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  • Level designing with Cocos2d and Box2d

    - by Majster
    I want to learn how to make levels using cocos2d and box2d (for iOS). I am talking about a 2d platformer such as Limbo or Braid or something like that. How can I design and build levels like this? I have seen Level Helper for cocos2d but its not free and I don't think it makes physic objects for box2d. How is this accomplished in real games? How to make camera move with character and so on. Any starting points would be much appreciated.

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  • Most proper way to use inherited classes with shared scopes in Mongo?

    - by Trip
    I have the TestVisual class that is inherited by the Game class : class TestVisual < Game include MongoMapper::Document end class Game include MongoMapper::Document belongs_to :maestra key :incorrect, Integer key :correct, Integer key :time_to_complete, Integer key :maestra_id, ObjectId timestamps! end As you can see it belongs to Maestra. So I can do Maestra.first.games But I can not to Maestra.first.test_visuals Since I'm working specifically with TestVisuals, that is ideally what I would like to pull. Is this possible with Mongo. If it isn't or if it isn't necessary, is there any other better way to reach the TestVisual object from Maestra and still have it inherit Game ?

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  • What are the advantages of combination WPF + XNA?

    - by MartyIX
    Hi, I'm porting my application from Winforms+XNA to WPF (+ XNA?) and I would like to know if the combination WPF + XNA makes sense or not. If it brings some advantages or if it is rather a bad choice. A few points about my game: It's a desk game with simple 2D animations (movement) Main window contains panels like available games/players etc. + console. I would like to add some fancy scenes to my program (at end of game, ...) http://www.codeproject.com/KB/WPF/XnaInWPF.aspx is the code I would like my program base on. So the appearance is quite similar to a chess program. Thank you for suggestions!

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  • Vectors for a 2D/3D World in Java

    - by jax
    I reading about Mathematics in Games and am wondering what is the best way to represent a Vector location in Java. I know there is a Vector class but I don't think this is what I need. There is also a Matrix class which looks like it may be what I want (a 1 dimensional matrix maybe). In particular, if I were to create a location Vector such as: v(x,y,z) where x,y and z are the coordinates in 3D space, what would be the best way to represent this in Java. It would be nice if I could also add, subtract and find the dot-product of Vectors. ideas?

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  • What is the best platform/language for a 3D game in a web browser?

    - by CodeJustin.com
    I have enjoyed making 2D games in various langues (actionscript 3.0, java, python, others) but now I'm ready to move into 3D and to really get me amped up while learning 3D development I'm going to attempt to make a 3D multiplayer game (I already have server written in python). I'm looking for a platform that will run a 3D game well in the browser on low end computers with low end internet. What first came to mind was try Java or use flash/silver light with a 3D framework but I wanted to ask the good people of stackoverflow since performance is a big part of my needs and also good documentation is a plus since I'm just starting 3D development. (the programming language does not matter)

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  • Delete database. Entity Framework

    - by Idotz
    I have a very annoying issue and I would love a solution. The problem: I followed the MDSN tutorial- http://www.asp.net/mvc/tutorials/mvc-4/getting-started-with-aspnet-mvc4/adding-a-model Then I tried this guide according to my needs and I set up a database GAMES.MDF.   Then, I deleted the database and set it up again, is supposedly work (I can write and read data), but There is no such database in the APP_DATA folder. Like it keeps it somewhere in my PC and reuse it.   I even tried a new project and it did not work, works but not in the library, and it even uses the data I created before. I even deleted the DB from SQL Server Management Studio 2008. Does anyone know what the hell? How do I delete it permanently, not to remain any trace of him?   Thank you.  Ido

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  • C++ online Role Playing Game (RPG)

    - by David
    So I've been learning C++ and SDL to make some basic 2d games. I want to create a game sort of like World of Warcraft but a 2D version. I want it to be on-line and use a database or something to start data like amount of Gold, HP, etc. I was wondering though, if I do this in SDL, would it still work on-line or would the user have to download SDL themselves to play? I just want a game like this but be able to play it with some friends, just for learning purposes you know. I was also looking at DirectX because everyone has that on windows pretty much. Anyways much help is appreciated, thanks!

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  • Game Objects Talking To Each Other

    - by PhilCK
    What is a good way of dealing with objects and having them talk to each other? Up until now all my games hobby/student have been small so this problem was generally solved in a rather ugly way, which lead to tight integration and circular dependencies. Which was fine for the size of projects I was doing. However my projects have been getting bigger in size and complexity and now I want to start re-using code, and making my head a simpler place. The main problem I have is generally along the lines of Player needs to know about the Map and so does the Enemy, this has usually descended into setting lots of pointers and having lots of dependencies, and this becomes a mess quickly. I have thought along the lines of a message style system. but I cant really see how this reduces the dependencies, as I would still be sending the pointers everywhere. Thanks. PS: I guess this has been discussed before, but I don't know what its called just the need I have.

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  • Android - BaseGameUtil Complicated Import

    - by Fabiow Quixadá
    I've seen many topics in stackoverflow, such as Cannot import BaseGameUtils (Eclipse weirdness) and Android: cannot import BaseGameUtils successfully in Eclipse but none resolved my problem. I've followed https://developer.android.com/google/play-services/setup.html#Setup - the Add Google Play Services to Your Project [Using Eclipse with ADT], I THINK my project correctly references the google play services lib since up to that point nothing wrong happened. Then, following https://developers.google.com/games/services/android/quickstart, I've downloaded BaseGameUtils but when I import the two projects [TypeANumber & BaseGameUtil], they came named as main and MainActivity. I've renamed BaseGameUtil as so and have marked it as lib and imported it to my project through Properties Android Library, but I can't extend extend a class from BaseGameUtil because it's not even suggested. Also, I have not installed Android L and Android 4.4W from SDK Manager in Eclipse, altough I think that's no the case. Can anyone please help in this? Thanks so much in advance

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  • Why is UDP + a software reliable ordering system faster than TCP?

    - by Ricket
    Some games today use a network system that transmits messages over UDP, and ensures that the messages are reliable and ordered. For example, RakNet is a popular game network engine. It uses only UDP for its connections, and has a whole system to ensure that packets can be reliable and ordered if you so choose. My basic question is, what's up with that? Isn't TCP the same thing as ordered, reliable UDP? What makes it so much slower that people have to basically reinvent the wheel?

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  • Is Artificial Intelligence a mature discipline?

    - by Lynxiayel
    I'm designing some AI games recently. And this question that is AI a mature discipline suddenly came to my mind. My own view is that AI is not mature yet. But there're exact theory systems here in AI already, including the expert system or knowledge presenting and so on. So it becomes a problem for me that I can't convince myself about whether it's mature or not with fully demonstration. Anyone has idea about this question? Show me your proof please. Thanks a lot for your attention and help.

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  • Writing an AI for a turn-based board game

    - by Cyril
    Hi, i'm currently programming a board game (8x8) in which I need to develop an AI. I have read a lot of articles about AI in board games, minmax with or without alphabeta pruning, but I don't really know how to implements this, I don't know where to start... About my game, this is a turn-based game, each player has pieces on the board, they have to pick one and choose in moving this piece (1 or 2 cells max) or clone the piece (1 cell max). At the moment, I have a really stupid AI which choose a random piece then choose a random move to play... Could you please give me some clues, on how to implement this functionality ? Best regards

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  • how to access a different movieclip within the flash in AS3

    - by Pieter888
    I've been trying to learn Action Script 3 the past few weeks, making tiny interactive games to learn the basics. I stumble upon a problem every now and then but most of the times google helps me out. But this problem has got me stuck so please help: The main stage contains two objects(movieclips), the player and a wall. The player has got his own code so when I drag in the player object I don't have to write any code into the main stage to be able to move the player. This all worked pretty well and I now wanted to add the wall so the player actually has something to bounce into. Now here is the problem, I want to check if the player touches the wall, I've done this before but that was when I used the main stage as my coding playground instead of putting the code in movieclips. How can I check if the player hits the wall within the movement code of the player object?

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  • Approaches to a week long camp programming course (tips & projects)

    - by Good Person
    I will be teaching a week long programming course to kids between the ages of 11-18. Most of the kids have no programming experience. I'm looking for two things 1) General tips for teaching a camp class (how to make it fun when explaining the difference between int and float) 2) Interesting projects that the kids will be able to complete by the end of the week. Unfortunately the language I'll be required to use is either c++ or Java which means that I'll need to spend more time on itty bitty details than I'd like in a week long course. I feel more competent in c++ than in Java. However if someone can show me that Java is much easier to learn I'll probably teach that instead. My initial idea is to try something like "a game a day" with games like hangman, tic-tac-toe, guess-a-number, wheel-of-fortune, etc. I'll try and update the question text as answers come in to offer more details While there are other questions about teaching programming around I'm looking for advice and tasks that are useful for specifically a week long camp

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  • Is it acceptable to design my GLSurfaceView as a main control class?

    - by Omega
    I'm trying to structure a game I'm making in Android so that I have a sound, flexible design. Right now I'm looking at where I can tie my games rules engine and graphics engine together and what should be in between them. At a glance, I've been eying my implementation of GLSurfaceView, where various screen events are captured. My rationale would be to create an instance of my game engine and graphics engine here and receive events and state changes to trigger updates of either where applicable. Further to this, in the future, the GLSurfaceView implementation could also store stubs for players during a network game and implementations of computer opponents and dispatch them appropriately. Does this seem like a sensible design? Are there any kinds of improvements I can make? Thanks for any input!

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  • Why do so many people dislike C++?

    - by General K
    Beginners and professional, on blogs, in forums and chatrooms - people say it everywhere: C++ oh dear god no The short form of the question: For what reason is C++ so widely disliked and people are horrified by the imagination of using it for some project? I have been using a lot of different languages, including C++ by now, and I can only say that I really like it. I'm far more horrified by Delphi than by C++. Actually, I find it's an almost perfect, compiled language! I've been doing a lot of different projects in C++ as well, ranging from 3D video games to webservers and emulators for old video game consoles. And I still do not see the problem everyone else seems to have with it!

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  • Legalities of programming companion Android apps

    - by honeal
    I'm interested in creating companion apps to several current Android apps and was curious if there is a legal issue with using their name and/or icons from the app. Like the companion app being called Angry Birds Companion or something and you were to use a picture of the level or one of the characters, etc (I'm simply pulling from thin air so don't judge the idea, just the question, please). I know there are Strategy guides to video games that use icons and names, but I'm assuming they have prior consent. Does anyone have any factual input on this?

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  • Google Chrome hardware acceleration making game run slow

    - by powerc9000
    So I have been working on a game in HTML5 canvas and noticed that the games lags and performs much slower when hardware acceleration is turned on in Google Chrome then when it is turned off. You can try for yourself here From doing some profiling I see that the problem lies in drawImage. More specifically drawing one canvas onto another. I do a lot of this. Hardware Acceleration on. Hardware Acceleration off. Is there something fundamental I am missing with one canvas to another? Why would the difference be that profound?

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  • Advanced Memory Editing/Function Calling

    - by Saustin
    Hi, I've gotten extremely interested into coding trainers (Program that modifies value of a different process) for video games. I've done the simple 'god-mode' and 'unlimited money' things, but I want to do alot more than that. (Simple editing using WriteProcessMemory) There are memory addresses of functions on the internet of the video game I'm working on, and one of functions is like "CreateCar" and I'm wanting to call that function from an external program. My question: How can I call a function from an external process in C/C++, provided the function address, using a process handle or other method. PS: If anyone could link me to tools (I've got debuggers, no need for more..) that help with this sort of thing, that'd be nice.

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  • Some websites to learn about MySQL tables and creating databases (The Do's and Don'ts)

    - by redsoxmaniac
    I am venturing on making a website with a database for baseball games for an intramural league. I have made databases before, but this project seems to have many fields that will require at least 3 tables. I want to make the tables correct, so that I can sort and gather information from multiple fields properly ( such as the team table querying total goals scored ). Is there a website where there is a MySQL tutorial on do's and don'ts for making somewhat complex databases? Not intro tutorials, but more around where you get into combining multiple pieces of information correctly. Any source would be helpful, thanks!

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  • how to do collision detection for hollow(?) movieclips in flash AS3?

    - by Pieter888
    Hey everyone, I'm making small interactive games in flash to learn AS3, now I ran into a problem that I need some help with. I need to check the collision between the player and the wall which is normally simple using the hitTestObject function. But now I made a wall object totally surrounding the player with corridors and turn, a collision playground so to speak. Now when I use the hitTestObject function to check whether the player is in collision with the wall it tells me it always collides supposedly because the player object is within the bounds of the wall object. So assuming that I'm correct about the error: How can I prevent getting a collision when I'm inside the bounds of the wall object but not touching the actual walls in that object?

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  • How to efficiently render different things at different times in a game?

    - by Baqjohanson
    Sorry for the ambiguous title. What I am wondering is what is an efficient way to alternate rendering between lets say a main menu, options menu, and "in the game." The only two ways I've come up with so far are to have 1 render function, with code for each part (menu, ...) and a variable to control what gets drawn, or to have multiple render functions, and use a function pointer to point to the appropriate one, and then just call the function pointer. I always wonder how more professional games do it.

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  • PHP - Get value of imput box, without a form?

    - by Dodi300
    Hello. Does anyone know how I can get the value of an imput box, without having a form? I want a sumbit button, but instead of submiting a form, I want it to change data in a MySQL database. Something like this maybe? $img1="WHAT DO I PUT HERE?" $idx=1 $sql="INSERT INTO games SET img1='$img1' WHERE id=$idx"; $result=mysql_query($sql); Could I use that code on a "onclick" event? The imput box is named "img1". Thanks for the help!

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  • Visual Studio C++ adds "junk" to my programs

    - by sub
    I have looked into the binaries produced by MSVC 2010 from my source code, and saw everything being filled with "junk". I don't know how to explain, but my executables are being added too much unnecessary information, like: Lots of Microsoft default error messages, I don't want them XML schema settings (Why!?) Other things not important for the execution of the main program How can I stop MSVC doing this? Do I have to switch to GCC? In all other programs (written in C++ too, from Word processors to games), this junk simply doesn't exist.

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  • Mathematics and Game Programming

    - by Xfcn
    I want to program graphical 2D games more complex than the basic 2D stuff I already know. I don't want to do 3D programming. Just more complex 2D stuff. I dropped high school before I could learn a lot of stuff so I walked away with enough algebra knowledge to balance my checkbook and do some light 2D Cartesian programming. Are there any good resources out there for a guy with a limited attention span (say 20 minutes apiece for a subject I'm keenly interested in) to learn, gradually, how to do something more useful with math in programming?

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