygame. My question is, I am planning to have character movement restricted to one tile at a time, and I'm not sure how to make it so that, even if the player hits the directional key dozens of time quickly, (WASD or arrow keys) it will only move from tile to tile at a certain speed. How could I implement this generally with pygame? (Similar to game movement of like Pokemon or NexusTk). Edit: I should probably note that I want it so that the player can only end a movement in a tile. He couldn't stop moving halfway inbetween a tile for example. Thanks for your time! Ryan

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  • Why i can not load a simple pixel shader effect (. fx) file in xna?

    - by Mehdi Bugnard
    I just want to load a simple *.fx file into my project to make a (pixel shader) effect. But whenever I try to compile my project, I get the following error in visual studio Error List: Errors compiling .. ID3DXEffectCompiler: There were no techniques ID3DXEffectCompiler: Compilation failed I already searched on google and found many people with the same problem. And I realized that it was a problem of encoding. With the return lines unrecognized '\ n' . I tried to copy and paste to notepad and save as with ASCII or UTF8 encoding. But the result is always the same. Do you have an idea please ? Thanks a looot :-) Here is my [.fx] file : sampler BaseTexture : register(s0); sampler MaskTexture : register(s1) { addressU = Clamp; addressV = Clamp; }; //All of these variables are pixel values //Feel free to replace with float2 variables float MaskLocationX; float MaskLocationY; float MaskWidth; float MaskHeight; float BaseTextureLocationX; //This is where your texture is to be drawn float BaseTextureLocationY; //texCoord is different, it is the current pixel float BaseTextureWidth; float BaseTextureHeight; float4 main(float2 texCoord : TEXCOORD0) : COLOR0 { //We need to calculate where in terms of percentage to sample from the MaskTexture float maskPixelX = texCoord.x * BaseTextureWidth + BaseTextureLocationX; float maskPixelY = texCoord.y * BaseTextureHeight + BaseTextureLocationY; float2 maskCoord = float2((maskPixelX - MaskLocationX) / MaskWidth, (maskPixelY - MaskLocationY) / MaskHeight); float4 bitMask = tex2D(MaskTexture, maskCoord); float4 tex = tex2D(BaseTexture, texCoord); //It is a good idea to avoid conditional statements in a pixel shader if you can use math instead. return tex * (bitMask.a); //Alternate calculation to invert the mask, you could make this a parameter too if you wanted //return tex * (1.0 - bitMask.a); }

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  • What is the best way to evaluate new programmers?

    - by Rafael
    What is the best way to evaluate the best candidates to get a new job (talking merely in terms of programming skills)? In my company we have had a lot of bad experiences with people who have good grades but do not have real programming skills. Their skills are merely like code monkeys, without the ability to analyze the problems and find solutions. More things that I have to note: The education system in my country sucks--really sucks. The people that are good in this kind of job are good because they have talent for it or really try to learn on their own. The university / graduate /post-grad degree doesn't mean necessarily that you know exactly how to do the things. Certifications also mean nothing here because the people in charge of the certification course also don't have skills (or are in low paying jobs). We need really to get the good candidates that are flexible and don't have mechanical thinking (because this type of people by experience have a low performance). We are in a government institution and the people that are candidates don't necessarily come from outside, but we have the possibility to accept or not any candidates until we find the correct one. I hope I'm not sounding too aggressive in my question; and BTW I'm a programmer myself. edit: I figured out that asked something really complex here. I will un-toggle "the correct answer" only to let the discussion going fluent, without any bias.

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  • Licensing a JavaScript library

    - by Kendall Frey
    I am developing a free, open-source (duh) JavaScript library, and wondering how to license it. I was considering the GNU GPL, but I heard that I must distribute the license with the software, and I'm not sure anymore. I would like the library to be available much like jQuery: In a free, downloadable script, preferably in either original or minified form. Am I mistaken about the GNU GPL license terms? jQuery is dual licensed under GNU GPL or MIT licenses. How does the GPL apply to single script files like that? Can I license my library with nothing more than a few sentences in the script file? Is there another license that better suits my needs? What would be nice is a license that allows you to put the URL in the source, for people to read if they want. I don't know that many do, unless I am mistaken. I am generally looking to release the library as free software like the GPL specifies, but don't want to have to force licensees to download the full license unless they wish to read it.

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  • Organizations &amp; Architecture UNISA Studies &ndash; Chap 7

    - by MarkPearl
    Learning Outcomes Name different device categories Discuss the functions and structure of I/.O modules Describe the principles of Programmed I/O Describe the principles of Interrupt-driven I/O Describe the principles of DMA Discuss the evolution characteristic of I/O channels Describe different types of I/O interface Explain the principles of point-to-point and multipoint configurations Discuss the way in which a FireWire serial bus functions Discuss the principles of InfiniBand architecture External Devices An external device attaches to the computer by a link to an I/O module. The link is used to exchange control, status, and data between the I/O module and the external device. External devices can be classified into 3 categories… Human readable – e.g. video display Machine readable – e.g. magnetic disk Communications – e.g. wifi card I/O Modules An I/O module has two major functions… Interface to the processor and memory via the system bus or central switch Interface to one or more peripheral devices by tailored data links Module Functions The major functions or requirements for an I/O module fall into the following categories… Control and timing Processor communication Device communication Data buffering Error detection I/O function includes a control and timing requirement, to coordinate the flow of traffic between internal resources and external devices. Processor communication involves the following… Command decoding Data Status reporting Address recognition The I/O device must be able to perform device communication. This communication involves commands, status information, and data. An essential task of an I/O module is data buffering due to the relative slow speeds of most external devices. An I/O module is often responsible for error detection and for subsequently reporting errors to the processor. I/O Module Structure An I/O module functions to allow the processor to view a wide range of devices in a simple minded way. The I/O module may hide the details of timing, formats, and the electro mechanics of an external device so that the processor can function in terms of simple reads and write commands. An I/O channel/processor is an I/O module that takes on most of the detailed processing burden, presenting a high-level interface to the processor. There are 3 techniques are possible for I/O operations Programmed I/O Interrupt[t I/O DMA Access Programmed I/O When a processor is executing a program and encounters an instruction relating to I/O it executes that instruction by issuing a command to the appropriate I/O module. With programmed I/O, the I/O module will perform the requested action and then set the appropriate bits in the I/O status register. The I/O module takes no further actions to alert the processor. I/O Commands To execute an I/O related instruction, the processor issues an address, specifying the particular I/O module and external device, and an I/O command. There are four types of I/O commands that an I/O module may receive when it is addressed by a processor… Control – used to activate a peripheral and tell it what to do Test – Used to test various status conditions associated with an I/O module and its peripherals Read – Causes the I/O module to obtain an item of data from the peripheral and place it in an internal buffer Write – Causes the I/O module to take an item of data form the data bus and subsequently transmit that data item to the peripheral The main disadvantage of this technique is it is a time consuming process that keeps the processor busy needlessly I/O Instructions With programmed I/O there is a close correspondence between the I/O related instructions that the processor fetches from memory and the I/O commands that the processor issues to an I/O module to execute the instructions. Typically there will be many I/O devices connected through I/O modules to the system – each device is given a unique identifier or address – when the processor issues an I/O command, the command contains the address of the address of the desired device, thus each I/O module must interpret the address lines to determine if the command is for itself. When the processor, main memory and I/O share a common bus, two modes of addressing are possible… Memory mapped I/O Isolated I/O (for a detailed explanation read page 245 of book) The advantage of memory mapped I/O over isolated I/O is that it has a large repertoire of instructions that can be used, allowing more efficient programming. The disadvantage of memory mapped I/O over isolated I/O is that valuable memory address space is sued up. Interrupts driven I/O Interrupt driven I/O works as follows… The processor issues an I/O command to a module and then goes on to do some other useful work The I/O module will then interrupts the processor to request service when is is ready to exchange data with the processor The processor then executes the data transfer and then resumes its former processing Interrupt Processing The occurrence of an interrupt triggers a number of events, both in the processor hardware and in software. When an I/O device completes an I/O operations the following sequence of hardware events occurs… The device issues an interrupt signal to the processor The processor finishes execution of the current instruction before responding to the interrupt The processor tests for an interrupt – determines that there is one – and sends an acknowledgement signal to the device that issues the interrupt. The acknowledgement allows the device to remove its interrupt signal The processor now needs to prepare to transfer control to the interrupt routine. To begin, it needs to save information needed to resume the current program at the point of interrupt. The minimum information required is the status of the processor and the location of the next instruction to be executed. The processor now loads the program counter with the entry location of the interrupt-handling program that will respond to this interrupt. It also saves the values of the process registers because the Interrupt operation may modify these The interrupt handler processes the interrupt – this includes examination of status information relating to the I/O operation or other event that caused an interrupt When interrupt processing is complete, the saved register values are retrieved from the stack and restored to the registers Finally, the PSW and program counter values from the stack are restored. Design Issues Two design issues arise in implementing interrupt I/O Because there will be multiple I/O modules, how does the processor determine which device issued the interrupt? If multiple interrupts have occurred, how does the processor decide which one to process? Addressing device recognition, 4 general categories of techniques are in common use… Multiple interrupt lines Software poll Daisy chain Bus arbitration For a detailed explanation of these approaches read page 250 of the textbook. Interrupt driven I/O while more efficient than simple programmed I/O still requires the active intervention of the processor to transfer data between memory and an I/O module, and any data transfer must traverse a path through the processor. Thus is suffers from two inherent drawbacks… The I/O transfer rate is limited by the speed with which the processor can test and service a device The processor is tied up in managing an I/O transfer; a number of instructions must be executed for each I/O transfer Direct Memory Access When large volumes of data are to be moved, an efficient technique is direct memory access (DMA) DMA Function DMA involves an additional module on the system bus. The DMA module is capable of mimicking the processor and taking over control of the system from the processor. It needs to do this to transfer data to and from memory over the system bus. DMA must the bus only when the processor does not need it, or it must force the processor to suspend operation temporarily (most common – referred to as cycle stealing). When the processor wishes to read or write a block of data, it issues a command to the DMA module by sending to the DMA module the following information… Whether a read or write is requested using the read or write control line between the processor and the DMA module The address of the I/O device involved, communicated on the data lines The starting location in memory to read from or write to, communicated on the data lines and stored by the DMA module in its address register The number of words to be read or written, communicated via the data lines and stored in the data count register The processor then continues with other work, it delegates the I/O operation to the DMA module which transfers the entire block of data, one word at a time, directly to or from memory without going through the processor. When the transfer is complete, the DMA module sends an interrupt signal to the processor, this the processor is involved only at the beginning and end of the transfer. I/O Channels and Processors Characteristics of I/O Channels As one proceeds along the evolutionary path, more and more of the I/O function is performed without CPU involvement. The I/O channel represents an extension of the DMA concept. An I/O channel ahs the ability to execute I/O instructions, which gives it complete control over I/O operations. In a computer system with such devices, the CPU does not execute I/O instructions – such instructions are stored in main memory to be executed by a special purpose processor in the I/O channel itself. Two types of I/O channels are common A selector channel controls multiple high-speed devices. A multiplexor channel can handle I/O with multiple characters as fast as possible to multiple devices. The external interface: FireWire and InfiniBand Types of Interfaces One major characteristic of the interface is whether it is serial or parallel parallel interface – there are multiple lines connecting the I/O module and the peripheral, and multiple bits are transferred simultaneously serial interface – there is only one line used to transmit data, and bits must be transmitted one at a time With new generation serial interfaces, parallel interfaces are becoming less common. In either case, the I/O module must engage in a dialogue with the peripheral. In general terms the dialog may look as follows… The I/O module sends a control signal requesting permission to send data The peripheral acknowledges the request The I/O module transfers data The peripheral acknowledges receipt of data For a detailed explanation of FireWire and InfiniBand technology read page 264 – 270 of the textbook

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  • Other games that employ mechanics like the game "Diplomacy"

    - by Kevin Peno
    I'm doing a little bit of research and I'm hoping you can help me track down any games, other than Diplomacy (online version here), that employ all or some of the mechanics in Diplomacy (rules, short form). Examples I'm looking for: Simultaneous orders given prior to execution of orders In Diplomacy, players "write down" their moves and execute them "at the same time" Support, in terms of supporting an attacker or defender "take" a territory. In Diplomacy, no one unit is stronger than another you need to combine the strength of multiple units to attack other territories. Rules for how move conflicts are resolved Example, 2 units move into a space, but only one is allowed, what happens. I may add to this list later, but these are the primary things I'm looking for. If you need clarification on anything just let me know. Note: I tried asking this on GamingSE, but it was shot down. So, I am unsure where else I could post this. Since I am researching this for game development purposes, I assume this post is on topic. Please let me know if this is not the case. Please also feel free to re-categorize this. Thanks!

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  • Polygons vs sprites rendering performance in Unity for windows phone 8

    - by Géry Arduino
    I'm currently building a windows phone 8 game with unity, having 111 (no more no less) sprites being updated each frames. I have a strong overhead in the profiler (70% to 90% minimum) I tried the following to get higher frame rate, I'm running it with minimum quality settings, I tried disabling and enabling V-Sync Finally I managedto get 60Fps, but I still have large overhead. I believe I should have more than 60Fps for such few amount. Moreover, I still have to implement the game logic over this so I'd like some room in my FPS to be able to work. I was wondering if it would be better in terms of performance to use polygons instead of sprites? As sprites are quite new in Unity, (that would give me around 222 triangles). Did someone tried to check the performance differences between sprites and actual mesh renderes in Unity when it comes to phones? If so what could be the best option in that case? FYI : I'm using the Windows Phone 8 emulator on Visual studio, I have a compliant computer for that so it should normally reflect the behavior of a real phone (expecting some differences but still...) EDIT : To clarify my question i wonder what is the most efficient in windows phone 8 : Sprites or Mesh renderers?

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  • Introducing the BizTalk Maturity Assessment

    - by Michael Stephenson
    Originally posted on: http://geekswithblogs.net/michaelstephenson/archive/2013/06/22/153208.aspxIn the past I have had a number of customer engagements where Ive been called in because there are problems. There were often common themes to these issues faced by customers and I had a few processes, tools and ideas about how I helped these customers.Over time I learned developed a way of analysing the customers position and this has evolved into the BizTalk Maturity Assessment which I wanted to share.  The idea is that you complete a survey which asks various things related to BizTalk in your organisation.  You are then presented with a visualization of where you sit in terms of maturity in different areas of your BizTalk capability.You should be able to see the areas you need to improve and by retaking the survey at regular intervals you should be able to demonstrate improvement.I have taken the original idea and then been joined by some of my good friends in the community and included ideas from their experience and I think we have something which will help a lot of customers and something which could be a key community asset in the future.The site for this project is on the following link:http://www.biztalkmaturity.com/There is also a case study where I have used the original assessment which demonstrated how I originally used this to help one customer get from a place where they had lots of problems to a place where they were doing BizTalk really well.

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  • OpenSource License Validation [closed]

    - by Macmade
    I'm basically looking for some kind of FLOSS/OpenSource license validation service. I have special needs for some projects I'd like to open-source. I know there's actually tons of different FLOSS/OpenSource licenses, each one suitable for some specific purpose, and that creating a «new» one is not something recommended, usually. Anyway, even if I'm not an expert in the legal domain, I've got some experience with FLOSS/OpenSource, at a legal level, and it seems there's just no license covering my needs. I actually wrote the license terms I'd like to use, and contacted the FSF, asking them to review that license, as it seems (at least that's written on their website) they can do such review work. No answer. I tried repetitively, but no luck. So I'm currently looking for an alternate legal expertise about that specific license. I don't mind paying such a service, as long as I can be sure the license can be recognised as a FLOSS/OpenSource license. About the license, it's basically a mix of a BSD (third-clause) with a BOOST software license. The difference is about redistribution. Source code redistribution shall retain the copyright novices. The same applies for binary redistribution (like BSD), unless it's distributed as a library (more like BOOST). I hope this question is OK for programmers.stackexchange. I'm usually more active on StackOverflow, but it just seems the right place for such a question. So thank you for your time and enlightened advices. : )

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  • What is the most time-effective way to monitor & manage threats from bots and/or humans?

    - by CheeseConQueso
    I'm usually overwhelmed by the amount of tools that hosting companies provide to track & quantify traffic data and statistics. I'm equally overwhelmed by the countless flavors of malicious 'attacks' that target any and every web site known to man. The security methods used to protect both the back and front end of a website are documented well and are straight-forward in terms of ease of implementation and application, but the army of autonomous bots knows no boundaries and will always find a niche of a website to infest. So what can be done to handle the inevitable swarm of bots that pound your domain with brute force? Whenever I look at error logs for my domains, there are always thousands of entries that look like bots trying to sneak sql code into the database by tricking the variables in the url into giving them schema information or private data within the database. My barbaric and time-consuming plan of defense is just to monitor visitor statistics for those obvious patterns of abuse and either ban the ips or range of ips accordingly. Aside from that, I don't know much else I could do to prevent all of the ping pong going on all day. Are there any good tools that automatically monitor this background activity (specifically activity that throws errors on the web & db server) and proactively deal with these source(s) of mayhem?

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  • when to introduce an application services tier in an n-tier application

    - by user20358
    I am developing a web based application whose primary objective is to fetch data from the database, display it on the UI, take in user inputs and write them back to the database. The application is not going to be doing any industrial strength algorithm crunching, but will be receiving a very high number of hits at peak times (described below) which will be changing thru the day. The layers are your typical Presentation, Business, Data. The data layer is taken care of by the database server. The business layer will contain the DAL component to access the database server over tcp. The choices I have to separate these layers into tiers are: The presentation and business layers can be either kept on the same tier. The presentation layer on a separate tier by itself and the business layer on a separate tier by itself. In the case of choice 2, the business layer will be accessed by the presentation layer using a WCF service either over http or tcp. I don't see any heavy processing being done on the Business layer, so I am leaning towards option 1 above. I also feel for the same reason, adding a new tier will only introduce the network latency. However, in terms of scalability in case I need to scale up or scale out, which is a better way to go? This application will need to be able to support up to 6 million users an hour. There will be a reasonable amount of data in each user session, storing user's preferences and other details. I will be using page level caching as well.

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  • Formalizing a requirements spec written in narrative English

    - by ProfK
    I have a fairly technical functionality requirements spec, expressed in English prose, produced by my project manager. It is structured as a collection of UI tabs, where the requirements for each tab are expressed as a lit of UI fields and a list of business rules for the tab. Most business rules are for UI fields on a tab, e.g: a) Must be alphanumeric, max length 20. b) Must be a dropdown, with values from table x. c) Is mandatory. d) Is mandatory under certain conditions, e.g. another field is just populated, or has a specific value. Then other business rules get a little more complex. The spec is for a job application, so the central business object (table) is the Applicant, and we have several other tables with one-to-many relationships with applicant, such as Degree, HighSchool, PreviousEmployer, Diploma, etc. e) One such complex rule says a status field can only be assigned a certain value if a many-side record exists in at least one of the many-side tables. E.g. the Applicant has at least one HighSchool or at least one Diploma record. I am looking for advice on how to codify these requirements into a more structured specification defined in terms of tables, fields, and relationships, especially for the conditional rules for fields and for the presence of related records. Any suggestions and advice will be most welcome, but I would be overjoyed if i could find an already defined system or structure for expressing things like this.

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  • links for 2010-03-18

    - by Bob Rhubart
    Oracle Database HA Architecture « The Oracle Instructor Oracle Certified Master Uwe Hesse introduces his blog's new Oracle Database HA Architecture page. (tags: oracle otn highavailability database) Mario Morgado: Where is the value of Enterprise Architecture? "When we purchase a product, its value is equivalent to the maximum amount that someone is willing to pay for the product. However, is the same equation valid in terms of the business value of enterprise architecture?" Mario Morgado (tags: otn oracle enterprisearchitecture) Steve Wilson: Managing Application to Disk "Of course, what we're introducing today goes beyond a mere re-skinning of Sun Ops Center. The promise is to offer real integration, and now we're delivering on the first phase in that roadmap by introducing the Oracle Management Connector for Ops Center. This software allows customers to connect an instance of Ops Center to an instance of Oracle Enterprise Manager's grid control server and connect the event streams of the two products, allowing for new levels of visibility into the customer's systems when using the combination of Oracle and Sun technology." "Virtual" Steve Wilson (tags: oraclesun opscenter)

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  • Structuring database for multi-object "activity" and "following" functionalities

    - by romaninsh
    I am working on a web application which operate with different types of objects such as user, profiles, pages etc. All objects have unique object_id. When objects interact it may produce "activity", such as user posting on the page or profile. Activity may be related to multiple objects through their object_id. Users may also follow "objects" and they need to be able to see stream of relevant activity. Could you provide me with some data structure suggestions which would be efficient and scalable? My goal is to show activity limited to the objects which user is following I am not limited by relational databases. Update As I'm getting advices on ORM and how index things, I'd like to again, stress my question. According to my current design model the database structure looks like this: As you can see - it's quite easy to implement database like that. Activity and Follower tables do contain much larger amount of records than the upper level but it's tolerable. But when it comes for me to create a "timeline" table, it becomes a nightmare. For every user I need to reference all the object activities which he follows. In terms of records it easily gets out of control. Please suggest me how to change this structure to avoid timeline creation and also be abel to quickly retrieve activity for any given user. Thanks.

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  • Why did Embarcadero make me sign a waiver?

    - by Peter Turner
    Just signed in to the Embarcadero Developer Network and got this: EXPORT CONTROLS ON EMBARCADERO SOFTWARE Your EDN membership and access to Embarcadero Software is subject to your agreement to and compliance with the following terms: -You agree that U.S. export control laws govern your use of the Embarcadero Software. -You are not a citizen, national, or resident of, and are not under control of, the government of Cuba, Iran, Sudan, North Korea, Syria, nor any country to which the United States has embargoed or prohibited export. -You will not provide or export Embarcadero Software, directly or indirectly, to the above mentioned countries nor to citizens, nationals or residents of those countries. -You are not listed on the United States Department of Treasury lists of Specially Designated Nationals, Specially Designated Terrorists, and Specially Designated Narcotic Traffickers, nor are you listed on the United States Department of Commerce Table of Denial Orders. -You will not provide or export the Embarcadero Software, directly or indirectly, to persons on the above mentioned lists. -You will not use the Embarcadero Software for, and will not allow the Embarcadero Software to be used for, any purposes prohibited by United States law, including for the development, design, manufacture or production of nuclear, chemical or biological weapons of mass destruction. I think it's BS, but what craziness is forcing companies like Embarcadero to hold developers to these very high standards? Also, what is "Embarcadero Software"? Does that mean I can't put a benign videogame on a website that may have a runtime that might be downloaded by a Iranian who love scrabble. Or does "Embarcadero Software" refer to anything I develop using Delphi.

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  • Oracle on Oracle: Is that all?

    - by Darin Pendergraft
    On October 17th, I posted a short blog and a podcast interview with Chirag Andani, talking about how Oracle IT uses its own IDM products. Blog link here. In response, I received a comment from reader Jaime Cardoso ([email protected]) who posted: “- You could have talked about how by deploying Oracle's Open standards base technology you were able to integrate any new system in your infrastructure in days. - You could have talked about how by deploying federation you were enabling the business side to keep all their options open in terms of companies to buy and sell while maintaining perfect employee and customer's single view. - You could have talked about how you are now able to cut response times to your audit and security teams into 1/10th of your former times Instead you spent 6 minutes talking about single sign on and self provisioning? If I didn't knew your IDM offer so well I would now be wondering what its differences from Microsoft's offer was. Sorry for not giving a positive comment here but, please your IDM suite is very good and, you simply aren't promoting it well enough” So I decided to send Jaime a note asking him about his experience, and to get his perspective on what makes the Oracle products great. What I found out is that Jaime is a very experienced IDM Architect with several major projects under his belt. Darin Pendergraft: Can you tell me a bit about your experience? How long have you worked in IT, and what is your IDM experience? Jaime Cardoso: I started working in "serious" IT in 1998 when I became Netscape's technical specialist in Portugal. Netscape Portugal didn't exist so, I was working for their VAR here. Most of my work at the time was with Netscape's mail server and LDAP server. Since that time I've been bouncing between the system's side like Sun resellers, Solaris stuff and even worked with Sun's Engineering in the making of an Hierarchical Storage Product (Sun CIS if you know it) and the application's side, mostly in LDAP and IDM. Over the years I've been doing support, service delivery and pre-sales / architecture design of IDM solutions in most big customers in Portugal, to name a few projects: - The first European deployment of Sun Access Manager (SAPO – Portugal Telecom) - The identity repository of 5/5 of the Biggest Portuguese banks - The Portuguese government federation of services project DP: OK, in your blog response, you mentioned 3 topics: 1. Using Oracle's standards based architecture; (you) were able to integrate any new system in days: can you give an example? What systems, how long did it take, number of apps/users/accounts/roles etc. JC: It's relatively easy to design a user management strategy for a static environment, or if you simply assume that you're an <insert vendor here> shop and all your systems will bow to that vendor's will. We've all seen that path, the use of proprietary technologies in interoperability solutions but, then reality kicks in. As an ISP I recall that I made the technical decision to use Active Directory as a central authentication system for the entire IT infrastructure. Clients, systems, apps, everything was there. As a good part of the systems and apps were running on UNIX, then a connector became needed in order to have UNIX boxes to authenticate against AD. And, that strategy worked but, each new machine required the component to be installed, monitoring had to be made for that component and each new app had to be independently certified. A self care user portal was an ongoing project, AD access assumes the client is inside the domain, something the ISP's customers (and UNIX boxes) weren't nor had any intention of ever being. When the Windows 2008 rollout was done, Microsoft changed the Active Directory interface. The Windows administrators didn't have enough know-how about directories and the way systems outside the MS world behaved so, on the go live, things weren't properly tested and a general outage followed. Several hours and 1 roll back later, everything was back working. But, the ISP still had to change all of its applications to work with the new access methods and reset the effort spent on the self service user portal. To keep with the same strategy, they would also have to trust Microsoft not to change interfaces again. Simply by putting up an Oracle LDAP server in the middle and replicating the user info from the AD into LDAP, most of the problems went away. Even systems for which no AD connector existed had PAM in them so, integration was made at the OS level, fully supported by the OS supplier. Sun Identity Manager already had a self care portal, combined with a user workflow so, all the clearances had to be given before the account was created or updated. Adding a new system as a client for these authentication services was simply a new checkbox in the OS installer and, even True64 systems were, for the first time integrated also with a 5 minute work of a junior system admin. True, all the windows clients and MS apps still went to the AD for their authentication needs so, from the start everybody knew that they weren't 100% free of migration pains but, now they had a single point of problems to look at. If you're looking for numbers: - 500K directory entries (users) - 2-300 systems After the initial setup, I personally integrated about 20 systems / apps against LDAP in 1 day while being watched by the different IT teams. The internal IT staff did the rest. DP: 2. Using Federation allows the business to keep options open for buying and selling companies, and yet maintain a single view for both employee and customer. What do you mean by this? Can you give an example? JC: The market is dynamic. The company that's being bought today tomorrow will be sold again. Companies that spread on different markets may see the regulator forcing a sale of part of a company due to monopoly reasons and companies that are in multiple countries have to comply with different legislations. Our job, as IT architects, while addressing the customers and employees authentication services, is quite hard and, quite contrary. On one hand, we need to give access to all of our employees to the relevant systems, apps and resources and, we already have marketing talking with us trying to find out who's a customer of the bough company but not from ours to address. On the other hand, we have to do that and keep in mind we may have to break up all that effort and that different countries legislation may became a problem with a full integration plan. That's a job for user Federation. you don't want to be the one who's telling your President that he will sell that business unit without it's customer's database (making the deal worth a lot less) or that the buyer will take with him a copy of your entire customer's database. Federation enables you to start controlling permissions to users outside of your traditional authentication realm. So what if the people of that company you just bought are keeping their old logins? Do you want, because of that, to have a dedicated system for their expenses reports? And do you want to keep their sales (and pre-sales) people out of the loop in terms of your group's path? Control the information flow, establish a Federation trust circle and give access to your apps to users that haven't (yet?) been brought into your internal login systems. You can still see your users in a unified view, you obviously control if a user has access to any particular application, either that user is in your local database or stored in a directory on the other side of the world. DP: 3. Cut response times of audit and security teams to 1/10. Is this a real number? Can you give an example? JC: No, I don't have any backing for this number. One of the companies I did system Administration for has a SOX compliance policy in place (I remind you that I live in Portugal so, this definition of SOX may be somewhat different from what you're used to) and, every time the audit team says they'll do another audit, we have to negotiate with them the size of the sample and we spend about 15 man/days gathering all the required info they ask. I did some work with Sun's Identity auditor and, from what I've been seeing, Oracle's product is even better and, I've seen that most of the information they ask would have been provided in a few hours with the help of this tool. I do stand by what I said here but, to be honest, someone from Identity Auditor team would do a much better job than me explaining this time savings. Jaime is right: the Oracle IDM products have a lot of business value, and Oracle IT is using them for a lot more than I was able to cover in the short podcast that I posted. I want to thank Jaime for his comments and perspective. We want these blog posts to be informative and honest – so if you have feedback for the Oracle IDM team on any topic discussed here, please post your comments below.

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  • Collision detection on a 2D hexagonal grid

    - by SundayMonday
    I'm making a casual grid-based 2D iPhone game using Cocos2D. The grid is a "staggered" hex-like grid consisting of uniformly sized and spaced discs. It looks something like this. I've stored the grid in a 2D array. Also I have a concept of "surrounding" grid cells. Namely the six grid cells surrounding a particular cell (except those on the boundries which can have less than six). Anyways I'm testing some collision detection and it's not working out as well as I had planned. Here's how I currently do collision detection for a moving disc that's approaching the stationary group of discs: Calculate ij-coordinates of grid cell closest to moving cell using moving cell's xy-position Get list of surrounding grid cells using ij-coordinates Examine the surrounding cells. If they're all empty then no collision If we have some non-empty surrounding cells then compare the distance between the disc centers to some minimum distance required for a collision If there's a collision then place the moving disc in grid cell ij So this works but not too well. I've considered a potentially simpler brute force approach where I just compare the moving disc to all stationary discs at each step of the game loop. This is probably feasible in terms of performance since the stationary disc count is 300 max. If not then some space-partitioning data structure could be used however that feels too complex. What are some common approaches and best practices to collision detection in a game like this?

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  • "Integratable" but not "integrated" GPL

    - by mgibsonbr
    There has been much debate over whether or not merely linking to a piece of code makes it a derivative work. I know FSF says "yes", so according to them I can't dynamically link a non-GPL compatible program to a GPL library and distribute the whole. But I could do that for private use, as long as no code is released to the public. That made me wonder: what if I don't redistribute the GPL code at all? If my program can work alone (reinforcing my claim that it's not a derivative work), but can do more if the GPL library is also installed to the system, couldn't I just release my application under my own licensing terms - without including any GPL code - and post instructions for anyone interested to separately download the GPL code and do the integration "for their private use"? I know it's against the "spirit" of the GPL, so I'm not suggesting it's a good idea to do that. However, this question is bugging me for some time, specially because of the implications of each answer: If I can not do that: can I write another library with a similar API? (before answering "of course you can", remember that having the same API would allow both libraries to be swapped at will by my customers - so I don't need to work too hard on my library or even make it "working". How to determine if a similar program is just similar or is a circumvention attempt?) If I can do that: can I also be paid to perform the service of installing the GPL library for a customer? (I sell them my program, install it in their machines, download and install the GPL library too) can I put the two programs in the same website? In two different CDs? (I know I said the idea was not to redistribute the GPL code, I'm just thinking in excuses people could use to claim they're not redistributing even though they are)

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  • Computer Science Degrees and Real-World Experience

    - by Steven Elliott Jr
    Recently, at a family reunion-type event I was asked by a high school student how important it is to get a computer science degree in order to get a job as a programmer in lieu of actual programming experience. The kid has been working with Python and the Blender project as he's into making games and the like; it sounds like he has some decent programming chops. Now, as someone that has gone through a computer science degree my initial response to this question is to say, "You absolutely MUST get a computer science degree in order to get a job as a programmer!" However, as I thought about this I was unsure as to whether my initial reaction was due in part to my own suffering as a CS student or because I feel that this is actually the case. Now, for me, I can say that I rarely use anything that I learned in college, in terms of the extremely hard math, algorithms, etc, etc. but I did come away with a decent attitude and the willingness to work through tough problems. I just don't know what to tell this kid; I feel like I should tell him to do the CS degree but I have hired so many programmers that majored in things like English, Philosophy, and other liberal arts-type degrees, even some that never went to college. In fact my best developer, falls into this latter category. He got started writing software for his church or something and then it took off into a passion. So, while I know this is one of those juicy potential down vote questions, I am just curious as to what everyone else thinks about this topic. Would you tell a high school kid about this? Perhaps if he/she already knows a good deal of programming and loves it he doesn't need a CS degree and could expand his horizons with a liberal arts degree. I know one of the creators of the Django web framework was a American Literature major and he is obviously a pretty gifted developer. Anyway, thanks for the consideration.

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  • Have programmers at your work not taken up or been averse to an offer of a second monitor?

    - by Chris Knight
    I'm putting together a business case for the developers in my company to get a second monitor. After my own experiences and research, this seems a no-brainer to me in terms of increasing productivity and morale/happiness. One question which has niggled me is if I should be pushing to get all developers onto a second monitor or let folk opt-in (i.e. they get one if they want one). Thoughts on this are welcome, but my specific question relates to a snippet on this site: But when the IT manager at Thibeault's company asked other employees if they wanted dual monitors last year, few jumped at the offer. Blinded by my own pre-judgement, this surprised me. Has anyone else experienced this? I fully appreciate that some people prefer a single larger monitor, but my general experience of researching the web suggests that most programmers prefer a dual (or more) setup. I'm guessing this should be tempered with the thought that those developers who contribute to such discussions might not be considered your average developer who might not care one way or the other. Anyway, if you have experienced the above have you tried to sell the concept of dual monitors to the masses? If everyone just got 2 monitors regardless if they wanted it or not, were there adverse reactions or negative effects? UPDATE: The developers are on a mixture of 17", 22", or 24" single monitors. The desks should be able to accommodate dual 22" monitors as I am proposing, though this will take some getting used to I imagine.

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  • Finding the Right Solution to Source and Manage Your Contractors

    - by mark.rosenberg(at)oracle.com
    Many of our PeopleSoft Enterprise applications customers operate in service-based industries, and all of our customers have at least some internal service units, such as IT, marketing, and facilities. Employing the services of contractors, often referred to as "contingent labor," to deliver either or both internal and external services is common practice. As we've transitioned from an industrial age to a knowledge age, talent has become a primary competitive advantage for most organizations. Contingent labor offers talent on flexible terms; it offers the ability to scale up operations, close skill gaps, and manage risk in the process of delivering services. Talent comes from many sources and the rise in the contingent worker (contractor, consultant, temporary, part time) has increased significantly in the past decade and is expected to reach 40 percent in the next decade. Managing the total pool of talent in a seamless integrated fashion not only saves organizations money and increases efficiency, but creates a better place for workers of all kinds to work. Although the term "contingent labor" is frequently used to describe both contractors and employees who have flexible schedules and relationships with an organization, the remainder of this discussion focuses on contractors. The term "contingent labor" is used interchangeably with "contractor." Recognizing the importance of contingent labor, our PeopleSoft customers often ask our team, "What Oracle vendor management system (VMS) applications should I evaluate for managing contractors?" In response, I thought it would be useful to describe and compare the three most common Oracle-based options available to our customers. They are:   The enterprise licensed software model in which you implement and utilize the PeopleSoft Services Procurement (sPro) application and potentially other PeopleSoft applications;  The software-as-a-service model in which you gain access to a derivative of PeopleSoft sPro from an Oracle Business Process Outsourcing Partner; and  The managed service provider (MSP) model in which staffing industry professionals utilize either your enterprise licensed software or the software-as-a-service application to administer your contingent labor program. At this point, you may be asking yourself, "Why three options?" The answer is that since there is no "one size fits all" in terms of talent, there is also no "one size fits all" for effectively sourcing and managing contingent workers. Various factors influence how an organization thinks about and relates to its contractors, and each of the three Oracle-based options addresses an organization's needs and preferences differently. For the purposes of this discussion, I will describe the options with respect to (A) pricing and software provisioning models; (B) control and flexibility; (C) level of engagement with contractors; and (D) approach to sourcing, employment law, and financial settlement. Option 1:  Enterprise Licensed Software In this model, you purchase from Oracle the license and support for the applications you need. Typically, you license PeopleSoft sPro as your VMS tool for sourcing, monitoring, and paying your contract labor. In conjunction with sPro, you can also utilize PeopleSoft Human Capital Management (HCM) applications (if you do not already) to configure more advanced business processes for recruiting, training, and tracking your contractors. Many customers choose this enterprise license software model because of the functionality and natural integration of the PeopleSoft applications and because the cost for the PeopleSoft software is explicit. There is no fee per transaction to source each contractor under this model. Our customers that employ contractors to augment their permanent staff on billable client engagements often find this model appealing because there are no fees to affect their profit margins. With this model, you decide whether to have your own IT organization run the software or have the software hosted and managed by either Oracle or another application services provider. Your organization, perhaps with the assistance of consultants, configures, deploys, and operates the software for managing your contingent workforce. This model offers you the highest level of control and flexibility since your organization can configure the contractor process flow exactly to your business and security requirements and can extend the functionality with PeopleTools. This option has proven very valuable and applicable to our customers engaged in government contracting because their contingent labor management practices are subject to complex standards and regulations. Customers find a great deal of value in the application functionality and configurability the enterprise licensed software offers for managing contingent labor. Some examples of that functionality are... The ability to create a tiered network of preferred suppliers including competencies, pricing agreements, and elaborate candidate management capabilities. Configurable alerts and online collaboration for bid, resource requisition, timesheet, and deliverable entry, routing, and approval for both resource and deliverable-based services. The ability to manage contractors with the same PeopleSoft HCM and Projects applications that are used to manage the permanent workforce. Because it allows you to utilize much of the same PeopleSoft HCM and Projects application functionality for contractors that you use for permanent employees, the enterprise licensed software model supports the deepest level of engagement with the contingent workforce. For example, you can: fill job openings with contingent labor; guide contingent workers through essential safety and compliance training with PeopleSoft Enterprise Learning Management; and source contingent workers directly to project-based assignments in PeopleSoft Resource Management and PeopleSoft Program Management. This option enables contingent workers to collaborate closely with your permanent staff on complex, knowledge-based efforts - R&D projects, billable client contracts, architecture and engineering projects spanning multiple years, and so on. With the enterprise licensed software model, your organization maintains responsibility for the sourcing, onboarding (including adherence to employment laws), and financial settlement processes. This means your organization maintains on staff or hires the expertise in these domains to utilize the software and interact with suppliers and contractors. Option 2:  Software as a Service (SaaS) The effort involved in setting up and operating VMS software to handle a contingent workforce leads many organizations to seek a system that can be activated and configured within a few days and for which they can pay based on usage. Oracle's Business Process Outsourcing partner, Provade, Inc., provides exactly this option to our customers. Provade offers its vendor management software as a service over the Internet and usually charges your organization a fee that is a percentage of your total contingent labor spending processed through the Provade software. (Percentage of spend is the predominant fee model, although not the only one.) In addition to lower implementation costs, the effort of configuring and maintaining the software is largely upon Provade, not your organization. This can be very appealing to IT organizations that are thinly stretched supporting other important information technology initiatives. Built upon PeopleSoft sPro, the Provade solution is tailored for simple and quick deployment and administration. Provade has added capabilities to clone users rapidly and has simplified business documents, like work orders and change orders, to facilitate enterprise-wide, self-service adoption with little to no training. Provade also leverages Oracle Business Intelligence Enterprise Edition (OBIEE) to provide integrated spend analytics and dashboards. Although pure customization is more limited than with the enterprise licensed software model, Provade offers a very effective option for organizations that are regularly on-boarding and off-boarding high volumes of contingent staff hired to perform discrete support tasks (for example, order fulfillment during the holiday season, hourly clerical work, desktop technology repairs, and so on) or project tasks. The software is very configurable and at the same time very intuitive to even the most computer-phobic users. The level of contingent worker engagement your organization can achieve with the Provade option is generally the same as with the enterprise licensed software model since Provade can automatically establish contingent labor resources in your PeopleSoft applications. Provade has pre-built integrations to Oracle's PeopleSoft and the Oracle E-Business Suite procurement, projects, payables, and HCM applications, so that you can evaluate, train, assign, and track contingent workers like your permanent employees. Similar to the enterprise licensed software model, your organization is responsible for the contingent worker sourcing, administration, and financial settlement processes. This means your organization needs to maintain the staff expertise in these domains. Option 3:  Managed Services Provider (MSP) Whether you are using the enterprise licensed model or the SaaS model, you may want to engage the services of sourcing, employment, payroll, and financial settlement professionals to administer your contingent workforce program. Firms that offer this expertise are often referred to as "MSPs," and they are typically staffing companies that also offer permanent and temporary hiring services. (In fact, many of the major MSPs are Oracle applications customers themselves, and they utilize the PeopleSoft Solution for the Staffing Industry to run their own business operations.) Usually, MSPs place their staff on-site at your facilities, and they can utilize either your enterprise licensed PeopleSoft sPro application or the Provade VMS SaaS software to administer the network of suppliers providing contingent workers. When you utilize an MSP, there is a separate fee for the MSP's service that is typically funded by the participating suppliers of the contingent labor. Also in this model, the suppliers of the contingent labor (not the MSP) usually pay the contingent labor force. With an MSP, you are intentionally turning over business process control for the advantages associated with having someone else manage the processes. The software option you choose will to a certain extent affect your process flexibility; however, the MSPs are often able to adapt their processes to the unique demands of your business. When you engage an MSP, you will want to give some thought to the level of engagement and "partnering" you need with your contingent workforce. Because the MSP acts as an intermediary, it can be very valuable in handling high volume, routine contracting for which there is a relatively low need for "partnering" with the contingent workforce. However, if your organization (or part of your organization) engages contingent workers for high-profile client projects that require diplomacy, intensive amounts of interaction, and personal trust, introducing an MSP into the process may prove less effective than handling the process with your own staff. In fact, in many organizations, it is common to enlist an MSP to handle contractors working on internal projects and to have permanent employees handle the contractor relationships that affect the portion of the services portfolio focused on customer-facing, billable projects. One of the key advantages of enlisting an MSP is that you do not have to maintain the expertise required for orchestrating the sourcing, hiring, and paying of contingent workers.  These are the domain of the MSPs. If your own staff members are not prepared to manage the essential "overhead" processes associated with contingent labor, working with an MSP can make solid business sense. Proper administration of a contingent workforce can make the difference between project success and failure, operating profit and loss, and legal compliance and fines. Concluding Thoughts There is little doubt that thoughtfully and purposefully constructing a service delivery strategy that leverages the strengths of contingent workers can lead to better projects, deliverables, and business results. What requires a bit more thinking is determining the platform (or platforms) that will enable each part of your organization to best deliver on its mission.

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  • How can I make my FireFox Browser AddOn Backwards Compatible?

    - by bwheeler96
    I'm making a firefox browser add-on, and I just got all of the code working fine, but it will only install in FireFox 16, and I want it to be compatible at least from 10+, has anyone dealt with this issue? I have my package.json pointing to my install.rdf, and my install.rdf clearly states target applications. Is there any additional setup I need? here is my package.json { "name": "firefox-ext", "license": "MPL 2.0", "author": "", "version": "0.1", "fullName": "firefox-ext", "id": "jid1-AMCw25iQJof53w", "description": "a basic add-on" } and here is my install.rdf. <?xml version="1.0"?> <RDF xmlns="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:em="http://www.mozilla.org/2004/em-rdf#"> <Description about="urn:mozilla:install-manifest"> <em:id>jid1-AMCw25iQJof53w</em:id> <em:name>Generic App</em:name> <em:version>1.0</em:version> <em:type>2</em:type> <em:creator>Brian Wheeler</em:creator> <em:description>Good Stuff</em:description> <em:targetApplication> <Description> <em:id>{ec8030f7-c20a-464f-9b0e-13a3a9e97384}</em:id> <em:minVersion>1.0</em:minVersion> <em:maxVersion>19.0</em:maxVersion> </Description> </em:targetApplication> </Description> </RDF> I'm using the CFX CLI Tools to make this, so everything has been built and tested with cfx init, cfx run, and cfx xpi I just can't figure out compatibility with anything other than 16. Also, major bonus points if someone could explain the advantages of a rapid release cycle, because it really seems to have shot 3rd party Mozilla developers in the foot in terms of software compatibility. Thanks, -Brian

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  • Big Data – Final Wrap and What Next – Day 21 of 21

    - by Pinal Dave
    In yesterday’s blog post we explored various resources related to learning Big Data and in this blog post we will wrap up this 21 day series on Big Data. I have been exploring various terms and technology related to Big Data this entire month. It was indeed fun to write about Big Data in 21 days but the subject of Big Data is much bigger and larger than someone can cover it in 21 days. My first goal was to write about the basics and I think we have got that one covered pretty well. During this 21 days I have received many questions and answers related to Big Data. I have covered a few of the questions in this series and a few more I will be covering in the next coming months. Now after understanding Big Data basics. I am personally going to do a list of the things next. I thought I will share the same with you as this will give you a good idea how to continue the journey of the Big Data. Build a schedule to read various Apache documentations Watch all Pluralsight Courses Explore HortonWorks Sandbox Start building presentation about Big Data – this is a great way to learn something new Present in User Groups Meetings on Big Data Topics Write more blog posts about Big Data I am going to continue learning about Big Data – I want you to continue learning Big Data. Please leave a comment how you are going to continue learning about Big Data. I will publish all the informative comments on this blog with due credit. I want to end this series with the infographic by UMUC. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Big Data, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL

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  • w00t! First post!

    - by blaird
    So, I busted my old blog and hadn't been keeping up with it. Decided it would be easier on me to use software that I didn't maintain, so several months ago I signed up for a GWB account. You are a witness to procrastination at its finest!  I was remarking to my friend Abby that I hadn't written anything in ages, that I've typed a bunch in the last 5 years or so, but that the typing belonged to someone else as work product, was boring technical mumbo jumbo, or was only good before it spoiled, that project/job/technology/tweet based freshness window that us geeks have to deal with. In short, I just didn't feel like it. So forgive the rambling sentences and my grammatical failures, you have Abby to thank ;) On the technology front I've been working with WPF, WCF and a whole lot of other alphabet soup in terms of patterns. I'm starting to get spoiled on Visual Studio 2010, and may have made a mistake by evaluating the ultimate version. Because I'm a .NET geek and an outdoor geek, expect a hodgepodge. It's nearly Easter, which for the garden means a whole lot of things. I've already started getting seed out, and started working soil. It feels good to get real dirt on your hands.

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  • How are events in games handled?

    - by Alex
    In may games that I have played, I have seen events being triggered, such as when you walk into a certain land area while holding a specific object, it will trigger a special creature to spawn. I was wondering, how do games deal with events such as this? Not in a specific game, but in general among games. The first thought I had was that each place has a hard-coded set of events that it will call when something happens there. However, that would be too inefficient to maintain, as when something new is added, that would require modification of every part of the game that would potentially cause the event to be called. Next up, I had the idea of maybe how GUI programming works. In all of the GUI programming I've done, you create a component and a callback function, or a listener. Then, when the user interacts when the button, the callback function is called, allowing you to do something with it. So, I was thinking that in terms of a game, when a land area gets loaded the game loops over a list of all events, creating instances of them and calling public methods to bind them to the current scene. The events themselves then handle what scene it is, and if it is a scene that pertains to the event, will call the public method of the scene to bind the event to an action. Then, when the action takes place, the scene would call all events that are bound to that action. However, I'm sure that's not how games would operate either, as that would require a lot of creating of events all the time. So how to video games handle events, are either of those methods correct, or is it something completely different?

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