Search Results

Search found 8929 results on 358 pages for 'multi touch'.

Page 119/358 | < Previous Page | 115 116 117 118 119 120 121 122 123 124 125 126  | Next Page >

  • subviews show confused rotated state after a modal dialog is displayed

    - by deafgreatdane
    I've created a custom UIViewController that mimics the UISplitViewController. It manages two child view controllers that get displayed in the left & right body area while in landscape and hides the left to show in a popover when in portrait. It works fine, using the didRotateFromInterfaceOrientation: and willRotateToInterfaceOrientation: messages to reset the location and sizing of the child views. All the views and child controllers are loaded from a nib. This custom view controller is shown inside a UINavigationController. The trouble arises after one of the child view controllers uses presentModalViewController. If the device was rotated after the views were initialized (but before the modal controller is shown), after the modal dialog is dismissed, the left and/or body views will be re-rendered in a different rotation than they were before the modal dialog was changed. I'm wondering if folks have had a similar problem, and what the solution is. I'm sure sample code would be helpful, but it'll take a bunch of work to distill it into a runnable sample.

    Read the article

  • How to use tags in iPhone application code ?

    - by srikanth rongali
    I need to access the [indexPath row] outside the tableView method. I need to use it in my own method in same class and other classes also. How can I do it. If the cell in the table view have buttons, By selecting the buttons how can I say which row was selected ? I think of using the tags. But, I do not know much about tags. Thank you.

    Read the article

  • How to delete a customized cell in UITableView ?

    - by srikanth rongali
    I have UITableView. I customized the cell height (increased). I have 4 labels(UILabel) and 1 image(UIImage) and 3 buttons (UIButton). one of the button is delete button. By touching the cell or button(play button) on the image a video is loaded and played. I need to delete the cell by touching delete button. If I touched the delete button the corresponding video is deleted from library . But, how to delete the cell and all remaining data in it ? I am not able to delete the cells or the data in the cells. How to do it ? Thank you.

    Read the article

  • How to Create a Multiple Question ?

    - by user537422
    Hi Guys, I need to retrieve 6 questions from a plist and check the answer if is correct from the plist itself?? i will use a QR code scanner api to scan for answer, the api will covert to a string and read from the plist to check if the answer is correct... is there any tutorial or references for me to look @ ?? In my plist there is: question ~ Dictionary with the following strings: NumberOfOption ~ which define if the question is a multiple choice or a QR code question Question ~ question itself Answer ~ Answer itself Option 1 ~ 4 ~ if it is a multiple choice question Thanks in advance for answering my questions, i appreciated it cheers Desmond

    Read the article

  • [super init] and loading NIB / XIB files?

    - by fuzzygoat
    I am a little curious, I have a view controller class and an NIB/XIB (both are named "MapViewController") If I do the following it loads the NIB with the matching name. -(id)init { self = [super initWithNibName:@"MapViewController" bundle:nil]; if(self) { do things ... } return self; } if on the other hand I just specify [super init] does Xcode just look for a NIB that matches the name of the controller, is that how this is working? -(id)init { self = [super init]; if(self) { do things ... } return self; } cheers Gary.

    Read the article

  • Moving UITableView cells and maintaining consistent data

    - by Mark F
    I've enabled editing mode and moving cells around to allow users to position table view content in the order they please. I'm using Core Data as the data source, which sorts the content by the attribute "userOrder". When content is first inserted, userOrder is set to a random value. The idea is that when the user moves a cell around, the userOrder of that cell changes to accomodate its new position. The following are problems I am running into while trying to accomplish this: Successfully saving the the new location of the cell and adjusting all changed locations of influenced cells. Getting the data to be consistent. For example, the TableView handles the movement fine, but when i click on the new location of the cell, it displays data for the old cell that used to be that location. Data of all influenced cells gets messed up as well. I know I have to implement this in: - (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)sourceIndexPath toIndexPath:(NSIndexPath *)destinationIndexPath {} I just don't know how. The apple docs are not particularly helpful if you are using Core Data, as in my situation. Any guidance greatly appreciated!

    Read the article

  • Highlighting a custom UIButton

    - by Dan Ray
    The app I'm building has LOTS of custom UIButtons laying over top of fairly precisely laid out images. Buttonish, controllish images and labels and what have you, but with a clear custom-style UIButton sitting over top of it to handle the tap. My client yesterday says, "I want that to highlight when you tap it". Never mind that it immediately pushes on a new uinavigationcontroller view... it didn't blink, and so he's confused. Oy. Here's what I've done to address it. I don't like it, but it's what I've done: I subclassed UIButton (naming it FlashingUIButton). For some reason I couldn't just configure it with a background image on control mode highlighted. It never seemed to hit the state "highlighted". Don't know why that is. So instead I wrote: -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [self setBackgroundImage:[UIImage imageNamed:@"grey_screen"] forState:UIControlStateNormal]; [self performSelector:@selector(resetImage) withObject:nil afterDelay:0.2]; [super touchesBegan:touches withEvent:event]; } -(void)resetImage { [self setBackgroundImage:nil forState:UIControlStateNormal]; } This happily lays my grey_screen.png (a 30% opaque black box) over the button when it's tapped and replaces it with happy emptyness .2 of a second later. This is fine, but it means I have to go through all my many nibs and change all my buttons from UIButtons to FlashingUIButtons. Which isn't the end of the world, but I'd really hoped to address this as a UIButton category, and hit all birds with one stone. Any suggestions for a better approach than this one?

    Read the article

  • Using [self method] or @selector(method)?

    - by fuzzygoat
    Can anyone enlighten me as to the differences between the two statements below. [self playButtonSound]; AND: [self performSelector:@selector(playButtonSound)]; I am just asking as I had some old code that used @selector, now with a little more knowledge I can't think why I did not use [self playButtonSound] instead, they both seem to do the same as written here. gary

    Read the article

  • Setting UITableViewCell height is expensive

    - by Sheehan Alam
    I am doing a comparison in - (CGFloat)tableView:(UITableView *)tblView heightForRowAtIndexPath:(NSIndexPath *)indexPath It seems like performance of my app really slows down when I check if a cell.detailTextLabel.text isEqualTo:@"None"; What is a better way of doing the comparison and setting the cell height?

    Read the article

  • How to perform a cell deselection when a user returns to a table view?

    - by Panagiotis Korros
    I am using a UITableView to display a list of cells, when the user selects a cell then a new view appears by using the following code: - (void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [self.navigationController pushViewController: detailsViewController animated: TRUE]; } By using the code above, the view is displayed correctly, but when I return back to the root table view, then the cell is still selected. I noticed, in many sdk examples, that the cell is deselected (with a nice animation) when the root view is poped pack, but I could not find the code that implemented this feature in any of the examples. I know that I can use: [tableView deselectRowAtIndexPath:indexPath animated: YES]; to implement this, but I am very curious on how these examples do it without using any code. Any ideas?

    Read the article

  • UIImageWriteToSavedPhotosAlbum working... sometimes.

    - by MegaEduX
    Hello, UIImageWriteToSavedPhotosAlbum is only working sometimes. Sometimes it works, sometimes it doesn't, exact same function. - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)image editingInfo:(NSDictionary *)editingInfo { NSLog(@"Saving image to camera roll..."); UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil); NSLog(@"Done!"); } I am using a UIImagePicker controller to get the image that then calls that function. Sometimes it saves it to the camera roll, other times it simply doesn't. Anyone has any idea? Thanks in advance.

    Read the article

  • Save from viewController?

    - by fuzzygoat
    I have a very small bit of data that I would like to archive from my apps view. My question is, its far easier to save this data from the viewController, but should I really be pushing it back into my model and saving it there? BTW: I also need to do a quick load of this data when the app starts up.

    Read the article

  • Touchpad access in Linux

    - by Mike Hordecki
    Hi! The problem is: How to access x,y,z coordinates of my touchpad? Now that SHMConfig is disabled by default, I've found out that, in order to do it, I need to access a file from /dev/input/. Those files are, sadly, readable by root only. Is there any way to access the touchpad while in user-mode?

    Read the article

  • How to rotate UIViews?

    - by user717452
    The Twitter app is a tab bar app on the iPhone. Nothing in any of the tabs will rotate, yet, when you click on a link from a tweet, the view controller that is pushed on top of it IS allowed to rotate. The only rotations I have ever doe is from tilting the device, landscape or portrait, but I don't understand how to use 2d transformations and animations to rotate views. How do you rotate any view with that's a subclass of UIView?

    Read the article

  • UIImagePickerController Crash after 5 to 7 pictures - again

    - by Sophtware
    OK, I know this one has been beaten to death on this forum, but I'm still having the memory problem and I have tried all the techniques on the web to get around this. I have an application that uses the UIImagePickerController to capture an image from the camera. I've tried both creating and destroying the controller for each picture, and keeping it around for the life of the app. Both are failing. The first way crashes the phone almost immediately. While the second, leaving the controller around, crashes the app after about 5 to 7 pictures. My original app used an undocumented API to get around this issue, but Apple rejected it because of this. I really need to get my app to the store. Does anyone have code showing how they got around the issue? I know there is a way because there are apps on the store using the camera, but I just can't seem to get it. Any help is greatly appreciated! I can post my code here too, if needed.

    Read the article

  • Breaking One Big Graphic of MutablePaths into CAShapeLayers

    - by StackOverFlowRider
    I have a class called GraphicView that takes a Graphic object and draws it in its drawRect method. This Graphic object is basically an array of mutablePaths that comprise an icon that I want drawn. For performance and other issues, I was thinking of taking this icon that is comprised of mutablePaths, and dividing it into a bunch of CAShapeLayers. I'm wondering is this possible? Considering the points for the mutablePaths of the icon are all interwoven together (ie the icon was initially an SVG file that I converted to code), is it possible to divide different parts of the icon into CAShapeLayers, and reassemble them all together when assigning to the views layer? If so how would it be done? If I assign them as sublayers to a CALayer or CAShapeLayer, will it understand to mesh them all together?

    Read the article

  • Lazy load images in UITableViewCell

    - by lostInTransit
    Hi I have some 50 custom cells in my UITableView. I want to display an image and a label in the cells where I get the images from URLs. I want to do a lazy load of images so the UI does not freeze up while the images are being loaded. I tried getting the images in separate threads but I have to load each image every time a cell becomes visible again (Otherwise reuse of cells shows old images) Apps like Facebook load images only for cells currently visible and once the images are loaded, they are not loaded again. Can someone please tell me how to duplicate this behavior. Thanks. Edit Trying to cache images in an NSMutableDictionary object creates problems when the user scrolls fast. I am getting images only when scrolling completely stops and clearing out the cache on memory warning. But the app invariably gets a memory warning (due to size of images being cached) and clears the cache before reloading. If scrolling is very fast, it crashes. Any other suggestions are welcome

    Read the article

  • Issue when rotating a UIScrollView

    - by leachianus.gecko
    I am having issues trying to get the pageControl sample code to work with rotation. I managed to get it to rotate but it does not visually load correctly until I start to scroll (then it works fine). Any Idea on how I can fix this problem? Here is a link to the project if you want to see it in action. This code is based off the PageControl example apple has provided. here is the code: #import "ScrollingViewController.h" #import "MyViewController.h" @interface ScrollingViewController (PrivateMethods) - (void)loadScrollViewWithPage:(int)page; @end @implementation ScrollingViewController @synthesize scrollView; @synthesize viewControllers; - (void)viewDidLoad { amount = 5; [super viewDidLoad]; [self setupPage]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)viewDidUnload { [scrollView release]; } - (void)dealloc { [super dealloc]; } - (void)setupPage { NSMutableArray *controllers = [[NSMutableArray alloc] init]; for (unsigned i = 0; i < amount; i++) { [controllers addObject:[NSNull null]]; } self.viewControllers = controllers; [controllers release]; // a page is the width of the scroll view scrollView.pagingEnabled = YES; scrollView.contentSize = CGSizeMake(scrollView.frame.size.width * amount, 200); scrollView.showsHorizontalScrollIndicator = NO; scrollView.showsVerticalScrollIndicator = NO; scrollView.scrollsToTop = NO; scrollView.delegate = self; [self loadScrollViewWithPage:0]; [self loadScrollViewWithPage:1]; } #pragma mark - #pragma mark UIScrollViewDelegate stuff - (void)scrollViewDidScroll:(UIScrollView *)_scrollView { if (pageControlIsChangingPage) { return; } /* * We switch page at 50% across */ CGFloat pageWidth = _scrollView.frame.size.width; int dog = floor((_scrollView.contentOffset.x - pageWidth / 2) / pageWidth) + 1; // pageControl.currentPage = page; [self loadScrollViewWithPage:dog - 1]; [self loadScrollViewWithPage:dog]; [self loadScrollViewWithPage:dog + 1]; } - (void)loadScrollViewWithPage:(int)page { if (page < 0) return; if (page >= amount) return; MyViewController *controller = [viewControllers objectAtIndex:page]; if ((NSNull *)controller == [NSNull null]) { controller = [[MyViewController alloc] initWithPageNumber:page]; [viewControllers replaceObjectAtIndex:page withObject:controller]; [controller release]; } if (nil == controller.view.superview) { CGRect frame = scrollView.frame; frame.origin.x = frame.size.width * page; frame.origin.y = 0; controller.view.frame = frame; [scrollView addSubview:controller.view]; } } - (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation { [self setupPage]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return YES; } @end

    Read the article

< Previous Page | 115 116 117 118 119 120 121 122 123 124 125 126  | Next Page >